Note: Friends or Foes is the only available scene right now. Other scenes contain short summaries about what will happen in them, so you can have a rough idea of the general concept. I would advise you to play "Friends or Foes" first then read the other scenes. The final game would not need to be played in a specific order though (and will feature much more scenes than that). Actually you'll get to decide the order of the events and their meanings! {<table> <tr> <th>MEMORIES</th> <th>PRESENT</th> </tr> <tr><td>[[Friends or Foes->Intro]] <BR>[[Rocks]]</td> <td>[[Meeting Johnny]]</td></tr> } { (set: $Actions to 4) (set: $SaveSang to 50) (set: $KillSang to 50) (set: $Aim to false) (set: $Alone to false) (set: $Insult to false) (set: $Kick to false) (set: $Lower to false) (set: $Wound to false) } ####Actions left: (print: $Actions) Laotian jungle, 1972. Travis (20), an American soldier, was standing in the middle of a dense jungle with his rifle in hands. A few steps away, Sang (20), was sitting between the roots of a gigantic tree. One of his hands was covering a large stain of blood on his North-Vietnamese uniform. The other one was holding a gun. (display: "Choices Menu") { ACTIONS: <table> <tr><td>(if: $Aim is false and $Actions > 1)[(link:"Travis aimed his rifle at Sang.")[(goto:"Aim")]] (elseif: $Aim is false and $Actions <= 1)[(link:"Travis aimed his rifle at Sang.")[(goto:"End SAVE")]] (if: $Aim is true and $Actions > 1 and $Alone is false)[(link:"Travis asked Sang if he was alone.")[(goto:"Alone")]](elseif: $Aim is true and $Actions <= 1 and $Alone is false)[(link:"Travis asked Sang if he was alone.")[(goto:"End SAVE")]] (if: $Insult is false and $Actions > 1)[(link:"Travis told Sang he was the enemy.")[(goto:"Insult")]](elseif: $Actions <= 1 and $Insult is false)[(link:"Travis told Sang he was the enemy.")[(goto:"End SAVE")]] (if: $Insult is true and $Actions > 1 and $Kick is false)[(link:"Travis kicked Sang.")[(goto:"Kick")]] (elseif: $Insult is true and $Actions <= 1 and $Kick is false)[(link:"Travis kicked Sang.")[(goto:"End SAVE")]] (if: $Lower is false and $Actions > 1)[(link:"Travis quietly put his rifle on his back.")[(goto:"Lower")]] (elseif: $Lower is false and $Actions <= 1)[(link:"Travis quietly put his rifle on his back.")[(goto:"End SAVE")]] (if: $Lower is true and $Actions > 1 and $Wound is false)[(link:"Travis took a closer look at Sang's wound.")[(goto:"Wound")]] (elseif: $Lower is true and $Actions <= 1 and $Wound is false)[(link:"Travis took a closer look at Sang's wound.")[(goto:"End SAVE")]] </td> <td><span class="decision"> (if: $SaveSang >=50 and < 65)[(link:"Travis tried to save Sang now, even if his chances of survival were not very high.")[(goto:"End SAVE")]] (elseif: $SaveSang < 50 and > 39)[(link:"Travis tried to save Sang now, even if his chances of survival were <i>very low</i>.")[(goto:"End SAVE")]] (elseif: $SaveSang < 39)[(link:"Travis tried to save Sang now, even if <i>he had almost no chance to survive</i>.")[(goto:"End SAVE")]] (elseif: $SaveSang > 64)[(link:"Travis tried to save Sang now: <i>he did not seem as doomed as he thought</i>.")[(goto:"End SAVE")]]</span> <span class="decision"> (if: $KillSang >=50 and <= 70)[(link:"Travis shot Sang now, as he had good chances to hit him.")[(goto:"End SAVE")]] (elseif: $KillSang > 70)[(link:"Travis shot Sang now, as he was <i>almost certain he would not miss.</i>")[(goto:"End SAVE")]] (elseif: $KillSang < 50)[(link:"Travis shot Sang now, even if he <i>doubted he could hit him</i>.")[(goto:"End SAVE")]]</span> </td></tr> </table> } {(set: $Actions to $Actions - 1) (set: $Kick to true) (if: $Actions is 2)[ (set: $SaveSang to it - 15) (set: $KillSang to it + 15) ] (elseif: $Actions is 1)[ (set: $SaveSang to it - 20) (set: $KillSang to it + 20) ] } ####Actions left: (print: $Actions) (if: $Actions > 1)[Sang curled up and cried loudly: "Stop it! Please!"]\ (else:)[Sang stifled a cry of pain. Trembling, he wiped his wet cheeks and muttered for himself: "Please... Make it stop..."] (display: "Choices Menu") (set: $SaveSangSuccess to (random: 1, 100)) (if: $SaveSangSuccess < $SaveSang and $Actions > 1)[Travis wrapped Sang's wound and carried him on his shoulders. He heard Sang's feeble breathing and felt relieved.](else:)[Travis watched Sang agonizing on the muddy ground. There was nothing he could do anymore. Sang's eyes rolled; his head tilted on the side, lifeless. Travis slowly walked away without looking back.] { (if: $Alone is false)[Suddenly, Travis froze. There were more voices, not so far from him. Vietnamese men. Coming his way.] (else:)[Travis hid in the bushes for a while. He saw the Viet Congs screaming, slashing plants with machetes. He waited for what seemed ages. He finally started to run as silently as he could in the opposite direction.] } [[Restart?->Intro]] [[Back to the Timeline?