The MEDIUM LOCKERS are located on the EAST side of the warehouse. They are the size of iceboxes. \n\nThe player will initially be able to open two of them, with a further five becoming available on finding a key. \n\nTo the north, there is a doorway and a sign saying TOILETS.\nTo the south, there is a bank of letterboxes. \n\n[[Inspect medium lockers|inspectmediumlockers]]\n[[Go to the north east doorway and toilets|northeastentrance]]\n[[Go to the letterboxes in the south east corner|letterboxes]]
Medium locker 5 awaiting content - [[go back|inspectmediumlockers]]
<<set $gotblackkey to true>>You take the key with a black keyring. It doesn't have any identifying marks, so you can't be sure what it opens. \n[[Keep looking|officewall]]\n[[Go back|inoffice]]
The wall has a noticeboard covered in papers and a bank of keys hanging from little hooks. Once it would have had hundreds of keys, but now there's only a few. \n\n[[Take the key with a blue keyring|bluekey]]\n[[Take the key with a red keyring|redkey]]\n[[Take the key with a black keyring|blackkey]]\n\n[[Move on|inoffice]]\n[[Leave the office|officedoor]]
You walk around the western side of the building.\n\nThere is a tree here which you could climb to get in a window, or you could keep walking. \n\n[[Climb tree|climbtree]]\n[[Keep walking|keepwalking]]
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Inside the box that YOU JUST HAD YOUR HAND INSIDE, there is a tarantula which is seriously the size of your entire hand. What are you going to do?\n\n[[THAT'S NOT EVEN A QUESTION RUN LIKE FUCK|flee]]\n[[Calmly, respectfully step away from the container. No need to panic. It's probably more afraid of you than you are of it.|containers]]\n<<if $gotcarrybox is true>>[[Trap the spider in the carry box|trapspider]]\n<<elseif>>~~Trap the spider in the carry box~~\n<<endif>>\n
This desk is amazing. The computer hasn't been updated since Kurt Cobain died, there are 5 inch floppies in a pile, the phone is a massive old Commander with 20 buttons, there's a copy of Truth newspaper... you almost don't want to touch it. It's an actual museum piece. \n\n[[Search the desktop|desktop]]\n[[Open the first drawer|drawer1]]\n[[Open the second drawer|drawer2]]\n\n[[Move on|inoffice]]\n[[Leave the office|officedoor]]\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t\t\t\t\t\t\t\t\t\t\t\t[[*|underdesk]]
Here is a bank of LARGE LOCKERS, big enough to hold a couple of bicycles each. \n\nThe player will be able to open three boxes, with one more becoming available with a key or tool. \n\nTo the west is a bank of containers, such as one might see on an international transport ship. \nTo the east is a doorway leading outside the warehouse and a sign marked TOILETS. \n\n[[Inspect the large lockers|inspectlargelockers]]\n[[Go east to the doorway|northeastentrance]]\n[[Go west to the containers|containers]]
!SPRINGFIELD STORAGE\n\n!!A loot game by Barbara Kerr\n\n[[Explore the abandoned warehouse|begin]]\n\nCONTENT WARNING: Salty language, also THERE IS A FRIGGIN' MASSIVE SPIDER IN CONTAINER #5\n\nDEVELOPER VIEW: Here are the basic locations you may want to start in! \n\n[[North east entrance|northeastentrance]]\n[[Medium lockers, eastern wall|mediumlockers]]\n[[Containers, western wall|containers]]\n[[Large lockers, northern wall|largelockers]]\n[[Letter boxes, south east corner|letterboxes]]\n[[The Office, south west corner|office1]]
Medium locker 1 awaiting content - [[go back|inspectmediumlockers]]
The regular toilet is... not in a good state. You [[duck out quickly|toilets]].
