You can see the pattern now. "It's an old spell," you say. "Aztec. Meant to bind the patterns of the gods."\n\n[[Back to room|CasRoom]]
<<if $key3 eq "no>>\nDo you think you're in a horror movie? [[Start over and make good decisions this time!|Start]]\n<<else>>\nWay to go, genius, you got knocked out again. At least this time you wake up in a room that's already lit. And the witch didn't take the key.\n\n[[Upon further reflection, you decide the witch is an idiot.|Room1-1]]\n<<endif>>
<<if $key1 eq "no">>\n[[It's locked|Room1-1]]\n<<else>>\n[[It's open!|Room2]]\n[[Back to room|Room1-1]]\n<<endif>>
<<set $rope = "yes">>\n\nThe tiles separate from the rest of the floor and you three back up hastily. Inside the hollow is a rope.\n\n"Well that's useful," Dean says at last. "What are we gonna do, lasso something to death?"\n\n[[Take rope|CasRoom]]
There are holes in the cushions.\n\n[[Pull out stuffing|CouchInt]]\n[[Move cushions|CouchBottom]]\n[[Move Couch|CouchFloor]]\n[[Back to room|Room2]]
<<silently>>\n<<set $key1 = "no">>\n<<set $key2 = "no">>\n<<set $key3 = "no">>\n<<set $CasKey = "no">>\n<<set $lighter = "no">>\n<<set $wood = "no">>\n<<set $Samulet = "no">>\n<<set $Cas = "no">>\n<<set $rope = "no">>\n<<endsilently>>\nYou are in a dark room. [[Look for lightswitch|Room1-1]] or [[stumble around in the dark|Idiot]]\n
There's something caught on the shade. You reach up, but can't quite reach.\n<<if $wood eq "yes">>\n[[Use wood|BrokenLamp]]\n<<else>>\n[[Ask Dean for a boost|Argument]]\n<<endif>>
<<set $wood = "yes">>\n[[Wood taken.|Room2]]
The paint is peeling. "Would it kill her to do basic upkeep?" Dean complained. "Seriously."\n\nYou have to agree.\n\n[[Examine lamp|Lamp]]\n\n[[Back to room|Room3]]
A bunch of bats fly out at you. You duck, covering your head with your arms, and wait for them to pass.\n\nThe gold thing seems to be some sort of box. "I'm tossing it down," you call to Dean. "Don't drop it."\n\n"What am I, an amateur?" Dean yells back up at you. You roll your eyes and drop it.\n\nIt promptly thuds onto the ground, and Dean says "Oops" very sheepishly.\n\n[[Go yell at him!|CasRoom2]]
\n<<if $Samulet eq "no">>\nIt's oblong with long arms coming off the sides. "That looks really familiar," Dean says.\n\n"It fits your amulet," you say bluntly.\n\nDean's hand goes up to his chest, where it hung for years. "Oh."\n\n"Useless, huh?" you say bitterly. "Come on. Let's see if we can find something else to use."\n\n[[Back to room|Room3]]\n\n<<else>>\n\nYou fit the amulet into the indent, and a panel clicks open.\n\n[[Examine panel|Panel]]\n\n[[Back to room|Room3]]\n<<endif>>
When you bend over him, Dean comes to. "Sam!" he says.\n\n"Hey, Dean."\n\n"What's going on?"\n\nYou shrug. "We're trapped somewhere. The paintings talk, so I'm guessing witch."\n\nDean whistled. "Powerful witch."\n\n"Maybe a coven. Anyway, we need to get out of here."\n\n"Yeah."\n\n[[Back to room|Room2]]
The peeling green paint has a pattern, but you can't make it out. Maybe with better light?\n\n<<if $lighter eq "yes" and $wood eq "yes">>\n[[Light a torch|GoodIdea]]\n<<else>>\n[[Look around some more|CasRoom]]\n<<endif>>
<<set $key3 = "yes">>\nThe box opens, revealing a [[key.|CasRoom]]
When you get back to the ground, you notice that Dean's hair is mussed. So is Cas's.\n\nNow you know why they didn't catch the box.\n\n"It's a music box," Cas says. "The notes here can slide up and down."\n\n[[Try your luck|BoxPuzzle]]\n[[Nope it up|CasRoom]]
<<set $wood = "no">> [[The wood catches.|Room2]]
<<if $key2 eq "no">>\n[[It's locked|Room1-1]]\n<<else>>\n[[It's open!|Room3]]\n\n[[Back to room|Room1-1]]\n<<endif>>
[[Try FFAACCB|Good]]\n[[Try ABCDEFG|Bad]]\n[[Try BEADGCF|Bad]]\n[[Try FCGDAEB|Bad]]\n[[Try BBBDDDE|Bad]]\n[[Try ACDCBFG|Bad]]\n
The rug is the color of old blood. Looking closer, you can see that there is, in fact, blood on the carpet. \n\n[[Nope into the sun|Room2]]
