You enter the room to the west.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n <<room 2>>\n<<else if $room is 3>>\n <<room 1>>\n<<else if $room is 4>>\n <<room 6>>\n<<else if $room is 6>>\n <<room 7>>\n<<else if $room is 8>>\n <<room 9>>\n<<endif>>\n<<endnobr>>\n<<Options>>
<<set $room to parameter(0)>>\n<<if $room is 0>>\n <<set $doors to 1>>\n<<else if $room is 1>>\n <<set $doors to 14>>\n<<else if $room is 2>>\n <<if $switch2 is 0>>\n <<set $doors to 2>>\n <<else>>\n <<set $doors to 3>>\n <<endif>>\n<<else if $room is 3>>\n <<if ($switch1 + $switch2) % 2 is 0>>\n <<set $doors to 8>>\n <<else>>\n <<set $doors to 9>>\n <<endif>>\n<<else if $room is 4>>\n <<if ($switch1 + $switch2) % 2 is 0>>\n <<set $doors to 9>>\n <<else>>\n <<set $doors to 13>>\n <<endif>>\n<<else if $room is 5>>\n <<set $doors to 4>>\n<<else if $room is 6>>\n <<if $switch1 is 0>>\n <<set $doors to 11>>\n <<else>>\n <<set $doors to 10>>\n <<endif>>\n<<else if $room is 7>>\n <<if $switch2 is 0>>\n <<set $doors to 2>>\n <<else>>\n <<set $doors to 6>>\n <<endif>>\n<<else if $room is 8>>\n <<if $switch1 is 0>>\n <<set $doors to 12>>\n <<else>>\n <<set $doors to 8>>\n <<endif>>\n<<else if $room is 9>>\n <<set $doors to 3>>\n<<endif>>
<<if $dialogue is 0>>\s\n<<dent>>"... all right? Isa, are you all right?"\n<<else if $dialogue is 1>>\s\n"Where am I? What happened?"\n<<dent>>"You were in there a solid fifteen minutes. I know it's a disorienting experience, but I was starting to worry all the same."\n<<else if $dialogue is 2>>\s\n"What experience? ... Oh ..."\n<<dent>>"Did it wipe your memory entirely?"\n<<else if $dialogue is 3>>\s\n"Yeah, when I was in there, I couldn't remember a thing. It's starting to come back, I think..."\n<<dent>>"Oh, good. I wasn't looking forward to the prospect of explaining your whole life to you."\n<<else if $dialogue is 4>>\s\n"And here I thought we were friends, Pwanna. Maybe my memory //is// bad."\n<<dent>>"Very funny. Ready for round two?"\n<<else if $dialogue is 5>>\s\n"... I'm not sure. I got really lost in there. Do you think you can find a way to communicate with me while I work?"\n<<dent>>"Yes, I'll be with you."\n<<else if $dialogue is 6>>\s\n"... Okay. I'm ready."\n\nEND OF LEVEL ONE\n<<endif>>\s\n<<if $dialogue < 6>>\s\n[[...][$dialogue += 1]]\n<<endif>>
jquery:off\nhash:off\nbookmark:off\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:off\n
You have no items at this time.\n\n<<set $addoptions to 2>>\s\n<<display Options>>
<<if $switch2 is 0>>\s\n<<set $switch2 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch2 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<Options>>
<<if $addoptions is 1>>\s\n<<if $room is 2>>\n[[Switch lever position|flip1]]\s\n<<else if $room is 5>>\n[[Switch lever position|flip2]]\s\n<<endif>>\s\n<<endif>>
You enter the room to the east.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n <<room 3>>\n<<else if $room is 2>>\n <<room 1>>\n<<else if $room is 6>>\n <<room 4>>\n<<else if $room is 7>>\n <<room 6>>\n<<else if $room is 9>>\n <<room 8>>\n<<else>>\n<<endif>>\n<<endnobr>>\n<<Options>>
<<nobr>>\n<<set $doors to 1>>\n<<set $room to 0>>\n<<set $switch1 to 0>>\n<<set $switch2 to 0>>\n<<set $addoptions to 0>>\n<<set $dialogue to 0>>\n<<endnobr>>You wake up in a dimly lit room with no memory of who you are or how you got here.\n<<Options>>
