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<<set $addoptions to 0>>\s\n<<if $currentdia is 1>>\s\n<<dent>>"And good luck to you!"\nThe box shuts off.\n<<set $currentdia to 2>>\s\n<<else if $currentdia is 2>>\s\n"Great! Thanks Pwa."\n<<dent>>"No problem. Good luck in there!"\nThe box shuts off.\n<<set $currentdia to 0>>\s\n<<else if $currentdia is 0>>\s\n<<dent>>"I don't see a spark from out here yet. Keep working on it!"\nThe box shuts off.\n<<else if $currentdia is 3>>\s\n"Right."\nThe box shuts off.\n<<set $currentdia to 4>>\s\n<<else>>\n"At this point you should have everything you need to finish today's program. Good luck!"\nThe box shuts off.\n<<endif>>\n<<Options>>
<<if $room is 15>>\s\n<<if $button1 is 0>>\s\nThere is a large red button on one wall.\n<<else>>\s\nThere is a large red button on one wall, but it's already pushed in.\n<<endif>>\s\nThere is a pedestal in the center of the room. A gray orb is mounted on top of it; below the orb, the word "START" is carved into the pedestal.\n<<else if $room is 21>>\s\n<<if $button1 is 1>>\s\nThere is a large red button on one wall.\n<<else>>\s\nThere is a large red button on one wall, but it's already pushed in.\n<<endif>>\s\nThere is a pedestal in the center of the room. A gray orb is mounted on top of it; below the orb, the word "END" is carved into the pedestal.\n<<else if $room is 23>>\s\n<<if $tookorb1 is 0>>\s\nThere is a small blue orb on the floor.\n<<else>>\s\nThere are no objects in the room.\n<<endif>>\s\n<<else if $room is 25>>\s\n<<if $tookorb2 is 0>>\s\nThere is a small green orb on the floor.\n<<else>>\s\nThere are no objects in the room.\n<<endif>>\s\n<<else if $room is 27>>\s\n<<if $tookorb3 is 0>>\s\nThere is a small red orb on the floor.\n<<else>>\s\nThere are no objects in the room.\n<<endif>>\s\n<<else if $room is 10>>\s\n<<if $tookorb4 is 0>>\s\nThere is a small brown orb on the floor. Though spherical, it looks almost like it's made of wood.\n<<else>>\s\nThere are no objects in the room.\n<<endif>>\s\n<<else if $room is 12>>\s\n<<if $tookorb5 is 0>>\s\nThere is a small gray orb on the floor. It looks as though it's made of metal.\n<<else>>\s\nThere are no objects in the room.\n<<endif>>\s\n<<else if $room is 16>>\s\n<<if $pedestal1 is "nothing">>\s\nThere is a pedestal in the center of the room. It's empty.\n<<else>>\s\nThere is a pedestal in the center of the room. Atop it rests <<print $pedestal1>>.\n<<endif>>\s\n<<else if $room is 17>>\s\n<<if $pedestal2 is "nothing">>\s\nThere is a pedestal in the center of the room. It's empty.\n<<else>>\s\nThere is a pedestal in the center of the room. Atop it rests <<print $pedestal2>>.\n<<endif>>\s\n<<else if $room is 18>>\s\n<<if $pedestal3 is "nothing">>\s\nThere is a pedestal in the center of the room. It's empty.\n<<else>>\s\nThere is a pedestal in the center of the room. Atop it rests <<print $pedestal3>>.\n<<endif>>\s\n<<else if $room is 19>>\s\n<<if $pedestal4 is "nothing">>\s\nThere is a pedestal in the center of the room. It's empty.\n<<else>>\s\nThere is a pedestal in the center of the room. Atop it rests <<print $pedestal4>>.\n<<endif>>\s\n<<else if $room is 20>>\s\n<<if $pedestal5 is "nothing">>\s\nThere is a pedestal in the center of the room. It's empty.\n<<else>>\s\nThere is a pedestal in the center of the room. Atop it rests <<print $pedestal5>>.\n<<endif>>\s\n<<endif>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\n.transition-in {\n\topacity: 0;\n\tposition: absolute;\n}\n.passage {\n\tcolor:white;\n\ttransition: 2s;\n\t-webkit-transition: 1s;\n}\n.transition-out {\n\topacity: 0 !important;\n\tposition: absolute;\n}\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #10001A;\n\ttransition: background-color 2s;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
<<if $room is 21>>\s\nYou step out.\n\n[[...|endgame dialogue]]\n<<else>>\s\nYou enter the room to the east.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 15>>\n\t<<room 16>>\n<<else if $room is 16>>\n\t<<room 17>>\n<<else if $room is 17>>\n\t<<room 18>>\n<<else if $room is 18>>\n\t<<room 19>>\n<<else if $room is 19>>\n\t<<room 20>>\n<<else if $room is 20>>\n\t<<room 21>>\n<<else if $room is 21>>\n\t<<room 15>>\n<<else if $room is 36>>\n\t<<room 37>>\n<<else if $room is 37>>\n\t<<room 38>>\n<<else if $room is 38>>\n\t<<room 39>>\n<<else if $room is 39>>\n\t<<room 40>>\n<<else if $room is 40>>\n\t<<room 41>>\n<<else if $room is 41>>\n\t<<room 42>>\n<<else if $room is 42>>\n\t<<room 36>>\n<<else>>\n<<endif>>\n<<endnobr>>\n<<Options>>\n<<endif>>
<<if $dialogue is 0>>\s\n<<set $convos to 0>>\s\n"...ugh..." I groaned. The process of returning to the real world still disoriented me.\n<<else if $dialogue is 1>>\s\nI looked around. The spark I had made was floating nearby; it looked decidedly unlike the previous one, darker and somewhat more erratic in its motion.\n\nOutside I could see Koagdry standing beside the river, apparently lost in thought.\n<<else if $dialogue is 100>>\s\n<<set $convos += 1>>\s\nI decided to tinker with the newly created spark.\n<<else if $dialogue is 101>>\s\nI tried first to grab it, but my hand passed through it, which caused a tingling sensation. Then I tried guiding it more gently, and found I was able to move it through the air, like a feather.\n<<else if $dialogue is 102>>\s\nI guided it to the end of the wooden bed on which I had rested, and watched the reaction.\n\nAt first, there was none, but as I concentrated on the spark, I saw the wooden boards in the bed start to decompose.\n<<else if $dialogue is 103>>\s\nThey faded, gradually, and metal materialized in their place. Not quickly or uniformly, but it was there. I realized that I had successfully controlled the spark.