[[START->Intro]]
{
(set: $Actions to 4)
(set: $SaveDan to 50)
(set: $KillDan to 50)
(set: $Aim to false)
(set: $Alone to false)
(set: $Insult to false)
(set: $Kick to false)
(set: $Lower to false)
(set: $Wound to false)
}
####Actions left: (print: $Actions)
Vietnam War, 1972.
Travis (20), an American soldier, was standing in the middle of a dense jungle with his rifle in hands. A few steps away, Dan (20), was sitting between the roots of a gigantic tree. One of his hand was covering a large stain of blood on his North-Vietnamese uniform.
The other one was holding a gun.
(display: "Choices Menu")
{
<table><th>ACTIONS :</th>
<tr><td>(if: $Aim is false)[(link:"Travis aimed his rifle at Dan.")[(if: $Actions > 1)[(goto:"Aim")](else:)[(goto:"End SAVE")]]](else:)[Travis aimed his rifle at Dan.]
(if: $Insult is false)[(link:"Travis told Dan he was the enemy.")[(if: $Actions > 1)[(goto:"Insult")](else:)[(goto:"End SAVE")]]](else:)[Travis told Dan he was the enemy.]
(if: $Lower is false)[(link:"Travis slowly put his rifle on the ground.")[(if: $Actions > 1)[(goto:"Lower")](else:)[(goto:"End SAVE")]]] (else:)[Travis slowly put his rifle on the ground.]
<BR>
(if: $Aim is true)[(if: $Actions > 1 and $Alone is false)[(link:"> Travis asked if Dan was alone.")[(goto:"Alone")](elseif: $Actions <= 1 and $Alone is false)[(goto:"End SAVE")]]
(elseif: $Aim is true and $Alone is true)[Travis asked if Dan was alone.]]
(if: $Insult is true)[(if: $Actions > 1 and $Kick is false)[(link:"> Travis kicked Dan.")[(goto:"Kick")](elseif: $Actions <= 1 and $Kick is false)[(goto:"End SAVE")]]
(elseif: $Insult is true and $Kick is true)[Travis kicked Dan.]]
(if: $Lower is true)[(if: $Actions > 1 and $Wound is false)[(link:"> Travis took a closer look at Dan's wound.")[(goto:"Wound")](elseif: $Actions <= 1 and $Wound is false)[(goto:"End SAVE")]]
(elseif: $Lower is true and $Wound is true)[Travis took a closer look at Dan's wound.]]
</td>
<tr><td><span class="decision">(link:"Travis tried to save Dan: $SaveDan % to succeed")[(goto:"End SAVE")]</span>
<span class="decision">(link:"Travis tried to kill Dan: $KillDan % to succeed")[(goto:"End KILL")]</span>
</td></tr>
</table>
}
{(set: $Actions to $Actions - 1)
(set: $Kick to true)
(if: $Actions is 2)[
(set: $SaveDan to it - 15)
(set: $KillDan to it + 15)
]
(elseif: $Actions is 1)[
(set: $SaveDan to it - 20)
(set: $KillDan to it + 20)
]
}
####Actions left: (print: $Actions)
(if: $Actions > 1)[Dan curled up and cried loudly:
"Stop it! Please!"]\
(else:)[Dan stifled a cry of pain. Trembling, he wiped his wet cheeks and muttered for himself:
"Please... Make it stop..."]
(display: "Choices Menu")
(set: $SaveDanSuccess to (random: 1, 100))
(if: $SaveDanSuccess < $SaveDan and $Actions > 1)[Travis wrapped Dan's wound and tried to carry him on his shoulders.](else:)[There was nothing Travis could have done to save Dan. Travis slowly walked away without looking back.]
{
(if: $Alone is false)[Suddenly, Travis froze.
There were more voices, not so far from him.
Vietnamese men. Coming his way.]
(else:)[Travis hid in the bushes for a while. He saw the Viet Congs screaming, slashing plants with machetes. He waited for what seemed ages. He finally started to run as silently as he could in the opposite direction.]
}
{(set: $Actions to $Actions - 1)
(set: $Insult to true)
(if: $Actions is 3)[
(set: $SaveDan to it - 10)
(set: $KillDan to it + 5)
]
(elseif: $Actions is 2)[
(set: $SaveDan to it - 15)
(set: $KillDan to it + 10)
]
(elseif: $Actions is 1)[
(set: $SaveDan to it - 5)
]
}
####Actions left: (print: $Actions)
(if: $Actions is 2)[Dan didn't say anything, but a bitter smirk appeared on his blue lips.](else:)[Weary, Dan looked away with a bitter smile on his livid face:
"We're all monsters here."]
