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<<set $addoptions to 0>>\s\n<<if visited("boxbutton") is 1>>\s\n"All right, then."\nThe box shuts off.\n<<Options>>\n<<else if visited("boxbutton") is 2>>\s\n"Thank you so much!"\n<<dent>>"No problem."\nThe box shuts off.\n<<Options>>\n<<else if visited("boxbutton") > 2>>\s\n"At this point you should have everything you need to finish today's program. Good luck!"\nThe box shuts off.\n<<set $addoptions to 0>>\s\n<<Options>>\n<<endif>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\n.transition-in {\n\topacity: 0;\n\tposition: absolute;\n}\n.passage {\n\tcolor:white;\n\ttransition: 2s;\n\t-webkit-transition: 1s;\n}\n.transition-out {\n\topacity: 0 !important;\n\tposition: absolute;\n}\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #10001A;\n\ttransition: background-color 2s;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
<<if $currentswitch is 1>>\s\n<<if $switch1 is 0>>\s\n<<set $switch1 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch1 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<else if $currentswitch is 2>>\s\n<<if $switch2 is 0>>\s\n<<set $switch2 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch2 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<else if $currentswitch is 3>>\s\n<<if $switch3 is 0>>\s\n<<set $switch3 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch3 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<else if $currentswitch is 4>>\s\n<<if $switch4 is 0>>\s\n<<set $switch4 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch4 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<else if $currentswitch is 5>>\s\n<<if $switch5 is 0>>\s\n<<set $switch5 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch5 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<endif>>\s\n<<Options>>
<<if $dialogue is 0>>\s\n<<dent>>"... hey there sleepyhead."\n<<else if $dialogue is 1>>\s\n"Where am I?"\n<<dent>>"It's okay. Your memories will come back to you. Don't get up just yet."\n<<else if $dialogue is 2>>\s\n"Ugh, I've got a serious headache..."\n<<dent>>"I'm sorry. We can call it a day if you like. No need to rush into things."\n<<else if $dialogue is 3>>\s\nI rolled onto my side, and exhaled slowly.\n"Thank you..."\n<<else if $dialogue is 4>>\s\nI heard someone come in, but facing the wall, I couldn't see who it was.\n<<dent>>"Well, how is our little Chorialhon?"\n<<dent>>"Barely awake. The program's pretty draining, as it turns out."\n<<else if $dialogue is 5>>\s\n"Is that you, Koagdry?" I asked.\n<<dent>>"In the flesh," he said. I could hear him smirk.\n<<dent>>"It's going to be a longer process than we'd anticipated, Koag. Probably at least two more weeks."\n<<else if $dialogue is 6>>\s\n"Well, that's alright with me," he said. He leaned down next to my bed, and I turned to face him.\n<<else if $dialogue is 7>>\s\n"Does it hurt?" he asked quietly.\n<<dent>>"No," I mumbled.\n<<else if $dialogue is 8>>\s\nHe flicked my nose. "How about now?"\n<<dent>>"You're an ass, Koag," I heard Pwanna say. I just chuckled. I knew he meant well.\n<<else if $dialogue is 9>>\s\nI sat upright. "Chorialhon?"\n<<dent>>"Yeah, you know," Koagdry said. "The heroic sparksmith? From those old legends?"\n<<else if $dialogue is 10>>\s\nI shrugged, and Koagdry looked at me incredulously. Pwanna just rolled her eyes.\n<<dent>>"Nobody has any idea what you're talking about, Grandpa," she said sarcastically.\n<<else if $dialogue is 11>>\s\n<<dent>>"Well forgive me for taking an interest in my people's history! I mean, //somebody// has to. Sheesh!" I chuckled again.\n<<else if $dialogue is 12>>\s\nMy stomach started to rumble. "When's dinner?"\n<<dent>>"At sunset," Pwanna said. "Which'll be in about half an hour."\n<<else if $dialogue is 13>>\s\n//That's a relief//, I thought. "Shall we pick up where we left off tomorrow morning?"\n<<dent>>"Okay... but right at sunrise. And I'm going to make sure you've got a tricky one next time," Pwanna said.\n<<else if $dialogue is 14>>\s\n"Good," I replied. "Bring it on."\n\nEND OF LEVEL TWO\n<<endif>>\s\n<<if $dialogue < 14>>\s\n[[...|endgame dialogue][$dialogue += 1]]\n<<endif>>