\n<<else if $dialogue is 104>>\s\nThe reaction started to slow, and I could sense the presence of manipulative energy, which meant that the spark was losing its ability to function. Satisfied, I left.\n<<else if $dialogue is 200>>\s\n<<set $convos += 1>>\s\nI left the room to talk to Koagdry.\n<<else if $dialogue is 201>>\s\nHe didn't seem to hear me approach. I almost felt afraid to startle him. Eventually I decided to sit down next to him without speaking, allowing him the opportunity.\n<<else if $dialogue is 202>>\s\n<<dent>>"Hello, Isa," he said, rather more seriously than I expected from him.\n<<else if $dialogue is 203>>\s\n"Hello, Koagdry," I replied. I wondered what was on his mind, but felt afraid to ask.\n<<dent>>"Do you know what caused the Collapse, Isa?"\n<<else if $dialogue is 204>>\s\nI sighed. Here I thought he had some personal trouble to deal with - no, it's just another history lesson. The only thing he seems to take seriously.\n"Of course. Everyone knows that."\n<<else if $dialogue is 205>>\s\n<<dent>>"Tell me."\n"Koramil's government imploded after all the power struggles. They couldn't provide for their people, and eventually everybody stopped pretending that they were their government in the first place. And when Koramil fell, all the other countries fell too. Too dependent on their economy."\n<<else if $dialogue is 206>>\s\n<<dent>>"And what caused the power struggles?"\n"Petty political bickering. Resources, mostly. Everone wants a piece of the pie. Everyone wants to feed their families - their constituents." I found Koagdry's pedagogy a little off-putting, but not so much that I didn't want to play along.\n<<else if $dialogue is 207>>\s\n<<dent>>"More specifically. What resources?"\nI finally realized where he was going with all of this. "Sparks."\n<<else if $dialogue is 208>>\s\n<<dent>>"Exactly. The one resource that can control all the others. The resource which should have strengthened Koramil eventually destroyed it. They went as far as banning the damn things entirely, but too little, too late."\n<<else if $dialogue is 209>>\s\n"If you think this whole project is a bad idea, Koag, you could have said something earlier. And more directly."\n<<dent>>"It's not that I think it's a bad idea. After all, there's no major government left to fight over whatever we might manage to create out here. It's just..."\n<<else if $dialogue is 210>>\s\n"The taboo."\n<<dent>>"Right. The last thing everyone remembers Koramil doing is saying 'Nobody use these any more. They destroyed us.' And here we are."\n<<else if $dialogue is 211>>\s\n"Playing with fire."\n<<dent>>He turned to look at me. "I'm sorry if I offended you earlier, Isa."\n<<else if $dialogue is 212>>\s\nI just chuckled. "Hey, no offense taken. These lectures are always enlightening."\n<<dent>>"I prefer the term 'dialogue'."\n<<else if $dialogue is 213>>\s\n"Suit yourself, Professor." I stood up. "You know where Pwanna is, by any chance?"\n<<dent>>"I'm afraid not."\n<<else if $dialogue is 214>>\s\n"No problem. I'll find her. How far could she have gone?"\n<<else if $dialogue is 300>>\s\nI went to look for Pwanna.\n<<else if $dialogue is 301>>\s\nAs it turned out, this was no easy task. She was nowhere to be found near the shed-like building that had been serving as my training ground. I began to widen my search...\n<<else if $dialogue is 302>>\s\n...when she ran up to me out of the blue, a short young man I didn't recognize trailing behind her.\n<<dent>>"Isa! Guess what?"\n<<else if $dialogue is 303>>\s\n"What?"\n<<dent>>"We've got a job!" she said excitedly.\n<<else if $dialogue is 304>>\s\nThe boy caught up to us, and spoke softly. His accent was thick.\n<<dent>>"Nice to meet you. The nem's Rennoh."\n<<else if $dialogue is 305>>\s\nI shook his hand. "Rennoh? That's an odd name..."\n<<dent>>"Well, Rennol, but he's from the northern colonies. 'Talkin' Colonio', as they say," Pwanna explained.\n<<else if $dialogue is 306>>\s\n"Ah. And what's this about a job?"\n<<dent>>"Right. Well, I've actually been trying to meck my way back to the colonies for years now, but the only way I know is through that cev. And it's just too hazardous to go on my own. No idea what's down there..."\n<<else if $dialogue is 307>>\s\n<<dent>>"I'd been living in Grenton to the east, but I heard about what you guys were trying to do out here all by yourselves, and I thought..."\n<<else if $dialogue is 308>>\s\n"You thought someone experimenting with sparks might be better equipped to navigate such a dangerous location."\n<<dent>>"Exactly!"\n<<else if $dialogue is 309>>\s\nPwanna seemed genuinely excited about the prospect. "We can start your work with sparks right away!"\n<<else if $dialogue is 310>>\s\nI wasn't so enthusiastic. "Don't you think that's premature? I've barely begun learning how to do this."\n<<dent>>"And don't you expect you'll learn more by //doing// than by staying cooped up in that barn all day?"\n<<else if $dialogue is 311>>\s\nRennol seemed to share her optimism. "We'oh get supplies from Grenton before we leave. It'oh be perfectly seff. I just need you guys tecking on the weirder stuff that's in there..."\n<<else if $dialogue is 312>>\s\n"...Alright. We can learn as we go."\n<<dent>>"Excellent!" shouted Pwanna. "I'll get our supplies ready. You two, find Koag and bring him up to speed. To the North we go!"\n\nEND OF LEVEL FIVE\n<<endif>>\s\n<<if $dialogue is 1>>\s\n\n[[Play with the spark|endgame dialogue][$dialogue = 100]]\n[[Talk to Koagdry|endgame dialogue][$dialogue = 200]]\n<<else if $dialogue is 104>>\s\n<<if $convos is 1>>\s\n[[Talk to Koagdry|endgame dialogue][$dialogue = 200]]\n<<else>>\s\n[[Look for Pwanna|endgame dialogue][$dialogue = 300]]\n<<endif>>\s\n<<else if $dialogue is 214>>\s\n<<if $convos is 1>>\s\n[[Play with the spark|endgame dialogue][$dialogue = 100]]\n<<else>>\s\n[[Look for Pwanna|endgame dialogue][$dialogue = 300]]\n<<endif>>\s\n<<else if $dialogue is 312>>\s\n<<else>>\s\n[[...|endgame dialogue][$dialogue += 1]]\n<<endif>>
