Note: Friends or Foes is the only available scene right now.
Other scenes contain short summaries about what will happen in them, so you can have a rough idea of the general concept. I would advise you to play "Friends or Foes" first then read the other scenes.
The final game would not need to be played in a specific order though (and will feature much more scenes than that). Actually you'll get to decide the order of the events and their meanings!
{<table>
<tr>
<th>MEMORIES</th>
<th>PRESENT</th>
</tr>
<tr><td>[[Friends or Foes->Intro]]
<BR>[[Rocks]]</td>
<td>[[Meeting Johnny]]</td></tr>
}
{
(set: $Actions to 4)
(set: $SaveSang to 50)
(set: $KillSang to 50)
(set: $Aim to false)
(set: $Alone to false)
(set: $Insult to false)
(set: $Kick to false)
(set: $Lower to false)
(set: $Wound to false)
}
####Actions left: (print: $Actions)
Laotian jungle, 1972.
Travis (20), an American soldier, was standing in the middle of a dense jungle with his rifle in hands. A few steps away, Sang (20), was sitting between the roots of a gigantic tree. One of his hands was covering a large stain of blood on his North-Vietnamese uniform.
The other one was holding a gun.
(display: "Choices Menu")
{
ACTIONS:
<table>
<tr><td>(if: $Aim is false and $Actions > 1)[(link:"Travis aimed his rifle at Sang.")[(goto:"Aim")]]
(elseif: $Aim is false and $Actions <= 1)[(link:"Travis aimed his rifle at Sang.")[(goto:"End SAVE")]]
(if: $Aim is true and $Actions > 1 and $Alone is false)[(link:"Travis asked Sang if he was alone.")[(goto:"Alone")]](elseif: $Aim is true and $Actions <= 1 and $Alone is false)[(link:"Travis asked Sang if he was alone.")[(goto:"End SAVE")]]
(if: $Insult is false and $Actions > 1)[(link:"Travis told Sang he was the enemy.")[(goto:"Insult")]](elseif: $Actions <= 1 and $Insult is false)[(link:"Travis told Sang he was the enemy.")[(goto:"End SAVE")]]
(if: $Insult is true and $Actions > 1 and $Kick is false)[(link:"Travis kicked Sang.")[(goto:"Kick")]]
(elseif: $Insult is true and $Actions <= 1 and $Kick is false)[(link:"Travis kicked Sang.")[(goto:"End SAVE")]]
(if: $Lower is false and $Actions > 1)[(link:"Travis quietly put his rifle on his back.")[(goto:"Lower")]]
(elseif: $Lower is false and $Actions <= 1)[(link:"Travis quietly put his rifle on his back.")[(goto:"End SAVE")]]
(if: $Lower is true and $Actions > 1 and $Wound is false)[(link:"Travis took a closer look at Sang's wound.")[(goto:"Wound")]]
(elseif: $Lower is true and $Actions <= 1 and $Wound is false)[(link:"Travis took a closer look at Sang's wound.")[(goto:"End SAVE")]]
</td>
<td><span class="decision">
(if: $SaveSang >=50 and < 65)[(link:"Travis tried to save Sang now, even if his chances of survival were not very high.")[(goto:"End SAVE")]]
(elseif: $SaveSang < 50 and > 39)[(link:"Travis tried to save Sang now, even if his chances of survival were <i>very low</i>.")[(goto:"End SAVE")]]
(elseif: $SaveSang < 39)[(link:"Travis tried to save Sang now, even if <i>he had almost no chance to survive</i>.")[(goto:"End SAVE")]]
(elseif: $SaveSang > 64)[(link:"Travis tried to save Sang now: <i>he did not seem as doomed as he thought</i>.")[(goto:"End SAVE")]]</span>
<span class="decision">
(if: $KillSang >=50 and <= 70)[(link:"Travis shot Sang now, as he had good chances to hit him.")[(goto:"End SAVE")]]
(elseif: $KillSang > 70)[(link:"Travis shot Sang now, as he was <i>almost certain he would not miss.</i>")[(goto:"End SAVE")]]
(elseif: $KillSang < 50)[(link:"Travis shot Sang now, even if he <i>doubted he could hit him</i>.")[(goto:"End SAVE")]]</span>
</td></tr>
</table>
}
{(set: $Actions to $Actions - 1)
(set: $Kick to true)
(if: $Actions is 2)[
(set: $SaveSang to it - 15)
(set: $KillSang to it + 15)
]
(elseif: $Actions is 1)[
(set: $SaveSang to it - 20)
(set: $KillSang to it + 20)
]
}
####Actions left: (print: $Actions)
(if: $Actions > 1)[Sang curled up and cried loudly:
"Stop it! Please!"]\
(else:)[Sang stifled a cry of pain. Trembling, he wiped his wet cheeks and muttered for himself:
"Please... Make it stop..."]
