(if: ($dog is false) and ($cookiegift is true))[Entering the elevator you bump into a woman carring a dog. The dog seems very interested in your cookie. [[Give the cookie to the dog|Cookie Dog]] [[The cookie is for someone else|No Cookie Dog]]] (else:)[ (if: $noteseen is false) [As you enter the elevator, as and automatic reflex, you reach your hand in your pocket for your key. In that process you realize there is a piece of paper in there too. [[See the paper content|PaperContent]]] (if: $noteseen is true) [Quick recap You drank too much, you have your keys but you don't know where you live. In the note was written the number 205. ] (if: $camerainfo is true)[You can check the cameras to know where you live.] (if: $carinfo is true)[You have a yellow car.] (if: $spendnight is true)[Your request of spending the night was denied.] (if: $cookiegift is true)[You are carrying a cookie.] (if: $player's alcohol is 3)[You are drunk as a pirate.] (if: $player's alcohol is 2)[You are quite drunk. And can't talk properly.] (if: $player's alcohol is 1)[You are a little drunk and smelly but still sociable.] (if: $player's alcohol is 0)[You feel a little dizzy, but still can't remember where you live.] On the wall, there is the Elevator control panel. [[Press 1 to go to First Floor|First Floor]] [[Press 2 to go to Second Floor|Second Floor]] [[Press 3 to go to Third Floor|Third Floor]] (if: $carinfo is true)[[[Press -1 to go to the Garage|Garage]]] [[Back to Entrance ->Entrance Hall]] ]Every floor is pretty much the same, except by the door mats that try to tell a little bit about each resident. By the smell, someone is cooking, and you are starving. [[101->Wrong Door - Old Man]] Airplane door mat [[102->Wrong Door - No One]] No door mat [[103->Wrong Door - Old Man]] Black door mat [[104->Wrong Door - Old Man]] Fruits door mat [[105->Wrong Door - Old Lady]] Pink doormat [[106->Cooking Door]] Cupcake door mat [[107->Wrong Door - Family]] VIP door mat [[108->Wrong Door - Family]] Watermelon door mat [[109->Wrong Door - Old Man]] Flowers door mat [[Back to Elevator ->Elevator]] Every floor is pretty much the same, except by the door mats that try to tell a little bit about each resident. [[201->Wrong Door - No One]] No door mat [[202->Wrong Door - Old Lady]] Striped door mat [[203->Wrong Door - Family]] Cupcake door mat [[204->Wrong Door - Old Lady]] Green door mat [[205->Companion Door]] Superhero door mat [[206->Wrong Door - Old Lady]] Cake door mat [[207->Wrong Door - Old Man]] Cat door mat [[208->Wrong Door - Family]] Clouds door mat [[209->Wrong Door - Old Lady]] Emoji door mat [[Back to Elevator ->Elevator]] Every floor is pretty much the same, except by the door mats that try to tell a little bit about each resident. You can hear music and people talking somewhere. [[301->Wrong Door - Old Man]] Tree door mat [[302->Wrong Door - No One]] No door mat [[303->PartyDoor]] Visible party going on [[304->Wrong Door - No One]] No door mat [[305->Wrong Door - Family]] Horse door mat [[306->Wrong Door - Old Man]] Indian door mat [[307->Wrong Door - Old Lady]] Stripes door mat [[308->Wrong Door - No One]] No door mat [[309->Wrong Door - Family]] Animals door mat [[Back to Elevator ->Elevator]] Following the Girl's tip about the yellow car you didn't knew you had you had the best idea in ages. To look for the yellow car and check in which spot have you parked. But you didn't expect that so many people had the same car color. The apartments that have yellow cars are 104, 108, 203, 207, 209, 301, 303 and 309. (set: $yellowinfo to true) [[Back to Elevator ->Elevator]] You clumsly try to fit the key into the keyhole, obviously with no success. An old lady opens the door and, scared and nervous by your presence, slams the door. Its possible to hear her calling someone by the intercom. (set: $player's attempts = $player's attempts -1) (if: $player's