<<display room characteristics>>\s\n<<set $addoptions to 1>>\n<<Options>>
<<if $room is 1>>\n<<if $chalk_1 is 1>>"<<endif>><<print $chalk1>><<if $chalk_1 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 2>>\n<<if $chalk_2 is 1>>"<<endif>><<print $chalk2>><<if $chalk_2 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 3>>\n<<if $chalk_3 is 1>>"<<endif>><<print $chalk3>><<if $chalk_3 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 4>>\n<<if $chalk_4 is 1>>"<<endif>><<print $chalk4>><<if $chalk_4 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 5>>\n<<if $chalk_5 is 1>>"<<endif>><<print $chalk5>><<if $chalk_5 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 6>>\n<<if $chalk_6 is 1>>"<<endif>><<print $chalk6>><<if $chalk_6 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 7>>\n<<if $chalk_7 is 1>>"<<endif>><<print $chalk7>><<if $chalk_7 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 8>>\n<<if $chalk_8 is 1>>"<<endif>><<print $chalk8>><<if $chalk_8 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 9>>\n<<if $chalk_9 is 1>>"<<endif>><<print $chalk9>><<if $chalk_9 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 10>>\n<<if $chalk_10 is 1>>"<<endif>><<print $chalk10>><<if $chalk_10 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 11>>\n<<if $chalk_11 is 1>>"<<endif>><<print $chalk11>><<if $chalk_11 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 12>>\n<<if $chalk_12 is 1>>"<<endif>><<print $chalk12>><<if $chalk_12 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 13>>\n<<if $chalk_13 is 1>>"<<endif>><<print $chalk13>><<if $chalk_13 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 14>>\n<<if $chalk_14 is 1>>"<<endif>><<print $chalk14>><<if $chalk_14 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 15>>\n<<if $chalk_15 is 1>>"<<endif>><<print $chalk15>><<if $chalk_15 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 16>>\n<<if $chalk_16 is 1>>"<<endif>><<print $chalk16>><<if $chalk_16 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 17>>\n<<if $chalk_17 is 1>>"<<endif>><<print $chalk17>><<if $chalk_17 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 18>>\n<<if $chalk_18 is 1>>"<<endif>><<print $chalk18>><<if $chalk_18 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 19>>\n<<if $chalk_19 is 1>>"<<endif>><<print $chalk19>><<if $chalk_19 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 20>>\n<<if $chalk_20 is 1>>"<<endif>><<print $chalk20>><<if $chalk_20 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 21>>\n<<if $chalk_21 is 1>>"<<endif>><<print $chalk21>><<if $chalk_21 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 22>>\n<<if $chalk_22 is 1>>"<<endif>><<print $chalk22>><<if $chalk_22 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 23>>\n<<if $chalk_23 is 1>>"<<endif>><<print $chalk23>><<if $chalk_23 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 24>>\n<<if $chalk_24 is 1>>"<<endif>><<print $chalk24>><<if $chalk_24 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 25>>\n<<if $chalk_25 is 1>>"<<endif>><<print $chalk25>><<if $chalk_25 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 26>>\n<<if $chalk_26 is 1>>"<<endif>><<print $chalk26>><<if $chalk_26 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 27>>\n<<if $chalk_27 is 1>>"<<endif>><<print $chalk27>><<if $chalk_27 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 28>>\n<<if $chalk_28 is 1>>"<<endif>><<print $chalk28>><<if $chalk_28 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 29>>\n<<if $chalk_29 is 1>>"<<endif>><<print $chalk29>><<if $chalk_29 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 30>>\n<<if $chalk_30 is 1>>"<<endif>><<print $chalk30>><<if $chalk_30 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 31>>\n<<if $chalk_31 is 1>>"<<endif>><<print $chalk31>><<if $chalk_31 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 32>>\n<<if $chalk_32 is 1>>"<<endif>><<print $chalk32>><<if $chalk_32 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 33>>\n<<if $chalk_33 is 1>>"<<endif>><<print $chalk33>><<if $chalk_33 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 34>>\n<<if $chalk_34 is 1>>"<<endif>><<print $chalk34>><<if $chalk_34 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 35>>\n<<if $chalk_35 is 1>>"<<endif>><<print $chalk35>><<if $chalk_35 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 36>>\n<<if $chalk_36 is 1>>"<<endif>><<print $chalk36>><<if $chalk_36 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 37>>\n<<if $chalk_37 is 1>>"<<endif>><<print $chalk37>><<if $chalk_37 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 38>>\n<<if $chalk_38 is 1>>"<<endif>><<print $chalk38>><<if $chalk_38 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 39>>\n<<if $chalk_39 is 1>>"<<endif>><<print $chalk39>><<if $chalk_39 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 40>>\n<<if $chalk_40 is 1>>"<<endif>><<print $chalk40>><<if $chalk_40 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 41>>\n<<if $chalk_41 is 1>>"<<endif>><<print $chalk41>><<if $chalk_41 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 42>>\n<<if $chalk_42 is 1>>"<<endif>><<print $chalk42>><<if $chalk_42 is 1>>"<<endif>> can be seen on one wall.\n\n<<endif>>
Erasing whatever was on the wall before, you write it down.\n<<set $addoptions to 0>>\s\n<<Options>>
