\n\nRIIIIIIIIIIIIIIIIIIIIIIING!\n\nYou slip <<print $TobyName>>'s backpack strap free from the bent screw just in time as <<print $TobyHe>> leaps up from <<print $TobyHis>> chair and dashes toward the classroom door.\n\nThanks to you, <<print $TobyName>> bolts out the door FIRST.\n\nMaybe <<print $TobyHe>>'ll even get to the SANDBOX first this time.\n\nLast to leave, you exit the classroom with your sights set on the [[TETHERBALL COURT|THEEND]], and a smile on your face. \n\n
\nYou take your place in the SUPREME IMAGINEER'S corner of the SANDBOX. \n\nIt's the least splintery.\n\nEveryone's waiting for you to delegate roles and duties in line with the world you choose to build for the rest of recess. \n\nThis is fantastic. You could create anything.\n\nAnything you wanted. Pirate-panda-paratroopers? Elite ninja-chefs for the less-fortunate? Intergalagtic gas-station attendants? \n\nAnything you can imagine, the inhabitants of the SANDBOX will help create for you. Recess is your oyster. Or marshmallow. Whatever you desire!\n\nFrom your perch atop the best corner of the SANDBOX, you can see across the entire playground. \n\nThat's when your gaze happens upon a lonely kid batting a tetherball around on the otherwise vacant tetherball court. \n\n<<if $TobyRobyn is "defined">><<print $TobyName>><<else>>The lonely kid<<endif>> turns and meets your gaze. \n<<if $TobyHurtState is "hurt">>\n<<print $TobyName>>'s eyes glisten with tears as <<print $TobyHe>> rubs <<print $TobyHis>> <<print $TobyHurt>> <<print $TobyLimb>>.<<endif>><<if $TobyHurtState is "fine">>\n<<if $TobyRobyn is "defined">><<print $TobyHe>><<else>>The kid<<endif>> looks over at you, and a glimmer of hope floods over <<if $TobyRobyn is "defined">><<print $TobyHis>><<else>>the kid's <<endif>><<if $TobyRobyn is "defined">><<print $TobyCheeks>><<endif>> face.<<endif>>\n\nYou snap out of your stare and return to the task at hand, delegating tasks to your loyal subjects as the [[SUPREME IMAGINEER|Snooze][$secretlock3 to 33;$ReBeginning to "Supreme"]]!
<<set $AheadBehind to "Ahead">>\nYou bolt from your seat for the classroom door. \n\nRIIIIIIIIIIIIIIIIIIIIIING!\n\nYour hand grips the door handle like the handshake of an old friend, turning in your kiddie palm with ease. \n\nThe hallway is clear, but not for long. You have to get to the SANDBOX before all the other kids gobble up the prime real estate. <<nobr>>\n<<if $RandomKid1 is "defined" and $RandomKid2 is "undefined">>Especially <<print $KidName1>>, that sand-gobbler.<<endif>>\n<<if $RandomKid2 is "defined" and $RandomKid1 is "undefined">>Especially <<print $KidName2>>, that sand-gobbler.<<endif>>\n<<if $RandomKid2 is "defined" and $RandomKid1 is "defined">>\nEspecially <<print $KidName1>> and <<print $KidName2>>, those sand-gobblers.<<endif>><<endnobr>>\n\nYou're in good shape. You've set yourself a clear lead. \n\nYou shouldn't have a problem getting to the SANDBOX, it's just a matter of whether or not you can get there FIRST...\n\nGood thing you're wearing a pair of--\n\n[[Mega deluxe light-up spring-assisted SpringDashRunnerz(TM)|SpringShoes][$ShoeChoice = "Springs"]]\n[[Super-slick friction-resistant SlipNSliderz(TM)|FrictionFree][$Shoechoice = "Frictionless"]]\n[[Quad-compartment solar-powered RocketWheelieDemonz(TM)|RocketWheels][$ShoeChoice = "Rockets"]]\n
<<nobr>>\n/%Description adjectives for RandomKid2%/\n<<set $grade1 to either("above", "below")>>\n<<set $hat2 to either("grey pith helmet","straw fedora","gator-skin newsies cap","propellor beanie")>>\n<<set $shoes2 to either("mismatched neon high-tops","foam sandals","checkered sneakers","steel-toe Mock Dartins(TM)")>>\n<<set $glasses2 to either("thick-rim rectangled spectacles","fuzzy pipe-cleaner frames","glasses tattooed using permanent marker","sun-catching mirrored shades")>>\n<<set $backpack2 to either("european carry-all","industrial-sized fanny pack","taxidermied warthog face shoulder-bag","backpack made from woven macaroni necklaces")>>\n<<set $height2 to either("tall","short","really short","really tall")>>\n<<endnobr>>
\n<<print $KidName2>> takes a leap into the SANDBOX. A decent leap, but nothing that shakes your confidence.\n\nYou take a moment to stretch and limber up, bouncing up and down, getting the feel for the right moment to unleash your leap.\n\nThen, you [[JUMP|LongJump2]].
<span style=“text-align:center”>\n<<set $RandomKid1 to "undefined">>\n<h1>SANDBOX SUPREMACY!</h1>\n<<set $RandomKid2 to "undefined">>\nAn Interactive Quest for Sandbox Supremacy\nby [[R. Morgan Slade|http://www.rmorganslade.ca]]\n<<set $ReBeginning to "freshstart">>\n<<set $TobyRobyn to "undefined">>\n[[Start Game|StoryStart]]\n</span>\n<<set $secretlock1 = 0>>\n<<set $secretlock2 = 0>>\n<<set $secretlock3 = 0>>\n<<set $secretlock4 = 0>>\n<<set $SecretEnding to "locked">>\n<<set $ReBeginning2 to "nope">>
"...to a BREAKDANCE DUEL!"\n\nYou look down at your <<if $RocketCharge is "empty">><<print $RocketCharge>><<endif>> <<print $ShoeChoiceTM>>.\n<<if $ShoeChoice is "Springs" or $ShoeChoice is "Rockets">>\nShoot. If <<print $KidMoniker2>> over there had challenged you to a<<if $ShoeChoice is "Springs">> long jump competition, you'd have a distinct advantage.<<endif>><<if $ShoeChoice is "Rockets" and $RocketCharge is "full">> race around the SANDBOX, you'd have a distinct advantage.<<endif>><<if $ShoeChoice is "Rockets" and $RocketCharge is "empty">>... \n\nOh right. You spent your rocket boost. You probably wouldn't have an advantage no matter what <<print $KidName2>> challenged you to.<<endif>>\nToo bad you're not wearing SlipNSliderz(TM) today...\n<<if $BullyNoticedShoes is "true">>\n<<print $KidName2>> must have noticed your <<print $ShoeChoiceTM>> in action earlier... <<endif>>\n\nYou have no choice but to [[ACCEPT THE CHALLENGE|BreakdanceDuel]].\n<<endif>><<if $ShoeChoice is "Frictionless">>\nYES! You're going to have a much easier time breakdancing in the sand than <<print $KidName2>> will.\n\nYou gladly [[ACCEPT THE CHALLENGE|BreakdanceDuel]]<<endif>>
\nYou step up to the starting line next to <<print $KidName1>> and glance down at your <<print $ShoeChoiceTM>>.\n\nOne lap around the SANDBOX. That's all that's in between you and the title of SUPREME IMAGINEER...\n\nYou stand ready. You can feel a surge of adrenaline coursing through you as you [[NOD|RaceAroundSandboxB]] to the kid in charge of starting the race...\n
\n\n\n\n\n\n\n\n\n\n<h1>THE END.</h1>\n<<timedgoto "CreditsAndThanks" 4s>>\n<<set $secretlock4 = 33>>\n\n
\nReady...\n<<timedgoto "SetB" 3s>>
\nTetherball Court: "Tether For One, Please..." secretlock1\n\nDeserter Ending: "Always The Bridesmaid..." secretlock2\n\nFollower Ending: "Always The Bridesmaid..." secretlock3\n\nSupreme Imagineer Ending: "Supreme Imagineer!" secretlock4\n\ngetting an ending changes the lock value to 25, which allows for the scaling of the #endings unlocked, and at 100 (4 endings found) unlock the SecretEnding!
