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<<set $addoptions to 0>>\s\n<<if visited("boxbutton") is 1>>\s\n<<dent>>"It's your job to figure that out. And good luck to you!"\nThe box shuts off.\n<<else>>\s\n"At this point you should have everything you need to finish today's program. Good luck!"\nThe box shuts off.\n<<endif>>\n<<Options>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\n.transition-in {\n\topacity: 0;\n\tposition: absolute;\n}\n.passage {\n\tcolor:white;\n\ttransition: 2s;\n\t-webkit-transition: 1s;\n}\n.transition-out {\n\topacity: 0 !important;\n\tposition: absolute;\n}\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #10001A;\n\ttransition: background-color 2s;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
<<if $currentswitch is 1>>\s\n<<if $switch1 is 0>>\s\n<<set $switch1 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch1 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<else if $currentswitch is 2>>\s\n<<if $switch2 is 0>>\s\n<<set $switch2 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch2 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<else if $currentswitch is 3>>\s\n<<if $switch3 is 0>>\s\n<<set $switch3 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch3 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<else if $currentswitch is 4>>\s\n<<if $switch4 is 0>>\s\n<<set $switch4 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch4 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<else if $currentswitch is 5>>\s\n<<if $switch5 is 0>>\s\n<<set $switch5 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch5 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<endif>>\s\n<<Options>>
<<if $dialogue is 0>>\s\n"...Pwanna?"\n<<dent>>"Oh good! Took you long enough."\n<<else if $dialogue is 1>>\s\n"...Hey. You try navigating that thing." I sat up. "Confusing as all hell."\n<<dent>>"Was it?"\n<<else if $dialogue is 2>>\s\n"Well, it wasn't that bad, once I figured out what you meant by 'staircase'."\n<<dent>>"//I// didn't even know what that meant. I just saw a staircase through the monitor."\n<<else if $dialogue is 3>>\s\n"Ah, right, the monitor." I looked over at it.\nThe monitor was a marvellous little thing. A disk, just large and heavy enough to be picked up two-handed, with a plain white surface on the side and bottom. Yet, when I peered into it from above, I could see wisps of matter, of all different colors, forming and dissolving like clouds.\n<<else if $dialogue is 4>>\s\n"I don't see anything right now..."\n<<dent>>"That's because you're awake. It only works when your mind is operating subreally."\n<<else if $dialogue is 5>>\s\n"Can you really see everything that goes on in my head through there, when I'm under?"\n<<dent>>"I wish!" Pwanna chuckled. "I only get bits and pieces. A shape, or an object. In theory, everything your mind manifests can show up in there... but in practice it's really blurry."\n<<else if $dialogue is 6>>\s\n"Yeah..." I nodded, and stepped out of the room.\nThe air was altogether too hot this morning, as it often was. The river that flowed through the center of this mostly abandoned town promised a refreshing dip, but I didn't feel like getting wet. I sat down on the dirt; Pwanna joined me a moment later.\n<<else if $dialogue is 7>>\s\n"Hey, Pwa?"\n<<dent>>"Yeah?"\n<<else if $dialogue is 8>>\s\n"You said while I was under that you thought we could change the world."\n<<dent>>"Well, if I'm being optimistic, yeah."\n<<else if $dialogue is 9>>\s\n"Do you think we'll ever get to go home? To the //old// world?"\n<<dent>>"Nothing's impossible, I suppose." Pwanna sighed, and spoke with uncharacteristic seriousness. "But I don't know if that would even be worth it. There's a lot of bad memories back there."\n<<else if $dialogue is 10>>\s\n"Yeah." Neither of us spoke for a few minutes.\n<<else if $dialogue is 11>>\s\nEventually Pwanna got up.\n<<dent>>"Come on. You haven't gotten to tinker with an actual spark yet. Let's see what we can get done today."\n\nEND OF LEVEL THREE\n<<endif>>\s\n<<if $dialogue < 11>>\s\n[[...|endgame dialogue][$dialogue += 1]]\n<<endif>>
