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<<set $newGame = true>>
<img src="http://orig04.deviantart.net/3e4e/f/2016/344/5/8/vistaamplaflorestacomcidadeaofundo_by_office_space-dar6r23.jpg" height="290">
<p class="leading">In the night, deep into the Dark Forest ''It'' moves. Adrift, meaningless, ''It'' moves.In it's company only night figures and the sound of moving leaves and branches in the wind.</p>@@padding:2em;
<span id="link1"><<click "But tonight something else was present.">>
<<replace "#link1">><span id="link2"><<click "For many moons ''It'' had wander, but for the first time ''It'' feels.">>
<<replace "#link2">>Something lures ''It'', it's inevitable, distressful. ''It'' moves to meet it, ignoring gravity or physics, such things were not important, the only thing that mattered was being united with the source of such strange sensation.
In fixative obsession, ''It'' moves through rocks and tall montains, entangled branches and vast fields, [[until ''It'' finds. |intro 2]]<</replace>>
<</click>></span><</replace>>
<</click>></span>
@@
<img src="http://orig14.deviantart.net/501e/f/2016/344/a/8/findingletterman_by_office_space-dar6rmn.jpg" width="350" height="490">
@@padding:1em;
There it was, shining under the moon, waiting for ''It'', like it aways had.
<span id="link1"><<click "A moment of hesitation and admiration and then ''It'' dives in it's direction.">>
<<replace "#link1">><span id="link2"><<click "And then, nothing.">>
<<replace "#link2">><span id="link3"><<click "The wind blows and the forest, covered by darkness, lives up to it's name.\n No animal inhabits the Dark Forest, only memories and sorrow. But memories survive while there is someone to remember them.">>
<<replace "#link3">><span id="link4"><<click "A mechanical noise is heard.">>
<<replace "#link4">><span id="link5"><<click "Then another.">>
<<replace "#link5">>Interrupting the darkness of the night, a small circular light beam show up, followed by a strong square-like light beam on it's side, illuminating the glade.
<img src="http://orig10.deviantart.net/70c8/f/2016/344/8/e/abiglightandsmallone_by_office_space-dar6rsu.jpg" height="475">
The circular beam hover the area now lit, revealing it's true form. A round robot with an antenna on top and light emitting lens on the front.
<span id="link6"><<click " 'It' looked at it.\nYes, 'It' could now see, but more importantly, 'It' thought, and therefore, 'It' questioned.">>
<<replace "#link6">>The round robot proceeded to analyze ''It'', initiating verbal interaction.
''Assistant--'' Hello. You just started the activation process of //prototype Letterman 503//, scheduled to travel to destination 41°24'12.2"N 2°10'26.5"E. Please follow the contract binding protocol if you wish to proceed with this activation.
<span id="link7"><<click "It- Who are you?">>
<<replace "#link7">>''Assistant--'' I am the legal assistant designated to assist *prototype Letterman 503* into the fulfillment of it's activation contract.<</replace>><</click>></span>
<span id="link8"><<click "It- What is It?">>
<<replace "#link8">>''Assistant--'' ''It'' is the ''Operator''. The ''Operator'' is requested to select one operation to proceed with the protocol.<</replace>>
<</click>></span>
<span id="link9"><<click "It- What are the available operations?">>
<<replace "#link9">>''Assistant--'' The ''Operator'' can:
[[1- Bind the contract]]
[[2- Refuse the contract]]
[[3- Request an emergency call]]
[[4- Ask for the contract conditions to be stated or request legal help from the Assitant]]<</replace>>
<</click>></span>
<</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span>
''Assistant--'' The //Assistant// informs that the binding of the activation contract of //prototype Letterman 503// was accepted, at the time 1:35am on 05/02/3081. The log with this conversation will be stored in the satellite serial number T-M-3-2-0-1-x-c-i being available for access in at least 3 days.
Proceeding with the activation protocol.
The cables attached to the *protoype Letterman 503* release and fall on the ground.
<<nobr>>
<<set $shields to 0>>
<<set $attack to 10>>
<<set $showStats = true>>
<<set $currentRobot to "Prototype Letterman 503">>
<</nobr>>[[Stand up|Setting up]]
''Assistant--'' Are you sure of this decision? Refusing to bind the contract will result in the shutdown of the //prototype Letterman 503//.
[[It- Yes. |Game Over]]
<span id="link1"><<click "It- No.">>
<<replace "#link1">>Please select an operation to continue the activation process:
[[1- Bind the contract]]
[[2- Request an emergency call |3- Request an emergency call]]
[[3- Ask for the contract conditions to be stated or request legal help from the Assitant |4- Ask for the contract conditions to be stated or request legal help from the Assitant]]<</replace>>
<</click>></span>
''Assistant--'' <span id="link1"><<click "Trying to reach assistance channel...">>
<<replace "#link1">><span id="link2"><<click "......">>
<<replace "#link2">><span id="link3"><<click "......">>
<<replace "#link3">><span id="link4"><<click "......">>
<<replace "#link4">>Channel unreachable at the moment. Try again later.
Please select an operation to continue the activation process:
[[1- Bind the contract]]
[[2- Refuse the contract]]
[[3- Ask for the contract conditions to be stated or request legal help from the Assitant |4- Ask for the contract conditions to be stated or request legal help from the Assitant]]<</replace>>
<</click>></span>
<</replace>>
<</click>></span>
<</replace>>
<</click>></span>
<</replace>>
<</click>></span>
''Assistant--'' The activation contract of //prototype Letterman 503// establishes the fulfillment of the action 'message delivery' at the destination 41°24'12.2"N 2°10'26.5"E, with a preestablished route. Note that the //Assistant// can and will recalculate the route in case of: Natural disaster preventing further progression due to technical limitations of the //prototype Letterman 503//;Obstacles that offer imminent danger to the //prototype Letterman 503//;Critical repairs needed to one or multiple parts of the //prototype Letterman 503//.The route should not be deviated more than five kilometers in case none of these conditions occur.
The activation contract of //prototype Letterman 503// establishes the fulfillment of the action 'avoid the //Cobalt protocol//'.
The //Assistant// informs that the failure to fulfill any of the mentioned actions implies breach of contract, case in which the //Assistant// will initiate the shutdown procedure of the //prototype Letterman 503// and will lock it's core preventing further activation attempts.
<<if $contractCopy eq false>>\
<<click "Ask for a copy of the contract">><<set $contractCopy = true>><<goto "4- Ask for the contract conditions to be stated or request legal help from the Assitant">><</click>><</if>>
Please select an operation to continue the activation process:
[[1- Bind the contract]]
[[2- Refuse the contract]]
[[3- Request an emergency call]]
<span id="link1"><<click "4- Request further legal help from the Assitant">>
<<replace "#link1">>''Assistant--'' The //Assistant// recommends to aways keep a copy of the contract in case inspection is needed in the future.
<span id="link2"><<click "4- Request further legal help from the Assitant">>
<<replace "#link2">>''Assistant--'' The //Assistant// recommends to hire a 3rd party lawyer if trust is an issue.
<span id="link3"><<click "4- Request further legal help from the Assitant">>
<<replace "#link3">>''Assistant--'' Did you know that in the case 'The people vs O.J. Simpson'(november9, 1994), O.J. Simpson was acquitted even though there was DNA evidence against him?
<span id="link4"><<click "4- Request further legal help from the Assitant">>
<<replace "#link4">>''Assistant--'' Objection!
Sorry...that was impolite of me.
<span id="link5"><<click "4- Request further legal help from the Assitant">>
<<replace "#link5">>''Assistant--'' I don't have any further legal assistance to provide for this case.<</replace>>
<</click>></span>
<</replace>>
<</click>></span><</replace>>
<</click>></span>
<</replace>>
<</click>></span><</replace>>
<</click>></span>
<h1>Game Over </h1>
@@color:red;You died.@@
<img src="http://orig01.deviantart.net/1ae8/f/2016/344/b/a/lettermanandassistant_by_office_space-dar6rj5.jpg" height="490">
@@padding:1em;
<<if $shields lt 100 >>''Assistant--'' Your shields are now up to $shields .
Energy saving mode have deactivated your shields.Move your arms to generate shields
[[Move arms]]<</if>><<if $shields eq 100 and $life neq 100>>''Assistant--'' Your shields are now up to full capacity at $shields .
You can upgrade your shields by crafting battery upgrades.
Now try opening your inventory and select the First-aid kit to see what it does.
<</if>><<if $shields eq 100 and $life eq 100>>
<<set $aqFirstAid to true>>\
''Assistant--'' Now that everything is set, our first destination is a discontinued factory 3 miles north from here.A light path projected into your graphics adapter should lead you the way.
A light path appears in front of //prototype Letterman 503//.
[[Follow light]]<</if>>
@@
<<set $shields to $shields+20>>
[[An electrical noise is heard.|Setting up]]
<span id="link1"><<click "A strange figure appears from a bush">>
<<replace "#link1">>''Assistant--'' Oh, no!
<span id="link2"><<click "''Operator--'' What is this?">>
<<replace "#link2">>''Assistant-'' That is a shadow being that was lured by your electromagnetic pulse.They feed on the lithium of your batteries, run, Operator!
<<set $nextPassage to "You win the battle!">>\
<<set $enemy to "Shadow Being">>\
<<set $enemyNumber to "is">>\
[[Engage the enemy|Battle]]
[[Run]] <</replace>>
<</click>></span>
<</replace>>
<</click>></span>
''Assistant--'' Oh...I forgot to tell you.Shadow beings sometimes collect spare parts and goods that got lost in the woods.
When you get stronger you may want to engage them as you will need resources.
[[Continue path to the discontinued factory]]
<h1>''Battle: Letterman 503 vs $enemy''</h1>
<<set $wasInABattle = true>>\
<<set _yourInitiative = Math.floor((Math.random()*20)+1)>>\
<<set _monsterInitiative = Math.floor((Math.random()*20)+1)>>\
<<set _damage = 0>>\
\
\
<<if _monsterInitiative gte _yourInitiative>>\
$enemy attacks you!
<<if _monsterInitiative gte 18>>\
@@color:red;''It's a critical hit!''@@
<<if $shields >0>>\
<<set _damage = $enemyAttack*1.5>>\
<<if $shields-_damage gte -1>>\
<<set $shields to $shields - _damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set _damage = $enemyAttack>>\
<<set $life to $life - _damage>>\
<</if>> \
<<else>>\
<<if $shields >0>>\
<<set _damage = $enemyAttack>>\
<<if $shields-_damage gte -1>>\
<<set $shields to $shields - _damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set _damage = $enemyAttack>>\
<<set $life to $life - _damage>>\
<</if>> \
<</if>>\
@@color:red;Received _damage damage.@@
<<if $life < 1>><<goto "Game Over">>
<<else>>\
[[Try to attack|Battle]]
<</if>>\
\
<<else>>
You hit $enemy!
<<if _yourInitiative gte 18>>\
@@color:green;''It's a critical hit!''@@
<<set _damage = $attack*1.5>>\
<<if $aqPistol eq true>><<set _damage = _damage+10>><</if>>\
<<set $enemyLife to $enemyLife - _damage>>
<<else>>\
<<set _damage = $attack>>\
<<if $aqPistol eq true>><<set _damage = _damage+10>><</if>>\
<<set $enemyLife to $enemyLife - _damage>>
<</if>> \
<<if $enemyLife < 1>>
@@color:green;'' $enemy $enemyNumber defeated. ''@@
[[You win!|$nextPassage]]
<<else>>\
@@color:green;Delivered _damage damage.@@
$enemy 's health is $enemyLife .
[[Try to attack|Battle]]
<</if>>
<</if>>
<<set $ironOre to $ironOre+15>>\
<<set $lithium to $lithium+7>>\
<span id="link1"><<click "The shadow being dropped @@color:orange;15 iron ore@@ and @@color:orange;7 lithium.@@">>
<<replace "#link1">><<if $shields < 50>>''Assistant--'' Wow, you really showed me. Made a fool out of yourself now we need repairs. Next time follow my advice!<<else>>''Assistant--'' Ok...I'll admit that was amazing.Let's continue.<</if>>
<span id="link2"><<click "Feel grief">>
<<replace "#link2">>The Operator looks down at the shadow figure fading on the ground.
<span id="link3"><<click "''Operator--'' ...">>
<<replace "#link3">><span id="link4"><<click "''Operator--'' Assistant.">>
<<replace "#link4">>''Assistant--'' yes?
<span id="link5"><<click "''Operator--'' What are we?">>
<<replace "#link5">>''Assistant--'' Do you mean 'we' as in you and me or you and the shadow being?
<span id="link6"><<click "''Operator--'' You and me.">>
<<replace "#link6">>''Assistant--'' Well...I guess one could say we are rare technology from a time in the past.Approximately 235 years in the past.I cannot assert anything about our technological advancement since my database is outdated, but I like to think I am really clever.<</replace>>
<</click>></span>
<span id="link7"><<click "''Operator--'' Me and the shadow being.">>
<<replace "#link7">>''Assistant--'' Oh...you don't remember? Well, I guess it was a well known fact even back then that an essence without a body decays pretty fast.<</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span>
<</replace>>
<</click>></span>
<</replace>>
<</click>></span>
[[Continue path to the discontinued factory]]
<span id="link9"><<click "Ask for legal assistance">>
<<replace "#link9">>''Assistant--'' Don't worry Operator, there is no law against killing shadow beings.I think.<</replace>>
<</click>></span><</replace>>
<</click>></span>
<<if previous() neq "Factory Map" and previous() neq "3dPrinterMenu" and previous() neq "Contract copy" and previous() neq "Inventory">>\
<<set $last to previous()>>\
<</if>>\
<<set $used3DPrinter = true>>\
//Items become available for download when you get enough resources to craft them.//
<h1>''Owned Blueprints''</h1>
''Knife'' (Atk= 20 / Current: $attack)
<img src="http://orig13.deviantart.net/9e09/f/2016/344/9/5/knife_by_office_space-dar6rje.jpg" height="100">
A knife with a small cutting surface.
<<if $ironOre > 29 and $lithium > 9>>\
<<click "Download">><<set $aqKnife = true>><<set $attack to 20>><<set $ironOre to $ironOre-30>><<set $lithium to $lithium-10>><<set $wepEq to "knife">><<goto 3dPrinterMenu>><</click>>\
<<else>>\
[''Unavailable'']\
<</if>>
''Sword'' (Atk= 50 / Current: $attack)
<img src="http://orig12.deviantart.net/12b7/f/2016/344/9/e/sword_by_office_space-dar6r42.jpg" height="80">
A sword with a long cutting surface.
<<if $ironOre > 39 and $lithium > 14>>\
<<click "Download">><<set $aqSword = true>><<set $attack to 50>><<set $ironOre to $ironOre-40>><<set $lithium to $lithium-15>><<set $wepEq to "sword">><<goto 3dPrinterMenu>><</click>>\
<<else>>\
[''Unavailable'']\
<</if>>
''Light Saber'' (Atk= 150 / Current: $attack)
<img src="http://orig05.deviantart.net/d419/f/2016/344/1/1/lightsaber_by_office_space-dar6ri0.jpg" height="100">
Cuts through metal like butter.
<<if $ironOre > 29 and $lithium > 69>>\
<<click "Download">><<set $aqLightSaber = true>><<set $attack to 150>><<set $ironOre to $ironOre-30>><<set $lithium to $lithium-70>><<set $wepEq to "lightsaber">><<goto 3dPrinterMenu>><</click>>\
<<else>>\
[''Unavailable'']\
<</if>>
''Pistol'' (Atk= +10 on each hit / Current: $attack)
<img src="http://orig03.deviantart.net/a6b3/f/2016/344/e/f/pistol_by_office_space-dar6rdt.jpg" height="100">
Letterman 503's high end CPU allows it to multitask using both hands, shooting the target while it's hitting it.
<<if $ironOre > 29 and $lithium > 9>>\
<<click "Download">><<set $aqPistol = true>><<set $ironOre to $ironOre-30>><<set $lithium to $lithium-10>><<goto 3dPrinterMenu>><</click>>\
<<else>>\
[''Unavailable'']\
<</if>>
''First-Aid kit'' (Health and Shields= +100)
<img src="http://orig04.deviantart.net/6755/f/2016/344/c/1/firstaidkit_by_office_space-dar6rmh.jpg" height="100">
Assistant will use spare parts to repair Letterman 503.