attempts >0)[[Back to Elevator->Elevator]] (if: $player's attempts <1) [It seems you made many people angry, you can hear sirens coming from below. Its the Police.] (if: $player's attempts <1) [[Try to Run]]You were trapped inside the building and could not avoid the police. It seems you will have to sleep in jail today. Good night! [[Game Over->Main Menu]] (if: $cookingwoman is false)[Following the trail of such good smell you decided to knock on the door. A man in apron opens it. (colour:green)[Man: Hi! Sorry for cooking so late. I am going to participate in a cooking reality show in some weeks and I need to study everytime I can. Also I need someone to taste my cookies, do you want one?]] (if: ($cookingwoman is true) and ($player's alcohol > 0))[The man in apron opens the door. (colour:green)[Man: Hi again, came back for a cookie?]] (if: $player's alcohol is 0) [The man in apron opens the door. (colour:green)[Man: Hi, I don't have more cookies. I need more time to bake more.] [[Back|First Floor]]] (if: $player's alcohol > 0)[[Yes!Sure!|Eat Cookie]] (if: $player's alcohol > 0)[[No cookie after midnight, sorry|No Cookie]] (if: $janitorawake is false)[The night guard is sleeping on his cabin, should you wake him up? [[Wake Him Up|Janitor Awake]]] (else:)[(colour:green)[Night Guard: Please, don't wander around the building scaring the residents, or else I will be forced to call the police. What do you want?]] (if: ($camerainfo is true) and ($janitorawake is true))[[[Check the cameras|Check the cameras]]] [[Go to Elevator|Elevator]]Well, look who is coming home at this hour of the night. What a crazy night, huh? Its already 3AM and you are crazy drunk. In that state you may not remember much, and be glad you have your keys. All you need to do is to discover in which apartment do you live. [[Shut up, conciousness ->Entrance Hall]] (set: $player to (datamap: "alcohol",2 ,"attempts",3)) (set: $janitorawake to false) (set: $noteseen to false) (set: $cookingwoman to false) (set: $camerainfo to false) (set: $drunk to true) (set: $spendnight to false) (set: $carinfo to false) (set: $yellowinfo to false) (set: $cookiegift to false) (set: $dog to false)(set: $janitorawake to true) (colour:green)[Night Guard: Uh? Hi! Sorry for sleeping in work but its my first week in the night shift. Also, I don't know everyone that lives here. How may I help you?] [[...->Entrance Hall]] (colour:green)[Night Guard: Checking the past hours, you didn't even left the building through this entrance. The only recording I have is from you smoking outside just a few moments ago. Night Guard: Hm... I couldn't find a recording from you leaving your apartment, maybe it is because the 3rd floor camera is not working?] [[Back|Entrance Hall]] (set: $noteseen to true) The paper contais a number, written in black ink: 205. [[Back->Elevator]] (if: $noteseen is false)[You clumsly try to fit the key into the keyhole, obviously with no success.] (if: ($noteseen is true) and ($spendnight is false))[The note leads to this apartment. You knock on the door and a pretty face opens the door. (if: $player's alcohol is 3)[(colour:green)[Pretty face: Eww.. Did you drank even more? Get away and go eat something to get yourself together.]] (if: $player's alcohol is 2)[(colour:green)[Pretty face: Oh you.. I met you minutes ago in the party, decided to give you my address but I wasn't expecting someone this drunk. Come back later.]] (if: $player's alcohol is 1)[(colour:green)[Pretty face: Hi, you seem to be in better shape. So you can't find your apartment? Have you tried to backtrack yourself in the cameras? (set: $camerainfo to true)]] (if: $player's alcohol is 0)[(colour:green)[Pretty face: Hi, you seem to be in better shape. So you can't find your apartment? Have you tried to backtrack yourself in the cameras?(set: $camerainfo to true)]] [[Ask to spend the night->Spend the Night]] ] (if: $spendnight is true)[You knock on the door one more time.