<<display room characteristics>>\n<<if $room is 9>>\s\n<<if $switch1 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else if $room is 15>>\s\n<<if $switch2 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else>>\s\nThere are no objects in the room.\n<<endif>>\s\n<<set $addoptions to 1>>\s\n<<Options>>
<<if $room is 1>>\n<<if $chalk_1 is 1>>"<<endif>><<print $chalk1>><<if $chalk_1 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 2>>\n<<if $chalk_2 is 1>>"<<endif>><<print $chalk2>><<if $chalk_2 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 3>>\n<<if $chalk_3 is 1>>"<<endif>><<print $chalk3>><<if $chalk_3 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 4>>\n<<if $chalk_4 is 1>>"<<endif>><<print $chalk4>><<if $chalk_4 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 5>>\n<<if $chalk_5 is 1>>"<<endif>><<print $chalk5>><<if $chalk_5 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 6>>\n<<if $chalk_6 is 1>>"<<endif>><<print $chalk6>><<if $chalk_6 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 7>>\n<<if $chalk_7 is 1>>"<<endif>><<print $chalk7>><<if $chalk_7 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 8>>\n<<if $chalk_8 is 1>>"<<endif>><<print $chalk8>><<if $chalk_8 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 9>>\n<<if $chalk_9 is 1>>"<<endif>><<print $chalk9>><<if $chalk_9 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 10>>\n<<if $chalk_10 is 1>>"<<endif>><<print $chalk10>><<if $chalk_10 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 11>>\n<<if $chalk_11 is 1>>"<<endif>><<print $chalk11>><<if $chalk_11 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 12>>\n<<if $chalk_12 is 1>>"<<endif>><<print $chalk12>><<if $chalk_12 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 13>>\n<<if $chalk_13 is 1>>"<<endif>><<print $chalk13>><<if $chalk_13 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 14>>\n<<if $chalk_14 is 1>>"<<endif>><<print $chalk14>><<if $chalk_14 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 15>>\n<<if $chalk_15 is 1>>"<<endif>><<print $chalk15>><<if $chalk_15 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 16>>\n<<if $chalk_16 is 1>>"<<endif>><<print $chalk16>><<if $chalk_16 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 17>>\n<<if $chalk_17 is 1>>"<<endif>><<print $chalk17>><<if $chalk_17 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 18>>\n<<if $chalk_18 is 1>>"<<endif>><<print $chalk18>><<if $chalk_18 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 19>>\n<<if $chalk_19 is 1>>"<<endif>><<print $chalk19>><<if $chalk_19 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 20>>\n<<if $chalk_20 is 1>>"<<endif>><<print $chalk20>><<if $chalk_20 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 21>>\n<<if $chalk_21 is 1>>"<<endif>><<print $chalk21>><<if $chalk_21 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 22>>\n<<if $chalk_22 is 1>>"<<endif>><<print $chalk22>><<if $chalk_22 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 23>>\n<<if $chalk_23 is 1>>"<<endif>><<print $chalk23>><<if $chalk_23 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 24>>\n<<if $chalk_24 is 1>>"<<endif>><<print $chalk24>><<if $chalk_24 is 1>>"<<endif>> can be seen on one wall.\n<<endif>>
Erasing whatever was on the wall before, you write it down.\n<<set $addoptions to 0>>\n<<Options>>
