\nNow and then, you realize that there is a [[painting|painting1]] hanging on the [[wall|walls]]. The hallway is otherwise void of significance.\n\n<<if visited() % 3 is 0>>\n...What was that noise?\n<<endif>>\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]
\nEnnis shivers when you near the [[painting|painting3]] on the wall. It is cold to the touch.\n\n[[Move|move3]]\n[[ Look Around|lookaround living]]\n[[ Wait|wait3]]
\nYou are in the <<print $location>>. <<nobr>>\n<<if $location is "bedroom">>\n<<set $west to "hallway">>\n<<set $east to "wall">>\n<<set $north to "wall">>\n<<set $south to "wall">>\n<<elseif $location is "hallway">>\n<<set $west to "bathroom">>\n<<set $east to "bedroom">>\n<<set $north to "kitchen">>\n<<set $south to "parlour">>\n<<elseif $location is "bathroom">>\n<<set $west to "wall">>\n<<set $east to "hallway">>\n<<set $north to "wall">>\n<<set $south to "wall">>\n<<elseif $location is "kitchen">>\n<<set $west to "wall">>\n<<set $east to "wall">>\n<<set $north to "wall">>\n<<set $south to "hallway">>\n<<elseif $location is "parlour">>\n<<set $west to "wall">>\n<<set $east to "wall">>\n<<set $north to "hallway">>\n<<set $south to "wall">>\n<<endif>>\n<<endnobr>>\n\nTo your north is the [[<<print $north>>|North ]].\nTo your south is the [[<<print $south>>|South ]].\nTo your east is the [[<<print $east>>|East ]].\nTo your west is the [[<<print $west>>|West ]].\n\n[[ Go Back|previous()]]
\nA strange noise tugs at your ears. \n\nWhen it is gone, your eyes struggle to refocus as a familiar color between brown and grey fills your vision.\n\n[[You are taupe again.|hallwayevents2]]
\nThe painting of Ennis disappears into the wall like sinking into a body of thick mud.\n\n[[...|finaleix]]
\n//Pellentesque sit amet dui nec augue sagittis elementum\nDonec laoreet ex semper, semper libero eu, pharetra mi\nDonec nec nisl id dolor placerat pharetra sit amet at urna\nUt rutrum arcu nec porta egestas\nMaecenas quis justo at ligula pretium tempus\nPraesent commodo quam id risus semper pretium\nUt sodales orci eget ligula finibus, et malesuada est venenatis...//\n\n\n...Yeah, okay, never mind. If Ennis' house was illuminated with the light of twelve suns, you still wouldn't be able to read this. \n\n[[Go Back|livingroomevents3]]
\nEnnis would want you to be optimistic. At least you have the privilege of [[drinking your favorite beverage|finalexvi]] in the afterlife, you think!
\n\n//"Well, bridging a connection between the Spirit World and the Living isn't easy. I'm very talented and fearless, of course, but [[this old painting of you certainly helped,|painting]] too.\n\nI don't wish you any harm. Just stop [[haunting me.|are you a ghost]]"//\n
\nYou don't know what sort of light source ambiguously illuminates your livingspace, but, whatever it is, it dims to darkness during a time you think is probably "night."\n\nSeveral candles on the floor around you flicker, and the walls dance, taupe, taupe in varying shades of intensity. You face the painting. It is emanating heat and strange not-taupe colors.\n\nWhat should you ask the painting?\n[[Where is my orange juice?|orangejuice]]\n[[Where is my toothbrush?|toothbrush]]\n[[Where is my refridgerator?|refridgerator]]
\n\n"I'm Ennis."\n\nEnnis? Where have you [[heard that before...|painting]]
\n\n\n[[>>|Bi]]
\n<<if random(1,100) >=60>>\n<<print either("You wonder what Ennis looks like when her hair is not in braids.","Your heart is beating fast, but not from fear. Is this the feeling called excitement?", "You think you are definitely sick of the color taupe now. At least, you should be.", "You wonder what kind of colors Ennis likes. You hope she likes taupe colored people.")>>\n<<endif>>\n\n<<nobr>>\n<<if $location is "bedroom">>\nYour bedroom is as taupe as ever. \n\n[[ >>|bedroomevents2]]\n<<elseif $location is "hallway">>\nThis hallway is the warmest area of your living/dying-space.\n\n[[ >>|hallwayevents2]]\n\n<<elseif $location is "bathroom">>\nYour bathroom seems a lot less cold today. Perhaps the heat emanating from the hallway is to blame?\n\n[[ >>|bathroomevents2]]\n\n<<elseif $location is "kitchen">>\n \n<<if $rfgtr is "returned">>\nYou returned the refridgerator, but your kitchen still looks unsettlingly... changed.\n<<else>>\nYour kitchen seems different.\nYou remind yourself that the taupe refridgerator is not in its rightful place. \n<<endif>>\n\n[[ >>|kitchenevents2]]\n\n\n<<elseif $location is "parlour">>\nThe parlor still does not have central heating system, but you could care less about that now that you have experienced how warm the Living is. \n\n[[ >>|parlourevents2]]\n\n<<endif>>\n<<endnobr>>\n\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]
TAUPE
\n\n\n\n\n[[>>|C]]
\n//"Why, the refridgerator that appeared not two inches from crushing me! That's what I'm talking about!"//\n\nOh, so that's where your refridgerator went.\n\n//"Stop stealing my things and dumping your crap in my house. That's all I've been trying [[to contact you for!"//|how]]
\nThe [[walls|walls]] of this long hallway seem less taupe than usual, but this is probably because [[the painting of Ennis|painting2]] silently demands all of your attention.\n\n[[Move|move2]]\n[[ Look Around|lookaround2]]\n[[ Wait|wait2]]
\n[["Thee, I expel!"|returnmessage]]
\n\n[["I'VE FINALLY GOT YOU."|Chapter2]]
\nThe Living girl Ennis is very helpful as you, dead and frightened of it, cope with understanding your un-alive-status.\n \n[["How did I die?" you ask.|Ciii]]\n[["Why can't I remember anything?" you inquire.|Ciii]]\n[["WHAT THE HELL?!" you demand rhetorically.|Ciii]] (This is an ironic expression to use, you think.)\n\n
\nLike the toothbrush, that disappeared two days ago.\n\n//"Can y... hear me?!"//\n\nA loud [[knocking|Av]]––rather, banging-- noise is reverberating off the taupe walls. \n\n
<<if $orangejuice is "unchecked">>\nOpening your refridgerator hits you with a blast of cold air. At least, it's supposed to.\nThe only thing inside is the taupe [[orange juice.|juice]]\n<<else>>\nActually, your refridgerator is now missing. Although you feel sure that it is there, because that is where the refridgerator is and always has been, it most definitely is //not.//\n\nYou think that you hear noises coming from the hallway.\n<<endif>>\n\n[[Go Back|kitchenevents1]]\n
\n\nThe walls are painted drywall. Or wallpaper. Or neither. You know for sure that they are taupe, however.\n\n[[Go Back|previous()]]
<<nobr>>\n<<set $location to "bedroom">>\n<<set $glass to false>>\n<<set $day to 1>>\n<<set $toothbrush to "unchecked">>\n<<set $orangejuice to "unchecked">>\n<<endnobr>>\n\nActually, how do you know what the color taupe is in the first place?\n\nAnd, just in case you're keeping a list of things you know, yet don't know //how// you know: You sleep here, in this taupe bedroom, in this taupe house that you live in.\n\nYou want a glass of orange (that is, taupe-colored, orange-flavored) juice. You believe that brushing your teeth first is a good idea. \n\n[[ Move |move]] \n[[ Look Around|lookaround]]\n[[ Wait|wait]]\n
\n//"From what I've read, it's common for ghosts to lose their Living memories. When you remember your reason for living, you'll reach Enlightenment and be reborn. Or something."\n\n"Or maybe you're doomed to live forever in a taupe-colored eternity."\n\n"Whatever helps give you the illusion of [[sleep at night."//|Cv]]\n
<<nobr>>\n<<set $correct to 0>>\n<<set $livinginventory to 0>>\n<<set $taupeinventory to 0>>\n<<set $location to "hallway">>\n<<set $apple to "false">>\n<<set $pillow to "false">>\n<<set $smkey to "false">>\n\n<<set $oj to "false">>\n<<set $tb to "false">>\n<<set $rfgtr to "false">>\n\n\n<<set $hammer to false>>\n<<endnobr>>\n\n//"So what if I want to talk to dead people!"// she says, indignantly.\n\n//"Let's hurry and find a way to close up this rift. [[I have a plan."//|Plan]]
<<set $orangejuice to "checked">>\n\nYou instantly realize that the orange juice is a strange shade of not-taupe. It is also apple juice. Not orange juice.\n\nAlright.\n\nYou can [[drink the apple juice|drinkapple]], return the apple juice to the [[refridgerator|fridge]] or you can stand around aimlessly [[waiting|wait]] for the strangely-colored apple juice to somehow become orange-flavored.
