You find yourself lying on the ground, and try to open your eyes, but you feel so dizzy and drained that you even cannot achieve so. You lie down again and take some deep breath.
One minute later, you feel better. You wake up and stand up with all of your strength in a room without any lightness at all.
But you still feel aches all over your body.
When you are conscious, you reach back and feel the blood, sticky in your hair.
"Who am I?"
"What happened to me"
"How come I am here?"
...
“Ah! It hurts too much! What on earth happened to me?"
All of a sudden, you are shocked by a curious noise on the left side, and
you bend down to find out what is that weird noise.
You hold the wall and feel that some unknown tiny creatures are scurrying across your feet. Uncomfortable, you stamp the ground and move yourself carefully with holding the wall. While you are still wondering where is the light, you feel something like a light switch.
You pull, twist, press it over and over again, and fortunately, the light on the ceiling turns on.
You look around generally.
The room is really small and dilapidated (except for the bed and the new wardrobe) with creaky floorboards, shattered plaster and even some unclear bloodstain on the wall. There is also a bed and a table with a chair next to the bed. You also see a huge black collection suitcase with a combination lock a few meters away right in front of you.
[[Check the wardrobe|Wardrobe]]
[[Check the bed|The bed]]
[[Check the table|The table]]
[[Check the suitcase|The suitcase]]
You turn around, and find a door behind yourself.
[[Unlock|Door]]
Enter the three-digit combination
<div class="entry">[***]<entry|</div>
<table>
<tr>
<td>(link-repeat: "1")[(display: "NumberOne")]</td>
<td>(link-repeat: "2")[(display: "NumberTwo")]</td>
<td>(link-repeat: "3")[(display: "NumberThree")]</td>
</tr>
<tr>
<td>(link-repeat: "4")[(display: "NumberFour")]</td>
<td>(link-repeat: "5")[(display: "NumberFive")]</td>
<td>(link-repeat: "6")[(display: "NumberSix")]</td>
</tr>
<tr>
<td>(link-repeat: "7")[(display: "NumberSeven")]</td>
<td>(link-repeat: "8")[(display: "NumberEight")]</td>
<td>(link-repeat: "9")[(display: "NumberNine")]</td>
</tr>
<tr>
<td>(link-repeat: "Clear")[(display: "Clear")]</td>
<td>(link-repeat: "0")[(display: "NumberZero")]</td>
<td>(link-repeat: "Enter")[(display: "Enter")]</td>
</tr>
</table>{
(set: $entry to "")
(set: $entryLength to 3)
(set: $solution to "586")
(set: $skeletonkey to 0)
(set: $keycard to 0)
(set: $batteries to 0)
}{
(if: $entry's length < $entryLength)[
(set: $entered to 2)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 3)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 1)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 4)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 5)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 6)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 7)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 8)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 9)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 0)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(set: $entry to "" )
(replace: ?entry)[***]
}{
(if: $entry is $solution)[
(goto: "Open the suitcase")
]
}You got it right!
You find a remote control, which is supposed to be relevant to the safe box embedded into the wall next to the door.
(if: $batteries is 1)[
You put the two batteries into your remote control, and press the button.
The safe opens immediately.
Aside from some cash, a green keycard is attached to the top.
[[Grab it|Grab the keycard]]
](else-if: $batteries is 0)[
You press the button, but nothing happens.
You open the rear cover and find there are no batteries.
"Where can I get batteries?"
]
[[Back|Beginning]](if: $keycard is 1)[
You swipe your keycard and the door slowly opens.
You successfully escape the room!
But, when you rise your head and look ahead, you see endless darkness along the corridor.
...
...
...
]
(else-if: $skeletonkey is 1)[
Your key does not match the lock.
]
(else-if: $keycards is 0)[
For now, you have no keys in your pocket.
Try to search and analyze the room more carefully again!
]
(else-if: $skeletonkey is 0)[
For now, you have no keys in your pocket.
Try to search and analyze the room more carefully again!
]
[[Back|Beginning]]In this locker, you find a sheet of paper with the question that follows:
A murder was happened in Big Family, and police arrived at crime scene and found 5 suspects.
Uncle Jack->"1"
Aunt Mary->"2"
Cousin Stewart->"3"
Uncle Jim->"4"
Cousin Margaret->"5"
Each of them made a statement to police. But police knew that only three statements are correct.
Statements are as follow:
Uncle Jack: "Uncle Jim committed the murder."
Aunt Mary: "I did not do it."
Cousin Stewart: "It was not Cousin Margaret."
Uncle Jim: "Uncle Jack is lying when he says I did it."
Cousin Margaret: "Aunt Mary is telling the truth."
So who is killer?
[[1|Wrong]]
[[2|Wrong]]
[[3|Wrong]]
[[4|Wrong]]
[[5|Right]]
[[Back|Wardrobe]]You find a scary and strange picture, like a mask dated back to old time.
"It seems to tell us something. Does it have something to do with the room?" But you still can not figure anything out.
"How come this picture appears in the second locker?"
<img src =https://exclusivetwine.yolasite.com/resources/Screen%20Shot%202018-10-01%20at%202.48.09%20PM.png>
(link: "Check the back of the picture")[
<p>There is a code which writes 1 <u>14</u>'<u>21</u>'<u>13</u>25<u>18</u></p>
]
[[Back|Wardrobe]](if: $skeletonkey is 0)[
You currently have no key to open this locker.