<<if $room is 21>>\s\nYou step out.\n\n[[...|endgame dialogue]]\n<<else>>\s\nYou enter the room to the west.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 3>>\n\t<<room 2>>\n<<else if $room is 4>>\n\t<<if $staircase is 2>>\n\t\t<<set $staircase to 3>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 3>>\n<<else if $room is 5>>\n\t<<if $staircase is 2>>\n\t\t<<set $staircase to 3>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 6>>\n<<else if $room is 7>>\n\t<<room 8>>\n<<else if $room is 10>>\n\t<<if $staircase is 2>>\n\t\t<<set $staircase to 3>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 7>>\n<<else if $room is 11>>\n\t<<if $staircase is 2>>\n\t\t<<set $staircase to 3>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 12>>\n<<else if $room is 13>>\n\t<<room 14>>\n<<else if $room is 16>>\n\t<<if $staircase is 2>>\n\t\t<<set $staircase to 3>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 13>>\n<<else if $room is 17>>\n\t<<if $staircase is 2>>\n\t\t<<set $staircase to 3>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 18>>\n<<else if $room is 19>>\n\t<<room 20>>\n<<else if $room is 22>>\n\t<<if $staircase is 2>>\n\t\t<<set $staircase to 3>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 19>>\n<<else if $room is 23>>\n\t<<if $staircase is 2>>\n\t\t<<set $staircase to 3>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 24>>\n<<endif>>\n\n<<if $keepstaircase is 0>>\n<<set $staircase to 0>>\n<<endif>>\n<<set $keepstaircase to 0>>\n<<endnobr>>\n<<Options>>\n<<endif>>
jquery:off\nhash:off\nbookmark:off\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:off\n
<<if $addoptions is 1>>\s\n<<if $room is 9>>\n[[Switch lever position|flip][$currentswitch = 1]]\s\n<<else if $room is 15>>\n[[Switch lever position|flip][$currentswitch = 2]]\s\n<<endif>>\s\n<<else if $addoptions is 2>>\s\n\n[[Press the button on the box|boxbutton]]\n[[Write something on the wall with the chalk|chalk]]\s\n<<endif>>
Tinker\n Level 3
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n.transition-in {\n\topacity: 0;\n\tposition: absolute;\n}\n.passage {\n\tcolor:black;\n\ttransition: 2s;\n\t-webkit-transition: 1s;\n}\n.transition-out {\n\topacity: 0 !important;\n\tposition: absolute;\n}\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #FFFF99;\n\ttransition: background-color 2s;\n\t\n}\n\n#sidebar #title, #sidebar #credits {\n\tcolor:black;\n\ttransition: 2s;\n\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
You enter the room to the east.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 2>>\n\t<<room 3>>\n<<else if $room is 3>>\n\t<<set $staircase to 1>>\n\t<<set $keepstaircase to 1>>\n\t<<room 4>>\n<<else if $room is 6>>\n\t<<set $staircase to 1>>\n\t<<set $keepstaircase to 1>>\n\t<<room 5>>\n<<else if $room is 7>>\n\t<<set $staircase to 1>>\n\t<<set $keepstaircase to 1>>\n\t<<room 10>>\n<<else if $room is 8>>\n\t<<room 7>>\n<<else if $room is 12>>\n\t<<set $staircase to 1>>\n\t<<set $keepstaircase to 1>>\n\t<<room 11>>\n<<else if $room is 13>>\n\t<<set $staircase to 1>>\n\t<<set $keepstaircase to 1>>\n\t<<room 16>>\n<<else if $room is 14>>\n\t<<room 13>>\n<<else if $room is 18>>\n\t<<set $staircase to 1>>\n\t<<set $keepstaircase to 1>>\n\t<<room 17>>\n<<else if $room is 19>>\n\t<<set $staircase to 1>>\n\t<<set $keepstaircase to 1>>\n\t<<room 22>>\n<<else if $room is 20>>\n\t<<room 19>>\n<<else if $room is 24>>\n\t<<set $staircase to 1>>\n\t<<set $keepstaircase to 1>>\n\t<<room 23>>\n<<else>>\n\n<<if $keepstaircase is 0>>\n<<set $staircase to 0>>\n<<endif>>\n<<set $keepstaircase to 0>>\n<<endif>>\n<<endnobr>>\n<<Options>>
<<if $doors is 0>>\s\nThere are no doors in this room.\n<<additionalOptions>>\n<<endif>>\s\n<<if $doors is 1>>\s\nThere is a door on the north wall of this room.\n<<additionalOptions>>\n[[Move north]]\n<<endif>>\s\n<<if $doors is 2>>\s\nThere is a door on the east wall of this room.\n<<additionalOptions>>\n[[Move east]]\n<<endif>>\s\n<<if $doors is 3>>\s\nThere are doors on the north and east walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n<<endif>>\s\n<<if $doors is 4>>\s\nThere is a door on the south wall of this room.\n<<additionalOptions>>\n[[Move south]]\n<<endif>>\s\n<<if $doors is 5>>\s\nThere are doors on the north and south walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 6>>\s\nThere are doors on the east and south walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 7>>\s\nThere are doors on the north, east and south walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 8>>\s\nThere is a door on the west wall of this room.