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<center>Chapter 1: The Heist and the Mastermind.</center>
Your phone rings in your pocket. You pick it up.
"Hello?"
"Gideon, it's Mike. I've a job for you. The payout is insane, and you don't even need a team. I just need a man to do the job. You in?"
[[Let's go!]]
<<set $KeyCard to false>>
<<set $ToolKit to false>>
<<set $Outfit to "Street">>
<<set $Payout to 0>>
<<set $Casino to "Casino">>
<<set $Bonus to 0>>
<<set $Dufflebag to false>>
<<set $CashCart to false>>
<<set $TotalPayout to 0>>
<<audio mainsong volume 0.25 loop play>>
<<audio cellphone volume 0.40 time 13 play>>"Ladies and gentlemen, we'll begin our descent to Las Vegas shortly. The captain has turned on the fasten seatbelt sign. Flight attendants, please prepare for landing, and welcome to Las Vegas."
That was one //long// flight, but Mike said someone should be here to pick me up.
[[Head to Baggage Claim]]
<<audio ding time 9 play>>A man in a leather jacket holds up a sign with "Mr. Doe".
You approach the man who shakes your hand and leads you to a car with tinted windows.
After a few minutes of driving, the man speaks.
"Mike said you were a quiet one, but you're the best at what you do."
[[Say nothing.]]
<<audio walking time 28 play>>
"Teh, right. Well, here we are. Mike's waiting for you inside."
You step inside the warehouse and the lights flicker on.
Inside you find three different models placed on the center table and many different gadgets on the tables nearby.
"Gideon, my friend, how the hell are ya? You look, well, you've been better, not gonna lie, but that's why you're here."
Mike guides you further inside.
"Don't give me that look. You owe me. After this, we'll call it even. Now, I bet you want to know what the target is, and because I'm such a considerate friend, I have three. You can pick which one you want."
Seeing your raised brow, Mike raises his hands in surrender.
"Don't worry, Gideon, I made sure each of the targets belong to that no-good scumbag, Randolph. I know you're itching to get back at him for ruining your business. Just pick where you wanna hit him".
[[What's the catch?]]
"No catch, my friend. You just gotta pick your poison and we can get started. So, what'll it be?"
You look over the models on the table. Which one will you choose?
[[The Desert Flower, Randolph's newest casino on the strip. Their grand opening is in a week and the buzz is they will have a great showing.]]
[[Sinner's Playground, the largest of the three and will be hosting the big fight in two weeks.]]
[[Twisted Mansion, the most popular casino on the strip. Everyone in Vegas visits this casino at least once a day.]]
"So, the Sinner's Playground is your choice?"
[[Yes, I want the Sinner's Playground.]]
[[No. Pick again.->What's the catch?]] "So, the Twisted Mansion is your choice?"
[[Yes, I want the Twisted Mansion.]]
[[No. Pick again.->What's the catch?]] "Great! Now that you've chosen. Let's get started.
[[Start Chapter 2]]
<<set $Casino to "Sinner's Playgound">>
<<set $Payout to 175000000>>"Great! Now that you've chosen. Let's get started.
[[Start Chapter 2]]
<<set $Casino to "Desert Flower">>
<<set $Payout to 120000000>>
"Great! Now that you've chosen. Let's get started.
[[Start Chapter 2]]
<<set $Casino to "Twisted Mansion">>
<<set $Payout to 100000000>><center>Chapter 2: A Plan Comes Together.</center>
Now that you've chosen to rob the $Casino, it's best we start formulating a plan.
"Alright, Gideon, now that you've chosen the mark, let's get to business."
"First, we're gonna need a way in to the $Casino. Got any ideas?"
[[Disguise yourself as a high-roller and play the tables.]]
[[Disguise yourself as a member of the wait staff and enter through the kitchen.]]
[[Walk right in through the front entrance.]]
<<cacheaudio "mainsong" "Music/background.mp3">>
<<cacheaudio "cellphone" "Music/cellphone.mp3">>
<<cacheaudio "changing" "Music/changing.mp3">>
<<cacheaudio "walking" "Music/footsteps.mp3">>
<<cacheaudio "alarm" "Music/alarm.mp3">>
<<cacheaudio "lobby" "Music/casinolobby.mp3">>
<<cacheaudio "ding" "Music/ding.mp3">>
<<cacheaudio "truck" "Music/truck.mp3">>
<<cacheaudio "car" "Music/car.mp3">>
<<cacheaudio "end" "Music/ending.mp3">>
"So, The Desert Flower is your choice?"