->Start]] {(set: $Actions to $Actions - 1) (set: $Insult to true) (if: $Actions is 3)[ (set: $SaveSang to it - 10) (set: $KillSang to it + 5) ] (elseif: $Actions is 2)[ (set: $SaveSang to it - 15) (set: $KillSang to it + 10) ] (elseif: $Actions is 1)[ (set: $SaveSang to it - 5) ] } ####Actions left: (print: $Actions) (if: $Actions is 2)[Sang didn't say anything, but a bitter smirk appeared on his blue lips.](else:)[Weary, Sang looked away with a bitter smile on his livid face: "Yes, I guess I am."] (display: "Choices Menu") {(set: $Actions to $Actions - 1) (set: $Aim to true) (if: $Actions is 3)[ (set: $SaveSang to it - 10) (set: $KillSang to it + 20) ] (elseif: $Actions is 2)[ (set: $SaveSang to it - 15) (set: $KillSang to it + 25) ] (elseif: $Actions is 1)[ (set: $SaveSang to it - 20) (set: $KillSang to it + 30) ] } ####Actions left: (print: $Actions) (if: $Actions >= 2)[Scared, Sang covered his face with his hands and gasped: "Don't...!"](else:)[Weakened, Sang stared silently at Travis without moving. A glimpse of fear brought some life back in his faint eyes.] (display: "Choices Menu") {(set: $Actions to $Actions - 1) (set: $Wound to true) (if: $Actions is 2)[ (set: $SaveSang to it + 20) (set: $KillSang to it + 5) ] (elseif: $Actions is 1)[ (set: $SaveSang to it + 10) (set: $KillSang to it + 10) ] } ####Actions left: (print: $Actions) (if: $Actions is 2)[Sang quivered when Travis rolled up his shirt and examined the wound. It was a deep, fresh slash. It needed to be cleaned, and sutured. Travis had nothing on him to do that.](else:)[Sang did not even move when Travis opened his shirt to see the wound. It was a deep, infected slash. Even if Travis could find a miraculous way to clean it and suture it, Sang had already lost too much blood and was barely conscious.] (display: "Choices Menu") {(set: $Actions to $Actions - 1) (set: $Lower to true) (if: $Actions is 3)[ (set: $SaveSang to it + 15) (set: $KillSang to it - 10) ] (elseif: $Actions is 2)[ (set: $SaveSang to it + 10) (set: $KillSang to it - 5) ] (elseif: $Actions is 1)[ (set: $SaveSang to it + 5) ] } ####Actions left: (print: $Actions) (if: $Actions > 1)[Sang's weak fingers let go of the gun. Muffling a cry of pain, he clutched at his wound with both his hands.](else:)[Sang tried to clutch at his weapon, but his whole body was too weak. His gun slipped from his hand, and fell on his lap.] (display: "Choices Menu") ''ACTIONS'': - You start with a maximum number of ACTIONS you can carry out before the sequence automatically ends. - You can carry out each ACTION only once. ''DECISIONS'': - DECISIONS have a //success rate// influenced by the CHOICES you make (see below). - If you don't make any DECISION before the end of a sequence, the game will decide for you. :) ''CHOICES'': - CHOICES influence the //success rate// of your final DECISIONS in a positive or a negative way. - The order of your CHOICES is also important e.g., making a CHOICE before or after the other CHOICES will produce different results. //HINTS// - In "FRIENDS OR FOES", Dan's reactions are influenced by his mental/physical state. His mental/physical state degrades over time, but this degradation can be aggravated/nuanced by the CHOICES you make. - There is no "good" DECISION. - You can perform 4 ACTIONS... or less. [[Good luck!->Start]] :) (set: $KillSangSuccess to (random: 1, 100)) (if: $KillSangSuccess < $KillSang and $Actions is not 0)[Travis shot Sang's head. The whole jungle remained utterly silent for a brief moment.] (else:)[Travis shot, but missed Sang. The two soldiers stared at each other without blinking. The silence around them was thick and scary.] { (if: $Alone is false)[Suddenly, Travis froze. There were more voices, not so far from him. Vietnamese men. Coming his way.] (else:)[Travis hid in the bushes for a while. He saw the Viet Congs screaming, slashing plants with machetes. He waited for what seemed ages. He finally started to run as silently as he could in the opposite direction.] } [[Restart?->Intro]] [[Back to the Timeline?->Start]] {(set: $Actions to $Actions - 1) (set: $Alone to true) (if: $Actions is 3)[ (set: $SaveSang to it - 5) (set: $KillSang to it - 5) ] (elseif: $Actions is 2)[ (set: $SaveSang to it - 10) (set: $KillSang to it - 10) ] } ####Actions left: (print: $Actions) (if: $Actions > 1)[Sang took a deep breath and answered: "I... I'm not with them."](else:)[Sang closed his eyes and did not answer.] (display: "Choices Menu") { (print: "<script>$('html').removeClass(\)</script>") (if: (passage:)'s tags's length > 0)[ (print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>") ] } A future scene from Sang's point of view! > Rebel or not against Hiep, your superior, who's playing a sick game with Travis: Hiep is shooting rocks at Travis, using him as a living target. (Travis is blindfolded, his hands tied in the back) You can "play the game" or not. > You can go as far as killing Travis or killing your superior. > If Sang kills Travis here, Travis can't kill Sang in Friends or Foes: You define the order and the meaning of the events! TO BE CONTINUED [[Start]] A future scene in the present time. You're playing "The Man" > You can choose to tell Johnny, an American Vet who fought in the war with Travis that you are either Travis or Sang! > Your ultimate goal is to "make amends" somehow about what happened in the past. TO BE CONTINUED [[Start]]