<<silently>>\n\n<<if $genital is "penis" >>\n <<if $player_penis is false >>\n <<set $player_next_penis = true >>\n <<set $player_next_penis_size = 2 >>\n <<endif>>\n<<else>>\n <<set $player_next_vagina = true >>\n<<endif>>\n\n<<set $show_genital_change = true >>\n\n<<endsilently>>You drew the rune in the shape of a <<print $genital >>\n\nYou [[continue your preparations.|Ritual Phase]]
You sit down and pull out your scroll and writing supplies, setting them off to the side. After rummaging through your bag for a moment, you're able to find the various foci that you'll need. You set them up in front of you, mentally rehearsing the pattern that you need to use in order to successfully cast the spell. To your other side, you set down the notebook that you've been using to catalogue the rune effects that you've been able to translate.\n\nApply Rune:\n\n[[Horse|Picked Rune][$c_rune = "horse"]]\n[[Cat|Picked Rune][$c_rune = "cat"]]\n[[Pillbug|Picked Rune][$c_rune = "pillbug"]]\n[[Dragon|Picked Rune][$c_rune = "dragon"]]\n[[Slug|Picked Rune][$c_rune = "slug"]]\n[[Demon|Picked Rune][$c_rune = "demon"]]\n\n[[Add Secondary Attribute|Picked Rune][$c_rune = "add secondary"]]\n[[Lessen Secondary Attribute|Picked Rune][$c_rune = "lessen secondary"]]\n[[Remove Secondary Attribute|Picked Rune][$c_rune = "remove secondary"]]\n[[Extend Body|Picked Rune][$c_rune = "extend body"]]\n[[Shorten Body|Picked Rune][$c_rune = "shorten body"]]\n\nConsult notes:\n\n[[Horse|Runedict][$c_rune = "horse"]]\n[[Cat|Runedict][$c_rune = "cat"]]\n[[Pillbug|Runedict][$c_rune = "pillbug"]]\n[[Dragon|Runedict][$c_rune = "dragon"]]\n[[Slug|Runedict][$c_rune = "slug"]]\n[[Demon|Runedict][$c_rune = "demon"]]\n\n[[Add Secondary Attribute|Runedict][$c_rune = "add secondary"]]\n[[Lessen Secondary Attribute|Runedict][$c_rune = "lessen secondary"]]\n[[Remove Secondary Attribute|Runedict][$c_rune = "remove secondary"]]\n[[Extend Body|Runedict][$c_rune = "extend body"]]\n[[Shorten Body|Runedict][$c_rune = "shorten body"]]\n\nIf you wish, [[you may begin the ritual.|Begin Ritual]]
<<silently>>\n\n<<set $the_challenge = "You slink forward into the halls of the Butcher, trying to make as little noise as possible. Your heart thumps rapidly as you make your way through the halls, trying to ignore the heavy stench of blood. Despite your best efforts, the smell is starting to make you more and more nauseous, until you hold your stomach and let out a loud retch, vomiting on the floor. Oops. You feel better, but your heart pounds when you hear scraping and howling behind you." >>\n\n<<if $player_strength gte 7 >>\n <<set $the_solution = "You're looking around for a place to hide when a hideous monster comes into view. Its gaunt, mangled legs contort unnaturally, its splayed feet and hooked talons scraping against the floor. Its arms look like they were stretched out on a torture rack, and its hands have been seeming replaced with a multiple of blades, that scrape on the floor behind it. Its face has no lips, exposing its hideous teeth. You scream and immediately lash out at it, trying to hit it in the face or in one of its gaunt limbs. It catches your attack with its hand, leaving a number of painful slashing wounds along your limb. Recoiling away from the attack, you duck down and come up under its guard, catching it with an incredible blow on the chin. The monster howls and stumbles back, and that's when you manage to drive one of your legs into its knee, causing it to bend backwards and crack louder. The beast howls again and hobbles after you as quickly as it can. Sensing your opportunity, you immediately dash for the nearest window, covering your face with your arms as you smash through it and fall to the waste pits below." >>\n<<else if $player_agi gte 7 >>\n <<set $the_solution = "You immediately dash for the nearest shadowed area, trying to cram as much of your body into it as you can. Thanks to your superior dexterity, you're able to do so, effectively hiding you from any prying eyes. You try to stop breathing and moving entirely, and all you can hear is your heartbeat pounding in your ears as a hideous monster comes into view. Its gaunt, mangled legs contort unnaturally, its splayed feet and hooked talons scraping against the floor. Its arms look like they were stretched out on a torture rack, and its hands have been seeming replaced with a multiple of blades, that scrape on the floor behind it. Its face has no lips, exposing its hideous teeth. It looks right at you, and your heart stops as it grins. After a moment it moves on, and you feel cold sweat beading on your forehead. If you have to face more of those things, to hell with sneaking further into the halls. You slink out a nearby window and head for the waste pits." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You're looking around for a place to hide when a hideous monster comes into view. Its gaunt, mangled legs contort unnaturally, its splayed feet and hooked talons scraping against the floor. Its arms look like they were stretched out on a torture rack, and its hands have been seeming replaced with a multiple of blades, that scrape on the floor behind it. Its face has no lips, exposing its hideous teeth. You scream and immediately lash out at it, trying to hit it in the face or in one of its gaunt limbs. It catches your attack with one of its bladed hands, pushing it away and leaving a number of painful slashing wounds. Before you can recover, the monster launches into a flurry of attacks, slicing and dicing your body with lethal effect. Webs of agony spread across your side as it slices you apart mercilessly. Eventually, you manage to push it off for long enough to make your esacape, and struggle to get a window to the nearby waste pits open. It manages to catch you with one last cross chop before you jump, mauling your lower half." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\n[[You continue.|Butcher Hall Challenge 2]]
<<silently>>\nSet variables here.\n\n<<set $horse_translation = [Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3)] >>\n<<set $cat_translation = [Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3)] >>\n<<set $dragon_translation = [Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3)] >>\n<<set $slug_translation = [Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3)] >>\n<<set $pillbug_translation = [Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3)] >>\n<<set $demon_translation = [Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3), Math.floor(Math.random()*3)] >>\n\n<<set $secondary_translation = Math.floor(Math.random()*3) >>\n<<set $extend_translation = Math.floor(Math.random()*3) >>\n\n<<set $location = "The Gauntlet" >>\n\nPlayer variables\n\nresil / resonance = 0-20\nstr / agi = 0-18\n\n<<set $player_head = "human" >>\n<<set $player_upper_body = "human" >>\n<<set $player_lower_body = "human" >>\n<<set $player_arms = "human" >>\n<<set $player_genitals = "human" >>\n<<set $player_extended_body = false >>\n<<set $player_vagina = true >>\n<<set $player_penis = false >>\n<<set $player_chest_size = 2 >>\n<<set $player_penis_size = 0 >>\n<<set $player_hip_size = 2 >>\n<<set $player_strength = 0 >>\n<<set $player_agility = 0 >>\n<<set $player_resonance = 0 >>\n<<set $player_resilience = 0 >>\n<<set $player_weight = 0 >>\n<<set $player_wounds = 0 >>\n\n<<set $player_next_head = $player_head >>\n<<set $player_next_upper_body = $player_upper_body >>\n<<set $player_next_lower_body = $player_lower_body >>\n<<set $player_next_arms = $player_arms >>\n<<set $player_next_penis = $player_penis >>\n<<set $player_next_vagina = $player_vagina >>\n<<set $player_next_genitals = $player_genitals >>\n<<set $player_next_extended_body = $player_extended_body >>\n<<set $player_next_penis_size = $player_penis_size >>\n<<set $player_next_chest_size = $player_chest_size >>\n<<set $player_next_hip_size = $player_hip_size >>\n<<set $show_upper_body_change = false >>\n<<set $show_lower_body_change = false >>\n<<set $show_genital_change = false >>\n\n<<endsilently>>You once led a peaceful life in one of the many villages scattered around this land. That all changed when the Wizard came. He demanded the strongest and most beautiful from your village. When the elders were reluctant to comply with his outrageous demands, he destroyed your entire village, leaving you as the only survivor.\n\nDuring his rampage, you managed to sneak one of his books and scrolls away from him - shortly before he killed the rest of your family.\n\nYou vowed to kill him that day, and have been studying this scroll intently ever since. You're not entirely sure of what it does, but you think you have an idea of at least some of the effects, and you intend to kill him with them.\n\nYou [[get ready to attack his tower.|Assessment Phase]]
<<silently>>\n\n<<if $location is "The Butcher Hall" >>\n <<set $reflection_1 = "If this scroll allows you to change your form so freely, who are you really? Are you really a woman? Or are you... something else? So much of your identity is tied into what you look like. You see it in the villages all the time. The men swagger around, bragging about their dicks and telling the women to shut up and do what they say, all because of how they looked different. The social status of others could rise or fall based on looks alone. You had never found the system particularly appealing, but until now you had never figured out how to escape the rules. So again - you ask yourself, who are you?" >>\n <<set $reflection_2 = "The answer is obvious. You are who you chose to be. All else is secondary." >>\n<<else if $location is "The Bleeding Garden" >>\n <<set $reflection_1 = "Years ago, you had a quiet and peaceful life. You remember playing with the other children in the village by the river, eating berries and napping on the banks. You remember fending off the advances of the boys, not sure if you were interested in men at all, but certain that you weren't interested in them in particular. The times it was so hot that you slept with the blankets only partially covering you, feeling the cool breeze on your sweating skin. Some things weren't all that great. The men that were interested in you were a constant thorn in your side, and the work in the fields was hard. Still, your memories of your life before are mostly fond ones." >>\n <<set $reflection_2 = "That's all gone now, and you can never have it back. You sigh." >>\n<<else if $location is "The Hall of Mirrors" >>\n <<set $reflection_1 = "Sometimes you doubt yourself. You wonder if enacting horrible violence upon the Wizard makes you as bad as him. And yet, that outlook has never made sense to you. Sure, you have every intention of horribly killing him, but does that really make you as bad as him? You sit down and think about all the horrible things you\s've heard of him doing. Enslaving people. Destroying countless villages and murdering their inhabitants. Conducting twisted and cruel experiements on helpess victims." >>\n <<set $reflection_2 = "Yeah. That doesn\s't make any sense. You have no idea how killing a single man could possibly be as horrible as all the suffering he\s's inflicted. If anything, it sounds like a cop out to make sure he can stay in power. You crack your knuckles and get ready to move on." >>\n<<else if $location is "The Throne Room" >>\n <<set $reflection_1 = "You think about how the Wizard treats the outlying villages, and you remember the fear and hatred your own village felt for him. Many people wanted to be part of his guard or his retuinae, certainly, but you were always under the impression that it was simply a way to deal with the fear. If they were part of the Wizard's servitors, they would still fear him, but for entirely different reasons, and they would have to deal with him less often - at least in theory." >>\n <<set $reflection_2 = "Far more prevalent are people who hate him. Almost everyone you talked to expressed a burning hatred for the Wizard. However, they all had one thing in common - they were all too afraid to take their vengeance. Of course, that was until you came along. You suppose that's the big problem with people fearing and hating you. Eventually some of them will stop being afraid, and the hatred will remain." >>\n<<endif>>\n\n<<endsilently>>You take some time to reflect before moving on.\n\n<<print $reflection_1 >>\n\n<<print $reflection_2 >>\n\nYour reflection complete, [[you take a look at what lies ahead.|Assessment Phase]]
You approach the next area of the wizard's tower and get ready to fuck some shit up.\n\n<<if $location is "The Gauntlet">>[[The Gauntlet|Gauntlet Challenge 1]]<<else if $location is "The Butcher Hall">>[[The Butcher's Hall|Butcher Hall Challenge 1]]<<else if $location is "The Bleeding Garden">>[[The Bleeding Garden|Bleeding Garden Challenge 1]]<<else if $location is "The Hall of Mirrors">>[[The Hall of Mirrors|Hall of Mirrors Challenge 1]]<<else if $location is "The Throne Room">>[[The Throne Room|Throne Room]]<<endif>>