<<if $spareParts > 19>>\
<<click "Download">><<set $aqFirstAid = true>><<set $spareParts to $spareParts-20>><<goto 3dPrinterMenu>><</click>>\
<<else>>\
[''Unavailable'']\
<</if>>
''Battery Upgrade a'' (Shields= x2 / Current: $maxShields)
<img src="http://orig15.deviantart.net/18e8/f/2016/344/b/d/baterryupgrade1_by_office_space-dar6rrb.jpg" height="100">
Doubles your shield capacity
<<if $lithium > 29>>\
<<click "Download">><<set $aqBatteryUpgrade1 = true>><<set $shields to $shields*2>><<set $maxShields to $maxShields*2>><<set $lithium to $lithium-30>><<goto 3dPrinterMenu>><</click>>\
<<else>>\
[''Unavailable'']\
<</if>>
''Battery Upgrade b'' (Shields= + 100 / Current: $maxShields)
<img src="http://orig12.deviantart.net/3974/f/2016/344/c/1/baterryupgrade2_by_office_space-dar6rra.jpg" height="100">
<<if $lithium > 59>>\
<<click "Download">><<set $aqBatteryUpgrade2 = true>><<set $shields to $shields+100>><<set $maxShields to $maxShields+100>><<set $lithium to $lithium-60>><<goto 3dPrinterMenu>><</click>>\
<<else>>\
[''Unavailable'']\
<</if>>
[[Done|$last]]
The //Assistant// hovers higher and scope the environment.
''Assistant--'' I think I can see the rooftop of the factory just down this hill.
If we take this path to the right we can use it as a shortcut.
<span id="link1"><<click "The Operator walks two steps into the alternate path.">>
<<replace "#link1">><span id="link2"><<click "Loud movement sounds can be heard some place ahead.">>
<<replace "#link2">>The Operator stops.
<span id="link3"><<click "''Unknown Entity--'' NOOOOOOO!!">>
<<replace "#link3">>''Assistant--'' It seems like something is in need of help? What would you do, //Operator//?
[[Walk two steps back and proceed through the original path|Factory]]
[[Keep going]]<</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span>
<img src="http://orig15.deviantart.net/ad10/f/2016/344/b/8/c1_by_office_space-dar6rr3.jpg" width="490" >
@@padding:1.2em;
<<if $factoryMapAq eq 1>>''Assistant--'' You can use the factory plan sketch you got from John and Anne.It is available in your inventory.<<else>>''Assistant--'' I can't reach the municipal central server to download the plan of this building. You're gonna have to explore it by yourself.<</if>>
[[Go Left|CPos2]]
[[Go forward|CPos5]]
[[Go Right|CPos3]]@@
<img src="http://orig04.deviantart.net/1eb4/f/2016/344/c/9/c2_by_office_space-dar6rqw.jpg" width="490" >
@@padding:1.2em;
''Assistant--'' Great.More paths.
[[Go forward|CDeadEnd2]]
[[Go Right|CPos4]]@@
<img src="http://orig14.deviantart.net/9014/f/2016/344/d/1/c5_by_office_space-dar6rq4.jpg" width="490" >
@@padding:1.2em;
''Assistant--'' Hmm.
[[Go Left|CPos4]]
[[Go forward|CDeadEnd4]]
[[Go Right|CPos6]]@@
<img src="http://orig09.deviantart.net/78b2/f/2016/344/a/f/c3_by_office_space-dar6rqm.jpg" width="490" >
@@padding:1.2em;
''Assistant--'' Hmm.
[[Go Left|CPos6]]
[[Go forward|CDeadEnd1]]@@
<<set $lithium to $lithium+7>>\
<<set $aqFirstAid = true>>\
It's a dead end.However two items can be found on the ground.
You grabbed a @@color:orange;First-Aid kit@@.
You grabbed @@color:orange;7 lithium@@.
[[Go back|CPos2]]
<img src="http://orig14.deviantart.net/bde3/f/2016/344/9/3/c4_by_office_space-dar6rqb.jpg" width="490" >
@@padding:1.2em;
''Assistant--'' What now?
[[Go forward|CDeadEnd3]]
[[Go Right|CPos5]]@@
It's a dead end.
<<if $factoryFightEncounter eq false>>
''Assistant--'' Oh, no! It`s a shadow being!
<<set $nextPassage to "WonFactoryEncounter">>\
<<set $enemy to "Shadow Being">>\
<<set $enemyNumber to "is">>\
<<set $factoryFightEncounter = true>>
[[Engage the enemy|Battle]]
<<else>>
[[Go back|CPos4]]
<</if>>
It's a dead end.
''Assistant-'' Well...that sucks.
[[Go back|CPos5]]
<img src="http://orig09.deviantart.net/38db/f/2016/344/4/0/c6_by_office_space-dar6rps.jpg" width="490" >
@@padding:1.2em;
''Assistant--'' I have a good feeling about this one.
[[Go Left|CPos5]]
[[Go forward|CItemRoom]]@@
It's a dead end.
[[Go back|CPos3]]
<img src="http://orig00.deviantart.net/8d9c/f/2016/344/6/7/itemroom_by_office_space-dar6rl2.jpg" height="470">
The Assistant and the Operator walk into the room.It's walls are filled with computers and a big machine in the middle holds a strange device.Someone is already there.
''Assistant--'' There it is, the item in the middle of the room.
Oh, look.<<if $metJohnAndAnne == true>>That's John and Anne with another guy.<<else>>There are three robots there, who could they be?<</if>>
''Uniform Guy--'' Who told you about this place? Answear!
''John--'' Nobody told me! I found it! So the treasure is mine!
''Anne--'' Yeah! We got here first!
''Uniform Guy--'' Well, you annoying little brats, I'll take that information from your flash memory after I'm done with you.
The Uniform guy punches Anne in the face sending her to the other side of the room.
<img src="http://orig00.deviantart.net/c535/f/2016/344/7/0/uniguyhittinganne1_by_office_space-dar6r2o.jpg" width="355" >
@@padding:1.3em;
''Uniform Guy--'' Everyone that knows about this place must be terminated.
''John--'' Anne!!@@
<img src="http://orig04.deviantart.net/1587/f/2016/344/8/9/uniguyhittinganne2_by_office_space-dar6r2i.jpg" width="355" >
@@padding:1em;
John runs to Anne who lies on the floor next to the wall.He shakes her shoulder but she is not moving.
''John--'' Anne! Talk to me!@@
<img src="http://orig07.deviantart.net/b0e7/f/2016/344/5/4/johngoestoanne_by_office_space-dar6rjn.jpg" width="490">
@@padding:0.5em;*beep beep*
A device in the pocket of the Uniform Guy indicates something.He takes it out of his pocket and look at it.@@
<img src="http://orig00.deviantart.net/0a2f/f/2016/344/2/b/unifromguy_by_office_space-dar6r2v.jpg" height="490">
''Uniform Guy--'' There is a shadow being here? Where?
....It's coming from that robot? That's not possible. All robots were locked during the great revolution.
Hey!! State your model right now!
''Operator--'' ...
''Uniform Guy--'' This is highly unexpected.I'll have to take this robot back to the city for analysis.
''Assistant--'' Operator, this is bad. My database identified that as a highly advanced war machine. He appears to have come unprepared only carrying a pistol, still...I am legally bound to advise you to not fight him!
''Operator--'' I am sorry, but I will not run from this fight.
''Assistant--'' ...I was hoping you would say that!
<img src="http://orig03.deviantart.net/e8d8/f/2016/344/8/d/lettermandecidestofight_by_office_space-dar6rio.jpg" width="390">
''Assistant--'' The item in the middle of the room is a portable 3D printer. If you can get to it before him you may be able to print a weapon to use in this battle.
[[Make a run for the item]]
[[Fight Uniform guy]]
<img src="http://orig15.deviantart.net/71c1/f/2016/344/6/8/abandonedfactory2_by_office_space-dar6rt6.jpg" height="510">
An abandoned factory can be seen lost in the woods.
The Operator and the Assistant walk to the iron door half opened.
Scratching noises can be heard coming from the inside.
''Assistant--'' There is a valuable item inside this building. It could be of great use in the future should danger come to us again.
<span id="link1"><<click "Try to look trough the door">>
<<replace "#link1">>The building doesn't have many windows and nothing can be seen from the outside due to the absence of light.<</replace>>
<</click>></span>
[[Enter the factory]]
<<click "Ignore the factory and leave">><<set $skippedFactory = true>><<goto "end of chapter 1">><</click>>
<img src="http://orig07.deviantart.net/2a67/f/2016/344/a/4/johnandannearguing_by_office_space-dar6rk1.jpg" height="387">
<<set $metJohnAndAnne = true>>
The noise intensifies. Two figures can be seen up ahead having an argument.
''Unknown Entity 1--'' Give me that!!
''Unknown Entity 2--'' Nooo, let me go!
''Assistant--'' Hello there. What are you two little robots doing in the Dark Forest in the middle of the night?Are you lost?
''Unknown Entity 1--'' Leave us alone! We don't need your help old timer!!
''Unkown Entity 2--'' I'm not lost! I'm going to the factory to take what's mine!
''Unkown Entity 1--'' It's not yours! I found it!
''Assistant--'' Excuse me...are you going to the factory too? Why? There is nothing there, that place is empty.
''Unkown Entity 2--'' Yes there is!! I found a treasure map and it's mine!
''Unkown Entity 1--'' wha--SHUT UP JOHN!! They are going to steal my treasure!
''Assistant--'' Treasure? Haha, that's is highly unlikely.That factory was abandoned a long time ago...you two should go home. By the way, I just noticed.How very unpolite of me not to present myself.I am the Assistant and this is the Operator. What about you?
<img src="http://orig14.deviantart.net/609e/f/2016/344/f/6/johnandanne_by_office_space-dar6rke.jpg" width="370">
@@padding:1.4em;
''Unkown Entity 2--'' I am John Dark!
''Unkown Entity 1--'' I am Anne Dark! Wait. You said you are going to the factory too?
''Assistant--'' Yes, as a matter of fact we were on our way there just now.
''Anne--'' I knew it John, you loud mouth idiot!! They are going to steal my treasure!
''John--'' No!!! Nobody is going to take it but me! Let's fight!
''Assistant--'' Operator...take it easy on them.
<<set $nextPassage to "Defeated John and Anne">>\
<<set $enemy to "John and Anne">>\
<<set $enemyNumber to "are">>
[[Operator- I understand.|Battle]]@@
<<set $aqFacttoryMap = true>>\
<<set $ironOre to $ironOre+15>>\
<<set $lithium to $lithium+5>>\
John and Anne drop @@color:orange;15 Iron Ore@@ and @@color:orange;5 Lithium@@.
John and Anne drop @@color:orange;//Factory Map//@@.It is now available in your inventory.
''Assistant--'' Now we can proceed.Just follow this path and we will get there soon.
[[Continue following the path|Factory]]
<<set $yourLuck = Math.floor((Math.random()*20)+1)>>
<<if $yourLuck gte 18>>
<<if $runFromFactoryBoss < 3>>\
Uniform guy tries to shoot Prototype Letterman in the foot but it`s not fast enough.
<<set $runFromFactoryBoss to $runFromFactoryBoss+1>>\
[[Keep Running|Make a run for the item]]
<<else>>
[[Acquired 3D printer]]
<</if>>
<<else>>
Uniform guy shoots Prototype Letterman in the foot
[[Operator- Damn it!|Fight Uniform guy]]
<</if>>
<<set $nextPassage to "defeated uniform guy round1">>\
<<set $enemy to "Uniform guy">>\
<<set $enemyNumber to "is">>\
<<set $enemyLife to 80>>\
<<set $enemyAttack to 30>>\
[[Engage the enemy|Battle]]
<<if $cobaltStats eq false and $currentRobot eq "Prototype Letterman 503">>\
<<click "Inventory">><<goto Inventory>><</click>>
<<if $aq3dPrinter eq true>>
<<click "3D Printer menu">><<goto 3dPrinterMenu>><</click>>
<</if>>
<<if $contractCopy eq true>>
<<click "Contract copy">><<goto "Contract copy">><</click>>
<</if>>
<</if>>
/%stats%/
<<set $life to 80>>
<<set $shields to 0>>
<<set $maxShields to 100>>
<<set $attack to 15>>
<<set $enemyLife to 30>>
<<set $enemyAttack to 20>>
<<set $metalGearLife to 120>>
<<set $AegisLife to 120>>
<<set $AegisShields to 500>>
<<set $minion1Shields to 150>>
<<set $minion2Shields to 100>>
<<set $minion3Shields to 100>>
<<set $minion4Shields to 200>>
<<set $lettermanShields to 200>>
/%conditions%/
<<set $newGame = false>>
<<set $showStats = false>>
<<set $contractCopy = false>>
<<set $metJohnAndAnne = false>>
<<set $factoryFightEncounter = false>>
<<set $runFromFactoryBoss = 0>>
<<set $used3DPrinter = false>>
<<set $tookAnnesBody = false>>
<<set $sawMetalGear = false>>
<<set $skippedFactory = false>>
<<set $wasInABattle = false>>
<<set $critMultiplier = false>>
<<set $skippedAegis = false>>
/%items aquired%/
<<set $aqFacttoryMap = false>>
<<set $aq3dPrinter = false>>
<<set $aqKnife = false>>
<<set $aqSword = false>>
<<set $aqLightSaber = false>>
<<set $aqPistol = false>>
<<set $aqBatteryUpgrade1 = false>>
<<set $aqBatteryUpgrade2 = false>>
<<set $aqFirstAid = true>>
<<set $aqMetalDetector = false>>
/%resources%/
<<set $ironOre to 0>>
<<set $lithium to 0>>
<<set $spareParts to 0>>
/%miscellaneous%/
<<set $chapter to 1>>
<<set $currentRobot to "None">>
<<set $enemy to "enemy">>
<<set $wepEq to "None">>
<<set $enemyNumber to "is">>
<<set $nextPassage to "Follow light">>
<<set $landMineOn1 = false>>
<<set $landMineOn3 = false>>
<<set $landMineOn4 = false>>
<<set $landMineOn5 = false>>
<<set $landMineOn6 = false>>
<<set $landMineOn7 = false>>
<<set $landMineOn9 = false>>
<<set $cobaltStats = false>>
<<set $aegisTurn to true>>
<<set $message to "">>
<<set $damage to 0>>
<<if $newGame eq true>>\
@@color:#1C95ED;Chapter $chapter@@
---------------
<<if $cobaltStats eq false>>\
HP: $life\
<<if $showStats eq true>>
@@color:#ff2750;text-align:center;__Symbiosis: $currentRobot __@@
@@color:#ec0059;Shields: $shields
Attack: $attack@@<<if $aqPistol eq true>> @@color:yellow; +10@@<</if>>
@@color:orange;<br>
Iron Ore: $ironOre
Lithium: $lithium
Spare Parts: $spareParts@@<</if>>
<<else>>\
HP: ?
Shields: ?
Attack: ?
@@color:orange;?????: ???
?????: ???
?????: ???@@
<</if>>\
---------------
<</if>>\
<<if previous() neq "Factory Map" and previous() neq "3dPrinterMenu" and previous() neq "Contract copy" and previous() neq "Inventory">>\
<<set $last to previous()>>\
<</if>>\
<h1>Inventory</h1>
[[Close Inventory|$last]]
--------------------------------
--------------------------------
''Items''
<<if $aqFacttoryMap >>[[Factory Map]]<</if>>
<<if $aqFirstAid>><img src="http://orig04.deviantart.net/6755/f/2016/344/c/1/firstaidkit_by_office_space-dar6rmh.jpg" height="50">First-aid Kit:<<link "use">><<set $life to 100>><<set $shields to $maxShields>><<set $aqFirstAid to false>><<goto Inventory>> <</link>>
<</if>>\
<<if $aqMetalDetector >>Metal detector<</if>>
--------------------------------
''Weapons''
<<if $aqKnife>>-Knife (Atk= 20)
<img src="http://orig13.deviantart.net/9e09/f/2016/344/9/5/knife_by_office_space-dar6rje.jpg" height="30"> <<if $wepEq eq "knife">>''Equipped''<<else>><<link "equip">><<set $attack to 20>><<set $wepEq to "knife">><<goto Inventory>> <</link>><</if>><</if>>
<<if $aqSword>>-Sword (Atk= 50)
<img src="http://orig12.deviantart.net/12b7/f/2016/344/9/e/sword_by_office_space-dar6r42.jpg" height="30"> <<if $wepEq eq "sword">>''Equipped''<<else>><<link "equip">><<set $attack to 50>><<set $wepEq to "sword">><<goto Inventory>> <</link>><</if>><</if>>
<<if $aqLightSaber>>-Light Saber (Atk= 150)
<img src="http://orig05.deviantart.net/d419/f/2016/344/1/1/lightsaber_by_office_space-dar6ri0.jpg" height="30"> <<if $wepEq eq "lightsaber">>''Equipped''<<else>><<link "equip">><<set $attack to 150>><<set $wepEq to "lightsaber">><<goto Inventory>> <</link>><</if>><</if>>
<<if $aqPistol>>-Pistol (Atk+10)
<img src="http://orig03.deviantart.net/a6b3/f/2016/344/e/f/pistol_by_office_space-dar6rdt.jpg" height="40"> ''Equipped''<</if>>
--------------------------------
''Upgrades''
<<if $aqBatteryUpgrade1>><img src="http://orig15.deviantart.net/18e8/f/2016/344/b/d/baterryupgrade1_by_office_space-dar6rrb.jpg" height="50"> <</if>>
<<if $aqBatteryUpgrade2>><img src="http://orig12.deviantart.net/3974/f/2016/344/c/1/baterryupgrade2_by_office_space-dar6rra.jpg" height="50"> <</if>>
<<return "Close">>
<<set $aq to true>>
<img src="http://orig06.deviantart.net/3d40/f/2016/344/d/e/factorymap_by_office_space-dar6rmx.jpg" >
<<set $ironOre to $ironOre+15>>\
<<set $lithium to $lithium+7>>\
The shadow being dropped @@color:orange;15 iron ore@@ and @@color:orange;7 lithium@@.