(display: "Choices Menu")
(set: $SaveSangSuccess to (random: 1, 100))
(if: $SaveSangSuccess < $SaveSang and $Actions > 1)[Travis wrapped Sang's wound and carried him on his shoulders. He heard Sang's feeble breathing and felt relieved.](else:)[Travis watched Sang agonizing on the muddy ground. There was nothing he could do anymore. Sang's eyes rolled; his head tilted on the side, lifeless. Travis slowly walked away without looking back.]
{
(if: $Alone is false)[Suddenly, Travis froze.
There were more voices, not so far from him.
Vietnamese men. Coming his way.]
(else:)[Travis hid in the bushes for a while. He saw the Viet Congs screaming, slashing plants with machetes. He waited for what seemed ages. He finally started to run as silently as he could in the opposite direction.]
}
[[Restart?->Intro]]
[[Back to the Timeline?->Start]]
{(set: $Actions to $Actions - 1)
(set: $Insult to true)
(if: $Actions is 3)[
(set: $SaveSang to it - 10)
(set: $KillSang to it + 5)
]
(elseif: $Actions is 2)[
(set: $SaveSang to it - 15)
(set: $KillSang to it + 10)
]
(elseif: $Actions is 1)[
(set: $SaveSang to it - 5)
]
}
####Actions left: (print: $Actions)
(if: $Actions is 2)[Sang didn't say anything, but a bitter smirk appeared on his blue lips.](else:)[Weary, Sang looked away with a bitter smile on his livid face:
"Yes, I guess I am."]
(display: "Choices Menu")
{(set: $Actions to $Actions - 1)
(set: $Aim to true)
(if: $Actions is 3)[
(set: $SaveSang to it - 10)
(set: $KillSang to it + 20)
]
(elseif: $Actions is 2)[
(set: $SaveSang to it - 15)
(set: $KillSang to it + 25)
]
(elseif: $Actions is 1)[
(set: $SaveSang to it - 20)
(set: $KillSang to it + 30)
]
}
####Actions left: (print: $Actions)
(if: $Actions >= 2)[Scared, Sang covered his face with his hands and gasped:
"Don't...!"](else:)[Weakened, Sang stared silently at Travis without moving. A glimpse of fear brought some life back in his faint eyes.]
(display: "Choices Menu")
{(set: $Actions to $Actions - 1)
(set: $Wound to true)
(if: $Actions is 2)[
(set: $SaveSang to it + 20)
(set: $KillSang to it + 5)
]
(elseif: $Actions is 1)[
(set: $SaveSang to it + 10)
(set: $KillSang to it + 10)
]
}
####Actions left: (print: $Actions)
(if: $Actions is 2)[Sang quivered when Travis rolled up his shirt and examined the wound. It was a deep, fresh slash. It needed to be cleaned, and sutured. Travis had nothing on him to do that.](else:)[Sang did not even move when Travis opened his shirt to see the wound. It was a deep, infected slash. Even if Travis could find a miraculous way to clean it and suture it, Sang had already lost too much blood and was barely conscious.]