\nComing up fast in front of you is ol' "Mount Muckerton": a big sun-soaked mass of hardened mud, built up over several months one recess at a time, baked into a solid wall by the summer heat.\n\nMount Muckerton stands between you and the last stretch of playground before the SANDBOX and your reign as SUPREME IMAGINEER...\n\nEvery savvy schoolkid knows that you don't try to leap over Mount Muckerton before an expedition party has searched the far side for puddles, cuz NO ONE wants to take up the "MudButt" mantle after the last kid got teased so bad that they switched schools.\n\nBut there's no slowing down. You've got to get to the SANDBOX...\n<<if $ShoeChoice is "Springs">>\nYour SpringDashRunnerz(TM) could be enough to help you [[LEAP-FROG CLEAR OVER MOUNT MUCKERTON|either("JumpMuckerton","JumpMud")][$BullyNoticedShoes to "true"]] and hold your lead, or you could sacrifice a little speed to ensure there aren't any mud puddles on the far side before you leap off to safety if you [[CLIMB OVER MOUNT MUCKERTON|either("ClimbMuckerton", "ClimbMud")]].\n<<elseif $ShoeChoice is "Frictionless">>\nYour SlipNSliderz(TM) might prove dangerous if you try to [[CLIMB OVER MOUNT MUCKERTON|either("ClimbMuckerton","ClimbMud")]] to sacrifice a little speed to ensure there aren't any mud puddles on the far side, but you're definitely gonna lose your lead if you [[TAKE THE LONG WAY|either("AroundMuckerton","AroundMud")]] around.\n<<elseif $ShoeChoice is "Rockets">>\nYour RocketWheelieDemonz(TM) are fully charged and ready to deploy! You can totally [[ROCKET BOOST|either("AroundMuckerton","AroundMud")][$BullyNoticedShoes to "true";$RocketCharge to "empty"]] around Mount Muckerton without losing your head start, or you can choose to save the charge for later but lose a bit of your lead if you [[RUN AROUND MOUNT MUCKERTON|either("AroundMuckerton","AroundMud")]] instead.\n<<endif>>
\nYou smooth the surrounding sand for what feels like hours. \n\nWith every patch you smooth over, some other kid steps on another patch. \n\nYou take a deep breath to calm your rage, glancing over at <<if $TobyRobyn is "defined">><<print $TobyName>><<else>>a kid<<endif>> playing alone at the tetherball courts. \n\nIt seems like <<if $TobyRobyn is "defined">><<print $TobyName>><<else>>that kid<<endif>> might somehow be having even less fun than you are.\n\nAt least you're not alone, right?\n\nAre you going to [[STAY|FollowerEnding]] and dutifully smooth the sand for <<print $KidName1>>, or decide to abandon your job and [[LEAVE THE SANDBOX|DeserterEnding]]. \n
\nYou look out across the playground at the tetherball courts where <<if $TobyRobyn is "defined">><<print $TobyName>><<else>>that kid<<endif>> is. \n\n<<if $TobyRobyn is "defined">><<print $TobyName>><<else>>The kid<<endif>> catches you looking over, and a flood of hope washes over <<if $TobyRobyn is "defined">><<print $TobyHis>><<else>>the kid's <<endif>><<if $TobyRobyn is "defined">> <<print $TobyCheeks>><<endif>> face.\n\nBut you quickly avert your gaze and return to your SANDBOX duties.\n\nYou can almost feel <<if $TobyRobyn is "defined">><<print $TobyName>><<else>>the kid<<endif>>'s disappointment.\n\nLike a diligent, loyal follower of the SUPREME IMAGINEER, you faithfully continue your duties as SAND SMOOTHER.\n\nAnother kid next to you steps in your hard work, kicking sand in your face. You [[RUB YOUR EYES|Snooze][$ReBeginning to "LoyalFollower";$secretlock2 to 33]] instinctively...
\nGO!!!\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "full">>\nYou activate your ROCKET BOOST and careen around the sandbox with ease.\n\nThe crowd is in shock as you wait patiently for <<print $KidName1>> to cross the finish line.\n\n<<print $KidName1>>'s face drains of excitement. \n\nYou raise your hands in triumph. The crowd CHEERS and surrounds you as <<print $KidName1>> sulks away, exiled from the SANDBOX.\n\nYou've done it! You're the [[SUPREME IMAGINEER|WinnerSupreme]]!<<endif>>\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "empty">>\nYou're neck and neck with <<print $KidName1>>. You're fast, but <<print $KidName1>>'s just faster. \n\nAs you round the final corner of the SANDBOX, <<print $KidName1>> cuts past you on the inside. \n\nYou close the gap as the finish line rushes toward you.\n\nYou cross the finish line a second after <<print $KidName1>>.\n\nYou've lost the race, and as per sandbox law, you've been [[EXILED|ExiledSupreme]].<<endif>>\n<<if $ShoeChoice is "Frictionless">>\nYou're neck and neck with <<print $KidName1>>. <<print $KidName1>> is easily keeping up with you as you struggle to stay on your frictionless feet. You just can't maintain your lead, and there's not enough distance around the sandbox to get any use out of powersliding. \n\nAs you round the final corner of the SANDBOX, <<print $KidName1>> has already crossed the finish line.\n\nYou've lost the race, and as per sandbox law, you've been [[EXILED|ExiledSupreme]].<<endif>>\n<<if $ShoeChoice is "Springs">>\nYou're neck and neck with <<print $KidName1>>. Even with your spring-loaded stride, <<print $KidName1>> is keeping up with you.\n\nAs you round the final corner of the SANDBOX, <<print $KidName1>> cuts past you on the inside.\n\nYou cross the finish line a moment after <<print $KidName1>>.\n\nYou've lost the race, and as per sandbox law, you've been [[EXILED|ExiledSupreme]].<<endif>>
<<set $MudPuddle to "wet">>\n<<if $ShoeChoice is "Frictionless">>\n<<set $AheadBehind to "Ahead">>\n<<set $Muddy to "false">>\nYou skid around the wall with ease thanks to your SlipNSliderz(TM). You smirk to yourself as the kids who tried to take a shortcut over the wall are thwarted by the mud puddle hidden on the other side. \n\nThanks to the puddle, your lead is secure.\n\nHurry and be the first to [[STAKE YOUR CLAIM AS SUPREME IMAGINEER|SandboxFirstArrived]]!\n<<endif>>\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "empty">>\nYour twin shoe-rocket boosters propels you toward the SANDBOX. You see the mud puddle. Thank goodness. You're in first place. Just don't look back and GET TO THE [[SANDBOX FIRST|SandboxFirstArrived]].\n<<set $AheadBehind to "Ahead">>\n<<set $Muddy to "false">><<endif>>\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "full">>\nYou choose not to activate your rocket boost charge. \n<<set $AheadBehind to "behind">><<set $Muddy to "false">>\nRunning around the mud wall, you spot a hidden mud puddle poised to soak anyone foolish enough to leap-frog over Mount Muckerton. A few savvy kids were able to circumvent the puddle and take the lead on the way to the SANDBOX.\n\nYou'll [[GET TO THE SANDBOX|SandboxArbitration]] and secure some prime sandy real estate for sure, you just won't get there first, and if you want to be the Imagineer, you'll have to challenge whoever got to the SANDBOX first. \n\nYou do still have your [[ROCKET CHARGE|SandboxFirstArrived][$RocketCharge to "empty"; $BullyNoticedShoes to "true"; $AheadBehind to "ahead"]] stored up inside your RocketWheelieDemonz(TM), and it's a straight dash from here to the SANDBOX. If you're dead set on getting there first, you could secure the title of SUPREME IMAGINEER for yourself...\n<<set $AheadBehind to "behind">>\n<<set $Muddy to "false">>\n<<endif>>
version.extensions.timedgotoMacro={major:1,minor:2,revision:0};\nmacros["goto"]=macros.timedgoto={timer:null,handler:function(a,b,c,d){function cssTimeUnit(s){if(typeof s=="string"){if(s.slice(-2).toLowerCase()=="ms"){return +(s.slice(0,-2))||0\n}else{if(s.slice(-1).toLowerCase()=="s"){return +(s.slice(0,-1))*1000||0\n}}}throwError(a,s+" isn't a CSS time unit");return 0}var t,d,m,s;\nt=c[c.length-1];d=d.fullArgs();m=0;if(b!="goto"){d=d.slice(0,d.lastIndexOf(t));\nm=cssTimeUnit(t)}d=eval(Wikifier.parse(d));if(d+""&&state&&state.init){if(macros["goto"].timer){clearTimeout(macros["goto"].timer)\n}s=state.history[0].passage.title;macros["goto"].timer=setTimeout(function(){if(state.history[0].passage.title==s){state.display(d,a)\n}},m)}}};
<<nobr>>\n/%Description adjectives for Toby/Robyn, the last to reach the Sandbox%/\n<<if $TobyRobyn is "undefined">>\n<<set $TobyName to either("Toby","Robyn")>>\n<<if $TobyName is "Toby">><<set $TobyHim to "him">><<endif>>\n<<if $TobyName is "Toby">><<set $TobyHe to "he">><<endif>>\n<<if $TobyName is "Toby">><<set $TobyHis to "his">><<endif>>\n<<if $TobyName is "Toby">><<set $TobyNameCAPS to "TOBY">><<endif>>\n<<if $TobyName is "Robyn">><<set $TobyNameCAPS to "ROBYN">><<endif>>\n<<if $TobyName is "Robyn">><<set $TobyHim to "her">><<endif>>\n<<if $TobyName is "Robyn">><<set $TobyHis to "her">><<endif>>\n<<if $TobyName is "Robyn">><<set $TobyHe to "she">><<endif>>\n<<set $TobyCheeks to either("sun-burnt","pimply","grape juice-stained","smelly marker-streaked")>>\n<<set $TobyBreathe to either("wheezes","sneezes","double-puffs on an inhaler","scarfs down a fistful of licorice")>>\n<<set $TobySkin to either("sweaty","splotchy","dry, flaky")>>\n<<set $TobyRun to either("a pizza dough-flipping cactus","a double-jointed camel","one of those wacky inflatable air dancer things","competing in an egg-spoon race")>>\n<<set $TobyLegs to either("lanky","stumpy","noodly","tree-trunk")>>\n<<set $TobySad to either("sulks","hobbles", "limps", "slinks")>>\n<<set $TobyRobyn to "defined">>\n<<endif>>\n<<endnobr>>\n\nYou race out onto the schoolyard, lagging behind a sea of eager SANDBOX stealers. But you've done the math. You don't need to be first... You just can't be last.\n\nThat's when you see <<print $TobyHim>>. It's <<print $TobyName>>, desperately running for the SANDBOX ahead of you.\n\nIf you could call it running, 'cause <<print $TobyHe>> really looks more like <<print $TobyHe>>'s <<print $TobyRun>>.\n\nYou give it everything you have, and close the gap.\n\n<<if $ShoeChoice is "Springs">>\nYou and <<print $TobyName>> are neck and neck. You're probably going to tie if you don't do something, and nobody wants to leave their SANDBOX fate to the mutual concensus of a bunch of sandy kids.\n\nYou can [[ADOPT A LEAPING STRIDE|SandboxRaceWin][$BullyNoticedShoes is "true"]] with your spring shoes and attempt to take the lead, or you could [[SHOVE <<print $TobyNameCAPS>>|SandboxShoveKid][$BullySeesShove is "true"]] off balance.\n\nOf course, you could always [[LET <<print $TobyNameCAPS>> WIN|SandboxLetKidWin]]...\n<<elseif $ShoeChoice is "Frictionless">>\nYou're matching <<print $TobyName>> stride for stride. You could commit to one solid [[FRICTIONLESS POWERSLIDE|SandboxPowerslide][$BullyNoticedShoes to "empty"]] with the help of your trusty SlipNSliderz(TM), or you could [[SHOVE <<print $TobyNameCAPS>> OFF BALANCE|SandboxShoveKid][$BullySeesShove to "true"]].\n\nOf course, you could always just [[LET <<print $TobyNameCAPS>> WIN|SandboxLetKidWin]]...\n<<elseif $ShoeChoice is "Rockets">>\n<<print $TobyName>>'s matching you stride for stride. You could [[SPEND YOUR ROCKET BOOST CHARGE|SandboxRaceWin][$BullyNoticedShoes to "true";$RocketCharge to "empty"]] and overtake <<print $TobyHim>>, or you could save the charge for later and [[SHOVE <<print $TobyNameCAPS>> OFF-BALANCE|SandboxShoveKid][$BullySeesShove to "true"]].\n\nOf course, you could always just [[LET <<print $TobyNameCAPS>> WIN|SandboxLetKidWin]]...\n<<endif>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground: #1a1a1a;\n\tfont-size: 60%;\n\n}\n.passage {\n\t/* This only affects passages */\n\tcolor: white;\n\ttext-align:left; \n}\n\n#restart, #snapback, #bookmark { display: none; }\n\n\n.passage a {\n\t/* This affects passage links */\n\tcolor: #24bac4;\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n}\n\n.char:hover {\n transition: all 0.1s; -webkit-transition: all 0.1s;\n opacity:1;\n text-shadow: 0 0 1em white;\n}\t\n
\nYou stay quiet. \n\nUnchallenged, <<print $KidName1>> immediately begins laying out today's imagination-scape.\n\n"We're all ancient spirit monks and we have to be the MOST AWESOMEST at being QUIET." <<print $KidName1>> announces.\n\n<<print $KidName1>> starts delegating roles and eventually points to you.\n\n"You're the official SAND SMOOTHER. You're going to smooth the sand."\n\n[[START SMOOTHING SAND|SandSmoother]]...