<<display room characteristics>>\n<<if $room is 2>>\s\n<<if $switch1 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else if $room is 3>>\s\n<<if $switch2 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else if $room is 7>>\s\n<<if $switch3 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else if $room is 17>>\s\n<<if $switch4 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else if $room is 20>>\s\n<<if $switch5 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else>>\s\nThere are no objects in the room.\n<<endif>>\s\n<<set $addoptions to 1>>\s\n<<Options>>
<<if $room is 1>>\n<<if $chalk_1 is 1>>"<<endif>><<print $chalk1>><<if $chalk_1 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 2>>\n<<if $chalk_2 is 1>>"<<endif>><<print $chalk2>><<if $chalk_2 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 3>>\n<<if $chalk_3 is 1>>"<<endif>><<print $chalk3>><<if $chalk_3 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 4>>\n<<if $chalk_4 is 1>>"<<endif>><<print $chalk4>><<if $chalk_4 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 5>>\n<<if $chalk_5 is 1>>"<<endif>><<print $chalk5>><<if $chalk_5 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 6>>\n<<if $chalk_6 is 1>>"<<endif>><<print $chalk6>><<if $chalk_6 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 7>>\n<<if $chalk_7 is 1>>"<<endif>><<print $chalk7>><<if $chalk_7 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 8>>\n<<if $chalk_8 is 1>>"<<endif>><<print $chalk8>><<if $chalk_8 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 9>>\n<<if $chalk_9 is 1>>"<<endif>><<print $chalk9>><<if $chalk_9 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 10>>\n<<if $chalk_10 is 1>>"<<endif>><<print $chalk10>><<if $chalk_10 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 11>>\n<<if $chalk_11 is 1>>"<<endif>><<print $chalk11>><<if $chalk_11 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 12>>\n<<if $chalk_12 is 1>>"<<endif>><<print $chalk12>><<if $chalk_12 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 13>>\n<<if $chalk_13 is 1>>"<<endif>><<print $chalk13>><<if $chalk_13 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 14>>\n<<if $chalk_14 is 1>>"<<endif>><<print $chalk14>><<if $chalk_14 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 15>>\n<<if $chalk_15 is 1>>"<<endif>><<print $chalk15>><<if $chalk_15 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 16>>\n<<if $chalk_16 is 1>>"<<endif>><<print $chalk16>><<if $chalk_16 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 17>>\n<<if $chalk_17 is 1>>"<<endif>><<print $chalk17>><<if $chalk_17 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 18>>\n<<if $chalk_18 is 1>>"<<endif>><<print $chalk18>><<if $chalk_18 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 19>>\n<<if $chalk_19 is 1>>"<<endif>><<print $chalk19>><<if $chalk_19 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 20>>\n<<if $chalk_20 is 1>>"<<endif>><<print $chalk20>><<if $chalk_20 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 21>>\n<<if $chalk_21 is 1>>"<<endif>><<print $chalk21>><<if $chalk_21 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 22>>\n<<if $chalk_22 is 1>>"<<endif>><<print $chalk22>><<if $chalk_22 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 23>>\n<<if $chalk_23 is 1>>"<<endif>><<print $chalk23>><<if $chalk_23 is 1>>"<<endif>> can be seen on one wall.\n<<else if $room is 24>>\n<<if $chalk_24 is 1>>"<<endif>><<print $chalk24>><<if $chalk_24 is 1>>"<<endif>> can be seen on one wall.\n<<endif>>
