One by one you shoot every rabbit.\nTheir bodies lie still and lifeless.\n\nGradually more rabbits start to appear, too curious for their own good.\n\n\nYou [[shoot|shootRabbits2]] all the new rabbits.\n\nYou leave the rabbits alone and wander [[away|meadow]].\n<<set $animals_shot = $animals_shot +1>>\n<<set $rabbitsKilled = $rabbitsKilled +1>>\nYou have killed <<print $rabbitsKilled>>0 rabbits.
You place the new bouquet gently into your bag.\n\n\nYou [[purchase|purchaseFlowers3]] another bouquet of flowers.\n\nYou walk [[back|market]] to edge of the square.\n<<set $flowers_collected = $flowers_collected +3>>\n<<set $flowers_got = $flowers_got +3>>\nYou now have <<print $flowers_collected>>0 flowers.
You are a womans.\n\nYou must like flowers.\n\n\n<<display 'choice'>>
<<if $rabbitsKilled gte 1>><<display 'meadowDeath'>><<else>><<display 'meadow2'>><<endif>>
Deciding you'll have nothing to do with any ghost based nonsense you head [[back]] towards your house.\n<<set $ghost_walk_away = 'yes'>>
One by one you shoot every rabbit.\nTheir bodies lie still and lifeless.\n\nGradually more rabbits start to appear, too curious for their own good.\n\n\nYou [[shoot|shootRabbits]] all the new rabbits.\n\nYou leave the rabbits alone and wander [[away|meadow]].\n<<set $animals_shot = $animals_shot +1>>\n<<set $rabbitsKilled = $rabbitsKilled +1>>\nYou have killed <<print $rabbitsKilled>>0 rabbits.
Surrounded by a few horse chestnut and oak trees, and bordered by a hedge of hazel and dog rose.\nYour house looks iddylic and inviting.\n\nWhite washed; peaceful and still.\nTopped by a weather worn tatch.\n\n\n<<display 'choice'>>\n\nYou walk up the slate paved path and [[enter]] your house.
As the lumberjack takes the bunch of flowers he gives you a little nod and a smile.\n\n\n<<if $flowers_collected gte 1>>You give the lumberjack another bunch of [[flowers|flowersLumberjack2]].<<endif>>\n\nYou head [[back|forest]] to the edge of the glade.\n<<set $flowers_given_m = $flowers_given_m +1>>\n<<set $flowers_collected = $flowers_collected -1>>\nYou now have <<print $flowers_collected>>0 flowers.\nYou have given <<print $flowers_given_m>>0 flowers to mans.
Huge pine trees tower towards the sky.\nThe sun glints hazily down through the branches.\nA blanket of needles cover the ground.\n\nA small clearing opens in the trees.\nA group of squirrels scurry around.\nThe bodies of their dead friends scattered in the undergrowth.\n\nAt the edge of the glade, amongst the trees you spy a lumberjack taking a break from his work.\nA mighty axe rests by his feet.\nAn impressive beard covers his face.\nHe is a mans.\n\n\n<<if $flowers_collected gte 1>>You give the lumberjack a bunch of [[flowers|flowersLumberjack]].<<endif>>\n<<else>>\n<<if $gun_found eq 'yes'>>You [[shoot|shootSquirrels]] all the squirrels.<<endif>>\n\nYou head [[back]] towards your house.\n\n\nYou have <<print $flowers_collected>>0 flowers.\nYou have given <<print $flowers_given_m>>0 flowers to mans.\nYou killed <<print $squirrelsKilled>>0 squirrels.
<<silently>>\n<<set $gun_found = 'no'>>\n<<set $flower_brooch = 'no'>>\n<<set $flowers_collected = 0>>\n<<set $flowers_given_w = 0>>\n<<set $flowers_given_m = 0>>\n<<set $flowers_kept = 0>>\n<<set $animals_shot = 0>>\n<<set $ghost_shot = 'no'>>\n<<set $ghost_scream = 'no'>>\n<<set $ghost_wave = 'no'>>\n<<set $ghost_wave_shot = 'no'>>\n<<set $ghost_walk_away = 'no'>>\n<<set $gtVisit = 'no'>>\n<<set $tentSeen = 'no'>>\n<<set $squirrelsKilled = 0>>\n<<set $rabbitsKilled = 0>>\n<<set $flowers_got = 0>>\n<<endsilently>>You awake.\n\nYour mind wanders as you list the many things you might achieve today.\n\n\nYou like flowers; you must be a [[womans]].\n\nYou like guns; you must be a [[mans]].