<<silently>>\nSet up passages here depending on which section you're doing. sections are:\n\n1) The Gauntlet\n2) The Butcher's Hall\n3) The Bleeding Garden\n4) The Hall of Mirrors\n5) The Throne Room\n\n<<if $location is "The Gauntlet" >>\n <<set $challenge_hint_1 = "The great tower of the wizard stands in front of you. It looks large and intimidating, you don't let it make you lose sight of your goal. The entryway is going to be your first challenge if you're serious about confronting and killing him. A massive door seals the entire place off. From what you're able to see of it in the darkness, it looks like its construction is quite sturdy. You're not sure where you'll find the strength to break it apart. Perhaps the answer lies in the scroll you're carrying with you." >>\n <<set $challenge_hint_2 = "Once you get past the door, you're absolutely certain that you're going to have to deal with traps. A lot of them. What wizard doesn't litter their sancutary with overly complicated, possibly magical traps? Only the shitty ones. While the scroll may make it possible for you to achieve the magical ability that you need in order to dispell the traps, it's always possible that the wizard thought ahead and made some nonmagical ones as well. It's probably better if you have the strength to break them down or the agility to get out of the way." >>\n <<set $challenge_hint_3 = "You briefly consider the possibility that there might not be guards. The notion is so absurd that it almost causes you to burst into a fit of hysterical laughter. Sides shaking with amusement, you think of all the men in your villiage alone who would have killed to be in the Wizard's guard. In fact, if the rumors are true, it was a required step of the application process to do so. If you had a good weapon, you're sure that your combat training should be enough to let you dispatch them. Alternately, you could simply destroy them with brute strength." >>\n<<else if $location is "The Butcher Hall" >>\n <<set $challenge_hint_1 = "You stand in front of the Butcher's Halls. Chief executioner of the Wizard, his cruelty is legendary among the villages. You remember your parents telling you stories of the Butcher coming to get you if you didn't go to bed on time, and you remember the screams of those who were sentenced to be thrown into his halls. The air smells heavily of blood, and it's starting to make you feel a little sick. You pinch your nose shut and take a look over the rest of the area, certain that your sense of smell isn't going to give you any useful clues. Inside what appears to be the entryway, you can hear scraping and moaning sounds, along with shuffling as something walks back and forth. You... don't think that you want to meet whatever is in there, but it's possible that you might be able to fight it off." >>\n <<set $challenge_hint_2 = "A waste pit lays off to the side of the halls, and you're able to manage a quick peek into it from where you stand. It's filled with red ichor, and in the poor lighting you could swear that you see shapes moving beneath the disgusting soup. You fervently hope that you won't have to travel through the waste pits, but it's possible that there may be no other route through the halls. Who knows what's down there? Vague whispers speak of bodies thrown into the pits being dissolved instantly. You wonder if the dark shapes have a hand in that." >>\n <<set $challenge_hint_3 = "There's no way that you'll be able to smash your way through the butcher's hall without coming face to face with the Butcher himself. The thought fills you with terror, but if you want to get deeper into the tower, you will have to go through him first." >>\n<<else if $location is "The Bleeding Garden" >>\n <<set $challenge_hint_1 = "You stand in front of the Wizard's garden. Rumors from the village called it \s'The Bleeding Garden\s' and you can see why. Row after row of hedeges strewn with bits of viscera stretch in front of you, and the stench of decay is heavy upon the air. A massive iron gate locks off the garden, and you're absolutely certain that it's enchanted as well. Faced with no way to break it, you begin to despair. That's when you notice the keyhole. You're not sure exactly where he keeps the key, and you might take some serious scrapes to try and find it, but you're going to have to grab it if you want to get any deeper into the tower." >>\n <<set $challenge_hint_2 = "The gate is enchanted. It would be folly to assume that there are no enchantments elsewhere in the maze. You don't feel an overwhelming aura coming from the rest of the garden, though, so they can't be too terribly strong." >>\n <<set $challenge_hint_3 = "Far off in the distance, you think you see moving water. It doesn't look \s'clean\s' or even \s'moderatley dirty,\s' in fact it looks downright filthy. Massive thorny vines hang down from above and dip into the river. You have no idea what could live in such disgusting water - and now that you think about it, you're not entirely sure that you want to know either." >>\n<<else if $location is "The Hall of Mirrors" >>\n <<set $challenge_hint_1 = "The hall of mirrors is the last thing that lies before the Wizard's throne room. Very few people have been this deep inside the tower, and fewer still have left it and lived to tell the tale. From what you remember, this area is a maze of traps and illusions, waiting to devour those who are unprepared. The first thing you see is a bank of huge mirrors leading deep into a zigzagging hallway. You grab a nearby metal rod and strike a mirror as hard as you can. It makes a loud clanging sound, but nothing happens. They're much tougher than you thought, you'll have to figure out an alternative way to navigate through them." >>\n <<set $challenge_hint_2 = "You have also heard rumors of the hall of mirrors being littered with trap chambers. Poison gas, moving walls with spikes mounted on them, chambers that flood and drown those inside them. Your mind whirls with the possibilities. It would be best to be prepared for anything. If that's even possible. The scroll has been an excellent (and very pleasing) tool so far, but it doesn't grant you omnipotence." >>\n <<set $challenge_hint_3 = "There's undoubtedly going to be one final challenge, and you have no idea what it could possibly be. If anything, the Wizard would have one more dedicated guard who stood over his inner sanctum. You think you heard a rumor about that once, now that you think about it. If this guard exists, he will unquestionably use the environment to his advantage." >>\n<<else if $location is "The Throne Room" >>\n <<set $challenge_hint_1 = "..." >>\n <<set $challenge_hint_2 = "..." >>\n <<set $challenge_hint_3 = "There's nothing left to do but kill him, and you're confident that you're up to the task." >>\n<<endif>>\n\n<<endsilently>><<print $challenge_hint_1>>\n\n<<print $challenge_hint_2>>\n\n<<print $challenge_hint_3>>\n\nHaving finished your assessment, [[you begin your preparations.|Ritual Phase]]
Before he manages to do anything else with his staff, you rush forward and knock it out of his hands. You then stomp on one of his knees, causing it to crack backwards. He screams and falls, bending over and rolling into a fetal position. This is an excellent opportunity to stomping and battering him, and to hell if you're going to get it go to waste. Your wounds ache horribly and keep you from bringing the full force of your brutality to bear, but you still manage to give him an impressive beating. He bleeds and wails, writhing under your blows. You manage to crack a few of his bones, and he finally unfurls, looking at the cieling with a dead stare. You sit down on top of his hips, straddling him as you grab him by the back of his head and force him to look right into your eyes.\n\nYou're too tired to say anything to him, and you settle for beating his face into a pulp, smashing it repeatedly until it looks more like raw hamburger than a face. He chokes and gurgles, trying to fend off your blows. You push his arm aside and get behind him, wrapping your own arm around his neck and choking him until he goes limp.\n\nYou make your exit afterwards, thinking that he's dead. In truth, he survives your brutal assault. You don't start hearing rumors about his cruelty until years later, and in time, you will be forced to deal with his vengeful plot.\n\nBut for now, [[you take one last look at the scroll.|Good Okay Epilogue]]
Before he manages to do anything else with his staff, you rush forward and knock it out of his hands. You then stomp on one of his knees, causing it to crack backwards. He screams and falls, bending over and rolling into a fetal position. This is an excellent opportunity to start stomping and battering him, and to hell if you're going to get it go to waste. Splatters of his blood fly everywhere as you kick and beat him, his bones cracking in a most satisfying manner under your fists. Eventually he unrolls, looking up at the cieling with a dead look in his eyes. You sit down on top of his hips, straddling him as you grab him by the back of the head and force him to look right into your eyes.\n\n"I want you to remember me in hell," you snarl, punching him in the face repeatedly until it looks more like a swollen mass of raw meat. He chokes and gurgles, feebly trying to ward off your blows. The first time he tries, you snap his elbow like a twig and shove his arm aside. He finally goes limp after your brutal treatment of him, and that's when you swing around to his backside and snap his neck, grunting as you rip his head off and stomp it into a bloody pulp.\n\nYou have killed the wizard, and none ever have to worry about his cruelty again.\n\n[[You take one last look at the scroll.|Good Okay Epilogue]]
<<silently>>\n\n<<set $human_parts = 0 >>\n\n<<if $player_head is "human" >>\n <<set $human_parts = $human_parts + 1 >>\n<<endif>>\n\n<<if $player_arms is "human" >>\n <<set $human_parts = $human_parts + 1 >>\n<<endif>>\n\n<<if $player_upper_body is "human" >>\n <<set $human_parts = $human_parts + 1 >>\n<<endif>>\n\n<<if $player_lower_body is "human" >>\n <<set $human_parts = $human_parts + 1 >>\n<<endif>>\n\n<<if $player_genitals is "human" >>\n <<set $human_parts = $human_parts + 1 >>\n<<endif>>\n\n<<if $player_wounds < 8 and $human_parts < 3>>\n <<set $ending = "good" >>\n<<else if $player_wounds gte 8 and $human_parts < 3>>\n <<set $ending = "okay" >>\n<<else if $human_parts gte 3 >>\n <<set $ending = "bad" >>\n<<endif>>\n\n<<endsilently>>Surprisingly, the door to the throne room isn't terribly impressive. You're able to batter it in with only a few comparitively weak blows, showering the floor of his personal chambers with the splintered remnants. You enter the room, and you see him. He's sitting on the far end of the room, huddled up on his throne.\n\nIt's time. You steel yourself.\n\nHe stands before his throne, pointing his staff at you. "Who... are you?" He asks, in an awed and somewhat frightened voice.\n\n"Not important." You reply with a smile.\n\n"Hundreds have tried to kill me!" He thunders, snarling at you. "What makes you think that you're any different? I'll kill you too!" He shouts. "My name is-"\n\n"Even less important." You interrupt him, giving him a level stare.\n\nHe stops in the middle of raising his staff, giving you a dumbfounded look. Now's your chance.\n\n<<if $ending is "good" >>[[Kill him|Good End]]<<else if $ending is "okay">>[[Kill him|Okay End]]<<else if $ending is "bad">>[[Kill him|Bad End]]<<endif>>\n<<if $ending is "good" and ($player_extended_body is false or $player_lower_body is "demon" or $player_lower_body is "pillbug" or $player_lower_body is "slug") >><<if $player_genitals is "dragon" or $player_genitals is "demon">>[[Fuck him|Sex]]<<else>>...<<endif>><<endif>>
<<silently>>\n<<set $location = "The Hall of Mirrors" >>\n\n<<set $the_challenge = "You emerge from the other side of the maze and pump your fist in a short celebration of your victory, then set about the task of contemplating exactly how you're going to get across this river. It smells even worse up close, and you gag at the smell, trying not to vomit into it. Some of the ichor from the waste pits must have made it into here - you can see little bits of decaying viscera floating past you. After surveying the water for a few moments, you hesitantly dip one of your legs into it. It comes back up with a few leeches stuck to it. You grimace and spend the next few minutes plucking the little assholes off of your ankle, throwing them back into the water. One of them seems to bounce off a moss-covered rock that you hadn't seen previously. Now that you know what you're looking for, you see a path of moss-covered stones clearly leading to the other side of the water." >>\n\n<<if $player_lower_body is "horse" >>\n <<set $the_solution = "You stomp your hooves and neigh as you trot back and forth on the banks of the river. After gathering up your courage and making a few practice jumps to gauge exactly how far you can leap, you rear up a bit and get ready to bound across the river. It's easy to speed up to a run, and with a heavy grunt of exhertion, you leap across part of the river, landing on the first stone. Before you can lose any momentum, you leap towards the next stone, then the next, and then finally towards the last one. When you get to the other bank, you stumble and fall on your side. The pain feels good. Far better than leeches and thorns digging into you. You gather your legs beneath you and get up." >>\n<<else if $player_agility gte 7 >>\n <<set $the_solution = "You look at the river, sitting down and plotting out your course carefully. After a few test jumps, you're reasonably sure that you can make it to the other side without having to touch the water once. It's easy to get up the speed after giving yourself the proper distance, and you let out a grunt as you leap into the air, flying across the first part of the river and landing on the stone. You bound from stone to stone, laughing happily as you look down and realize exactly what you're not swimming over. When you get to the other side, you lose your footing and fall right on your ass, but you'd rather take the pain of a fall than have to deal with thorns and leeches. Ew." >>\n<<else if $player_resilience gte 7 >>\n <<set $the_solution = "You're not even close to capable of leaping across the stones. Your body is large and clumsy, and you don't possess any outstanding jumping capabilities otherwise. However, the leeches didn't bother you that much - it seemed as if they were actually having trouble attaching to your skin and sucking your blood. Keeping that in mind, you decide to buckle down and ford that shit. You ease yourself into the water, shivering as you get used to how cold it is. Brr. You can feel the leeches trying to latch on and the thorns tearing at your skin, but it's... not that bad. You expected things to be a lot worse. Sure, the water is absolutely foul and you feel defiled for just swimming in it, but you try to put that out of your mind and focus on getting to the other side. After what feels like an eternity of moving through the water, you finally make it to the other side. You have to spend some amount of time pulling leeches and thorns out of your body, but it's not nearly as bad as you expected." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You're not even close to capable of leaping across the stones. Your body is large and clumsy, and you don't possess any outstanding jumping capabilities otherwise. Even worse, you don't think that your body is capable of warding off of the leeches. After a brief look around, you conclude that you don't have a choice. The only way out of this garden is through this river. You sigh heavily and start to wade into the water, cringing when you feel the leeches latch on. Some of the thorns leave deep scrapes in your side when you swim over them, and you feel filthy and defiled as the dirty water gets in your wounds. It's all you can do not to scream in disgust and pain as you slowly, agonizingly make your way across - but that would involve opening your mouth, which would be a huge mistake. After an eternity, you emerge on the other side of the river bank, dripping wet and covered with leeches and thorns. You spend the next several hours pulling them off and throwing them back into the water. Urrrghh." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\nYou feel triumphant as you realize that you're [[that much closer to the wizard.|Reflection Phase]]