<<set $addoptions to 0>>\s\n<<if ($blueorbs is 0) and ($greenorbs is 0) and ($redorbs is 0) and ($woodorbs is 0) and ($metalorbs is 0)>>\s\nYou aren't carrying any items that would fit on the pedestal.\n\n<<Options>>\n<<else>>\s\nWhat do you wish to place atop the pedestal?\n\n<<if $blueorbs > 0>>\s\n[[Place a blue orb|place object 2][$currentobj = "the blue orb"]]\n<<endif>>\s\n<<if $greenorbs > 0>>\s\n[[Place a green orb|place object 2][$currentobj = "the green orb"]]\n<<endif>>\s\n<<if $redorbs > 0>>\s\n[[Place a red orb|place object 2][$currentobj = "the red orb"]]\n<<endif>>\s\n<<if $woodorbs > 0>>\s\n[[Place a wooden orb|place object 2][$currentobj = "the wooden orb"]]\n<<endif>>\s\n<<if $metalorbs > 0>>\s\n[[Place a metal orb|place object 2][$currentobj = "the metal orb"]]\n<<endif>>\s\n[[Don't place anything|cancel place]]\n<<endif>>
You enter the room to the west.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 15>>\n\t<<room 21>>\n<<else if $room is 16>>\n\t<<room 15>>\n<<else if $room is 17>>\n\t<<room 16>>\n<<else if $room is 18>>\n\t<<room 17>>\n<<else if $room is 19>>\n\t<<room 18>>\n<<else if $room is 20>>\n\t<<room 19>>\n<<else if $room is 21>>\n\t<<room 20>>\n<<else if $room is 36>>\n\t<<room 42>>\n<<else if $room is 37>>\n\t<<room 36>>\n<<else if $room is 38>>\n\t<<room 37>>\n<<else if $room is 39>>\n\t<<room 38>>\n<<else if $room is 40>>\n\t<<room 39>>\n<<else if $room is 41>>\n\t<<room 40>>\n<<else if $room is 42>>\n\t<<room 41>>\n<<endif>>\n<<endnobr>>\n<<Options>>
jquery:off\nhash:off\nbookmark:off\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:off\n
You decide not to place anything on the pedestal.\n<<Options>>
<<if $room is 15>>\s\n<<if $button1 is 0>>\n[[Push the button|push]]\s\n<<endif>>\s\n<<else if $room is 21>>\s\n<<if $button1 is 1>>\n[[Push the button|push]]\s\n<<endif>>\s\n<<else if $room is 23>>\s\n<<if $tookorb1 is 0>>\s\n\n[[Take the blue orb|take object][$currentobj = "the blue orb"]]\s\n<<endif>>\s\n<<else if $room is 25>>\s\n<<if $tookorb2 is 0>>\s\n\n[[Take the green orb|take object][$currentobj = "the green orb"]]\s\n<<endif>>\s\n<<else if $room is 27>>\s\n<<if $tookorb3 is 0>>\s\n\n[[Take the red orb|take object][$currentobj = "the red orb"]]\s\n<<endif>>\s\n<<else if $room is 10>>\s\n<<if $tookorb4 is 0>>\s\n\n[[Take the wooden orb|take object][$currentobj = "the wooden orb"]]\s\n<<endif>>\s\n<<else if $room is 12>>\s\n<<if $tookorb5 is 0>>\s\n\n[[Take the metal orb|take object][$currentobj = "the metal orb"]]\s\n<<endif>>\s\n<<else if $room is 16>>\n<<if $pedestal1 is "nothing">>\s\n[[Place something atop the pedestal|place object]]\s\n<<else>>\s\n[[Remove the orb from the pedestal|remove object]]\s\n<<endif>>\s\n<<else if $room is 17>>\n<<if $pedestal2 is "nothing">>\s\n[[Place something atop the pedestal|place object]]\s\n<<else>>\s\n[[Remove the orb from the pedestal|remove object]]\s\n<<endif>>\s\n<<else if $room is 18>>\n<<if $pedestal3 is "nothing">>\s\n[[Place something atop the pedestal|place object]]\s\n<<else>>\s\n[[Remove the orb from the pedestal|remove object]]\s\n<<endif>>\s\n<<else if $room is 19>>\n<<if $pedestal4 is "nothing">>\s\n[[Place something atop the pedestal|place object]]\s\n<<else>>\s\n[[Remove the orb from the pedestal|remove object]]\s\n<<endif>>\s\n<<else if $room is 20>>\n<<if $pedestal5 is "nothing">>\s\n[[Place something atop the pedestal|place object]]\s\n<<else>>\s\n[[Remove the orb from the pedestal|remove object]]\s\n<<endif>>\s\n<<endif>>\s\n<<if $addoptions is 2>>\s\n\n[[Press the button on the box|boxbutton]]\n[[Write something on the wall with the chalk|chalk]]\s\n<<endif>>
You enter the room to the north.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n\t<<room 36>>\n<<else if $room is 2>>\n\t<<room 37>>\n<<else if $room is 3>>\n\t<<room 38>>\n<<else if $room is 4>>\n\t<<room 39>>\n<<else if $room is 5>>\n\t<<room 40>>\n<<else if $room is 6>>\n\t<<room 41>>\n<<else if $room is 7>>\n\t<<room 42>>\n<<else if $room is 8>>\n\t<<room 1>>\n<<else if $room is 9>>\n\t<<room 2>>\n<<else if $room is 10>>\n\t<<room 3>>\n<<else if $room is 11>>\n\t<<room 4>>\n<<else if $room is 12>>\n\t<<room 5>>\n<<else if $room is 13>>\n\t<<room 6>>\n<<else if $room is 14>>\n\t<<room 7>>\n<<else if $room is 15>>\n\t<<room 8>>\n<<else if $room is 21>>\n\t<<room 14>>\n<<else if $room is 22>>\n\t<<room 15>>\n<<else if $room is 28>>\n\t<<room 21>>\n<<else if $room is 29>>\n\t<<room 22>>\n<<else if $room is 30>>\n\t<<room 23>>\n<<else if $room is 31>>\n\t<<room 24>>\n<<else if $room is 32>>\n\t<<room 25>>\n<<else if $room is 33>>\n\t<<room 26>>\n<<else if $room is 34>>\n\t<<room 27>>\n<<else if $room is 35>>\n\t<<room 28>>\n<<else if $room is 36>>\n\t<<room 29>>\n<<else if $room is 37>>\n\t<<room 30>>\n<<else if $room is 38>>\n\t<<room 31>>\n<<else if $room is 39>>\n\t<<room 32>>\n<<else if $room is 40>>\n\t<<room 33>>\n<<else if $room is 41>>\n\t<<room 34>>\n<<else if $room is 42>>\n\t<<room 35>>\n<<endif>>\n<<endnobr>>\n<<Options>>
Tinker\n Level 5
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n.transition-in {\n\topacity: 0;\n\tposition: absolute;\n}\n.passage {\n\tcolor:black;\n\ttransition: 2s;\n\t-webkit-transition: 1s;\n}\n.transition-out {\n\topacity: 0 !important;\n\tposition: absolute;\n}\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #FFFF99;\n\ttransition: background-color 2s;\n\t\n}\n\n#sidebar #title, #sidebar #credits {\n\tcolor:black;\n\ttransition: 2s;\n\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