You dream of the many things you saw today.\n\nYou dream of flowers.\n\nYou dream of guns.\n\nYou collected <<print $flowers_got>>0 flowers.\n<<if $flowers_got eq 0>>Do you not like flowers?<<endif>><<else>><<if $flowers_got gte 1 and $flowers_got lt 20>>Flowers are pretty neat, huh?<<endif>><<else>><<if $flowers_got gte 20 and $flowers_got lt 30>>Pretty flowers! Yay!<<endif>><<else>><<if $flowers_got gte 30>>Flowers! Flowers! Flowers! Yeah!<<endif>>\n\nYou gave <<print $flowers_given_w>>0 flowers to womans.\n<<if $flowers_given_w eq 0>>I guess you don't like giving flowers to womans.<<endif>><<else>><<if $flowers_given_w gte 1 and $flowers_given_w lt 5>>Flowers to womans. Nice for you and nice for them.<<endif>><<else>><<if $flowers_given_w gte 5 and $flowers_given_w lt 10>>Flowers to womans. FLOWERS TO WOMANS! Nice for you and nice for them.<<endif>><<else>><<if $flowers_given_w gte 10>>FLOWERS TO WOMANS! FLOWERS TO WOMANS! Nice for you and nice for them!<<endif>>\n\nYou gave <<print $flowers_given_m>>0 flowers to mans.\n<<if $flowers_given_m eq 0>>I guess you don't like giving flowers to mans.<<endif>><<else>><<if $flowers_given_m gte 1 and $flowers_given_m lt 5>>Flowers to mans. Nice for you and nice for them.<<endif>><<else>><<if $flowers_given_m gte 5 and $flowers_given_m lt 10>>Flowers to mans. FLOWERS TO MANS! Nice for you and nice for them.<<endif>><<else>><<if $flowers_given_m gte 10>>FLOWERS TO MANS! FLOWERS TO MANS! Nice for you and nice for them!<<endif>>\n\n<<if $flowers_given_w gte 10 and $flowers_given_m gte 10>>FLOWERS TO WOMANS AND FLOWERS TO MANS! CONGRATULATIONS! YOU HAS WON ALL THE GAMES!<<endif>>\n\nYou kept <<print $flowers_kept>>0 flowers.\n<<if $flowers_kept eq 0>>You didn't want any flowers for yourself?<<endif>><<else>><<if $flowers_kept gte 1 and $flowers_kept lt 5>>A beautiful bouquet of flowers, they'll look nice in a vase.<<endif>><<else>><<if $flowers_kept gte 5 and $flowers_kept lt 10>>That's quite a few flowers, better get out your spare vases.<<endif>><<else>><<if $flowers_kept gte 10>>So many flowers, enough for every room of your house!<<endif>>\n\nYou killed <<print $animals_shot>>0 animals.\nYou killed <<print $rabbitsKilled>>0 rabbits.\nYou killed <<print $squirrelsKilled>>0 squirrels.\n<<if $animals_shot eq 0>>You are a friend to all the animals. Maybe they'll bake you a cake.<<endif>><<else>><<if $animals_shot gte 1 and $animals_shot lt 5>>It's OK, they were probably all planning something evil.<<endif>><<else>><<if $animals_shot gte 5 and $animals_shot lt 10>>I suppose death is part of a natural process...<<endif>><<else>><<if $animals_shot gte 10>>You sure like killing animals...<<endif>>\n\n<<if $ghost_shot eq 'yes'>>You shot the ghost. What did it ever do to you?<<endif>><<else>><<if $ghost_scream eq 'yes'>>You screamed at the ghost. It seems that wasn't the most fruitful of ideas.<<endif>><<else>><<if $ghost_wave eq 'yes' and $ghost_brooch eq 'no'>>You waved at the ghost. That was nice. Isn't waving fun!<<endif>><<else>><<if $ghost_wave_shot eq 'yes'>>You waved at the ghost then shot it. What was that all about?<<endif>><<else>><<if $ghost_brooch eq 'yes' and $ghost_wave eq 'no'>>You gave the ghost your brooch. That was very nice of you. The ghost seemed most grateful.<<endif>><<else>><<if $ghost_walk_away eq 'yes'>>Were you scared, or just uninterested in the affairs of ghosts?<<endif>><<else>><<if $ghost_wave eq 'yes' and $ghost_brooch eq 'yes'>>You waved at the ghost. That was nice. Isn't waving fun! You also gave the ghost your brooch. That was very nice of you. The ghost seemed most grateful.<<endif>>\n\n\nAfter a restful slumber the rising sun, glinting through a gap in the curtains, stirs you back to [[consciousness|restart]].