\n<<additionalOptions>>\n[[Move west]]\n<<endif>>\s\n<<if $doors is 9>>\s\nThere are doors on the north and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 10>>\s\nThere are doors on the east and west walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 11>>\s\nThere are doors on the north, east and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 12>>\s\nThere are doors on the south and west walls of this room.\n<<additionalOptions>>\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 13>>\s\nThere are doors on the north, south and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 14>>\s\nThere are doors on the east, south and west walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 15>>\s\nThere are doors on the north, east, south and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n[[Examine room]]\n[[Check inventory]]
<<if visited("boxbutton") is 1>>\s\n<<if $dialogue is 0>>\s\n"Hello?"\n<<dent>>"Hello again!"\n<<else if $dialogue is 1>>\s\n"My memory is... blurry, Pwanna."\n<<dent>>"Hey, better than it was the last time! You couldn't even remember your own name, let alone mine."\n<<else if $dialogue is 2>>\s\n"That's how it was a moment ago... It's just very blurry."\n<<dent>>"That's to be expected. As you progress in this it will become easier to retrieve your memories while you're under."\n<<else if $dialogue is 3>>\s\n"And eventually I won't have the memory loss at all?"\n<<dent>>"I wouldn't go that far. I'm guessing it will always be a struggle at least in the beginning of each session."\n<<else if $dialogue is 4>>\s\n"Great... Remind me again what I'm working on here?"\n<<dent>>"We're training you to program sparks. If we succeed, you can design and create just about anything. We can change the world! Or at least what's left of it."\n<<else if $dialogue is 5>>\s\n"How exactly does knocking me out and wiping my brain help me to work with sparks?"\n<<dent>>"Such melodrama! I'm doing nothing of the sort and you know it. You've got a //minor// concussion at best."\n<<else if $dialogue is 6>>\s\n"Very funny. The question stands."\n<<dent>>"Yes... What was the question again?"\n<<else if $dialogue is 7>>\s\n"How am I supposed to be learning anything from this?!"\n<<dent>>"Oh right! Well, you haven't really gotten to the spark part yet."\n<<else if $dialogue is 8>>\s\n<<dent>>"Right now you're learning how to operate on what we might call a 'subreal' level. This is where tinkering happens. Once you understand how to navigate all of this, you can start to actually manipulate sparks. But, you know, baby steps."\n<<else if $dialogue is 9>>\s\n"And how exactly do I navigate this place? I seem to be trapped in here. At least I think I am. It's hard to follow..."\n<<dent>>"Well, I can't give you any specifics, since you're working with a representation your mind has produced... but I can remind you that marking your location with the item I gave you last time is a must. And from what I'm seeing of your mental patterns..."\n<<else if $dialogue is 10>>\s\n"Yes?"\n<<dent>>"It looks like a staircase."\n<<else if $dialogue is 11>>\s\n"A staircase."\n<<dent>>"Yep! I can totally see your every thought. And girl, you are totally thinking about a staircase. Nice spirally one too."\n<<else if $dialogue is 12>>\s\n"You are no help at all."\n<<dent>>"If that were true I wouldn't have given you your little radio thingy!"\n<<else if $dialogue is 13>>\s\n"Why couldn't you just give me a map?!"\n<<dent>>"Because minds don't work that way, sweetie. I can't see what you're seeing. You're lucky I've been able to pick up on as much as I have."\n<<else if $dialogue is 14>>\s\n"You mean the staircase."\n<<dent>>"Yep!"\n"How does that help me?"\n<<endif>>\s\n<<if $dialogue < 14>>\s\n[[...|blackbox dialogue][$dialogue += 1]]\n<<else>>\s\n[[...|blackbox end][$dialogue = 0]]\n<<endif>>\s\n<<endif>>