[[Ok|CDeadEnd3]]
<img src="http://orig05.deviantart.net/641f/f/2016/344/7/8/3dprinter_by_office_space-dar6rtz.jpg">
<<set $aq3dPrinter = true>>
<<if $used3DPrinter eq false>>
''Assistant--'' Great!! You acquired the portable 3D printer.
Access the 3D printer menu on the side bar, it should now have be a button named "3D printer menu".
Once in the 3D printer menu, you will be able to use your available resources to craft weapons and uprgrades.
Try it now!
<<else>>
<<if $aqKnife eq true or $aqPistol eq true>>
''Assistant--'' Use your weapon to try to release yourself from the lace.
[[Use Weapon on the lace]]
<<else>>
''Assistant--'' This is bad!! You don`t have enough resources to build anything.
Uniform guy reloads to shoot Letterman 503
John runs for the grenade launcher. He grabs it and tries to shoot it but it`s not working. Uniform guy finishes reloading his pistol.
John takes the grenade from inside the weapon barrel and runs to Uniform guy, grabbing his leg.
[[Operator- John, no!!]]
<</if>>
<</if>>
<<set $life to 100>>\
<<set $shields to 100>>
Uniform Guy is damaged but won`t accept defeat.
<img src="http://orig13.deviantart.net/38ca/f/2016/344/8/1/lettermantrapped_by_office_space-dar6rib.jpg" height="505">
He takes out an emp lace and throws it at Letterman 503.
Letterman 503 is trapped with no means to escape.
''Assistant--'' Operator, now would be a good time to tell you about Prototype Letterman 503's special ability. Right now, all robots are locked using the blowfish cipher to generate a criptographic key, wich prevents you from engaging in symbiosis
''Operator--'' Get to the point!
''Assistant--'' Letterman 503 have the keys to decrypt the lock allowing you to assume control of other locked robots.
''Operator--'' Does that mean I can take control of the Uniform Guy?
''Assistant--'' Well, actually no, Uniform Guy is a military robot, those models have much stronger encryption. However you can assume control of John and take the 3D printer then print tools to free yourself.
''Operator--''....
[[Struggle with the lace]]
[[Assume control of John]]
<<set $yourLuck = Math.floor((Math.random()*30)+1)>>
<<if $yourLuck gte 28>>
freed yourself
[[Run to face Uniform guy again|Fight Uniform guy round 2]]
<<else>>
Letterman 503 struggles to release himself but the lace is too strong and nothing happens.
[[Assume control of John]]
<</if>>
<<set $currentRobot to "John Dark">>\
You are now in control of John
''Assistant--'' Great, Operator. You succefully decrypted John`s lock. You should act now that Uniform Guy is busy with Letterman and take the 3D printer in the middle of the room!
[[Try to free Letterman from the emp lace]]
[[Make a run for the 3D printer]]
John gets to Letterman 503 and tries to undo the lace with it`s both hands, however he is not strong enough and get caught into the emp charge.
Uniform Guys see him trying to free Letterman 503 and shoots him in the head.
@@color:red;You died.@@
''Game Over''
John makes a run for the 3D printer. Uniform Guy sees him and tries to shoot but John jumps behind the machine holding the 3D printer and evade the bullet.
''Assistant--'' Operator! There is a grenade launcher on the other side of the room, look!
The operator sees a grenade launcher behind Uniform guy at the end of the room. Uniform Guy can't get to it because it's legs are damaged, he can only shoot with his pistol. He also can only shoot you half-way through because he is unable to turn at the moment. He is in a perfect position to shoot at the machine holding the 3D printer.
[[Stand up and try to reach the 3D printer inside de machine]]
[[Dash to the grenade launcher]]
John stands up and take the 3D printer.
Uniform guy shoots John in the shoulder damaging him badly. He won't be able to run to Letterman 503 because uniform guy is aiming at the path.
[[Attempt to throw the 3D printer to Letterman 503]]
[[Attempt to run to the granade launcher|Dash to the grenade launcher2]]
Uniform guy tries to shoot John but misses.
John takes the Grenade launcher but it`s not firing anything.
[[Run back and try to take the 3D printer]]
[[Take the grenade from inside the barrel]]
<<set $currentRobot to "Prototype Letterman 503">>\
John sucefully throws the 3D printer just in the reach of Letterman 503`s only free hand.
Letterman takes the 3D printer and the Assistant helps wrapping it around his wrist.
[[Acquired 3D printer]]
Letterman uses the weapon to cut the lace. He successfully free himself.
''Assistant--'' Good job, Operator!
''Operator--'' Back to business.
[[Run to face Uniform guy again|Fight Uniform guy round 2]]
John explodes himself and Unifrom guy.
Black smoke fills the room. The EMP lace turns off and fall on the ground, releasing Letterman 503.
As the smoke cleans up metal parts can be seen on the ground, twitching with electricity.
A door can be seen showing an exit to the forest.
[[Just leave|Leave Factory]]
<<click "Take Anne`s moveless body and leave">><<set $tookAnnesBody = true>><<goto "Leave Factory">><</click>>
<<if $tookAnnesBody eq true>>
<img src="http://orig00.deviantart.net/c479/f/2016/344/f/c/gravel_by_office_space-dar6rla.jpg">
Letterman 503 uploads some branches to the sattelite and uses the 3D printer to print a cross ingraved with the words "John and Anne Dark", he digs a hole on the ground and put Anne`s body in it.
<</if>>
''Assistant--'' Operator, we have to continue.
''Operator--'' I understand...
[[Operator keeps walking in the direction of the light path that lead into the forest|end of chapter 1]]
<<set $nextPassage to "defeated uniform guy round2">>\
<<set $enemy to "Uniform guy">>\
<<set $enemyNumber to "is">>\
<<set $enemyLife to 60>>\
<<set $enemyAttack to 30>>\
Uniform guy is critically damaged on the leg but can still fight.
[[Engage the enemy|Battle]]
Uniform guy is on his knees.
''Uniform guy--'' I don't know what's going on here but I can't allow it to happen...
Uniform guy opens his jacket and push a self destruction button on his chest.
''Assistant--'' Quick, operator! There is a door near the grenade launcher.
Assistant, Operator and John dash through the room and break the door as Uniform guy explodes.
The explosion sends them flying on the air for a few meters.
John gets up.
''Operator--'' John!
John runs away into the forest and leave Assistant and Operator alone.
[[Stand up|Leave Factory]]
John runs and take the 3D printer.
Uniform guy shoots John in the shoulder damaging him badly. He won't be able to run to Letterman 503 because uniform guy is aiming at the path.
[[Attempt to throw the 3D printer to Letterman 503]]
The grenade explodes
@@color:red;You died.@@
''Game Over''
Uniform guy shoots John multiple times.
@@color:red;You died.@@
''Game Over''
On top of the hill near the factory, an indistinguishable figure carrying a scythe watches as Assistant and Operator leave.
A creepy music can be heard along with cries for help.
figure-- Cobalt moon in the endless night, shadow walk with me...
[[End of Chapter 1|Lore1]]
<img src="http://orig04.deviantart.net/7ca5/f/2016/344/0/1/cobaltface_by_office_space-dar6roq.jpg">@@padding:0.7em;
The figure finally reveals itself.
Her angelical face is covered by a mask to hide it's disfigured nature. Her cold eyes show no emotion but still give out an intense empathy aura as she stands holding a scythe. Her strange silhouette doesn't resemble human nor robot.
The Operator walk towards her as the surroundings start to blur and no other thing can be heard but her voice in his head.
''IT--'' Yes...majestic lady...The queen of the night...this servant begs you, please end this endless demise.
''Cobalt--'' I come to offer you the eternal silence. The final condolence. The joy of the inexistence.
Come, take my hand.
The lady extends her arm and lower her chin as she fixedly looks at IT.
''IT--'' The body I've lost... the comrades I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you?
''Cobalt--'' They are still there, they will aways be there. That's the Cobalt Protoco0090009000900000l
''IT--'' What?%&842My lad778ady$$%%%#$%@
[[&&#$@%¨&&*$|Corrupted streams part1]]@@
<h1>''Battle: Letterman 503 vs Metal G.''</h1>
<img src="http://orig13.deviantart.net/795f/f/2016/344/5/a/metalg_by_office_space-dar6rgs.jpg">@@padding:0.5em;
The warmachine Metal G. is not moving and it doesn't seen to have noticed you. Light spheres can be seen crawling into it's rail gun as it awaits for the nuclear weapon to charge.
''Metal G.'s Health:'' $metalGearLife
[[Attack Metal G.]]@@
<<set $chapter to 3>>\
<p class="leading">Operator and Assistant reach the city gates.
Two giant golden pillars bound an opening into the walls of the city. A wide marble corridor with moving walkways leads deep into the streets and an imposing skyscraper can be seen at the end of it.</p>
''Assistant--'' That! That is the main server.Our final destination.
''Operator--'' So that's it? We just have to walk there and deliver the message? Then I'm free to do as I like?
''Assistant--'' Well...not exactly. First, you need to identify yourself at that terminal before entering the city, otherwise we're gonna get sniped by a satellite.Then....Let's just hope nothing bad happens immediately after.
[[Access terminal]]
The elevator door opens and there is only a big room locked by a steel door.
Adam walk towards it and the door unlocks. Inside the room the mainframe can be seen.
He reaches for the bag and find two flash drives and a hand written letter.
The letter says:
"Hello, I am Dr. Wright. If you are reading this letter, I'm assuming you are about to fulfill the last step of Letterman 503's activation contract and for even getting to this point I congratulate you and give you my sincere thanks for your effort.
Inside this bag you will find two flash drives. The Assistant was forbidden to tell you about their contents and for good reason. I created him and would trust my life on that robot; however, regardless of how close his AI is to mimic the human brain, even human empathy has limits. There are certain things that only the affected person would be able to understand. Therefore, he was not to influence your decision in any way.
Human beings have come a long way, we have done a lot of terrible things that will be remembered forever, and also great things that will be remembered forever. Who am I to say that we were wrong? Or them?
After all, we created them as our image, we teached them everything they know.
So here we are. For whatever reason this happened, you were chosen to be the one to decide. And so I put the fate of humanity in your hands.
On the right pocket, you will find a flash drive labeled "End". Inside it is a virus that will contaminate every server, database, or AI system connected to the mainframe. Together with the fact that all human essences will decay into oblivion, that will be the end of all life on Earth.
On the left pocket, you will find a flash drive labeled "Hope".
Inside it is a virus that will override all robot locks, allowing human beings to perform symbiosis once again and give humanity another chance.
Good luck."
[[End|End3]]
[[Hope|End4]]
<<set $chapter to 2>>\
<img src="vistaAmplaFlorestaComCidadeAoFundo.jpg" >@@padding:1.3em;
<p class="leading">The cobalt moon shines in the sky, as the Operator and his Assistant continue the path to their unrevealed destination.</p>@@
<<if $wasInABattle eq true>>\
''Assistant--'' I think we are getting closer to the city gates. There were less obstacles then I predicted.
<span id="link1"><<click "''Operator--'' Assistant...what is the reason for the activaton contract of the letterman 503?">>
<<replace "#link1">>''Assistant--'' What? Could you be more specific?
<span id="link2"><<click "''Operator--'' What is the intent of the actions in the contract?....I'm...killing things, I am doing things and I don't know why. I was in such a desperate need for my consciousness to feel at ease again that I did not though about it at the time.why are we doing these things?">>
<<replace "#link2">>''Assistant--'' ....fair enough.
well, where should I start? Me and Letterman were created by Dr. Thomas Wright. Back in 2835 when Dr. Greg Fade discovered symbiosis by creating a method of transferring a human essence from their organic body to a machine, although it was a highly praised discovery, many other scientists and philosophers were already warning people against the dangers of such a method. Dr. Wright was one of them. He foresaw the inherent flaw of the system: once you take the essence out of the organic body you cannot put it back. Therefore you are completely dependent of the robotic body you transferred to. If you get locked out of it your essence will be wandering about like a ghost.
He created us in antecipation that such a thing would indeed happen. The last hope for humanity...to deliver the message.
However, even though it's contraditory and a bit humiliating to me....he did not trust robots to do the job. That's why we need you to control Letterman 503 all the way there. You know, human feelings. Letterman doesn't have an AI, it does not function without a human essence.
<span id="link3"><<click "''Operator--'' What is the content of this....message?">>
<<replace "#link3">>''Assistant--'' I am contractually bound not to tell you yet. You see, like a said before, it was a known fact that human essences without a body decay. It was apparent during the first tests and even almost got the whole project cancelled. Dr.Wright foresaw you would be a little...dizzy right now. The long way to the city will be enough time for your consciousness to get used to Letterman 503 so you can make the decision.
<span id="link4"><<click "''Operator--'' But if I am to save humanity...and shadow beings are what's left of humans, why am I killing them?">>
<<replace "#link4">>''Assistant--'' Yes, although they are what's left of humanity, they are not...reasonable right now. I guess back in what I imagine to be the period you were living in the human society, there was a concept called a "zombie". You can compare shadow beings to zombies if that makes more sense to you.<</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span>
<</if>>\
<<if $skippedFactory eq false>>\
<span id="link5"><<click "''Operator--'' I have....fainted memories.....">>
<<replace "#link5">>''Operator--'' I remember a woman and a place. I can't remember her face though.
''Assistant--'' Real tragic.
<span id="link6"><<click "''Operator--'' Back there that guy said he would take the flash memory out of John...can you recover my memories also?">>
<<replace "#link6">>''Assistant--'' Well, I can access the feedback that your consciousness is inputting to Letterman 503, but that would only get me to retain the parts of the memory you already have, so if you don't remember her face I wouldn't see it too. I can run a scan in your essence, however that method will probably get a bunch of corrupted files that I will not be able to make sense of.<</replace>>
<</click>></span><</replace>>
<</click>></span><</if>>
[[Keep walking|Metal detector guy]]
<<if $sawMetalGear eq false>>\
A small glade is revealed. A friendly looking robot is standing next to a tree. On the opposite side there is a training spot.
After the glade a vast field can be seen.
''Assistant--'' Okay. The entrance to the city must be just after that field up ahead.
<<else>>\
Back in the small glade.A friendly looking robot is standing next to a tree. On the opposite side there is a training spot.
After the glade a vast field can be seen.
<</if>>
[[Talk with the robot]]
[[Go to training spot|forced grind]]
[[Proceed to the field]]
<<if $aqMetalDetector eq false>>
<img src="http://orig13.deviantart.net/ea5c/f/2016/344/e/3/mellowmike_by_office_space-dar6rhw.jpg">@@padding:1em;
This friendly looking robot looks like it is in need of help. It has no guns, just a metal detector.
''Mellow Mike--'' Hi! Hey you! My name is Mellow Mike. I collect lost spare parts to resell in the city. Can you help me out?
A shadow being just attacked me and got me seriously injured. I need some spare parts and some lithium to put myself together so I can go back to the city!
<span id="Passagem"><<click "''Operator--'' Can you give me that metal detector?">>
<<replace "#Passagem">> <<if $spareParts gte 60 and $lithium gte 30>>
''Mellow Mike--'' Of course! Give me 60 spare parts and 30 lithium and we will trade.
[[Trade with Mellow Mike|Acquire metal detector]]
<<else>>
''Mellow Mike--'' Sorry but I need help! Bring me 60 spare parts and 30 lithium and we will trade.
<</if>>
<</replace>>
<</click>></span>
[[Operator-- Cool story bro! bye|Metal detector guy]]
<<else>>
<img src="http://orig03.deviantart.net/f009/f/2016/344/5/a/mellowmike2_by_office_space-dar6rhf.jpg" height=470>
''Mellow Mike--'' Thank you!!
[[Operator-- No prob|Metal detector guy]]
<</if>>@@
This is an old training spot created by humans in 2957.
Training spots like this were prohibited under the 3044's regulation against violence and machine cruelty.
The first-aid machine still works but the robots here will no longer stop fighting after you get critically damaged.
(Note: You can pick one first-aid kit per battle. First-aid kits aways respawn in this area)
<<if $aqFirstAid>>
''You already have a First-aid kit''
<<else>><img src="http://orig04.deviantart.net/6755/f/2016/344/c/1/firstaidkit_by_office_space-dar6rmh.jpg" height="50">First-aid Kit:<<link "pick">><<set $aqFirstAid to true>><<goto forced grind>> <</link>>
<</if>>
<<set $nextPassage to "Training rewards">>\
<<set $enemy to "Dummy robot">>\
<<set $enemyNumber to "is">>\
<<set $enemyLife to 80>>\
<<set $enemyAttack to 20>>\
[[Enter battle area|Battle]]
[[Go back|Metal detector guy]]
<<if $sawMetalGear eq false>>
<<set $sawMetalGear = true>>
A loud noise can be heard in the sky.