You continue to scream.\nThe sound piercing the silence that covers the town.\n\nThe oily mist slowly pools and stills as it meets the walls, covering the entire floor.\nAs it does so it starts to expel a foul noxious odour.\n\nFeeling a bit silly, and slightly light headed, your scream finally winds down like a siren.\n\n\nStanding still for a moment you catch your breath then briskly head out of town and [[back]] to your house.
Around the pond lie four small lions, each spewing water from their open mouths.\nTheir stony faces worn shiny and smooth by the passage of time.\n\nThe water gurgles.\nSmall droplets splash over the water lilies; pink, white, yellow.\nSparkling in the sun.\nAll the colours of the rainbow.\n\nIn the corner of the square you notice another stall, previously hidden, it's front covered by dark fabrics of purple and green.\n\n\nYou sit by the pond for a while, enjoying its beauty, then head [[back|market]] to the edge of the square.\n\n<<if $gun_found eq 'no'>>You wander over to the mysterious [[stall]].<<endif>><<else>><<if $gun_found eq 'yes'>>You wander over to the mysterious [[stall|stall2]].<<endif>>\n<<set $tentSeen = 'yes'>>
The town is the same as when you were here before; desolate and empty.\nThere is no sign of the ghost.\n\n\nYou head [[back]] towards home.
You give it your [[brooch]].
Nothing of interest catches your eye so you head back [[outside|market]].
A small town square.\nThe houses lining it each painted a pastel colour.\nWindow boxes overflowing with fragrant blooms.\n\nIn the centre lies a small raised pond filled with water lilies; pink, white and yellow.\nAround the pond numerous stalls draped in brightly coloured fabrics.\n\nPeople bustle from stall to stall going about their business.\nOcassionally they stop to converse with a friend or acquaintance.\n\nSlowly you notice that every single stall sells flowers.\nNothing but flowers.\n\nOne stall does appear to sell jewellery, but almost exclusively in the form of a flower.\n\n\nYou walk over to the nearest [[flower stall]].\n\nYou walk over the the [[jewellery stall]].\n\nYou walk over to the [[pond]].\n\n<<if $tentSeen eq 'yes' and $gun_found eq 'no'>>You wander over to the mysterious [[stall]].<<endif>><<else>><<if $tentSeen eq 'yes' and $gun_found eq 'yes'>>You wander over to the mysterious [[stall|stall2]].<<endif>>\n\nYou head [[back]] towards home.\n\n\nYou have <<print $flowers_collected>>0 flowers.
You take out a cloth bag from your pocket and carefully place the bouquet inside.\n\n\nYou [[purchase|purchaseFlowers2]] another bouquet of flowers.\n\nYou walk [[back|market]] to edge of the square.\n<<set $flowers_collected = $flowers_collected +3>>\n<<set $flowers_got = $flowers_got +3>>\nYou now have <<print $flowers_collected>>0 flowers.