<<set $gotkey507 to true>><<if visited ("underdesk") is gte 2>>You already have the key that was dropped here.<<endif>>\nYou spot a glint under the desk. You drop to your knees and see that a key has been dropped here. You take it. \n\n[[go back|desk1]]
Medium locker 71 awaiting content - [[go back|inspectmediumlockers]]
You run like shit off a shanghai in no particular direction. Getting yourself as far as possible from the containers, you end up in the north east of the warehouse, which, thankfully, has an exit door.\n[[Leave|leave]]
You lie on the edge of the container and lower yourself to the ground. There's a little bit more drop than you expected and your feet are definitely tingling, but you haven't broken anything. \n\n[[Look around|containers]]
<<set $gotammo to true>>You take the shotgun shells.\n[[continue|inspectmediumlockers]]
The MEDIUM LOCKERS are the size of big iceboxes, the type you might see used at a sausage sizzle to sell soft drinks. \n\n[[Inspect locker #1|mediumlocker1]]\n[[Inspect locker #2|mediumlocker2]]\n[[Inspect locker #3|mediumlocker3]]\n[[Inspect locker #4|mediumlocker4]]\n[[Inspect locker #5|mediumlocker5]]\n[[Inspect locker #6|mediumlocker6]]\n[[Inspect locker #7|mediumlocker7]]\n\n[[Do something else|mediumlockers]]
<<set $gotcatcollar to true>>You take a cat collar from the locker. You can't see anything else here that you want, so you stuff it in your bag and [[move on|inspectlargelockers]].\n
Mother of dragons, this place is a sty! Papers lie scattered everywhere, office crap like computer parts and outdated tech litter the desk, and an inch of dust covers everything. \n\nStill, it's an office. Maybe something useful or interesting remains? \n\n[[Inspect the reception desk|desk1]]\n[[Inspect the bins|bins1]]\n[[Inspect the walls|officewall]]\n\n[[Leave the office|officedoor]]
You have landed on top of one of a bank of containers. They are tall enough for a person to stand in, which means that you are about eight feet off the ground. \n\n[[Drop off the side|dropoff]]\n[[Screw this, there's gotta be a ladder or something|office1]]
<<set $gotredkey to true>>You take the key with a red keyring. It says "Daley 506". \n[[Keep looking|officewall]]\n[[Go back|inoffice]]
You poke through the inches of crap on the desk, marveling at this amazing time capsule. There are no keys or identifying objects, but the crap that is there gives you a good fifteen minutes of education and entertainment.\n\n[[Open the first drawer|drawer1]]\n[[Open the second drawer|drawer2]]\n\n[[Move on|inoffice]]\n[[Leave the office|officedoor]]\n
<<set $gotkey502 to true>>You find some pens, a stapler, a pencil sharpener and a key. It has no keyring or identifying marks, so you'll just have to try it on everything. \n\n[[Search the desktop|desktop]]\n[[Open the first drawer|drawer1]]\n\n[[Move on|inoffice]]\n[[Leave the office|officedoor]]
In the first drawer, you find a letter headed B. ASKIN & SONS BARRISTERS & SOLICITORS. It warns darkly that Mr. Brendan Bogan (really? That was his name??) and Mr. Omar Bashir should pay their arrears to the abovenamed barristers and solicitors, or Legal Action Will Be Forthcoming. \n\n[[Search the desktop|desktop]]\n[[Open the second drawer|drawer2]]\n\n[[Move on|inoffice]]\n[[Leave the office|officedoor]]
You hop over the containers like a goat, coming to the last one which is located right next to a reception office. \n\nThere's no ladder, but there's some boxes stacked awkwardly in between the office wall and the container. You lower yourself onto them, and leap off as they wobble perilously. \n\n[[Look at the office|officedoor]]
Will you try opening any of the large lockers?\n<<if $gotchewtoy is true>>You have a brightly coloured rubber chew toy in the shape of a chicken.<<elseif $gotcatcollar is true>>You have a studded pink cat collar.<<elseif $gotcarrybox is true>>You have a small transparent plastic carry box.<<endif>>\n[[Open Box #1|largelocker1]]\n[[Open Box #2|largelocker2]]\n[[Open Box #3|largelocker3]]\n[[Open Box #4|largelocker4]]\n[[Open Box #5|largelocker5]]\n\n[[Move on|largelockers]]
