Shaking your head, you pull yourself off the ground. You see a doll stuck in the ground with a **backpack** to the side. Slinging it on your own back, you look around. Your eyes settle on a large house in front of you. A mouse hole to the side was your way in. (set: $fhud to "true") [[Get closer to the house|Frontyard]] (if: $hud is "true")[(display:"HUD")](if: $Health < 1)[(set: $hud to "false")(set: $fhud to "false")](if: $Health < 1)[(go-to: "Game Over")] <img src="http://graphicsbyreed.weebly.com/uploads/1/2/0/0/12005094/2188914_orig.png" alt="Image requires internet connection"> Heal Up |(click: "Heal Up")[(set: $Health to it + $Hgain)(set: $Crumbs to it - $Hgain) ''You eat a crumb and feel a little better.''] (link-goto: "Close Map", (history:)'s last) End Game (click: "End Game")[(set: $hud to "false")(set: $fhud to "false")(go-to: "Game Over")] (set: $Health to 15) (set: $Hgain to 1) In this game, keeping your character alive while having a high score is a very intense challenge. In this game, you can randomly find ''Crumbs'' everywhere. Not only do they restore ''Health'', but they count to your score as well. Choose wisely between high health and high score. Watch out for enemies! Ants, as well as fellow mice, are trying to get ''Crumbs'' for themselves too. They will fight you for them, so be ready to defend yourself if needed. Random links appear. Click them to get crumbs.(click: "crumbs.")[''You collect some crumbs!''(set: $Cdrop to (random: 1,4))(set: $Crumbs to it + $Cdrop)] The game ends when you run out of ''Health'' or decide to end it yourself, via the ''Map screen''. Have fun and try to survive! Sincerely, Reed (set: $hud to "true") [[Start|Wake Up]] ''Location - Kitchen'' You walk to the kitchen, and marvel at the amount of dishes that haven't been done. [[Hallway]] [[Frontyard]] ''Location - Living Room'' Not much in the living room. A couch, some chairs, and one of those giant TVs from the 80s. You see the legs of someone wathcing TV, so you have to keep quiet. [[Hallway]] [[Frontyard]] ''Location - Hallway'' You see so many doors, leading to so many places. [[Bathroom]] [[Office]] [[Bedroom]] [[Backyard]] [[Living Room]] [[Kitchen]] ''Location - Bathroom'' Luckily, no one was using the facilites at the moment, so you make a quick search to find anything of use. [[Hallway]] ''Location - Office'' You hear the clicking of a keyboard, but whoever was at the computer, was too infatuated with whatever they were doing to notice a little mouse. [[Hallway]] ''Location - Backyard'' Crawling under the backdoor, you see a somewhat large backyard. You see a garden and shed. Not much back here. [[Shed]] [[Garden]] [[Hallway]] ''Location - Bedroom'' Quietly stepping in, you hear the sound of someone snoring. You know you can't stay for long. [[Hallway]] ''Location - Shed'' Coughing a bit, the shed was a bit dusty, as if no one has entered it in sometime. [[Backyard]] ''Location - Garden'' For a garden filled with so many things, you are surprised to find no food. [[Backyard]] [[View Map|map]] Health - $Health Crumbs - $Crumbs Kills - $Kills --- (set: $Encounter to (random: 1,5))(if: $Encounter is 3)[(go-to: "Seen by enemy")] <center><h1>GAME OVER</h1> **Your Final Stats** $Crumbs Crumbs $Kills Kills Try again if you dare...(click: "Try again")[(reload:)]</center> ''Location - Frontyard'' A yard of sprawling grass and concrete is spread before you. The mouse hole stands before you. You see a bit of a living room and kitchen through the hole. You try to think of where to go. [[Kitchen]] [[Living Room]] (if: $fhud is "true")[(display: "F-HUD")] (set: $RanDrop to (random: 1,4)) (if: $RanDrop is 2)[You see what looks like some crumbs!](click: "You see what looks like some crumbs!")['' You collect some crumbs!''(set: $Cdrop to (random: 1,4))(set: $Crumbs to it + $Cdrop)] <h1>The Surviving Mouse</h1> <h3>A small game by Reed</h3> [[Info]] Oh no! You've been spotted by someone! They want your crumbs! (set: $Enemy to (random: 1,2)) (if: $Enemy is 1)[(display: "Ant")] (if: $Enemy is 2)[(display: "Mouse")] :Ant picture: It's a little ant. He isn't very threatening. He only wants a crumb for his colony. What do you do? Give him a crumb(click: "Give him a crumb")[(set: $Crumbs to it - 1)(go-to: "Give Ant Crumb")] Step on him(click: "Step on him")[(set: $Kills to it + 1)(set: $Health to it - 3)(go-to: "Kill Ant")] :Mouse pic: It's a fellow mouse. He is also scavenging for food, but seems to be having no luck. He sees your small backpack of $Crumbs Crumbs and asks for one. What do you do? Help a fellow rodent(click: "Help a fellow rodent")[(set: $Crumbs to it - 1)(go-to: "Give Mouse Crumb")] Tell him no(click: "Tell him no")[(set: $Kills to it + 1)(set: $Health to it - 5)(go-to: "Tell Mouse No")] Feeling sorry for the little guy, you toss him a crumb. He chitters with glee, picks iy up, and heads off. You smile, knowing you helped him out. [[Wander around a bit|Hallway]] You scoff at the ant trying to get your hard earned Crumbs. You crush him under your foot and move on with your journey. You wince a bit, noticing one of his pinhcers jabbed your foot. [[Wander around a bit|Hallway]] You had to help out a fellow rodent. You quickly toss him a crumb. He happily eats it. He gives you a thankful nod, and makes his way off to wherever he wanted to go. [[Wander around a bit|Hallway]] You quickly shake your head no. He begs some more, but you give him a more fierce no. He reaches for your backpack and a fight ensues. {(live: 0.5s)[(either: "*bite*","*scratch*","*kick*")]} You fight for a bit, but you grab something sharp off the ground and stab him with it. He falls limp. You get up and get away as quick as you can. [[Wander around a bit|Hallway]]