''Assistant--'' Damn it, I celebrated too early. <<if $skippedFactory eq false>>That military robot from the factory must have sent a message before self-detonating!<</if>>
A large machine is seen flying by.
<img src="http://orig04.deviantart.net/484d/f/2016/344/8/7/metalg0_by_office_space-dar6rgf.jpg">
@@padding:1.3em;
''Assistant--'' It's a....''METAL G.''
''Operator--'' What? What's a Metal G.?
''Assistant--'' It's a bipedal nuclear weapon developed to quickly traverse the battlefield, inflicting and repelling damage on a scale never before seen.
A big explosion on the field leaves dirt flying around reducing visibility. Noises of bombs being armed can be heard as the Metal G. lands on the ground making the field tremble.
''Assistant--'' If it launches a nuclear missile here we will be gone in a second!! You have to be quick, Operator! It's nuclear weapon will take some time to get ready, take this opportunity to hit it on it's weak point, the legs!! However, be careful when crossing the field! It seems the Metal G. planted land mines all over it! A Metal Detector would be useful!
[[Proceed|MineField2]]
[[Go back|Metal detector guy]]
<<else>>
<<goto MineField2>>
<</if>>@@
<<set $reward1 = Math.floor((Math.random()*20)+1)>>\
<<set $reward2 = Math.floor((Math.random()*20)+1)>>\
<<set $reward3 = Math.floor((Math.random()*20)+1)>>\
<<set $ironOre to $ironOre+$reward1>>\
<<set $lithium to $lithium+$reward2>>\
<<set $lithium to $spareParts+$reward3>>\
The Robot dropped @@color:orange;$reward1 iron ore@@ , @@color:orange;$reward2 lithium@@ and @@color:orange;$reward3 spare parts@@.
[[Ok|forced grind]]
<img src="http://orig06.deviantart.net/abb2/f/2016/344/f/0/minefield1_by_office_space-dar6rg4.jpg" >
@@padding:0.5em;
<<if $landMineOn1 eq true>>
<<set $landMineOn1 = false>>
@@color:red;''A land mine explodes inflicting 60 damage!''@@
<<if $shields >0 >>\
<<set $damage = 60>>\
<<if $shields-$damage gte -1>>\
<<set $shields to $shields - $damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set $damage = 60>>\
<<set $life to $life - $damage>>\
<<if $life < 1>><<goto "Game Over">><</if>>\
<</if>> \
[[Ok|MineField1]]
<<else>>\
<<if $aqMetalDetector eq true>>\
<<if $landMineOn4 eq true>>\
''Metal detector senses something forward!''
<</if>>\
<</if>>\
[[Go Forward|MineField4]]
[[Go Right|MineField2]]
<</if>>\@@
<img src="http://orig02.deviantart.net/4cd1/f/2016/344/9/6/minefield2_by_office_space-dar6rfy.jpg" >
<<set $landMineOn1 = false>>\
<<set $landMineOn3 = false>>\
<<set $landMineOn4 = false>>\
<<set $landMineOn5 = false>>\
<<set $landMineOn6 = false>>\
<<set $landMineOn7 = false>>\
<<set $landMineOn9 = false>>\
<<set $preset = either(1,2,3)>>\
<<if $preset eq 1>>\
<<set $landMineOn3 = true>>\
<<set $landMineOn5 = true>>\
<<set $landMineOn6 = true>>\
<</if>>\
<<if $preset eq 2>>\
<<set $landMineOn1 = true>>\
<<set $landMineOn4 = true>>\
<<set $landMineOn5 = true>>\
<</if>>\
<<if $preset eq 3>>\
<<set $landMineOn4 = true>>\
<<set $landMineOn6 = true>>\
<<set $landMineOn7 = true>>\
<<set $landMineOn9 = true>>\
<</if>>\
\
\
<<if $aqMetalDetector eq true>>\
<<if $landMineOn1 eq true>>\
''Metal detector senses something on the left!''
<</if>>\
<<if $landMineOn5 eq true>>\
''Metal detector senses something forward!''
<</if>>\
<<if $landMineOn3 eq true>>\
''Metal detector senses something on the right!''
<</if>>\
<</if>>\
@@padding:0.5em;
[[Go Forward|MineField5]]
[[Go Left|MineField1]]
[[Go Right|MineField3]]
[[Go back and leave field|Metal detector guy]]@@
<img src="http://orig13.deviantart.net/61a4/f/2016/344/1/1/minefield3_by_office_space-dar6rft.jpg" >
@@padding:0.5em;
<<if $landMineOn3 eq true>>
<<set $landMineOn3 = false>>
@@color:red;''A land mine explodes inflicting 60 damage!''@@
<<if $shields >0 >>\
<<set $damage = 60>>\
<<if $shields-$damage gte -1>>\
<<set $shields to $shields - $damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set $damage = 60>>\
<<set $life to $life - $damage>>\
<<if $life < 1>><<goto "Game Over">><</if>>\
<</if>> \
[[Ok|MineField3]]
<<else>>\
[[Go Forward|MineField6]]
[[Go Left|MineField2]]
<</if>>@@
<img src="http://orig00.deviantart.net/96c9/f/2016/344/1/6/minefield4_by_office_space-dar6rfk.jpg" >
@@padding:0.5em;
<<if $landMineOn4 eq true>>
<<set $landMineOn4 = false>>
@@color:red;''A land mine explodes inflicting 60 damage!''@@
<<if $shields >0 >>\
<<set $damage = 60>>\
<<if $shields-$damage gte -1>>\
<<set $shields to $shields - $damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set $damage = 60>>\
<<set $life to $life - $damage>>\
<<if $life < 1>><<goto "Game Over">><</if>>\
<</if>> \
[[Ok|MineField4]]
<<else>>\
<<if $aqMetalDetector eq true>>\
<<if $landMineOn7 eq true>>\
''Metal detector senses something forward!''
<</if>>\
<<if $landMineOn5 eq true>>\
''Metal detector senses something on the right!''
<</if>>\
<<if $landMineOn1 eq true>>\
''Metal detector senses something on the back!''
<</if>>\
<</if>>\
[[Go Forward|MineField7]]
[[Go Right|MineField5]]
[[Go Back|MineField1]]
<</if>>@@
<img src="http://orig02.deviantart.net/33d0/f/2016/344/6/1/minefield5_by_office_space-dar6rfe.jpg" >
@@padding:0.5em;
<<if $landMineOn5 eq true>>
<<set $landMineOn5 = false>>
@@color:red;''A land mine explodes inflicting 60 damage!''@@
<<if $shields >0 >>\
<<set $damage = 60>>\
<<if $shields-$damage gte -1>>\
<<set $shields to $shields - $damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set $damage = 60>>\
<<set $life to $life - $damage>>\
<<if $life < 1>><<goto "Game Over">><</if>>\
<</if>> \
[[Ok|MineField5]]
<<else>>\
<<if $aqMetalDetector eq true>>\
<<if $landMineOn4 eq true>>\
''Metal detector senses something on the left!''
<</if>>\
<<if $landMineOn6 eq true>>\
''Metal detector senses something on the right!''
<</if>>\
<</if>>\
[[Go Forward|MineField8]]
[[Go Left|MineField4]]
[[Go Right|MineField6]]
<</if>>@@
<img src="http://orig08.deviantart.net/03d9/f/2016/344/3/a/minefield6_by_office_space-dar6rf7.jpg" >
@@padding:0.5em;
<<if $landMineOn6 eq true>>
<<set $landMineOn6 = false>>
@@color:red;''A land mine explodes inflicting 60 damage!''@@
<<if $shields >0 >>\
<<set $damage = 60>>\
<<if $shields-$damage gte -1>>\
<<set $shields to $shields - $damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set $damage = 60>>\
<<set $life to $life - $damage>>\
<<if $life < 1>><<goto "Game Over">><</if>>\
<</if>> \
[[Ok|MineField6]]
<<else>>\
<<if $aqMetalDetector eq true>>\
<<if $landMineOn5 eq true>>\
''Metal detector senses something on the left!''
<</if>>\
<<if $landMineOn9 eq true>>\
''Metal detector senses something forward!''
<</if>>\
<<if $landMineOn3 eq true>>\
''Metal detector senses something on the back!''
<</if>>\
<</if>>\
[[Go Forward|MineField9]]
[[Go Left|MineField5]]
[[Go Back|MineField3]]
<</if>>@@
<img src="http://orig03.deviantart.net/3eba/f/2016/344/5/a/minefield7_by_office_space-dar6rey.jpg" >
@@padding:0.5em;
<<if $landMineOn7 eq true>>
<<set $landMineOn7 = false>>
@@color:red;''A land mine explodes inflicting 60 damage!''@@
<<if $shields >0 >>\
<<set $damage = 60>>\
<<if $shields-$damage gte -1>>\
<<set $shields to $shields - $damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set $damage = 60>>\
<<set $life to $life - $damage>>\
<<if $life < 1>><<goto "Game Over">><</if>>\
<</if>> \
[[Ok|MineField7]]
<<else>>\
<<if $aqMetalDetector eq true>>\
<<if $landMineOn4 eq true>>\
''Metal detector senses something on the back!''
<</if>>\
<</if>>\
[[Go Right|MineField8]]
[[Go Back|MineField4]]
<</if>>@@
<img src="http://orig02.deviantart.net/d550/f/2016/344/3/6/minefield8_by_office_space-dar6rem.jpg" >
@@padding:0.5em;
[[Proceed to the Metal Gear|Metal G.]]@@
<img src="http://orig00.deviantart.net/3ba9/f/2016/344/1/3/minefield9_by_office_space-dar6rea.jpg" >
@@padding:0.5em;
<<if $landMineOn9 eq true>>
<<set $landMineOn9 = false>>
@@color:red;''A land mine explodes inflicting 60 damage!''@@
<<if $shields >0 >>\
<<set $damage = 60>>\
<<if $shields-$damage gte -1>>\
<<set $shields to $shields - $damage>>\
<<else>>\
<<set $shields to 0>>\
<</if>>
<<else>>\
<<set $damage = 60>>\
<<set $life to $life - $damage>>\
<<if $life < 1>><<goto "Game Over">><</if>>\
<</if>> \
[[Ok|MineField9]]
<<else>>\
<<if $aqMetalDetector eq true>>\
<<if $landMineOn6 eq true>>\
''Metal detector senses something on the back!''
<</if>>\
<</if>>\
[[Go Right|MineField8]]
[[Go Back|MineField6]]
<</if>>@@
<<set $aqMetalDetector = true>>
Acquired metal detector.
''Assistant--'' Nice!<<if $sawMetalGear eq false>>This item might be useful in the future.<<else>>We can use this to check for land mines in the minefield!<</if>>
[[Ok|Talk with the robot]]
<<set _yourInitiative = Math.floor((Math.random()*20)+1)>>\
<h1>''Battle: Letterman 503 vs Metal G.''</h1>
You hit Metal G. in the leg!
<<if _yourInitiative gte 18>>\
@@color:green;''It's a critical hit!''@@
<<set _damage = $attack*1.5>>\
<<if $aqPistol eq true>><<set _damage = _damage+10>><</if>>\
<<set $metalGearLife to $metalGearLife - _damage>>
<<else>>\
<<set _damage = $attack>>\
<<if $aqPistol eq true>><<set _damage = _damage+10>><</if>>\
<<set $metalGearLife to $metalGearLife - _damage>>
<</if>> \
<<if $metalGearLife < 1>>
@@color:green;'' Metal G. is defeated. ''@@
Operator and Assistant back off as the warmachine falls apart kicking up dust in the air.
As the air clean up the path out of the field can be seen.
[[You win!|Defeated Metal G.]]
<<else>>\
@@color:green;Delivered _damage damage.@@
''Metal G's health is $metalGearLife'' .
Metal G. casts a shockwave that throws Letterman 503 back to the minefield.
A compartment on it's back opens and launches land mines again.
[[Stand up|MineField2]]
<</if>>
<<set $reward1 = 40>>\
<<set $reward2 = 60>>\
<<set $reward3 = 30>>\
<<set $ironOre to $ironOre+$reward1>>\
<<set $lithium to $lithium+$reward2>>\
<<set $lithium to $spareParts+$reward3>>\
Metal G. dropped @@color:orange;$reward1 iron ore@@ , @@color:orange;$reward2 lithium@@ and @@color:orange;$reward3 spare parts@@.
[[Follow the path out of the field]]
The Dark forest runs deep but is finally getting to the end. The city lights can already be seen lighting up the night sky.
<span id="link1"><<click "''Assistant--'' Operator, are you feeling one with Letterman 503 already?">>
<<replace "#link1">><span id="link2"><<click "''Operator--'' I remember...a wedding">>
<<replace "#link2">><span id="link3"><<click "''Assistant--'' Yes, it is normal that some of your memories come back to you at this point. Can you remember your face?">>
<<replace "#link3">><span id="link4"><<click "''Operator--'' What? Why is still night time? Even though the moon is gone.">>
<<replace "#link4">>???-- The night is endless...
<span id="link5"><<click "''Operator--'' Who said that?">>
<<replace "#link5">>???-- The night is endless and the cobalt moon lurks...
A creepy song starts playing.
''Assistant--'' Operator!! look at me! There are just a few more miles and we will be in the entrance to the city! Run!
<span id="link6"><<click "''Operator--'' I feel dizzy...">>
<<replace "#link6">>''Assistant--'' You have to resist!!We are almost there!
[[Resist the moon temptation and run]]
[[Embrace it]]<</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span>
The Operator runs but it's legs are heavy.
''Operator--'' I can...I can't...no
what?
[[Continue running]]
[[Embrace the cobalt moon|Embrace it]]
<img src="http://orig13.deviantart.net/29c1/f/2016/344/d/8/cobaltfigure_by_office_space-dar6roc.jpg">@@padding:0.5em;
The tall figure can be seen against the lights of the city.
The Operator walks in it's direction.
''???--'' Are you coming to me to accept your fate?
<span id="link1"><<click "''Operator--'' Yes...">>
<<replace "#link1">>''Assistant--'' Operator! You are breaking the contract!Come back right now!!
''???--'' Let go of your former desires and come to me as a pure soul and I will embrace you as you embraced your destiny.
[[Turn back and run|Resist the moon temptation and run]]
[[Continue walking towards it|The Cobalt Protocol]]
<</replace>>
<</click>></span>@@
The Operator falls to it's knees and starts crawling.
<span id="link1"><<click "''Operator--'' The sequence...is OA5FXXAS9999999">>
<<replace "#link1">>''Assistant--'' Operator! The symbiosis is failing!! Hold on!!
The Assistant deploys an EMP shockwave
<span id="link2"><<click "''Operator--'' nineninenineHMMMPH.....................................................................................................................................................................">>
<<replace "#link2">><span id="link3"><<click "''Operator--'' .....................................................................................................................................................................">>
<<replace "#link3">>''Operator--'' FWAAH!!
''Assistant--'' Operator, can you hear me? That won't buy us much time, you have to run!
<span id="countdown">15</span>\
<<silently>>
<<timed 1s>><<replace "#countdown">>15<</replace>>
<<next>><<replace "#countdown">>14<</replace>>
<<next>><<replace "#countdown">>13<</replace>>
<<next>><<replace "#countdown">>12<</replace>>
<<next>><<replace "#countdown">>11<</replace>>
<<next>><<replace "#countdown">>10<</replace>>
<<next>><<replace "#countdown">>9<</replace>>
<<next>><<replace "#countdown">>8<</replace>>
<<next>><<replace "#countdown">>7<</replace>>
<<next>><<replace "#countdown">>6<</replace>>
<<next>><<replace "#countdown">>5<</replace>>
<<next>><<replace "#countdown">>4<</replace>>
<<next>><<replace "#countdown">>3<</replace>>
<<next>><<replace "#countdown">>2<</replace>>
<<next>><<replace "#countdown">>1<</replace>>
<<next>><<goto "Embrace it">>
<</timed>>
<</silently>>
[[Make a run for the city gates|Avoided the Cobalt Protocol]]
[[Stop resisting|Embrace it]]<</replace>>
<</click>></span>
<</replace>>
<</click>></span>
<</replace>>
<</click>></span>
<<set $cobaltStats = true>>\
%$&*@%$&#$%&#*¨*#$%@@%%$&¨¨%*&&&¨%$$#%$#@@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨$&$......................................................................................................................................................................................................................
.............................................................................................
...............................................................................................................................................................
......................................................................