\n<<if $TetherballSmack neq 0 and $TetherballSmack neq 7>>\n\n<<print either("The tetherball swings around the far side of the pole and rushes toward you.","You smack the tetherball hard. Despite your efforts, the ball flings around the pole, determined to whack you in the face if you don't intercept it.","You grab the tetherball and whip it around the pole. Like clockwork, it returns for more.","You swear vengeance on whoever invented tetherball and underscore your promise with your next heavy punch.","As you give the tetherball another smack, you remember you forgot to turn off your bedroom light. The tetherball returns to remind you to duck.","You punch the tetherball with the strength of 1000 suns, but it only returns to you faster.","You consider giving the tetherball your patented Cyclone-Double-Flip-Spin-Kick-Ultra-Blam, but decide against it at the last second.","You time your swat perfectly, sending the tetherball faithfully along its orbit. A moment later, it returns.","You tap the tetherball as lightly as you can, barely influencing it's arc around the pole, just to keep things interesting.","The tetherball SMACKS you in the nose and continues on its way.","The tetherball TRANSFORMS INTO A LITTLE ROBOT and swings around the pole like Tarzan!! Just kidding. The tetherball rounds the pole again.","You question physics as the tetherball seems hell-bent on refusing to wrap closer to the pole no matter how many times you hit the thing.","The sound of the string wrapping around the pole mimics a bassline as you time your next strike to the sick beats in your head.","Oh, I get it. It's a ball and it's TETHERED to the pole... The tetherball whips around toward you.","Tetherball. TETHERball. TetherBALL. TeTHERball. The word loses all meaning as the leather swinging thing returns to you, awaiting your next smack.")>>\n\n Smack the tetherball [[LEFT|TetherballGame][$TetherballSmack -= 1]] or [[RIGHT|TetherballGame][$TetherballSmack += 1]]. \n<<endif>>\n<<if $TetherballSmack eq 0 or $TetherballSmack eq 7>>\nThe tetherball whirls rapidly around and around until it finally taps the pole. \n\nYou won. \n\nAgainst yourself. \n\nWhich also means you lost.\n\nYou glance over at the SANDBOX to see <<$TobyName>> looking back at you. The look on <<print $TobyHis>> face suggests <<print $TobyHe>> knows how you must feel right now.\n\nYou look back at the unwinding tetherball, take aim, and give it one last [[SMACK|Snooze][$ReBeginning to "TetherballLoser";$secretlock1 to 33]]...\n<<endif>>
\nYou step up to the starting line next to <<print $KidName2>> and glance down at your <<print $ShoeChoiceTM>>.\n\nOne lap around the SANDBOX. That's all that's in between you and the title of SUPREME IMAGINEER...\n\nYou stand ready. You can feel a surge of adrenaline coursing through you as you [[NOD|Ready]] to the kid in charge of starting the race...\n
\nRIIIIIIIIIIIIIIIIIIING!!!!!!!!\n<<set $AheadBehind to "Behind">>\nYou were so concerned with not being stuck being the TETHERBALL LONER that you missed your chance to dash out of the room first!\n\nKids flood past you, SCREAMING with glee.\n\nYou can't find an opening in the sea of kids, and you find yourself at the back of the line. \n\nBut there's hope. You're wearing your trusty pair of--\n\n[[Mega deluxe light-up spring-assisted SpringDashRunnerz(TM)|SpringShoes][$ShoeChoice = "Springs"]]\n[[Super-slick friction-resistant SlipNSliderz(TM)|FrictionFree][$Shoechoice = "Frictionless"]]\n[[Quad-compartment solar-powered RocketWheelieDemonz(TM)|RocketWheels][$ShoeChoice = "Rockets"]]
\nEveryone stares at you in knowing silence, parting a path between you and the edge of the SANDBOX.\n\nAs per sandbox law, you must now [[LEAVE THE SANDBOX|DeserterEnding]].
<<set $secretgame = $secretlock1 + $secretlock2 + $secretlock3 + $secretlock4>>\n<<if $secretgame eq 99>><<set $ReBeginning2 to "SecretEnding">><<endif>>\n\n...zzzZZZZZZZZzzzzz...\n<<timedgoto "StoryStart" 3s>>\n
SANDBOX SUPREMACY!
\nSet...\n<<timedgoto "RaceAroundSandbox2" 3s>>
<<nobr>>\n<<if $RandomKid1 is "undefined">>\n/%Description attributes for RandomKid1/%/\n<<set $KidName1 to either("Alex","Danny","Sam","Jesse","Casey","Hayden","Drew")>>\n<<set $KidMoniker1 to either("Fearless","Base-Jumper","Early-Bird","Seconds-Left","Wiki","Parkour","Fence-Lick","Fountain-Hog")>>\n<<set $hair1 to either("black","auburn","deep red", "sandy blonde")>>\n<<set $hairtype1 to either("shaggy","long","spiky","curly")>>\n<<set $height1 to either("tall", "short")>>\n<<set $eyes1 to either("hazel", "turquoise", "brown", "blue-grey", "seaweed")>>\n<<set $shirt1 to either("neon tank-top", "bulky sweater", "crisp flannel shirt", "ratty jean jacket", "classic Winnipeg Jets jersey")>>\n<<set $pants1 to either("cut-off jeans", "extra-stretchy penguin pj bottoms", "hot pink shorts", "brown courduroy pants", "Bearasaur(TM) felt cosplay bottoms")>>\n<<set $shoes1 to either("cowboy boots","military boots","knee-high rain galoshes","dress shoes")>>\n<<set $shoecolor1 to either("camouflage","shiny","faux snakeskin","polka-dot","suede","kevlar")>>\n<<set $RandomKid1 to "defined">> \n<<endif>>\n<<endnobr>>\nStanding <<print $height1>>er than most of the other kids in the SANDBOX, decked out in a <<$shirt1>>, <<$pants1>>, and <<print $shoecolor1>> <<print $shoes1>> is the first kid to arrive at the SANDBOX...\n\nTHE SUPREME IMAGINEER.\n\nOr "<<print $KidMoniker1>>", as <<print $KidName1>>'s known outside of the SANDBOX...\n\n<<print $KidName1>> knows why.\n\n<<print $KidName1>>'s <<print $eyes1>> eyes peek out from under a wisp of <<print $hairtype1>>, <<print $hair1>> hair. \n\nEveryone looks at <<print $KidName1>> with instant respect. No one would dare calling into question the SUPREME IMAGINEER'S choice to pair <<print $shoecolor1>> <<print $shoes1>> with a <<print $shirt1>> and <<$pants1>>...\n\n"Is there anyone who dares challenge me for my title? Or can we get on with the game?" yells <<print $KidName1>>.\n\nNobody looks willing to step up. They know that if they do, and lose, they'll be exiled from the SANDBOX...\n\nNow's your moment.\n\nAre you going to speak up and [[CHALLENGE THE SUPREME IMAGINEER|YouChallenge]] for the title, or are you going to [[STAY QUIET|YouStayQuiet]] and not risk SANDBOX exile?
\n<<if $ShoeChoice is "Springs">>\n\nYou soar over <<print $KidName1>>'s landing spot and dig your heels into your own winning mark in the sand.\n\n<<print $KidName1>> sulks away as you raise your hands in triumph. \n\nYou've won! You're the [[SUPREME IMAGINEER|WinnerSupreme]]!\n<<endif>>\n<<if $ShoeChoice is "Frictionless">>\nYou don't jump far enough. You lose, and you are exiled from the SANDBOX.\n\n[[EXILED|ExiledSupreme]]\n<<endif>>\n<<if $ShoeChoice is "Rockets">>\nYou don't jump far enough. You lose, and you are exiled from the SANDBOX.\n\n[[EXILED|ExiledSupreme]]\n<<endif>>
\n<<print $KidName1>> takes a leap into the SANDBOX. A decent leap, but nothing that shakes your confidence.\n\nYou take a moment to stretch and limber up, bouncing up and down, getting the feel for the right moment to unleash your leap.\n\nThen, you [[JUMP|LongJumpB]].