<<set $tb to "true">>\n<<set $taupeinventory +=1>>\nYour taupe toothbrush looks out of place in the black medicine cabinet. You save it from its social anxiety by taking it. \n\nYou have retrieved <<print $taupeinventory>> of the 3 taupe items.\n\n[[Go Back|bathroomevents3]]
\nThis chest is filled with dusty papers. You hold a candle to the foremost paper in an effort to [[read it.|spells]]\n\n[[Go Back|livingroomevents3]]
\nThere is a [[glass|glass2]] on the table. \n\n<<nobr>>\n<<if $apple is "false">>\nYou left the [[carton of apple juice|apple juice get]] here, too.\n<<endif>>\n<<if $oj is "true">>\nYou can leave the [[orange juice|oj return]] on the table now.\n<<elseif $oj is "returned">>\nYour beautiful taupe orange juice is sitting, waiting for your indulgence, on the table. You have business you should attend to, first, though. \n<br>\n[[Go Back|kitchenevents2]]\n<<endif>>\n<<endnobr>>
<<if $south is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n\n<<else if $south is "door">>\n//"You can't leave my house!"// echoes Ennis' mind. //"The pact will stop working if we leave its field of influence."//\n\n<<else>>\n<<set $location to $south>>\nYou head south towards the <<print $south>>.\n\n<<endif>>\n[[ Move|move3]]\n[[ Wait|wait3]]\n[[ Look Around|lookaround living]]
<<if $south is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]\n<<else>>\n<<set $location to $south>>\nYou head south towards the <<print $south>>.\n\n\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]\n<<endif>>\n
\nAll of the memories of your life rush back to you, a rainbow of color, everyone you have known and everything you have done, as you ascend to [[Enlightenment,|finalfinal]] granted the privilege of living again.
\n//"Oh, so you've been ignoring me? That's not very nice. I've been [[trying to contact you|how]] for months now. I just want to talk and [[work out a friendly solution|whatuwant]], okay?"//\n
\nTime passes. \n\n<<nobr>>\n<<if visited() % 2 is 0>>\n//Come on, I thought being possessed by a ghost would be more exciting.// thinks Ennis.\n<<elseif visited() % 5 is 0>>\n//Stop wasting time!// thinks Ennis. \n<<endif>>\n<<endnobr>>\n\n[[Move|move3]]\n[[ Look Around|lookaround living]]\n[[ Wait|wait3]]
\nYou further investigate the parlour's west wall. It looks as though the taupe has been peeled or rubbed off around the patch that drew your attention. Revealed underneath is a strangely not-taupe floral pattern. It is warm to the touch. \n\n[[Go Back|parlourevents1]]
\nAt first, you think it is strange for such a [[small, ornate dining table|ennis table]] to be placed in the kitchen, but you [[remember that Ennis lives alone.|actually]] \n\nThere is a [[sleek black refridgerator|ennis fridge]] in the northeast corner of the room. It looks several decades more advanced in technology than yours.\n\n[[Move|move3]]\n[[ Look Around|lookaround living]]\n[[ Wait|wait3]]
\n<<nobr>>\nIn the center of your kitchen is a [[table.|table2]] \n<<if $rfgtr is "true">>\nYou should probably [[return your refridgerator|rfgtr return]] to the kitchen now.\n<<elseif $rfgtr is "return">>\nYour taupe refridgerator really helps to distinguish this room as a kitchen. You feel relieved that it has returned. At least, you should feel relieved. You don't, really.\n<<elseif $rfgtr is "false">>\nThere is very little to distinguish this room as a kitchen now that your refridgerator is gone.\n<<endif>>\n<<endnobr>>\n\n[[Move|move2]]\n[[ Look Around|lookaround2]]\n[[ Wait|wait2]]
\nHere, in what is most likely your kitchen, you have placed the [[refridgerator|fridge]] in the southeast corner of the room. In the center is a [[table.|table]]\n\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]
<<if $south is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<else>>\n<<set $location to $south>>\nYou head south towards the <<print $south>>.\n\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<endif>>\n
\nA vast purple canopy [[bed|ellis bed]] demands the most presence in the room. There is [[a large, vertical object|mirror]] in the northwest corner of the room. It is concealed by a velvet cloth.\n\n[[Move|move3]]\n[[ Look Around|lookaround living]]\n[[ Wait|wait3]]
\nYou have a [[taupe-colored bed|bed2]] surrounded by four taupe [[walls|walls]].\n\n<<if visited() % 3 is 0>>\nYou wonder how old Ennis is. You are probably older, since you have been dead for sometime. You wonder why this concerns you.\n<<endif>>\n\n\n[[Move|move2]]\n[[ Look Around|lookaround2]]\n[[ Wait|wait2]]
\nYou have a [[taupe-colored bed|bed]] surrounded by four taupe [[walls|walls]].\n\n<<if visited() % 3 is 0>>\nWas that a knock you just heard? You remind yourself that you do not have a front door.\n<<endif>>\n\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]
\n//"You have to break through a part of your wall that looks like it's from the Living? \nWell, a hammer from the Living is the only thing to do the job. I know I have one somewhere..."//\n\n[[Go Back|hallwayevents2]]
\n//"Alright, back to where you belong!"// she says sweetly, energetically.\n\nHer voice immediately darkens to a bonechilling rasp.\n\n//"Aenean nisi sem, \nRutrum consectetur est vel,\nMay the wind guide you, ghost\nFrom the Realm of the Living to the Realm of the Dead...\nTurn you to where you belong...\nMaecenas ullamcorper felis [[consectetur!"//|return]]\n
\n[[//And so it appears that the afterlife is found somewhere between brown and gray. It's a darkish tan color.//|Ci]]
\n//You're wondering why I'm obsessed with contacting the dead, aren't you? I can tell; you're in my head, after all.//\n\n//I'll tell you if you [[promise not to laugh.//|why]]
\n[[//"Suspendisse eget consequat tortor, sed sollicitudin tellus!"//|finaleviii]]