(if: $cookiegift is false)[ (colour:green)[Pretty face: Don't come back until you have some way to apologize.]] (if: $cookiegift is true)[(colour:green)[Pretty face: Oh you... Is this cookie for me? Thanks! I can help you finding your apartment, try to backtrack yourself on the cameras.(set: $camerainfo to true)(set: $spendnight to false)(set: $cookiegift to false)]]] [[Back->Second Floor]] You clumsly try to fit the key into the keyhole, obviously with no success. An old man opens the door and, angry and nervous by your presence, slams the door. Its possible to hear him calling someone by the intercom. (set: $player's attempts = $player's attempts -1) (if: $player's attempts >0)[[Back to Elevator->Elevator]] (if: $player's attempts <1) [It seems you made many people angry, you can hear sirens coming from below. Its the Police.] (if: $player's attempts <1) [[Try to Run]]You clumsly try to fit the key into the keyhole, obviously with no success. A man with a child crying in his arms opens the door. Confused by your presence and trying to protect his children from your bad influence, he slams the door. Its possible to hear him calling someone by the intercom. (set: $player's attempts = $player's attempts -1) (if: $player's attempts >0)[[Back to Elevator->Elevator]] (if: $player's attempts <1) [It seems you made many people angry, you can hear sirens coming from below. Its the Police.] (if: $player's attempts <1) [[Try to Run]]You clumsly try to fit the key into the keyhole, obviously with no success. (if: $player's attempts >0)[[Back to Elevator->Elevator]] ยด(if: $spendnight is false)[He gives you a cookie and you swallow it as it was the last cookie on earth. It seems you feel more sober after eating sugar. You say some words with the intention to thank him and leave. [[Back|First Floor]] (set: $player's alcohol = $player's alcohol -1) (set: $cookingwoman to true)] (if: $spendnight is true)[He gives you a cookie but you decided to give it as a gift to someone. [[Back|First Floor]] (set: $cookingwoman to true) (set: $cookiegift to true)] (set: $cookingwoman to true) (colour:green)[Man: Have a good night then.] The man shrugs and then closes the door. Who doesn't want a cookie? You must be very drunk, indeed. [[Back|First Floor]](colour:green)[Pretty face: Look, I just met you. And I can't trust someone that drinks at the point it forgets where is home. Please go.] (set: $spendnight to true) [[Turn back->Second Floor]] You knock on the door and immediately a girl opens it with a glass with some strong drink in the hand. (colour:green)[Girl: Hi! You are back! You left to smoke outside but you know the curtains already smell bad right? Sit here and tell us more about that yellow car you just bought and were bragging about.] Left by the momentum you drink, and realizes you should be home by that time.(if: $yellowinfo is false)[You leave the party once more.] (if: $yellowinfo is true) [[Wait a minute|Wait a minute]] (set: $carinfo to true) (set: $player's alcohol = 3) [[Back->Third Floor]] You suddenly remembers that you are the one that is throwing the party, in your own home! Remember me to not drink that much again. [[THE END->Main Menu]] dRUNKEN nEIGHBOR A gAME BY hUGO vAZ @hgvaz mADE fOR lUDUM dARE 44 dESPITE bEING iNSPIRED bY rEAL lIFE, i sWEAR iTS nOT a bIOGRAPHIC gAME [[Start Game->Intro]] You pet the dog and give it the cookie. The owner, surprised in a negative way says: (colour:green)[Dog owner: WHAT ARE YOU DOING?? Fifi only eats Grain-free and low-carbohydrate dog food! Wait until tomorrow, and I will check the cameras to know where you live!] She walks away and the dog now loves you. (set: $cookiegift to false)(set: $dog to true)(set: $camerainfo to true) [[Back|Elevator]] Sorry doggy. This is for someone else. (set: $dog to true) [[Back|Elevator]]