Erasing whatever was on the wall before, you write it down.\n<<set $addoptions to 0>>\n<<Options>>
You enter the room to the west.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n\t<<room 2>>\n<<else if $room is 3>>\n\t<<room 1>>\n<<else if $room is 7>>\n\t<<room 8>>\n<<else if $room is 9>>\n\t<<room 7>>\n<<else if $room is 11>>\n\t<<room 12>>\n<<else if $room is 13>>\n\t<<room 11>>\n<<else if $room is 17>>\n\t<<room 16>>\n<<else if $room is 18>>\n\t<<room 17>>\n<<else if $room is 19>>\n\t<<room 20>>\n<<else if $room is 21>>\n\t<<room 19>>\n<<else if $room is 22>>\n\t<<room 21>>\n<<else if $room is 23>>\n\t<<room 22>>\n<<else if $room is 24>>\n\t<<room 23>>\n<<endif>>\n<<endnobr>>\n<<Options>>
jquery:off\nhash:off\nbookmark:off\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:off\n
<<if $addoptions is 1>>\s\n<<if $room is 2>>\n[[Switch lever position|flip][$currentswitch = 1]]\s\n<<else if $room is 3>>\n[[Switch lever position|flip][$currentswitch = 2]]\s\n<<else if $room is 7>>\n[[Switch lever position|flip][$currentswitch = 3]]\s\n<<else if $room is 17>>\n[[Switch lever position|flip][$currentswitch = 4]]\s\n<<else if $room is 20>>\n[[Switch lever position|flip][$currentswitch = 5]]\s\n<<endif>>\s\n<<else if $addoptions is 2>>\s\n\n[[Press the button on the box|boxbutton]]\s\n<<if visited("boxbutton") > 1>>\s\n\n[[Write something on the wall with the chalk|chalk]]\s\n<<endif>>\s\n<<endif>>
Tinker\n Level 2
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n.transition-in {\n\topacity: 0;\n\tposition: absolute;\n}\n.passage {\n\tcolor:black;\n\ttransition: 2s;\n\t-webkit-transition: 1s;\n}\n.transition-out {\n\topacity: 0 !important;\n\tposition: absolute;\n}\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #FFFF99;\n\ttransition: background-color 2s;\n\t\n}\n\n#sidebar #title, #sidebar #credits {\n\tcolor:black;\n\ttransition: 2s;\n\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
<<if $room is 24>>\s\nYou step out.\n\n[[...|endgame dialogue]]\n<<else>>\s\nYou enter the room to the east.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n\t<<room 3>>\n<<else if $room is 2>>\n\t<<room 1>>\n<<else if $room is 8>>\n\t<<room 7>>\n<<else if $room is 7>>\n\t<<room 9>>\n<<else if $room is 11>>\n\t<<room 13>>\n<<else if $room is 12>>\n\t<<room 11>>\n<<else if $room is 16>>\n\t<<room 17>>\n<<else if $room is 17>>\n\t<<room 18>>\n<<else if $room is 19>>\n\t<<room 21>>\n<<else if $room is 20>>\n\t<<room 19>>\n<<else if $room is 21>>\n\t<<room 22>>\n<<else if $room is 22>>\n\t<<room 23>>\n<<else if $room is 23>>\n\t<<room 24>>\n<<else>>\n<<endif>>\n<<endnobr>>\n<<Options>>\n<<endif>>
<<if $doors is 0>>\s\nThere are no doors in this room.\n<<additionalOptions>>\n<<endif>>\s\n<<if $doors is 1>>\s\nThere is a door on the north wall of this room.\n<<additionalOptions>>\n[[Move north]]\n<<endif>>\s\n<<if $doors is 2>>\s\nThere is a door on the east wall of this room.\n<<additionalOptions>>\n[[Move east]]\n<<endif>>\s\n<<if $doors is 3>>\s\nThere are doors on the north and east walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n<<endif>>\s\n<<if $doors is 4>>\s\nThere is a door on the south wall of this room.\n<<additionalOptions>>\n[[Move south]]\n<<endif>>\s\n<<if $doors is 5>>\s\nThere are doors on the north and south walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 6>>\s\nThere are doors on the east and south walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 7>>\s\nThere are doors on the north, east and south walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 8>>\s\nThere is a door on the west wall of this room.