\nWhen you lift the velvet cloth, you find there is a mirror underneath. \n\nSolemn, but not sad, eyes stare back at you; eyes thickly defined by eyeliner like charcoal, eyes that have seen too much for their age. \n\nA young woman–– frail, soft, curious–– is in the mirror. \nAside from her choker necklace, she is dressed very plainly in only a solid black dress. \n\n//I have to cover my mirror,// Ennis' conscious thoughts explain, //or else it might scare the evil spirits away.//\n\n//You don't seem scared of it, though, so I guess you're not evil, not that I ever suspected you of it. You could call it my natural intuition, I guess, but I liked you a lot from the start.//\n\n[[Go Back|bedroomevents3]]
\n<<nobr>>\n<<if random(1,100) >=70>>\n<<print either("//Hurry up; I don't want to get too attached to your spirit,// Ennis thinks. <br><br>//But no, seriously,// she adds after some thought, //becoming permanently attached to your spirit would suck.//", "//You're so slooowww,// echoes Ennis thinks. //Slower than a demon made of lead.//")>>\n<<endif>>\n<<endnobr>>\n\n<<nobr>>\n<<if $location is "bedroom">>\nEnnis' bedroom is––you guessed it–– black, but all of her decorations are shades of purple. There are five-pointed-stars drawn with chalk all over the floor.\n\n//"Don't smudge any of my pentagrams!"// she thinks to you.\n\n[[ >>|bedroomevents3]]\n<<elseif $location is "hallway">>\nThis hallway is black with a stark white moulding. You both take care not to step on the countless purple candles of assorted sizes that litter the floor. \n\n[[ >>|hallwayevents3]]\n\n<<elseif $location is "bathroom">>\nEnnis' bathroom, with its white porcelain furnishings, is brighter than the rest of the house. The tile floor, ceiling, and walls are still black, however, and the lighting has a purple tint.\n\n[[ >>|bathroomevents3]]\n\n<<elseif $location is "kitchen">>\nEnnis' kitchen is lit so dimly that you can barely make out the purple damask pattern on the black wallpaper. \n\n\n[[ >>|kitchenevents3]]\n\n\n<<elseif $location is "living room">>\n"Living" room is a strange word for a room filled with materials for contacting the dead. \n\n[[ >>|livingroomevents3]]\n\n<<endif>>\n<<endnobr>>\n\n[[ Move|move3]]\n[[ Wait|wait3]]\n[[ Look Around|lookaround living]]
Ouch. Your knuckles turn a slightly redder taupe. \nHowever, you hear that the patch of not-taupe wall is definitely hollow. Perhaps if you had something other than your dead, taupe, hands, you could break through it.\n\n[[Go Back|previous()]]
<<if $apple is "true">>\n<<set $correct +=1>>\nYou return the apple juice to Ennis' kitchen table.\n//Good going, ghosty!// thinks Ellis. \n\nYou have returned <<print $correct>> of the 6 items to the correct location.\n<<set $apple to "returned">>\n<<elseif $apple is "returned">>\n//You already returned my apple juice to the table.// thinks Ellis.\n//I'd pour you a glass, but you can't drink any, so...//\n<<else>>\n//Have you seen a carton of apple juice anywhere in the afterlife? Man, this stuff is great compared to that nasty orange-flavored stuff. Gross.//\n<<endif>>\n\n[[Go Back|kitchenevents3]]
\n[[Remembering... always?|finalexviii]]
\nThis chest is filled with assorted tools, from strange devices that resemble a fire-poker to spellcasting wands.\n\n<<nobr>>\n<<if $hammer is false>>\n<<if visited("hammerhelp")>>\n//Oh! I think you can [[find a hammer in here.|hammer get]]//\n<<elseif visited("punchit")>>\nMaybe you can [[find a hammer in here.|hammer get]]\n<<endif>>\n<<else>>\nDo you want to [[return the hammer?|hammer drop]]\n<<endif>>\n<<endnobr>>\n[[Go Back|livingroomevents3]]
\n//"...ello? H...llo?! Hello?!!"//\n\nThe orange juice disappeared three days ago when the apple juice took its place. How could you have forgotten? Forgotten the way the taupe objects vanished and others, foreign and confusing in color and property, appeared [[seemingly out of nowhere?|Aiv]] \n\n//"Listen to me..."//\n//"LISTEN TO ME..."//
\nThe carton of orange juice dissapates in a puff of taupe air, as if your touch served to suddenly remind the juice of its ethereality. You feel an added weight on your soul.\n\n//Wow, omigod, did your spirit just, like, absorb the orange juice!? Absorb isn't really the word, I think...\n\nYou now have <<print $taupeinventory>> of the 3 taupe items.\n\n[[Go Back|kitchenevents3]]
<<set $livinginventory +=1>>\n<<set $smkey to "true">>\nYou take the key.\n\nYou have retrieved <<print $livinginventory>> of the 3 not-taupe items. \n\n[[Go Back|parlourevents2]]
<<if $west is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<else>>\n<<set $location to $west>>\nYou head west towards the <<print $west>>.\n\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<endif>>\n\n
\n//"Alright, let's do this thing! Grab the painting of me with both hands,"// says Ennis. \n\nYou do as she says.\n\n//"I'm... You know, I think I'm going to... [[I don't know..."//|finalei]]
\n\nYou have no use for this right now.\n\n\n[[Go Back|kitchenevents2]]
\n[[//"This has been fun."//|finaleii]]
\n//"Alright, let's do this!"// she says sweetly, energetically.\n\nHer voice immediately darkens to a bonechilling rasp.\n\n//"Nullam ut turpis \nnec arcu pulvinar interdum, \nbetween the Realm of the Living \nand the Realm of the Dead...\nCome forth, and follow me...\nMake this Spirit subject unto Me...\nMorbi iaculis quam lacinia \nmauris fringilla [[aliquam!"//|possess2]]\n
<<if $west is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]\n<<else>>\n<<set $location to $west>>\nYou head west towards the <<print $west>>.\n\n\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]\n<<endif>>\n
<<if $west is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move3]]\n[[ Wait|wait3]]\n[[ Look Around|lookaround living]]\n<<else>>\n<<set $location to $west>>\nYou head west towards the <<print $west>>.\n\n\n[[ Move|move3]]\n[[ Wait|wait3]]\n[[ Look Around|lookaround living]]\n<<endif>>\n
\n\n\n<big>[[Three!|finalevii]]</big>