"No," she says, looking horribly disappointed, "that's not right." [[Try again|Puzzle1]]
The linoleum is peeling in several places.\n\n[[Peel it up more|BareFloor3]]\n[[Leave it be|Room3]]
This room is much the same, except there is only one door - leading back the way you came. It has a wooden floor with a maroon rug, an empty fireplace, and a tatty green couch, upon which lies your unconscious brother.\n\n[[Examine Dean|DeanIntro]]\n[[Examine couch|Couch]]\n[[Examine fireplace|Fireplace]]\n[[Examine rug|Rug]]\n[[Leave|Room1-1]]
You and Dean enter the third room carefully. There is a mural covering all three walls that seems to tell a story. The floor is linoleum, the ceiling plaster. The light bulb flickers, throwing the door along the other wall into sharp relief.\n\n[[Examine door|CasDoor]]\n[[Examine mural|Mural]]\n[[Examine floor|Floor3]]\n[[Examine ceiling|Ceiling3]]\n[[Leave|Room1-1]]\n
<<if $rope eq "no">>\n[[It's a ceiling with exposed beams. There's something gold in the corner, but you can't quite reach it.|CasRoom]]\n<<else>>\nThe ceiling is high, with wooden beams jutting out. The gold glint catches your eye again.\n\n"I think we need to get up there," Cas observes.\n\n"You think?" Sam said absently, thinking. "The beams look pretty sturdy. One of us could climb up there."\n\n"With what?"\n\n"We have rope," Sam points out. "Here, let me try."\n\n[[Try throwing rope around beam|RopeFail]]\n[[Throttle Dean with it|NiceTry]]\n[[Throttle Cas with it|NiceTry]]\n[[Stand on Cas's back and throw rope|Way2Go]]\n<<endif>>
The rope catches and you pull it taut.\n\n"Up you go, Gigantor," Dean says.\n\n[[Up you go, indeed, cursing Dean all the way.|Rafters]]
Escape (Expanded)
"Gee, that looks familar," you say. Even the leather cord is intact.\n\n[[Back to room|Room3]]\n
Upon closer inspection, the fireplace isn't empty - there's a little bit of wood left.\n<<if $Wood eq "no">>\n[[Light wood|Fire]]\n<<else>>\n[[Take wood|Wood]]\n<<endif>>\n[[Back to room|Room3]]\n
There's nothing but fluff.\n[[Back to couch|Couch]]
"Oh, great," you say with a groan. "Another riddle."\n\n"Fantastic," Dean grumbles.\n\nOn the back of the wall is written, "My son is six. In eight years I will be three times his age. My wife is four years older than I am, and our daughter is now exactly half my wife's age. How old will my daughter be when I am 60?"\n\nThere's a keypad below for you to input the answer.\n\n[[30|Wrong2]]\n[[35|Wrong2]]\n[[40|Wrong2]]\n[[45|PanelRight]]\n[[50|Wrong2]]\n[[55|Wrong2]]\n[[60|Wrong2]]
The tiles are designed like this:\n\s\s\s\s\s}}}}}\n{{{{{\s\s\s\s\s\n mcnzbxv\n{{{{{\s\s\s\s\s\n\s\s\s\s\s}}}}}\n\nOnly the letters move.\n\n"Weird," Dean remarks. "That's not an anagram or anything. No vowels."\n\n[[Try mxbncvz|WrongFloor]]\n[[Try cnbvmxz|WrongFloor]]\n[[Try bcnvmxz|WrongFloor]]\n[[Try xmbznvc|WrongFloor]]\n[[Try vcnxmbz|WrongFloor]]\n[[Try zxcvbnm|RightFloor]]\n[[Try ncmxbzv|WrongFloor]]\n
It's a woman in a pink dress. She appears to be moving.\n[[Talk to her|Puzzle1]] \n\n[[Go back|Room1-1]]
That's better! You flip the lightswitch to see a door to the north, the east, and the west. There is a painting behind you.\n\n[[Try north door|NorthDoor]] \n\n[[Try east door|EastDoor]] \n\n[[Try west door|WestDoor]] \n\n[[Examine painting|Painting1]]
A very familiar man in a very familiar trenchcoat is pacing. "Dean!" he says in relief, moving to your brother.\n\nWell, you always knew he was the angel's (and angels', for that matter) favorite.\n\n"Cas," Dean says happily, hugging him. "Good to see you. Can you mojo us out of here?"\n\n[["No can do," Cas says. "I already tried to get out."|CasRoom]]\n<<set $Cas = "yes">>
"What are you doing?" he asks.\n\nYou blink at the rope, which seems to have tied itself into a noose. "I'm not sure."\n\n"Well, be sure," Dean says bluntly. [["We need to get up there."|CasCeiling]]\n
<<set $lighter = "yes">> There is a [[lighter|Couch]].