<<set $room to parameter(0)>>\n<<if $room is 1>>\n\t<<set $doors to 1>>\n<<else if $room is 2>>\n\t<<set $doors to 6>>\n<<else if $room is 3>>\n\t<<set $doors to 14>>\n<<else if $room is 4>>\n\t<<set $doors to 12>>\n<<else if $room is 5>>\n\t<<set $doors to 9>>\n<<else if $room is 6>>\n\t<<set $doors to 3>>\n<<else if $room is 7>>\n\t<<set $doors to 14>>\n<<else if $room is 8>>\n\t<<set $doors to 6>>\n<<else if $room is 9>>\n\t<<set $doors to 1>>\n<<else if $room is 10>>\n\t<<set $doors to 12>>\n<<else if $room is 11>>\n\t<<set $doors to 9>>\n<<else if $room is 12>>\n\t<<set $doors to 3>>\n<<else if $room is 13>>\n\t<<set $doors to 14>>\n<<else if $room is 14>>\n\t<<set $doors to (2 + $switch1 * 4)>>\n<<else if $room is 15>>\n\t<<set $doors to (0 + $switch1 * 1)>>\n<<else if $room is 16>>\n\t<<set $doors to 12>>\n<<else if $room is 17>>\n\t<<set $doors to 9>>\n<<else if $room is 18>>\n\t<<set $doors to 3>>\n<<else if $room is 19>>\n\t<<set $doors to 14>>\n<<else if $room is 20>>\n\t<<set $doors to 6>>\n<<else if $room is 21>>\n\t<<set $doors to (1 + $switch2 * 8)>>\n<<else if $room is 22>>\n\t<<set $doors to 12>>\n<<else if $room is 23>>\n\t<<set $doors to 9>>\n<<else if $room is 24>>\n\t<<set $doors to 3>>\n<<endif>>
<<if visited() is 1>>\s\nYou press the button. There's a hissing sound, then static... gradually, the static recedes and you can start to hear a familiar voice.\n<<dent>>"... read me? Repeat. This is Pwanna, calling Isa, do you read me? Repeat. This is..."\n[[...|blackbox dialogue]]\n<<else>>\s\nYou press the button and wait for the static to recede.\n[[...|blackbox end]]\n<<endif>>
<<nobr>>\n<<set $room to 1>>\n<<set $doors to 1>>\n<<set $switch1 to 0>>\n<<set $switch2 to 0>>\n<<set $staircase to 0>>\n<<set $keepstaircase to 0>>\n<<set $addoptions to 0>>\n<<set $dialogue to 0>>\n<<set $chalk1 to "The Ronaphi numeral 1">>\n<<set $chalk2 to "The Ronaphi numeral 2">>\n<<set $chalk3 to "The Ronaphi numeral 3">>\n<<set $chalk4 to "The Ronaphi numeral 4">>\n<<set $chalk5 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk6 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk7 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk8 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk9 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk10 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk11 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk12 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk13 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk14 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk15 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk16 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk17 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk18 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk19 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk20 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk21 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk22 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk23 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk24 to "A Ronaphi numeral you can't quite remember">>\n<<endnobr>>You wake up in a dimly lit room with no memory of who you are or how you got here.\n<<Options>>
You are carrying the following items:\n* A small black box with a single button.\n* A piece of chalk.\n<<set $addoptions to 2>>\s\n<<Options>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #black;\n\ttransition: background-color 2s;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
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You decide to write something on the wall in this room with chalk to mark your place:\n<<if $room is 1>>\n<<textinput $chalk1 "[[Write it|chalk2]]">>\n<<set $chalk_1 to 1>>\n<<else if $room is 2>>\n<<textinput $chalk2 "[[Write it|chalk2]]">>\n<<set $chalk_2 to 1>>\n<<else if $room is 3>>\n<<textinput $chalk3 "[[Write it|chalk2]]">>\n<<set $chalk_3 to 1>>\n<<else if $room is 4>>\n<<textinput $chalk4 "[[Write it|chalk2]]">>\n<<set $chalk_4 to 1>>\n<<else if $room is 5>>\n<<textinput $chalk5 "[[Write it|chalk2]]">>\n<<set $chalk_5 to 1>>\n<<else if $room is 6>>\n<<textinput $chalk6 "[[Write it|chalk2]]">>\n<<set $chalk_6 to 1>>\n<<else if $room is 