\nYou can just make out the ornate lettering on the spines of the books on Ennis' shelves. \n\n"The Essence of Magickal Spellcasting"\n"Grimoire For The Purple Witch"\n"Spellbook of Purple Energy Magicks"\n"Use of Herbs with Astral Projection to Detect Spiritual Presence"\n\n...and so on.\n\n[[Go Back|livingroomevents3]]
\n\n\n<big>[[Two...|finalevi]]</big>
\nThe taupe painting of you resurfaces.\n\n[[...|finalexi]]
<<set $toothbrush to "checked">>\nOkay. You know how to do this. This tooth-brushing-thing.\nIt is simple. You take the toothpaste, apply a pea sized amount to your toothbrush, and clean your mouth by moving the bristles over your teeth in circular motions.\n\nYou panic when this strategy fails. You soon realize that [[your toothbrush is nowhere to be found.|missingtoothbrush]]
\nYou stare into this chest and find several strange animal skulls staring back. \n\n//Don't touch those! A few of them are cursed.//\n\n[[Go Back|livingroomevents3]]
\nTime passes. \n\n<<nobr>>\n<<if visited() % 2 is 0>>\n<<if $toothbrush is "unchecked">>\nToothbrushes are kept in the bathroom, right? Yes, definitely, probably, maybe.\n<<elseif $orangejuice is "unchecked">>\nYou seem to remember that the orange juice is in the kitchen.\n<<elseif visited("drinkapple")>>\nPerhaps you should walk around the house aimlessly to pass time. That sounds like slightly more fun than doing the same thing while standing still.\n<<elseif $orangejuice is "checked">>\nMaybe you can try [[drinking the apple juice|drinkapple]] or returning it to the [[refridgerator|fridge]]\n<<endif>> \n<<elseif visited() % 3 is 0>>\nDo you think that you should do something more substantial soon? \n<<elseif visited() % 5 is 0>>\nPerhaps you will wait here for all eternity. \n<<endif>>\n<<endnobr>>\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]
<<if visited("refridgerator","orangejuice")>>\n//"Your toothbrush...? This? This is [[yours?"|yours]]//\nAh! a response.\n<<else>>\nThere's no response. Try again?\n\n[[Where is my orange juice?|orangejuice]]\n[[Where is my toothbrush?|toothbrush]]\n[[Where is my refridgerator?|refridgerator]]\n<<endif>>
\n<<nobr>>\n<<if visited() % 2 is 0>>\n//"Great, now I have to start this invocation ritual all over again."//\n<<else>>\n//"Oh. Well, you made me lose the page in my Blood Sorcery Bible for no reason, then!"// \n<<endif>>\n<<endnobr>>\n\n[[Go Back|hallwayevents2]]
\nThe painting and its subject are very taupe. \n\n//Did you come here because you need to go over [[the plan|Plan3]] or [[the items you need to return|items3]] to me? \n\nOr do you need to [[return to the afterlife? |return to the dead]]I'm ready when you are."//\n\n[[Never mind.|nvmlol3]]\n
<<if $correct == 6>>\n//"I think everything is in its place, including you and I!"// says Ennis' voice, familiar and endearing, now, through the painting.\n<<if $hammer is true>>\n//"Oh, but wait, you still need to return my hammer!"// she reminds you.\n\n//"Do you want to go over [[the plan|Plan]] or [[the items you need to return|items]] to me? \nOr do you need to [[enter the Living?|posess]]I'm ready when you are."//\n<<else>>\n//"Are you ready to [[close off the connection?"//|finale]]\n<<endif>>\n<<else>>\nAfter some preliminary shouting at the painting, Ennis is quick to respond.\n//"Do you need to go over [[the plan|Plan]] or [[the items you need to return|items]] to me? \nOr do you need to [[enter the Living?|posess]]I'm ready when you are."//\n\n<<nobr>>\n<<if visited("punchit")>>\n<<if $hammer is false>>\n[[Actually, you wanted to ask about breaking through a wall.|hammerhelp]]\n<<endif>>\n<<endif>>\n<<endnobr>>\n[[Never mind.|nvmlol]]\n\n<<endif>>
\nEnnis reports that she is missing a carton of apple juice, a purple throw pillow, and a small key.\n\nYou are missing your taupe orange juice, taupe toothbrush, and your entire taupe refridgerator.\n\n\n[[Get Going!|lookaround2]]
\nThere is a particularly large [[pentagram|pentagram]] drawn on the floor in the center of the room.\n\nNear the wall there is a [[bronze chest,|bronze]] a [[silver chest,|silver]] and a [[lead chest|lead]] beside several towering oak [[bookcases|bookcase]].\n\n[[Move|move3]]\n[[ Look Around|lookaround living]]\n[[ Wait|wait3]]
\nEnnis is silent for some time. You stand, hands firmly grasping the picture frame, waiting patiently.\n\n//"Okay... I'm ready. [[On the count of three,|finaleiv]] push the painting into the wall."//
Sarah "Shmarah", "Shmuh" Almeda
\n//"Leave YOU alone? [[This is my house! I live here!|wait what]] I live here!"\n\n"Look, I'm sorry if my [[ceaseless attempts at contact|how]] frightened you, but I just wanted to talk so we can work out a friendly solution. No exorcisms or violence or anger necessary. I don't think it's unfair for ghosts to be treated like that. That's just [[the way I am.|WhoRU]]"//\n
\nYou don't need this right now. \n\n[[Go Back|bedroomevents1]]
Ellis' bed is crowded with an array of both cute stuffed animals and menacing voodoo dolls.\n<<if $pillow is "true">>\n<<set $correct +=1>>\nYou return the purple throw pillow to Ellis' bed.\n//Good going, ghosty!// thinks Ellis. \n\nYou have returned <<print $correct>> of the 6 items to the correct location.\n<<set $pillow to "returned">>\n<<elseif $pillow is "returned">>\n//You already returned my pillow,// thinks Ellis.\n//You better not be thinking about taking a nap in my body!//\n<<else>>\n//My purple throw pillow has been missing for a while. Have you seen it? I have trouble sleeping without it...//\n<<endif>>\n\n[[Go Back|bedroomevents3]]
\nThere are burning hot, slender fingers wrapped around your left hand, and as your eyes widen you see that they are connected to the faint image of a frantic, panicking young girl in all black. There are dark rims around her manic eyes.\n\n[[//"I've got you <<print $name>>."//|Aix]]\n
\nYou swing the hammer at the wall. The not-taupe wall gives way to the not-taupe hammer and reveals a hollow in which a [[small key|keyget]] rests.