CrackopenfemurSuckoutmarrow
There is peeling green paint on the walls, a hard tile floor, and a wooden ceiling. Other than that, there's no decoration.\n\n[[Examine walls|CasWalls]]\n[[Examine floor|CasFloor]]\n[[Examine ceiling|CasCeiling]]\n[[Leave|Room3]]
The keypad beeps. [[You were wrong.|Panel]]
[[Nothing happens.|BoxPuzzle]]\n
It's done in red; looking closer, you realize it's blood. "Why is it," Dean asks, "that every witch is obsessed with spewing bodily fluids everywhere?"\n\n"Got me."\n\n[[Back to room|Room3]]
<<silently>>\n<<set $CasKey = "yes">>\n<<endsilently>>\n\nThe back of the panel opens, revealing a key with no inscription.\n\n[[Take key|Room3]]
<<if $key3 eq "no">>\n[[It's locked!|Room1-1]]\n<<else>>\n[[You've got Cas and the key! Leave before you get trapped again.|Exit]]\n[[Stay and wait for the thing that got the drop on you to return.|BadChoice]]\n<<endif>>
You decide to wait. "Are you sure this is wise?" Cas asks.\n\n"Maybe not, but we're ganking this fugly," Dean answers. "Even if it-"\n\nThe door creaks open and something is thrown through. You all dive for cover, but [[it's too late.|Idiot]]\n
<<set $key1 = "yes">> "Good job!" she says enthusiastically, swinging forward to reveal a key with an engraved 'W'. [[You take it.|Room1-1]]
"Hey, Dean, there's something on the lamp. Can you give me a boost?"\n\n"Why don't you boost me?"\n\nYou roll your eyes. "Because I'm taller. I need one inch, you need five."\n\n"I'm older."\n\n"Congratulations, you've been older for thirty-five years. Boost?"\n\n"You're a stupid little bitch, you know that?" Dean grumbles, but he kneels down for you. You step on his knee, putting as little weight as possible on it, and snag the dangling piece.\n\n<<silently>>\n<<set $Samulet = "yes">>\n<<endsilently>>\n\n[[Examine piece|Samulet]]\n[[Back|Room3]]
"No way," Dean breathes. "This chick painted us."\n\n"What?" you blurt, looking closer. Sure enough, it's all there. "Great. A fangirl."\n\n"Becky all over again, huh?" Dean jokes.\n\n"Hey, there's an indent here," you say. "Something's supposed to fit."\n\n[[Examine indent|Indent]]\n\n[[Back to room|Room3]]
There's a devil's trap painted on the ground, but nothing else.\n\n[[Examine trap|Trap]]\n\n[[Back to room|Room3]]
[[The rope falls short.|CasCeiling]]\n
<<if $key1 eq "no">>\n"It's been so long since I've had a visitor!" she trills happily. "I'm sure you've realized by now the doors are locked. The key to one of them is behind my painting, but you need to solve a puzzle to get it."\n\n'Great,' you think, 'I haven't done a puzzle since before law school.'\n\n"If I'm on a farm with only sheep and chickens and I count 13 heads and 46 legs, how many chickens are there?"\n\n[[1|Wrong]]\n\n[[2|Wrong]]\n\n[[3|Key1]]\n\n[[4|Wrong]]\n\n[[5|Wrong]]\n\n[[6|Wrong]]\n\n[[Come back later|Room1-1]]\n\n<<else>>\n"Hello, dear! Sorry I can't help you anymore. Good luck getting out!"\n\n"What's the layout?" you ask.\n\n"Sorry, dear, I only know this room."\n\n[[Back to room|Room1-1]]\n<<endif>>
<<silently>>\n<<set $Samulet = "yes">>\n<<endsilently>>\nYou throw the wood, knocking the thing off. It hits the ground and you pick it up.\n\n[[Examine piece|Samulet]]\n\n[[Back to room|Room3]]
<<if $CasKey eq "no">>\n[[It's locked!|Room3]]\n<<else>>\n<<if $Cas eq "yes">>\n[[The door opens|CasRoom]]\n<<else>>\n[[The door opens|Cas]]\n<<endif>>\n<<endif>>
You made it out with Dean! Congratulations!
It's a simple black-and-white geometric pattern. One part looks like it moves.\n[[Examine moving tile|TileGame]]\n[[Back|CasRoom]]
<<set $key2 = "yes">>\nYou find a key with an engraved 'E'.\n[[Back to couch|Couch]]
Good job, nimrod. [[Try again|TileGame]]