The bullet whizzes from the barrel and hurtles towards the ghostly apparition.\n\nIt suddenly stops, still a foot away from the ghost, then explodes in a flash of brilliant multi coloured light.\nA microscopic supernova.\n\nThe ghost gives you a little lopsided smile as it slowly vanishes.\n\n\nFeeling slightly foolish you head [[back]] towards home.\n<<set $ghost_wave_shot = 'yes'>>\n<<set $ghost_wave = 'no'>>
Your face is framed by your pretty hair.\nYour body emits a subtle floral fragrance.\nYou are a womans.\n\nYou climb out of bed and make your way to the bathroom.\n\nYou carry out your morning routine, then head to the kitchen to grab a bite to eat.\n\nYour favourite brooch sits above the fireplace; ethereal and refined.\nA single slender white iris studded with semi-precious gems.\n\nPicking it up its weight reassures you.\n\n\nYou pin the brooch to your jacket and are ready to [[depart]].\n<<set $flower_brooch = 'yes'>>
The squirrels fall to the ground one by one.\nTheir bodies lie scattered around twisted and lifeless.\n\nSlowly more squirrels start to appear, too curious for their own good.\n\n\nYou [[shoot|shootSquirrels]] all the new squirrels.\n\nYou leave the squirrels alone and head [[back|forest]] to the edge of the glade.\n<<set $animals_shot = $animals_shot +1>>\n<<set $squirrelsKilled = $squirrelsKilled +1>>\nYou have killed <<print $squirrelsKilled>>0 squirrels.
Leaving the posy as a small monument to your encounter with the ghost you head out of town and [[back]] towards home.
<<silently>>\n<<set $gun_found = 'no'>>\n<<set $flower_brooch = 'no'>>\n<<set $flowers_collected = 0>>\n<<set $flowers_given_w = 0>>\n<<set $flowers_given_m = 0>>\n<<set $flowers_kept = 0>>\n<<set $animals_shot = 0>>\n<<set $ghost_shot = 'no'>>\n<<set $ghost_scream = 'no'>>\n<<set $ghost_wave = 'no'>>\n<<set $ghost_wave_shot = 'no'>>\n<<set $ghost_walk_away = 'no'>>\n<<set $gtVisit = 'no'>>\n<<set $tentSeen = 'no'>>\n<<set $squirrelsKilled = 0>>\n<<set $rabbitsKilled = 0>>\n<<set $flowers_got = 0>>\n<<endsilently>>You awake.\n\nYour mind wanders as you list the many things you might achieve today.\n\nYou like flowers, you must be a [[womans]].\n\nYou don't like flowers, you must be a [[mans]].
Quietly thanking the ghost for the dainty posy you head out of town and [[back]] towards home.\n<<set $flowers_collected = $flowers_collected +2>>\n<<set $flowers_got = $flowers_got +2>>
The beautiful wild flowers sparkle in the sun.\nCarefully you place them in your bag.\n\n\nYou [[pick|pick]] another bunch of flowers.\n\nYou [[wander|meadow]] back to the stream.\n<<set $flowers_collected = $flowers_collected +1>>\n<<set $flowers_got = $flowers_got +1>>\nYou now have <<print $flowers_collected>>0 flowers.
The maiden gracefully takes the bunch of flowers.\nShe gives you a little smile, her eyes twinkling.\n\n\n<<if $flowers_collected gte 1>>You give the maiden another bunch of [[flowers|flowersMaiden]].<<endif>>\n\nYou [[wander|meadow]] away a short distance.\n<<set $flowers_given_w = $flowers_given_w +1>>\n<<set $flowers_collected = $flowers_collected -1>>\nYou now have <<print $flowers_collected>>0 flowers.\nYou have given <<print $flowers_given_w>>0 flowers to womans.
<<if $squirrelsKilled gte 1>><<display 'forestDeath'>><<else>><<display 'forest2'>><<endif>>
The squirrels fall to the ground one by one.\nTheir bodies lie scattered around twisted and lifeless.\n\nSlowly more squirrels start to appear, too curious for their own good.\n\n\nYou [[shoot|shootSquirrels2]] all the new squirrels.\n\nYou leave the squirrels alone and head [[back|forest]] to the edge of the glade.\n<<set $animals_shot = $animals_shot +1>>\n<<set $squirrelsKilled = $squirrelsKilled +1>>\nYou have killed <<print $squirrelsKilled>>0 squirrels.
FLOWERS TO WOMANS, GUNS TO MANS
You [[shoot|shoot2]] the ghost.\n\nYou give it your [[brooch]].