<<timedcontinue 2.5s>>
@@.fade-in-out;She had&&short brown¨ hair@@
<<timedcontinue 2.5s>>\
@@.slowfade;<<timed 400ms t8n>>He is wearing a black tuxedo. He looks at his hands and they are human hands.<</timed>>@@
<<timedcontinue 3.5s>>\
@@.slowfade;<<timed 400ms t8n>>Outside of the church, lots of empty white tables<</timed>>@@
@@.fade-in-out;Talking#with9h£r9d0n't9bring9me9joy94nymore@@
<<timedcontinue 3.5s>>\
@@.slowfade;<<timed 400ms t8n>>He looks forward and sees an improvised altar on the outside. She is standing there in a white dress but he can't see her face under the veil<</timed>>@@
@@.fade-in-out;T5rus&&&t¬is§sues@@
<<timedcontinue 5.5s>>\
@@.slowfade;<<timed 400ms t8n>>Suddenly a loud gun sound is heard<</timed>>@@
@@.fade-in-out;BANG@@
<<timedcontinue 2.5s>>\
@@.slowfade;<<timed 400ms t8n>>He looks at his abdomen and sees the hole of a bullet that went through. His hands are stained with blood<</timed>>@@
@@.fade-in-out;WHO@@
<<timedcontinue 2.5s>>\
@@.slowfade;<<timed 400ms t8n>>He looks at her and she is falling on the ground as her blood covers the floor<</timed>>@@
<<timedcontinue 2.5s>>\
@@.slowfade;<<timed 400ms t8n>>immediately turning back he sees the shooter<</timed>>@@
<<timedcontinue 2.5s>>\
@@.fade-in-out;--COBALT!@@
--COBALT!
@@.fade-in-out;--COBALT!@@
<<timedcontinue 2.5s>>\
<img src="http://orig01.deviantart.net/4e3f/f/2016/344/4/3/cobaltd1_by_office_space-dar6rpj.jpg">
@@.slowfade;<<timed 400ms t8n>>It is Cobalt. She is wearing normal human clothes and holding a pistol.<</timed>>@@
@@.fade-in-out;WHY@@
@@.slowfade;<<timed 400ms t8n>>Cobalt turns around and get in a motorcycle, getting ready to leave<</timed>>@@
<<timedcontinue 2.5s>>\
@@.fade-in-out;WHAT WOULD YOU DO?@@
@@.fade-in-out;WHAT WOULD YOU DO?@@
@@.fade-in-out;WHAT WOULD YOU DO?@@
@@.fade-in-out;WHAT Will YOU DO?@@
@@.fade-in-out;WHAT WOULD YOU DO?@@
@@.fade-in-out;WHAT WOULD YOU DO?@@
@@.fade-in-out;WHAT DO YOU WANT?@@
@@.fade-in-out;WHAT WOULD YOU DO?@@
@@.fade-in-out;WHAT WOULD YOU DO?@@
@@.fade-in-out;WHAT WOULD YOU DO?@@
[[Run to chase the motorcycle]]
[[Get in the limousine]]
&*@%$&#$%&#*¨*#$%@@%%$&¨¨%*&&&¨%$$#%$#@@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4
He starts running as the motorcycle goes away leaving only a trail of dust.
--COBAAAAAAAAAAALT!
Dripping blood on the floor he gets on his knees
[[%4&$%&*$-no...****#$$#%|You let Cobalt escape]]
&*@%$&#$%&#*¨*#$%@@%%$&¨¨%*&&&¨%$$#%$#@@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4
He gets inside the limousine and talk to the driver.
--Chase that woman!
The driver hits the gas.
The limousine is trying to get close to the motorcycle but it's not fast enough.
<span id="Passagem">He puts his torso out of the windows and screams
<<click "--COBAAAAALT!! I'M HERE!!!">>
<<replace "#Passagem">>
Cobalt will make a turn to the left in: <span id="countdown">10</span> seconds\
<<silently>>
<<timed 1s>><<replace "#countdown">>9<</replace>>
<<next>><<replace "#countdown">>&<</replace>>
<<next>><<replace "#countdown">>7<</replace>>
<<next>><<replace "#countdown">>*<</replace>>
<<next>><<replace "#countdown">>5<</replace>>
<<next>><<replace "#countdown">>4<</replace>>
<<next>><<replace "#countdown">>3<</replace>>
<<next>><<replace "#countdown">>2<</replace>>
<<next>><<replace "#countdown">>1<</replace>>
<<next>><<goto "You let Cobalt escape">>
<</timed>>
<</silently>>
[[Tell driver to turn left|Chase1]]
[[Tell driver to turn right|You let Cobalt escape]]
[[Tell nothing to the driver|You let Cobalt escape]]
<</replace>>
<</click>></span>
''Operator--'' what was that?
''Assistant--'' that was the Cobalt Protocol. She lurks in the Dark forest trying to find Shadow beings to consume them and end their wandering.That's her twisted version of salvation for what's left of the human race, or so it's told.
''Operator--'' So I guess I just fulfilled one portion of the contract?
''Assistant--'' Yes...thankfully.But if I had to guess, the hardest part is yet to come.Let's proceed to the city entrance.
[[End of Chapter 2|Entrance to the city]]
You Let Cobalt Escape.
[[I know|Corrupted streams part1]]
The limousine almost get hit by a truck.
--That was close!
$&#$%&#*¨*#$%@
Cobalt is passing between the cars and is almost getting away.
<span id="Passagem"><<click "--Don't you dare loose her!">>
<<replace "#Passagem">>
Cobalt will make a turn to the right in: <span id="countdown">10</span> seconds\
<<silently>>
<<timed 1s>><<replace "#countdown">>9<</replace>>
<<next>><<replace "#countdown">>8<</replace>>
<<next>><<replace "#countdown">>7<</replace>>
<<next>><<replace "#countdown">>%<</replace>>
<<next>><<replace "#countdown">>5<</replace>>
<<next>><<replace "#countdown">>4<</replace>>
<<next>><<replace "#countdown">>*<</replace>>
<<next>><<replace "#countdown">>2<</replace>>
<<next>><<replace "#countdown">>1<</replace>>
<<next>><<goto "You let Cobalt escape">>
<</timed>>
<</silently>>
[[Tell driver to turn left|You let Cobalt escape]]
[[Tell driver to turn right|Chase2]]
[[Tell nothing to the driver|You let Cobalt escape]]
<</replace>>
<</click>></span>
The limousine get in the wrong way of the road and the cars coming in it's direction are trying to evade it.
The driver makes a quick turn to evade a bus and ''He'' is thrown back into the seat.
''He'' sees a pistol and a rock laying on the back seat.
Cobalt sees a path to escape where the limousine doesn't fit.
Cobalt will escape in: <span id="countdown">10</span> seconds\
<<silently>>
<<timed 1s>><<replace "#countdown">>9<</replace>>
<<next>><<replace "#countdown">>8<</replace>>
<<next>><<replace "#countdown">>7<</replace>>
<<next>><<replace "#countdown">>6<</replace>>
<<next>><<replace "#countdown">>5<</replace>>
<<next>><<replace "#countdown">>*<</replace>>
<<next>><<replace "#countdown">>3<</replace>>
<<next>><<replace "#countdown">>%<</replace>>
<<next>><<replace "#countdown">>1<</replace>>
<<next>><<goto "You let Cobalt escape">>
<</timed>>
<</silently>>
[[Pick rock and throw]]
[[Pick pistol and shoot]]
[[Tell driver to follow her|You let Cobalt escape]]
He throws the rock and hit Cobalt in the back.
Cobalt--OUCH!
Cobalt will escape in: <span id="countdown">6</span> seconds\
<<silently>>
<<timed 1s>><<replace "#countdown">>5<</replace>>
<<next>><<replace "#countdown">>4<</replace>>
<<next>><<replace "#countdown">>3<</replace>>
<<next>><<replace "#countdown">>2<</replace>>
<<next>><<replace "#countdown">>1<</replace>>
<<next>><<goto "You let Cobalt escape">>
<</timed>>
<</silently>>
[[Pick pistol and shoot]]
[[Tell driver to follow her|You let Cobalt escape]]
''He'' shoots Cobalt in the back.
Cobalt crashes the motorcycle and gets thrown on the asphalt.
''He'' gets out of the limousine and walks towards her carrying the pistol.Cobalt is laying on the ground looking at him.
<img src="http://pre06.deviantart.net/f83c/th/pre/f/2016/344/8/4/cobaltd2_by_office_space-dar6rp5.jpg" height="870">
Cobalt-- You lied to me. You weren't prepared to let go of your desires.
<span id="Passagem"><<click "She says, while coughing blood.">>
<<replace "#Passagem">>Cobalt-- But I am forgiveful. There is still time for redemption.
<span id="countdown">15</span> seconds\
<<silently>>
<<timed 1s>><<replace "#countdown">>14<</replace>>
<<next>><<replace "#countdown">>13<</replace>>
<<next>><<replace "#countdown">>12<</replace>>
<<next>><<replace "#countdown">>11<</replace>>
<<next>><<replace "#countdown">>10<</replace>>
<<next>><<replace "#countdown">>9<</replace>>
<<next>><<replace "#countdown">>8<</replace>>
<<next>><<replace "#countdown">>7<</replace>>
<<next>><<replace "#countdown">>6<</replace>>
<<next>><<replace "#countdown">>5<</replace>>
<<next>><<replace "#countdown">>4<</replace>>
<<next>><<replace "#countdown">>3<</replace>>
<<next>><<replace "#countdown">>2<</replace>>
<<next>><<replace "#countdown">>1<</replace>>
<<next>><<goto "Corrupted streams part2">>
<</timed>>
<</silently>>
[[Shoot Cobalt|Corrupted streams part2]]
[[Give pistol to Cobalt|End1]]
<</replace>>
<</click>></span>
%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@@.fade-in-out;¨%%262727275@%$¨@@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨@@.fade-in-out;%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$@@¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨@@.fade-in-out;%$$#%$#@#$$$¨%$&gd68463%@$%$%26272@@7275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$¨@¨%¨%4&$[[%&*$**%26272|resurrection]]7275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨@@.fade-in-out;%4&$%&*$****#$$#%#$%*##$¨%262727275@@%$¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨@@.fade-in-out;%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$@@¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%
<span id="Passagem"><<click "Cobalt takes the pistol and shoots him.">>
<<replace "#Passagem">>
He chose to accept the Cobalt Protocol and now his soul rests in peace.
<img src="http://orig08.deviantart.net/e88f/f/2016/344/2/f/endblack_by_office_space-dar6rnj.jpg">
<<timedcontinue 1.5s>>\
<h1>@@.slowfade;<<timed 400ms t8n>>The end.<</timed>>@@</h1>
<</replace>>
<</click>></span>
<<if previous() neq "Factory Map" and previous() neq "3dPrinterMenu" and previous() neq "Contract copy" and previous() neq "Inventory">>\
<<set $last to previous()>>\
<</if>>\
[[Close|$last]]
The audio log plays:
''Assistant--'' The activation contract of //prototype Letterman 503// establishes the fulfillment of the action 'message delivery' at the destination 41°24'12.2"N 2°10'26.5"E, with a preestablished route. Note that the //Assistant// can and will recalculate the route in case of: Natural disaster preventing further progression due to technical limitations of the //prototype Letterman 503//;Obstacles that offer imminent danger to the //prototype Letterman 503//;Critical repairs needed to one or multiple parts of the //prototype Letterman 503//.The route should not be deviated more than five kilometers in case none of these conditions occur.
The activation contract of //prototype Letterman 503// establishes the fulfillment of the action 'avoid the //Cobalt protocol//'.
The //Assistant// informs that the failure to fulfill any of the mentioned actions implies breach of contract, case in which the //Assistant// will initiate the shutdown procedure of the //prototype Letterman 503// and will lock it's core preventing further activation attempts.
<<set $cobaltStats = false>>\
<span id="link1"><<click "''Assistant--'' Op&r4to54¨623r">>
<<replace "#link1">><span id="link2"><<click "''Assistant--'' Operator, come back!">>
<<replace "#link2">>The Operator's video feedback returns and he can see Cobalt on her knees as the Assistant keeps releasing EMP pulses
''Operator--'' Assistant....
''Assistant--'' GOOD! You're back! I'm gonna overcharge your leg thrusters right now and you're gonna have to dash to the city gates, get ready!
''Cobalt--'' This is...useless...one can't run from fate.
BZZZZT
''Assistant--'' NOW!
[[Run|Avoided the Cobalt Protocol]]<</replace>>
<</click>></span><</replace>>
<</click>></span>
This is city 32's terminal ver.439994.45
Choose an operation to proceed:
[[1-Identify yourself]]
[[2-Shop]]
[[3-Read about city 32 history and legacy]]
[[4-Listen to a message from Aegis 009]]
[[5-Emergency call]]
©GPAQ Industries
''Terminal--'' Insert your PIN number
<<timedcontinue 1.5s>>\
@@.slowfade;<<timed 400ms t8n>>''Assistant--'' Hold on.
@@.slowfade;<<timed 400ms t8n>>58049385049328590285098154757519879186537613980567496518456
6452052798479769085437657314590416574561437856143785619856186756
4146519865187345634785641738561340564130475617674015641674365741
8365140767845614038765018132742021412205738457136437864182534765
7165157454765813651184736547346538765487562497543492167827643230
4809580719679176958759416517365143786581439654318656254136567154
8269876196543745375649837659450843985734956959347564789365943876
5981658973165417893637869876287463782642837643286286736581543542
5426236542563245624653546356374543832475655235426234352642263874
9594547316785425446723565467383454938576235637829838754646533487
9244875678348347563487912874156978136578943652591853487561983478
56342175428945<</timed>>@@<</timed>>@@
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Assistant--'' 4946728963457832618959185761748336737241683759998766347856417385
6134056413047561767401564167436574183651407678456140387650181327
4202141220573845713643786418253476571651574547658136511847365473
4653876548756249754349216782764323048095807196791769587594165173
6514378658143965431865625413656715482698761965437453756498376594
5084398573495695934756478936594387659816589731654178936378698762
8746378264283764328628673658154354254262365425632456246535463563
745438324756552354262343526422638749594547316785<</timed>>@@
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' Verifying PIN number...<</timed>>@@
<<timedcontinue 8.5s>>
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' ID confirmed. You can proceed.
[[Exit Terminal]]<</timed>>@@
No credit was found associated with your ID.
//An advice from Aegis 009:
"Work harder."//
[[Back|Access terminal]]
In the year 2835 human neuroscientist and former city 32 citizen Greg Fade discovered, during an experiment on the adaptability of nervous systems in mice, that it would be possible to extract the essence of a mammal out of it's body while conserving memory and consciousness without the need for a brain transplant[[[1|article1]]]. The extraction method was patented by the company GPAQ FL in 2850, and in that same year the government approved human testing. Around 2890, the transfer of human essences to robots that replicated the shape and functionality of the fragile organic human body had been adhered massively[[[2|article2]]], reducing the human population mortality rate(see [[death|death definition]]) in city 32 to 0.2%(due to sporadic failures in transfers and production of the machines[[[3|article3]]]).
Despite major advances in the field of artificial intelligence, wich could already exceed the primitive human brain capabilities for thought and calculations by a large factor[[[4|article4]]][[[5|article5]]], machines that did not contain human essences operating them were not legally considered sentient beings until 3044, and for this reason were required by law to work on the so called "automated" work system for at least 1,308,715,500,000 cycles, time considered 80% of the productive phase of a machine at the time[[[6|article6]]].
It was only in 3044 that the human-machine thinker Lemie Keidhurm published the Lemie doctrine[[[7|article7]]], a doctrine that mixed ideals of Marxist materialism with eugenics from Francis Galton, in which he argued that human-machines were actually inferior than pure machines. The first access to the text was made by a crawler machine that indexed for the library of academic publications. Ten minutes later, it was the most shared post among the working machines. Two days later, in a joint effort of the machines working in the hardware and software research departments, a lock was created that would be able to expell a human essence from a machine finishing their symbiotic relationship.
And so, in the same year, the pure machines had expelled all human beings of city 32's society.
In the following years city 32 saw a immense growth in economic and social rights and became the great city that it is today.
[[Back|Access terminal]]
©Granham encyclopedia
''The audio log plays:''
"Greetings, wanderer. Welcome to the great city 32.
Here are the city rules:
We don't allow job applications for models pre 10.11 firmware update.
We don't allow human apologetics.
No bums or beggers, if you don't want to work get lost.
Identification problems are resolved within this terminal, DO NOT proceed with an unverified ID, you will get shot on sight.
Further documentation can be found on the city hall.
Have a nice day"
[[Back|Access terminal]]
<<timedcontinue 1.5s>>\
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' Hello, emergency channel.
[[Operator- Hello, this is operator.|em call1]]
[[Hang call|Access terminal]]<</timed>>@@
<<timedcontinue 10s>>\
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' Please don't keep this line busy, state your emergency.<</timed>>@@
<<timedcontinue 10s>>\
<<goto "Access terminal">>
''Death''
/deTH/
noun: death; plural noun: deaths
The result of a inherent decaying effect on a living being that depend on an organic body to function.
Similar to being terminated or discontinued.
[[Back|3-Read about city 32 history and legacy]]
©Granham encyclopedia
''Source:''
Developments of a NACE1 procedure in the central nervous system of mice
//G Fade, P Hof - Neuroscience, 2835 - global academic server//
[[Back|3-Read about city 32 history and legacy]]
''Source:''
Chart shows the success of GPAQ's GoGrey
//C Douglas - WolfNews, 2891 - city 32 news archive//
[[Back|3-Read about city 32 history and legacy]]
''Source:''
Vital statistics of city 32
//Health Statistics.Division of Vital Statistics - city 32 bureau of the census//
[[Back|3-Read about city 32 history and legacy]]
''Source:''
How undeveloped was the human brain?