<<set $room to 21>>\n<<set $doors to 8>>\n\n<<set $button1 to 0>>\n<<set $sparkactive to 0>>\n\n<<set $addoptions to 0>>\n<<set $currentdia to 1>>\n<<set $dialogue to 0>>\n\n<<set $tookorb1 to 0>>\n<<set $tookorb2 to 0>>\n<<set $tookorb3 to 0>>\n<<set $tookorb4 to 0>>\n<<set $tookorb5 to 0>>\n<<set $blueorbs to 0>>\n<<set $greenorbs to 0>>\n<<set $redorbs to 0>>\n<<set $woodorbs to 0>>\n<<set $metalorbs to 0>>\n<<set $pedestal1 to "nothing">>\n<<set $pedestal2 to "nothing">>\n<<set $pedestal3 to "nothing">>\n<<set $pedestal4 to "nothing">>\n<<set $pedestal5 to "nothing">>\n\n<<set $chalk1 to "The number 1">>\n<<set $chalk2 to "The number 2">>\n<<set $chalk3 to "The number 3">>\n<<set $chalk4 to "The number 4">>\n<<set $chalk5 to "The number 5">>\n<<set $chalk6 to "The number 6">>\n<<set $chalk7 to "The number 7">>\n<<set $chalk8 to "The number 8">>\n<<set $chalk9 to "The number 9">>\n<<set $chalk10 to "The number 10">>\n<<set $chalk11 to "The number 11">>\n<<set $chalk12 to "The number 12">>\n<<set $chalk13 to "The number 13">>\n<<set $chalk14 to "The number 14">>\n<<set $chalk15 to "The number 15">>\n<<set $chalk16 to "The number 16">>\n<<set $chalk17 to "The number 17">>\n<<set $chalk18 to "The number 18">>\n<<set $chalk19 to "The number 19">>\n<<set $chalk20 to "The number 20">>\n<<set $chalk21 to "The number 21">>\n<<set $chalk22 to "The number 22">>\n<<set $chalk23 to "The number 23">>\n<<set $chalk24 to "The number 24">>\n<<set $chalk25 to "The number 25">>\n<<set $chalk26 to "The number 26">>\n<<set $chalk27 to "The number 27">>\n<<set $chalk28 to "The number 28">>\n<<set $chalk29 to "The number 29">>\n<<set $chalk30 to "The number 30">>\n<<set $chalk31 to "The number 31">>\n<<set $chalk32 to "The number 32">>\n<<set $chalk33 to "The number 33">>\n<<set $chalk34 to "The number 34">>\n<<set $chalk35 to "The number 35">>\n<<set $chalk36 to "The number 36">>\n<<set $chalk37 to "The number 37">>\n<<set $chalk38 to "The number 38">>\n<<set $chalk39 to "The number 39">>\n<<set $chalk40 to "The number 40">>\n<<set $chalk41 to "The number 41">>\n<<set $chalk42 to "The number 42">>\n
<<newexroom>>\s\n<<if $doors is 0>>\s\nThere are no doors in this room.\n<<additionalOptions>>\n<<endif>>\s\n<<if $doors is 1>>\s\nThere is a door on the north wall of this room.\n<<additionalOptions>>\n[[Move north]]\n<<endif>>\s\n<<if $doors is 2>>\s\nThere is a door on the east wall of this room.\n<<additionalOptions>>\n[[Move east]]\n<<endif>>\s\n<<if $doors is 3>>\s\nThere are doors on the north and east walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n<<endif>>\s\n<<if $doors is 4>>\s\nThere is a door on the south wall of this room.\n<<additionalOptions>>\n[[Move south]]\n<<endif>>\s\n<<if $doors is 5>>\s\nThere are doors on the north and south walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 6>>\s\nThere are doors on the east and south walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 7>>\s\nThere are doors on the north, east and south walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 8>>\s\nThere is a door on the west wall of this room.\n<<additionalOptions>>\n[[Move west]]\n<<endif>>\s\n<<if $doors is 9>>\s\nThere are doors on the north and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 10>>\s\nThere are doors on the east and west walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 11>>\s\nThere are doors on the north, east and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 12>>\s\nThere are doors on the south and west walls of this room.\n<<additionalOptions>>\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 13>>\s\nThere are doors on the north, south and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 14>>\s\nThere are doors on the east, south and west walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 15>>\s\nThere are doors on the north, east, south and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n[[Examine room]]\n[[Check inventory]]
<<if $currentdia is 1>>\s\n<<if $dialogue is 0>>\s\n"Well, this one's got a lot going on..."\n<<dent>>"I can see! Looks like a donut."\n<<else if $dialogue is 1>>\s\n"But what about the spark? I can sort of remember something about making a spark that would create water."\n<<dent>>"Yeah, I did say that... This one's just a wee bit different in what you're going to be doing."\n<<else if $dialogue is 2>>\s\n"How so?"\n<<dent>>"Well, a spark that creates water wouldn't last very long, because it relies on only one type of energy: creative. When you create, you turn creative energy into manipulative energy, and when you run out of creative energy, you can't create any more."\n<<else if $dialogue is 3>>\s\n<<dent>>"This spark relies on two different types of energy, creative and destructive. It'll last longer. Not as long as it would last if it used all three equally, of course, but longer than a pure bluespark would."\n<<else if $dialogue is 4>>\s\n"So if I run out of energy, my spark dies?"\n<<dent>>"Not 'dies' per se, but stops working. Sort of like a candle that's been extinguished from lack of oxygen, without burning out."\n<<else if $dialogue is 5>>\s\n"What does this spark do?"\n<<dent>>"It's supposed to turn wood into metal. Since it's using creative and destructive energy in equal amounts, you'll need to connect the concepts of 'creation' and 'metal', as well as 'destruction' and 'wood'."\n<<else if $dialogue is 6>>\s\n"How do I do that?"\n<<dent>>"That depends on how these concepts manifest in your little dream thingy. It's up to you to figure it out."\n<<endif>>\s\n<<if $dialogue < 6>>\s\n[[...|blackbox dialogue][$dialogue += 1]]\n<<else>>\s\n[[...|blackbox end][$dialogue = 0]]\n<<endif>>\s\n<<else if $currentdia is 2>>\s\n<<if $dialogue is 0>>\s\n"Pwanna?"\n<<dent>>"Oh hey! Glad you tuned back in. There's a little tip I wanted to give you."\n<<else if $dialogue is 1>>\s\n"What's that?"\n<<dent>>"You know how you weren't able to read the walls, 'cause they were in those old numbers? Rofanny or whatever?"\n<<else if $dialogue is 2>>\s\n"Ronaphi. And yes."\n<<dent>>"Well, I looked into why that was happening, because it didn't make sense to me that your mind would generate something you didn't have enough conscious knowledge of to understand."\n<<else if $dialogue is 3>>\s\n"And?"