<<if $pikes2 eq true && $mudfield2 eq true>><<display mudpikes>><<endif>>\n\n<<if $pikes2 eq true>>At the behest of James the men have set up pikes that will make it difficult for the Sylgardian cavalry to charge. [+10 VP]<<set $vp += 10>><<if $badpikes eq true>> However, some of these pikes are positioned in the mud, and will not necessarily hold up very well when the time comes. [-5 VP]<<set $vp += -5>><<endif>><<endif>>\n\n<<if $mudfield2 eq true>>Rubus has muddied the battlefield, which will make moving across the terrain more difficult for anyone advancing across it. [This can be harmful later if you've outfitted your troops in something heavy.] [+10 VP]<<set $vp += 10>><<endif>>\n\n<<if $scout2 eq true>>Nick has sent out some scouts <<if $scoutlocale eq "cliff">>along the cliffs<<else>>through the forest<<endif>>, to see what can be determined about the enemy. With any luck, they should be able to report back soon.<<endif>>\n\n<<if $elixir2 eq true>>Lucius is busy crafting a (potentially dangerous) elixir to increase the abilities of our troops. This should be ready before we have to advance. [+30 VP]<<set $vp += 30>><<endif>>\n\n\nShall we continue waiting, to see what the enemy will do? Or is it time to strike? Be warned that even if we wait, we don't really have time to do much more here.\n\n[[Hold your ground.|emptywait]]\n[[Time to fight.|waitedtwice]]
* Knight Lorimette was <<print $lori>>.\n* We have a(n) <<print $troops>> number of troops.\n* Our troops are outfitted in <<print $armour>>.\n* We currently have <<print $vp>> Victory Points of a requisite <<print $need4win>>.\n* <<print $turncount>> turn(s) elapsed.
Current status:\n<<display debugblock>>\nFor some reason we are waiting some more. While it is a good idea to wait and be cautious, we did receive word of Sylgardian reinforcements on the way, we can't wait terribly much longer.\n\nHere are some things we can do while we wait:\n\n<<if $pikes eq false>>James has the idea of setting up pikes so that the Sylgardian cavalry will have trouble charging us. This will also require that we hang back behind this line, in order for it to be effective, at least until the cavalry are out of the way.\n\n[[Set up pikes.|waitstagedos2][$pikes2 = true]]<<endif>>\n\n<<if $mudfield eq false>>Rubus suggests that, as a means of manipulating the field, he could make the terrain more difficult to move upon for any troops that are heavily armoured. Anyone or anything that moves upon it will become unsettled.\n\n[[Muddy the battlefield.|waitstagedos2][$mudfield2 = true]]<<endif>>\n\n<<if $scout eq false>>Nick's men are readying themselves for battle during the wait, but the men are growing anxious. While the preparations are happening, those who are not busying themselves otherwise need a way to be useful. Nick could oversee a contigent of scouts to see if we can't learn more about the enemy and the battlefield.\n\n[[Send out some scouts.|scoutchoice]]<<endif>>\n\n<<if $troops neq "optimal" && $elixir eq false>>\s\nKing Alastor is concerned about our troop numbers, and the fighting prowess of our troops after marching such a long distance. He would like to see them more fit for battle, perhaps phenomenally so. Lucius suggests that we could perhaps synthesize an elixir that would increase their vigour and fighting potential. He warns, however, that it would have the potential of weakening them greatly for later combat, possibly even shorten their lifespans. Alastor does not necessarily see this as a downside, and encourages the idea.\n\n[[Craft the elixir.|waitstagedos2][$elixir2 = true]]<<endif>>\n\n\nHowever, if you've changed your mind about this, we can just [[move on|waitedonce]].
How are we doing for troops?\n\n[[Optimal troop numbers|OptimalTroops]]\n[[Suboptimal but sufficient troops|SufficientTroops]]\n[[Insufficient troops|InsufficientTroops]]
Current status of battle:\n\n<<display debugblock>>\n\nThe Sylgardian army is ahead of us. The battle is impending. Far to the left of the funneled clearing, a cliff wall rises 10 meters high. To the right a dense forest sprawls. A thin layer of snow pads the ground, softening the footsteps of our troops and those of these opponents.\n\nThe force which holds their ground may have the advantage, but if we hold out too long, reinforcements for the enemy will arrive, and we will have a far greater force to contend with.\n\nIs it best if we press forward now so that we can be on the offensive? The Sylgardians know their land better than we do, and they have been awaiting our arrival, so they may be prepared for us, but if we make a surprising assault we may catch them off-guard.\n\nOn the other hand, we can wait and let them make the first move. and see if we can't be better prepared for their assault.\n\nWhat should we do?\n\n[[Make the first move.|firstmove]]\n[[Hold back and prepare.|waitandprep]]
We have waited too long, and it would seem that the Sylgardians have received the reinforcements they were awaiting, and now are on the advance! [-10 VP]<<set $vp += -10>>\n\n<<display debugblock>>\n\nThis will be where the more rushed battle unfolds...