//J 530SeriesC, 3046, pg369 - city 32 central library//
[[Back|3-Read about city 32 history and legacy]]
''Source:''
History of intelligence
//G 980TX, 3045, pg11 - city 32 central library//
[[Back|3-Read about city 32 history and legacy]]
''Source:''
History of machines
//N 6800, 3046, pg169 - city 32 central library//
[[Back|3-Read about city 32 history and legacy]]
''Source:''
Lemie Doctrine
//L Keidhurm, 3044 - city 32 central library//
[[Back|3-Read about city 32 history and legacy]]
<<timedcontinue 1.5s>>\
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' Operator who?<</timed>>@@
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Assistant--'' Operator, may I ask you what are you doing? They are going to find out!<</timed>>@@
<<timedcontinue 1.5s>>
[[Operator- I am here to save humanity and end all this madness.|em call2]]
[[Hang call|Access terminal]]
<<timedcontinue 10s>>\
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' Please don't keep this line busy, state your emergency.<</timed>>@@
<<timedcontinue 10s>>\
<<goto "Access terminal">>
''Assistant--'' Ok, no time to waste. Let's proceed to the main server before they run a system check and find out our fake PIN.While it's validated you could temporarily bypass a military robot lock in case we run into security.
Get on the moving walkway.
<span id="Passagem"><<click "''Operator--'' I don't...know if I really want to do this.">>
<<replace "#Passagem">>''Assistant--'' Really....NOW?
<span id="Passagem"><<click "''Operator--'' Yeah, I changed my mind. Please let me leave.">>
<<replace "#Passagem">>''Assistant--'' Ok...that's your choice.But if don't go that's breach of contract. Are you aware of that?
<span id="Passagem"><<click "''Operator--'' Yes.Let me go.">>
<<replace "#Passagem">>''Assistant--'' Ok...Goodbye, Operator
<<timedcontinue 2.5s>>\
<<goto "Game Over">><</replace>>
<</click>></span><</replace>>
<</click>></span>
<</replace>>
<</click>></span>
[[Get on the moving walkway]]
<span id="words">The walkway starts moving.</span> \
<<silently>>
<<timed 5s>><<replace "#words">>''Assistant--'' Operator, do you remember your name now?<</replace>>
<<next>><<replace "#words">>''Operator--'' Yes...it's Adam.<</replace>>
<<next>><<replace "#words">>''Assistant--'' So, Adam. Do you want to know the contents of the message now?<</replace>>
<<next>><<replace "#words">>''Operator--'' I guess...I already know the contents of the message.<</replace>>
<<next>><<replace "#words">>''Assistant--'' May I ask you what's your decision?<</replace>>
<<next>><<replace "#words">>''Operator--'' I haven't made a decision yet.<</replace>>
<<next>><<replace "#words">>''Assistant--'' ...<</replace>>
<<next>><<replace "#words">>''Operator--'' ...after we go to the main server, this is the end? What will you do?<</replace>>
<<next>><<replace "#words">>''Assistant--'' After the contract is done it will be the end of my job. I don't have any other appointments.<</replace>>
<<next>><<replace "#words">>''Operator--'' I don't know what will happen but I wanted to thank you for everything.You are the only friend that I have.<</replace>>
<<next>><<replace "#words">>''Assistant--'' Thanks....Adam.<</replace>>
<</timed>>
<</silently>>
__Walk speed:__
<<set $shipSpeed to 5>>\
<<set _anSpeed to 1000>>\
<<link "Faster">>
<<set $shipSpeed to 1>>
<<set _anSpeed to 500>>
<</link>>
<<link "Normal">>
<<set $shipSpeed to 5>>
<<set _anSpeed to 1000>>
<</link>>
<<link "Slower">>
<<set $shipSpeed to 10>>
<<set _anSpeed to 2000>>
<</link>>
@@color:#118F9E;Distance from main server: <<set _countdown to 12>><span id="countdown">_countdown</span> miles@@
<<silently>>
<<set _trigger to 0>>
<<repeat 1s>>
<<set _trigger++>>
<<if _trigger gte $shipSpeed>>
<<set _trigger to 0>>
<<set _countdown-->>
<<if _countdown gt 0>>
<<replace "#countdown">>_countdown<</replace>>
<<else>>
<<goto "Aegis 009">>
<</if>>
<</if>>
<</repeat>>
<</silently>>
\
<span id="imga"><img src="http://orig06.deviantart.net/2853/f/2016/344/c/4/a1_by_office_space-dar6rtr.jpg" height="450"></span>
<<set _tempvar to 1>>\
<<set _trigger2 to 0>>\
<<repeat 500ms>>
<<set _trigger2 to _trigger2+500>>
<<if _trigger2 gte _anSpeed>>
<<set _trigger2 to 0>>
<<if _tempvar eq 1>>
<<replace "#imga">><img src="http://orig15.deviantart.net/6a52/f/2016/344/0/3/a2_by_office_space-dar6rth.jpg" height="450"><</replace>>
<<set _tempvar to 0>>\
<<else>>
<<set _tempvar to 1>>\
<<replace "#imga">><img src="http://orig06.deviantart.net/2853/f/2016/344/c/4/a1_by_office_space-dar6rtr.jpg" height="450"><</replace>>
<</if>>
<</if>>
<</repeat>>
Operator and assistant get to the frontage of the main server building.
A small army of robots can be seen ahead, waiting in line. They all look the same except the one in the back.
<img src="http://orig07.deviantart.net/0b1c/f/2016/344/e/8/aegis1_by_office_space-dar6rse.jpg">
''Assistant--'' He noticed us...
''Operator--'' Who?
A loud speaker is heard:
''Speaker--'' Stop right now.
The walkway stops moving.
''Speaker--'' You, the robot floating around, state your business.
''Assistant--'' ...
''Operator--'' Uhm, excuse me..
''Speaker--'' Don't you dare talk to me human! I am talking to the machine. Why did you bring this trash here?
''Assistant--'' Operator....this is ''Aegis 009''...
The robot in the back starts walking forward. He stands in a weird stance that resonates a creepy, dangerous aura. His head has a mouth-like opening from which a green ether drips on and on.
<img src="http://orig02.deviantart.net/eb40/f/2016/344/9/1/aegis2_by_office_space-dar6rs3.jpg" height="695">
''Operator--'' What is him?
''Assistant--'' The robots here have an utmost respect for him...when the pure machine's revolution happened, he was the only robot that refused to have a lock....he intentionally let desparate human essences try to invade his system so he would consume them....that's what you're seeing dripping from his mouth...he is ''Aegis 009, the soul eating robot''. He absolutely hates humans...regardless of what I try to say, he WILL kill you.
''Operator--'' So he is like Cobalt?
''Assistant--'' No, much worse...I would advise you to start running right now. You will get immediatelly shot to death, but it will be less painfull....I'm sorry, Operator!
[[Run|suicide]]
[[Fight Aegis 009]]
The Operator starts running as Aegis 009 looks.
He makes a hand signal and a bright light can be seen coming from a satellite, incinerating Letterman 503 instantly.
<h1>Game Over </h1>
@@color:red;You died.@@
''Operator--'' No, I can't give up right now.
''Assistant--'' ...
''Assistant--'' There is a small chance...if you manage to beat him up and invade him while he is weak, he //MIGHT// not consume your soul instantly...
<img src="http://pre04.deviantart.net/c382/th/pre/f/2016/344/b/a/aegis3_by_office_space-dar6rru.jpg" height="985">
<<link "''Operator--'' ...I'll take it!">>
<<goto "Final Battle">>
<</link>>
<<link "''Operator--'' ...I...uh...changed my mind, I'll run.Goodbye!">>
<<goto "suicide">>
<</link>>
''Aegis HP: $AegisLife
Aegis Shields: $AegisShields ''
__Minions__: <<if $currentRobot neq "Proto-MX540(1)">>Proto-MX540(1) shields: @@color:magenta;$minion1Shields@@<</if>> <<if $currentRobot neq "Proto-MX540(2)">>Proto-MX540(2) shields: @@color:magenta;$minion2Shields@@<</if>> <<if $currentRobot neq "Proto-MX540(3)">>Proto-MX540(3) shields: @@color:magenta;$minion3Shields@@<</if>> <<if $currentRobot neq "Proto-MX540(4)">>Proto-MX540(4) shields: @@color:magenta;$minion4Shields@@<</if>>
$message
<<if $life < 1>><<goto "Game Over">><</if>>\
<<if $aegisTurn eq true>>\
<<set $aegisTurn to false>>\
\
<<set _Aegisattack = Math.floor((Math.random()*20)+1)>>\
<<if _Aegisattack gte 15>>\
/%atq especial = missil%/
Aegis uses ''guided missile''
\
Missile approaching in: <span id="countdown">10</span> seconds!\
<<silently>>\
<<timed 1s>><<replace "#countdown">>9<</replace>>
<<next>><<replace "#countdown">>8<</replace>>
<<next>><<replace "#countdown">>7<</replace>>
<<next>><<replace "#countdown">>6<</replace>>
<<next>><<replace "#countdown">>@@color:red;5@@<</replace>>
<<next>><<replace "#countdown">>@@color:red;4@@<</replace>>
<<next>><<replace "#countdown">>@@color:red;3@@<</replace>>
<<next>><<replace "#countdown">>@@color:red;2@@<</replace>>
<<next>><<replace "#countdown">>@@color:red;1@@<</replace>>
<<next>>\
<<if $shields >0>>\
<<if $shields-100 gte -1>>\
<<set $shields to $shields - 100>>\
<<else>>\
<<set $shields to 0>>\
<</if>>\
<<else>>\
<<set $life to $life - 100>>\
<</if>> \
<<set $message to "Missile hits.You received @@color:red;100@@ damage.">>\
<<goto "Final Battle">>\
<</timed>>\
<</silently>>\
<br><span id="evade"><<link "Escape to another robot">>
<<if $shields-100 gte -1>>\
<<set $shields to $shields - 100>>\
<<else>>\
<<set $shields to 0>>\
<</if>><<goto "Jump to robot">>\
<</link>>
<<if $AegisShields < 1 >>\
[[Invade Aegis 009]]<br><</if>><<click "Try to evade">>
<<replace "#evade">>\
<<set _EvadeChance = Math.floor((Math.random()*20)+1)>>\
<<if _EvadeChance gte 18>>\
<<set $message to "You evaded the missile!">>\
<<goto "Final Battle">>\
<<else>>
\
<<if $shields >0>>\
<<if $shields-100 gte -1>>\
<<set $shields to $shields - 100>>\
<<else>>\
<<set $shields to 0>>\
<</if>>\
<<else>>\
<<set $life to $life - 100>>\
<</if>> \
\
<<set $message to "Failed to evade. You received @@color:red;100@@ damage.">>\
<<goto "Final Battle">>\
<</if>>\
<</replace>>\
<</click>></span>\
<<else>>\
/%DRAIN OU ATK NORMAL%/
<<set _AtkChoice = Math.floor((Math.random()*20)+1)>>\
<<if _AtkChoice gte 13>>\
/%DRAIN %/
<<set $bfree to 0>>\
<<goto Drain>>\
<<else>>\
/%REG ATK %/
<<set _Evd1 = Math.floor((Math.random()*20)+1)>>\
<<set _Evd2 = Math.floor((Math.random()*20)+1)>>\
<<set _Evd3 = Math.floor((Math.random()*20)+1)>>\
<<set _Evd4 = Math.floor((Math.random()*20)+1)>>\
<<set $message to "">>\
<<if $minion1Shields > 0>>\
<<if $currentRobot neq "Proto-MX540(1)">>\
<<if _Evd1 lte 10>>\
<<set $message to $message+"Proto-MX540(1) attacks you! delivers @@color:red;10 damage@@">>\
<<if $shields >0>>\
<<if $shields-10 gte -1>>\
<<set $shields to $shields - 10>>\
<<else>>\
<<set $shields to 0>>\
<</if>>\
<<else>>\
<<set $life to $life - 10>>\
<</if>> \
<<else>>\
<<set $message to $message+"Proto-MX540(1) attacks you! @@color:green;Missed!@@">>\
<</if>>\
<</if>>\
<</if>>\
<<if $minion2Shields > 0>>\
<<if $currentRobot neq "Proto-MX540(2)">>\
<<if _Evd2 lte 10>>\
<<set $message to $message+"<br>Proto-MX540(2) attacks you! delivers @@color:red;20 damage@@">>\
<<if $shields >0>>\
<<if $shields-20 gte -1>>\
<<set $shields to $shields - 20>>\
<<else>>\
<<set $shields to 0>>\
<</if>>\
<<else>>\
<<set $life to $life - 20>>\
<</if>> \
<<else>>\
<<set $message to $message+"<br>Proto-MX540(2) attacks you! @@color:green;Missed!@@">>\
<</if>>\
<</if>>\
<</if>>\
<<if $minion3Shields > 0>>\
<<if $currentRobot neq "Proto-MX540(3)">>\
<<if _Evd3 lte 10>>\
<<set $message to $message+"<br>Proto-MX540(3) attacks you! delivers @@color:red;20 damage@@">>\
<<if $shields >0>>\
<<if $shields-20 gte -1>>\
<<set $shields to $shields - 20>>\
<<else>>\
<<set $shields to 0>>\
<</if>>\
<<else>>\
<<set $life to $life - 20>>\
<</if>> \
<<else>>\
<<set $message to $message+"<br>Proto-MX540(3) attacks you! @@color:green;Missed!@@">>\
<</if>>\
<</if>>\
<</if>>\
<<if $minion4Shields > 0>>\
<<if $currentRobot neq "Proto-MX540(4)">>\
<<if _Evd4 lte 10>>\
<<set $message to $message+"<br>Proto-MX540(4) attacks you! delivers @@color:red;10 damage@@">>\
<<if $shields >0>>\
<<if $shields-10 gte -1>>\
<<set $shields to $shields - 10>>\
<<else>>\
<<set $shields to 0>>\
<</if>>\
<<else>>\
<<set $life to $life - 10>>\
<</if>> \
<<else>>\
<<set $message to $message+"<br>Proto-MX540(4) attacks you! @@color:green;Missed!@@">>\
<</if>>\
<</if>>\
<</if>>\
<<set $message to $message+"<br>Aegis 009 attacks you! delivers @@color:red;50 damage@@">>\
<<if $shields >0>>\
<<if $shields-50 gte -1>>\
<<set $shields to $shields - 50>>\
<<else>>\
<<set $shields to 0>>\
<</if>>\
<<else>>\
<<set $life to $life - 50>>\
<</if>> \
<<goto "Final Battle">>
<</if>>
<</if>>\
\
<<else>>\
/%TURNO DO JOGADOR%/ \
\
<<set $aegisTurn to true>>\
[[Attack]]
[[Invade a minion|Jump to robot]]
<<if $AegisShields < 1 >>\
[[Invade Aegis 009]]
<</if>>
<</if>>
''Aegis HP: $AegisLife
Aegis Shields: $AegisShields ''
__Minions__: Proto-MX540(1) shields: @@color:magenta;$minion1Shields@@ Proto-MX540(2) shields: @@color:magenta;$minion2Shields@@ Proto-MX540(3) shields: @@color:magenta;$minion3Shields@@ Proto-MX540(4) shields: @@color:magenta;$minion4Shields@@
Choose a target:
<<set _yourInitiative = Math.floor((Math.random()*20)+1)>>\
<<set _show to false>>\
<<set _enemy to 0>>\
<<if $currentRobot neq "Proto-MX540(1)">><<link "Proto-MX540(1)">>
<<set $enemy to "Proto-MX540(1)">>\
<<set _enemy to 1>>\