\n<<dent>>"And, I have absolutely no idea why it happened, but it won't happen anymore. Brought in the good ol' fashion Standard Notation. Should help navigation somewhat, or at least won't make it any worse."\n<<endif>>\s\n<<if $dialogue < 3>>\s\n[[...|blackbox dialogue][$dialogue += 1]]\n<<else>>\s\n[[...|blackbox end][$dialogue = 0]]\n<<endif>>\s\n<<else if $currentdia is 3>>\s\n<<if $dialogue is 0>>\s\n"Is that so?"\n<<dent>>"Like a little firework. You should see it! Speaking of which, you should be able to head right out of there. Your mental state looks pretty straightforward from out here, so I'm not anticipating any more craziness on your way out."\n<<else if $dialogue is 1>>\s\n"Glad to hear it."\n<<dent>>"This is something really amazing, Isa. This hasn't been done in a long time..."\n<<else if $dialogue is 2>>\s\n"I know that."\n<<dent>>"And I know you know. It's just... I'm very proud of you."\n<<else if $dialogue is 3>>\s\n"...Thank you?"\n<<dent>>"Oh, come on, let a girl be proud of her friend! I'd say I've earned it with my incredible directorial skills."\n<<else if $dialogue is 4>>\s\n"If your ego gets big enough, will it show up in the program? And eat me?"\n<<dent>>"You can't see it from in there, but I stuck my tongue out at you for that comment. Just get out of there, will ya?"\n<<endif>>\s\n<<if $dialogue < 4>>\s\n[[...|blackbox dialogue][$dialogue += 1]]\n<<else>>\s\n[[...|blackbox end][$dialogue = 0]]\n<<endif>>\s\n<<endif>>
<<set $room to parameter(0)>>\n<<if $room is 1>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 2>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 3>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 4>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 5>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 6>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 7>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 8>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 9>>\n\t<<set $doors to 1>>\n<<else if $room is 10>>\n\t<<set $doors to 1>>\n<<else if $room is 11>>\n\t<<set $doors to 1>>\n<<else if $room is 12>>\n\t<<set $doors to 1>>\n<<else if $room is 13>>\n\t<<set $doors to 1>>\n<<else if $room is 14>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 15>>\n\t<<set $doors to (2 + 3 * $button1)>>\n<<else if $room is 16>>\n\t<<set $doors to (10 - 8 * $button1)>>\n<<else if $room is 17>>\n\t<<set $doors to 10>>\n<<else if $room is 18>>\n\t<<set $doors to 10>>\n<<else if $room is 19>>\n\t<<set $doors to 10>>\n<<else if $room is 20>>\n\t<<set $doors to (10 - 2 * $button1)>>\n<<else if $room is 21>>\n\t<<set $doors to (8 - 3 * $button1 + 2 * $sparkactive)>>\n<<else if $room is 22>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 23>>\n\t<<set $doors to 4>>\n<<else if $room is 24>>\n\t<<set $doors to 4>>\n<<else if $room is 25>>\n\t<<set $doors to 4>>\n<<else if $room is 26>>\n\t<<set $doors to 4>>\n<<else if $room is 27>>\n\t<<set $doors to 4>>\n<<else if $room is 28>>\n\t<<set $doors to (4 + 1 * $button1)>>\n<<else if $room is 29>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 30>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 31>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 32>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 33>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 34>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 35>>\n\t<<set $doors to (1 + 4 * $button1)>>\n<<else if $room is 36>>\n\t<<set $doors to (2 + 13 * $button1)>>\n<<else if $room is 37>>\n\t<<set $doors to (10 + 5 * $button1)>>\n<<else if $room is 38>>\n\t<<set $doors to (10 + 5 * $button1)>>\n<<else if $room is 39>>\n\t<<set $doors to (10 + 5 * $button1)>>\n<<else if $room is 40>>\n\t<<set $doors to (10 + 5 * $button1)>>\n<<else if $room is 41>>\n\t<<set $doors to (10 + 5 * $button1)>>\n<<else if $room is 42>>\n\t<<set $doors to (8 + 7 * $button1)>>\n<<endif>>
<<if $currentdia is 1>>\s\nYou press the button. There's a hissing sound, then static... gradually, the static recedes and you can start to hear a familiar voice.\n<<dent>>"... there sleepyhead. I can tell you're slacking off in there, 'cause I don't see a spark yet."\n[[...|blackbox dialogue]]\n<<else if $currentdia is 3>>\s\nThe static gradually coalesces into your friend's voice.\n<<dent>>"... you have it, folks. Outspark #2 in the flesh! Not literally."\n[[...|blackbox dialogue]]\n<<else if $currentdia is 2>>\s\nYou press the button and wait for the static to recede.\n[[...|blackbox dialogue]]\n<<else>>\s\nYou press the button and wait for the static to recede.\n[[...|blackbox end]]\n<<endif>>
<<vardefaults>>\s\nYou wake up in a dimly lit room with no memory of who you are or how you got here.\n<<Options>>
<<if $room is 16>>\s\nYou remove <<print $pedestal1>> from the pedestal.\n<<if $pedestal1 is "the blue orb">>\s\n<<set $blueorbs += 1>>\s\n<<else if $pedestal1 is "the green orb">>\s\n<<set $greenorbs += 1>>\s\n<<else if $pedestal1 is "the red orb">>\s\n<<set $redorbs += 1>>\s\n<<else if $pedestal1 is "the wooden orb">>\s\n<<set $woodorbs += 1>>\s\n<<else if $pedestal1 is "the metal orb">>\s\n<<set $metalorbs += 1>>\s\n<<endif>>\s\n<<set $pedestal1 to "nothing">>\s\n<<else if $room is 17>>\s\nYou remove <<print $pedestal2>> from the pedestal.\n<<if $pedestal2 is "the blue orb">>\s\n<<set $blueorbs += 1>>\s\n<<else if $pedestal2 is "the green orb">>\s\n<<set $greenorbs += 1>>\s\n<<else if $pedestal2 is "the red orb">>\s\n<<set $redorbs += 1>>\s\n<<else if $pedestal2 is "the wooden orb">>\s\n<<set $woodorbs += 1>>\s\n<<else if $pedestal2 is "the metal orb">>\s\n<<set $metalorbs += 1>>\s\n<<endif>>\s\n<<set $pedestal2 to "nothing">>\s\n<<else if $room is 18>>\s\nYou remove <<print $pedestal3>> from the pedestal.