\nYou look down at your <<print $ShoeChoiceTM>>.\n<<if $ShoeChoice is "Springs">>\nSpring-loaded... \n\nOf course! You'd totally beat <<print $KidMoniker1>> <<print $KidName1>> at a [[LONG JUMP COMPETITION|LongJumpA]]!<<endif>>\n<<if $ShoeChoice is "Frictionless">>\nFriction resistant... \n\nOf course! You'd totally beat <<print $KidMoniker1>> <<print $KidName1>> at a [[BREAKDANCE DUEL|BreakdanceDuelA]]!<<endif>>\n\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "full">>\nThis one's a no-brainer. You'd totally beat <<print $KidMoniker1>> <<print $KidName1>> at a [[RACE AROUND THE SANDBOX|RaceAroundSandboxA]]!<<endif>>\n\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "empty">> \nThis one's a no-brainer. You'd totally beat <<print $KidMoniker1>> <<print $KidName1>> at a [[RACE AROUND THE SAND--|RaceAroundSandboxA]]\n\nThat's when you remember that you already spent the rocket charge.\n\nYou don't have an advantage you can use against <<print $KidName1>>...\n\nYou're just going to have to give it your all and hope for the best...\n\n<<endif>>
"...to a LONG JUMP COMPETITION!"\n\nYou look down at your <<if $RocketCharge is "empty">><<print $RocketCharge>><<endif>> <<print $ShoeChoiceTM>>.\nShoot. If <<print $KidMoniker2>> over there had challenged you to a<<if $ShoeChoice is "Frictionless">> breakdance duel, you'd have a distinct advantage.<<endif>><<if $ShoeChoice is "Rockets" and $RocketCharge is "full">> race around the SANDBOX, you'd have a distinct advantage.<<endif>><<if $ShoeChoice is "Rockets" and $RocketCharge is "empty">>... \n\nOh right. You spent your rocket boost. You probably wouldn't have an advantage no matter what <<print $KidName2>> challenged you to.<<endif>>\nToo bad you're not wearing SpringDashRunnerz(TM) today...\n<<if $BullyNoticedShoes is "true">>\n<<print $KidName2>> must have noticed your <<print $ShoeChoiceTM>> in action earlier...<<endif>>\n\nYou have no choice but to [[ACCEPT THE CHALLENGE|LongJump]].
"Undo = off"\n
/%TetherballSmack: <<print $TetherballSmack>>%/\n/%\nDEBUG VARIABLES:\nReBeginning:<span style='color: #FFD700;'><<print $ReBeginning>></span>\nAheadBehind:<span style='color: #FFD700;'><<print $AheadBehind>></span>\nShoeChoice:<span style='color: #FFD700;'><<print $ShoeChoice>></span>\nMuddy:<span style='color: #FFD700;'><<print $Muddy>></span>\nRocketCharge:<span style='color: #FFD700;'><<print $RocketCharge>></span>\nBullyNoticedShoes:<span style='color: #FFD700;'><<print $BullyNoticedShoes>></span>\nBullySeesShove:<span style='color: #FFD700;'><<print $BullySeesShove>></span>\nMudPuddle:<span style='color: #FFD700;'><<print $MudPuddle>></span>\nTetherballLoser:<span style='color: #FFD700;'><<print $TetherballLoser>></span>\n\nRANDOMKID1:\nDefined:<span style='color: #FFD700;'><<print $RandomKid1>></span>\nKidMoniker1:<span style='color: #FFD700;'><<print $KidMoniker1>></span>\nKidName1:<span style='color: #FFD700;'><<print $KidName1>></span>\nHair:<span style='color: #FFD700;'><<print $hair1>></span>\nHeight:<span style='color: #FFD700;'><<print $height1>></span>\nEyes:<span style='color: #FFD700;'><<print $eyes1>></span>\nShirt:<span style='color: #FFD700;'><<print $shirt1>></span>\nPants:<span style='color: #FFD700;'><<print $pants1>></span>\nShoes:<span style='color: #FFD700;'><<print $shoes1>></span>\nShoecolor:<span style='color: #FFD700;'><<print $shoecolor1>></span>\n\nRANDOMKID2:\nDefined:<span style='color: #FFD700;'><<print $RandomKid2>></span>\nKidMoniker2:<span style='color: #FFD700;'><<print $KidMoniker2>></span>\nKidName2:<span style='color: #FFD700;'><<print $KidName2>></span>\nHat:<span style='color: #FFD700;'><<print $hat2>></span>\nShoes:<span style='color: #FFD700;'><<print $shoes2>></span>\nGlasses:<span style='color: #FFD700;'><<print $glasses2>></span>\nBackpack:<span style='color: #FFD700;'><<print $backpack2>></span>\nGrade:<span style='color: #FFD700;'><<print $grade2>></span>\nHeight:<span style='color: #FFD700;'><<print $height2>></span>\n\nTHERobyn/TobyKID:\nDefined:<span style='color: #FFD700;'><<print $TobyRobyn>></span>\nName:<span style='color: #FFD700;'><<print $TobyName>></span>\nCheeks:<span style='color: #FFD700;'><<print $TobyCheeks>></span>\nBreathing:<span style='color: #FFD700;'><<print $TobyBreathe>></span>\nSkin:<span style='color: #FFD700;'><<print $TobySkin>></span>\nRun:<span style='color: #FFD700;'><<print $TobyRun>></span>\nLegs:<span style='color: #FFD700;'><<print $TobyLegs>></span>\nSad:<span style='color: #FFD700;'><<print $TobySad>></span>\nLimbHurt:<span style='color: #FFD700;'><<print $TobyLimb>></span>\nHowLimbHurt:<span style='color: #FFD700;'><<print $TobyHurt>></span>%/\n/%lock1: <<print $secretlock1>>\nlock2: <<print $secretlock2>>\nlock3: <<print $secretlock3>>\nlock4: <<print $secretlock4>>\nS.Ending:<<set $SecretEnding to "locked">><<print $SecretEnding>>\n<<nobr>>\n<<if $secretgame eq 33>><span style='color: Gold;'>1/4 Endings Unlocked</span><<endif>>\n<<if $secretgame eq 66>><span style='color: Gold;'>2/4 Endings Unlocked</span><<endif>>\n<<if $secretgame eq 99>><span style='color: Gold;'>3/4 Endings Unlocked</span><<set $ReBeginning2 to "SecretEnding">><<endif>>\n<<if $secretgame eq 132>><span style='color: Gold;'>ALL Endings Unlocked</span><<endif>><<endnobr>>\n/%Tetherball Court: "Tether For One, Please..." secretlock1\nDeserter Ending: "Always The Bridesmaid..." secretlock2\nFollower Ending: "Always The Bridesmaid..." secretlock2\nSupreme Imagineer Ending: "Supreme Imagineer!" secretlock3%/\n\n<<if $secretlock1 eq 33>><span style='color: Gold;'>ACHIEVEMENT UNLOCKED:</span> "Tether For One, Please..."<<else>>Achievement Locked (Tetherball Loser)<<endif>>\n\n<<if $secretlock2 eq 33>><span style='color: Gold;'>ACHIEVEMENT UNLOCKED:</span> "Always The Bridesmaid..."<<else>>Achievement Locked (Loyal Deserter)<<endif>>\n\n<<if $secretlock3 eq 33>><span style='color: Gold;'>ACHIEVEMENT UNLOCKED:</span> "King Of The Sand Castle"<<else>>Achievement Locked (Supreme Imagineer)<<endif>>\n\n<<if $secretlock4 eq 33>><span style='color: Gold;'>ACHIEVEMENT UNLOCKED:</span> "Tetherball Pals"<<else>> <<endif>>\n\n<<set $secretgame = $secretlock1 + $secretlock2 + $secretlock3 + $secretlock4>>\n
"...to a RACE AROUND THE SANDBOX!"\n\nYou look down at your <<if $RocketCharge is "empty">><<print $RocketCharge>><<endif>> <<print $ShoeChoiceTM>>.\n\nShoot. If <<print $KidMoniker2>> over there had challenged you to a<<if $ShoeChoice is "Springs">> long jump competition, you'd have a distinct advantage.<<endif>><<if $ShoeChoice is "Frictionless">> breakdance duel, you'd have a distinct advantage.<<endif>><<if $ShoeChoice is "Rockets" and $RocketCharge is "full">> race around the SANDBOX, you'd have a distinct advantage.<<endif>>\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "empty">>... \nOh right. You spent your rocket boost. You probably wouldn't have an advantage no matter what <<print $KidName2>> challenged you to.<<endif>>\nToo bad you're not wearing FULLY CHARGED RocketWheelieDemonz(TM)...\n<<if $BullyNoticedShoes is "true">>\n<<print $KidName2>> must have noticed your <<print $ShoeChoiceTM>> in action earlier... <<endif>>\n\nYou have no choice but to [[ACCEPT THE CHALLENGE|RaceAroundSandbox]].
<<set $MudPuddle to "dry">>\nYou leap-frog clear over Mount Muckerton, landing safely on a patch of dried mud the other side. \n<<nobr>><<set $muddy to "false">>\n<<set $AheadBehind to "ahead">>\n<<set $BullyNoticedShoes to "true">><<endnobr>>\nThe first few kids behind you are closing fast, but there's nothing stopping you from [[GETTING TO THE SANDBOX FIRST|SandboxFirstArrived]]!
