[[START->Intro]] { (set: $Actions to 4) (set: $SaveDan to 50) (set: $KillDan to 50) (set: $Aim to false) (set: $Alone to false) (set: $Insult to false) (set: $Kick to false) (set: $Lower to false) (set: $Wound to false) } ####Actions left: (print: $Actions) Vietnam War, 1972. Travis (20), an American soldier, was standing in the middle of a dense jungle with his rifle in hands. A few steps away, Dan (20), was sitting between the roots of a gigantic tree. One of his hand was covering a large stain of blood on his North-Vietnamese uniform. The other one was holding a gun. (display: "Choices Menu") { <table><th>ACTIONS :</th> <tr><td>(if: $Aim is false)[(link:"Travis aimed his rifle at Dan.")[(if: $Actions > 1)[(goto:"Aim")](else:)[(goto:"End SAVE")]]](else:)[Travis aimed his rifle at Dan.] (if: $Insult is false)[(link:"Travis told Dan he was the enemy.")[(if: $Actions > 1)[(goto:"Insult")](else:)[(goto:"End SAVE")]]](else:)[Travis told Dan he was the enemy.] (if: $Lower is false)[(link:"Travis slowly put his rifle on the ground.")[(if: $Actions > 1)[(goto:"Lower")](else:)[(goto:"End SAVE")]]] (else:)[Travis slowly put his rifle on the ground.] <BR> (if: $Aim is true)[(if: $Actions > 1 and $Alone is false)[(link:"> Travis asked if Dan was alone.")[(goto:"Alone")](elseif: $Actions <= 1 and $Alone is false)[(goto:"End SAVE")]] (elseif: $Aim is true and $Alone is true)[Travis asked if Dan was alone.]] (if: $Insult is true)[(if: $Actions > 1 and $Kick is false)[(link:"> Travis kicked Dan.")[(goto:"Kick")](elseif: $Actions <= 1 and $Kick is false)[(goto:"End SAVE")]] (elseif: $Insult is true and $Kick is true)[Travis kicked Dan.]] (if: $Lower is true)[(if: $Actions > 1 and $Wound is false)[(link:"> Travis took a closer look at Dan's wound.")[(goto:"Wound")](elseif: $Actions <= 1 and $Wound is false)[(goto:"End SAVE")]] (elseif: $Lower is true and $Wound is true)[Travis took a closer look at Dan's wound.]] </td> <tr><td><span class="decision">(link:"Travis tried to save Dan: $SaveDan % to succeed")[(goto:"End SAVE")]</span> <span class="decision">(link:"Travis tried to kill Dan: $KillDan % to succeed")[(goto:"End KILL")]</span> </td></tr> </table> } {(set: $Actions to $Actions - 1) (set: $Kick to true) (if: $Actions is 2)[ (set: $SaveDan to it - 15) (set: $KillDan to it + 15) ] (elseif: $Actions is 1)[ (set: $SaveDan to it - 20) (set: $KillDan to it + 20) ] } ####Actions left: (print: $Actions) (if: $Actions > 1)[Dan curled up and cried loudly: "Stop it! Please!"]\ (else:)[Dan stifled a cry of pain. Trembling, he wiped his wet cheeks and muttered for himself: "Please... Make it stop..."] (display: "Choices Menu") (set: $SaveDanSuccess to (random: 1, 100)) (if: $SaveDanSuccess < $SaveDan and $Actions > 1)[Travis wrapped Dan's wound and tried to carry him on his shoulders.](else:)[There was nothing Travis could have done to save Dan. Travis slowly walked away without looking back.] { (if: $Alone is false)[Suddenly, Travis froze. There were more voices, not so far from him. Vietnamese men. Coming his way.] (else:)[Travis hid in the bushes for a while. He saw the Viet Congs screaming, slashing plants with machetes. He waited for what seemed ages. He finally started to run as silently as he could in the opposite direction.] } {(set: $Actions to $Actions - 1) (set: $Insult to true) (if: $Actions is 3)[ (set: $SaveDan to it - 10) (set: $KillDan to it + 5) ] (elseif: $Actions is 2)[ (set: $SaveDan to it - 15) (set: $KillDan to it + 10) ] (elseif: $Actions is 1)[ (set: $SaveDan to it - 5) ] } ####Actions left: (print: $Actions) (if: $Actions is 2)[Dan didn't say anything, but a bitter smirk appeared on his blue lips.](else:)[Weary, Dan looked away with a bitter smile on his livid face: "We're all monsters here."] (display: "Choices Menu") {(set: $Actions to $Actions - 1) (set: $Aim to true) (if: $Actions is 3)[ (set: $SaveDan to it - 10) (set: $KillDan to it + 20) ] (elseif: $Actions is 2)[ (set: $SaveDan to it - 15) (set: $KillDan to it + 25) ] (elseif: $Actions is 1)[ (set: $SaveDan to it - 20) (set: $KillDan to it + 30) ] } ####Actions left: (print: $Actions) (if: $Actions >= 2)[Scared, Dan covered his face with his hands and gasped: "Don't...!"](else:)[Weakened, Dan stared silently at Travis without moving. A glimpse of fear brought some life back in his faint eyes.] (display: "Choices Menu") {(set: $Actions to $Actions - 1) (set: $Wound to true) (if: $Actions is 2)[ (set: $SaveDan to it + 20) (set: $KillDan to it + 5) ] (elseif: $Actions is 1)[ (set: $SaveDan to it + 10) (set: $KillDan to it + 10) ] } ####Actions left: (print: $Actions) (if: $Actions is 2)[Dan quivered when Travis rolled up his shirt and examined the wound. It was a deep, fresh slash. It needed to be cleaned, and sutured. Travis had nothing on him to do that.](else:)[Dan did not even move when Travis opened his shirt to see the wound. It was a deep, infected slash. Even if Travis could find a miraculous way to clean it and suture it, Dan had already lost too much blood and was barely conscious.] (display: "Choices Menu") {(set: $Actions to $Actions - 1) (set: $Lower to true) (if: $Actions is 3)[ (set: $SaveDan to it + 15) (set: $KillDan to it - 10) ] (elseif: $Actions is 2)[ (set: $SaveDan to it + 10) (set: $KillDan to it - 5) ] (elseif: $Actions is 1)[ (set: $SaveDan to it + 5) ] } ####Actions left: (print: $Actions) (if: $Actions > 1)[Dan slowly let go his gun from his weakened fingers. He suddenly shivered, and clutched at his wound with both his hands.](else:)[Dan tried to clutch at his weapon, but his hand, his whole body were too weak. His gun slipped from his hand, and fell on his lap.] (display: "Choices Menu") ''ACTIONS'': - You start with a maximum number of ACTIONS you can carry out before the sequence automatically ends. - You can carry out each ACTION only once. ''DECISIONS'': - DECISIONS have a //success rate// influenced by the CHOICES you make (see below). - If you don't make any DECISION before the end of a sequence, the game will decide for you. :) ''CHOICES'': - CHOICES influence the //success rate// of your final DECISIONS in a positive or a negative way. - The order of your CHOICES is also important e.g., making a CHOICE before or after the other CHOICES will produce different results. //HINTS// - In "FRIENDS OR FOES", Dan's reactions are influenced by his mental/physical state. His mental/physical state degrades over time, but this degradation can be aggravated/nuanced by the CHOICES you make. - There is no "good" DECISION. - You can perform 4 ACTIONS... or less. [[Good luck!->Start]] :) (set: $KillDanSuccess to (random: 1, 100)) (if: $KillDanSuccess < $KillDan and $Actions is not 0)[Travis shot Dan's head. The whole jungle remained utterly silent for a brief moment.] (else:)[Travis shot, but missed Dan. The two soldiers stared at each other without blinking. The silence around them was thick and scary.] { (if: $Alone is false)[Suddenly, Travis froze. There were more voices, not so far from him. Vietnamese men. Coming his way.] (else:)[Travis hid in the bushes for a while. He saw the Viet Congs screaming, slashing plants with machetes. He waited for what seemed ages. He finally started to run as silently as he could in the opposite direction.] } {(set: $Actions to $Actions - 1) (set: $Alone to true) (if: $Actions is 3)[ (set: $SaveDan to it - 5) (set: $KillDan to it - 5) ] (elseif: $Actions is 2)[ (set: $SaveDan to it - 10) (set: $KillDan to it - 10) ] } ####Actions left: (print: $Actions) (if: $Actions > 1)[Dan took a deep breath and answered: "I... I'm not with them."](else:)[Dan closed his eyes and did not answer.] (display: "Choices Menu") { (print: "<script>$('html').removeClass(\)</script>") (if: (passage:)'s tags's length > 0)[ (print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>") ] }