\n<<if $pedestal3 is "the blue orb">>\s\n<<set $blueorbs += 1>>\s\n<<else if $pedestal3 is "the green orb">>\s\n<<set $greenorbs += 1>>\s\n<<else if $pedestal3 is "the red orb">>\s\n<<set $redorbs += 1>>\s\n<<else if $pedestal3 is "the wooden orb">>\s\n<<set $woodorbs += 1>>\s\n<<else if $pedestal3 is "the metal orb">>\s\n<<set $metalorbs += 1>>\s\n<<endif>>\s\n<<set $pedestal3 to "nothing">>\s\n<<else if $room is 19>>\s\nYou remove <<print $pedestal4>> from the pedestal.\n<<if $pedestal4 is "the blue orb">>\s\n<<set $blueorbs += 1>>\s\n<<else if $pedestal4 is "the green orb">>\s\n<<set $greenorbs += 1>>\s\n<<else if $pedestal4 is "the red orb">>\s\n<<set $redorbs += 1>>\s\n<<else if $pedestal4 is "the wooden orb">>\s\n<<set $woodorbs += 1>>\s\n<<else if $pedestal4 is "the metal orb">>\s\n<<set $metalorbs += 1>>\s\n<<endif>>\s\n<<set $pedestal4 to "nothing">>\s\n<<else if $room is 20>>\s\nYou remove <<print $pedestal5>> from the pedestal.\n<<if $pedestal5 is "the blue orb">>\s\n<<set $blueorbs += 1>>\s\n<<else if $pedestal5 is "the green orb">>\s\n<<set $greenorbs += 1>>\s\n<<else if $pedestal5 is "the red orb">>\s\n<<set $redorbs += 1>>\s\n<<else if $pedestal5 is "the wooden orb">>\s\n<<set $woodorbs += 1>>\s\n<<else if $pedestal5 is "the metal orb">>\s\n<<set $metalorbs += 1>>\s\n<<endif>>\s\n<<set $pedestal5 to "nothing">>\s\n<<endif>>\s\n<<set $addoptions to 0>>\s\n<<Options>>
<<nobr>>\n<<if $currentobj is "the blue orb">>\n<<set $blueorbs += 1>>\n<<set $tookorb1 to 1>>\n<<else if $currentobj is "the green orb">>\n<<set $greenorbs += 1>>\n<<set $tookorb2 to 1>>\n<<else if $currentobj is "the red orb">>\n<<set $redorbs += 1>>\n<<set $tookorb3 to 1>>\n<<else if $currentobj is "the wooden orb">>\n<<set $woodorbs += 1>>\n<<set $tookorb4 to 1>>\n<<else if $currentobj is "the metal orb">>\n<<set $metalorbs += 1>>\n<<set $tookorb5 to 1>>\n<<endif>>\n<<endnobr>>\s\nYou take <<print $currentobj>>.\nThere are no objects in the room.\n<<set $addoptions to 0>>\s\n<<Options>>
You are carrying the following items:\n• A small black box with a single button.\n• A piece of chalk.\n<<if $blueorbs is 1>>\s\n• One blue orb.\n<<else if $blueorbs > 1>>\s\n• <<print $blueorbs>> blue orbs.\n<<endif>>\s\n<<if $greenorbs is 1>>\s\n• One green orb.\n<<else if $greenorbs > 1>>\s\n• <<print $greenorbs>> green orbs.\n<<endif>>\s\n<<if $redorbs is 1>>\s\n• One red orb.\n<<else if $redorbs > 1>>\s\n• <<print $redorbs>> red orbs.\n<<endif>>\s\n<<set $addoptions to 2>>\s\n<<Options>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #black;\n\ttransition: background-color 2s;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
You place <<print $currentobj>> atop the pedestal.\n<<if $currentobj is "the blue orb">>\s\n<<set $blueorbs -= 1>>\s\n<<if $room is 16>>\s\n<<set $pedestal1 to "the blue orb">>\s\n<<else if $room is 17>>\s\n<<set $pedestal2 to "the blue orb">>\s\n<<else if $room is 18>>\s\n<<set $pedestal3 to "the blue orb">>\s\n<<else if $room is 19>>\s\n<<set $pedestal4 to "the blue orb">>\s\n<<else if $room is 20>>\s\n<<set $pedestal5 to "the blue orb">>\s\n<<endif>>\s\n<<else if $currentobj is "the green orb">>\s\n<<set $greenorbs -= 1>>\s\n<<if $room is 16>>\s\n<<set $pedestal1 to "the green orb">>\s\n<<else if $room is 17>>\s\n<<set $pedestal2 to "the green orb">>\s\n<<else if $room is 18>>\s\n<<set $pedestal3 to "the green orb">>\s\n<<else if $room is 19>>\s\n<<set $pedestal4 to "the green orb">>\s\n<<else if $room is 20>>\s\n<<set $pedestal5 to "the green orb">>\s\n<<endif>>\s\n<<else if $currentobj is "the red orb">>\s\n<<set $redorbs -= 1>>\s\n<<if $room is 16>>\s\n<<set $pedestal1 to "the red orb">>\s\n<<else if $room is 17>>\s\n<<set $pedestal2 to "the red orb">>\s\n<<else if $room is 18>>\s\n<<set $pedestal3 to "the red orb">>\s\n<<else if $room is 19>>\s\n<<set $pedestal4 to "the red orb">>\s\n<<else if $room is 20>>\s\n<<set $pedestal5 to "the red orb">>\s\n<<endif>>\s\n<<else if $currentobj is "the wooden orb">>\s\n<<set $woodorbs -= 1>>\s\n<<if $room is 16>>\s\n<<set $pedestal1 to "the wooden orb">>\s\n<<else if $room is 17>>\s\n<<set $pedestal2 to "the wooden orb">>\s\n<<else if $room is 18>>\s\n<<set $pedestal3 to "the wooden orb">>\s\n<<else if $room is 19>>\s\n<<set $pedestal4 to "the wooden orb">>\s\n<<else if $room is 20>>\s\n<<set $pedestal5 to "the wooden orb">>\s\n<<endif>>\s\n<<else if $currentobj is "the metal orb">>\s\n<<set $metalorbs -= 1>>\s\n<<if $room is 16>>\s\n<<set $pedestal1 to "the metal orb">>\s\n<<else if $room is 17>>\s\n<<set $pedestal2 to "the metal orb">>\s\n<<else if $room is 18>>\s\n<<set $pedestal3 to "the metal orb">>\s\n<<else if $room is 19>>\s\n<<set $pedestal4 to "the metal orb">>\s\n<<else if $room is 20>>\s\n<<set $pedestal5 to "the metal orb">>\s\n<<endif>>\s\n<<endif>>\s\n<<set $addoptions to 0>>\s\n<<if $pedestal1 is "the blue orb">>\s\n<<if $pedestal2 is "the metal orb">>\s\n<<if $pedestal3 is "the green orb">>\s\n<<if $pedestal4 is "the red orb">>\s\n<<if $pedestal5 is "the wooden orb">>\s\n<<if $sparkactive is 0>>\s\nThe pedestal starts to glow. You hear a faint rumble coming from the east; after a moment, it stops. Then, the box Pwanna gave you starts to produce static.\n<<set $sparkactive to 1>>\s\n<<set $currentdia to 3>>\s\n<<endif>>\s\n<<endif>>\s\n<<endif>>\s\n<<endif>>\s\n<<endif>>\s\n<<endif>>\s\n<<if $pedestal1 is "the red orb">>\s\n<<if $pedestal2 is "the wooden orb">>\s\n<<if $pedestal3 is "the blue orb">>\s\n<<if $pedestal4 is "the metal orb">>\s\n<<if $pedestal5 is "the green orb">>\s\n<<if $sparkactive is 0>>\s\nThe pedestal starts to glow. You hear a faint rumble coming from the east; after a moment, it stops. Then, the box Pwanna gave you starts to produce static.\n<<set $sparkactive to 1>>\s\n<<set $currentdia to 3>>\s\n<<endif>>\s\n<<endif>>\s\n<<endif>>\s\n<<endif>>\s\n<<endif>>\s\n<<endif>>\s\n<<Options>>