<<silently>>\n<<set $player_head = $player_next_head >>\n \n<<if $player_head is "human">>\n <<set $head_morph = "By leaving the head section of the scroll unmarked, your head is left unchanged completely. You retain all your human faculties, as well as all your human abilities. Which is to say...none." >>\n \n<<else if $player_head is "horse" >>\n <<set $head_morph = "You mark the rune onto the scroll and wait patiently. As you wait, you feel your ears flick a little bit and you go to scratch it, when you realize your ear isn\s't on the side of your head. Alarmed, you feel around your face and head until you find ears...although you\s're not sure they\s're yours. You find horse ears sitting on top of your head. Now that you're paying attention to them you notice that you can hear a lot more clearly, your ears tilting towards noises you hear. While you\s're busy with your ears, you also fail to notice your nose and growing longer and becoming much softer. Once you do realize it, you give it a pet and give a horse-like snort when you feel how velvety soft it is." >>\n \n<<else if $player_head is "cat" >>\n <<set $head_morph = "After you inscribe the cat rune onto the scroll you sit back and wait for it to activate. The rune compresses into a dot on the scroll and you feel a strange sensation in your head, like hearing a large amount of bees buzzing but not being able to find where they are. The buzzing gets almost deafening, and you put your hands over your ears in a last ditch effort to block out the buzzing. However, when you do you find your ears are no longer on the side of your head. They are now on top of your head, pointed and feline. Before you can touch them you feel like a strong odor is overpowering you. You move to put your hand over your nose to find it to be smaller, a little wet, and covered in whiskers. As you try to touch it, it starts to twitch in avoidance. The buzzing starts to fade, but now the light around you starts to intensify as your feline pupils contract to adapt to the influx of light. Once your senses regulate, you find yourself enthralled by your feline additions, and start to groom your ears a bit obsessively." >>\n \n<<else if $player_head is "pillbug" >>\n <<set $head_morph = "The pillbug rune is written over your head, and it immediately starts to take effect. You feel your head get heavier, and as you put your hands on your head to support it, you feel something shift under your scalp. You grunt in pain as thick plates start to emerge from your head, covering right over your scalp and making your hair fall out. The chitinous plates start to move and shape into a helmet like shape that fits snugly around your head. Meanwhile, a couple of bumps start to form on your forehead. The bumps split open, and two antenna shoot out, extending upwards. They seem to made of the same material as the plates, which have stopped shifting around. The antenna feed you things previously unseen - pheromones in the air, hidden signals bouncing between insects that you can interpret. You find yourself suddenly listening in on a conversation between ants, getting enthralled by their gossip." >>\n \n<<else if $player_head is "slug" >>\n <<set $head_morph = "You grip your head in your hands seconds after scratching the slug rune onto the scroll. Your head starts to glow brightly, overpowering your eyes to the point of pain. As you grip your head, you find the skin on it to be getting softer, and your grip is impeded by how rubbery your skin seems to be becoming. The pain from the light seems to die down, except in your forehead. The pain continues there as if there were eyes up there. You touch your hand to your forehead to find a pair of stalks growing out and upwards, and at the very top are a pair of slug eyes. You open the slug eyes tentatively and find your vision to be greatly enhanced by it. Not only that, but you feel like you're much taller than you used to be. Upon further inspection, you find that your neck has grown a bit longer, making your eye stalks much higher than where your human eyes used to rest. You decide to spend the next few minutes figuring out how to make your eye stalks point behind you so you have eyes in the back of your head." >>\n \n<<else if $player_head is "dragon" >>\n <<set $head_morph = "The dragon rune you write on top of the area for your head on the scroll turns to smoke. The cloud floats towards you and engulfs your head. You try not to inhale the smoke but it's no use. You swallow down the foul smog, and it makes your head swim and throb in pain. You try to scream but they're smothered out by the smoke and you can only cough hoarsely. You feel protrusions forcing their way out of your forehead, and feel two horns jutting forward from your forehead, hard as bone. The smoke clears up a bit, as you can open your watery eyes and actually see out of the cloud. Next, you feel a burning itch creep up your neck and around your face. You scratch and claw, but your fingernails find a hard surface - thin scales have started to grow over your face and neck. When the scales are finished growing in, the smoke seems to mostly dissipate. You cough and try to suck in lungfuls of clean air, but your throat feels raw and on fire. You suck in a lot of air to try and cough the pain away, and when you release your cough a line of fire escapes your mouth instead. You close your mouth quickly out of shock, causing a ring of smoke to exit out of your nose. Every few breaths you notice that you exhale a puff of smoke." >>\n \n<<else if $player_head is "demon" >>\n <<set $head_morph = "You tentatively draw the rune for demon onto the head area of the scroll and brace yourself. A second passes and nothing seems to happen. You relax, and that's when your entire head is engulfed in fire. Oddly enough, you can only feel the fire on the brim of your head, your eyes and your mouth. Two holes are burned into your forehead and your eyes are seared, blinding you. The fire enters into your mouth, burning your teeth and tongue while you writhe in pain over the current loss of your eyes and the holes in your head. Very slowly, you open your mouth. The fire leaves your mouth and goes to your eyes; in their wake, your teeth have turned into sharpened fangs and your tongue is forked. The fire starts to burn your eyes again and you let out a proper scream this time. However, it subsides quickly as the fire leaves again. Your eyes feel... strange. It feels like they're oozing out of your sockets, and you immediately shut them in panic. The flames travel back into the holes in your forehead, each about a inch wide, and disappear into your head. The burning comes back one last time as horns start to emerge from inside the holes. They\s're large and the color of bleached bone, growing upwards at right angles and coming to a very sharp point at each end. When the horns are done growing the heat from the fire seems to disappear. You blindly feel around for something, anything that might show your reflection. After a few minutes, you feel the cool touch of a reflective surface, take a deep breath, and open your eyes again. The oozing feeling immediately starts, and you stare at your reflection intently. Your eyes aren't oozing out of their sockets, but it does look like your irises are dripping down the rest of your eyes. Freaky." >>\n<<endif>>\n \n<<endsilently>><<print $head_morph >>\n \n<<if $player_arms neq $player_next_arms >> \s\n The changes continue [[with your arms.|Change Arms]]\n<<else if $player_arms eq $player_next_arms and $show_upper_body_change is true >> \s\n The changes continue [[with your upper body.|Change Upper Body]]\n<<else if $player_arms eq $player_next_arms and $show_upper_body_change is false and $show_lower_body_change is true >> \s\n The changes continue [[with your lower body.|Change Lower Body]]\n<<else if $player_arms eq $player_next_arms and $show_upper_body_change is false and $show_lower_body_change is false and $show_genital_change is true >> \s\n The changes continue [[with your genitals.|Change Genitals]]\n<<else>> \s\n There are [[no more changes to your body.|End Ritual]]\n<<endif>>
<<silently>>\n\n<<set $the_challenge = "You approach the edge of the massive hedge maze, and start to look around it. It takes you a while, and you have to fend off some attacks from various bizarre creatures in the meantime, but you manage to find a hole in the edge of the maze. You look through it and there's a key on a pedestal on the other side. This seems way too easy before you realize that you're going to have to reach through a giant thorn bush to get to the keys, and who knows what bits of viscera have managed to fall down here in the meantime." >>\n\n<<if $player_arms is "slug" >>\n <<set $the_solution = "You look at your arms. As far as you're aware, they completely lack bone and your hands are larger than any human you've seen, proportionally speaking that is. You start to reach into the hole, carefully stretching your arms out. Several of the thorns prick your arm, but they're not sharp enough to get through your tough mollusc skin. It's amazing how much you can stretch these things out before they even strain. It takes you a good amount of time to work your arm through the hedges, but you manage to snag the key and bring it back to you without any issues. You hold it up triumphantly before moving back to the gate to unlock it. It swings open with a slight creaking noise." >>\n<<else if $player_resil gte 7 >>\n <<set $the_solution = "You try to stretch your arms in to reach the key. A litle further... a little further... You pull your arm out and sigh heavily. Nope. There's no way in hell you're going to be able to stretch far enough to get at the key. However... you think for a moment and look at the thorns. Your new body feels pretty tough. In fact, you're pretty sure you could just barge right into the hedges and grab the key. Taking a couple of steps back, you plow right through the bushes. The thorns tear off your clothing easily, but they're not able to get through your tough hide, and you're able to make it through enough of the hedges to simply pluck the key off its pedestal. You hold it up triumphantly and plow back through the hedges, moving out to unlock the gate. It swings open with a slight creaking noise." >>\n<<else if $player_agility gte 7 >>\n <<set $the_solution = "You try to stretch your arms in to reach the key. A litle further... a little further... You pull your arm out and groan a little. Okay, you can do this. You just have to be creative. You reach into the hedges again, until you're stretching out as far as you can. Then, you twist your body awkwardly and lean in, managing to close that last bit of distance. A couple of thorns scratch you, and you can feel the burn of infection settling in on the wound, but it's nothing you can't deal with later. And more importantly, you have the key! You hold it up in triumph before heading over to the gate and unlocking it. It swings open with a silght creaking noise." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You try to stretch your arms in to reach the key. A little further... a little further... You pull your arm out and sigh heavily. Nope. There's no way in hell that you're going to be able to stretch far enough to get at the key. Even worse, you're not sure that you're up for plowing past the thorns with your current body. Still, there's no other way to get the key. Bracing yourself, you simply barge past the bush, the dagger-like thorns ripping at your soft flesh. You cry out in pain, and can feel the burning of an infection setting into several of your wounds already. Still, there's a silver lining to this incredibly bloody and painful cloud. You manage to get the key, and you hold it up triumphantly before going to unlock the gate. It swings open with a slight creaking noise." >>\n<<endif>>\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\n[[You continue.|Bleeding Garden Challenge 2]]
<<silently>>\n\n<<if $c_rune eq "add secondary" >>\n <<if $player_penis is true >>\n <<set $player_next_penis_size = $player_penis_size + 1 >>\n <<endif>>\n<<else if $c_rune eq "lessen secondary" >>\n <<if $player_penis is true >>\n <<set $player_next_penis_size = $player_penis_size - 1 >>\n <<endif>>\n<<else if $c_rune eq "remove secondary" >>\n <<set $unused = false >>\n<<else>>\n <<if $c_rune neq "extend body" and $c_rune neq "shorten body" >>\n <<set $player_next_genitals = $c_rune >>\n <<endif>>\n<<endif>>\n\n<<if $player_next_penis_size neq $player_penis_size or $player_next_genitals neq $player_genitals >>\n <<set $show_genital_change = true >>\n<<endif>>\n\n<<endsilently>>You draw the <<print $c_rune >> rune on the circle corresponding to your genitals. You see the rune glow briefly with power before it fades to black.\n\n<<if $c_rune eq "add secondary" >> \s\n In what shape did you draw the rune?\n\n [[Penis|Add Genital][$genital = "penis"]]\n [[Vagina|Add Genital][$genital = "vagina"]]\n<<else if $c_rune eq "remove secondary" >> \s\n In what shape did you draw the rune?\n\n [[Penis|Remove Genital][$genital = "penis"]]\n [[Vagina|Remove Genital][$genital = "vagina"]]\n<<else>> \s\n You [[continue your preparations.|Ritual Phase]]\n<<endif>>
Amorphous