(display: "Choices Menu")
{(set: $Actions to $Actions - 1)
(set: $Lower to true)
(if: $Actions is 3)[
(set: $SaveSang to it + 15)
(set: $KillSang to it - 10)
]
(elseif: $Actions is 2)[
(set: $SaveSang to it + 10)
(set: $KillSang to it - 5)
]
(elseif: $Actions is 1)[
(set: $SaveSang to it + 5)
]
}
####Actions left: (print: $Actions)
(if: $Actions > 1)[Sang's weak fingers let go of the gun. Muffling a cry of pain, he clutched at his wound with both his hands.](else:)[Sang tried to clutch at his weapon, but his whole body was too weak.
His gun slipped from his hand, and fell on his lap.]
(display: "Choices Menu")
''ACTIONS'':
- You start with a maximum number of ACTIONS you can carry out before the sequence automatically ends.
- You can carry out each ACTION only once.
''DECISIONS'':
- DECISIONS have a //success rate// influenced by the CHOICES you make (see below).
- If you don't make any DECISION before the end of a sequence, the game will decide for you. :)
''CHOICES'':
- CHOICES influence the //success rate// of your final DECISIONS in a positive or a negative way.
- The order of your CHOICES is also important e.g., making a CHOICE before or after the other CHOICES will produce different results.
//HINTS//
- In "FRIENDS OR FOES", Dan's reactions are influenced by his mental/physical state. His mental/physical state degrades over time, but this degradation can be aggravated/nuanced by the CHOICES you make.
- There is no "good" DECISION.
- You can perform 4 ACTIONS... or less.
[[Good luck!->Start]] :)
(set: $KillSangSuccess to (random: 1, 100))
(if: $KillSangSuccess < $KillSang and $Actions is not 0)[Travis shot Sang's head. The whole jungle remained utterly silent for a brief moment.]
(else:)[Travis shot, but missed Sang. The two soldiers stared at each other without blinking. The silence around them was thick and scary.]
{
(if: $Alone is false)[Suddenly, Travis froze.
There were more voices, not so far from him.
Vietnamese men. Coming his way.]
(else:)[Travis hid in the bushes for a while. He saw the Viet Congs screaming, slashing plants with machetes. He waited for what seemed ages. He finally started to run as silently as he could in the opposite direction.]
}
[[Restart?->Intro]]
[[Back to the Timeline?->Start]]
{(set: $Actions to $Actions - 1)
(set: $Alone to true)
(if: $Actions is 3)[
(set: $SaveSang to it - 5)
(set: $KillSang to it - 5)
]
(elseif: $Actions is 2)[
(set: $SaveSang to it - 10)
(set: $KillSang to it - 10)
]
}
####Actions left: (print: $Actions)
(if: $Actions > 1)[Sang took a deep breath and answered:
"I... I'm not with them."](else:)[Sang closed his eyes and did not answer.]
(display: "Choices Menu")
{
(print: "<script>$('html').removeClass(\)</script>")
(if: (passage:)'s tags's length > 0)[
(print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>")
]
}
A future scene from Sang's point of view!
> Rebel or not against Hiep, your superior, who's playing a sick game with Travis: Hiep is shooting rocks at Travis, using him as a living target. (Travis is blindfolded, his hands tied in the back) You can "play the game" or not.
> You can go as far as killing Travis or killing your superior.
> If Sang kills Travis here, Travis can't kill Sang in Friends or Foes: You define the order and the meaning of the events!
TO BE CONTINUED
[[Start]]
A future scene in the present time. You're playing "The Man"
> You can choose to tell Johnny, an American Vet who fought in the war with Travis that you are either Travis or Sang!
> Your ultimate goal is to "make amends" somehow about what happened in the past.
TO BE CONTINUED
[[Start]]