&nbsp; &nbsp; &nbsp; &nbsp;
You decide to write something on the wall in this room with chalk to mark your place:\n<<if $room is 1>>\n<<textinput $chalk1 "[[Write it|chalk2]]">>\n<<set $chalk_1 to 1>>\n<<else if $room is 2>>\n<<textinput $chalk2 "[[Write it|chalk2]]">>\n<<set $chalk_2 to 1>>\n<<else if $room is 3>>\n<<textinput $chalk3 "[[Write it|chalk2]]">>\n<<set $chalk_3 to 1>>\n<<else if $room is 4>>\n<<textinput $chalk4 "[[Write it|chalk2]]">>\n<<set $chalk_4 to 1>>\n<<else if $room is 5>>\n<<textinput $chalk5 "[[Write it|chalk2]]">>\n<<set $chalk_5 to 1>>\n<<else if $room is 6>>\n<<textinput $chalk6 "[[Write it|chalk2]]">>\n<<set $chalk_6 to 1>>\n<<else if $room is 7>>\n<<textinput $chalk7 "[[Write it|chalk2]]">>\n<<set $chalk_7 to 1>>\n<<else if $room is 8>>\n<<textinput $chalk8 "[[Write it|chalk2]]">>\n<<set $chalk_8 to 1>>\n<<else if $room is 9>>\n<<textinput $chalk9 "[[Write it|chalk2]]">>\n<<set $chalk_9 to 1>>\n<<else if $room is 10>>\n<<textinput $chalk10 "[[Write it|chalk2]]">>\n<<set $chalk_10 to 1>>\n<<else if $room is 11>>\n<<textinput $chalk11 "[[Write it|chalk2]]">>\n<<set $chalk_11 to 1>>\n<<else if $room is 12>>\n<<textinput $chalk12 "[[Write it|chalk2]]">>\n<<set $chalk_12 to 1>>\n<<else if $room is 13>>\n<<textinput $chalk13 "[[Write it|chalk2]]">>\n<<set $chalk_13 to 1>>\n<<else if $room is 14>>\n<<textinput $chalk14 "[[Write it|chalk2]]">>\n<<set $chalk_14 to 1>>\n<<else if $room is 15>>\n<<textinput $chalk15 "[[Write it|chalk2]]">>\n<<set $chalk_15 to 1>>\n<<else if $room is 16>>\n<<textinput $chalk16 "[[Write it|chalk2]]">>\n<<set $chalk_16 to 1>>\n<<else if $room is 17>>\n<<textinput $chalk17 "[[Write it|chalk2]]">>\n<<set $chalk_17 to 1>>\n<<else if $room is 18>>\n<<textinput $chalk18 "[[Write it|chalk2]]">>\n<<set $chalk_18 to 1>>\n<<else if $room is 19>>\n<<textinput $chalk19 "[[Write it|chalk2]]">>\n<<set $chalk_19 to 1>>\n<<else if $room is 20>>\n<<textinput $chalk20 "[[Write it|chalk2]]">>\n<<set $chalk_20 to 1>>\n<<else if $room is 21>>\n<<textinput $chalk21 "[[Write it|chalk2]]">>\n<<set $chalk_21 to 1>>\n<<else if $room is 22>>\n<<textinput $chalk22 "[[Write it|chalk2]]">>\n<<set $chalk_22 to 1>>\n<<else if $room is 23>>\n<<textinput $chalk23 "[[Write it|chalk2]]">>\n<<set $chalk_23 to 1>>\n<<else if $room is 24>>\n<<textinput $chalk24 "[[Write it|chalk2]]">>\n<<set $chalk_24 to 1>>\n<<else if $room is 25>>\n<<textinput $chalk25 "[[Write it|chalk2]]">>\n<<set $chalk_25 to 1>>\n<<else if $room is 26>>\n<<textinput $chalk26 "[[Write it|chalk2]]">>\n<<set $chalk_26 to 1>>\n<<else if $room is 27>>\n<<textinput $chalk27 "[[Write it|chalk2]]">>\n<<set $chalk_27 to 1>>\n<<else if $room is 28>>\n<<textinput $chalk28 "[[Write it|chalk2]]">>\n<<set $chalk_28 to 1>>\n<<else if $room is 29>>\n<<textinput $chalk29 "[[Write it|chalk2]]">>\n<<set $chalk_29 to 1>>\n<<else if $room is 30>>\n<<textinput $chalk30 "[[Write it|chalk2]]">>\n<<set $chalk_30 to 1>>\n<<else if $room is 31>>\n<<textinput $chalk31 "[[Write it|chalk2]]">>\n<<set $chalk_31 to 1>>\n<<else if $room is 32>>\n<<textinput $chalk32 "[[Write it|chalk2]]">>\n<<set $chalk_32 to 1>>\n<<else if $room is 33>>\n<<textinput $chalk33 "[[Write it|chalk2]]">>\n<<set $chalk_33 to 1>>\n<<else if $room is 34>>\n<<textinput $chalk34 "[[Write it|chalk2]]">>\n<<set $chalk_34 to 1>>\n<<else if $room is 35>>\n<<textinput $chalk35 "[[Write it|chalk2]]">>\n<<set $chalk_35 to 1>>\n<<else if $room is 36>>\n<<textinput $chalk36 "[[Write it|chalk2]]">>\n<<set $chalk_36 to 1>>\n<<else if $room is 37>>\n<<textinput $chalk37 "[[Write it|chalk2]]">>\n<<set $chalk_37 to 1>>\n<<else if $room is 38>>\n<<textinput $chalk38 "[[Write it|chalk2]]">>\n<<set $chalk_38 to 1>>\n<<else if $room is 39>>\n<<textinput $chalk39 "[[Write it|chalk2]]">>\n<<set $chalk_39 to 1>>\n<<else if $room is 40>>\n<<textinput $chalk40 "[[Write it|chalk2]]">>\n<<set $chalk_40 to 1>>\n<<else if $room is 41>>\n<<textinput $chalk41 "[[Write it|chalk2]]">>\n<<set $chalk_41 to 1>>\n<<else if $room is 42>>\n<<textinput $chalk42 "[[Write it|chalk2]]">>\n<<set $chalk_42 to 1>>\n<<endif>>
You enter the room to the south.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n\t<<room 8>>\n<<else if $room is 2>>\n\t<<room 9>>\n<<else if $room is 3>>\n\t<<room 10>>\n<<else if $room is 4>>\n\t<<room 11>>\n<<else if $room is 5>>\n\t<<room 12>>\n<<else if $room is 6>>\n\t<<room 13>>\n<<else if $room is 7>>\n\t<<room 14>>\n<<else if $room is 8>>\n\t<<room 15>>\n<<else if $room is 14>>\n\t<<room 21>>\n<<else if $room is 15>>\n\t<<room 22>>\n<<else if $room is 21>>\n\t<<room 28>>\n<<else if $room is 22>>\n\t<<room 29>>\n<<else if $room is 23>>\n\t<<room 30>>\n<<else if $room is 24>>\n\t<<room 31>>\n<<else if $room is 25>>\n\t<<room 32>>\n<<else if $room is 26>>\n\t<<room 33>>\n<<else if $room is 27>>\n\t<<room 34>>\n<<else if $room is 28>>\n\t<<room 35>>\n<<else if $room is 29>>\n\t<<room 36>>\n<<else if $room is 30>>\n\t<<room 37>>\n<<else if $room is 31>>\n\t<<room 38>>\n<<else if $room is 32>>\n\t<<room 39>>\n<<else if $room is 33>>\n\t<<room 40>>\n<<else if $room is 34>>\n\t<<room 41>>\n<<else if $room is 35>>\n\t<<room 42>>\n<<else if $room is 36>>\n\t<<room 1>>\n<<else if $room is 37>>\n\t<<room 2>>\n<<else if $room is 38>>\n\t<<room 3>>\n<<else if $room is 39>>\n\t<<room 4>>\n<<else if $room is 40>>\n\t<<room 5>>\n<<else if $room is 41>>\n\t<<room 6>>\n<<else if $room is 42>>\n\t<<room 7>>\n<<endif>>\n<<endnobr>>\n<<Options>>
<<if $button1 is 0>>\s\n<<set $button1 to 1>>\s\nYou push the button.\n<<set $doors to 5>>\s\n<<else>>\s\n<<set $button1 to 0>>\s\nYou push the button.\n<<set $doors to 8>>\s\n<<endif>>\s\n<<set $addoptions to 0>>\s\n<<Options>>
by Wehpudicabok