<<silently>>\n\n<<set $the_challenge = "Someone once told you that if you were ever lost in a maze, keeping your hand on the left or the right wall would lead you out of it eventually. Well, whoever told you that obviously never got lost in this maze. The jagged thorns surround you on all sides, bits of viscera hanging from them. The smell of decay lingers in the air as you. After what feels like an eternity wandering through the maze, you feel like you've been coming back to the same hedge wall several different times. Frowning, you mark it and move on, keeping your left hand, well, as close as you can to a hedge wall without getting yourself mauled. After about an hour, you come back to the same wall. Interesting. You repeat the experiement just to make sure, and sure enough you find yourself back at the same wall an hour later. It seems that the only way out of the maze is to somehow bypass this wall. You look up. The thick canopy of thorny vines above you means that flying above it is definitley not an option, but there might be some other way to get past it." >>\n\n<<if $player_resonance > 0 >>\n <<set $the_solution = "Perhaps the wall is magical. The gate was enchanted after all. If nothing else, you may be able to simply conjure up a burst of fire to blast your way through the wall. You draw some magical energy into yourself, feeling its resonance and reaching out towards the hedge wall. It seems to be magical. In fact, it doesn\s't even seem to be real. As far as you can tell, it's simply an illusion, and not a very strong one at that. With a wave of your hand, you easily crush the Wizard's pathetic magic. With the deeper reaches of the maze in sight, you saunder through, whistling." >>\n<<else if $player_resilience gte 7>>\n <<set $the_solution = "You check the wall, and then check it again. It doesn't look like there's any way through it other than brute force. You're totally okay with that, given your experiences with walking through the hedge so far. You lower your head and plow into the hedge wall, ripping through it with your arms to clear the way for the rest of your body. The thorns tear at you, but aren't able to get through your tough hide before you emerge on the other side. You brush off several thorns sticking into your side before moving on." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You check the wall, and then check it again. It doesn't look like there's any way through it other than brute force. Looking at the rest of your body, you sigh and brace yourself. This is going to hurt, and it's going to hurt badly. You lower your head and charge into the bushes, tearing aside the thorns and screaming as they tear at you. After what feels like an eternity, you manage to get to the other side of the hedge wall, flopping over and panting heavily. The wounds the thorns gave you burn horribly, and you're certain that some of them are going to get infected. You shake off some of the blood and get up, heading deeper into the maze." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge>>\n\n<<print $the_solution>>\n\n[[You continue.|Bleeding Garden Challenge 3]]
You begin the ritual.\n\nAs you chant, you can feel magical energy swirling around you. It crackles and arcs over your body, infusing you with incredible power. You can feel the magical energies warping you, and your body starts to twist and change.\n\n<<if $player_head neq $player_next_head >> \s\n The changes start [[with your head|Change Head]]\n<<else if $player_head eq $player_next_head and $player_arms neq $player_next_arms >> \s\n The changes start [[with your arms|Change Arms]]\n<<else if $player_head eq $player_next_head and $player_arms eq $player_next_arms and $show_upper_body_change is true >> \s\n The changes start [[with your upper body|Change Upper Body]]\n<<else if $player_head eq $player_next_head and $player_arms eq $player_next_arms and $show_upper_body_change is false and $show_lower_body_change is true >> \s\n The changes start [[with your lower body|Change Lower Body]]\n<<else if $player_head eq $player_next_head and $player_arms eq $player_next_arms and $show_upper_body_change is false and $show_lower_body_change is false and $show_genital_change is true >> \s\n The changes start [[with your genitals.|Change Genitals]]\n<<else>> \s\n You did not fill in any runes on the scroll. The energy storm fizzes out, completely draining away. There are [[no changes to your body.|End Ritual]]\n<<endif>>
You sit down and make a rough sketch of the <<print $c_rune >> rune for practice. After you're confident that you can do a decent job writing it down on the scroll, you start to draw it on the scroll carefully, making sure to mark it down in a location that corresponds to a specific spot on your body.\n\nWhich spot on your body do you apply it to?\n\n[[Head|Apply Rune][$c_bodyslot = "head"]]\n[[Arms|Apply Rune][$c_bodyslot = "arms"]]\n[[Upper Body|Apply Rune][$c_bodyslot = "upper body"]]\n[[Lower Body|Apply Rune][$c_bodyslot = "lower body"]]\n[[Genitals|Genital Runes][$c_bodyslot = "genitals"]]\n
<<silently>>\n\n<<set $the_challenge = "The door is even larger up close, and it has a bunch of intimidating looking sigils carved on to it. No less intimidating is the myriad of corpses scattered around the door in various states of decay. You guess that you weren't the only one with an agenda that involved killing the Wizard. Still, it's better to not get too distracted from the situation at hand. You crack your knuckles and turn back to the door, thinking about exactly how you're going to bring it down." >>\n\n<<if $player_lower_body is "horse" >>\n <<set $the_solution = "You trot up to the door and take a look at it. It's strong, but you're pretty sure that it will be no match for your hooves. After cracking your knuckles, you whinny and start to batter at the door with your legs, your hooves smashing and cracking the wood wherever they make an impact. Your attack is so ferocious that you manage to make a large crack across the door, which only lasts for a few more strikes before it splinters open, the lower half of the door falling away neatly. You let out a very horselike snort as you grin and canter further into the tower." >>\n<<else if $player_strength gte 8>>\n <<set $the_solution = "You assess the door. It looks strong, but as you pace back and forth in front of it trying to look for a weak spot, you realize that you feel stronger, much stronger. You get up close to the door and start to batter at it with your powerful limbs, the wood cracking each time you strike the door. After you batter it enough to break off a major piece of the wood, you repeat the process, until finally one of your limbs smashes its way through the door. From there, it's fairly trivial to simply rip the rest of the door apart and enter at your leisure." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You fling yourself at the door. It barely budges. You back up further and fling yourself at the door again. You feel the woodwork crack a little, but it's not enough to make a noticable difference. You sigh and grimace, bracing yourself for the long haul. You have to fling yourself at the door again and again and again, your body screaming in protest as you batter it open at an excruciatingly slow pace. A couple of your bones crack under the strain, and by the time you finally manage to get through the door, you're bruised and bloody, barely in any shape to fight." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\n[[You continue.|Gauntlet Challenge 2]]
<<silently>>\n<<set $player_genitals = $player_next_genitals >>\n \n<<if $player_next_penis_size is 0 >>\n <<set $passage = "You rub your hand over the smooth skin of your crotch, where a penis would sit...if you had one." >>\n<<else if $player_next_penis_size is 1 >>\n <<set $passage = "Your penis isn\s't quite as big as average, but it definitely exists." >>\n<<else if $player_next_penis_size is 2 >>\n <<set $passage = "Your penis is about average size, which suits you just fine. You imagine any larger and it would be unwieldy." >>\n<<else if $player_next_penis_size is 3 >>\n <<set $passage = "Your penis is definitely larger than normal, but not ridiculously so. You take a small bit of pride in its girth." >>\n<<else if $player_next_penis_size is 4 >>\n <<set $passage = "Your penis is large enough to make putting on your pants an ordeal. One wrong move could send you down to the ground, cupping your hands over your groin in pain." >>\n<<else if $player_next_penis_size > 4 >>\n <<set $player_next_penis_size = 4 >>\n<<endif>>\n \n<<if $player_genitals is "human">>\n <<set $dick_morph = "Because you didn't apply a rune to the genital area on the scroll, your penis has remained unchanged completely. Your penis and balls are untouched and still wholly human." >>\n \n <<set $vag_morph = "Because you didn't apply a rune to the genital area on the scroll, your vagina has remained unchanged completely. It is untouched and still wholly human." >>\n \n<<else if $player_genitals is "horse" >>\n <<set $dick_morph = "The rune you drew starts to get longer, and with it your cock. Its length is matched by girth, getting to be two inches or so in diameter as it gets longer and longer. Once it stops growing, it's much larger than any human penis, although you think back to the horses in your village and suppose that's quite small by comparison. The changes don't stop there, however. The head of your dick starts to widen and shift, becoming flared. After that, the skin around the base of your cock starts to stretch and cover up part of the base, forming a protective sheath. You grit your teeth and feel the strange sensation of your new cock getting hard and immediately soften before being retracted back into its new sheath. As it retracts, your testicles start to swell, the sac growing to about the size of an apple before stopping. You poke the flared head poking out of the sheath experimentally, and feel it quiver inside of you.">>\n \n <<set $vag_morph = "The rune on your crotch turns black before dissolving into your body. Immediately afterwards, you start to feel a strange sensation inside of you. It feels as if your vagina was getting...longer? Deeper? It grows inside of you to accomodate much larger fare than before. You rub your hand over your lower lips and almost shriek in surprise as you find the lips are longer than they were before. Unbeknownst to you as well, the folds of your vagina have turned as black as the rune that was previously enscribed on your skin. The final change is your clitoris - it swells and grows to match the new size of the rest of your pussy. Once it's done growing, it aches heavily and begs to be touched. You oblige, letting out a horse-like snort at the strong sensation." >>\n \n<<else if $player_genitals is "cat" >>\n <<set $dick_morph = "The rune above your crotch starts to pulse. It turns purple before congregating into a single purple spot on your waist. The spot travels down to your dick, across its length and settles on the head. The head breifly turns purple before fading back to it's original color. Right after that, however, is when the real show starts. Your cock head starts to swell and grow larger, more pointed, like an arrow almost. On the skin of the head, little pits start to form, making a puckering sound with each one's formation. You wince at both the sound and the indescribably odd feeling it produces. The puckering stops and small white protrusions start to erupt from the pits. They grow and grow, until you can see the hooked, pointed tips of each barb sticking out of your head like a morningstar. The transformation ends up leaving you feeling aroused, and with it every barb on your cock stands on end. The sight is enough to make you lose your arousal, and the barbs slowly lay back down against your skin. You reckon putting on underwear and pants is now going to be much more difficult, and you're also pretty sure masturbation is out of the question.">>\n \n <<set $vag_morph = "The rune above your crotch fades gently into your skin. You don't feel much of a change, except a very strange tingling somewhere in your abdomen. It's arousing and somewhat nauseating at the same time, and the combinations of sensations make you keel over in distress, clutching your hand to your crotch. You reach a hand inside your folds and touch the walls of your vagina, finding it to be much tougher than you remember. The strange sensation seems to travel down your abdomen and to your crotch where it becomes an almost burning sensation. You let out a yowl as the lips to your pussy become longer, and your clitoris gets a bit bigger as does its protective hood. Once the burning and nasuea passes, you wonder what it is exactly that your vagina seems to have fortified itself for and shudder." >>\n \n<<else if $player_genitals is "pillbug" >>\n <<set $dick_morph = "The rune for the pillbug enscribed upon your cock starts to shrink and get smaller, until it disappears. You stare at your cock expectantly for a moment, hoping that the effect isn't to shrink your member down as quickly as the rune just did. However, you soon see that's not the case. A sheath seems to grow around the head of your dick, turning a darker color and looking a bit glossy. It wraps around your cock head and splits into two prongs, with the head of your dick nestled safetly between them. The prongs stop growing and you give them an experimental tap, finding them to be hard and stiff. You then find that your cock itself begins to grow in girth, becoming thicker and thicker. Once it's done, you wonder how exactly you're going to fit this in your pants." >>\n \n <<set $vag_morph = "The rune matching the pillbug shrinks until it disappears on the skin of your crotch, somewhat anticlimatically. You wonder if that was it, until you feel an very bizzare tingling around your vagina. You reach down and find a hard, chitinous covering has grown over the opening to your pussy. You can gently pry it apart to allow admittance if you so choose. However, the changes don't stop there. The entrance to your vagina then starts to grow and stay open until it feels like it's supposed to take in some kind of large ball instead of cock or rod like insertion." >>\n \n<<else if $player_genitals is "slug" >>\n <<set $dick_morph = "The rune on your cock begins to glow an ethereal white. The glow starts to spread and envelope your entire penis, and a very odd and wet sensation begins to occur along its length. When the light dies down a bit, you see your cock has gotten much longer - it almost reaches the floor. It's also become an opaque whitish color and is still glowing, with a frill wrapping around it from base to tip. Speaking of the base, looking at where your cock touches your skin you now find a sort of cavity that your dick comes out of. With some grunting and shifting you find that you can recall your dick into this cavity. You try it once