You enter the room to the south.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 1>>\n <<room 0>>\n<<else if $room is 4>>\n <<room 3>>\n<<else if $room is 5>>\n <<room 4>>\n<<else if $room is 7>>\n <<room 2>>\n<<else if $room is 8>>\n <<room 6>>\n<<endif>>\n<<endnobr>>\n<<Options>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n.transition-in {\n\topacity: 0;\n\tposition: absolute;\n}\n.passage {\n\tcolor:black;\n\ttransition: 2s;\n\t-webkit-transition: 1s;\n}\n.transition-out {\n\topacity: 0 !important;\n\tposition: absolute;\n}\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #FFFF99;\n\ttransition: background-color 2s;\n\t\n}\n\n#sidebar #title, #sidebar #credits {\n\tcolor:black;\n\ttransition: 2s;\n\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
Tinker\n Level 1
<<if $room is 9>>\s\nYou step out.\n\n[[...]]\n<<else>>\s\nYou enter the room to the north.<<nobr>>\n<<set $addoptions to 0>>\n<<if $room is 0>>\n <<room 1>>\n<<else if $room is 2>>\n <<room 7>>\n<<else if $room is 3>>\n <<room 4>>\n<<else if $room is 4>>\n <<room 5>>\n<<else if $room is 6>>\n <<room 8>>\n<<endif>>\n<<endnobr>>\n<<Options>>\n<<endif>>
by Wehpudicabok
<<display room characteristics>>\n<<if $room is 2>>\s\n<<if $switch1 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else if $room is 5>>\s\n<<if $switch2 is 0>>\s\nThere is a lever on another wall. It's currently down.\n<<else>>\s\nThere is a lever on another wall. It's currently up.\n<<endif>>\s\n<<else>>\s\nThere are no objects in the room.\n<<endif>>\s\n<<set $addoptions to 1>>\s\n<<Options>>
<<if $switch1 is 0>>\s\n<<set $switch1 to 1>>\s\nYou push the lever upward.\n<<else>>\s\n<<set $switch1 to 0>>\s\nYou pull the lever back down.\n<<endif>>\s\n<<Options>>
<<if $doors is 0>>\s\nThere are no doors in this room.\n<<additionalOptions>>\n<<endif>>\s\n<<if $doors is 1>>\s\nThere is a door on the north wall of this room.\n<<additionalOptions>>\n[[Move north]]\n<<endif>>\s\n<<if $doors is 2>>\s\nThere is a door on the east wall of this room.\n<<additionalOptions>>\n[[Move east]]\n<<endif>>\s\n<<if $doors is 3>>\s\nThere are doors on the north and east walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n<<endif>>\s\n<<if $doors is 4>>\s\nThere is a door on the south wall of this room.\n<<additionalOptions>>\n[[Move south]]\n<<endif>>\s\n<<if $doors is 5>>\s\nThere are doors on the north and south walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 6>>\s\nThere are doors on the east and south walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 7>>\s\nThere are doors on the north, east and south walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move south]]\n<<endif>>\s\n<<if $doors is 8>>\s\nThere is a door on the west wall of this room.\n<<additionalOptions>>\n[[Move west]]\n<<endif>>\s\n<<if $doors is 9>>\s\nThere are doors on the north and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 10>>\s\nThere are doors on the east and west walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 11>>\s\nThere are doors on the north, east and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 12>>\s\nThere are doors on the south and west walls of this room.\n<<additionalOptions>>\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 13>>\s\nThere are doors on the north, south and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 14>>\s\nThere are doors on the east, south and west walls of this room.\n<<additionalOptions>>\n[[Move east]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n<<if $doors is 15>>\s\nThere are doors on the north, east, south and west walls of this room.\n<<additionalOptions>>\n[[Move north]]\n[[Move east]]\n[[Move south]]\n[[Move west]]\n<<endif>>\s\n[[Examine room]]\n[[Check inventory]]
<<if $room is 0>>\nThe Ronaphi numeral 1 can be seen on one wall.\n<<else if $room is 1>>\nThe Ronaphi numeral 2 can be seen on one wall.\n<<else if $room is 2>>\nThe Ronaphi numeral 3 can be seen on one wall.\n<<else if $room is 3>>\nThe Ronaphi numeral 4 can be seen on one wall.\n<<else>>\nA Ronaphi numeral you can't quite remember can be seen on one wall.\n<<endif>>