[[Yes, I want The Desert Flower.]]
[[No. Pick again.->What's the catch?]]"Not a bad idea! You can go and play the tables and rack up some quick cash to add to the loot. But what outfit should you wear?"
[[Three Piece Suit]]
[[Hawaiian Shirt and Cargo Shorts]]
[[Suit Jacket and Slacks]]
<<set $Bonus += 10>>
"Great idea! No one will be suspicious of a worker. They'll be too busy to notice you."
[[Better get started.]]
<<set $Bonus += 25>>
<<set $Outfit to "Waiter">>"No way you'll just walk through the front door and get away with it."
[[Try again.->Start Chapter 2]]
<<set $Bonus += 0>>Congratulations! You've made your escape and got away with the loot. Let's see what you got!
Final Payout: $ $TotalPayout
Would you like to play again?
[[Play Again->Start Chapter 1]]
<<audio end volume 0.30 loop play>>
<<audio mainsong stop>>Looking ready for the red carpet.
"Schnazzy suit, Gideon. Let's hit the tables."
[[Hit the Tables]]
<<set $Bonus += 10>>
<<set $Outfit to "Three Piece Suit">>
<<audio changing play>>Tourist Chic!
"I have no words. Let's hit the tables."
[[Hit the Tables]]
<<set $Bonus += 5>>
<<set $Outfit to "Hawaiian Shirt and Cargo Shorts">>
<<audio changing play>>Looking ready to hit the town!
"Looking sharp and ready for action, Gideon. Let's hit the tables."
[[Hit the Tables]]
<<set $Bonus += 25>>
<<set $Outfit to "Suit Jacket and Slacks">>
<<audio changing play>>You enter the $Casino, every eye turns to stare at you.
<<if $Outfit eq "Three Piece Suit">> You look like a movie star. No one can take their eyes off of you.
<<elseif $Outfit eq "Hawaiian Shirt and Cargo Shorts">> You look like a crazy person. Everyone raises an eyebrow at your outfit.
<<else>> You look ready to play, and everyone knows it. Everyone is either intimidated or impressed by you.
<</if>>
[[You sure know how to make an entrance.]]
<<audio lobby play>>
<<audio mainsong stop>>
<<audio walking time 28 play>><<if $Outfit eq "Three Piece Suit">> A gorgeous woman in a cocktail dress approaches you.
"Hey, Sexy. You need someone to keep you company?"
You nod and let her drag you to a nearby roulette table.
<<elseif $Outfit eq "Hawaiian Shirt and Cargo Shorts">> You slowly approach the closest roulette table. The other patrons scatter away. I guess they don't want to lose to you.
The dealer sets up and turns to look at you with a scrunched brow.
"Uh, are you ready, sir?"
<<else>> You swagger up to one of the roulette tables, all eyes on you. You know what you're doing.
You take the empty space next to a well-dressed man.
<</if>>
[[Let's Play]]
<<audio lobby play>>You enter the Casino from the Loading Dock on the south side of the building. You follow a group of other waiters and reach the employee lounge where the floor manager gives his speech for the night.
<<if $Casino eq "Desert Flower">> "Tonight is our Grand Opening, ladies and gentlemen. We have a reputation to live up to as a Mortimer Randolph casino, and I expect everyone to be at their very best. Let's go out there and get this night started!"
<<elseif $Casino eq "Twisted Mansion">> "It's another night at the Twisted Mansion, ladies and gentlemen. Don't forget, we have a reputation to uphold as the most popular casino on the strip. So, let's go out there and make sure these people have a great time!"
<<else>> "Everyone has been waiting for this fight for months and the boss expects the best. We anticipate more people than we usually do, and I am upholding you to the Playground standard."
<</if>>
Everyone claps and heads out of the lounge. Now you can make your move.
[[Start Chapter 3]]The restroom is nothing special, but could use a little cleaning.
[[Look Around the Restroom.]]