and it goes in with a slurping sound. You let it down again and find you have some prehensile control with your newly remodeled appendage. You feel compelled to try and pick something up with it but immediately reconsider. That's probably the worst idea you've ever had." >>\n \n <<set $vag_morph = "The rune on your crotch begins to glow an ethereal white. The glow starts to spread downwards to your vagina, covering it completely as well as triggering an odd feeling of something growing around down there. You reach down to feel and find what look and feel like frills, decorating your pussy with their soft, rubbery feel. The light covering your crotch dies down a bit, but doesn\s't go away entirely. You find that the light seems to eminate from inside of you, and as you touch your the new and softer skin around your vagina and get aroused, the light seems to get a little stronger. Well, you guess that you won't need a nightlight with something like this." >>\n \n<<else if $player_genitals is "dragon" >>\n <<set $dick_morph = "The rune on your cock starts to crackle and burn like a smoldering ember in a dying fire. The rune then disappears into a puff of black smoke and envelopes the entirety of your penis. You can't see through the smoke, but you feel like several rings are being tightened around your dick, putting very painful pressure on it. You almost scream from the pain when it suddenly disappears. You look down and the smoke has cleared as well. However what it has left behind certainly wasn't the member you were familiar with. Those rings you felt tightening on your cock seems to have left it segmented into various sections. The closer you get to the tip, the narrower your penis gets until it's tapered to a point at the head. You take the strange looking new member in your hands, finding it longer and heftier than your old cock. You give it a gentle squeeze and find that an arousing heat spreads through you from it." >>\n \n <<set $vag_morph = "The rune marked on your crotch starts to feel warm. At first it's pleasant, like a hot shower, but it quickly turns painful as if it's trying to burn its way through you. The rune seems to disappear, but the heat doesn't. It grows inside of you, feeling the need for some release. At the same time, you feel a very odd protrusion from between your legs. Reaching down, you feel some kind of scaly flap forming over your lower lips, giving them a nice protective cover. You gently pull the flap back and as you do you feel a strong heat radiating from your vagina. The burning inside of you seems to have died down somewhat. It's not painful any more, but you can still feel that heat deep inside of you." >>\n \n<<else if $player_genitals is "demon" >>\n <<set $dick_morph = "The rune flares up brightly, and your cock bursts into flame. You scream and almost panic before you realize that the flame... doesn't hurt. If anything, it's mildly warm and feels rather pleasant. You've just built up the courage to wave your hands over the flames when you start to feel an intense, stabbing ache to either side of your dick. Looking down at your crotch, it looks like two giant thorns are trying to push their way out of your crotch, to either side of your penis. You let out a groan of pain as they pierce your skin from the inside, a trickle of blood pouring down each new wound as the thorns emerge fully. It doesn't stop there, as the skin starts peeling back around it and rearranging itself in odd ways, itching terribly. It's only after the itching dies down that you try to touch one of the thorns. It's smooth to the touch, and you try applying a little pressure, pushing it back into your crotch. What the hell. It takes you some amount of experimentation, but you eventually realize that you have a new set of muscles that you can use to push the thorns out and suck them back in again.">>\n \n <<set $vag_morph = "The rune drawn over your crotch doesn't even have the courtesy to fade before you start to feel an odd, genuinely unsettling feeling coming from your crotch. You press your hand against your abdomen, and close your eyes, trying to ascertain the source of the feeling. It almost feels like... something is budding in there? The very thought makes your skin crawl, yet the feeling of dozens of small growths around your labia won't go away. You shudder, and your hand hesitates at the waistband of your pants for a moment before a burning cramp erupts in your crotch. You double over, letting out a gasp of pain. The cramps last for what feels like hours before they suddenly die down as abruptly as they flared up. While the skin-crawling feeling of having dozens of foreign growths in your vagina is gone, you can't help but feel like something is... off... and you start to probe around your vulva with clinical precision. After a brief investigation, you find a bunch of small, hard nubs buried beneath two flaps of skin behind your labia, and you start to feel them in a little more detail. You're not entirely sure how you feel when you realize that they're teeth. It only takes you a little while longer to realize that you've grown a set of new muscles down in your hips as well, and when you tighten them down you can feel your new set of teeth click together. You can't help but laugh.">>\n<<endif>>\n \n<<endsilently>><<if $player_next_vagina neq $player_vagina >><<if $player_next_vagina is true >>You feel an extremely pleasant heat grow in your loins. There's an odd, but pleasant twisting and pulling sensation as the muscles and bones inside your hips shift and form into a new vagina.\n\n<<else if $player_next_vagina is false >>You feel a mildly unpleasant pinching sensation in your crotch. It lasts only for a moment, and when you put your hands down your pants to investage they find only smooth skin where you once had a vagina.\n\n<<endif>><<endif>><<if $player_next_penis neq $player_penis >><<if $player_next_penis is true >>You feel a nearly uncontrollable sense of arousal in your crotch as you grow a penis. It's almost enough to make you cum on the spot.\n\n<<else if $player_next_penis is false >>You feel an odd sucking sensation as your dick pulls itself up into your crotch. It keeps going until it's completely gone, your skin smooth and bare where your penis once was.\n\n<<endif>><<endif>><<if $player_penis is true and $player_next_penis is true and $player_next_penis_size > $player_penis_size >>Your dick becomes rock-hard in a matter of moments. You feel a little weak at the knees at the incredible sensation as it starts to grow.\n\n<<else if $player_penis is true and $player_next_penis is true and $player_next_penis_size < $player_penis_size >>You feel an odd sucking sensation as your dick pulls itself up into your crotch.\n\n<<endif>><<if $player_next_penis_size neq $player_penis_size >><<print $passage >>\n\n<<endif>><<silently>><<set $player_penis = $player_next_penis >><<set $player_vagina = $player_next_vagina >><<set $player_penis_size = $player_next_penis_size >><<endsilently>><<if $player_vagina is true>><<print $vag_morph >>\n\n<<endif>><<if $player_penis is true >><<print $dick_morph >>\n\n<<endif>>There are [[no more changes to your body.|End Ritual]]
<<silently>>\n\n<<set $the_challenge = "You enter the tower, and are surprised to see a long, normal looking hallway, lined with suits of armor and sundry furniture. It doesn't look trapped. You feel a little confused, but decide to take one of your old boots and throw it down the hallway. Instantly, several axes come crsahing down and shred the thing into pieces. This is shortly followed by a volley of arrows hissing down and thudding into the floor around the boot. As if that wasn\s't enough, there\s's another hissing sound as a javelin strikes squarely in the remenants of the boot. Damn." >>\n\n<<if $player_upper_body is "dragon" >>\n <<set $the_solution = "You laugh as your flap your batlike wings. The problem with the high ceiling of the hallway is that anything that can fly - such as yourself - can bypass the most deadly traps with ease. First, you throw your other boot down. When the axes shred it, you run forward and launch yourself into a leap, flapping your wings several times to build some lift. You immediately set off several tripwires, which you manage to simply tear through with your weight and momentum. That's when you hear the hiss of the arrows, and several of them strike you. They scratch you, and a couple of the wounds are painful, but none of them appear to be too serious. You're glad that they were aiming at the boot, and not you. You flap your way over to the bottom of the stairs and land heavily." >>\n<<else if $player_agility gte 5 >>\n <<set $the_solution = "There's not much time to think once you start to get moving. The first thing you do is toss your boot into the trap. As soon as you see the axes hit your boot, you explode into a blur of motion, streaking past them. You have to do several undignified scrambles and rolls to get out of the way of more axes, and several of the arrows and javelins streak past your head, making an angry buzzing sound in your ear. By the time you make it to the bottom of the stairs you\s're panting with exhaustion, but you\s're relatively uninjured." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You sigh and pace around a little. You're not sure if you have any way to avoid the weapons with this body. Shit. You grimace and toss your other boot to the traps, trying to move forward as quickly as you can. You're able to dodge some of the traps, but the others leave nasty wounds on your body. By the time you make it to the base of the stairs you're bleeding profusely and badly in need of some time to rest and bandage your wounds." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >> \n\n<<print $the_solution>>\n\n[[You continue.|Gauntlet Challenge 3]]
<<silently>>\n<<set $location = "The Butcher Hall" >>\n\n<<set $the_challenge = "As you head up the stairs, you hear the clatter of armor as a bunch of faceless men close ranks, blocking your path off. \s"Stop her!\s" One of them booms, rushing forward and raising his sword. You're going to have a fight on your hands if you want to get past these guards." >>\n\n<<if $player_head is "dragon" or $player_arms is "cat" or $player_lower_body is "demon">>\n <<if $player_lower_body is "demon">>\n <<set $the_solution = "You grimace and raise your eyebrows, rolling your eyes. This isn\s't going to be particularly difficult. In fact, your first move is to expose your back. You can sense the confusion in the ranks of the guards, and that's when you fire one of your heel spikes right into the faceplate of one of their helmets, shattering it and instantly killing the wearer. The guards shout and try to close in on you, but you start to do an odd hop-skipping jump where you alternate which leg you're standing on, blasting spikes into their ranks. It seems that the Wizard never expected something quite like you to attack him, and once you realize that your heel spikes can pierce the chestplates of the guards, they're absolutely trivial to dispatch. You whistle as you walk past the last of their fallen forms, your hips swaying gently." >>\n <<else if $player_arms is "cat">>\n <<set $the_solution = "You get into a fighting pose, flexing your paw-like hands until you can feel your razor-sharp claws come out. It's time to put these babies to the test. You let out as horrifying as a scream you can manage and leap at the front runners, launching a flurry of furious slashes at their face. Your claws rip right through their armor and easily cleave through the soft flesh beneath, and it's not long before you're soaked with the blood of the guards. They scream and clutch at their wounds before you slash across their faces, silencing their cries forever. It doesn't take you terribly long to finish them all off. Now you're just going to have to find somewhere to clean yourself off. You're absolutely covered in blood." >>\n <<else if $player_head is "dragon">>\n <<set $the_solution = "You wait until the guards start clustering together and advancing behind a wall of shields, trying to get the timing exactly right. When you think they're close enough, you suddenly suck in a breath and blast their ranks with a raging maelstrom of hellfire. The guards wail as they're literally cooked in their armor, the entire first rank falling over dead after the first blast. Your attack killed off most of them, and the rest of them are too demoralized to fight back effectively as your tear through their ranks, shredding them like paper dolls and burning the ones that you can't alive." >>\n <<endif>>\n<<else if $player_strength gte 8 >>\n <<set $the_solution = "You grin manically, and start laughing as you lash out with your powerful limbs, smashing guards aside and sending them flying. They start to scream and scatter after you\s've taken out half of their numbers, but you don\s't stop until the last one is dead. Kicking aside one of the prone forms of the guards in their pathetic, smashed armor, you shake your head and move on, wondering how many of these men were from your villiage." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You don\s't have a good way to fight them, so instead you start to struggle desperately as the guards close around you and level a bunch of spears and polearms at your body, poking and prodding and slashing at you. One of them comes near, and you manage to bash his helmet in, killing him instantly. Good. You\s're still strong enough to fight them, but you take several grevious wounds before you\s're able to kill the last of them. Ugh. You crawl out of the room, feeling battered and wanting to sleep for several weeks." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\nAs you finish off the last of the guards, it occurrs to you exactly how exhausted you are. You lay down and take some time to rest and [[treat your wounds.|Reflection Phase]]