<<nobr>><<set $location to "bedroom">>\n<<set $day to 1>>\n<<set $toothbrush to "unchecked">>\n<<set $orangejuice to "unchecked">>\n\n\n\n<<endnobr>>\n<small>[[//(click here to open a new tab with optional music accompaniment)//|https://soundcloud.com/sarah-almeda/sets/taupe]]</small>\n\n<big>TAUPE</big>\n\n<small>Made for Ludum Dare 30: \nConnected Worlds\nAugust 22nd-25th 2014</small>\n\nby Sarah "Shmarah" "shmuh" Almeda\n\n[[[START]|A]]\n
\n//Oh, okay. I don't really mind you sticking around; the company is nice. My head is kind of crowded, though, so don't take too long.//\n\n[[Go Back|hallwayevents3]]
<<set $hammer to false>>\nYou return the hammer to the lead chest.\n\n[[Go Back|livingroomevents3]]
\n<<if $glass is false>>\nThere is a [[glass|glass]] on the table. \n<<else>>\nThere is nothing on the table.\n<<endif>>\n\n[[Go Back|kitchenevents1]]
\n//Actually, that's not why I have this table!// Ennis' thoughts interrupt. \n\n//This table is awesome for conducting seances. I mean, yeah, I do eat alone here now and then.//\n//Hey, you're dead, and I don't pity you, so don't go pitying me!//\n\nIs this the emotion called "embarassed"?\n\n[[Go Back|kitchenevents3]]
<<if visited("toothbrush","refridgerator")>>\n//"Your orange juice? You mean, this... [[smelly carton?"|yours]]//\nAh! a response.\n<<else>>\nThere's no response. Try again?\n\n[[Where is my orange juice?|orangejuice]]\n[[Where is my toothbrush?|toothbrush]]\n[[Where is my refridgerator?|refridgerator]]\n<<endif>>
\n//Blech!//\n\nYou spray taupe-colored, orange-flavored liquid all over your taupe kitchen floor.\nHow could you have forgotten?! You //hate// orange juice! Gross. In fact, now that you think of it, [[you clearly remember|finalexvii]] having always hated orange juice!
\nYou are assaulted by unfamiliar air, unfamiliar sensation, and, most prominent of all, unfamiliar, not-taupe colors.\n\nAs you slowly get your bearings inside Ennis' head, you start to [[look around.|lookaround living]]
<<set $location to "hallway">>\n[[//"Thee, I invoke!"//|possess3]]
\n\n\nhead {\n box-shadow: inset 0px 0px 30em #000;\n width:100%;\n height:100%;\n display:block;\n position:fixed;\n}\nhead * {\n display:none;\n}\nbody {\n background-color:#A99A86;\n margin: 0;\n text-align:center;\n}\n\n.passage .title { display: none }\n\n\n#passages {\n border-left: 0;\n margin: 0;\n padding: 0;\n line-height:100vh;\n}\n.passage {\n position:absolute;\n top: 0; bottom: 0; left: 0; right: 0;\n width: 75%;\n height: 75%;\n margin:auto;\n font: bold 6em/1.25em Helvetica, "Helvetica Neue", Arial, sans-serif;\n color: #000;\n letter-spacing: -0.05em;\n text-align:center;\n}\n#sidebar {\n display:table;\n position:fixed;\n top: 0; left: 0;\n width:100%;\n height:100%;\n}\n#sidebar #title {\n display:table-cell; \n vertical-align:middle;\n text-align:center;\n}\n#sidebar #title #storyTitle {\n font: bold 12em/1.25em Helvetica, "Helvetica Neue", Arial, sans-serif;\n letter-spacing: -0.05em;\n color:rgba(0,0,0,0.15);\n}\n#title :not(#storyTitle){\n display:none;\n}\n#storymenu, #snapback, #restart, #share, #credits {\n display:none;\n}\na.internalLink:hover, a.externalLink:hover {\n color:#DAC8B4 !important;\n text-decoration: none;\n}\na.internalLink:nth-child(3n), a.externalLink:nth-child(3n) {\n color: #504536;\n}\na.internalLink:nth-child(3n+1), a.externalLink:nth-child(3n+1) {\n color: #776854;\n}\na.internalLink:nth-child(3n+2), a.externalLink:nth-child(3n+2) {\n color: #504436;\n}\n@media screen and (max-width: 960px) {\n body { font-size: 50%; }\n}\n@media screen and (max-width: 840px) {\n body { font-size: 40%; }\n}\n@media screen and (max-width: 720px) {\n body { \n font-size: 30%;\n }\n}\n
\nThe entire refridgerator dissapates in a puff of taupe air, as if your touch served to suddenly remind the refridgerator of its ethereality. You feel an added weight on your soul.\n\n//Great,// thinks Ennis. //Now I'm housing both the spirit of a dead man and the spirit of his refridgerator.//\n\nYou now have <<print $taupeinventory>> of the 3 taupe items.\n\n[[Go Back|bathroomevents3]]
\nEnnis says that her plan is simple and based on the idea that, although she cannot enter the Spirit World without dying first, you can possess Ennis to enter the Living. \n\nYou'll gather the not-taupe items that don't belong in your very taupe world and return them to the Living by possessing Ennis.\n\nIn the Living, you will gather your things (including delicious orange juice!) and take them back with you. \n\nOnce everything (including yourselves) is in its proper place, you will switch your paintings and close off the connection between your worlds.\n\nIf you ever need to review this plan or go over [[the items you need,|items]] you can return to the hallway and ask Ennis through the painting.
\nOh, gross! You forgot about how toothpaste makes apple juice taste //really weird.// \nOkay, more specifically, it tastes like nothing. And that is definitely weird–– given that you are following the correct drinking procedure.\n\nAnd yet the apple juice simply splashes onto the floor. It's almost as if it has phased through you, like an appley-apparition. \n\n....An apple-rition.\n\n[[Return the apple juice to the refridgerator|fridge]]\n[[Go Back|kitchenevents1]]
\n[[//"I'll miss you, <<print $name>>."//|finaleiii]]
\nTAUPE was made by Sarah "Shmarah" "shmuh" Almeda.\n\nYou completed the game in <<print turns()>> turns.\n\nThis game was made with Twine for Ludum Dare 30, August 22nd-25th 2014, where the theme was Connected Worlds.\n\nHuge thanks to Frank Lenge for testing //everything.// Love you, man. \n\nThank you for playing!\n\n[[Restart?|Start]]
<<if $oj is "false">>\nYour [[orange juice|oj get]] stands out, bright taupe, among Ennis' refridgerated leftovers of even drearier colors. \n\n//Don't try to make me eat any of those,// Ennis warns. \n\n//Most of them are spell remains. The glowing stuff in the corner is real ectoplasm!//\n<<else>>\nStrange containers and bottles compete for space in Ennis' refridgerator. \n\n//Don't try to make me eat any of those,// Ennis warns. \n//Most of them are spell remains. The glowing stuff in the corner is real ectoplasm!//\n<<endif>>\n\n[[Go Back|kitchenevents3]]
<<if $smkey is "true">>\n<<set $correct +=1>>\nYou use the key to unlock the cabinet. You decide to leave it in the keyhole. \n<<set $smkey to "returned">>\nYou now have <<print $correct>> of the 6 items in the correct place. \n\n<<if $tb is "false">>\nThe cabinet is now unlocked. You can [[open it.|toothbrush get]]\n<<endif>>\n<<elseif $smkey is "returned">>\nThe cabinet is already open. You have left the small, bronze key in the lock.\n<<if $tb is "false">>\nYou can [[take your toothbrush|toothbrush get]] from the open drawer.\n<<endif>>\n<<else>>\n//Oh, do you need to get in here? I think I put your toothbrush in here, actually...// \n//The key disappeared a while ago, though,// says Ennis. \n<<endif>>\n\n[[Move|move3]]\n[[ Look Around|lookaround living]]\n[[ Wait|wait3]]\n