[[Head Back to the Lounge.->Let's Explore]]
<<audio walking time 28 play>>A row of identical lockers, and one of them seems to be open! Let's take a look.
[[Open the locker.]]
<<audio walking time 28 play>>The chefs seem to be busy cooking up food for the guest. This place is a mess. But what's that?
[[Pick up the tools on the table.]]
[[Head Back to the Lounge.->Let's Explore]]
<<audio walking time 28 play>>Nothing but trash and leaking pipes. There doesn't seem to be anything special here. Wait! What's that behind the toilet?
[[Look behind the toilet.]]
[[Head Back to the Lounge.->Let's Explore]]
Wow! Inside the locker you find security guard uniform. And what's that in the pocket?
[[Take the uniform.]]
[[Head Back to the Lounge.->Let's Explore]]It's a perfect fit. You'll be able to get around easier now.
Let's head down the hall and see where it leads.
[[Enter hallway.]]
<<set $Outfit to "Security Guard">>
<<set $Bonus += 10>>
<<audio changing play>>Huh? A small toolkit. Weird. What is something like this doing in the kitchen? It could be useful.
[[Take the tools.]]
[[Head Back to the Lounge.->Let's Explore]]The tools look like they could be helpful. Let's move along before someone notices.
Let's head down the hall and see where it leads.
[[Enter hallway.]]
<<set $ToolKit to true>>
<<set $Bonus += 5>><<if $Outfit eq "Security Guard">> Looks like the security headquarters are just up ahead. You should be able to get inside without raising suspicion.
[[Approach the Security HQ]]
<<else>> Looks like the security headquarters are just up ahead. You might want to find a way to get inside without anyone noticing.
[[Let's head back.->Let's Explore]]
<</if>>
<<audio walking time 28 play>>A gruff looking man in a crisp uniform stands at attention in front of several monitors, each screen displaying a different part of the casino.
"Hmm? Who are you?"
(Yikes! Better get this guy out of the room)
[["Do you mind leaving the room?"]]
[["I was sent to inform you there's an emergency in the lobby."]]
[["Mr. Randolph just arrived and wants to see you."]]
<<audio walking time 28 play>><center>Chapter 3: Behind the Scenes</center>
Now we can get this started.
[[Let's Explore]] Looks like the doors locked. You got to find a way in.
<<if $KeyCard is true>> You're in. Now let's see what we can do inside.
[[Enter the Security HQ]]
<<elseif $ToolKit is true>> Clink! Clack! Phew! It took a while but you're in. Let's see what's inside.
[[Enter the Security HQ]]
<<else>> Looks like you need to find some way to get inside. Better head back and keep exploring.
[[Head Back to the Lounge.->Let's Explore]]
<</if>>
<<audio walking time 28 play>>It's a key card. Wonder where that can be useful?
[[Head Back to the Lounge.->Let's Explore]]
<<set $KeyCard to true>>
<<set $Bonus += 15>>
<<audio walking time 28 play>>"Haha, very funny. Now who are you?"
[[Better try that again.->Enter the Security HQ]]
<<set $Bonus -= 5>>"Oh really? What's the emergency?"
[["Uh...."]]
[["A fight broke out at one of the tables."]]
<<set $Bonus += 5>>"Uh-oh. That can't be good."
The man looks worried.
"I'll go meet with Mr. Randolph. You stay and man the fort.""
He walks out the door.
[[Hack into the system.]]
<<set $Bonus += 15>>"Speak up, man! I don't have all day."
[[Better try that again.->"I was sent to inform you there's an emergency in the lobby."]]
<<set $Bonus -= 5>>He lets out a long-suffering sigh.
"Fine. I'll be right back. Don't move and don't touch anything."
He walks out and slams the door behind him.
[[Hack into the system.]]
<<set $Bonus += 5>>The sounds of typing echoes in the room. Just a bit more and you'll get into the system. And.... There. You're in.
Better keep it moving before the security guard comes back.
[[Head to the Back Hallways.->Start Chapter 4]]<center>Chapter 4: To the Vault.</center>
The back hallway. It's deserted, for now at least. Let's get to that vault.
[[Go left.]]
[[Go right.]]