Multicoloured blooms speckle the landscape.\nA galaxy of wildflowers.\n\nA huge meadow, lush with plants and insects, leads down to a crystal clear lake.\n\nA bunch of rabbits scamper about.\nThe dead bodies of their friends lie nearby.\n\nA fair maiden sits by a small brook.\nAn empty basket beside her.\nHer hair, shining in the sun, frames her face perfectly.\nShe is a womans.\n\n\nYou [[pick]] a bunch of flowers.\n\n<<if $flowers_collected gte 1>>You give the maiden a bunch of [[flowers|flowersMaiden]].<<endif>>\n<<else>>\n<<if $gun_found eq 'yes'>>You [[shoot|shootRabbits]] all the rabbits.<<endif>>\n\nYou head [[back]] towards home.\n\n\nYou have <<print $flowers_collected>>0 flowers.\nYou have given <<print $flowers_given_w>>0 flowers to womans.\nYou have killed <<print $rabbitsKilled>>0 rabbits.
Standing still for a moment you wonder about what had just occured.\n\nWhy had the ghost appeared in the cafe?\n\nMight they have been an employee or patron?\n\nWhat was their favourite dish?\n\nYou then realise these are all silly question you will never know the answer to.\nPlus the oily mist is starting to expel a foul noxious odour.\n\n\nSo with nothing of interest left here you head [[back]] to your house.
The stall holder carefully extracts the gun from the case and passes it to you, along with a box of bullets from beneath the counter.\n\nSitting in your hand the gun feels solid and reassuring.\nIts metal and wood worn smooth and shiny over years of use.\n\n\nYou stow it in a pocket and head back [[outside|market]].\n<<set $gun_found = 'yes'>>
The beautiful wild flowers sparkle in the sun.\nCarefully you place them in your bag.\n\n\nYou [[pick|pick2]] another bunch of flowers.\n\nYou [[wander|meadow]] back to the stream.\n<<set $flowers_collected = $flowers_collected +1>>\n<<set $flowers_got = $flowers_got +1>>\nYou now have <<print $flowers_collected>>0 flowers.
The ghost gently takes your brooch and gives you a wide toothy grin.\nIts eyes sparkling like stars.\nSlowly it rises from the chair, heads towards the back of the cafe and disappears through the rear wall.\n\nLooking down at the table it had occupied you see a delicate posy of beautiful flowers.\n\n\nYou [[pick up]] the flowers.\n\nYou [[leave|leave2]] the flowers.\n<<set $ghost_brooch = 'yes'>>
You head North to the [[market]].\n\nYou head East to the [[forest]].\n\nYou head South to the [[meadow]].\n\n<<if $gtVisit eq 'no'>>You head West to the [[ghost town]].<<endif>><<else>><<if $gtVisit eq 'yes'>>You head West to the [[ghost town|ghost town2]].<<endif>>
As the lumberjack takes the bunch of flowers he gives you a little nod and a smile.\n\n\n<<if $flowers_collected gte 1>>You give the lumberjack another bunch of [[flowers|flowersLumberjack]].<<endif>>\n\nYou head [[back|forest]] to the edge of the glade.\n<<set $flowers_given_m = $flowers_given_m +1>>\n<<set $flowers_collected = $flowers_collected -1>>\nYou now have <<print $flowers_collected>>0 flowers.\nYou have given <<print $flowers_given_m>>0 flowers to mans.
Parting the curtains covering its front you enter the stall.\n\nAntiques large and small cover every surface.\nOn the counter sits a large glass topped display case.\n\n\nNothing of interest catches your eye so you head back [[outside|market]].