]
(if: $skeletonkey is 1)[
You open the locker and find lots of shirts and underwear in it.
(set: $skeletonkey to 0 )
(link: "Take them out")[
"What is this?"
You find an obvious bold red number "6" engraved at the bottom of the locker.
]
]
[[Back|Wardrobe]]Report on Target9002:
Several years ago, he committed a murder and were sent to our "Paradise Island" project. He was removed all of his previous memory and was designated to be a star of the "Paradise Island Show", which is a reality television program which is broadcast live around the clock and across the glove. His entire life has taken place within a giant arcological dome in a secrete place, which is under the cover of a orthopedics hospital in the Paradise Island and is equipped with thousands of cameras to monitor all aspects of his life. All of Paradise Island's residents are also targets who committed crimes, either acting out a script or repeating lines fed to them by the show's creator and executive producer, John. John seeks to capture targets' real emotions and human behaviors and give audiences a relatable everyman.
Despite John's control, Target9002 manages to act in unexpected ways. During his college years, he was intended to fall in love with and marry co-student 9001, but he fell in love with another target, 9004. 9004 managed to bring him out of the sight of cameras long enough to warn him that his reality is fake before she was taken away, with her "father" claiming they are traveling to Fiji. While he went on to marry 9001, he continues to fantasize about 9004, using scraps from magazines to recreate her face in secret and seeks to travel to Fiji. Outside of the show, 9004 is called Ella and has become part of a "Free Truman" campaign that demands the end of the show.
He seems to return to his routines, except that after 9001 moves out he begins sleeping in his basement. One evening the production staff discovers that the sleeping 9002 is completely out of their sight. One staff is sent to check on 9002, finding that he has left a dummy and a tape recorder in his place and disappeared through a makeshift tunnel. The staff breaks character and John orders the first transmission cut in the show's history while a citywide search for 9002 is launched. Audiences around the world are drawn to this sudden change. 9002 is found sailing out of Seahaven, having conquered his fear of water, and John resumes the broadcast as he sends a man-made lightning storm to try to capsize the boat. 9002 finally yields to the storm and is sent back to Paradise Island. Later, he is punished severely and imprisoned in this room for what he did.
(link: "Your Goal")[
Your final goal is to escape out of the room according to what you collect and know including some analyses on logics.
]
[[Back|Pillow]]There are three rows of lockers in the middle of the wardrobe and two clothes on hangers at each side of lockers.
Note: there is a small padlock on the third locker.
[[the first locker|the first locker]]
[[the second locker|the second locker]]
[[the third locker|the third locker]]
[[the jacket|the jacket]]
[[the vest|the vest]]
[[Back|Beginning]]
There is a pillow and a dirty bed sheet with some blood stains.
[[The pillow|Pillow]]
[[The bed sheet|Sheet]]
[[Back|Beginning]]You flip it over and find a report
[[The report|Report]]
[[Back|The bed]]You find a few long blonde hairs, which seem to belong to someone else.
[[Back|The bed]]The table is really in a mess:
A decayed tomato stinks and stares at you, as if you are also a test sample for an unknown experiment. A few of empty sprite cans rest on the top right corner of the table. On the other side, there is a reading lamp, with a laptop, which seemingly is an outdated model of Dells.
[[Check the lamp|the lamp]]
(link: "Open the laptop")[
You open it and an account named John appears on the screen, but you need a password to unlock it.
]
There are totally two piles of books and documents, some of which lie on a much more prominent place on the table and share the same words: "Paradise Island Proposal"
In the pile closer to the lamp, an obvious red box rest in the middle of books and documents.
(link: "Open the box")[
The name of the box is "Sherlock Holmes Consulting Detectives". You open the box and find ten booklets which include ten classic murder cases to be solved.
"The owner must be a fervent fan of Sherlock Holmes."
...
Taking the ten booklets out of the box, you find a sheet of paper torn in half!
"Wow, what is this? I remember this code! I have ever seen it. It's in... oh I forgot. Whatever, let me take a look first."
<img src = "https://exclusivetwine.yolasite.com/resources/WechatIMG100.jpeg">
]
[[Back|Beginning]]
The suitcase is robust but so light that you can lift it up with only one finger.
"What on earth is this huge suitcase for?"
Then, you shake it violently, and hear something clanking inside, like the noise of what metal objects make when hit each other.
"There must be something extremely important!" You guess.
[[Combination lock]]
[[Back|Beginning]]You overlook the lamp, and find two batteries on the top of it.
(set: $batteries to 1)
[[Back|The table]]In one of pockets, you find a small padlock skeleton key.
(set: $skeletonkey to 1)
<a href = "https://en.wikipedia.org/wiki/Key_(lock)#Smart">Info about types of keys</a>
[[Back|Wardrobe]]There is nothing in the pocket.
[[Back|Wardrobe]]
You are wrong! Think it over and try again.
[[Back|the first locker]]You got it right!
"But how come it has something to do with the number?"
[[Back|the first locker]]You put the keycard in your pocket. (set: $keycard to 1)
[[Back|Open the suitcase]]