<<audio walking time 28 play>>The Vault. It looks pretty bare from outside, but inside is where the real prize lies.
You move to the fingerprint scanner and voice recognition box. Good thing Mike prepared you for this.
You pull out the cell phone Mike gave you and fired up the Masterprint on it. Ding! Green light.
Next, the voice recognition. You pull up the audio of the voice sampling.
"System Disarmed."
You're in.
[[Enter the Vault]]
<<set $Bonus +=10>>
<<audio walking time 28 play>>As you approach a door, the muffled roar of a crowd stops you from proceeding. You peak behind the door. Looks like this leads to the lobby.
Better stay clear for now.
[[Go back.->Start Chapter 4]]
<<set $Bonus -= 5>>
<<audio walking time 28 play>>
<<audio lobby volume 0.25 play>>Stacks and stacks of cash were piled in the center of the vault.
Woohoo! This payout is going to be great, but you need to get this money moving. Let's get out of this uniform first.
[[Stuff the money in the duffle bag.]]
[[Fill the cash cart.]]
<<audio walking time 28 play>>This is a bit bulky, but you don't have time to change your mind.
Let's go.
[[Leave the Vault.]]
<<set $Dufflebag to true>>
<<set $Bonus +=5>>This should make for a quick getaway. No one will be the wiser and you don't have time to change your mind anyway.
Let's go.
[[Leave the Vault.]]
<<set $CashCart to true>>
<<set $Bonus +=15>>"Back up system triggered. Intruder alert! Intruder alert!"
Uh-Oh! Looks like the security team is catching on. Better scram.
[[Leave the money and get out of there.]]
[[Head to the Security HQ]]
[[Run to back to the lounge.]]
[[Break the security system on the door.]]
<<audio walking time 28 play>>
<<audio alarm loop play>>You rush to the lobby, the money left behind and speed walk through the main floor and out the front entrance. You call Mike and tell him to meet you a block away.
"Where's the money?"
You explain what happened.
"So, you just left it there? Geez, Gideon. Now what are we gonna do."
You and Mike drive off. Looks like you're still not even with Mike.
GAME OVER!
[[Try Again?->Start Chapter 1]]
<<audio car volume 0.25 fadeoverto 7 0>>
<<audio end volume 0.30 loop play>>
<<audio mainsong stop>><<if $Dufflebag is true>> Running with a duffle bag full of cash is not a good idea.
"Hey you! Stop right there!"
Busted! Two burly security guards tackle you to the floor. Looks like you're headed to the big house.
GAME OVER!
[[Try Again?->Start Chapter 1]]
<<audio end volume 0.30 loop play>>
<<audio mainsong stop>>
<<else>> Okay, now let's not be too obvious.
"Hey you! Did you see anyone come down here?"
[["No. I was just delivering this cash cart, when the alarm went off for some reason."]]
<<set $Bonus += 5>>
<</if>>
Crack!
The alarm's screeching dims to a lull before going completely silence.
Looks like brute force got you out of this one.
You best get out of here before any other unexpected surprises pop up.
[[Start Chapter 5]]
<<set $Bonus +=5>>
<<audio alarm stop>>The alarm's even louder in here but looks like Mr. Security Guard still hasn't come back. You better disengage the alarm before he does.
Let's see.
Tap, tap, tap. And just one more second.
"Back up system unarmed."
[[Phew!]]
<<set $Bonsu += 15>>
<<audio alarm stop>><<if $Dufflebag is true>> Good job. Now let's get this duffle bag to Mike A.S.A.P.
<<else>> Good job. Now let's get this cash cart to Mike A.S.A.P.
<</if>>
[[Start Chapter 5]]<center>Chapter 5: The Escape</center>
You need to get out as soon as possible. The clock is ticking. But which way to go?
[[Try going left.]]
[[Try going right.]]
[[Try going forward.]]"Huh? Okay then, move along. We need to clear the area."
[[Start Chapter 5]] You went in a circle! You're back at the vault! Let's turn back for now.
[[Head back.->Start Chapter 5]]
<<set $Bonus -=10>>
<<audio walking time 28 play>>You're back where you started, the employee lounge. We should be able to get out from here.
[[Exit through the loading dock.]]