You are standing at the door of the office, which is open. The office has windows on all sides, so you can clearly see that it's a complete mess. \n\nA large sign demands that ALL VISITORS MUST REPORT TO RECEPTION. Other signs advise that goods will not be held for more than seven days after the last overdue payment, no exceptions, and also that Springfield Storage will co-operate with any demands from the Sheriff's Office in regard to seizing goods in lieu of payment in accordance with the Crimes Act. \n\nTo the north is a bank of containers, tall enough for you to walk into. To the east is a bank of letterboxes.\n\n[[Enter the office|inoffice]]\n[[Go north to the containers|containers]]\n[[Go east to the letterboxes|letterboxes]]
You are at the north-east entrance to the warehouse. \n\nTo the east, on your left, is a door marked TOILET.\n\nTo your right is a bank of large sized lockers, big enough for bicycle storage. \n\nDirectly in front of you is a bank of medium sized lockers.\n\n[[Go east into the toilets|toilets]]\n[[Go west to the large lockers|largelockers]]\n[[Go south to the medium lockers|mediumlockers]]
You are standing in front of a bank of large containers, the sort you can live in if you're desperate. Some are tightly locked, some have been thrown wide open, yet others have been wedged open but need a bit of a tug.\n\nLooking north, you can see the wall is lined with large lockers, big enough to store bicycles. \n\nTo the south, there is a reception office.\n\n[[Inspect the containers|inspectcontainers]]\n[[Go north to the large lockers|largelockers]]\n[[Go south to the reception office|officedoor]]
Medium locker 2 awaiting content - [[go back|inspectmediumlockers]]
<<set $gotchewtoy to true>>You take a dog's chew toy from the locker. It's a squishy rubber chicken. You can't see anything else here that you want, so you stuff it in your bag and [[move on|inspectlargelockers]].\n
Springfield Storage has been abandoned for years now. City development has diverted traffic away from the industrial estate where it sits like a giant gray toad, and Certain Activities by the owners, a pair of Colourful Racing Identities, caused the warehouse to be seized and locked up. The site doesn't seem to have been claimed by anyone - legal proceedings will keep it tied up for more years yet.\n\nThere's bound to be some cool shit in there, right? \n\n[[Try the doors|outsidefront]]\n[[Walk around the building|westexterior]]
You poke your fingers under the door and pull at it as hard as you can. It wobbles, and you can see that the lock is engaged, but is very loose. \n\n[[Try to poke at the bolt|pokebolt]]\n[[Look around for a tool|hunttool]]
<<if visited("mediumlocker6") gte 2 and $gotammo is true>>You've already opened this locker.<<endif>>\nThis locker is marked 506 and is securely locked. \n<<if $gotredkey is true>>You use the red key to open the locker. \nIt contains a few tools, a notepad with some phone numbers scrawled on it, and a box marked HEAVY FIELD LOAD - 25 SHOTSHELLS/CARTOUCHES. You open it and remove a small red shotgun cartridge. \n[[Take the ammunition|getammo]]\n[[Leave the locker alone|inspectmediumlockers]]\n<<elseif>>You'll need to find a key.\n<<endif>>\n\n\n[[go back|inspectmediumlockers]]
You climb the tree. A large, strong limb has grown towards a window, which has been partially destroyed. \n\n[[Crawl through the window|westentrance]]\n[[Go back down and walk around the back of the building|keepwalking]]
Medium locker 4 awaiting content - [[go back|inspectmediumlockers]]
You open the door marked TOILET. There is no urinal, but one regular sized stall and one wheelchair sized stall. \n\n[[Open the regular stall|regulardunny]]\n[[Open the wheelchair stall|wheelydunny]]\n[[Leave the toilets|northeastentrance]]
Medium locker 3 awaiting content - [[go back|inspectmediumlockers]]
Springfield Storage
You manage to touch the bolt, the door pinching your fingers as you do so. The bolt wobbles tantalisingly, and you are able to move it quite a bit. \n\nNot quite enough to make it slip out of the lock, though. \n\n[[Look for a goddamn tool already|hunttool]]