(display: "Choices Menu")
{(set: $Actions to $Actions - 1)
(set: $Aim to true)
(if: $Actions is 3)[
(set: $SaveDan to it - 10)
(set: $KillDan to it + 20)
]
(elseif: $Actions is 2)[
(set: $SaveDan to it - 15)
(set: $KillDan to it + 25)
]
(elseif: $Actions is 1)[
(set: $SaveDan to it - 20)
(set: $KillDan to it + 30)
]
}
####Actions left: (print: $Actions)
(if: $Actions >= 2)[Scared, Dan covered his face with his hands and gasped:
"Don't...!"](else:)[Weakened, Dan stared silently at Travis without moving. A glimpse of fear brought some life back in his faint eyes.]
(display: "Choices Menu")
{(set: $Actions to $Actions - 1)
(set: $Wound to true)
(if: $Actions is 2)[
(set: $SaveDan to it + 20)
(set: $KillDan to it + 5)
]
(elseif: $Actions is 1)[
(set: $SaveDan to it + 10)
(set: $KillDan to it + 10)
]
}
####Actions left: (print: $Actions)
(if: $Actions is 2)[Dan quivered when Travis rolled up his shirt and examined the wound. It was a deep, fresh slash. It needed to be cleaned, and sutured. Travis had nothing on him to do that.](else:)[Dan did not even move when Travis opened his shirt to see the wound. It was a deep, infected slash. Even if Travis could find a miraculous way to clean it and suture it, Dan had already lost too much blood and was barely conscious.]
(display: "Choices Menu")
{(set: $Actions to $Actions - 1)
(set: $Lower to true)
(if: $Actions is 3)[
(set: $SaveDan to it + 15)
(set: $KillDan to it - 10)
]
(elseif: $Actions is 2)[
(set: $SaveDan to it + 10)
(set: $KillDan to it - 5)
]
(elseif: $Actions is 1)[
(set: $SaveDan to it + 5)
]
}
####Actions left: (print: $Actions)
(if: $Actions > 1)[Dan slowly let go his gun from his weakened fingers. He suddenly shivered, and clutched at his wound with both his hands.](else:)[Dan tried to clutch at his weapon, but his hand, his whole body were too weak.
His gun slipped from his hand, and fell on his lap.]
(display: "Choices Menu")
''ACTIONS'':
- You start with a maximum number of ACTIONS you can carry out before the sequence automatically ends.
- You can carry out each ACTION only once.
''DECISIONS'':
- DECISIONS have a //success rate// influenced by the CHOICES you make (see below).
- If you don't make any DECISION before the end of a sequence, the game will decide for you. :)
''CHOICES'':
- CHOICES influence the //success rate// of your final DECISIONS in a positive or a negative way.
- The order of your CHOICES is also important e.g., making a CHOICE before or after the other CHOICES will produce different results.
//HINTS//
- In "FRIENDS OR FOES", Dan's reactions are influenced by his mental/physical state. His mental/physical state degrades over time, but this degradation can be aggravated/nuanced by the CHOICES you make.
- There is no "good" DECISION.
- You can perform 4 ACTIONS... or less.
[[Good luck!->Start]] :)
(set: $KillDanSuccess to (random: 1, 100))
(if: $KillDanSuccess < $KillDan and $Actions is not 0)[Travis shot Dan's head. The whole jungle remained utterly silent for a brief moment.]
(else:)[Travis shot, but missed Dan. The two soldiers stared at each other without blinking. The silence around them was thick and scary.]
{
(if: $Alone is false)[Suddenly, Travis froze.
There were more voices, not so far from him.
Vietnamese men. Coming his way.]
(else:)[Travis hid in the bushes for a while. He saw the Viet Congs screaming, slashing plants with machetes. He waited for what seemed ages. He finally started to run as silently as he could in the opposite direction.]
}
{(set: $Actions to $Actions - 1)
(set: $Alone to true)
(if: $Actions is 3)[
(set: $SaveDan to it - 5)
(set: $KillDan to it - 5)
]
(elseif: $Actions is 2)[
(set: $SaveDan to it - 10)
(set: $KillDan to it - 10)
]
}
####Actions left: (print: $Actions)
(if: $Actions > 1)[Dan took a deep breath and answered:
"I... I'm not with them."](else:)[Dan closed his eyes and did not answer.]
(display: "Choices Menu")
{
(print: "<script>$('html').removeClass(\)</script>")
(if: (passage:)'s tags's length > 0)[
(print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>")
]
}