<<silently>>\n\n<<if $c_bodyslot is "head" and $c_rune neq "add secondary" and $c_rune neq "lessen secondary" and $c_rune neq "remove secondary" and $c_rune neq "extend body" and $c_rune neq "shorten body">>\n <<set $player_next_head = $c_rune >>\n<<else if $c_bodyslot is "arms" and $c_rune neq "add secondary" and $c_rune neq "lessen secondary" and $c_rune neq "remove secondary" and $c_rune neq "extend body" and $c_rune neq "shorten body">>\n <<set $player_next_arms = $c_rune >>\n<<else if $c_bodyslot is "upper body" and $c_rune neq "extend body" and $c_rune neq "shorten body">>\n <<if $c_rune is "add secondary" >>\n <<set $player_next_chest_size = $player_chest_size + 1 >>\n <<else if $c_rune is "lessen secondary" >>\n <<set $player_next_chest_size = $player_chest_size - 1 >>\n <<else if $c_rune is "remove secondary" >>\n <<set $player_next_chest_size = 0 >>\n <<else>>\n <<set $player_next_upper_body = $c_rune >>\n <<endif>>\n\n <<if $player_upper_body neq $player_next_upper_body or $player_next_chest_size neq $player_chest_size >>\n <<set $show_upper_body_change = true >>\n <<endif>>\n<<else if $c_bodyslot is "lower body" >>\n <<if $c_rune is "extend body" >>\n <<set $player_next_extended_body = true >>\n <<else if $c_rune is "shorten body" >>\n <<set $player_next_extended_body = false >>\n <<else if $c_rune is "add secondary" >>\n <<set $player_next_hip_size = $player_hip_size + 1 >>\n <<else if $c_rune is "lessen secondary" >>\n <<set $player_next_hip_size = $player_hip_size - 1 >>\n <<else if $c_rune is "remove secondary" >>\n <<set $player_next_hip_size = 0 >>\n <<else>>\n <<set $player_next_lower_body = $c_rune >>\n <<endif>>\n \n <<if $player_lower_body neq $player_next_lower_body or $player_next_extended_body neq $player_extended_body or $player_hip_size neq $player_next_hip_size >>\n <<set $show_lower_body_change = true >>\n <<endif>>\n<<endif>>\n\n<<endsilently>>You draw the <<print $c_rune >> rune on the circle corresponding to your <<print $c_bodyslot >>. You see the rune glow briefly with power before it fades to black.\n\nYou [[continue your preparations.|Ritual Phase]]
<<silently>>\n\n<<if $genital is "penis" >>\n <<set $player_next_penis = false >>\n <<set $player_next_penis_size = 0 >>\n<<else>>\n <<set $player_next_vagina = false >>\n<<endif>>\n\n<<set $show_genital_change = true >>\n\n<<endsilently>>You drew the rune in the shape of a <<print $genital >>\n\nYou [[continue your preparations.|Ritual Phase]]
<<silently>>\n<<set $player_upper_body = $player_next_upper_body >>\n \n<<if $player_upper_body is "human">>\n <<set $upper_body_morph = "Your upper body, in other words your chest and back sans arms, is completely untouched. Pristine. Vanilla even, due to the lack of runes you\s've put on the scroll for this part of your body." >>\n \n<<else if $player_upper_body is "horse" >>\n <<set $upper_body_morph = "You put the rune for the horse over the area for your upper body on the scroll. You then feel a tightness in your chest, like something inside of you is growing and about to burst out of your sternum. You clutch your hands to your chest as the growing starts to make your chest swell, your pectorals becoming large and defined. The tightness and stretching travels down to your abdomen, where you can feel your muscles and abs becoming rock hard and defined as well. As the tightness dies down, a very soft coat of hair starts to grow over your chest. It's a coat of horsehair, and a very pleasant feeling one at that. You find yourself a bit distracted by your new muscles covered in soft fur, and spend the next few minutes petting yourself." >>\n \n<<else if $player_upper_body is "cat" >>\n <<set $upper_body_morph = "The cat rune almost seems to instantly disappear as soon as you write it. However, it has actually compressed into a small dot that circles around the area of your chest on the scroll. You watch the dot spin round and round before you feel a strange sensation on your upper torso. Small hairs start to sprout up, thicker than the normal hairs that grow on your skin until it becomes a coat of fur in a smokey shade of gray. The changes continue under your skin, as you feel your muscles shifting and reordering themselves. Your chest seem to lose a bit of its mass, becoming slimmer and taut. As you stand up and stretch, you find yourself to be quite flexible around your chest and a little stronger as well." >>\n \n<<else if $player_upper_body is "pillbug" >>\n <<set $upper_body_morph = "You mark the pillbug rune on the scroll expectantly. Sure enough, you feel an odd tingling on your chest. At first it feels like pins and needles, uncomfortable but not painful. That soon changes, however, as the skin on your torso seems to start to turn black. You realize with some shock that it's not skin but some kind of hard armor-like substance growing out of your skin. It pushes its way upwards and you scream in pain, tumbling to the ground as the changes continue. The plates of armor set themselves up all over your chest, not leaving a single area of skin showing. Your entire chest is covered in black, chinitous protection. You sit up when the pain finally subsides and give your new chest a knock or two to see just how sturdy it is. You idly wonder if you still have skin underneath it or not." >>\n \n<<else if $player_upper_body is "slug" >>\n <<set $upper_body_morph = " The slug rune, once inscribed on the scroll, glows an eerie white glow as your chest too starts to glow. You feel yourself lose some stability and flop over on your side as your chest changes. You reach down to feel it through the glow, and find your skin to feel much softer and almost like tree sap or syrup. The glow dies down, and you can see your chest proper now - the skin shines in the light, and as you bend over to get back up you find you can bend over entirely flat, pressing your head to your legs. It\s's almost as if you no longer had any bones inside your chest at all. You take a few moments, wobbling a bit as you try to get back up and managing to not fall down. " >>\n \n<<else if $player_upper_body is "dragon" >>\n <<set $upper_body_morph = "The dragon rune is no sooner written onto the scroll than the rune itself goes up into smoke off the paper. You watch the smoke dissipate curiously, itching your chest a little bit. There's a rustling sound when you scratch though. You check your chest and find your skin seems to be shedding off, like a burn or dry skin, but all over your torso. You pull the dead skin off, and in its wake new skin starts to emerge. You wince from the new skin growing in, all raw and tender. But that tenderness doesn\s't last long. The new skin starts to feel a little heavier as the scales on it start to grow, becoming much larger and thicker. Your entire chest is now covered in dragon scales, each one thick and rough to the touch. You think the transformation is over and get up, but double back over in pain as you feel something try to force its way out of your back. Two bony protrusions force their way between the thick scales and jut upwards behind you. Each protrusion is hinged like a limb, and flaps of skin start to hang down from them. When they finish growing you realize what they are - wings. Two large wings, their combined wingspan longer than your arms, now are under your command. You make them flap once and send a gust of wind right towards your books and scroll, sending them flying as well. You feel like that probably wasn't the best idea." >>\n \n<<else if $player_upper_body is "demon" >>\n <<set $upper_body_morph = "You carefully apply the demonic rune to the scroll and sit back, waiting nervously. After a minute nothing seems to happen, and you wonder if all you heard about the demon runes were true. That\s's when it starts. You recline backwards and fall onto the floor as sharp pains occur throughout your chest. You look on with horror as the skin of your chest starts to rise as what looks like a series of sharp points are trying to force their way through your skin. They burst through, blood covering each sharp bone as they grow full and seem to hug tight to your abdomen, forming a corset made of bone. You think it must be done, but then another, more intense pain starts right where your stomach is. You look down and find a seam, running right between the bones on your corset and down to your waist, forming. The seam splits open with a meaty, sloppy rip and a large tongue sticks straight out of your exposed stomach, covered in blood. Teeth start growing in from behind the new lips the seam has formed on your stomach, while the tongue retracts back into you for now. You look down at your freakish new maw, feel your second tongue sliding around behind the pointed teeth, and feel sick. In the back of your mind you wonder which mouth the vomit might come out of now." >>\n<<endif>>\n\n<<if $player_next_chest_size < 0 >>\n <<set $player_next_chest_size = 0 >>\n<<else if $player_next_chest_size is 0 >>\n <<set $passage = "You look down and see that your chest is absolutely flat. It is completely devoid of breast tissue, and your nipples are tiny little nubs now." >>\n<<else if $player_next_chest_size is 1 >>\n <<set $passage = "Little raised mounds sit on your chest, only slightly more prominent than well defined pecs. Under a loose shirt, you couldn't even tell you had breasts." >>\n<<else if $player_next_chest_size is 2 >>\n <<set $passage = "Decent sized breasts hang from your chest, each one at least a small handful of flesh. If they get any larger, you\s're probably going to have to wear something to support them." >>\n<<else if $player_next_chest_size is 3 >>\n <<set $passage = "You look down to see two very sizeable breasts resting on your chest. Your nipples are large as well to fit your breasts' size. You don't have anything that can support their weight currently, but you make a mental note to get something that can support them as soon as possible." >>\n<<else if $player_next_chest_size is 4 >>\n <<set $passage = "Your breasts are quite large, larger than any you have ever seen before. You reach down to try and squeeze them and find you need two hands just to properly grasp just one breast. Perhaps these might impede you on your mission, but you push that out of your mind for now." >>\n<<else if $player_next_chest_size > 4 >>\n <<set $player_next_chest_size = 4 >>\n<<endif>>\n \n<<endsilently>><<print $upper_body_morph >>\n \n<<if $player_next_chest_size > $player_chest_size >> \n A pleasant ache spreads throughout your chest, and you can feel your breasts growing larger and fuller.\n\n<<else if $player_next_chest_size < $player_chest_size >>\n An odd feeling spreads throughout your chest as your breasts begin to shrink.\n\n<<else>>\n There are no changes to your breasts.\n\n<<endif>><<if $player_next_chest_size neq $player_chest_size >><<set $player_chest_size = $player_next_chest_size >><<print $passage >>\n\n<<endif>><<if $show_lower_body_change is true >> \s\n The changes continue [[with your lower body.|Change Lower Body]]\n<<else if $show_lower_body_change is false and $show_genital_change is true >> \s\n The changes continue [[with your genitals.|Change Genitals]]\n<<else>> \s\n There are [[no more changes to your body.|End Ritual]]\n<<endif>>
<<silently>>\n<<set $location = "The Bleeding Garden" >>\n\n<<set $the_challenge = "You come out of the waste duct near the far end of these charnel halls and slip into what you think is the exit. Unfortunately, you seem to have underestimated how far it was to the end of the halls, and at the end of this room a four armed giant stands at a monlithic stone slab, back to you. His entire body looks like it has been flayed, and then left to wither with age, his limbs all too long and his body very gaunt. While you watch, he hooks a corpse from a pile to the left, expertly dices it into chunks with a massive cleaver in one hand, then freezes it with a blast of magical ice and slides it into a chest to his right. He suddenly stands up straight and turns towards you, having noticed your presence. The Butcher's face is absoultely hideous, flayed skin exposing misshapen and rotting teeth. You can feel your heart pound in your chest as he locks eyes with you and begins to speak. \s"You. Please.\s" He says, his voice sounding like the gurgling of a man with his throat cut. \s"Did you bring meat? My master\s's beasts are hungry. He hates when they are hungry. Please. He hates.\s" You blink a couple of times and shake your head. His face immediately twists into an ugly mask of rage, and he lets out a deafening bellow of rage before grabbing his meat hook." >>\n\n<<if $player_lower_body is "demon">>\n <<set $the_solution = "You immediately dive to the right as the Butcher throws the meathook with shocking force given his withered arms, burying it in the floor behind you. A burst of ice follows immediately afterwards, and you quickly call up a shield to protect yourself, the ice shattering around it and blasting the wall behind you. He doesn't seem to want to close with you, and you're just fine with that. After another burst of ice forces you to do an awkward series of manuvers to avoid it, you land with one of your legs pointed towards him. You tighten up the winch in your calves, and launch a spike at the Butcher, and it strikes him in the chest. He bellows and grabs for it, giving you enough time to spike him again with your other leg. The two of you continue your dance around the room, with you firing spikes at him while he tries to hook you and blast you with ice. Eventually his attacks slow and falter as you keep sticking him with spikes, and when you manage to slam a spike through his forehead, he slumps over and lays still." >>\n<<else if $player_resilience gte 5 >>\n <<set $the_solution = "You immediately dive to the right as the Butcher throws the meathook with shocking force given his withered arms, burying it in the floor behind you. A burst of ice follows immediately afterwards, smashing you square in the face. Your heart skips a beat, and your first instinct is to raise your hands in front of your face, until you realize that the ice burst wasn't that bad. Actually, if anything, it was kind of refreshing. The Butcher howls and keeps firing icy bursts at you, and you smile as you sit there and get hit by all of them, feeling nice and cool in the stagnant air of his halls. The constant use of magic drains the Butcher, and eventually he slumps over, tired. \s"Die...\s" he croaks, \s"why won\s't you just die?\s" You don't bother answer him. Instead, you manage to wrench his meathook from the floor and move over towards him. He tries to resist, but you manage to overpower him and slam the meathook squarely into his forehead, killing him instantly." >>\n<<else if $player_strength gte 5 >>\n <<set $the_solution = "You immediately dive to the right as the Butcher throws the meathook with shocking force given his withered arms, burying it in the floor behind you. A burst of ice follows immediately afterwards, scoring your flank. The jagged fingers of cold rake their way down your back, burning you. You let out a scream and quickly get up from your awkward roll, immediatley charging towards him. You're able to close range quickly, although it does involve getting hit by a few more ice bursts. Once you're in close, he starts to swing his hands at you. The Butcher is surprisingly slow - it must have something to do with his withered muscles - and his attacks are easy to get around. You start battering him with your powerful limbs, and soon he goes limp. Just to make sure, you go and grab his meathook, the drive the spiked end right through his heart." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You immediately dive to the right as the Butcher throws the meathook with shocking force given his withered arms, burying it in your leg. You let out a horrible scream as he starts to drag you in, giving parts of your body nasty freeze burns with his ice blasts. By the time you get to him, you're in no shape to fight. He mauls you with several chops from his cleavers before you feebly manage to wrestle one of the knives away from him. You kind of just drop it on his hand, not having the strength to swing it. He screams and clutches his fingers, and that's when you snatch another knife away from him. You can barely muster up the strength to attack him with it, but you manage to bring it down on his neck. The Butcher howls and shudders, and you have to hack at him several more times before you manage to sever his head. You shiver as you lay on the floor, both from agony and exhaustion." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\nYou're somewhat worse for the wear, but you enjoy the heady feeling of triumph as you [[exit the halls.|Reflection Phase]]
