<<timedgoto "load2" 1s>>\n\n\n\n\n\n[[Compiling personal data|load2]]\n\n<<if $mos is 7>>\n<<set $mind to either("Cloud-Mind, Dominate-Mind, Healing","Cloud-Mind, Dominate-Mind, Interface","Cloud-Mind, Dominate-Mind, Mind-Stab","Cloud-Mind, Dominate-Mind, Pyrokinesis","Cloud-Mind, Dominate-Mind, Remote-Viewing","Cloud-Mind, Dominate-Mind, Telekinesis","Cloud-Mind, Dominate-Mind, Telepathy","Cloud-Mind, Healing, Interface","Cloud-Mind, Healing, Mind-Stab","Cloud-Mind, Healing, Pyrokinesis","Cloud-Mind, Healing, Remote-Viewing","Cloud-Mind, Healing, Telekinesis","Cloud-Mind, Healing, Telepathy","Cloud-Mind, Interface, Mind-Stab","Cloud-Mind, Interface, Pyrokinesis","Cloud-Mind, Interface, Remote-Viewing","Cloud-Mind, Interface, Telekinesis","Cloud-Mind, Interface, Telepathy","Cloud-Mind, Mind-Stab, Pyrokinesis","Cloud-Mind, Mind-Stab, Remote-Viewing","Cloud-Mind, Mind-Stab, Telekinesis","Cloud-Mind, Mind-Stab, Telepathy","Cloud-Mind, Pyrokinesis, Remote-Viewing ","Cloud-Mind, Pyrokinesis, Telekinesis","Cloud-Mind, Pyrokinesis, Telepathy","Cloud-Mind, Remote-Viewing, Telekinesis","Cloud-Mind, Remote-Viewing, Telepathy","Cloud-Mind, Telekinesis, Telepathy","Dominate-Mind, Healing, Interface","Dominate-Mind, Healing, Mind-Stab","Dominate-Mind, Healing, Pyrokinesis","Dominate-Mind, Healing, Remote-Viewing","Dominate-Mind, Healing, Telekinesis","Dominate-Mind, Healing, Telepathy","Dominate-Mind, Interface, Mind-Stab","Dominate-Mind, Interface, Pyrokinesis","Dominate-Mind, Interface, Remote-Viewing","Dominate-Mind, Interface, Telekinesis","Dominate-Mind, Interface, Telepathy","Dominate-Mind, Mind-Stab, Pyrokinesis","Dominate-Mind, Mind-Stab, Remote-Viewing","Dominate-Mind, Mind-Stab, Telekinesis","Dominate-Mind, Mind-Stab, Telepathy","Dominate-Mind, Pyrokinesis, Remote-Viewing","Dominate-Mind, Pyrokinesis, Telekinesis","Dominate-Mind, Pyrokinesis, Telepathy","Dominate-Mind, Remote-Viewing, Telekinesis","Dominate-Mind, Remote-Viewing, Telepathy","Dominate-Mind, Telekinesis, Telepathy","Healing, Interface, Mind-Stab","Healing, Interface, Pyrokinesis","Healing, Interface, Remote-Viewing","Healing, Interface, Telekinesis","Healing, Interface, Telepathy","Healing, Mind-Stab, Pyrokinesis","Healing, Mind-Stab, Remote-Viewing","Healing, Mind-Stab, Telekinesis","Healing, Mind-Stab, Telepathy","Healing, Pyrokinesis, Remote-Viewing","Healing, Pyrokinesis, Telekinesis","Healing, Pyrokinesis, Telepathy","Healing, Remote-Viewing, Telekinesis","Healing, Remote-Viewing, Telepathy","Healing, Telekinesis, Telepathy","Interface, Mind-Stab, Pyrokinesis","Interface, Mind-Stab, Remote-Viewing","Interface, Mind-Stab, Telekinesis","Interface, Mind-Stab, Telepathy","Interface, Pyrokinesis, Remote-Viewing","Interface, Pyrokinesis, Telekinesis","Interface, Pyrokinesis, Telepathy","Interface, Remote-Viewing, Telekinesis","Interface, Remote-Viewing, Telepathy","Interface, Telekinesis, Telepathy","Mind-Stab, Pyrokinesis, Remote-Viewing","Mind-Stab, Pyrokinesis, Telekinesis","Mind-Stab, Pyrokinesis, Telepathy","Mind-Stab, Remote-Viewing, Telekinesis","Mind-Stab, Remote-Viewing, Telepathy","Mind-Stab, Telekinesis, Telepathy","Pyrokinesis, Remote-Viewing, Telekinesis","Pyrokinesis, Remote-Viewing, Telepathy","Pyrokinesis, Telekinesis, Telepathy","Remote-Viewing, Telekinesis, Telepathy")>>\n<<set $rank to 6>>\n<<endif>>
<<timedgoto "load3" 1s>>\n\n\n\n\n\n[[Navigating vitality variables|load3]]\n<<if $mos is 4>><<set $pack to either("Grenades","Grenades","SAW","Sniper Rifle","LAW","Flamer")>><<set $hp +=1>><<endif>>\n<<if $mos is 8>><<set $pack to either("Grenades","Grenades","SAW","Sniper Rifle","LAW","SAW")>><<endif>>