\nEvery kid in the SANDBOX immediately quiets, turns, and parts a corridor allowing you a clear view to the challenger:\n\nStaring <<print $height2>> at you through <<print $glasses2>> under a <<print $hat2>> is \n"<<print $KidMoniker2>>" <<print $KidName2>>. \n\n<<print $KidName2>> knows why.\n\n<<print $KidName2>>'s <<print $shoes2>> march toward you with an understandable mix of overconfidence and sheer terror. The <<print $backpack2>> slung over ol' <<print $KidMoniker2>>'s shoulder (a calling card of the kids in the grade <<print $grade2>> you) quivers a little, betraying an attempt to stay calm.\n\n<<nobr>>\n<<if $BullyNoticedShoes is "false" and $ShoeChoice is "Springs">>\n"[[I CHALLENGE YOU|TheyChallengeSprings]]..."\n<<endif>>\n\n<<if $BullyNoticedShoes is "false" and $ShoeChoice is "Frictionless">>\n"[[I CHALLENGE YOU|TheyChallengeFrictionless]]..."\n<<endif>>\n\n<<if $BullyNoticedShoes is "false" and $ShoeChoice is "Rockets">>\n"[[I CHALLENGE YOU|TheyChallengeRockets]]..."\n<<endif>>\n\n<<if $BullyNoticedShoes is "true" and $ShoeChoice is "Springs">>\n"[[I CHALLENGE YOU|TheyChallengeFrictionless]]..."\n<<endif>>\n\n<<if $BullyNoticedShoes is "true" and $ShoeChoice is "Frictionless">>"[[I CHALLENGE YOU|either("TheyChallengeSprings","TheyChallengeRockets")]]..."\n<<endif>>\n\n<<if $BullyNoticedShoes is "true" and $ShoeChoice is "Rockets">>"[[I CHALLENGE YOU|either("TheyChallengeSprings","TheyChallengeFrictionless")]]..."\n<<endif>>\n<<endnobr>>
\n<<if $ShoeChoice is "Springs">>\n<<print $KidName1>>'s sweet moves inspire oohs and ahhs from the crowd, making sure not to show off at the cost of kicking up too much sand.\n\n<<print $KidName1>> steps aside and glares at you, daring you to do better. \n\nYour moment has arrived. It's your turn to [[BREAKDANCE|BreakdanceDuelB]]...\n<<endif>><<if $ShoeChoice is "Frictionless">>\n<<print $KidName1>> starts breaking, kicking sand around in a desperate attempt to set the bar high. Sand cascades up at the crowd, who frown in disapproval, wiping sand off their clothes.\n\n<<print $KidName1>> steps aside and glares at you, daring you to do better. \n\nYour moment has arrived. It's your turn to [[BREAKDANCE|BreakdanceDuelB]]...\n<<endif>><<if $ShoeChoice is "Rockets">>\n<<print $KidName1>>'s sweet moves inspire oohs and ahhs from the crowd, making sure not to show off at the cost of kicking up too much sand.\n\n<<print $KidName1>> steps aside and glares at you, daring you to do better. \n\nYour moment has arrived. It's your turn to [[BREAKDANCE|BreakdanceDuelB]]...\n<<endif>>
\n<<if $ShoeChoice is "Springs">>\n\n<<print $KidName2>> takes a leap into the SANDBOX. A decent leap, but nothing that shakes your confidence.\n\nYou take a moment to stretch and limber up, and leap.\n\nYou soar over <<print $KidName2>>'s landing spot and dig your heels into your own winning mark in the sand.\n\n<<print $KidName2>> sulks away as you raise your hands in triumph. \n\nYou've won! You're the [[SUPREME IMAGINEER|WinnerSupreme]]!\n<<endif>>\n<<if $ShoeChoice is "Frictionless">>\nYou don't jump far enough. You lose, and you are exiled from the SANDBOX.\n\n[[EXILED|ExiledSupreme]]\n<<endif>>\n<<if $ShoeChoice is "Rockets">>\nYou don't jump far enough. You lose, and you are exiled from the SANDBOX.\n\n[[EXILED|ExiledSupreme]]\n<<endif>>
<<set $ShoeChoice to "Springs">><<set $ShoeChoiceTM to "SpringDashRunnerz(TM)">>\nMega deluxe light-up & spring-assisted SpringDashRunnerz(TM)!\n<<if $AheadBehind is "Ahead">>\nThere's a horde of sand-starved kids vying for their place in the SANDBOX, and you need to do everything you can to \n[[STAY AHEAD OF THEM|StayingAheadOfThePack]].\n<<elseif $AheadBehind is "Behind">>\nThere's a horde of sand-starved kids ahead of you vying for their place in the SANDBOX, and you need to do everything you can to not be the last kid to arrive. [[HURRY TO THE SANDBOX|LaggingBehind]]!\n<<endif>>
<<set $MudPuddle to "dry">>\nA cool breeze hits you as you survey your surrounding from the peak of Mount Muckerton. <<if $ShoeChoice is "Springs">> \n<<nobr>><<set $AheadBehind to "behind">><<set $Muddy to "false">><<endnobr>>\nYou smirk at look down at the dusty patch of mud behind the mud wall where the puddle usually resides. You were smart to play it safe, but a few kids hurry past you as you hop off and continue your [[DASH FOR THE SANDBOX|SandboxArbitration]]...\n\nCome to think of it, you could always show off a little by adopting a [[LEAPING STRIDE|SandboxFirstArrived][$BullyNoticedShoes to "true"]] thanks to your SpringDashRunnerz(TM) and reclaim your lead...<<endif>>\n<<if $ShoeChoice is "Frictionless">>\nYour SlipNSliderz(TM) shoes are great for skidding around, even on the roughest of surfaces.\n\nNot so great for keeping your balance, though. \n\nYou slip off the far side of Mount Muckerton and land in a dry patch of mud where the puddle usually resides.\n<<set $AheadBehind to "behind">>\nGood thing the puddle dried up, or you'd be wiping mud off your butt, worrying about what might happen when you bring those muddy pants home...\n<<set $Muddy to "false">>\nThe first few kids behind you hurry past as you dust yourself off and resume the race to [[GET TO THE SANDBOX|SandboxArbitration]]...<<endif>>\n<<if $ShoeChoice is "Rockets">>\nYou smirk to yourself as you look down at the dry, cracked mud patch where the puddle usually resides. You were smart to play it safe, and you still have a rocket-boost saved for a rainy day, but a few kids hurry past you as you hop down and continue your [[DASH FOR THE SANDBOX|SandboxArbitration]].\n\nCome to think of it, you DO still have that [[ROCKET-BOOST|SandboxFirstArrived][$RocketCharge to "empty"; $AheadBehind to "ahead"]] stored in your trusty RocketWheelieDemonz(TM), ready to activate at a moment's notice if you want to reclaim your lead...\n<<set $AheadBehind to "behind">>\n<<set $Muddy to "false">>\n<<endif>>
<<nobr>><<set $MudPuddle to "dry">><<endnobr>>\n<<if $ShoeChoice is "Frictionless">>\n<<set $AheadBehind to "behind">><<set $Muddy to "false">>\nYou skid around the wall with ease thanks to your SlipNSliderz(TM). Unfortunately for you, the infamous puddle's dried up today, and a few savvy kids have already taken the shortcut over Mount Muckerton, overtaking your lead.\n\nYou're easily among the front of the pack and it's clear you'll be able to [[GET TO THE SANDBOX|SandboxArbitration]] and secure some prime sandy real-estate, you just won't get there first. \n<<endif>>\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "empty">>\nYour twin shoe-rocket boosters propels you toward the SANDBOX.\n\n<<nobr>><<set $AheadBehind to "Ahead">>\n<<set $Muddy to "false">><<endnobr>>\nRocketing around the mud wall, you spot a dry patch on the far side of Mount Muckerton where the puddle usually resides. Some kids are already climbing over the mud wall, but they're dust in your wake as you [[CAREEN TOWARD THE SANDBOX|SandboxFirstArrived]].<<endif>>\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "full">>\n<<nobr>><<set $AheadBehind to "behind">>\n<<set $Muddy to "false">><<endnobr>>\nRunning around the mud wall, you spot a dry patch on the far side of Mount Muckerton where the puddle usually resides. Some kids have already climbed over the wall, overtaking your short-lived lead on the way to the SANDBOX. \n\nYou're easily among the front of the pack and it's clear you'll be able to [[GET TO THE SANDBOX|SandboxArbitration]] and secure some prime sandy real-estate, you just won't get there first. \n\nWhen you arrive at the SANDBOX, you'll have to decide if you want to challenge whoever got to the SANDBOX first for the title of Supreme Imagineer...\n\nYou do still have your [[ROCKET CHARGE|SandboxFirstArrived][$RocketCharge to "empty"; $BullyNoticedShoes to "true"; $AheadBehind to "ahead"]], and it's a straight dash from here to the SANDBOX if you're dead set on getting there first, and you can call first dibs on the title of Supreme Imagineer...\n<<endif>>
You arrive in time to snag a piece of sandy real-estate, but you're definitely not the first.\n<<set $TetherballLoser to "Toby/Robyn">>\nSandbox law states that the first kid who speaks up can challenge the SUPREME IMAGINEER for the right to claim the title, but the loser of the challenge is exiled from the Sandbox. Few kids are willing to risk the challenge. \n\nOnly one kid is allowed to issue a challenge per recess. \n\nThe kids who made it to the SANDBOX turn with baited breath as the SUPREME IMAGINEER prepares to [[ADDRESS THE CROWD|ImagineerKidSpeaks]].
<<set $TetherballSmack to 3>>\nYou arrive at the tetherball court.\n\nThe place is a ghost town. Or a quarantine zone. \n\nOr a deserted island.\n\nToo bad you can't use any of those sweet ideas as the SUPREME IMAGINEER of the SANDBOX today...\n\nYou walk up to the tetherball pole.\n\nYou can smack the tetherball [[LEFT|TetherballGame][$TetherballSmack -= 1]] or [[RIGHT|TetherballGame][$TetherballSmack += 1]].