There is a bank of letterboxes here - some open, most locked. \n\nThe player will be initially be able to open four boxes, with a further five becoming available with the Master Key. \n\nTo the north is a bank of medium lockers. To the west, across the large doorway, is a reception office. \n\n[[Inspect the letterboxes|inspectletterboxes]]\n[[Go north to the medium lockers|mediumlockers]]\n[[Go west to the reception office|officedoor]]
You have a look around. There is a car park here, and as you wander up and down the paths, you see a length of metal that was once a ... liner? Decoration? Who knows? \n\nIt is quite heavy, and has a sharp curved bit at the end where it was broken off the thing it was originally part of. You pick it up and take it back to the door. \n\n[[Use tool on door|prydoor]]
The disabled stall still has a large bin overflowing with paper towels next to the toilet. On the other side, however, is the motherlode - a two foot tall pile of print "men's entertainment". You pick one off the top. \n\n <<print either("HORNY", "SLUTTY", "RANDY", "CUM-GULPING", "COCK-SUCKING", "RUG-MUNCHING", "ASS EATING")>> <<print either("ANAL", "NEXT DOOR", "HIGH SCHOOL", "MILITARY", "ZOOKEEPING", "SPACE AGE", "HAIRY", "SHAVED", "TENTACLE", "FAT", "BUXOM", "SLUTTY")>> <<print either("MOMS", "TEACHERS", "SLUTS", "BBWS", "TEENS", "BOYS", "LADS", "BIKERS", "COPS", "BEARS", "FUCKERS", "NURSES")>> \n\nEwwwww. You put it back and [[leave the stall|toilets]].
KEY\nLocker #3 is securely locked. You're going to need to find a key. \n[[Try another box|inspectlargelockers]]\n[[Move on|largelockers]]
Box #2 is closed, but not locked. You easily pull it open. \nThere is a selection of pet paraphernalia here - collars, toys, worming tablets, even a couple of carry boxes for small creatures like turtles.\n<<if ($gotchewtoy is true) OR ($gotcatcollar is true) OR ($gotcarrybox is true)>><<print "You've taken something. You only have a small bag, so you should move on.">><<else>>\nTake a [[cat collar|cat collar]]\nTake a [[chew toy|chew toy]]\nTake a [[carry box|carry box]]\n<<endif>> \n[[Try another box|inspectlargelockers]]\n[[Move on|largelockers]]
<<if visited("largelocker1") gte 2>>\nYou've already opened this locker.\n<<elseif>>\nBox #1 is unlocked, but stiffly rusted. You tug at it repeatedly until it gives, nearly flinging you onto your butt. \n\nTreasure! It contains a veritable mountain of <<print either("cute girly stationery, ranging from bright pink magical girl pens to elegant bird-embossed letter paper. You grab a few items and stuff them in your pack.", "Zippo lighters, in all manner of colours and designs. You spot one with an elaborate Queen of Spades engraving, and swipe it.", "condoms, in a dazzling variety of types and colours - studded, lubricated, fruit flavoured, glow in the dark, even ones with funny sayings on them. You open one and blow it up. It says 'This is nothing *like* taking a shower in a raincoat'.", "confectionery, the fancy stuff - top flight brands with gold filigree on the packaging and a wild assortment of flavours, including things like Chilli Vodka and Kopi Malak. Unfortunately, when you open a box, it's way past its use by date and the chocolate has bloomed, to put it politely.", "vinyl records! They're not in mint condition by any means, and clearly belonged to a radio station since someone has scrawled the call sign all over each cover. But there's an amazing range of genres and artists from the 1940s up to the mid-1990s. You can't carry many, but you make a note to come back with a bigger bag.", "vintage Cindy-Lou dolls, some with her boyfriend Tab and her sister Peggy, dating right back to the early 60s. There's Blushing Bride Cindy-Lou, Disco Dancer Cindy-Lou, and from the late 80s, Bustling Business Cindy-Lou – complete with giant shoulderpads. You can't carry many, but you make a note to come back with a bigger bag.", "cardboard boxes clearly labelled Chateau d'Yquem. You figure it's just packaging and there's something else in there, but then you tear one open and pull out a tiny bottle of viscous golden liquid, and, well, seems legit? Except for the bit where a bike locker is the worst possible place to store wine, but hey. You grab a couple of bottles and put them in your bag.", "boxes, which, when opened, contain large bags. Of white powder. You *think* it might be no-name brand laundry powder… but you are suddenly very, very attentive to your surroundings, and very interested in not drawing the attention of any possible owners of the powder. You close the locker.")>> \n<<endif>>\n[[Try another box|inspectlargelockers]]\n[[Move on|largelockers]]