Start of battle <<set $vp = 0>>\n\nWhat happened to Knight Lorimette?\n\n[[We let her go.|Start2][$lori = "released"]]\n[[We captured her.|Start2][$lori = "captured"]]\n[[We killed her.|Start2][$lori = "killed"]]
It is wise to wait first and see what the enemy will do before you go charging blindly into battle. The troops are yet far off in the horizon.\n\nWhile we wait, there are a few things we can do. However we do not have terribly much time before the Sylgardian forces will be strengthened, so we can only implement a number of measures if we act swiftly. However, we musn't rush into anything.\n\nSo far you have issued the following orders:\n\n<<if $pikes eq true>>* James and his men are going to coordinate an effort to place some pikes in the ground that will help deflect and divert the Sylgardian cavalry.<<endif>>\n\n<<if $mudfield eq true>>* Rubus is going to turn the field to mud to make moving across the terrain more difficult for anyone who attempts it.<<endif>>\n\n<<if $scout eq true>>* Nick is going to lead a group of scouts <<if $scoutlocale eq "cliff">>along the cliffs<<else>>through the forest<<endif>>, to see what can be determined about the enemy.<<endif>>\n\n<<if $elixir eq true>>* Lucius is going to craft an elixir that will increase the fighting potential of the troops, at the possible expense of some of their later strength or health.<<endif>>\n\n<<if $pikes eq false>>James has the idea of setting up pikes so that the Sylgardian cavalry will have trouble charging us. This will also require that we hang back behind this line, in order for it to be effective, at least until the cavalry are out of the way.\n\n[[Set up pikes.|waitandprep2][$pikes = true ; $waitorderct += 1]]<<endif>>\n\n<<if $mudfield eq false>>Rubus suggests that, as a means of manipulating the field, he could make the terrain more difficult to move upon for any troops that are heavily armoured. Anyone or anything that moves upon it will become unsettled.\n\n[[Muddy the battlefield.|waitandprep2][$mudfield = true ; $waitorderct += 1]]<<endif>>\n\n<<if $scout eq false>>Nick's men are readying themselves for battle during the wait, but the men are growing anxious. While the preparations are happening, those who are not busying themselves otherwise need a way to be useful. Nick could oversee a contigent of scouts to see if we can't learn more about the enemy and the battlefield.\n\n[[Send out some scouts.|scoutchoice]]<<endif>>\n\n<<if $troops neq "optimal" && $elixir eq false>>\s\nKing Alastor is concerned about our troop numbers, and the fighting prowess of our troops after marching such a long distance. He would like to see them more fit for battle, perhaps phenomenally so. Lucius suggests that we could perhaps synthesize an elixir that would increase their vigour and fighting potential. He warns, however, that it would have the potential of weakening them greatly for later combat, possibly even shorten their lifespans. Alastor does not necessarily see this as a downside, and encourages the idea.\n\n[[Craft the elixir.|waitandprep2][$elixir = true ; $waitorderct += 1]]<<endif>>\n\n\nIf you have no further orders, let's commence these actions.\n\n[[Execute orders.|waitstageinterim]]
You've decided to wait again, but there is nothing more for us to do in the meantime, except for wait. The Sylgardians do not appear to be making any moves that you can tell from here.\n\nHowever we probably shouldn't hold here much longer.\n<<set $turncount += 1>>\n<<if $turncount lt 3>>[[Wait again?|emptywait]]\n[[Time for action!|waitedtwice]]<<else>>[[We can't wait any longer!|sylgardadvance]]<<endif>>
<<if $pikes eq true && $mudfield eq true>><<display mudpikes>><<endif>>\n\n<<if $pikes eq true>>At the behest of James the men have set up pikes that will make it difficult for the Sylgardian cavalry to charge. [+10 VP]<<set $vp += 10>><<if $badpikes eq true>> However, some of these pikes are positioned in the mud, and will not necessarily hold up very well when the time comes. [-5 VP]<<set $vp += -5>><<endif>><<endif>>\n\n<<if $mudfield eq true>>Rubus has muddied the battlefield, which will make moving across the terrain more difficult for anyone advancing across it. [This can be harmful later if you've outfitted your troops in something heavy.] [+10 VP]<<set $vp += 10>><<endif>>\n\n<<if $scout eq true>>Nick has sent out some scouts <<if $scoutlocale eq "cliff">>along the cliffs<<else>>through the forest<<endif>>, to see what can be determined about the enemy. With any luck, they should be able to report back soon.