Welcome to Psi Ops. You have the opportunity to learn some unique skills here. Please select the talents you'd like to train in.\n\n<<if $psi gt 0>>\n<<if $pa is 0>>[[Cloud Mind|pick4][$mind.push("Cloud Mind");$psi-=1;$pa=1]]<<elseif $pa is 1>>//''Cloud Mind''//<<endif>>\nYour enemy will struggle to see you or attack you.\n\n<<if $pb is 0>>[[Dominate Mind|pick4][$mind.push("Dominate Mind");$psi-=1;$pb=1]]<<elseif $pb is 1>>//''Dominate Mind''//<<endif>>\nTake mental control of another living creature.\n\n<<if $pc is 0>>[[Healing|pick4][$mind.push("Healing");$psi-=1;$pc=1]]<<elseif $pc is 1>>//''Healing''//<<endif>>\nRepair the wounds of others, but not yourself.\n\n<<if $pd is 0>>[[Interface|pick4][$mind.push("Interface");$psi-=1;$pd=1]]<<elseif $pd is 1>>//''Interface''//<<endif>>\nTake mental control of a machine.\n\n<<if $pe is 0>>[[Mind Stab|pick4][$mind.push("Mind Stab");$psi-=1;$pe=1]]<<elseif $pe is 1>>//''Mind Stab''//<<endif>>\nAttack the mind of an enemy directly.\n\n<<if $pf is 0>>[[Pyrokinesis|pick4][$mind.push("Pyrokinesis");$psi-=1;$pf=1]]<<elseif $pf is 1>>//''Pyrokinesis''//<<endif>>\nHurl a ball of flame from your hand.\n\n<<if $pg is 0>>[[Remote Viewing|pick4][$mind.push("Remote Viewing");$psi-=1;$pg=1]]<<elseif $pg is 1>>//''Remote Viewing''//<<endif>>\nSee a known location that is not in line of sight.\n\n<<if $ph is 0>>[[Telekinesis|pick4][$mind.push("Telekinesis");$psi-=1;$ph=1]]<<elseif $ph is 1>>//''Telekinesis''//<<endif>>\nMove objects using your mind alone.\n\n<<if $pj is 0>>[[Telepathy|pick4][$mind.push("Dominate Mind");$psi-=1;$pj=1]]<<elseif $pj is 1>>//''Telepathy''//<<endif>>\nCommunicate mentally with an intelligent living being.\n\n[[I want them randomized|psi]]\n\n<<elseif $psi is 0>>\nThese are your talents:\n<<$mind>>\n\n[[Go claim the rest of your gear|pick5]]\n<<endif>>\n\n
Your ''Brains'' are ''<<print $bra>>+''\nYour ''Brawn'' is ''<<print $bwn>>+''\nYour ''Dexterity'' is ''<<print $dex>>+''\nYour ''Willpower'' is ''<<print $wil>>+''\n\nOur records show you have previous work as a ''<<$evalb>>''. Your skills at this will only be of value if you make them so.\nYou psych evaluation has returned a dominant personality trait of ''<<$evala>>''. Be advised that you should not let this get in the way of your duties.\nYour physical evaluation has noted some concern over your ''<<$evalc>>''. It is recommended that you monitor this with annual check-ups.\n\n''<<$title>>:'' <<$mtext>>\n<<if $rank lte 3>>\n''RANK:'' Private - You have +1 HP per level\n<<elseif $rank is 4>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will.\n<<elseif $rank is 5>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will.\n<<elseif $rank is 6>>\n''RANK:'' Lieutenant - You may give Advantage to a Private or Sergeant on a roll once per encounter\n<<endif>>\n\n''Hit Points'':<<$hp>>\n\n__''Stash''__\n1 Ration\n1 Ammo Die per Weapon\n<<print $stash>>\n<<print $pack>>\nInfantry Rifle\n<<set $misc1 to either ("Extra Ammo","Extra Ammo","Extra Ammo","Combat Drugs","Grenade Launcher","Medpack","Medpack","Medpack","Motion Tracker","Motion Tracker","Rations","Rations","Rations","Satchel Charge","Scope","Shotgun","Targeting Reticule","Toolkit","Toolkit","Wrist-Comp")>><<print $misc1>>\n<<set $misc2 to either ("Extra Ammo","Extra Ammo","Extra Ammo","Combat Drugs","Grenade Launcher","Medpack","Medpack","Medpack","Motion Tracker","Motion Tracker","Rations","Rations","Rations","Satchel Charge","Scope","Shotgun","Targeting Reticule","Toolkit","Toolkit","Wrist-Comp")>><<print $misc2>>\n\n__''Armor''__\nBack & Breast Armor\n<<if $mos lt 7>>Helmet<<elseif $mos gt 7>>Badass Beret<<endif>>\n\n__''Powers''__\n<<$mind>>