<<set $gotspider to true>>You grab the carry box from your bag. "Here, spidey spidey spidey..."\n\nThe spider retreats back into the box. You wait patiently. \n\nInfinity passes. \n\nEventually, the spider crawls out from the box and starts walking down the side. You very precisely slam the carry box over it, and slide the lid slowly shut. The spider waves its legs frantically - hell's bells, it's massive! - but you successfully clip the carry box closed without hurting it. \n\nYou now have a spider in a carry box. It's ok, the box has air-holes.\n\n[[Back|inspectcontainers]]
The letterboxes are small to tiny - literally intended for letters, documents, and, hopefully, cash and jewellery. \n\n[[Inspect letterbox #1|letterbox1]]\n[[Inspect letterbox #2|letterbox2]]\n[[Inspect letterbox #3|letterbox3]]\n[[Inspect letterbox #4|letterbox4]]\n[[Inspect letterbox #5|letterbox5]]\n[[Inspect letterbox #6|letterbox6]]\n[[Inspect letterbox #7|letterbox7]]\n[[Inspect letterbox #8|letterbox8]]\n[[Inspect letterbox #9|letterbox9]]\n\n[[Do something else|letterboxes]]
Box #5 swings open easily when you pull the handle, only to reveal a completely empty box. \n[[Try another box|inspectlargelockers]]\n[[Move on|largelockers]]
Locker #4 has been half pried open. You can clearly see there's nothing of note inside. \n[[Try another box|inspectlargelockers]]\n[[Move on|largelockers]]
Things you could find in a bin - keys, written codes, actual trash\n[[Move on without taking anything|inoffice]]\n[[Leave the office|officedoor]]
You pull at the door and wedge the length of metal in. Leaning all your weight against it, you push the length toward the wall, causing the door to creak horribly. \n\nSTRENGTH - You cause the door to snap in half. It's still locked, but the top half of the door is missing. You shrug and climb through the hole. \n\nINTELLIGENCE - You remove the metal and reinsert it at a strategic point. In this way, you weaken the door at various points. Eventually, the door is warped enough that you can lean down and crawl through. \n\nAGILITY - your nimble fingers wiggle the lock until you can get a grip on the end and poke it inwards. The door slides open easily and you enter safely. \n\n[[You're in!|northeastentrance]]\n
<<set $gotcarrybox to true>>You take a carry box from the locker. It's about the size of a breadbox. You can't see anything else here that you want, so you stuff it in your bag and [[move on|inspectlargelockers]].\n
KEY\nLetterbox 3 awaiting content - [[go back|inspectletterboxes]]
The second letterbox seems closed, but springs open when you touch it. \n\n<<print either ("There are various papers in here - receipts, brochures, tickets to theatre shows from three years ago. You're not sure why the owner stored these here.", "There are papers stored here, of varying value - a half-filled conveyancing sheet, a contract for services of some kind, a small diary from a couple of years ago. But there is a magnetic train ticket, which is useful even if it doesn't have value on it. And if it does have cash on it, hey! Free public transport! You take it.", "There is a passport and visa belonging to a Mr. Herbert Overton, both of which are well out of date. You leave them in the box and close it.")>>\n\n[[go back|inspectletterboxes]]
This one is slightly open already, and when you look inside, there's nothing there.\n\n[[go back|inspectletterboxes]]
Letterbox 7 awaiting content - [[go back|inspectletterboxes]]