<<endif>>\n\n<<if $elixir eq true>>Lucius is busy crafting a (potentially dangerous) elixir to increase the abilities of our troops. This should be ready before we have to advance. [+30 VP]<<set $vp += 30>><<endif>>\n\n\nShall we continue waiting, to see what the enemy will do? Or is it time to strike?<<set $turncount += 1>>\n\n<<if $waitorderct lt 4>>[[Hold your ground.|waitstagedos]]<<else>>[[Hold your ground.|emptywait]]<<endif>>\n[[Time to fight.|waitedonce]]
Battle of Arendy (Multiphase Mode Protype)
buncha dudes <<set $need4win = 70>><<set $troops = "optimal">>\n\nWhat will our troops be armoured in? Leather armour will not protect us as well, but will afford more maneuverability. Chain armour is much heavier, but will withstand more of an attack.\n\n[[Leather|Start3][$leatherarmour = true ; $armour = "leather"]]\n[[Chain|Start3][$chainarmour = true ; $armour = "chain"]]
Current status:\n<<display debugblock>>\n\nThis is where we will give marching orders after waiting two times.
There are a couple of choices, if we want to send out our scouts to get some more intel. We can either send them through the forest, or up along the cliffs. If they go along the cliffs they can move much more quickly, but there is a greater chance of being spotted by the enemy. If they go through the forest there will be more cover. However the Sylgardians know these woods far better than we do, and may suspect an approach from the forest.\n\nWhich way should we send the scouts?\n<<if $turncount eq 1>>\n[[Cliffs|waitstagedos2][$scout2 = true ; $scoutlocale = "cliff" ; $waitorderct += 1]]\n[[Forest|waitstagedos2][$scout2 = true ; $scoutlocale = "forest" ; $waitorderct += 1]]<<else>>\n[[Cliffs|waitandprep2][$scout = true ; $scoutlocale = "cliff" ; $waitorderct += 1]]\n[[Forest|waitandprep2][$scout = true ; $scoutlocale = "forest" ; $waitorderct += 1]]<<endif>>
Current status:\n<<display debugblock>>\n\nThis will be where you assign marching orders after you have waited one time.
You decided to muddy the field ahead of you while the fellows were setting up your post defense system, oh no! That was a pretty bad idea, so now your pikes are not going to hold up very well (you didn't have time to coordinate what was going where).\n\nYou've got the pikes in place anyhow, but it's doubtful how effective they will be in battle.<<set $mudfield2 = true>><<set $badpikes = true>>\n\n[Anti-Syngergy]\n\n<html><hr/></html>
Current status:\n<<display debugblock>>\nFor some reason we are waiting some more. While it is a good idea to wait and be cautious, we did receive word of Sylgardian reinforcements on the way, we can't wait terribly much longer.\n\nSo far you have issued the following orders for now:\n\n<<if $pikes2 eq true>>* James and his men are going to coordinate an effort to place some pikes in the ground that will help deflect and divert the Sylgardian cavalry.<<endif>>\n\n<<if $mudfield2 eq true>>* Rubus is going to turn the field to mud to make moving across the terrain more difficult for anyone who attempts it.<<endif>>\n\n<<if $scout2 eq true>>* Nick is going to lead a group of scouts <<if $scoutlocale eq "cliff">>along the cliffs<<else>>through the forest<<endif>>, to see what can be determined about the enemy.<<endif>>\n\n<<if $elixir2 eq true>>* Lucius is going to craft an elixir that will increase the fighting potential of the troops, at the possible expense of some of their later strength or health.<<endif>>\n\n<<if $pikes eq false && $pikes2 eq false>>James has the idea of setting up pikes so that the Sylgardian cavalry will have trouble charging us. This will also require that we hang back behind this line, in order for it to be effective, at least until the cavalry are out of the way.\n\n[[Set up pikes.|waitandprep2][$pikes2 = true]]<<endif>>\n\n<<if $mudfield eq false && $mudfield2 eq false>>Rubus suggests that, as a means of manipulating the field, he could make the terrain more difficult to move upon for any troops that are heavily armoured. Anyone or anything that moves upon it will become unsettled.