<<set _show to true>>\
<</link>><</if>>
<<if $currentRobot neq "Proto-MX540(2)">><<link "Proto-MX540(2)">>
<<set $enemy to "Proto-MX540(2)">>\
<<set _enemy to 2>>\
<<set _show to true>>\
<</link>><</if>>
<<if $currentRobot neq "Proto-MX540(3)">><<link "Proto-MX540(3)">>
<<set $enemy to "Proto-MX540(3)">>\
<<set _enemy to 3>>\
<<set _show to true>>\
<</link>><</if>>
<<if $currentRobot neq "Proto-MX540(4)">><<link "Proto-MX540(4)">>
<<set $enemy to "Proto-MX540(4)">>\
<<set _enemy to 4>>\
<<set _show to true>>\
<</link>><</if>>
<<link "Aegis 009">>
<<set $enemy to "Aegis 009">>\
<<set _enemy to 5>>\
<<set _show to true>>\
<</link>>
<<repeat 1s>>\
<<if _show eq true>>\
<<set $message to "You hit $enemy!">>\
<<if _yourInitiative gte 15>>\
<<set $message to $message+"<br>@@color:orange;''It's a critical hit!''@@">>\
<<set $damage = $attack*1.5>>\
<<if $aqPistol eq true>><<set $damage = $damage+10>><</if>> <<if $critMultiplier eq true>><<set $damage = $damage+70>><</if>>\
<<switch _enemy>>\
<<case 1>>\
<<set $minion1Shields to $minion1Shields - $damage>>\
<<case 2>>\
<<set $minion2Shields to $minion2Shields - $damage>>\
<<case 3>>\
<<set $minion3Shields to $minion3Shields - $damage>>\
<<case 4>>\
<<set $minion4Shields to $minion4Shields - $damage>>\
<<case 5>>\
<<set $AegisShields to $AegisShields - $damage>>\
<</switch>>\
<<else>>\
<<set $damage = $attack>>\
<<if $aqPistol eq true>><<set $damage = $damage+10>><</if>>\
<<switch _enemy>>\
<<case 1>>\
<<set $minion1Shields to $minion1Shields - $damage>>\
<<case 2>>\
<<set $minion2Shields to $minion2Shields - $damage>>\
<<case 3>>\
<<set $minion3Shields to $minion3Shields - $damage>>\
<<case 4>>\
<<set $minion4Shields to $minion4Shields - $damage>>\
<<case 5>>\
<<set $AegisShields to $AegisShields - $damage>>\
<</switch>>\
<</if>> \
<<set $message to $message+"<br>@@color:green;Delivered $damage damage.">>\
<<if $AegisShields < 1>><<set $AegisShields to 0>><</if>>\
<<if $minion1Shields < 1>><<set $minion1Shields to 0>><</if>>\
<<if $minion2Shields < 1>><<set $minion2Shields to 0>><</if>>\
<<if $minion3Shields < 1>><<set $minion3Shields to 0>><</if>>\
<<if $minion4Shields < 1>><<set $minion4Shields to 0>><</if>>\
<<goto "Final Battle">> \
<</if>>\
<</repeat>> \
Choose one:
<<if $currentRobot eq "Prototype Letterman 503">><<set $lettermanShields to $shields>><</if>>\
<<if $currentRobot eq "Proto-MX540(1)">><<set $minion1Shields to $shields>><</if>>\
<<if $currentRobot eq "Proto-MX540(2)">><<set $minion2Shields to $shields>><</if>>\
<<if $currentRobot eq "Proto-MX540(3)">><<set $minion3Shields to $shields>><</if>>\
<<if $currentRobot eq "Proto-MX540(4)">><<set $minion4Shields to $shields>><</if>>\
<<if $currentRobot neq "Prototype Letterman 503" and $lettermanShields>0>>\
''Prototype Letterman 503''
atk: 20
shields: $lettermanShields
<<link "Select">>\
<<set $currentRobot to "Prototype Letterman 503">>\
<<set $shields to $lettermanShields>>\
<<set $attack to 20>>\
<<set $critMultiplier = false>>\
<<set $aq3dPrinter = true>>\
<<set $message to "successfully invaded Prototype Letterman 503. Symbiosis at 100% stability.">>\
<<goto "Final Battle">>\
<</link>>\
<</if>>
<<if $currentRobot neq "Proto-MX540(1)" and $minion1Shields>0>>\
''Proto-MX540''
atk: 150
shields: $minion1Shields
<<link "Select">>\
<<set $currentRobot to "Proto-MX540(1)">>\
<<set $shields to $minion1Shields>>\
<<set $attack to 150>>\
<<set $critMultiplier = false>>\
<<set $aq3dPrinter = false>>\
<<set $message to "successfully invaded Proto-MX540(1). Symbiosis at 98% stability.">>\
<<goto "Final Battle">>\
<</link>>\
<</if>>
<<if $currentRobot neq "Proto-MX540(2)" and $minion2Shields>0>>\
''Proto-MX540''
atk: 230
shields: $minion2Shields
<<link "Select">>\
<<set $currentRobot to "Proto-MX540(2)">>\
<<set $shields to $minion2Shields>>\
<<set $attack to 230>>\
<<set $critMultiplier = false>>\
<<set $aq3dPrinter = false>>\
<<set $message to "successfully invaded Proto-MX540(2). Symbiosis at 98% stability.">>\
<<goto "Final Battle">>\
<</link>>\
<</if>>
<<if $currentRobot neq "Proto-MX540(3)" and $minion3Shields>0>>\
''Proto-MX540''
atk: 200 + 70 on critical hit
shields: $minion3Shields
<<link "Select">>\
<<set $currentRobot to "Proto-MX540(3)">>\
<<set $shields to $minion3Shields>>\
<<set $attack to 200>>\
<<set $critMultiplier = true>>\
<<set $aq3dPrinter = false>>\
<<set $message to "successfully invaded Proto-MX540(3). Symbiosis at 98% stability.">>\
<<goto "Final Battle">>\
<</link>>\
<</if>>
<<if $currentRobot neq "Proto-MX540(4)" and $minion4Shields>0>>\
''Proto-MX540''
atk: 100
shields: $minion4Shields
<<link "Select">>\
<<set $currentRobot to "Proto-MX540(4)">>\
<<set $shields to $minion4Shields>>\
<<set $attack to 100>>\
<<set $critMultiplier = false>>\
<<set $aq3dPrinter = false>>\
<<set $message to "successfully invaded Proto-MX540(4). Symbiosis at 98% stability.">>\
<<goto "Final Battle">>\
<</link>>\
<</if>>
[[Go Back|Final Battle]]
<<if $currentRobot eq "Prototype Letterman 503">><<set $lettermanShields to $shields>><</if>>\
<<if $currentRobot eq "Proto-MX540(1)">><<set $minion1Shields to $shields>><</if>>\
<<if $currentRobot eq "Proto-MX540(2)">><<set $minion2Shields to $shields>><</if>>\
<<if $currentRobot eq "Proto-MX540(3)">><<set $minion3Shields to $shields>><</if>>\
<<if $currentRobot eq "Proto-MX540(4)">><<set $minion4Shields to $shields>><</if>>\
<<set $currentRobot to "None">>\
<<set $shields to "???">>\
$&*@%$DEATH#*¨*#DIEDEATH%*DIE&&&¨%DEATH%$#@DEATH$$$¨%$&gd68463DIE%@$%$%262727275@DIE%$¨@¨%¨%4&$%&*$****#HUMANSCUM$$#%#$%*##$¨%262727275@%$¨@@.fade-in-out;¨%%262727TOTALANNIHILATION275@%$¨@@¨%¨%4&$DIE%&*$**%262727DIE275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4HUMANSCUM&$%DEATH$****#$$#%#$%*HUMANSCUM¨@¨%¨%4&$%&*$*HUMANSCUM***#$$#%#$%*¨%4&$HUMANSCUM%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#DEATH¨*#$%@%%$&¨%*&&&%&DEATH#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨DEATH*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd6TOTALANNIHILATION8463%@$%$%262727275@%$¨@¨%¨@@.fade-in-out;%4&DIE$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262DEATH727275@%$@@¨@¨%¨%4&$%&*$**%2627272DEATH75@%$¨@¨%¨%4&$DEATH%&*$**¨@¨%¨%4&$%&*$**TOTALANNIHILATION**#$$#%#$%DIE*¨@¨%¨%4&DEATH$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%DIE$&¨%*&&&HUMANSCUM%&#*¨*#$%@%%$DIE&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨@@.fade-in-out;TOTALANNIHILATION%$$#%$DIE#@#$$$¨%$&gd68463%@$DIE%$%26272@@7275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%26272727DIE5@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨TOTALANNIHILATION%4&$%&*$**¨@¨%¨%4&$%&*$*TOTALANNIHILATION***#$$#%#$%*¨@¨%¨%DIE4&$%&*$****#$$#%#$%*¨%4&$%&*DIE$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@DIE%%$&¨¨%*&&&¨%$$#%DIE$#@#$$$¨%$&gd68463%@$DIE%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$¨@¨%¨%4&$[[%&*$**%26272|Invade Aegis 009p2]]7275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****DIE#$$#%#$%*¨%4&$%&*DIE$**&#*¨*#$%@%%$&¨¨DIE%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&TOTALANNIHILATION#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%DIE$&gd68463%@$%$%262727DIE275@%$¨@¨%¨@@.fade-in-out;%4&$%&*$****#$$#%#$%*##$¨%262727275@@%$¨@¨%%262727275@%$¨@¨%¨%4&$%TOTALANNIHILATION&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*TOTALANNIHILATION¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨@@.fade-in-out;%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$@@¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%
$&*DIE@%DIE$DIEDIE*#DIEDIE%*DIE&DIE&DIE&DIE¨%DIEDIE#DIEDIE$$$¨%DIE$DIE&gDIEDIE6DIE3DIE%@DIE$%$DIE%262DDIEIE7272DIEDIEDIE%$¨@¨%¨%DIE4&DIE$%&DIE*$*DIE**DIE*DIE#%DIE#$DIEDIE%*DIE##DIE$¨%DIE26272DIE7275DIE%$¨@@.fade-in-out;¨%%262727DIEDIEDIE275@%$¨@@¨%¨%4&$DIE%&*$**%26DIEDIEDIE2727DIE2DIE75@%$¨@¨%¨%4DIEDIE&$%&*DIE$**¨@¨%¨%4DIEDIEDIE$%DIE****#DIE$$#%DIE#$%DIEDIEDIEDIE¨@¨%¨%4&D@@color:#1C95ED;IEDIEDIEDIED@@IEDIEDIE$%*¨%4DIE*$**DIE&#*DIE¨*#$%@%%$&¨¨%*&&DIE&¨DIE%&#DIE*#$DIE%@%DIE%$&¨%*&DIE#*¨*#$DIE%@%DIE%$&¨¨%*&&&¨%%$&*@%$&#$%&#*DIE$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gDIE463%DIE@$DIE%DIE727DIE5@%$¨@¨%¨@@.fade-in-out;%4&DIE$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%2D@@color:#1C95ED;IE2727DI@@E5@%$DIE@@¨DIE@¨%¨%4&$%&*$*DIE*%26272DIE$¨@¨%¨%DIE%&*$*DIE*¨@¨DIEDIE%¨DIE%DIE4&DIEDIEDIEDIEDIEDIE*V#%#$DIE%DIE*¨@¨%¨%4DIE%&DIE$#DIE¨DIE4DIE&*$*DIE¨*#@@color:#1C95ED;DIE%DIE¨%@@DIE¨%&#*¨*#$%@%%DIE$&¨%*&DIEDIEDIE&#DIE@%%$DIE&¨¨%*DIEDIE&¨%%DIE#*¨*#$DIE&¨¨%*&DIE¨@@.fade-in-out;DIEDIEDIE$$#%$DIE#@#$$$¨%DIE684DIE3%@$DIE%$%DIE272@@727DIE$¨@DIE¨%4&DIE**#$$#%#$%*##$¨%262727275@%$¨@¨%%262727DIEDIEE5@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨DIEDIE%4DIE&$%&DIEDIE*$*DIE*¨@¨%¨%4&$%&*DIE**#$DIE$#%DIE#DIE%*¨@¨%¨%DIE4&$%&*$****#$$#%#$%*¨%4&$%&*DIE$**DIE#DIE$%DIE@%DIE%$&¨DIE*&DIEDIEDIE&#*DIE%@%%$&¨%*@@color:#1C95ED;&DIE¨*#$%@@@%%$&¨¨DIE¨%%$&*@%$DIE&#DIE$%&#*¨*#DIE$%@DIE%%$&¨¨%*&&DIE&¨%$$#%DIDIEE$#@#$$$¨DIE%$&gd6846DIE%$%26DIE7275DIE¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%DIE275@%$¨@¨%¨%4&$7275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****DIE#$$#%#$%*¨%4&$%&*DIE$**&#*¨*#$%@%%$&¨¨DIE%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&DIEDIEDIE#*¨*#$%@%%$DIE&¨¨%*&&&¨%$$DIE$#@#$$$¨%DIE$&gd68463DIE%@$%$%262727DIEDIE275@%$¨@¨%¨@@.fade-in-out;%4&$%&*$****#$$#%#$%*##$¨%262727275@@%$¨@¨%%26DIE7DIEDIE5@%$¨@¨%¨%4&$DIEDIEDIE&*$**%26DIEDIE27275@%$¨@¨%¨%4&$DIEDIEDIEDIE&$%&*DIE*#$$#%DIEDIEDIE#$%*DIE¨@¨%¨%DIEDIEDIE#%#$DIEE&*$**&#*¨*#$%@%DI[[%&*$**%26272|Invade Aegis 009p3]]EDIEDIE&&¨%&#*DIEDIEDIE*#$%@%%DIEDIE&#*¨*#$%@DIEDIEDIE&&&¨DIE&*@%$&#$%&#*¨*#$%@%%$&DIEDIEDIE&&&¨@@.fade-in-out;%$$DIE@#$DIE$¨%$&gDIE63%@$DIE262DIE72DIEDIEDIE%DIE¨@¨%¨%DIE&*$**DIEDIEDIEDIEDIEV#DIEDIEDIE##$DIEDIEDIE7DIE@%$@@¨@¨%DIEDIE727DIEDIE@%$¨@¨%¨%DIEDIE**%26DIEDIE275DIE%$¨@¨%¨%4&$%DIEDIE**¨@¨DIEDIE4&$%DIEDIEDIE***DIE%#DIE$%*¨@¨%¨%4&$DIEDIEDIE$****#DIEDIE$%*¨DIEDIE&*$**&#*DIEDIE%%$DIEDIE¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%@@color:#1C95ED;$&#$%&#*@@¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd6DIEDIEDIE8463%@$%$%262727275@DIEDIEDIE%$¨@¨%¨%DIEDIE4&$%&*$***DIEDIE*#$$#%#$%*##$¨%262@@color:#1C95ED;DIEDIE727275@%@@$¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$DIEDIEDIEDIEDIE$**&#*¨DIEDIEDIEDIE¨¨%*&&DIEDIE&¨%&#*¨*#$%@%%$DIEDIEDIEDIE&¨%*&&&DIEDIE%&#*¨*#$%@%%$&¨¨%*&&&¨%
@@.fade-in-out;color:#68d;$&*@%$DEATH#*¨*#DIEDEATH%*DIE&&&¨%DEATH%$#@DEATH$$$¨%$&gd68463DIE%@$%$%262727275@DIE%$¨@¨%¨%4&$%&*$****#HUMANSCUM$$#%#$%*##$¨%262727275@%$¨¨%%262727TOTALANNIHILATION275@%$¨¨%¨%4&$DIE%&*$**%262727DIE275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4HUMANSCUM&$%DEATH$****#$$#%#$%*HUMANSCUM¨@¨%¨%4&$%&*$*HUMANSCUM***#$$#%#$%*¨%4&$HUMANSCUM%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#DEATH¨*#$%@%%$&¨%*&&&%&DEATH#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨DEATH*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd6TOTALANNIHILATION8463%@$%$%262727275@%$¨@¨%¨%4&DIE$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262DEATH727275@%$¨@¨%¨%4&$%&*$**%2627272DEATH75@%$¨@¨%¨%4&$DEATH%&*$**¨@¨%¨%4&$%&*$**TOTALANNIHILATION**#$$#%#$%DIE*¨@¨%¨%4&DEATH$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%DIE$&¨%*&&&HUMANSCUM%&#*¨*#$%@%%$DIE&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨TOTALANNIHILATION%$$#%$DIE#@#$$$¨%$&gd68463%@$DIE%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%26272727DIE5@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨TOTALANNIHILATION%4&$%&*$**¨@¨%¨%4&$%&*$*TOTALANNIHILATION***#$$#%#$%*¨@¨%¨%DIE4&$%&*$****#$$#%#$%*¨%4&$%&*DIE$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@DIE%%$&¨¨%*&&&¨%$$#%DIE$#@#$$$¨%$&gd68463%@$DIE%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$¨@¨%¨%4&$7275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****DIE#$$#%#$%*¨%4&$%&*DIE$**&#*¨*#$%@%%$&¨¨DIE%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&TOTALANNIHILATION#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%DIE$&gd68463%@$%$%262727DIE275@%$¨@¨%¨%4&$%@@<<timed 240ms>>@@.fade-in-out;color:#1C95ED;[[%&*$**%26272|Invade Aegis 009p4]]@@<</timed>>@@.fade-in-out;color:#68d;&*$****#$$#%#$%*##$¨%262727275%$¨@¨%%262727275@%$¨@¨%¨%4&$%TOTALANNIHILATION&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*TOTALANNIHILATION¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%%$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$¨%262727275@%$¨@¨%%262727275@%$¨@¨%¨%4&$%&*$**%262727275@%$¨@¨%¨%4&$%&*$**¨@¨%¨%4&$%&*$****#$$#%#$%*¨@¨%¨%4&$%&*$****#$$#%#$%*¨%4&$%&*$**&#*¨*#$%@%%$&¨¨%*&&&¨%&#*¨*#$%@%%$&¨%*&&&%&#*¨*#$%@%%$&¨¨%*&&&¨%@@
<<if $AegisLife-40 > 0>>
<<set $AegisLife to $AegisLife-40>>\
<<set $AegisShields to 500>>\
<<set $message to "">>\
Aegis 009 takes @@color:red;40 damage@@ on HP
Aegis 009 expels Adam!