<<silently>>\n\n<<set $the_challenge = "You\s've managed to escape the cleaver horror by jumping out of a window into the waste pits. As you fall, you wonder whether this is the best idea or the worst idea you\s've ever had. Your thoughts lean towards the latter when you immediately splash into a giant pool of ichor. You\s're immediately submerged in it, and quickly swim up to the surface, retching. It tastes and smells absolutely disgusting, like someone made a giant pot in which they brewed blood and decay for several months. As you tread ichor, you start to get the feeling that you're not alone. Dark shapes begin to swim towards you beneath the ichor, and they're closing in quickly." >>\n\n<<if $player_resonance gte 5 >>\n <<set $the_solution = "One of the things leaps out of the ichor, and you're barely able to get out of the way in time. You think you recognize what these things are - they're blood oozes. Magical constructs designed to melt down and digest organic matter. That would certainly explain the ichor. There's not a lot of residual magic here, you guess the Wizard is using most of it, but you're still able to conjure up enough. You feel it resonating throughout your body as you hold your hands out, blasting the oozes with a lance of magical energy. It instantly disintegrates, and you quickly manage to send its friends to hell with it. Actually now that you think about it, if constructs are magical, do they really go to hell? You spend the next few hours ruminating over this as you look for a way back into the Butcher's halls. You manage to find a waste duct and crawl inside, confident that it will lead you through the halls." >>\n<<else if $player_upper_body is "dragon" >>\n <<set $the_solution = "You grimace and reflexively hold your arms up as a dark shape leaps out of the ichor at you. It slaps against your arms and oozes away, leaving a slime behind that burns horribly. You scream and flex your massive wings, quickly kicking your legs and flapping your wings to burst out of the ichor. Beneath you, the ooozes leap up higher and higher trying to catch you, but none of them are quite able to reach you. Once you think you\s're high enough, you stop ascending. That\s's when an ooze rockets out of the ichor up at you, wrapping around one of your legs. You scream as the acid burns you, scraping one of your legs against the other in an attempt to dislodge it. You manage to kick it off, and it falls into ichor below with a sickening plopping noise. To hell with this. You fly even higher, now absolutely certain that none of the oozes will be able to reach you while you try to look for an alternate entrance to the halls. After a few minutes of searching, you see an opening for a waste duct and fly towards it quickly, trying to outrun any oozes that may still be interested in you." >>\n<<else if $player_resilience gte 5 >>\n <<set $the_solution = "You grimace and reflexively hold your arms up as a dark shape leaps out of the ichor at you. It slaps against your arms and oozes away, leaving a slime behind that burns a little bit. Huh. You honestly expected it to be worse. With the immediate threat seemingly not an issue, you start to look around for an alternate way to get back into the halls. In the meantime the oozes are furiously rubbing up and slapping against you, trying as hard as they can to break you down into the ichor that fills these pits. They can't get past your tough hide, however, and eventually give up, slipping beneath the surface. After a few more minutes of searching, you manage to find a waste duct and swim towards it. You climb into it and make your way deeper into the halls." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You grimace and reflexively hold your arms up as a dark shape leaps out of the ichor at you. It slaps against your arms and oozes away, leaving a slime behind that burns horribly. You scream and try to swim away, the dark shapes gathering up and pursing you. You manage to spot a waste duct several hundred feet away, and swim for that like your life depends on it. The dark shapes keep clustering around you and rubbing up against you, covering you with acid. You try to wash the acid away with the ichor, but it doesn't work as well as you'd like it to. The pain is unbearable, but you manage to make it to the waste duct. You're barely able to get into it, and you have to spend the next few minutes carefully scraping off your body. Ow. Ow." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\n[[You continue.|Butcher Hall Challenge 3]]
<<silently>>\n\n<<set $the_challenge = "You head into the hall of mirrors, and it doesn't take you long before you realize that you're lost in what appears to be a giant maze of invincible mirrors. The myriad of reflections confuse you, and you stumble around for while, not entirely sure which wall you're keeping your hand on, if any." >>\n\n<<if $player_head is "pillbug" >>\n <<set $the_solution = "It takes you a while to realize that trying to get your bearings by sight isn't going to do anything. Instead, you close your eyes and trust your other senses. The feelers on your head are much more sensitive than your hands are, and you find yourself able to feel the difference in several mirrors with them. Instead of keeping a hand on the wall, you keep your feelers on a wall instead. It still takes you a long time to get through the maze, but you're only starting to feel the pangs of hunger when you emerge into an area with no walls whatsoever. You open up your eyes and take stock of your surroundings. It doesn't look anything close to where you entered the maze, so you must be through it." >>\n<<else if $player_resonance gte 8 >>\n <<set $the_solution = "It takes you a while to realize that trying to get your bearings by sight isn't going to do anything. Instead, you close your eyes and trust your other senses. You hold your hands out in front of you, gathering up magical energy and letting it resonate through your hands. When you finish the spell, you can see a little arrow emblazoned behind your closed eyes. You turn around until it's facing what you think is forward, and then you keep walking. Every time the arrow turns to the right or left, you turn around to follow it. Before long the arrow vanishes, and you open up your eyes. Looking around places you outside of the maze." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "With no effective way to navigate, you're just going to have to stumble around and hope for the best. It seems that fortune is on your side, and after what seems like eons of being lost and confused, you finally stumble your way out of the maze. Where you are right now doesn't look remotely similar to where you stumbled into the maze, so you assume you got out of the maze okay. Well... \s'okay\s' might be a bit of a stretch. You feel weak from hunger, and your throat is absolutely parched." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\n[[You continue.|Hall of Mirrors Challenge 2]]
<<silently>>\n\n<<set $the_challenge = "Immediately rushing into the next chamber was probably not a great idea, you think to yourself as a heavy doors slam shut behind and in front of you, locking you into a small chamber. There's a hiss, and you see a light grey gas seeping into the room through vents on the floor and ceiling. You hold your breath, and hope that you can think of a solution before you're forced to start breathing again.">>\n\n<<if $player_resilience gte 7 >>\n <<set $the_solution = "You feebly pound at the door before realizing that you're not going to make any sort of headway. Shit, shit. You scramble around the chamber, desperately looking for any sort of exit. There's none to be had, and you eventually run out of breath. You let out a reluctant, croaking gasp as you breathe in, fully expecting to die. The air tastes foul, but as you keep breathing, you realize that the gas has no effect on you. Nice. You look around the room some more, giving finding an exit one more shot. There doesn't seem to be any. You sigh and cover your face with your hands, groaning in frustration before you get an idea. You've been dying for an opportunity to nap, and this seems like a perfect one. You pull some of the skeletons in the chamber over into a corner, then curl up beneath them and fall into a deep, relaxing slumber. You're not sure how long you're out for, but when you wake up again the doors to the chamber are open. Not needing a hint, you skitter out of them.">>\n<<else if $player_upper_body is "dragon">>\n <<set $the_solution = "You feebly pound at the door before realizing that you're not going to make any sort of headway. Shit, shit. You scramble around the chamber, desperately looking for any sort of exit. There's none to be had, and you eventually run out of breath. Still, there might be one way out of this. You flap your mighty wings, blasting the gas to the other side of the chamber. This clears up the air enough for you to draw another breath. You repeat this process for hours, blowing away the gasses long enough for you to take a breath, then relaxing for a little bit. Just when it's getting to the point when you feel like your wings will fall off, the gas stops and the chambers open. You don't need a hint. You get the hell out of there immediately.">>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_solution = "You feebly pound at the door before realizing that you're not going to make any sort of headway. Shit, shit. You scramble around the chamber, desperately looking for any sort of exit. There's none to be had, and you eventually run out of breath. You let out a reluctant, croaking gasp as you breathe in, fully expecting to die. The air tastes foul, and the room starts to spin. You clutch your head as your vision swims, then fades. You wake up hours later, feeling weak and hungry. You also feel dizzy and sick, and it's all you can do to drag yourself out of the chamber. You collapse afterwards, sleeping for another few hours until the incredible feeling of nausea goes away.">>\n<<endif>>\n\n<<endsilently>><<print $the_challenge>>\n\n<<print $the_solution>>\n\n[[You continue.|Hall of Mirrors Challenge 3]]
<<silently>>\n<<set $location = "The Throne Room" >>\n\n<<set $the_challenge = "You manage to fight your way out of a few more sundry traps. Nothing too serious. As you keep making your way through the halls, you eventually come to a darkened room with no way out. You stare into it curiously, waiting for your eyes to ajust to the darkness. Not being able to see anything still, you look for alternate exits to the halls, and are disappointed to find out that there aren't any. You're going to have to go through this if you want to get out. When you enter the room, a door slams behind you. Predictable. At this point, you would have been more surprised if the door was left open. \s"I\s'm impressed that you made it this far...\s" a man says from somewhere in the room, \s"But this is where you die.\s" The lights turn on, and you find yourself in a room full of mirrors.">>\n\n<<if $player_resonance gte 7 >>\n <<set $the_solution = "You immediately try to locate your adversary, but given the nature of the room it\s's... difficult. He manages to land several nasty slashes on you before you\s're able to do much of anything. Wow! That sword is freakin sharp. You reel backwards and close your eyes, tightening up your focus. There's plenty of magical energy in here, and you can feel it resonating as you draw it into your body. First, you make it explode outwards in a forceful burst. You can hear your adversary grunt as he hits the wall. Your second spell lets you see exactly where he is with your eyes closed. He's smart, but his moves are predictable and you're easily able to outmanuver him. You break his sword arm first, then wrestle him to the ground. While he's on the floor moaning in pain you quickly snap his neck, killing him instantly." >>\n<<else if $player_strength gte 7 >>\n <<set $the_solution = "You immediately try to locate your adversary, but given the nature of the room it\s's... difficult. He manages to land several nasty slashes on you before you\s're able to do much of anything. Wow! That sword is freakin sharp. You stagger backwards a few steps, hitting a mirror. It shatters. These must not be as tough as the ones you ran into earlier. You rush around the room, smashing the mirrors with your powerful limbs. Before long glass litters the floor, and you hear a cry of pain as your adversary steps in some by accident. You don't have the same problem, and you quickly close the distance, slamming your opponent in the solar plexus with one of your powerful limbs. He reels backwards, and you follow up by giving him a brutal chop to the throat. He falls over unconcious, and that's when you break his neck, killing him instantly." >>\n<<else>>\n <<set $player_wounds = $player_wounds + 1 >>\n <<set $the_soultion = "You immediately try to locate your adversary, but given the nature of the room it\s's... difficult. He manages to land several nasty slashes on you before you\s're able to do much of anything. Wow! That sword is freakin sharp. You stagger backwards a few steps, hitting a mirror. Nothing happens to it. Without the means to detect your adversary or smash the mirrors, you're left pretty much at his mercy. He brutally mauls you with his sword, and its when he's coming in for the killing blow that he gets overconfident. You manage to catch him off guard and pull him into a submission hold, wrapping your arm around his neck. He struggles, but you hold tight, pinching off his windpipe. His struggles steadily get more and more feeble, until he slumps over, unconcious. You make sure to hold him long enough to kill him, then toss his carass aside." >>\n<<endif>>\n\n<<endsilently>><<print $the_challenge >>\n\n<<print $the_solution >>\n\nYou stagger out of the room, collapsing on your side. [[You're close. You're so close.|Reflection Phase]]