CLOSE the loop at StoryStart where you can wake up suddenly at your desk after unlocking an achievement for reaching an ending, thus creating a loopable game, and figure out what the "BEST ENDING" is if someone unlocks all of the objectives. Include a thank you for playing, directives to my website, etc.\n-tetherball endings qualified, not finalized.\n\nThen (with a notepad and pen) go through each string of scenarios QA style until you are satisfied with continuity and successful triggers. \n\nConsider formatting, spacing.\n\nRemove QA debug (use /% and %/ to hide them instead of deleting them, add <<nobr>><<endnobr>>)\n\nResearch how to upload completed file.\n\nDo so, and then allow trusted friends to playtest the game.\nConsider feedback, and make appropriate changes.\nFinalize, GO GOLD, link to portfolio, add to email signature, send to everyone you think might want to see it, post it on facebook, post it on twitter, etc.\n\nGet an interview. Get hired. Love life. Pay off student loans. Pay off Maylene and Rael. Zero out credit card. Replace savings. Hug Avital. Also gift her with mountains of money. Cuz, you know, she deserves it.
<<set $RocketCharge to "Not Defined">><<set $BullyNoticedShoes to "false">><<set $TobyHurtState to "fine">>\n<<if $ReBeginning is "freshstart">>\nYou can feel the seconds passing. \n\nThe bell should've rung by now, you're sure of it. \n\nYou're poised on the edge of your seat, ready to be the first out the door.\n<<if $ReBeginning2 is "SecretEnding">>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou [[GLANCE AROUND THE ROOM|SecretEnding]]. Everyone's getting ready to run for the door the second the buzzer rings. Some kids are excited, others are stressed. <<if $RandomKid1 is "defined">><<print $KidName1>>,<<endif>> <<if $RandomKid2 is "defined">><<print $KidName2>>,<<endif>> everyone is VIBRATING with worry that they won't make it to the SANDBOX.\n<<else>>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou should probably dash now to make sure you're the first one out the door...\n\nAnd you have to be. You know you do. Because if you don't, you might not get a spot at the SANDBOX.\n\nAnybody who's ANYBODY plays "Imagination Game" in the SANDBOX. \n\nAnd NOBODY wants to be stuck playing TETHERBALL by themselves...\n\nForget "one", TETHERBALL is the loneliest number.\n\nToday's the day. \n\nToday's the day that you finally become the Imagineer and rule recess with SANDBOX SUPREMACY!<<timedgoto "MissedtheBell" 13s>>\n\n[[Dash for the door!|StoryStart1][$AheadBehind = "ahead"]]\n<<endif>><<endif>> <<if $ReBeginning is "Supreme">>\nYour eyes flutter awake. You find yourself seated at your desk. You check the clock. \n\nThe bell should ring any moment, you're sure of it. \n\nYou're poised on the edge of your seat, ready to be the first out the door.\n<<if $ReBeginning2 is "SecretEnding">>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou [[GLANCE AROUND THE ROOM|SecretEnding]]. Everyone's getting ready to run for the door the second the buzzer rings. Some kids are excited, others are stressed. <<if $RandomKid1 is "defined">><<print $KidName1>>,<<endif>> <<if $RandomKid2 is "defined">><<print $KidName2>>,<<endif>> everyone is VIBRATING with worry that they won't make it to the SANDBOX.\n<<else>>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou should probably dash now to make sure you're the first one out the door...\n\nAnd you have to be. You know you do. Because if you don't, you might not get a spot at the SANDBOX.\n\nAnybody who's ANYBODY plays "Imagination Game" in the SANDBOX. \n\nAnd NOBODY wants to be stuck playing TETHERBALL by themselves...\n\nForget "one", TETHERBALL is the loneliest number.\n\nToday's the day. \n\nToday's the day that you finally become the Imagineer and rule recess with SANDBOX SUPREMACY!<<timedgoto "MissedtheBell" 13s>>\n\n[[Dash for the door!|StoryStart1][$AheadBehind = "ahead"]]\n<<endif>><<endif>> <<if $ReBeginning is "TetherballLoser">>\nSMACK! Your head bounces off your desk, snapping you awake. You rub your forehead and check the clock. \n\nThe bell should ring any moment, you're sure of it. \n<<if $ReBeginning2 is "SecretEnding">>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou [[GLANCE AROUND THE ROOM|SecretEnding]]. Everyone's getting ready to run for the door the second the buzzer rings. Some kids are excited, others are stressed. <<if $RandomKid1 is "defined">><<print $KidName1>>,<<endif>> <<if $RandomKid2 is "defined">><<print $KidName2>>,<<endif>> everyone is VIBRATING with worry that they won't make it to the SANDBOX.\n<<else>>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou should probably dash now to make sure you're the first one out the door...\n\nAnd you have to be. You know you do. Because if you don't, you might not get a spot at the SANDBOX.\n\nAnybody who's ANYBODY plays "Imagination Game" in the SANDBOX. \n\nAnd NOBODY wants to be stuck playing TETHERBALL by themselves...\n\nForget "one", TETHERBALL is the loneliest number.\n\nToday's the day. \n\nToday's the day that you finally become the Imagineer and rule recess with SANDBOX SUPREMACY!<<timedgoto "MissedtheBell" 13s>>\n\n[[Dash for the door!|StoryStart1][$AheadBehind = "ahead"]]\n<<endif>><<endif>><<if $ReBeginning is "LoyalFollower">>\nYou pull your hands from your red, worn eyes to find yourself back in class, sitting at your desk. You look up at the clock. \n\nThe bell should ring any moment, you're sure of it. \n<<if $ReBeginning2 is "SecretEnding">>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou [[GLANCE AROUND THE ROOM|SecretEnding]]. Everyone's getting ready to run for the door the second the buzzer rings. Some kids are excited, others are stressed. <<if $RandomKid1 is "defined">><<print $KidName1>>,<<endif>> <<if $RandomKid2 is "defined">><<print $KidName2>>,<<endif>> everyone is VIBRATING with worry that they won't make it to the SANDBOX.\n<<else>>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou should probably dash now to make sure you're the first one out the door...\n\nAnd you have to be. You know you do. Because if you don't, you might not get a spot at the SANDBOX.\n\nAnybody who's ANYBODY plays "Imagination Game" in the SANDBOX. \n\nAnd NOBODY wants to be stuck playing TETHERBALL by themselves...\n\nForget "one", TETHERBALL is the loneliest number.\n\nToday's the day. \n\nToday's the day that you finally become the Imagineer and rule recess with SANDBOX SUPREMACY!<<timedgoto "MissedtheBell" 13s>>\n\n[[Dash for the door!|StoryStart1][$AheadBehind = "ahead"]]\n<<endif>><<endif>><<if $ReBeginning is "SandboxDeserter">>\nYou snap your head up off your desk, breathing heavily, pulse racing. You calm back into conciousness as a falling sensation drains from your body. You check the clock.\n\nThe bell should ring any moment, you're sure of it. \n<<if $ReBeginning2 is "SecretEnding">>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou [[GLANCE AROUND THE ROOM|SecretEnding]]. Everyone's getting ready to run for the door the second the buzzer rings. Some kids are excited, others are stressed. <<if $RandomKid1 is "defined">><<print $KidName1>>,<<endif>> <<if $RandomKid2 is "defined">><<print $KidName2>>,<<endif>> everyone is VIBRATING with worry that they won't make it to the SANDBOX.\n<<else>>\nThe teacher's already checking their phone messages, and would never notice you get up from your chair a smidge early.\n\nYou should probably dash now to make sure you're the first one out the door...\n\nAnd you have to be. You know you do. Because if you don't, you might not get a spot at the SANDBOX.\n\nAnybody who's ANYBODY plays "Imagination Game" in the SANDBOX. \n\nAnd NOBODY wants to be stuck playing TETHERBALL by themselves...\n\nForget "one", TETHERBALL is the loneliest number.\n\nToday's the day. \n\nToday's the day that you finally become the Imagineer and rule recess with SANDBOX SUPREMACY!<<timedgoto "MissedtheBell" 13s>>\n\n[[Dash for the door!|StoryStart1][$AheadBehind = "ahead"]]\n<<endif>><<endif>>\n
<<if $ShoeChoice is "Frictionless">>\n\nYou leap into the crowd and bust out your sick dance moves.\n\nYour shoes glide faithfully over the surface of the sand, making your moves and transitions fluid without kicking up mounds of sand in everyone's faces.\n\nOohs and aahs from the crowd erupt into applause as you drop into a finishing pose. You step back and smirk at <<print $KidName1>>, who stares back with a look of pure terror.\n\n<<print $KidName1>> sulks and steps out of the SANDBOX as you raise your hands in triumph. \n\nThe crowd unanimously declares you the winner! \n\nYou've won! You're the [[SUPREME IMAGINEER|WinnerSupreme]]!<<endif>><<if $ShoeChoice is "Springs">>\nYou step into the middle of the SANDBOX and flail in the sand, kicking clouds of sand up at everyone. Your SpringDashRunnerz(TM) dig deeper into the sand with every step, making it harder and harder to bust out your best moves. \n\nIt's not looking good. You've covered everyone in sand, and they're not impressed. \n\nThe crowd unanimously declares <<print $KidName1>> the winner. \n\nYou lose, and you are [[EXILED|ExiledSupreme]] from the SANDBOX.\n<<endif>>\n<<if $ShoeChoice is "Rockets">>\nYou step into the middle of the SANDBOX and flail in the sand, kicking clouds of sand up at everyone. Your RocketWheelieDemonz(TM) dig deeper into the sand with every step, making it harder and harder to bust out your best moves. \n\nIt's not looking good. You've covered everyone in sand, and they're not impressed. \n\nThe crowd unanimously declares <<print $KidName1>> the winner. \n\nYou lose, and you are [[EXILED|ExiledSupreme]] from the SANDBOX.\n<<endif>>
\nYou beat <<print $TobyName>> to the SANDBOX, but just barely. \n\n<<print $TobyName>>'s lip quivers as you and the other kids look over at <<print $TobyHim>> with quiet understanding. There is no room at the inn. Or SANDBOX. \n\nAs the other kids promptly accept your arrival and return to settling into their own patches of sand, you notice a single tear cascade down <<print $TobyName>>'s <<print $TobySkin>>, <<print $TobyCheeks>> cheek as <<print $TobyHe>> <<print $TobyBreathe>> and <<print $TobySad>> away. \n<<set $TetherballLoser to "Toby/Robyn">>\nYou stake your claim to the last patch of sandy real-estate, and look on as everyone's attention turns to the first kid to arrive. [[LISTEN TO THE SUPREME IMAGINEER|ImagineerKidSpeaks]]...