\n\n[[Muddy the battlefield.|waitandprep2][$mudfield2 = true]]<<endif>>\n\n<<if $scout eq false && $scout2 eq false>>Nick's men are readying themselves for battle during the wait, but the men are growing anxious. While the preparations are happening, those who are not busying themselves otherwise need a way to be useful. Nick could oversee a contigent of scouts to see if we can't learn more about the enemy and the battlefield.\n\n[[Send out some scouts.|scoutchoice]]<<endif>>\n\n<<if $troops neq "optimal" && $elixir eq false && $elixir2 eq false>>\s\nKing Alastor is concerned about our troop numbers, and the fighting prowess of our troops after marching such a long distance. He would like to see them more fit for battle, perhaps phenomenally so. Lucius suggests that we could perhaps synthesize an elixir that would increase their vigour and fighting potential. He warns, however, that it would have the potential of weakening them greatly for later combat, possibly even shorten their lifespans. Alastor does not necessarily see this as a downside, and encourages the idea.\n\n[[Craft the elixir.|waitandprep2][$elixir2 = true]]<<endif>>\n\n\nIf you have no further orders, let's commence these actions.\n\n[[Execute orders.|waitstageinterim2]]
This is where marching orders will happen if you choose not to wait.
not very many dudes <<set $need4win = 100>><<set $troops = "insufficient">>\n\nWhat will our troops be armoured in? Leather armour will not protect us as well, but will afford more maneuverability. Chain armour is much heavier, but will withstand more of an attack.\n\n[[Leather|Start3][$leatherarmour = true ; $armour = "leather"]]\n[[Chain|Start3][$chainarmour = true ; $armour = "chain"]]
not as many dudes <<set $need4win = 85>><<set $troops = "sufficient">>\n\nWhat will our troops be armoured in? Leather armour will not protect us as well, but will afford more maneuverability. Chain armour is much heavier, but will withstand more of an attack.\n\n[[Leather|Start3][$leatherarmour = true ; $armour = "leather"]]\n[[Chain|Start3][$chainarmour = true ; $armour = "chain"]]
It is wise to wait first and see what the enemy will do before you go charging blindly into battle. The troops are yet far off in the horizon.\n\nWhile we wait, there are a few things we can do. However we do not have terribly much time before the Sylgardian forces will be strengthened, so we can only implement a number of measures if we act swiftly. However, we musn't rush into anything.\n\n\nJames has the idea of setting up pikes so that the Sylgardian cavalry will have trouble charging us. This will also require that we hang back behind this line, in order for it to be effective, at least until the cavalry are out of the way.\n\n[[Set up pikes.|waitandprep2][$pikes = true ; $waitorderct += 1]]\n\nRubus suggests that, as a means of manipulating the field, he could make the terrain more difficult to move upon for any troops that are heavily armoured. Anyone or anything that moves upon it will become unsettled.\n\n[[Muddy the battlefield.|waitandprep2][$mudfield = true ; $waitorderct += 1]]\n\nNick's men are readying themselves for battle during the wait, but the men are growing anxious. While the preparations are happening, those who are not busying themselves otherwise need a way to be useful. Nick could oversee a contigent of scouts to see if we can't learn more about the enemy and the battlefield.\n\n[[Send out some scouts.|scoutchoice]]\n\n<<if $troops neq "optimal">>\s\nKing Alastor is concerned about our troop numbers, and the fighting prowess of our troops after marching such a long distance. He would like to see them more fit for battle, perhaps phenomenally so. Lucius suggests that we could perhaps synthesize an elixir that would increase their vigour and fighting potential. He warns, however, that it would have the potential of weakening them greatly for later combat, possibly even shorten their lifespans. Alastor does not necessarily see this as a downside, and encourages the idea.\n\n[[Craft the elixir.|waitandprep2][$elixir = true ; $waitorderct += 1]]<<endif>>\n\n\nHowever, if none of these seem like a good idea, we can just [[move on|firstmove]].
Q@A