\n<<additionalOptions>>\n[[Move west]]\n<<endif>>\s\n<<if $doors is 9>>\s\nThere are doors on the north and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 10>>\s\nThere are doors on the east and west walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 11>>\s\nThere are doors on the north, east and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 12>>\s\nThere are doors on the south and west walls of this room.\n<<additionalOptions>>\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 13>>\s\nThere are doors on the north, south and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 14>>\s\nThere are doors on the east, south and west walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 15>>\s\nThere are doors on the north, east, south and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n[[Examine room]]\n[[Check inventory]]
<<if visited("boxbutton") is 1>>\s\n<<if $dialogue is 0>>\s\n"Hello?"\n<<dent>>"Oh good! It's working."\n<<else if $dialogue is 1>>\s\n"What is?"\n<<dent>>"The thing you're holding, of course! It allows me to communicate with you while you're in there."\n<<else if $dialogue is 2>>\s\n"...Where am I?"\n<<dent>>"Oh, that's right, I forgot about the memory wipe. Allow me to explain..."\n<<else if $dialogue is 3>>\s\n"Whatever you're seeing right now, it isn't real. It's a representation created by your mind. You're actually unconscious, on a bed right next to me. I'm talking into your mind."\n<<else if $dialogue is 4>>\s\n"This is a... representation? Of what?"\n<<dent>>"Of the process of spark creation. Or rather, an extremely primitive form of it. We'll get to the good stuff later."\n<<else if $dialogue is 5>>\s\n"What's a spark?"\nThe line goes silent.\n<<else if $dialogue is 6>>\s\n"Hello?"\n<<dent>>"Sorry. I just... I didn't realize how complete the memory wipe is. You don't remember what a spark is... I'm sorry. This must be so difficult for you, not remembering anything at all."\n<<else if $dialogue is 7>>\s\n"Strangely... I can handle it. It's as though, since all I perceive is this building, I can focus on it without worrying."\n<<dent>>"I'm glad you found a way to handle it, Isa."\n<<else if $dialogue is 8>>\s\n"Isa? Is that my name?"\n<<dent>>"... Yes."\n<<else if $dialogue is 9>>\s\n"... Who am I?"\n<<dent>>"Isa, I don't want to have to explain everything to you all over again, every single time you go through this. Stick to completing the task, and when you get out, your memory will return."\n<<else if $dialogue is 10>>\s\n"What is my task, then?"\n<<dent>>"Actually, in these introductory programs, the task is just to escape. You'll learn how to navigate first, and then how to get creative in there."\n<<else if $dialogue is 11>>\s\n"What good is learning it now if I'm going to forget it later?"\n<<dent>>"Well, the theory is that you'll remember it subconsciously..."\n<<else if $dialogue is 12>>\s\n"Theory!?"\n<<dent>>"Hey, the old sparksmiths got this stuff to work somehow, right? I'm sure we'll figure it out. Just get out of there and we'll call it a night."\n<<endif>>\s\n<<if $dialogue < 12>>\s\n[[...|blackbox dialogue][$dialogue += 1]]\n<<else>>\s\n[[...|blackbox end][$dialogue = 0]]\n<<endif>>\n<<else if visited("boxbutton") is 2>>\s\n<<if $dialogue is 0>>\s\n"Hello?"\n<<dent>>"Yes, Isa? Everything okay?"\n<<else if $dialogue is 1>>\s\n"I'm just a little lost, is all."\n<<dent>>"Oh, yeah! That's totally understandable. What exactly do you see in there?"\n<<else if $dialogue is 2>>\s\n"Just a bunch of square rooms. Boring, really. They all look the same, so it's hard to tell where I am."\n<<dent>>"Your mind should have manufactured something that will allow you to distinguish where you are..."\n<<else if $dialogue is 3>>\s\n"Well, the rooms are marked with numbers, but I don't recognize most of them, so it all just sort of runs together."\n<<dent>>"Alright. Let me see what I can do..."\n<<else if $dialogue is 4>>\s\n"Got it! You should have a little something in your pocket now. You can use it to mark the rooms however you like. That way you can keep track of where you are."\n<<endif>>\s\n<<if $dialogue < 4>>\s\n[[...|blackbox dialogue][$dialogue += 1]]\n<<else>>\s\n[[...|blackbox end][$dialogue = 0]]\n<<endif>>\s\n<<endif>>