<<set $MudPuddle to "wet">>\nA cool breeze hits you as you survey your surrounding from the peak of Mount Muckerton.<<if $ShoeChoice is "Springs">><<set $AheadBehind to "behind">><<set $Muddy to "false">>\n\nYou smirk at your reflecion in a muddy puddle hidden behind the mud wall. You were smart to play it safe, but a few kids hurry past you as you carefully avoid the puddle and continue your [[DASH FOR THE SANDBOX|SandboxArbitration]]...\n\nCome to think of it, you could always show off a little by [[ADOPTING A LEAPING STRIDE|SandboxFirstArrived][$BullyNoticedShoes to "true"]] thanks to your SpringDashRunnerz(TM) and reclaim your lead...<<endif>>\n<<if $ShoeChoice is "Frictionless">>\nYour SlipNSliderz(TM) are great for skidding around.\n<<set $AheadBehind to "behind">>\nNot so great for keeping your balance, though. \n\nYou slip off the far side of Mount Muckerton and LAND IN A MUD PUDDLE!\n\nThe first few kids behind you hurry past as you wipe mud off your pants. \n\nYou're going to get a talking to afterschool for sure. How are you going to explain your muddy pants?\n<<set $Muddy to "true">>\nNo time to worry about it now, you've got to [[GET TO THE SANDBOX|SandboxArbitration]]...<<endif>>\n<<if $ShoeChoice is "Rockets">>\nYou smirk at your reflecion in a muddy puddle hidden behind the mud wall. You were smart to play it safe, but a few kids hurry past you as you carefully avoid the puddle and continue your [[DASH FOR THE SANDBOX|SandboxArbitration]].\n\nCome to think of it, you DO still have that [[ROCKET-BOOST|SandboxFirstArrived][$RocketCharge to "empty"; $AheadBehind to "ahead"]] stored up in your trusty RocketWheelieDemonz(TM), ready to activate at a moment's notice if you want to reclaim your lead...\n<<set $AheadBehind to "behind">>\n<<set $Muddy to "false">>\n<<endif>>
<<set $ShoeChoice to "Frictionless">><<set $ShoeChoiceTM to "SlipNSliderz(TM)">>\nSuper-slick friction-resistant SlipNSliderz(TM)!\n<<if $AheadBehind is "Ahead">>\nThere's a horde of sand-starved kids vying for their place in the SANDBOX, and you need to do everything you can to \n[[STAY AHEAD OF THEM|StayingAheadOfThePack]].\n<<elseif $AheadBehind is "Behind">>\nThere's a horde of sand-starved kids ahead of you vying for their place in the SANDBOX, and you need to do everything you can to not be the last kid to arrive. [[HURRY TO THE SANDBOX|LaggingBehind]]!\n<<endif>>
\nYou take one step onto the splintered wooden frame of the SANDBOX.\n\nYou feel a heaviness in the pit of your stomach, as if the next step you take would drop you off the edge of a skyscraper.\n\nLooking out across the playground at the tetherball courts, you see <<if $TobyRobyn is "defined">><<print $TobyName>><<else>>some kid<<endif>> batting at a tetherball alone. \n<<if $TobyHurtState is "hurt">>\n<<print $TobyName>>'s eyes glisten with tears as <<print $TobyHe>> rubs <<print $TobyHis>> <<print $TobyHurt>> <<print $TobyLimb>>.\n<<endif>><<if $TobyHurtState is "fine">>\n<<if $TobyRobyn is "defined">><<print $TobyHe>><<else>>The kid<<endif>> looks over at you, and a glimmer of hope floods over <<if $TobyRobyn is "defined">><<print $TobyHis>><<else>>the kid's <<endif>><<if $TobyRobyn is "defined">> <<print $TobyCheeks>><<endif>> face.<<endif>>\n\nYou take a deep breath, close your eyes, and [[STEP OUT OF THE SANDBOX|Snooze][$ReBeginning to "SandboxDeserter";$secretlock2 to 33]].\n
\nSet...\n<<timedgoto "GoB" 3s>>
<<if $ShoeChoice is "Frictionless">>\nYou leap into the crowd and bust out your sick dance moves.\n\nYour shoes glide faithfully over the surface of the sand, making your moves and transitions fluid without kicking up mounds of sand in everyone's faces.\n\nOohs and aahs from the crowd erupt into applause as you drop into a finishing pose. You step back and smirk at <<print $KidName2>>, who stares back with a look of pure terror.\n\nThe crowd unanimously declares you the winner! \n\n<<print $KidName2>> sulks and steps out of the SANDBOX as you raise your hands in triumph. \n\nYou've won! You're the [[SUPREME IMAGINEER|WinnerSupreme]]!<<endif>><<if $ShoeChoice is "Springs">>\nYou step into the middle of the SANDBOX and flail in the sand, kicking clouds of sand up at everyone. Your SpringDashRunnerz(TM) dig deeper into the sand with every step, making it harder and harder to bust out your best moves. \n\nIt's not looking good. You've covered everyone in sand, and they're not impressed. \n\nThe crowd unanimously declares <<print $KidName2>> the winner. \n\nYou lose, and you are [[EXILED|ExiledSupreme]] from the SANDBOX.\n<<endif>>\n<<if $ShoeChoice is "Rockets">>\nYou step into the middle of the SANDBOX and flail in the sand, kicking clouds of sand up at everyone. Your RocketWheelieDemonz(TM) dig deeper into the sand with every step, making it harder and harder to bust out your best moves. \n\nIt's not looking good. You've covered everyone in sand, and they're not impressed. \n\nThe crowd unanimously declares <<print $KidName2>> the winner.\n\nYou lose, and you are [[EXILED|ExiledSupreme]] from the SANDBOX.\n<<endif>>
\nYou ignore the urge to be first to leave the classroom and notice <<print $TobyName>> at <<print $TobyHis>> desk ahead of you, staring up at the clock, readying <<print $TobyHim>>self to bolt up from <<print $TobyHis>> desk at a moment's notice.\n\nYou notice that <<print $TobyName>>'s backpack is caught on a bent screw sticking out from the back of <<print $TobyHis>> chair. <<print $TobyName>> is too distracted to notice.\n\nThe bell should go off any moment. \n\nAre you going to reach over and [[FREE <<print $TobyNameCAPS>>'S BACKPACK STRAP|FreeBackpack]], or [[INVITE <<print $TobyNameCAPS>> TO PLAY|AskToPlay]]?
<<if $ShoeChoice is "Springs">>\n<<print $KidName2>>'s sweet moves inspire oohs and ahhs from the crowd, making sure not to show off at the cost of kicking up too much sand.\n\n<<print $KidName2>> steps aside and glares at you, daring you to do better. \n\nYour moment has arrived. It's your turn to [[BREAKDANCE|BreakdanceDuel2]]...\n<<endif>><<if $ShoeChoice is "Frictionless">>\n<<print $KidName2>> starts breaking, kicking sand around in a desperate attempt to set the bar high. Sand cascades up at the crowd, who frown in disapproval, wiping sand off their clothes.\n\n<<print $KidName2>> steps aside and glares at you, daring you to do better. \n\nYour moment has arrived. It's your turn to [[BREAKDANCE|BreakdanceDuel2]]...\n<<endif>><<if $ShoeChoice is "Rockets">>\n<<print $KidName2>>'s sweet moves inspire oohs and ahhs from the crowd, making sure not to show off at the cost of kicking up too much sand.\n\n<<print $KidName2>> steps aside and glares at you, daring you to do better. \n\nYour moment has arrived. It's your turn to [[BREAKDANCE|BreakdanceDuel2]]...\n<<endif>>
\nGO!!!\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "full">>\nYou activate your ROCKET BOOST and careen around the sandbox with ease.\n\nThe crowd is in shock as you wait patiently for <<print $KidName2>> to cross the finish line.\n\n<<print $KidName2>>'s face drains of excitement. \n\nYou raise your hands in triumph. The crowd CHEERS and surrounds you as <<print $KidName2>> sulks away, exiled from the SANDBOX.\n\nYou've done it! You're the [[SUPREME IMAGINEER|WinnerSupreme]]!<<endif>>\n<<if $ShoeChoice is "Rockets" and $RocketCharge is "empty">>\nYou're neck and neck with <<print $KidName2>>. You're fast, but <<print $KidName2>>'s just faster. \n\nAs you round the final corner of the SANDBOX, <<print $KidName2>> cuts past you on the inside. \n\nYou close the gap as the finish line rushes toward you.\n\nYou cross the finish line a second after <<print $KidName2>>.\n\nYou've lost the race, and as per sandbox law, you've been [[EXILED|ExiledSupreme]].<<endif>>\n<<if $ShoeChoice is "Frictionless">>\nYou're neck and neck with <<print $KidName2>>. <<print $KidName2>> is easily keeping up with you as you struggle to stay on your frictionless feet. You just can't maintain your lead, and there's not enough distance around the sandbox to get any use out of powersliding. \n\nAs you round the final corner of the SANDBOX, <<print $KidName2>> has already crossed the finish line.\n\nYou've lost the race, and as per sandbox law, you've been [[EXILED|ExiledSupreme]].<<endif>>\n<<if $ShoeChoice is "Springs">>\nYou're neck and neck with <<print $KidName2>>. Even with your spring-loaded stride, <<print $KidName2>> is keeping up with you.\n\nAs you round the final corner of the SANDBOX, <<print $KidName2>> cuts past you on the inside.\n\nYou cross the finish line a moment after <<print $KidName2>>.\n\nYou've lost the race, and as per sandbox law, you've been [[EXILED|ExiledSupreme]].<<endif>>