To begin, you will need to roll for your 4 Ability Scores:\nBrains, Brawn, Dexterity, Willpower. Here are your random ability scores:\n\nYour ''Brains'' are ''<<print $bra>>+''\nYour ''Brawn'' is ''<<print $bwn>>+''\nYour ''Dexterity'' is ''<<print $dex>>+''\nYour ''Willpower'' is ''<<print $wil>>+''\n\nYou'll be rolling equal to or higher than these numbers to succeed, so lower is better.\n\nOur records show you have previous work as a ''<<$evalb>>''. Your skills at this will only be of value if you make them so.\nYou psych evaluation has returned a dominant personality trait of ''<<$evala>>''. Be advised that you should not let this get in the way of your duties.\nYour physical evaluation has noted some concern over your ''<<$evalc>>''. It is recommended that you monitor this with annual check-ups.\n\n<<if $mos is 1>>\nYour MOS is ''Armor''. You have Advantage when operating or repairing an armored vehicle. You've been issued a light tank or APC and a toolkit,\n<<set $pack.push(" Light Tank / APC, Toolkit ")>>\n<<elseif $mos is 2>>\nYour MOS is ''Cyber''. You have Advantage when hacking computers or electronics. You've been issued a wrist-comp.\n<<set $pack.push(" Wrist-Comp ")>>\n<<elseif $mos is 3>>\nYour MOS is ''Engineer''. You have Advantage on damage rolls for explosives. You've been isued a satchel charge and a toolkit.\n<<set $pack.push(" Satchel Charge, Toolkit ")>>\n<<elseif $mos is 4>>\nYour MOS is ''Infantry''. You re-roll 1's on damage rolls for personal weapons. You've been issued <<print $pack>>\n<<elseif $mos is 5>>\nYour MOS is ''Intelligence''. You have Advantage when gathering information and on Initiative rolls for planned attacks. You've been issued a wrist-comp.\n<<set $pack.push(" Wrist-Comp ")>>\n<<elseif $mos is 6>>\nYour MOS is ''Medical''. You have Advantage on healing rolls. You've been issued a medpack.\n<<set $pack.push(" MedPack ")>>\n<<elseif $mos is 7>>\nYour MOS is ''Psi Ops''. You can use Psi-powers and thus have not been issued a helmet. You begin with three powers.\n<<elseif $mos is 8>>\nYour MOS is ''Spec. Ops''. You have Advantage on on a damage roll once per fight. You maye also ignore one //Tension Explodes// result per day. You've been issued <<print $pack>> and a badass beret instead of a helmet.\n<<endif>>\n<<if $rank lte 3>>\n''RANK:'' Private - You have +1 HP per level. You've been issued a combat knife. <<set $stash.push(" Combat Knife ")>><<set $hp +=1>>\n<<elseif $rank is 4>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will. You've been issued a Swagger Stick. <<set $stash.push(" Swagger Stick ")>>\n<<elseif $rank is 5>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will. You've been issued a Swagger Stick. <<set $stash.push(" Swagger Stick ")>>\n<<elseif $rank is 6>>\n''RANK:'' Lieutenant - You may give Advantage to a Private or Sergeant on a roll once per encounter. You've been issued an auto pistol <<set $stash.push(" Auto Pistol ")>>\n<<endif>>\n\n''Hit Points'': <<$hp>>\n\n__''Stash''__\n1 Ration\n1 Ammo Die per Weapon\n<<print $stash>>\n<<if $pack is ("Sniper Rifle")>><<print $pack>><<elseif $pack is ("SAW")>><<print $pack>><<elseif>><<print $pack>>\nInfantry Rifle\n<<endif>><<set $misc1 to either ("Extra Ammo","Extra Ammo","Extra Ammo","Combat Drugs","Grenade Launcher","Medpack","Medpack","Medpack","Motion Tracker","Motion Tracker","Rations","Rations","Rations","Satchel Charge","Scope","Shotgun","Targeting Reticule","Toolkit","Toolkit","Wrist-Comp")>><<print $misc1>>\n<<set $misc2 to either ("Extra Ammo","Extra Ammo","Extra Ammo","Combat Drugs","Grenade Launcher","Medpack","Medpack","Medpack","Motion Tracker","Motion Tracker","Rations","Rations","Rations","Satchel Charge","Scope","Shotgun","Targeting Reticule","Toolkit","Toolkit","Wrist-Comp")>><<print $misc2>>\n\n__''Armor''__\nBack & Breast Armor\n<<if $mos lt 7>>Helmet<<elseif $mos gt 7>>Badass Beret<<endif>>\n<<if $mos is 7>>\n__''Powers''__\n<<$mind>>\n<<endif>>\n