<<set $Bonus +=5>>
<<audio walking time 28 play>><<if $Dufflebag is true>> You've made it to the lobby. Everyone turns to look at you. The duffle bag full of cash does stand out.
"Hey, you!"
You turn to find Mr. Security Guard coming up to you.
"Don't I know you?"
<<else>> You've made it to the lobby. No one turns to look and why would they, you're driving a cash cart in a casino.
"Hey, Rookie!"
You turn to find Mr. Security Guard coming up to you.
"Whatcha got there?"
<</if>>
[[“No, I don’t think so. I just started here.”]]
[[“Yes sir, I’m Mike, we met at the staff meeting last week about tonight.”]]
[[“Yeah, we went to that strip club together remember?”]]
<<audio walking time 28 play>>The loading dock is deserted and a catering truck is left alone for the taking. You stash your loot in the back of the truck.
You hop in the driver's seat and head to the warehouse where Mike will meet you.
[[The Warehouse]]
<<set $Bonus +=15>>
<<audio truck volume 0.25 fadeoverto 5 0>>"Okay then. Well, welcome to the team."
He turns to walk away but looks at you over his shoulder.
"Oh and keep a lookout for anyone suspicious."
He walks towards the employee lounge.
[[Let's get out of here.]]
<<set $Bonus +=10>>"Right. Well, keep a lookout for anyone suspicious."
He walks towards the employee lounge.
[[Let's get out of here.]]
<<set $Bonus +=10>>The guard blushes furiously and stammers out his response.
"Right. Uh, listen, we don't have to tell anyone else about that right?"
You shake your head.
"Great. Well, I'll see you around."
He quickly shuffles away.
[[Let's get out of here.]]
<<set $Bonus +=25>>The fresh air never felt so good. Let's blow this popsicle stand.
[[Call a taxi and stash the money in the trunk.]]
[[Head down the street.]]
[[Take the money around back.]]
<<audio walking time 28 play>>The taxi drive helps you put your loot in the trunk.
"Where to, sir?"
You give the driver the directions to the warehouse, where Mike will meet you and get in the taxi.
[[The Warehouse]]
<<set $Bonus +=5>>
<<audio car volume 0.25 fadeoverto 7 0>>You take your stash down the street and break into one of the parked cars on the sides.
You put the money in the back and drive to the warehouse where Mike will meet you.
[[The Warehouse]]
<<set $Bonus +=10>>
<<audio walking time 28 play>>You take your loot around back and stash it in the back of one of the catering trucks.
You hop in the driver's seat and head to the warehouse where Mike will meet you.
[[The Warehouse]]
<<set $Bonus +=15>>
<<audio truck volume 0.25 fadeoverto 5 0>>Mike waits for you at the warehouse, a huge smile on his face.
"You did good, Gid, you did good."
[[The End]]
<<set $Bonus *= 10>>
<<set $TotalPayout to $Bonus + $Payout>>
<<audio walking time 28 play>>You place your bet and the roulette spins and the game begins.
"17 Black."
You place your bet again. The dealer looks at you befoer spinning the roulette. He gives you a meaningful look.
"Sir, you look a little pale. Are you okay?"
[["What the hell are you talking about? I'm fine."]]
[["It is a little warm in here. Is there anywhere I could possibly lay down?"]]
<<audio lobby play>>The dealer looks at you in the eye and asks again.
"Are you okay, sir? You look a little pale."
[["It is a little warm in here. Is there anywhere I could possibly lay down?"]]
<<set $Bonus -= 15>>The dealer gives a small smile and waves over another dealer to take his place.
"Follow me, sir."
[[Start Chapter 3->Start Chapter 3.]] <center>Chapter 3: Behind the Scenes</center>
The dealer leads you to the back towards the employee lounge. You can't help but ask, "You under Mike's payroll?"
The dealer turns his head slightly and eyes you. That is all the answer you need.
He opens the door to the lounge.
"You should be able to lay down in here."
He leaves and closes the door behind him. Now you can start exploring.
[[Let's Explore]]
<<audio walking time 28 play>>
<<audio mainsong volume 0.25 loop play>>
<<audio lobby stop>>There are three areas to explore. Which will you choose?
[[Restroom]]
[[Lockers]]
[[Kitchen]]