The ghost waves back, a toothy smile creeping across its face.\n\n\nYou [[continue|continue wave]] waving.\n\nYou [[stop|stop wave]] waving.\n\n<<if $gun_found eq 'yes' and $flower_brooch eq 'no'>><<display 'gun'>><<endif>><<else>><<if $gun_found eq 'no' and $flower_brooch eq 'yes'>><<display 'brooch2'>><<endif>><<else>><<if $gun_found eq 'yes' and $flower_brooch eq 'yes'>><<display 'gunAndBrooch'>><<endif>>\n<<set $ghost_wave = 'yes'>>
The ghost continues chuckling a while longer then falls silent.\nIts hand slowly stops moving and it sits motionless.\n\nI guess waving can only be fun for so long.\n\n\nYou leave the ghost to its business and head [[back]] towards home.\n\n<<if $gun_found eq 'yes' and $flower_brooch eq 'no'>><<display 'gun'>><<endif>><<else>><<if $gun_found eq 'no' and $flower_brooch eq 'yes'>><<display 'brooch2'>><<endif>><<else>><<if $gun_found eq 'yes' and $flower_brooch eq 'yes'>><<display 'gunAndBrooch'>><<endif>>
The bullet whizzes from the barrel and hurtles towards the ghostly apparition.\n\nIt suddenly stops, still a foot away from the ghost, then explodes in a flash of brilliant multi coloured light.\nA microscopic supernova.\n\nThe ghost gives you a little lopsided smile as it slowly vanishes.\n\n\nFeeling slightly foolish you head [[back]] towards home.\n<<set $ghost_shot = 'yes'>>
Picking up the brooch its weight reassures you.\n\n\nYou pin it to your jacket and head back [[outside|market]].\n<<set $flower_brooch = 'yes'>>
Your face is covered by a mighty beard.\nYour body emits a powerful feral musk.\nYou are a mans.\n\nYou climb out of bed and make your way to the bathroom.\n\nYou carry out your morning routine, then head to the kitchen to grab a bite to eat.\n\nYour favourite gun sits above the fireplace; well polished with finely carved wood.\nA Winchester rifle, old fashioned but reliable.\n\nPicking it up its weight reassures you.\n\n\nYou holster the gun and are ready to [[leave]].\n<<set $gun_found = 'yes'>>
An enormous selection of flowers surround you.\nBlooms of different shapes, colours and sizes.\nAll of them mixed together and gathered into perfect multicoloured bouquets.\n\n\nYou [[purchase|purchaseFlowers]] a bouquet of flowers.\n\nYou head [[back|market]] to the edge of the square.
A moment after you stop waving so does the ghost.\nYou stand motionless for a while studying it closer.\nThe ghost appears to be studying you too.\n\n\nBored and confused by this ghostly affair you head [[back]] towards home.\n\n<<if $gun_found eq 'yes'>>You [[shoot|shoot2]] the ghost.<<endif>>\n\n<<if $flower_brooch eq 'yes'>>You give it your [[brooch]].<<endif>>
Huge pine trees tower towards the sky.\nThe sun glints hazily down through the branches.\nA blanket of needles cover the ground.\n\nA small clearing opens in the trees.\nA group of squirrels scurry around.\nCare free and at play.\n\nAt the edge of the glade, amongst the trees you spy a lumberjack taking a break from his work.\nA mighty axe rests by his feet.\nAn impressive beard covers his face.\nHe is a mans.\n\n\n<<if $flowers_collected gte 1>>You give the lumberjack a bunch of [[flowers|flowersLumberjack]].<<endif>>\n<<else>>\n<<if $gun_found eq 'yes'>>You [[shoot|shootSquirrels]] all the squirrels.<<endif>>\n\nYou head [[back]] towards your house.\n\n\nYou have <<print $flowers_collected>>0 flowers.\nYou have given <<print $flowers_given_m>>0 flowers to mans.
You [[shoot|shoot2]] the ghost.
You place the new bouquet gently into your bag.\n\n\nYou [[purchase|purchaseFlowers2]] another bouquet of flowers.\n\nYou walk [[back|market]] to edge of the square.\n<<set $flowers_collected = $flowers_collected +3>>\n<<set $flowers_got = $flowers_got +3>>\nYou now have <<print $flowers_collected>>0 flowers.
One particular brooch catches your eye.\nA single slender white iris studded with semi-precious gems.\nEthereal and refined.\n\n\nYou [[purchase]] the brooch.\n\nYou head [[back|market]] to the edge of the square.