KEY\nLetterbox 6 awaiting content - [[go back|inspectletterboxes]]
KEY\nLetterbox 5 awaiting content - [[go back|inspectletterboxes]]
Letterbox 4 awaiting content - [[go back|inspectletterboxes]]
There are five large containers, looming way above your head. You could walk right into one. \n<<if $gotspider is true>>\nYou have a tarantula in a carry box.\n<<elseif>>\nThere is a TARANTULA in one of the containers, so watch out!\n<<endif>>\n[[Inspect container #1|container1]]\n[[Inspect container #2|container2]]\n[[Inspect container #3|container3]]\n[[Inspect container #4|container4]]\n[[Inspect container #5|container5]]\n\n[[Do something else|containers]]
KEY\nLetterbox 9 awaiting content - [[go back|inspectletterboxes]]
<<if $gotbluekey is true>>You find an old, beat-up envelope in the old-fashioned small size, which has a letter still in it, unsealed. You pull out the letter and unfold it. \n\n//Tania, \nI’m visiting Fatima today. We’re going to that café you like so much, with the nursery that takes up half the space. Fatima assures me that the pastries are magnificent.\nI’m getting along really well with Fatty – so ironic, she’s not the least bit fat – I have to admit I was pretty cold at first, but she’s such a warm, caring person you can’t help but love her. She even brought over a container of lamingtons because you told her I liked them! \nI’d give anything for you to join us – to sling your arm over her shoulder while you skull back a latte and Fatty picks the cherry tomatoes out of your salad and chats about all the weird and wonderful that goes on in her office. \nBut you can’t. \nI am so sor//\n\nThe letter cuts off there. The paper is dimpled, as if it got wet and then dried out again. \n<<elseif>>\nThis letterbox is locked. You'll need to find a key.\n<<endif>>\n[[go back|inspectletterboxes]]
<<set $gotbluekey to true>>You take the key with a blue keyring. It says "MASTER" (complete with quotes). \n[[Keep looking|officewall]]\n[[Go back|inoffice]]
You don't quite trust that tree, so you keep walking to the back of the building.\n\nHuzzah! There is a door in the back marked "EMPLOYEES ONLY". It was once sturdy and secure, but is now warped and loose. It's locked, but maybe you can pull it open. \n\n[[Tug at the door|tugdoor]]\n[[Look for a tool|hunttool]]
You leave via the north east door. You've had quite enough excitement for one day, thank you very much. \n\nTHE END\n\nIn this section - achievements, inventory, pictures if applicable\n\n[[Try again|Start]]
A huge, faded sign on the side of the building advertises "SECURE STORAGE GUARANTEED". Vandals and the elements beg to differ. You could hope that someone's already broken in before you, or you could do a bit of vandalising yourself. \n\nYou are standing in front of the large doors, built for truck entry. \n\n\n[[Walk around the side of the building|westexterior]]
<<if visited("container5") gte 2>>\nYou've already opened this locker and have had quite enough excitement for one day.\n<<elseif>>\nThis container smells bad. Like, funk of 40,000 years bad. What the hell did they keep in here? Still, the door is wedged open now, so you may as well find out. \n\nYou shove the door with your shoulder, and it screeches horribly but slowly grinds into place. \n\nThe container is filled with wooden boxes, some of which have rotted away, others have been damaged or someone's tried to open them. Inside, you can see jars of unspecified foodstuffs in a language you don't understand, with label design that looks unironically retro. You pull one out. It appears to be some kind of chili paste. \n\nAs you go to put the jar in your pack - hey, it's still safety sealed, can't hurt to try - you spot a movement in the box. You squat down to see what it is and\n\n[[HOLY FUCK THAT IS A SPIDER THE SIZE OF A FUCKING HAMSTER|spider1]]\n<<endif>>\n[[go back|inspectcontainers]]\n
Container 4 awaiting content - [[go back|inspectcontainers]]
Container 1 awaiting content - [[go back|inspectcontainers]]
Ms .45
Container 3 awaiting content - [[go back|inspectcontainers]]
Container 2 awaiting content - [[go back|inspectcontainers]]