\n<<if $toothbrush is "unchecked">>\n\nYou have no use for this right now.\n<<else>>\nYou take the glass.\n<<set $glass to true>>\n<<endif>>\n\n[[Go Back|kitchenevents1]]
<<if $orangejuice is "unchecked">>\nYou are too distracted by your growing desire for orange juice to care about this painting.\n[[Go Back.|previous()]]\n<<else>>\n//"Hello?"//\n\nOh. Something that you had forgotten begins to [[dawn on you.|Aiii]]\n<<endif>>\n
<<set $rfgtr to "returned">>\n<<set $correct +=1>>\nYou return the refridgerator to the corner of your kitchen and feel a great burden lifted from your soul.\n\nYou have returned <<print $correct>> of the 6 items to the correct location.\n\n[[Go Back|kitchenevents2]]\n\n<<else>>
\nThe more you think about it, the more it makes sense. \nYour consistently bleak livingspace (rather, dyingspace), the way apple juice from the Living phases through you like not-taupe air, the burning heat of a Living person on your cold skin, your unreliable memory...\n\nUnless, well, did you always have an unreliable memory? It's possible. [[You can't remember.|Cii]]
\nTime passes. \n\n<<nobr>>\n<<if visited() % 2 is 0>>\nCome now, you shouldn't be wasting time. Who knows what might disappear from your world and end up landing on poor Ennis' head?\n<<elseif visited() % 3 is 0>>\nDo you think that you should do something more substantial soon? \n<<elseif visited() % 5 is 0>>\nPerhaps you will wait here for all eternity. \n<<endif>>\n<<endnobr>>\n\n[[Move|move2]]\n[[ Look Around|lookaround2]]\n[[ Wait|wait2]]
<<if $toothbrush is "unchecked">>\nYour mouth tastes sour in the morning, so you would like to brush your teeth before you drink the orange juice.\n\n[[Go back.|kitchenevents1]]\n<<else>>\nAh, orange juice, beautiful, taupe orange juice. You love orange juice. You love it //so// much.\n<<if $glass is false>>\nBut simply drinking it out of the carton is barbaric. Even you have standards. There is a glass on the [[table|table]]. \n<<else>>\nYou make the proper motions necessary to [[pour the juice|missingjuice]] into your glass.\n<<endif>>\n<<endif>>
\nAnd then, it is silent.\nSilence and the color [[taupe.|finalexii]]
\nYou are sure you have a bed, because what else did you wake up on? A bicycle? Haha. Nope.\n\nThere is an oddly [[not-taupe pillow|pillow]] on the bed.\n\n[[Go Back|previous()]]
\n\n[[//"You are."//|Bx]]
\n//"HELLO?! I see you."//\n\nAnd the painting, the painting and the voices that come out of it, well. Now is a good opportunity to really [[examine it.|Avii]]
\n//"Great Gowdie! Do calm down. I'm an occultist, not a psychic; I can't answer everything,"// says the voice through the painting.\n\nEnnis' voice is very clear now, but it no longer frightens you, especially after you learn that she is a harmless, if antisocial, young woman, enraptured by the paranormal. \n\nSo enraptured, in fact, that she is thrilled to hold conversation with you, a real live [[(dead)|Civ]] spirit. The painting of her is almost charming now, you think.\n\n
\nYou take up the carton of orange juice. You do not care about brushing your teeth. \n\nWhat's ironic, you think, is that Ennis was the one that taught you that you were dead. And yet, you think––rather, you know, you certainly know–– that she gave you life. She infused [[color|finalexiv]] (albeit, mostly purple color) into your taupe, taupe, taupe existence.\n\n
\nEnnis says that things have been leaving her world and entering yours (and vice versa) because the division between the Living and the Spirit World has weakened.\n\nYou realize she is probably to blame for this after she enumerates her many, many, //many// experiments with [[seances and mediumship.|Cvi]]\n\n
\nNo, you certainly do not. You don't remember ever needing to use the toilet. \n\n[[Go Back|lookaround]]
<<set $livinginventory +=1>>\n<<set $pillow to "true">>\nYou take the pillow. \n\nYou now have <<print $livinginventory>> of the 3 not-taupe items.\n\nEnnis said that it would be purple. Is this purple? It is definitely not-taupe. You try to commit the color purple to memory. Perhaps it is Ennis' favorite color.\n\n[[Go Back|bedroomevents2]]
<<if $north is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<else>>\n<<set $location to $north>>\nYou head north towards the <<print $north>>.\n\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<endif>>\n
\nYou further investigate the parlour's west wall. It looks as though the taupe has been peeled or rubbed off around the patch that drew your attention. Revealed underneath is a strangely not-taupe floral pattern. It is warm to the touch. \n<<if $hammer is true>>\n<<if visited("swingit")>>\nThe hollow in the wall is empty now. There doesn't seem to be anything else of importance to it. \n<<else>>\nWill you [[swing the hammer|swingit]] at the wall?\n<<endif>>\n<<elseif visited("punchit")>>\nYou don't want to try punching it again. Once was quite enough. \n<<else>>\nYou don't know why this occurs to you, but you could try [[punching the wall.|punchit]]\n<<endif>>\n[[Go Back|parlourevents2]]\n\n\n
\nYes, well. When one is trying to brush their teeth, it certainly helps to have a toothbrush. But that's alright.\nYou put a pea-sized amount of the taupe-colored toothpaste into your mouth and swish it about until you are satisfied with your illusory level of hygeine.\n\nTime to satisfy your craving for taupe (orange) juice!\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]
\n//"I just want you to [[stop harassing me!|wait what]] I haven't done anything to you!"//\n
\nFirst of all, the painting is not-taupe. Which is strange to be sure. Like the apple juice. "Ennis" says a small gold plaque on the bottom of the frame. And the voices that come from it, the piercing female cries of distorted desperation that first crept into your ears as warm whispers. The cries that grew louder and louder every day. At first you ignored them.\n\n//"I can SEE YOU!!"//\n\nBut now you can hear them loud and clear, even through the accelerating rhythm of your pounding heart, and you can ignore them no longer––the voices, the shrill, desperate voices–– disturbing and nightmarish.\n\n//"<<print $name>>... <<print $name>>..."//\n\nOh, that's new, you think, looking down to where [[your left hand|Aviii]] has suddenly been assaulted by stinging heat. You identify this heartstopping feeling as "alarm."\n