Your ''Brains'' are ''<<print $bra>>+''\nYour ''Brawn'' is ''<<print $bwn>>+''\nYour ''Dexterity'' is ''<<print $dex>>+''\nYour ''Willpower'' is ''<<print $wil>>+''\n\nOur records show you have previous work as a ''<<$evalb>>''. Your skills at this will only be of value if you make them so.\nYou psych evaluation has returned a dominant personality trait of ''<<$evala>>''. Be advised that you should not let this get in the way of your duties.\nYour physical evaluation has noted some concern over your ''<<$evalc>>''. It is recommended that you monitor this with annual check-ups.\n\n''<<$title>>:'' <<$mtext>>\n<<if $rank lte 3>>\n''RANK:'' Private - You have +1 HP per level\n<<elseif $rank is 4>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will.\n<<elseif $rank is 5>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will.\n<<elseif $rank is 6>>\n''RANK:'' Lieutenant - You may give Advantage to a Private or Sergeant on a roll once per encounter.\n<<endif>>\n\n''Hit Points'':<<$hp>>\n\n__''Stash''__\n1 Ration\n1 Ammo Die per Weapon\n<<print $stash>>\n<<if $pack is ("Sniper Rifle")>><<print $pack>><<elseif $pack is ("SAW")>><<print $pack>><<elseif>><<print $pack>>\nInfantry Rifle\n<<endif>><<set $misc1 to either ("Extra Ammo","Extra Ammo","Extra Ammo","Combat Drugs","Grenade Launcher","Medpack","Medpack","Medpack","Motion Tracker","Motion Tracker","Rations","Rations","Rations","Satchel Charge","Scope","Shotgun","Targeting Reticule","Toolkit","Toolkit","Wrist-Comp")>><<print $misc1>>\n<<set $misc2 to either ("Extra Ammo","Extra Ammo","Extra Ammo","Combat Drugs","Grenade Launcher","Medpack","Medpack","Medpack","Motion Tracker","Motion Tracker","Rations","Rations","Rations","Satchel Charge","Scope","Shotgun","Targeting Reticule","Toolkit","Toolkit","Wrist-Comp")>><<print $misc2>>\n\n__''Armor''__\nBack & Breast Armor\n<<if $mos lt 7>>Helmet<<elseif $mos gt 7>>Badass Beret<<endif>>
<<if $mos is 4>><<set $pack to either("Grenades","Grenades","SAW","Sniper Rifle","LAW","Flamer")>><<set $hp +=1>><<endif>>\n<<if $mos is 8>><<set $pack to either("Grenades","Grenades","SAW","Sniper Rifle","LAW","SAW")>><<endif>>\n\nYour Brains are <<print $bra>>+\nYour Brawn is <<print $bwn>>+\nYour Dexterity is <<print $dex>>+\nYour Willpower is <<print $wil>>+\n\nOur records show you have previous work as a ''<<$evalb>>''. Your skills at this will only be of value if you make them so.\nYou psych evaluation has returned a dominant personality trait of ''<<$evala>>''. Be advised that you should not let this get in the way of your duties.\nYour physical evaluation has noted some concern over your ''<<$evalc>>''. It is recommended that you monitor this with annual check-ups.\n\n''<<$title>>:'' <<$mtext>>\n<<if $rank lte 3>>\n''RANK:'' Private - You have +1 HP per level\n<<elseif $rank is 4>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will. \n<<elseif $rank is 5>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will. \n<<elseif $rank is 6>>\n''RANK:'' Lieutenant - You may give Advantage to a Private or Sergeant on a roll once per encounter.\n<<endif>>\n\n''Hit Points'':<<$hp>>\n\n__''Stash''__\n1 Ration\n1 Ammo Die per Weapon\n<<print $stash>>\n<<if $pack is ("Sniper Rifle")>><<print $pack>><<elseif $pack is ("SAW")>><<print $pack>><<elseif>><<print $pack>>\nInfantry Rifle\n<<endif>><<set $misc1 to either ("Extra Ammo","Extra Ammo","Extra Ammo","Combat Drugs","Grenade Launcher","Medpack","Medpack","Medpack","Motion Tracker","Motion Tracker","Rations","Rations","Rations","Satchel Charge","Scope","Shotgun","Targeting Reticule","Toolkit","Toolkit","Wrist-Comp")>><<print $misc1>>\n<<set $misc2 to either ("Extra Ammo","Extra Ammo","Extra Ammo","Combat Drugs","Grenade Launcher","Medpack","Medpack","Medpack","Motion Tracker","Motion Tracker","Rations","Rations","Rations","Satchel Charge","Scope","Shotgun","Targeting Reticule","Toolkit","Toolkit","Wrist-Comp")>><<print $misc2>>\n\n__''Armor''__\nBack & Breast Armor\n<<if $mos lt 7>>Helmet<<elseif $mos gt 7>>Badass Beret<<endif>>