<<set $room to parameter(0)>>\n<<if $room is 1>>\n\t<<set $doors to 11>>\n<<else if $room is 2>>\n\t<<set $doors to 3>>\n<<else if $room is 3>>\n\t<<set $doors to 9>>\n<<else if $room is 4>>\n\t<<set $doors to 4>>\n<<else if $room is 5>>\n\t<<set $doors to (4 + $switch1)>>\n<<else if $room is 6>>\n\t<<set $doors to (4 + $switch1)>>\n<<else if $room is 7>>\n\t<<set $doors to (0 + $switch2 * 10)>>\n<<else if $room is 8>>\n\t<<set $doors to (0 + $switch1 * 2 + $switch2 * 4)>>\n<<else if $room is 9>>\n\t<<set $doors to (0 + $switch1 * 8 + $switch2 * 4)>>\n<<else if $room is 10>>\n\t<<set $doors to 4>>\n<<else if $room is 11>>\n\t<<set $doors to 11>>\n<<else if $room is 12>>\n\t<<set $doors to 3>>\n<<else if $room is 13>>\n\t<<set $doors to 9>>\n<<else if $room is 14>>\n\t<<set $doors to 5>>\n<<else if $room is 15>>\n\t<<set $doors to 5>>\n<<else if $room is 16>>\n\t<<set $doors to 6>>\n<<else if $room is 17>>\n\t<<set $doors to 10>>\n<<else if $room is 18>>\n\t<<set $doors to 12>>\n<<else if $room is 19>>\n\t<<set $doors to 10>>\n<<else if $room is 20>>\n\t<<set $doors to 2>>\n<<else if $room is 21>>\n\t<<set $doors to (8 + $switch5 * 2)>>\n<<else if $room is 22>>\n\t<<set $doors to (2 + $switch5 * 8)>>\n<<else if $room is 23>>\n\t<<set $doors to 10>>\n<<else if $room is 24>>\n\t<<set $doors to 10>>\n<<endif>>
<<if visited() is 1>>\s\nYou press the button. There's a hissing sound, then static... gradually, the static recedes and you can start to hear a familiar voice.\n<<dent>>"... hello? Hello, hello, hello... is this thing on?"\n[[...|blackbox dialogue]]\n<<else if visited() is 2>>\s\nYou press the button and wait for the static to recede.\n[[...|blackbox dialogue]]\n<<else if visited() > 2>>\s\nYou press the button and wait for the static to recede.\n[[...|blackbox end]]\n<<endif>>
<<nobr>>\n<<set $room to 1>>\n<<set $doors to 11>>\n<<set $switch1 to 0>>\n<<set $switch2 to 0>>\n<<set $switch3 to 0>>\n<<set $switch4 to 0>>\n<<set $switch5 to 0>>\n<<set $addoptions to 0>>\n<<set $dialogue to 0>>\n<<set $chalk1 to "The Ronaphi numeral 1">>\n<<set $chalk2 to "The Ronaphi numeral 2">>\n<<set $chalk3 to "The Ronaphi numeral 3">>\n<<set $chalk4 to "The Ronaphi numeral 4">>\n<<set $chalk5 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk6 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk7 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk8 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk9 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk10 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk11 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk12 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk13 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk14 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk15 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk16 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk17 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk18 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk19 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk20 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk21 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk22 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk23 to "A Ronaphi numeral you can't quite remember">>\n<<set $chalk24 to "A Ronaphi numeral you can't quite remember">>\n<<endnobr>>You wake up in a dimly lit room with no memory of who you are or how you got here.\n<<Options>>