<<set $rfgtr to "true">>\n<<set $taupeinventory +=1>>\n<<if visited("oj get")>>\n\nThe refridgerator dissapates in a puff of taupe air. You feel an added weight on your soul.\n\n//Ugh, this is heavy,// thinks Ennis. //What do you need a refridgerator for in the afterlife, anyway? Can your food even spoil?//\nYou have retrieved <<print $taupeinventory>> of the 3 taupe items.\n\n[[Go Back|bathroomevents3]]\n<<else>>\nYou feel Ennis brace herself as you prepare to [[lift your familiar taupe refridgerator|rfgtr get2]] with her unfamiliar pale hands. \n\n<<endif>>
\n\nThe walls are painted drywall. Or wallpaper. Or neither. You know for sure that they are taupe, however.\n\n[[A small patch of the west wall,|patch2]] near the bottom, looks somewhat strange to you.\n\n[[Go Back|parlourevents2]]
\n\n\n<big>[[One...|finalev]]</big>
<<if $north is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move3]]\n[[ Wait|wait3]]\n[[ Look Around|lookaround living]]\n<<else>>\n<<set $location to $north>>\nYou head north towards the <<print $north>>.\n\n\n[[ Move|move3]]\n[[ Wait|wait3]]\n[[ Look Around|lookaround living]]\n<<endif>>\n
<<if $north is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]\n<<else>>\n<<set $location to $north>>\nYou head north towards the <<print $north>>.\n\n\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]\n<<endif>>\n
<<set $hammer to true>>\nYou find a standard hammer underneath what looks to be a medieval torture device.\n\n[[Go Back|livingroomevents3]]
\nA warm whisper brushes past your ear:\n\n<big> //"Good-bye, <<print $name>>. [[It was fun."// </big>|finalex]]\n
<<if visited("posess1")>>\n//"You know how this works, right?"//\n<<else>>\n//"Let me warn you right now that my house looks pretty different from yours. I mean, for one, it's got more colors than just taupe."//\n\n//"Also, it's not like my body will become yours. You'll simply manifest as a strong influence in my mind. You need to agree for the pact to be sealed between us."//\n<<endif>>\n\n//"Spirit, do you [[accept this pact?"//|posess1]]\n\n
\n[[The final image of your existence is a girl, the last person you ever met, a girl with a head of unruly black hair tamed by two angry braids and huge, solemn eyes, all charcoal and darkness.|theend]]
<<if $east is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]\n<<else>>\n<<set $location to $east>>\nYou head east towards the <<print $east>>.\n\n\n[[ Move|move2]]\n[[ Wait|wait2]]\n[[ Look Around|lookaround2]]\n<<endif>>\n
<<if $east is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move3]]\n[[ Wait|wait3]]\n[[ Look Around|lookaround living]]\n<<else>>\n<<set $location to $east>>\nYou head east towards the <<print $east>>.\n\n\n[[ Move|move3]]\n[[ Wait|wait3]]\n[[ Look Around|lookaround living]]\n<<endif>>\n
\nYou are sure you have a bed, because what else did you wake up on? A bicycle? Haha. Nope.\n<<if $pillow is "false">>\nThere is an oddly [[not-taupe pillow|pillow2]] on the bed.\n<<endif>>\n[[Go Back|bedroomevents2]]
<<if visited("toothbrush","orangejuice")>>\n//"Your refridgerator...? Oh, so you're responsible for this [[big ol' clunker?"|yours]]//\nAh! a response.\n<<else>>\nThere's no response. Try again?\n\n[[Where is my orange juice?|orangejuice]]\n[[Where is my toothbrush?|toothbrush]]\n[[Where is my refridgerator?|refridgerator]]\n<<endif>>
\n\nThe walls are painted drywall. Or wallpaper. Or neither. You know for sure that they are taupe, however.\n\n[[A small patch of the west wall,|patch]] near the bottom, looks somewhat strange to you.\n\n[[Go Back|parlourevents1]]
<<if $east is "wall">>\nYour head collides with the taupe wall. Ouch.\n[[ Go Back|previous()]]\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<else>>\n<<set $location to $east>>\nYou head east towards the <<print $east>>.\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<endif>>\n
\n//"Don't play dumb with me after all you've done, [[nearly killing me!|nearly killing]]\n\n
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<<nobr>>\n<<set $name to prompt("What is your name?","Riley")>>\n<<if $name == "">>\n<<set $name to "Riley">> \n<<endif>>\n<<endnobr>>\n\nYou are awake, <<print $name>>, and you believe that means something.\n\n\n[[Open your eyes|Ai]]
<<if $orangejuice is "unchecked">> You decide, however, that you would like to drink a glass of orange juice before looking into central heating systems.\n<<else>>\nIt's not really that important. Nothing is to you, especially not anything in this room, which is bare of anything save the taupe [[walls.|parlourwalls]]\n<<endif>>\n\n\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]
\n\n<<nobr>>\n<<if visited() <=1>>\n(Click >> to advance.)\n<<elseif random(1,100) >=60>>\n<<print either("Something warm brushes against your skin.","Was that a knock you just heard? You remind yourself that you do not have a front door.", "...What was that?", "Did something just move behind you?")>>\n<<endif>>\n<<endnobr>>\n\n<<nobr>>\n<<if $location is "bedroom">>\nYour bedroom is dimly illuminated by some unknown light source, but retains a consistently dingy ambience. That is probably because everything is so taupe. \n[[ >>|bedroomevents1]]\n<<elseif $location is "hallway">>\nThe walls of this long hallway are- you guessed it- taupe. You find it hard to focus on anything but that fact. \n\n[[ >>|hallwayevents1]]\n\n<<elseif $location is "bathroom">>\nYour bathroom is very cold, you think. \n\n[[ >>|bathroomevents1]]\n\n\n<<elseif $location is "kitchen">>\nYour kitchen smells like a lakeshore after it rains, although you cannot remember where you have experienced this phenomenon.\n\n\n[[ >>|kitchenevents1]]\n\n\n<<elseif $location is "parlour">>\nWas that your central heating system that sent a hot flash through your body just now? Do you even have central heating? You would like to have central heating. You ask yourself, how should I go about getting central heating? \n\n\n[[ >>|parlourevents1]]\n\n<<endif>>\n<<endnobr>>\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]
<<if $toothbrush is "unchecked">>\nBut, well, here we are. Time to [[brush your teeth|teetam]] and rid your mouth of that gross morning breath. Do you have morning breath?\n<<else>>\nYou have already brushed your teeth. Do you need to use the [[toilet?|toilet]]\n\n[[ Move|move]]\n[[ Wait|wait]]\n[[ Look Around|lookaround]]\n<<endif>>
<<if $tb is "true">> \n<<set $correct +=1>>\nYou return your taupe toothbrush to its rightful place in the world. This is surprisingly anticlimactic.\n\nYou have returned <<print $correct>> of the 6 items to the correct location.\n<<elseif $tb is "returned">>\nYour taupe toothbrush is in its rightful place in the world.\n<<elseif $tb is "false">>\nYou should miss your taupe toothbrush immensely. But you do not. Can you even get cavities in the afterlife?\n<<endif>>\n\n[[Move|move2]]\n[[ Look Around|lookaround2]]\n[[ Wait|wait2]]