A-TTEEENN-TION!!!\n\nYou are the last line of defense, soldiers. You world has gone to hell and we are faced with the worst kind of nightmares you will ever see.\n\nGear up, grab your gun, and //''Stay Frosty''//.\n\n<<set $rank to either (1,2,3,4,5,6)>><<set $hp to either (1,2,3,4,5,6)>>\n\n[[I have a very particular set of skills. I know where I'm needed.|pick][$hp+=4]]\n[[Put me where you need me|load][$hp+=4]]\n<<silently>>\n\nBrains<<set $bra to either (3,4,4,5,5,5,6,6,6,6,7,7,7,7,7,8,8,8,8,8,8,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,13,13,13,13,13,13,14,14,14,14,14,15,15,15,15,16,16,16,17,17,18)>>\n\nBrawn<<set $bwn to either (3,4,4,5,5,5,6,6,6,6,7,7,7,7,7,8,8,8,8,8,8,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,13,13,13,13,13,13,14,14,14,14,14,15,15,15,15,16,16,16,17,17,18)>>\n\nDexterity <<set $dex to either (3,4,4,5,5,5,6,6,6,6,7,7,7,7,7,8,8,8,8,8,8,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,13,13,13,13,13,13,14,14,14,14,14,15,15,15,15,16,16,16,17,17,18)>> <<print $dex>>\n\nWillpower <<set $wil to either (3,4,4,5,5,5,6,6,6,6,7,7,7,7,7,8,8,8,8,8,8,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,13,13,13,13,13,13,14,14,14,14,14,15,15,15,15,16,16,16,17,17,18)>> <<print $int>>\n\n<<set $mtext = []>>\n<<set $pack = []>>\n<<set $stash = []>>\n<<set $mind = []>>\n\n<<if $bra gt 11 and $bwn gt 10 and $dex gt 10 and $wil lte 8>>\n<<set $mos to either (1,1,1,1,4,4,7,7,7,7)>>\n<<elseif $bra gte 11 and $bwn gt 10 and $dex gt 10 and $wil gt 8>>\n<<set $mos to either (1,1,1,2,2,2,3,3,3,4)>>\n<<elseif $bra gte 11 and $bwn gt 10 and $dex gt 10 and $wil lte 8>>\n<<set $mos to either (1,1,2,2,3,3,4,7,7,7,7)>>\n<<elseif $bra gte 10 and $bwn gt 10 and $dex gt 10 and $wil gt 8>>\n<<set $mos to either (1,1,1,1,4,4,5,5,5,5)>>\n<<elseif $bra gte 10 and $bwn gt 10 and $dex gt 10 and $wil lte 8>>\n<<set $mos to either (1,1,1,4,5,5,5,7,7,7)>>\n<<elseif $bra lte 9 and $bwn gt 10 and $dex gt 10 and $wil gt 8>>\n<<set $mos to either (1,2,2,3,3,4,5,5,6,6)>>\n<<elseif $bra lte 9 and $bwn gt 10 and $dex gt 10 and $wil lte 8>>\n<<set $mos to either (1,2,2,3,3,4,5,5,6,6,7,7)>>\n<<elseif $bra is 10 and $bwn lte 10 and $dex lte 10 and $wil is 10>>\n<<set $mos to either (1,2,3,4,5,8,8,8,8,8)>>\n<<elseif $bra lte 9 and $bwn lte 10 and $dex lte 10 and $wil is 10>>\n<<set $mos to either (1,2,2,3,3,4,5,5,6,6,8,8,8)>>\n<<elseif $bra lte 9 and $bwn lte 10 and $dex lte 10 and $wil is 9>>\n<<set $mos to either (1,2,2,3,3,4,5,5,6,6,8,8,8)>>\n<<elseif $bra lte 9 and $bwn lte 10 and $dex lte 10 and $wil lte 8>>\n<<set $mos to either (1,2,2,3,3,4,5,5,6,6,7,7,7,8,8,8)>>\n<<elseif>>\n<<set $mos to either (1,1,1,4)>>\n<<endif>>\n<<endsilently>>\n\n//Your Lucky Numbers are\n97-<<$hp>>-<<$mos>>-<<$bra>>-<<$bwn>>-<<$dex>>-<<$wil>>-0<<$rank>>-42//\n\n//You will need the ''Stay Frosty'' manual in order to properly use the results of this feature. Please obtain a copy through your prefferred digital rpg distributor.//\n
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[[Randomization Complete|pick5]]\n\n<<if $mos is 7>>\n<<set $mind to either("Cloud-Mind, Dominate-Mind, Healing","Cloud-Mind, Dominate-Mind, Interface","Cloud-Mind, Dominate-Mind, Mind-Stab","Cloud-Mind, Dominate-Mind, Pyrokinesis","Cloud-Mind, Dominate-Mind, Remote-Viewing","Cloud-Mind, Dominate-Mind, Telekinesis","Cloud-Mind, Dominate-Mind, Telepathy","Cloud-Mind, Healing, Interface","Cloud-Mind, Healing, Mind-Stab","Cloud-Mind, Healing, Pyrokinesis","Cloud-Mind, Healing, Remote-Viewing","Cloud-Mind, Healing, Telekinesis","Cloud-Mind, Healing, Telepathy","Cloud-Mind, Interface, Mind-Stab","Cloud-Mind, Interface, Pyrokinesis","Cloud-Mind, Interface, Remote-Viewing","Cloud-Mind, Interface, Telekinesis","Cloud-Mind, Interface, Telepathy","Cloud-Mind, Mind-Stab, Pyrokinesis","Cloud-Mind, Mind-Stab, Remote-Viewing","Cloud-Mind, Mind-Stab, Telekinesis","Cloud-Mind, Mind-Stab, Telepathy","Cloud-Mind, Pyrokinesis, Remote-Viewing ","Cloud-Mind, Pyrokinesis, Telekinesis","Cloud-Mind, Pyrokinesis, Telepathy","Cloud-Mind, Remote-Viewing, Telekinesis","Cloud-Mind, Remote-Viewing, Telepathy","Cloud-Mind, Telekinesis, Telepathy","Dominate-Mind, Healing, Interface","Dominate-Mind, Healing, Mind-Stab","Dominate-Mind, Healing, Pyrokinesis","Dominate-Mind, Healing, Remote-Viewing","Dominate-Mind, Healing, Telekinesis","Dominate-Mind, Healing, Telepathy","Dominate-Mind, Interface, Mind-Stab","Dominate-Mind, Interface, Pyrokinesis","Dominate-Mind, Interface, Remote-Viewing","Dominate-Mind, Interface, Telekinesis","Dominate-Mind, Interface, Telepathy","Dominate-Mind, Mind-Stab, Pyrokinesis","Dominate-Mind, Mind-Stab, Remote-Viewing","Dominate-Mind, Mind-Stab, Telekinesis","Dominate-Mind, Mind-Stab, Telepathy","Dominate-Mind, Pyrokinesis, Remote-Viewing","Dominate-Mind, Pyrokinesis, Telekinesis","Dominate-Mind, Pyrokinesis, Telepathy","Dominate-Mind, Remote-Viewing, Telekinesis","Dominate-Mind, Remote-Viewing, Telepathy","Dominate-Mind, Telekinesis, Telepathy","Healing, Interface, Mind-Stab","Healing, Interface, Pyrokinesis","Healing, Interface, Remote-Viewing","Healing, Interface, Telekinesis","Healing, Interface, Telepathy","Healing, Mind-Stab, Pyrokinesis","Healing, Mind-Stab, Remote-Viewing","Healing, Mind-Stab, Telekinesis","Healing, Mind-Stab, Telepathy","Healing, Pyrokinesis, Remote-Viewing","Healing, Pyrokinesis, Telekinesis","Healing, Pyrokinesis, Telepathy","Healing, Remote-Viewing, Telekinesis","Healing, Remote-Viewing, Telepathy","Healing, Telekinesis, Telepathy","Interface, Mind-Stab, Pyrokinesis","Interface, Mind-Stab, Remote-Viewing","Interface, Mind-Stab, Telekinesis","Interface, Mind-Stab, Telepathy","Interface, Pyrokinesis, Remote-Viewing","Interface, Pyrokinesis, Telekinesis","Interface, Pyrokinesis, Telepathy","Interface, Remote-Viewing, Telekinesis","Interface, Remote-Viewing, Telepathy","Interface, Telekinesis, Telepathy","Mind-Stab, Pyrokinesis, Remote-Viewing","Mind-Stab, Pyrokinesis, Telekinesis","Mind-Stab, Pyrokinesis, Telepathy","Mind-Stab, Remote-Viewing, Telekinesis","Mind-Stab, Remote-Viewing, Telepathy","Mind-Stab, Telekinesis, Telepathy","Pyrokinesis, Remote-Viewing, Telekinesis","Pyrokinesis, Remote-Viewing, Telepathy","Pyrokinesis, Telekinesis, Telepathy","Remote-Viewing, Telekinesis, Telepathy")>>\n<<set $rank to 6>>\n<<endif>>
To begin, you will need to roll for your 4 Ability Scores:\nBrains, Brawn, Dexterity, Willpower. Here are your random ability scores:\n\nYour Brains are <<print $bra>>+\nYour Brawn is <<print $bwn>>+\nYour Dexterity is <<print $dex>>+\nYour Willpower is <<print $wil>>+\n\nYou'll be rolling equal to or higher than these numbers to succeed, so lower is better.\n\nYou've been assigned a rank based on character evaluations:\n<<if $rank lte 3>>\n''RANK:'' Private - You have +1 HP per level. You've been issued a combat knife. <<set $stash.push(" Combat Knife ")>><<set $hp +=1>>\n<<elseif $rank is 4>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will. You've been issued a Swagger Stick. <<set $stash.push(" Swagger Stick ")>>\n<<elseif $rank is 5>>\n''RANK:'' Sergeant - You have Advantage on Battles of Will. You've been issued a Swagger Stick. <<set $stash.push(" Swagger Stick ")>>\n<<elseif $rank is 6>>\n''RANK:'' Lieutenant - You may give Advantage to a Private or Sergeant on a roll once per encounter. You've been issued an auto pistol <<set $stash.push(" Auto Pistol ")>>\n<<endif>>\n\nNow you'll need to choose your MOS:\n\n[[''Armor''|pick2][$mtext.push("You have Advantage when operating or repairing an armored vehicle.");$pack.push(" Light Tank / APC, Toolkit ");$title="Armor"]]. You have Advantage when operating or repairing an armored vehicle. You've been issued a light tank or APC and a toolkit.\n<<if $bra lte 11>>\n[[''Cyber''|pick2][$mtext.push("You have Advantage when hacking computers or electronics.");$pack.push(" Wrist-Comp ");$title="Cyber"]]. You have Advantage when hacking computers or electronics. You've been issued a wrist-comp.