7>>\n<<textinput $chalk7 "[[Write it|chalk2]]">>\n<<set $chalk_7 to 1>>\n<<else if $room is 8>>\n<<textinput $chalk8 "[[Write it|chalk2]]">>\n<<set $chalk_8 to 1>>\n<<else if $room is 9>>\n<<textinput $chalk9 "[[Write it|chalk2]]">>\n<<set $chalk_9 to 1>>\n<<else if $room is 10>>\n<<textinput $chalk10 "[[Write it|chalk2]]">>\n<<set $chalk_10 to 1>>\n<<else if $room is 11>>\n<<textinput $chalk11 "[[Write it|chalk2]]">>\n<<set $chalk_11 to 1>>\n<<else if $room is 12>>\n<<textinput $chalk12 "[[Write it|chalk2]]">>\n<<set $chalk_12 to 1>>\n<<else if $room is 13>>\n<<textinput $chalk13 "[[Write it|chalk2]]">>\n<<set $chalk_13 to 1>>\n<<else if $room is 14>>\n<<textinput $chalk14 "[[Write it|chalk2]]">>\n<<set $chalk_14 to 1>>\n<<else if $room is 15>>\n<<textinput $chalk15 "[[Write it|chalk2]]">>\n<<set $chalk_15 to 1>>\n<<else if $room is 16>>\n<<textinput $chalk16 "[[Write it|chalk2]]">>\n<<set $chalk_16 to 1>>\n<<else if $room is 17>>\n<<textinput $chalk17 "[[Write it|chalk2]]">>\n<<set $chalk_17 to 1>>\n<<else if $room is 18>>\n<<textinput $chalk18 "[[Write it|chalk2]]">>\n<<set $chalk_18 to 1>>\n<<else if $room is 19>>\n<<textinput $chalk19 "[[Write it|chalk2]]">>\n<<set $chalk_19 to 1>>\n<<else if $room is 20>>\n<<textinput $chalk20 "[[Write it|chalk2]]">>\n<<set $chalk_20 to 1>>\n<<else if $room is 21>>\n<<textinput $chalk21 "[[Write it|chalk2]]">>\n<<set $chalk_21 to 1>>\n<<else if $room is 22>>\n<<textinput $chalk22 "[[Write it|chalk2]]">>\n<<set $chalk_22 to 1>>\n<<else if $room is 23>>\n<<textinput $chalk23 "[[Write it|chalk2]]">>\n<<set $chalk_23 to 1>>\n<<else if $room is 24>>\n<<textinput $chalk24 "[[Write it|chalk2]]">>\n<<set $chalk_24 to 1>>\n<<endif>>
You enter the room to the south.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 2>>\n\t<<room 1>>\n<<else if $room is 3>>\n\t<<room 6>>\n<<else if $room is 4>>\n\t<<if $staircase is 1>>\n\t\t<<set $staircase to 2>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 5>>\n<<else if $room is 7>>\n\t<<if $staircase is 3>>\n\t\t<<room 6>>\n\t<<else>>\n\t\t<<room 12>>\n\t<<endif>>\n<<else if $room is 8>>\n\t<<room 9>>\n<<else if $room is 10>>\n\t<<if $staircase is 1>>\n\t\t<<set $staircase to 2>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 11>>\n<<else if $room is 13>>\n\t<<if $staircase is 3>>\n\t\t<<room 12>>\n\t<<else>>\n\t\t<<room 18>>\n\t<<endif>>\n<<else if $room is 14>>\n\t<<room 15>>\n<<else if $room is 16>>\n\t<<if $staircase is 1>>\n\t\t<<set $staircase to 2>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 17>>\n<<else if $room is 19>>\n\t<<if $staircase is 3>>\n\t\t<<room 18>>\n\t<<else>>\n\t\t<<room 24>>\n\t<<endif>>\n<<else if $room is 20>>\n\t<<room 21>>\n<<else if $room is 22>>\n\t<<room 23>>\n<<endif>>\n\n<<if $keepstaircase is 0>>\n<<set $staircase to 0>>\n<<endif>>\n<<set $keepstaircase to 0>>\n<<endnobr>>\n<<Options>>
You enter the room to the north.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n\t<<room 2>>\n<<else if $room is 5>>\n\t<<room 4>>\n<<else if $room is 6>>\n\t<<if $staircase is 3>>\n\t\t<<room 7>>\n\t<<else>>\n\t\t<<room 3>>\n\t<<endif>>\n<<else if $room is 9>>\n\t<<room 8>>\n<<else if $room is 11>>\n\t<<if $staircase is 1>>\n\t\t<<set $staircase to 2>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 10>>\n<<else if $room is 12>>\n\t<<if $staircase is 3>>\n\t\t<<room 13>>\n\t<<else>>\n\t\t<<room 7>>\n\t<<endif>>\n<<else if $room is 15>>\n\t<<room 14>>\n<<else if $room is 17>>\n\t<<if $staircase is 1>>\n\t\t<<set $staircase to 2>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 16>>\n<<else if $room is 18>>\n\t<<if $staircase is 3>>\n\t\t<<room 19>>\n\t<<else>>\n\t\t<<room 13>>\n\t<<endif>>\n<<else if $room is 21>>\n\t<<room 20>>\n<<else if $room is 23>>\n\t<<if $staircase is 1>>\n\t\t<<set $staircase to 2>>\n\t\t<<set $keepstaircase to 1>>\n\t<<endif>>\n\t<<room 24>>\n<<else if $room is 24>>\n\t<<room 19>>\n<<endif>>\n\n<<if $keepstaircase is 0>>\n<<set $staircase to 0>>\n<<endif>>\n<<set $keepstaircase to 0>>\n<<endnobr>>\n<<Options>>
by Wehpudicabok