<<if $rfgtr is "false">>\nYou see that this is where [[your refridgerator|rfgtr get]] decided to materialize. \n<<else>>\nThe bathroom is a lot less crowded now that your refridgerator is gone. An ornate [[medicine cabinet|cabinet]] catches your attention.\n<<endif>>\n\n[[Move|move3]]\n[[ Look Around|lookaround living]]\n[[ Wait|wait3]]
You are in the <<print $location>>. <<nobr>>\n<<if $location is "bedroom">>\n<<set $west to "hallway">>\n<<set $east to "wall">>\n<<set $north to "wall">>\n<<set $south to "wall">>\n<<elseif $location is "hallway">>\n<<set $west to "bathroom">>\n<<set $east to "bedroom">>\n<<set $north to "kitchen">>\n<<set $south to "parlour">>\n<<elseif $location is "bathroom">>\n<<set $west to "wall">>\n<<set $east to "hallway">>\n<<set $north to "wall">>\n<<set $south to "wall">>\n<<elseif $location is "kitchen">>\n<<set $west to "wall">>\n<<set $east to "wall">>\n<<set $north to "wall">>\n<<set $south to "hallway">>\n<<elseif $location is "parlour">>\n<<set $west to "wall">>\n<<set $east to "wall">>\n<<set $north to "hallway">>\n<<set $south to "wall">>\n<<endif>>\n<<endnobr>>\n\nTo your north is the [[<<print $north>>|North2]].\nTo your south is the [[<<print $south>>|South2]].\nTo your east is the [[<<print $east>>|East2]].\nTo your west is the [[<<print $west>>|West2]].\n\n[[ Go Back|previous()]]
You are in the <<print $location>>. <<nobr>>\n<<if $location is "bedroom">>\n<<set $west to "wall">>\n<<set $east to "wall">>\n<<set $north to "wall">>\n<<set $south to "hallway">>\n<<elseif $location is "hallway">>\n<<set $west to "kitchen">>\n<<set $east to "bathroom">>\n<<set $north to "bedroom">>\n<<set $south to "living room">>\n<<elseif $location is "bathroom">>\n<<set $west to "hallway">>\n<<set $east to "wall">>\n<<set $north to "wall">>\n<<set $south to "wall">>\n<<elseif $location is "kitchen">>\n<<set $west to "wall">>\n<<set $east to "hallway">>\n<<set $north to "wall">>\n<<set $south to "wall">>\n<<elseif $location is "living room">>\n<<set $west to "wall">>\n<<set $east to "wall">>\n<<set $north to "hallway">>\n<<set $south to "door">>\n<<endif>>\n<<endnobr>>\n\nTo your north is the [[<<print $north>>|North3]].\nTo your south is the [[<<print $south>>|South3]].\nTo your east is the [[<<print $east>>|East3]].\nTo your west is the [[<<print $west>>|West3]].\n\n[[ Go Back|previous()]]
\n//"My parents were killed when I was eleven. Even today, nobody can explain to me what has happened to them, or how, or who is responsible, so I've been trying to get the answer from them directly."//\n...\n//"You don't have to think such sad, pitying thoughts. I'm okay now. I just want to know the truth."//\n\n[[Go Back|livingroomevents3]]
\n\nBut now the color is gone, you think, and you are left to pour [[taupe-colored orange juice|finalexv]] into your taupe-colored glass with your taupe-colored miserable existence in this taupe-colored eternity.\n
\n\n[[//"Am I a ghost? No way...!"//|you are]]
\nEnnis says that her plan is simple and based on the idea that, although she cannot enter the Spirit World without dying first, you can possess Ennis to enter the Living. \n\nYou'll gather the not-taupe items that don't belong in your very taupe world and return them to the Living by possessing Ennis.\n\nIn the Living, you will gather your things (including delicious orange juice!) and take them back with you. \n\nOnce everything is in its proper place, you will switch your paintings and close off the connection between your worlds.\n\n[[Go Back|hallwayevents3]]
<<if visited() <=4 >>\nYou see taupe.\n\n\n[[ Look up|Ai]]\n[[ Look down|Ai]]\n[[ Look left|Ai]]\n[[ Look right|Ai]]\n\n<<else>>\n...It would appear that everything is taupe. \nA darkish tan color between brown and gray, like wet sand. \n\nYou don't know if you are tired of the color taupe yet, but you think you should be. \n\n[[But where did you learn what wet sand is?|Aii]]\n<<endif>>
\n//There is nothing else left to do now, then. Well, except for that,// you think.\n\nYou move north to the kitchen. [[>>|finalexiii]]
<<set $livinginventory +=1>>\n<<set $apple to "true">>\nYou take the carton of apple juice.\nYou have retrieved <<print $livinginventory>> of the 3 not-taupe items.\n\n[[Go Back|kitchenevents2]]
\nEnnis reports that she is missing a carton of apple juice, a purple throw pillow, and a small key.\n\nYou are missing your taupe orange juice, taupe toothbrush, and your entire taupe refridgerator.\n\n\n[[Go Back|hallwayevents3]]
\nYou do not know why you call this featureless room a parlour. It is bare of anything save the taupe [[walls.|parlourwalls2]]\n\n[[Move|move2]]\n[[ Look Around|lookaround2]]\n[[ Wait|wait2]]
<<set $oj to "true">>\n<<set $taupeinventory +=1>>\n<<if visited("oj get")>>\n\nThe orange juice dissapates in a puff of taupe air. You feel an added weight on your soul.\n\n//Ugh, you're, like, SO cool. I wanna be a ghost,// thinks Ennis. \n\nYou have retrieved <<print $taupeinventory>> of the 3 taupe items.\n\n[[Go Back|kitchenevents3]]\n<<else>>\nYou reach out to [[touch the carton of orange juice|oj get2]] with Ennis' unfamiliar pale hands. \n\n<<endif>>
<<set $oj to "returned">>\n<<set $correct +=1>>\nYou put your beautiful taupe orange juice on the table.\n\nYou have returned <<print $correct>> of the 6 items to the correct location.\n\n[[Go Back|kitchenevents2]]\n\n<<else>>
\n//"Please, I'm... contact you..."//\n\nThe front door––well, that has been missing for as long as you can remember. You don't even know where the front door is supposed to be located. But the knocking... The banging [[doesn't stop.|Avi]]\n\n//"I live here! I live here!"//\n\n\n
\n//"Am I the person in the painting, you ask? No, you are."//\n\nYou house no mirrors and cannot recall any specific features of your appearance, but you are sure that the painting–– which depicts a girl, a girl with a head of unruly black hair tamed by two angry braids and huge, solemn eyes, all charcoal and darkness, –– is not of you. \n\nAt least, you are as sure as you can be. You are never completely sure about anything.\n\n//"No, I'm sure this painting is of you. You're <<print $name>>, like it says at the bottom. I'm sure of it; I saw you with my own two eyes, bright as day."//\n\n<<print $name>>?\nYou are almost-perhaps-definitely-maybe sure that the plaque at the bottom of the picture frame said "Ennis". And now that you think of it, the painting resembles [[the ghostly girl|are you a ghost]] that grabbed your hand, now marked with burns from her pale fingers.
\n//"Can you hear me...?"//\n\nThe voice is whispery, a warm breath on your neck. She has a weird accent, an odd inflection to her voice, a distortion like a recording of a recording of a recording. \n\n[[I have always heard you.|always]]\n[[Please leave me alone.|leavemealone]]\n[[Who are you?|WhoRU]]