You are a mans.\n\nYou must like guns.\n\n\n<<display 'choice'>>
The maiden gracefully takes the bunch of flowers.\nShe gives you a little smile, her eyes twinkling.\n\n\n<<if $flowers_collected gte 1>>You give the maiden another bunch of [[flowers|flowersMaiden2]].<<endif>>\n\nYou [[wander|meadow]] away a short distance.\n<<set $flowers_given_w = $flowers_given_w +1>>\n<<set $flowers_collected = $flowers_collected -1>>\nYou now have <<print $flowers_collected>>0 flowers.\nYou have given <<print $flowers_given_w>>0 flowers to womans.
Parting the curtains of purple and green you enter the stall.\n\nAntiques large and small cover every surface.\nOn the counter sits a large glass topped display case.\nNestled in the case you spy a gun.\n\nA Winchester rifle, well polished with finely carved wood.\nOld fashioned but reliable.\n\n\nYou head back [[outside|market]].\n\nYou [[purchase|buy gun]] the gun.
As you enter rats and roaches scurry for cover.\nEmpty buildings line the main street.\nVines and a few squat bushes sprawl along the pavement.\n\nThe only colours are browns, greys and greens.\n\nThere are no flowers.\n\nA few guns lie scattered around; useless, old and rusted.\n\nYou wander over to the nearest building and peer inside.\nAn old cafe.\nAs you scan the room a ghost slowly materialises, sitting at the nearest table.\n\n\nYou [[wave]] to it.\n\nYou [[scream]].\n\nYou [[walk away]].\n\n<<if $gun_found eq 'yes'>>You [[shoot]] it.<<endif>>\n<<else>>\n<<if $flower_brooch eq 'yes'>>You give it your [[brooch]].<<endif>>\n<<set $gtVisit = 'yes'>>
A huge variety of jewellery lies before you.\nThe majority in the shape of a flower or a leaf.\nIn between all the flora you spy an occasional insect and arachnid.\n\nIntricate blooms, bouquets and bugs in more colours than you thought possible.\n\n<<if $flower_brooch eq 'yes'>><<display 'broochYes'>><<endif>><<else>><<if $flower_brooch eq 'no'>><<display 'broochNo'>><<endif>>
Eager for more adventures you rush back [[outside|back]].\n\nTired after a busy day you ascend the stairs, prepare for bed and drift off to [[sleep]].\n<<set $flowers_kept = $flowers_collected>>
by Peej\n(@peejrarr)
As you continue to wave the smile continues to spread.\nFirst to the eyes then back to the mouth.\nA faint little chuckle starts to emanate from the ghost.\n\n\nYou [[continue|continue wave2]] waving.\n\nYou [[stop|stop wave]] waving.\n\n<<if $gun_found eq 'yes' and $flower_brooch eq 'no'>><<display 'gun'>><<endif>><<else>><<if $gun_found eq 'no' and $flower_brooch eq 'yes'>><<display 'brooch2'>><<endif>><<else>><<if $gun_found eq 'yes' and $flower_brooch eq 'yes'>><<display 'gunAndBrooch'>><<endif>>
Multicoloured blooms speckle the landscape.\nA galaxy of wildflowers.\n\nA huge meadow, lush with plants and insects, leads down to a crystal clear lake.\n\nA bunch of rabbits scamper about.\nRelaxing and nibbling at foliage.\n\nA fair maiden sits by a small brook.\nAn empty basket beside her.\nHer hair, shining in the sun, frames her face perfectly.\nShe is a womans.\n\n\nYou [[pick]] a bunch of flowers.\n\n<<if $flowers_collected gte 1>>You give the maiden a bunch of [[flowers|flowersMaiden]].<<endif>>\n<<else>>\n<<if $gun_found eq 'yes'>>You [[shoot|shootRabbits]] all the rabbits.<<endif>>\n\nYou head [[back]] towards home.\n\n\nYou have <<print $flowers_collected>>0 flowers.\nYou have given <<print $flowers_given_w>>0 flowers to womans.
As you scream the ghost opens its mouth wide but emits no sound.\nInstead an oily mist erupts from its gaping maw, cascading to the ground.\n\nAfter a few seconds, with a bright flash, the ghost suddenly vanishes.\nThe strange viscous mist sweeps in waves across the floor.\n\n\nYou [[stop|stop scream]] screaming.\n\nYou [[continue|continue scream]] screaming.\n<<set $ghost_scream = 'yes'>>