\n\n[[''Engineer''|pick2][$mtext.push("You have Advantage on damage rolls for explosives.");$pack.push(" Satchel Charge, Toolkit ");$title="Engineer"]]. You have Advantage on damage rolls for explosives. You've been isued a satchel charge and a toolkit.<<endif>>\n\n[[''Infantry''|pick3][$mtext.push("You re-roll 1's on damage rolls for personal weapons.");$title="Infantry"]]. You re-roll 1's on damage rolls for personal weapons. You will be issued an additional random piece of gear.\n<<if $bra lte 10>>\n[[''Intelligence''|pick2][$mtext.push("You have Advantage when gathering information and on Initiative rolls for planned attacks.");$pack.push(" Wrist-Comp ");$title="Intelligence"]]. You have Advantage when gathering information and on Initiative rolls for planned attacks. You've been issued a wrist-comp.<<endif>>\n<<if $bra lte 9>>\n[[''Medical''|pick2][$mtext.push("You have Advantage on healing rolls.");$pack.push(" MedPack ");$title="Medical"]]. You have Advantage on healing rolls. You've been issued a medpack.<<endif>>\n<<if $wil lte 8>>\n[[''Psi Ops''|pick4][$rank=6;$psi=3;$mtext.push("You can use Psi-powers and thus have not been issued a helmet");$title="Psi Ops"]]. You can use Psi-powers and thus have not been issued a helmet. You begin with three powers.<<endif>>\n<<if $bra lte 10 and $bwn lte 10 and $dex lte 10 and $wil lte 10>>\n[[''Spec. Ops''|pick3][$mtext.push("You have Advantage on on a damage roll once per fight. You maye also ignore one //Tension Explodes// result per day.");$title="Spec. Ops"]]. You have Advantage on on a damage roll once per fight. You maye also ignore one //Tension Explodes// result per day. You'll be issued a random piece of equipment and a badass beret instead of a helmet.<<endif>>\n\n<<set $evala to either ("Arrogrant","Avant-Garde","Boastful","Bored","Bossy","Can-do","Chatterbox","Chirpy","Cryptic","Ditz","Egomaniac","Extravagant","Fast-talker","Flake","Flirtations","Gossip","Hard-boiled","Hears voices","Hillbilly","Hothead","Iconoclast","Idealistic","Illiterate","Jerk","Klutz","Love-struck","Misanthrope","Mopey","Naive","Nerd","No-nonsense","Obssessive","Orator","Overeducated","Paranoid","Pouty","Prickly","Proselytizer","Refined","Ruthless","Self-pitying","Serene","Slacker","Slimy","Slovenly","Snarky","Snitch","Snob","Sophist","Spacey","Thick","Toady","Twitchy","Vain","Vegan","Vengeful","Whiner","Wild Child","Wisecracking","World-weary")>>\n<<set $evalb to either ("Academic","Accountant","Actor","Animal Trainer","Antique Dealer","Artist","Athlete","Baker","Barista","Bartender","Bee Keeper","Brewer","Butcher","Butler","Carpenter","Casino Dealer","Chef","Clockmaker","College Student","Con Artist","Conservationist","Construction Worker","Corrections Officer","Criminal Element","Cyclist","Deep Sea Diver","Dietician","Delivery Driver","Demolitions Expert","Dentist","Distiller","Dog Walker","Doorperson","Drag Racer","Electrician","Emergency Medical Technician","Exterminator","Farmer","Fireman","Fisherman","Florist","Fry Cook","Gem Cutter","Golf Caddy","Grocery Store Checker","Health Inspector","Herbalist","High School Student","Hiker","Home Décor Designer","Housekeeper","Hunter","IT Specialist","Judge","Lab Tech","Lawyer","Leatherworker","Loan Shark","Mason","Mechanic","Medium","Metal Worker","Meteorologist","Military Personnel","Model","Mortician","Motel Clerk","Musician","Optician","Performer","Photographer","Physician","Pilot","Plumber","Police Officer","Post Person (Mail)","Private Investigator","Psychologist","Radio DJ","Registered Nurse","Religious Leader/Occultist","Restaurant Owner","Sailor","Salesperson","Salvager","Secretary","Security Guard","Singer","Social Worker","Store Stocker","Tailor","Teacher","Train Conductor","Treasure Hunter","Tree Trimmer","Vagrant","Valet","Veterinarian","Waiter","Writer")>>\n<<set $evalc to either ("Acid Scars","Battle Scars","Boney Hands","Braided Hair","Brawny Physique","Broken Nose","Bulbous Nose","Burn Scars","Bushy Brows","Chiseled Physique","Curly