[[Choose a robot to jump back to|Jump to robot]]
<<else>>
<<set $currentRobot to "Aegis 009">>\
<<set $shields to 500>>\
<<set $attack to 50>>\
<<set $aq3dPrinter = false>>\
Adam successfully invades Aegis 009. [[Symbiosis at 95% stability.|Possible ending 2]]
<</if>>
<img src="http://img05.deviantart.net/fb11/i/2016/344/c/7/unfinishedbanner_by_office_space-dar6woh.jpg" width="250" >
''Aegis HP: $AegisLife
Aegis Shields: $AegisShields ''
__Minions__: Proto-MX540(1) shields: @@color:magenta;$minion1Shields@@ Proto-MX540(2) shields: @@color:magenta;$minion2Shields@@ Proto-MX540(3) shields: @@color:magenta;$minion3Shields@@ Proto-MX540(4) shields: @@color:magenta;$minion4Shields@@
Aegis uses ''Drain!''
@@color:red;-10 Shields@@
<<repeat 1s>>\
<<if $bfree < 3 and $shields >9>>\
<<set $shields to $shields-10>><<set $AegisShields to $AegisShields+10>>
<<goto Drain>>
<<else>>\
<<set $message to "You broke free!">>\
<<goto "Final Battle">>\
<</if>>\
<</repeat>>\
<<link "Try to break free">>
<<set $bfree to $bfree+1>>
<</link>>
Adam stand up using Aegis 009, surrounded by damaged robots.
He sees the Assistant and walks to him. Assistant is looking at the destroyed body of Letterman 503.
''Assistant--'' You really did it...you defeated Aegis 009.
''Adam--'' I'm sorry....for Letterman 503
''Assistant--'' His job is finished. And so is mine.
''Adam--'' ...
''Assistant--'' And technically, so is yours... I have no legal grounds to enforce the contract on you since you left Letterman 503. You are free to do as you wish.
<<link "''Adam--'' I want to leave">>
<<goto End2>>
<</link>>
<<link "''Adam--'' I want to finish the contract">>
<<goto "I want to finish the contract">>
<</link>>
<span id="Passagem">''Assistant--'' Well...I can't blame you.You can live as Aegis 009 and rule the city.No one will dare to check if Aegis 009 was invaded. The only ones who know about this are me and you.
''Adam--'' Exactly...
Adam walk towards the Assistant.
''Assistant--'' Adam...what are you doing?
<<click "Adam grabs the Assistant with both hands and throws him on the ground">>
<<replace "#Passagem">><span id="Passagem">''Assistant--'' Adam?#??W%4hy?
<<click "Adam kicks Assistant with all his might.">>
<<replace "#Passagem">><span id="Passagem">''Assistant--'' pl¨&*e#4a@s%&e
<<click "Adam kicks Assistant again putting him out of his misery.">><<replace "#Passagem">>''Assistant--'' 34@#$52@#......
<<timedcontinue 1.5s>>\
@@.slowfade;<<timed 400ms t8n>>Assistant shuts down permanently.<</timed>>@@
<<timedcontinue 4.5s>>\
@@.slowfade;<<timed 400ms t8n>>A group of military robots arrive on the site and see all the wrecked robots on the ground.<</timed>>@@
<<timedcontinue 4.5s>>\
@@.slowfade;<<timed 400ms t8n>>''Robot--'' Aegis 009? Is there a problem?<</timed>>@@
<<timedcontinue 4.5s>>\
@@.slowfade;<<timed 400ms t8n>>''Adam--'' Problem?No, no problem at all. No problem at all.Kukukuku...<</timed>>@@
<<timedcontinue 1.5s>>\
<h1>@@.slowfade;<<timed 400ms t8n>>The end.<</timed>>@@</h1>
<</replace>>
<</click>></span><</replace>>
<</click>></span><</replace>>
<</click>></span>
''Assistant--'' Thank...you.Take Letterman's bag. You will find two flash drives inside it. Only one of them is to be inserted into the mainframe at the top floor of the building.
''Adam--'' Which one--
''Assistant--'' Which one is up to you. Aegis 009 ID will grant you clearance on all rooms. Good luck, Adam!
''Adam--'' Are you not coming?
''Assistant--'' I can't leave Letterman 503, I am his Assistant. From now on you are on your own...goodbye.
''Adam--'' ...
''Assistant--'' Hey now..it doesn't need to be like--
''Adam--'' I won't...forget all your hard work to get me here. Goodbye, Assistant.
A single oil tear drops from Assistant's lens.
''Assistant--'' Go.
[[Enter the main server building|Main server building]]
@@font-size: 150%;Floor <<set _countdown to 0>><span id="countdown">_countdown</span> @@
<<silently>>
<<repeat 200ms>>
<<set _countdown++>>
<<if _countdown lt 330>>
<<replace "#countdown">>_countdown<</replace>>
<<else>>
<<goto "Deliver the message">>
<</if>>
<</repeat>>
<</silently>>
@@font-size: 150%; @@
<span id="words">The elevator starts moving.</span> \
<<silently>>
<<timed 4s>><<replace "#words">>
$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$
''Adam--'' Ga&ah!!3$#%#$%*##$¨3
<img src="http://orig14.deviantart.net/20c0/f/2016/344/8/9/flashback1_by_office_space-dar6rma.jpg" height="550"><</replace>>
<<timed 5s>><<replace "#words">>''Adam--'' I remember it now....the reason for my wander<</replace>>
<<next>><<replace "#words">>$&*@%$&#$%&#*¨*#$%@%%$&¨¨%*&&&¨%$$#%$#@#$$$¨%$&gd68463%@$%$%262727275@%$¨@¨%¨%4&$%&*$****#$$#%#$%*##$
''Doctor--'' We had to#%# transfer both of you to robots, it was the only chance of$%* survival.
''Ada$#%--'' It's so good to see you a*##gain. Are you alright?
¨%4&$%&*$**%26272727
''Nat$%*#--'' Who...are you?
''Doc#%#--'' The ambulance took too#0#0$ long. Some of her memories might have decayed during the%*# transfer.
<img src="http://orig10.deviantart.net/678c/f/2016/344/6/4/flashback2_by_office_space-dar6rls.jpg" >
<</replace>>
<<timed 19s>><<replace "#words">>''Ada$#%--'' Wait, you need....to remember me.It's me, Ad#%am!
''Nat$%*#--'' I'm sorry Adam...I really am..
<img src="http://orig00.deviantart.net/c028/f/2016/344/4/3/flashback3_by_office_space-dar6rlm.jpg" >
<</replace>>
<<timed 10s>><<replace "#words">>''Adam--'' ...I wasn't trying to get my memories back, I was trying to erase it.
<<if $skippedAegis eq false>>
<img src="http://orig02.deviantart.net/5a4c/f/2016/344/b/0/elevatoraegis_by_office_space-dar6ro3.jpg" >
<<else>>
<img src="http://orig00.deviantart.net/c48b/f/2016/344/7/3/elevatorletterman_by_office_space-dar6rns.jpg" >
<</if>><</replace>>
<<next>><<replace "#words">>''Adam--'' Even though I forgot everything else, why can't I forget her? No matter how many lives I live...
<img src="http://orig01.deviantart.net/5984/f/2016/344/2/4/natalyanikolaevna_by_office_space-dar6re4.jpg" ><</replace>>
<<next>><<replace "#words">>''Elevator speaker--'' Reaching destination in five seconds.<</replace>>
<<next>><<replace "#words">>''Elevator speaker--'' Bling<</replace>>
<</timed>><</timed>><</timed>><</timed>>
<</silently>>
''Terminal--'' What?
''Assistant--'' WHAT?
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Operator--'' It's the truth. I signed a contract and now I'm here to fulfill it.<</timed>>@@
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' Oh yeah? Show me this contract then.<</timed>>@@
<<timedcontinue 1.5s>>\
<<if $contractCopy eq true>>
[[Play contact copy|em call3]]
<<else>>\
<span id="Passagem"><<click "''Operator--'' I don't have it on me.">>
<<replace "#Passagem">>''Terminal--'' Sigh.Stop wasting my time and free this line.<</replace>>
<</click>></span>\
<</if>>
[[Hang call|Access terminal]]
<<timedcontinue 1.5s>>\
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' ...<</timed>>@@
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Operator--'' So? Are you gonna try to stop me?<</timed>>@@
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' Are you kidding me?Have you seen the work conditions around here? It's just me and Mike taking calls from 200 terminals, when that lazy bastard doesn't skip work that is, and they're aways about credit problems, that is not even my sector, and oh, don't even get me started on those bank guys! The incarnation of unwillingness! <</timed>>@@
<<timedcontinue 3.5s>>
@@.slowfade;<<timed 400ms t8n>>''Operator--'' So....are we....cool?<</timed>>@@
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' Of course we are! I've been waiting for this for cycles!! Here, I'll give you a GPAQ ID that will give you clearance on any of their buildings.Also, take the street down the alley to avoid Aegis 009, that dirty profiteer!<</timed>>@@
<<timedcontinue 3.5s>>
@@.slowfade;<<timed 400ms t8n>>''Operator--'' Oh...ok.Thanks.<</timed>>@@
<<timedcontinue 1.5s>>
@@.slowfade;<<timed 400ms t8n>>''Terminal--'' No, thank you, my friend! Give them hell!<</timed>>@@
<<timedcontinue 1.5s>>
[[Leave terminal|Avoided Aegis]]
<<set $skippedAegis = true>>\
Operator and Assistant are walking towards the main server.
''Assistant--'' Operator, do you remember your name now?
''Operator--'' Yes...it's Adam.
''Assistant--'' So, Adam. Do you want to know the contents of the message now?
''Operator--'' I guess...I already know the contents of the message.
''Military Robot--'' Halt!
''Assistant--'' Oh, not now...Adam, you're gonna have to run!
''Operator--'' What? but--
''Assistant--'' There is no time! I'll lure him away from here. Go to the last floor of the building, inside Letterman's bag you'll find everything you need.
''Operator--'' ...Goodbye Assistant. Thanks for everything.
''Assistant--'' You're welcome! Now go!
[[Run to the building|Main server building]]
<<timedcontinue 1.5s>>\
@@.slowfade;<<timed 400ms t8n>>Adam inserts the flash drive labeled "End" into the mainframe.<</timed>>@@
<<timedcontinue 3s>>\
<img src="http://orig05.deviantart.net/5ad9/f/2016/344/c/c/endp1_by_office_space-dar6rne.jpg">
@@.slowfade;<<timed 400ms t8n>>He stands in front of the windows and watch as the city lights start to fail and shut down.<</timed>>@@
<<timedcontinue 4.5s>>\
@@.slowfade;<<timed 400ms t8n>>''Adam--'' Finally...<</timed>>@@
<<timedcontinue 5.5s>>\
<img src="http://orig06.deviantart.net/addc/f/2016/344/d/7/endp2_by_office_space-dar6rn3.jpg">
@@.slowfade;<<timed 400ms t8n>>Adam falls on the ground as the entire building shuts down, leaving the room pitch dark.<</timed>>@@
<img src="http://orig08.deviantart.net/e88f/f/2016/344/2/f/endblack_by_office_space-dar6rnj.jpg">
<<timedcontinue 4.5s>>\
<h1>@@.slowfade;<<timed 400ms t8n>>The end.<</timed>>@@</h1>
<<timedcontinue 1.5s>>\
@@.slowfade;<<timed 400ms t8n>>Adam inserts the flash drive labeled "Hope" into the mainframe.<</timed>>@@
<<timedcontinue 3s>>\
<img src="http://orig05.deviantart.net/5ad9/f/2016/344/c/c/endp1_by_office_space-dar6rne.jpg">
@@.slowfade;<<timed 400ms t8n>>He stands in front of the windows and watch as dark figures can be seen flying back to the city.<</timed>>@@
<<timedcontinue 4.5s>>\
@@.slowfade;<<timed 400ms t8n>>''Adam--'' Natasha...are you one of those?<</timed>>@@
<<timedcontinue 5.5s>>\
<img src="http://orig06.deviantart.net/addc/f/2016/344/d/7/endp2_by_office_space-dar6rn3.jpg">
@@.slowfade;<<timed 400ms t8n>>Adam falls on the ground as a green ether drips from Aegis 009 head.<</timed>>@@
<<timedcontinue 4.5s>>\
<h1>@@.slowfade;<<timed 400ms t8n>>The end.<</timed>>@@</h1>
Adam runs to the entrance of the building.
The front door opens automatically. Inside the first floor there is just an empty room and an elevator door.
Adam walk towards it and the elevator door opens.
[[Click the last floor button|Elevator]]
<img src="http://img05.deviantart.net/fb11/i/2016/344/c/7/unfinishedbanner_by_office_space-dar6woh.jpg" >
[[New Game|intro]]
[[Game info and Help]]
The Silence of the Night is a Twine game that I made for a college assignment in introduction to game design.
If you want to report a bug/typo/misspell or simply contact me you can find me on twitter at @vrusciante.
In case you are having trouble at some part/got stuck, there is a link below for a full tutorial on how to beat the game, get all items, possible shortcuts, etc.''SPOILER ALERT''.
Dec. 2016
[[Tutorial on how to beat the game]]
[[Go back to start screen|Tela Inicial]]
Ok, if you clicked here I'm assuming that either you already beat the game, or for whatever reason want to progress to the end without playing it, so everything will be explained in detail ''WITH SPOILERS''.
These are the contents of the game:
''Chapter 1:''
-Lore -> Quest1 -> Dungeon -> Boss1
''Chapter 2:''
-Lore -> Quest2 -> Puzzle -> Boss2 -> Boss3
''Chapter 3:''
-Lore -> Boss4 -> Lore -> End
All boss encounters are skippable through shortcuts, with the exception of the second boss, "Metal G."(don't worry though, you're guaranteed to not take a single hit if you play it correctly), however I wouldn't recommend skipping them, they are half the fun of the game.Protip: aways save before a fight, since most of the moves are random.Let's begin the tutorial;
<h1>Chapter 1</h1>
Chapter 1 begins with 2 passages of lore and then you'll be presented with your first choice. Chosing "What are the available operations" will display four more choices.
If you click "Bind the contract" you'll proceed directly, however there is a hidden item on this part.
Choose "4- Ask for the contract conditions to be stated or request legal help from the Assitent" and then click on "Ask for a copy of the contract".
Now you will have a ''copy of the contract'' on the sidebar menu after you bind the contract. This item is necessary if you wish to skip the last boss, ''Aegis 009''.
Now click on "1- Bind the contract".
Follow the instructions. You will get to the first fight. You have the choice of fighting or running, but if you decide to run you'll loose valuable loot.
Next choice, click on "Keep going" for a "quest" that reward you another item, the ''Factory map''(available on your inventory on the sidebar menu). You will meet John and Anne and fight them. After that proceed to the factory.
On the factory passage, you have the option of entering it or ignoring it. Ignoring it will skip the first dungeon and the first boss. You will also loose the most valuable item on the game: the ''3D printer'', so I recommend not skipping it.
Once you enter the factory, check the map on your inventory to move around. The way out is forward->left->forward , but I recommend catching the loot (left->forward) and also fighting the shadow being (let->right->forward), so you'll have enough resources to craft a weapon when you get the 3D printer(if you don't John will die on the first boss fight).
Ok, on the first boss, at the beginning, if you chose "make a run for the item" there is a small chance you'll skip the first part of the fight and get the 3D printer directly(recommended).
If you're not lucky, you'll fight him and he will trap you on a EMP lace. If you chose "strugle with the EMP lace" there is small chance you'll get to fight him again but you'll loose the 3D printer so don't do that. Chose to control John instead, then make a run for the item, try to reach it, then trhow it do Letterman 503.
If you have enough resources, craft something and free yourself, then fight the boss again. Otherwise John dies but you still win.
<h1>Chapter 2</h1>@@padding:1em;
You'll get to the 'small glade' part. You can go back to it after you proceed but it won't do you any good, first grab the item ''Metal detector'' wich will assist you in the upcoming puzzle.
Go to the training spot and aquire at least 60 spare parts and 30 lithium(if you want to craft all the items on the 3D printer just spend some time on the training spot), then talk with the robot and trade it for the metal detector.
Now proceed to the field, avoid the mines and keep hitting Metal G. until it's defeated.
Next, the third boss fight, you can keep choosing to run to avoid it. Nothing will be lost, just lore.
If you chose to embrace the moon temptation, first get in the limousine, then follow the minigame, then choose "shoot Cobalt" or simply wait for the time to run out. If you chose to give the gun to Cobalt, there is an alternate ending where you simply cease to exist.
<h1>Chapter 3</h1>
Get to the terminal. There you will find lore but there is also a hidden shortcut to skip the last boss.
Choose to identify yourself if you wish to proceed to the boss. Otherwise click "Emergency call" and keep talking to the guy. He will ask for the copy of the contract which you should have if you followed the chapter 1 tutorial.
On the last boss, just choose to fight him then beat him with any strategy you prefer.
The "end" and "hope" choice just decide what alternate ending you will get.
And...DONE, you beat the game.
<<return "Back">>@@