<<nobr>>\n/%Description adjectives for Toby/Robyn, the last to reach the Sandbox%/\n<<set $TobyName to either("Toby","Robyn")>>\n<<if $TobyName is "Toby">><<set $TobyHim to "him">><<endif>>\n<<if $TobyName is "Toby">><<set $TobyHe to "he">><<endif>>\n<<if $TobyName is "Toby">><<set $TobyNameCAPS to "TOBY">><<endif>>\n<<if $TobyName is "Robyn">><<set $TobyNameCAPS to "ROBYN">><<endif>>\n<<if $TobyName is "Robyn">><<set $TobyHim to "her">><<endif>>\n<<if $TobyName is "Robyn">><<set $TobyHe to "she">><<endif>>\n<<set $TobyCheeks to either("oily","pimply","grape juice-stained","smelly marker-streaked")>>\n<<set $TobyBreathe to either("wheezes","sneezes","double-puffs on an inhaler","scarfs down a fistful of licorice")>>\n<<set $TobySkin to either("sweaty","splotchy","dry, flaky")>>\n<<set $TobyRun to either("a pizza dough-flipping cactus","a double-jointed camel","one of those wacky inflatable air dancer things","competing in an egg-spoon race")>>\n<<set $TobyLegs to either("lanky","stumpy","noodly","tree-trunk")>>\n<<set $TobySad to either("sulks","hobbles", "crawls", "slinks")>>\n<<endnobr>>
\n.passage {\n\t/* This only affects passages */\n\tcolor: white;\n\ttext-align:center; \n}
\n\n<h1>SANDBOX SUPREMACY</h1> \nAn Interactive Quest for Sandbox Supremacy\nby [[R. Morgan Slade|http://www.rmorganslade.ca]]\n\n\nSpecial thanks to my supportive friends, \n\nmy family, \n\nmy teachers and mentors,\n\nthe wonderful [[Twine|http://www.twinery.org]] community,\n\nmy wife, \n\nand YOU. \n\nThank you so much for playing. I hope you enjoyed it :)\n\n\n\nCreated using [[Twine|http://www.twinery.org]]\n
\nYou tap <<print $TobyName>> on the shoulder.\n\n"Oh. Uh..." <<print $TobyName>> stammers, surprised at your invitation. \n\nThen a bright smile erupts on <<print $TobyHis>> face.\n\n"Sure!" \n\nRIIIIIIIIIIIIIIIIIIIIIIIING!\n\nAs the flood of kids rush out of the classroom, desperate to stake their claim in the sandbox, you and <<print $TobyName>> leave together, preparing yourself for a good game of [[TETHERBALL|THEEND]].\n
<<set $ShoeChoice to "Rockets">><<set $ShoeChoiceTM to "RocketWheelieDemonz(TM)">><<set $RocketCharge to "full">>\nQuad-compartment solar-powered RocketWheelieDemonz(TM)!\n<<if $AheadBehind is "Ahead">>\nThere's a horde of sand-starved kids vying for their place in the SANDBOX, and you need to do everything you can to \n[[STAY AHEAD OF THEM|StayingAheadOfThePack]].<<endif>>\n<<if $AheadBehind is "Behind">>\nThere's a horde of sand-starved kids ahead of you vying for their place in the SANDBOX, and you need to do everything you can to not be the last kid to arrive. [[HURRY TO THE SANDBOX|LaggingBehind]]!\n<<endif>>
<<set $MudPuddle to "wet">>\nYou leap-frog clear over Mount Muckerton, LANDING IN A MUD PUDDLE!\n<<nobr>><<set $muddy to "true">>\n<<set $AheadBehind to "behind">>\n<<set $BullyNoticedShoes to "true">><<endnobr>>\nA few kids hurry past as you wipe globs of muck off your pants. \n\nYour pants are ruined. You know you're going to get a stern talking to when you get home...\n\nNo time to worry about it now, you've got to [[GET TO THE SANDBOX|SandboxArbitration]] before it's too late!
<<nobr>>\n/%Description attributes for RandomKid1/%/\n<<set $hair1 to either("black","auburn","deep red", "sandy blonde")>>\n<<set $height1 to either("tall", "short")>>\n<<set $eyes1 to either("hazel", "turquoise", "brown", "blue-grey", "seaweed")>>\n<<set $shirt1 to either("neon tank-top", "bulky sweater", "crisp flannel shirt", "ratty jean jacket", "classic Winnipeg Jets jersey")>>\n<<set $pants1 to either("cut-off jeans", "extra-stretchy penguin pj bottoms", "hot pink shorts", "brown courduroy pants", "Bearasaur(TM) onesie")>>\n<<set $shoes1 to either("cowboy boots","military boots","knee-high rain galoshes","dress shoes")>>\n<<set $shoecolor1 to either("camouflage","shiny","faux snakeskin","polka-dot","suede","kevlar")>>\n<<endnobr>>\n
<<print $TobyName>> hits the ground hard as you careen past <<print $TobyHim>> and snag the last available patch of SANDBOX real-estate. You made it. \n<<set $BullySeesShove to "true">>\n<<print $TobyName>>'s lip quivers as you and the other kids look over at <<print $TobyHim>> with quiet understanding. You won. <<print $TobyName>> lost. "Fair" and square. \n<<nobr>><<set $TobyHurt to either("bruised","scraped","sore","bloody","tender")>><<endnobr>><<set $TobyHurtState to "hurt">>\nDid they see you shove <<print $TobyHim>>? \n<<nobr>><<set $TobyLimb to either("knee","wrist","finger","elbow","forearm","ankle")>><<endnobr>>\n<<set $TetherballLoser to "Toby/Robyn">>\nAs the other kids promptly accept your arrival and return to settling into their own patches of sand, you notice a single tear cascade down <<print $TobyName>>'s <<print $TobySkin>>, <<print $TobyCheeks>> cheek as <<print $TobyHe>> <<print $TobyBreathe>>, nursing a <<print $TobyHurt>> <<print $TobyLimb>> as <<print $TobyHe>> <<print $TobySad>> away. \n<<set $TetherballLoser to "Toby/Robyn">>\nYou stake your claim to the last patch of sandy real-estate, and look on as everyone's attention turns to the first kid to arrive.[[LISTEN TO THE SUPREME IMAGINEER|ImagineerKidSpeaks]]...
You're skidding toward the sandbox, gaining ground on <<print $TobyName>>, when you realize that your trajectory's sliding you closer and closer to <<print $TobyHim>>...\n\nYou're going to collide with <<print $TobyHim>> unless you abandon your power-slide! \n\nDo you [[HIT THE BRAKES|SandboxLetKidWin]] and keep from colliding with <<print $TobyName>>, or do you commit to the slide and [[SHOVE <<print $TobyNameCAPS>>|SandboxShoveKid]] out of your way?
You arrive at the sandbox first, stepping into the <<print $MudPuddle>> sand, a smile of satisfaction beams on your face.\n\nYou did it.\n\nYou're the SUPREME IMAGINEER, in charge of all of recess-dom!\n\nYou dig your heels into the far corner of the SANDBOX, which every kid knows is the BEST corner of the SANDBOX, with its recently resurfaced splinter-free wood for optimal comfort during imagineering. \n\nBeing no stranger to the SANDBOX, you are well aware that Sandbox Playground Law clearly states that: \n\n"Once during each recess, the first kid who wishes to may challenge you for the right to claim the title of SUPREME IMAGINEER, and that the loser of the challenge is exiled from the Sandbox FOREVER (or for the rest of recess, whichever is sooner)." \n\nBecause of the risk of exile, few kids are willing to risk challenging the title-- <<nobr>>\n<<if $RandomKid2 is "undefined">>\n<<set $KidName2 to either("Cameron","Jordan","Taylor","Jamie","Casey","Dylan","Jayden","Blair")>>\n<<set $KidMoniker2 to either("After-school","Detention","Nap-Time","Can-I-Have-One-More","Worm-Booger","Chalk-Mouth","Hopscotch","Foursquare","Tag-Champ","Freezer-Burn","Warewolf","Grassy","Crazy-Glue","Construction-Paper","Safety-Scissors","Smash-wich","Trade-ya","Finders-Keepers","Chess-Champ","Participant-Ribbon")>>\n/%Description adjectives for RandomKid2%/\n<<set $grade2 to either("above", "below")>>\n<<set $hat2 to either("grey pith helmet","straw fedora","gator-skin newsies cap","propellor beanie")>>\n<<set $shoes2 to either("mismatched neon high-tops","foam sandals","checkered sneakers","steel-toe Mock Dartins(TM)")>>\n<<set $glasses2 to either("thick-rim rectangled spectacles","fuzzy pipe-cleaner frames","glasses tattooed on their face using permanent marker","sun-catching mirrored shades")>>\n<<set $backpack2 to either("european carry-all","industrial-sized fanny pack","taxidermied warthog face shoulder-bag","backpack made from woven macaroni necklaces")>>\n<<set $height2 to either("up","down")>>\n<<set $RandomKid2 to "defined">>\n<<endif>><<endnobr>>\n"[[I CHALLENGE THE SUPREME IMAGINEER!|YouGetChallenged]]"
\nReady...\n<<timedgoto "Set" 3s>>
An Interactive Quest by [[<span style='color: #24bac4;'>R. Morgan Slade</span>|http://www.rmorganslade.ca]]
You slow up a little. Not enough for the other kids to think you're giving up, but enough for <<print $TobyName>> to take the lead.\n\n<<print $TobyName>> reaches the sandbox and stakes claim on the last little piece of sandy SANDBOX real-estate. <<print $TobyName>> turns to you, surprised, with a quizzical look on <<print $TobyHis>> <<print $TobySkin>>, <<print $TobyCheeks>> face. Maybe <<print $TobyHe>> didn't expect to beat you? Maybe <<print $TobyHe>> knows you let <<print $TobyHim>> win?\n\nDoesn't matter. You're the odd one out, and with no space left in the SANDBOX for you, there's only one place fit for a race-losing, no-sand-having kid such as yourself...\n\n[[THE TETHERBALL COURT|TetherballCourt]]...