Hair","Disfigurement","Disheveled Appearance","Poor Hygiene","Gap-tooth","Grey Hair","Well Groomed Appearance","Hairless Scalp","Hawk nose","Immense Size","Lantern Jaw","Crooked Leg","Long Hair","Giant Hands","Missing Ear","Missing Eye","Missing Fingers","Oily Skin","Perfect Teeth","Perfumed Scent","Piercings","Plump Figure","Pointed Chin","Rosy Cheeks","Rotten Teeth","Excellent Hygeine","Shaved Head","Small Stature","Slender Figure","Poor Posture","Unusual Odor","Small Eyes","Sunken Eyes","Sweaty body","Shifty Eyes","Steely Gaze","Soft Voice","Loud Voice","Excessive Tattoos","Towering Stature","Excessive Smiling","Lack of Smiling","Weathered Appearance","Unusual Hair Color","Unruly Hair")>>
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<<timedgoto "random" 1s>>\n\n\n\n\n\n[[Evaluation complete . . . Proceed to assignment|random]]\n\n<<set $evala to either ("Arrogrant","Avant-Garde","Boastful","Bored","Bossy","Can-do","Chatterbox","Chirpy","Cryptic","Ditz","Egomaniac","Extravagant","Fast-talker","Flake","Flirtations","Gossip","Hard-boiled","Hears voices","Hillbilly","Hothead","Iconoclast","Idealistic","Illiterate","Jerk","Klutz","Love-struck","Misanthrope","Mopey","Naive","Nerd","No-nonsense","Obssessive","Orator","Overeducated","Paranoid","Pouty","Prickly","Proselytizer","Refined","Ruthless","Self-pitying","Serene","Slacker","Slimy","Slovenly","Snarky","Snitch","Snob","Sophist","Spacey","Thick","Toady","Twitchy","Vain","Vegan","Vengeful","Whiner","Wild Child","Wisecracking","World-weary")>>\n<<set $evalb to either ("Academic","Accountant","Actor","Animal Trainer","Antique Dealer","Artist","Athlete","Baker","Barista","Bartender","Bee Keeper","Brewer","Butcher","Butler","Carpenter","Casino Dealer","Chef","Clockmaker","College Student","Con Artist","Conservationist","Construction Worker","Corrections Officer","Criminal Element","Cyclist","Deep Sea Diver","Dietician","Delivery Driver","Demolitions Expert","Dentist","Distiller","Dog Walker","Doorperson","Drag Racer","Electrician","Emergency Medical Technician","Exterminator","Farmer","Fireman","Fisherman","Florist","Fry Cook","Gem Cutter","Golf Caddy","Grocery Store Checker","Health Inspector","Herbalist","High School Student","Hiker","Home Décor Designer","Housekeeper","Hunter","IT Specialist","Judge","Lab Tech","Lawyer","Leatherworker","Loan Shark","Mason","Mechanic","Medium","Metal Worker","Meteorologist","Military Personnel","Model","Mortician","Motel Clerk","Musician","Optician","Performer","Photographer","Physician","Pilot","Plumber","Police Officer","Post Person (Mail)","Private Investigator","Psychologist","Radio DJ","Registered Nurse","Religious Leader/Occultist","Restaurant Owner","Sailor","Salesperson","Salvager","Secretary","Security Guard","Singer","Social Worker","Store Stocker","Tailor","Teacher","Train Conductor","Treasure Hunter","Tree Trimmer","Vagrant","Valet","Veterinarian","Waiter","Writer")>>\n<<set $evalc to either ("Acid Scars","Battle Scars","Boney Hands","Braided Hair","Brawny Physique","Broken Nose","Bulbous Nose","Burn Scars","Bushy Brows","Chiseled Physique","Curly Hair","Disfigurement","Disheveled Appearance","Poor Hygiene","Gap-tooth","Grey Hair","Well Groomed Appearance","Hairless Scalp","Hawk nose","Immense Size","Lantern Jaw","Crooked Leg","Long Hair","Giant Hands","Missing Ear","Missing Eye","Missing Fingers","Oily Skin","Perfect Teeth","Perfumed Scent","Piercings","Plump Figure","Pointed Chin","Rosy Cheeks","Rotten Teeth","Excellent Hygeine","Shaved Head","Small Stature","Slender Figure","Poor Posture","Unusual Odor","Small Eyes","Sunken Eyes","Sweaty body","Shifty Eyes","Steely Gaze","Soft Voice","Loud Voice","Excessive Tattoos","Towering Stature","Excessive Smiling","Lack of Smiling","Weathered Appearance","Unusual Hair Color","Unruly Hair")>>
Created by Alec Henry for use with the standard rules for ''//Stay Frosty// by Casey Garske''