You are carrying the following items:\n* A small black box with a single button.\n<<if visited("boxbutton") > 1>>\s\n* A piece of chalk.\n<<endif>>\s\n<<set $addoptions to 2>>\s\n<<Options>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #black;\n\ttransition: background-color 2s;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\t\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
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You decide to write something on the wall in this room with chalk to mark your place:\n<<if $room is 1>>\n<<textinput $chalk1 "[[Write it|chalk2]]">>\n<<set $chalk_1 to 1>>\n<<else if $room is 2>>\n<<textinput $chalk2 "[[Write it|chalk2]]">>\n<<set $chalk_2 to 1>>\n<<else if $room is 3>>\n<<textinput $chalk3 "[[Write it|chalk2]]">>\n<<set $chalk_3 to 1>>\n<<else if $room is 4>>\n<<textinput $chalk4 "[[Write it|chalk2]]">>\n<<set $chalk_4 to 1>>\n<<else if $room is 5>>\n<<textinput $chalk5 "[[Write it|chalk2]]">>\n<<set $chalk_5 to 1>>\n<<else if $room is 6>>\n<<textinput $chalk6 "[[Write it|chalk2]]">>\n<<set $chalk_6 to 1>>\n<<else if $room is 7>>\n<<textinput $chalk7 "[[Write it|chalk2]]">>\n<<set $chalk_7 to 1>>\n<<else if $room is 8>>\n<<textinput $chalk8 "[[Write it|chalk2]]">>\n<<set $chalk_8 to 1>>\n<<else if $room is 9>>\n<<textinput $chalk9 "[[Write it|chalk2]]">>\n<<set $chalk_9 to 1>>\n<<else if $room is 10>>\n<<textinput $chalk10 "[[Write it|chalk2]]">>\n<<set $chalk_10 to 1>>\n<<else if $room is 11>>\n<<textinput $chalk11 "[[Write it|chalk2]]">>\n<<set $chalk_11 to 1>>\n<<else if $room is 12>>\n<<textinput $chalk12 "[[Write it|chalk2]]">>\n<<set $chalk_12 to 1>>\n<<else if $room is 13>>\n<<textinput $chalk13 "[[Write it|chalk2]]">>\n<<set $chalk_13 to 1>>\n<<else if $room is 14>>\n<<textinput $chalk14 "[[Write it|chalk2]]">>\n<<set $chalk_14 to 1>>\n<<else if $room is 15>>\n<<textinput $chalk15 "[[Write it|chalk2]]">>\n<<set $chalk_15 to 1>>\n<<else if $room is 16>>\n<<textinput $chalk16 "[[Write it|chalk2]]">>\n<<set $chalk_16 to 1>>\n<<else if $room is 17>>\n<<textinput $chalk17 "[[Write it|chalk2]]">>\n<<set $chalk_17 to 1>>\n<<else if $room is 18>>\n<<textinput $chalk18 "[[Write it|chalk2]]">>\n<<set $chalk_18 to 1>>\n<<else if $room is 19>>\n<<textinput $chalk19 "[[Write it|chalk2]]">>\n<<set $chalk_19 to 1>>\n<<else if $room is 20>>\n<<textinput $chalk20 "[[Write it|chalk2]]">>\n<<set $chalk_20 to 1>>\n<<else if $room is 21>>\n<<textinput $chalk21 "[[Write it|chalk2]]">>\n<<set $chalk_21 to 1>>\n<<else if $room is 22>>\n<<textinput $chalk22 "[[Write it|chalk2]]">>\n<<set $chalk_22 to 1>>\n<<else if $room is 23>>\n<<textinput $chalk23 "[[Write it|chalk2]]">>\n<<set $chalk_23 to 1>>\n<<else if $room is 24>>\n<<textinput $chalk24 "[[Write it|chalk2]]">>\n<<set $chalk_24 to 1>>\n<<endif>>
You enter the room to the south.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 4>>\n\t<<room 1>>\n<<else if $room is 5>>\n\t<<room 2>>\n<<else if $room is 6>>\n\t<<room 3>>\n<<else if $room is 8>>\n\t<<room 5>>\n<<else if $room is 9>>\n\t<<room 6>>\n<<else if $room is 10>>\n\t<<room 11>>\n<<else if $room is 14>>\n\t<<room 12>>\n<<else if $room is 15>>\n\t<<room 13>>\n<<else if $room is 16>>\n\t<<room 14>>\n<<else if $room is 18>>\n\t<<room 15>>\n<<endif>>\n<<endnobr>>\n<<Options>>
You enter the room to the north.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n\t<<if $switch3 is 0>>\n\t\t<<room 4>>\n\t<<else if $switch3 is 1>>\n\t\t<<room 10>>\n\t<<endif>>\n<<else if $room is 2>>\n\t<<room 5>>\n<<else if $room is 3>>\n\t<<room 6>>\n<<else if $room is 5>>\n\t<<room 8>>\n<<else if $room is 6>>\n\t<<room 9>>\n<<else if $room is 11>>\n\t<<if $switch4 is 0>>\n\t\t<<room 10>>\n\t<<else if $switch4 is 1>>\n\t\t<<room 19>>\n\t<<endif>>\n<<else if $room is 12>>\n\t<<room 14>>\n<<else if $room is 13>>\n\t<<room 15>>\n<<else if $room is 14>>\n\t<<room 16>>\n<<else if $room is 15>>\n\t<<room 18>>\n<<endif>>\n<<endnobr>>\n<<Options>>
by Wehpudicabok