The scroll is tattered. You have forced more magical energy through it than it was meant to bear in such a short period of time, and you're certain that if you use it again it will crumble into dust.\n\nYou tuck it away into what little remains of your clothing. There will be another opportunity to use this later. The expectation of dying during the trials leaves many unanswered questions about your future. Where will you go? What will you do? Will you find anyone else who accepts you for who - and what - you are now?\n\nThere's only one thing that you know for certain. Having a monstrous body feels good. It's the most incredible feeling you've ever had.\n\nYou never want to be human again.\n\nThe End.\n\n.\n\n.\n\n.\n\nThanks to:\n\n<a href="secondhandtime.tumblr.com">Ana</a>\n<a href="ohnoproblems.tumblr.com">Eva</a>\n<a href="https://twitter.com/m_kopas">Merritt Kopas</a>
<<silently>>\n\n<<set $player_next_head = $player_head >>\n<<set $player_next_upper_body = $player_upper_body >>\n<<set $player_next_lower_body = $player_lower_body >>\n<<set $player_next_arms = $player_arms >>\n<<set $player_next_penis = $player_penis >>\n<<set $player_next_vagina = $player_vagina >>\n<<set $player_next_genitals = $player_genitals >>\n<<set $player_next_extended_body = $player_extended_body >>\n<<set $player_next_penis_size = $player_penis_size >>\n<<set $player_next_chest_size = $player_chest_size >>\n<<set $player_next_hip_size = $player_hip_size >>\n<<set $show_upper_body_change = false >>\n<<set $show_lower_body_change = false >>\n<<set $show_genital_change = false >>\n\n<<set $player_strength = 0 >>\n<<set $player_agility = 0 >>\n<<set $player_resonance = 0 >>\n<<set $player_resilience = 0 >>\n<<set $player_weight = 0 >>\n\n<<if $player_head is "horse" >>\n <<set $player_strength = $player_strength + 2 >>\n<<else if $player_head is "cat" >>\n <<set $player_agility = $player_agility + 2 >>\n<<else if $player_head is "pillbug" >>\n <<set $player_resilience = $player_resilience + 2 >>\n<<else if $player_head is "dragon" >>\n <<set $player_strength = $player_strength + 2 >>\n<<else if $player_head is "slug" >>\n <<set $player_resilience = $player_resilience + 2 >>\n<<else if $player_head is "demon" >>\n <<set $player_resonance = $player_resonance + 2 >>\n<<endif>>\n\n<<if $player_arms is "horse" >>\n <<set $player_strength = $player_strength + 4 >>\n <<set $player_agility = $player_agility + 1 >>\n <<set $player_weight = $player_weight + 1 >>\n<<else if $player_arms is "cat" >>\n <<set $player_strength = $player_strength + 1 >>\n <<set $player_agility = $player_agility + 4 >>\n<<else if $player_arms is "pillbug" >>\n <<set $player_resilience = $player_resilience + 3 >>\n <<set $player_agility = $player_agility + 2 >>\n <<set $player_weight = $player_weight + 1 >>\n<<else if $player_arms is "dragon" >>\n <<set $player_strength = $player_strength + 4 >>\n <<set $player_resonance = $player_resonance + 1 >>\n <<set $player_weight = $player_weight + 1 >>\n<<else if $player_arms is "slug" >>\n <<set $player_resilience = $player_resilience + 5 >>\n<<else if $player_arms is "demon" >>\n <<set $player_resonance = $player_resonance + 5 >>\n<<endif>>\n\n<<if $player_upper_body is "horse" >>\n <<set $player_strength = $player_strength + 4 >>\n <<set $player_agility = $player_agility + 1 >>\n <<set $player_weight = $player_weight + 1 >>\n<<else if $player_upper_body is "cat" >>\n <<set $player_strength = $player_strength + 1 >>\n <<set $player_agility = $player_agility + 4 >>\n<<else if $player_upper_body is "pillbug" >>\n <<set $player_resilience = $player_resilience + 3 >>\n <<set $player_agility = $player_agility + 2 >>\n <<set $player_weight = $player_weight + 1 >>\n<<else if $player_upper_body is "dragon" >>\n <<set $player_strength = $player_strength + 4 >>\n <<set $player_resonance = $player_resonance + 1 >>\n <<set $player_weight = $player_weight + 1 >>\n<<else if $player_upper_body is "slug" >>\n <<set $player_resilience = $player_resilience + 5 >>\n<<else if $player_upper_body is "demon" >>\n <<set $player_resonance = $player_resonance + 5 >>\n<<endif>>\n\n\n<<if $player_lower_body is "horse" >>\n <<set $player_strength = $player_strength + 4 >>\n <<set $player_agility = $player_agility + 1 >>\n <<set $player_weight = $player_weight + 1 >>\n\n <<if $player_extended_body is true>>\n <<set $player_strength = $player_strength + 2 >>\n <<set $player_agility = $player_agility + 1 >>\n <<set $player_weight = $player_weight + 2 >>\n <<endif>>\n<<else if $player_lower_body is "cat" >>\n <<set $player_strength = $player_strength + 1 >>\n <<set $player_agility = $player_agility + 4 >>\n\n <<if $player_extended_body is true>>\n <<set $player_strength = $player_strength + 1 >>\n <<set $player_agility = $player_agility + 2 >>\n <<set $player_weight = $player_weight + 1 >>\n <<endif>>\n<<else if $player_lower_body is "pillbug" >>\n <<set $player_resilience = $player_resilience + 3 >>\n <<set $player_agility = $player_agility + 2 >>\n <<set $player_weight = $player_weight + 1 >>\n\n <<if $player_extended_body is true>>\n <<set $player_resilience = $player_resilience + 2 >>\n <<set $player_agility = $player_agility + 1 >>\n <<set $player_weight = $player_weight + 2 >>\n <<endif>>\n<<else if $player_lower_body is "dragon" >>\n <<set $player_strength = $player_strength + 4 >>\n <<set $player_resonance = $player_resonance + 1 >>\n <<set $player_weight = $player_weight + 1 >>\n\n <<if $player_extended_body is true>>\n <<set $player_strength = $player_strength + 2 >>\n <<set $player_resonance = $player_resonance + 1 >>\n <<set $player_weight = $player_weight + 2 >>\n <<endif>>\n<<else if $player_lower_body is "slug" >>\n <<set $player_resilience = $player_resilience + 5 >>\n\n <<if $player_extended_body is true>>\n <<set $player_resilience = $player_resilience + 2 >>\n <<set $player_strength = $player_strength + 1 >>\n <<set $player_weight = $player_weight + 2 >>\n <<endif>>\n<<else if $player_lower_body is "demon" >>\n <<set $player_resonance = $player_resonance + 5 >>\n \n <<if $player_extended_body is true>>\n <<set $player_resonance = $player_resonance + 2 >>\n <<set $player_agility = $player_agility + 1 >>\n <<set $player_weight = $player_weight + 2 >>\n <<endif>>\n<<endif>>\n\n<<if $player_genitals is "horse" >>\n <<set $player_strength = $player_strength + 1 >>\n<<else if $player_genitals is "cat" >>\n <<set $player_agility = $player_agility + 1 >>\n<<else if $player_genitals is "pillbug" >>\n <<set $player_resilience = $player_resilience + 1 >>\n<<else if $player_genitals is "dragon" >>\n <<set $player_strength = $player_strength + 1 >>\n<<else if $player_genitals is "slug" >>\n <<set $player_resilience = $player_resilience + 1 >>\n<<else if $player_genitals is "demon" >>\n <<set $player_resonance = $player_resonance + 1 >>\n<<endif>>\n\n<<set $h_parts = 0 >>\n\n<<if $player_head is "human" >>\n <<set $h_parts = $h_parts + 1 >>\n<<endif>>\n\n<<if $player_arms is "human" >>\n <<set $h_parts = $h_parts + 1 >>\n<<endif>>\n\n<<if $player_upper_body is "human" >>\n <<set $h_parts = $h_parts + 1 >>\n<<endif>>\n\n<<if $player_lower_body is "human" >>\n <<set $h_parts = $h_parts + 1 >>\n<<endif>>\n\n<<if $player_genitals is "human" >>\n <<set $h_parts = $h_parts + 1 >>\n<<endif>>\n\n<<if $h_parts gte 3>>\n <<set $passage = "You're still mostly human." >>\n<<else>>\n <<set $passage = "You flex your new limbs and take some time to get used to your new body. It feels much more powerful than you think your old human form was ever capable of becoming." >>\n<<endif>>\n\n<<endsilently>>The ritual ends. <<print $passage >>\n\nAfter you're done getting used to your new form, you [[move on.|Challenge Phase]]
<<silently>>\n \n<<if $c_rune is "horse" >>\n <<if $horse_translation[0] is 0>>\n <<set $passage_1 = "You were not able to translate this section." >>\n <<else if $horse_translation[0] is 1>>\n <<set $passage_1 = "Softness and sensitivity" >>\n <<else if $horse_translation[0] is 2>>\n <<set $passage_1 = "You gain the velvety nose and ears of a horse, as well as their enhanced senses." >>\n <<endif>>\n <<if $horse_translation[1] is 0>>\n <<set $passage_2 = "You were not able to translate this section." >>\n <<else if $horse_translation[1] is 1>>\n <<set $passage_2 = "Sinew strengthened" >>\n <<else if $horse_translation[1] is 2>>\n <<set $passage_2 = "Your upper body gains the musculature of a horse, making you stronger." >>\n <<endif>>\n <<if $horse_translation[2] is 0>>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<else if $horse_translation[2] is 1>>\n <<set $passage_3 = "biceps" >>\n <<else if $horse_translation[2] is 2>>\n <<set $passage_3 = "Your arms bulge with the increased muscle mass of a horse." >>\n <<endif>>\n <<if $horse_translation[3] is 0>>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<else if $horse_translation[3] is 1>>\n <<set $passage_4 = "Gallop everywhere" >>\n <<else if $horse_translation[3] is 2>>\n <<set $passage_4 = "Your legs become like that of a horse, hooves and all. It is possible to extend this rune to give you an entire horse body as a lower half." >>\n <<endif>>\n <<if $horse_translation[4] is 0>>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $horse_translation[4] is 1>>\n <<set $passage_5 = "lengthened rod, onyx folds" >>\n <<else if $horse_translation[4] is 2>>\n <<set $passage_5 = "You gain either a horse's flared penis or vagina, proportional to a grown horse." >>\n <<endif>>\n<<else if $c_rune is "cat" >>\n <<if $cat_translation[0] is 0>>\n <<set $passage_1 = "You were not able to translate this section." >>\n <<else if $cat_translation[0] is 1>>\n <<set $passage_1 = "constant twitches" >>\n <<else if $cat_translation[0] is 2>>\n <<set $passage_1 = "The ears, nose, eyes and whiskers of a cat are bestowed upon you. This gives you enhanced senses as well as balance." >>\n <<endif>>\n <<if $cat_translation[1] is 0>>\n <<set $passage_2 = "You were not able to translate this section." >>\n <<else if $cat_translation[1] is 1>>\n <<set $passage_2 = "fur coat" >>\n <<else if $cat_translation[1] is 2>>\n <<set $passage_2 = "The lithe maneuvering and warm fur of a feline are given to your upper body." >>\n <<endif>>\n <<if $cat_translation[2] is 0>>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<else if $cat_translation[2] is 1>>\n <<set $passage_3 = "Fevered attacks" >>\n <<else if $cat_translation[2] is 2>>\n <<set $passage_3 = "You command the retractable claws of a cat, and your arms are covered in warm fur." >>\n <<endif>>\n <<if $cat_translation[3] is 0>>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<else if $cat_translation[3] is 1>>\n <<set $passage_4 = "Pounce" >>\n <<else if $cat_translation[3] is 2>>\n <<set $passage_4 = "The legs of a cat give you agility and speed. Even more agile is the entire body of a cat in place of your lower body." >>\n <<endif>>\n <<if $cat_translation[4] is 0>>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $cat_translation[4] is 1>>\n <<set $passage_5 = "barbed wire" >>\n <<else if $cat_translation[4] is 2>>\n <<set $passage_5 = "This gives you the penis like that of a cat, complete with semi-retractable barbs. For a vagina, this toughens your sexual organs and makes them less liable to be harmed from inside." >>\n <<endif>>\n<<else if $c_rune is "pillbug" >>\n <<if $pillbug_translation[0] is 0>>\n <<set $passage_1 = "You were not able to translate this section." >>\n <<else if $pillbug_translation[0] is 1>>\n <<set $passage_1 = "Hardheaded but sensitive" >>\n <<else if $pillbug_translation[0] is 2>>\n <<set $passage_1 = "Chitinous armor grows from your head like a helmet, and sensitive antenna sprout from your forehead." >>\n <<endif>>\n <<if $pillbug_translation[1] is 0>>\n <<set $passage_2 = "You were not able to translate this section." >>\n <<else if $pillbug_translation[1] is 1>>\n <<set $passage_2 = "Thick skinned" >>\n <<else if $pillbug_translation[1] is 2>>\n <<set $passage_2 = "You gain armor over your upper body, made of the same armored substance as a pillbug's exoskeleton." >>\n <<endif>>\n <<if $pillbug_translation[2] is 0>>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<else if $pillbug_translation[2] is 1>>\n <<set $passage_3 = "Very handy" >>\n <<else if $pillbug_translation[2] is 2>>\n <<set $passage_3 = "You gain multiple human arms, each covered in a thick insect-like armor." >>\n <<endif>>\n <<if $pillbug_translation[3] is 0>>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<else if $pillbug_translation[3] is 1>>\n <<set $passage_4 = "legs for miles" >>\n <<else if $pillbug_translation[3] is 2>>\n <<set $passage_4 = "Your legs either become two heavily armored, pointed insectoid legs, or they become an entire series of pillbug legs, complete with an armored lower body to sustain them." >>\n <<endif>>\n <<if $pillbug_translation[4] is 0>>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $pillbug_translation[4] is 1>>\n <<set $passage_5 = "two-pronged attack" >>\n <<else if $pillbug_translation[4] is 2>>\n <<set $passage_5 = "You either gain the two pronged, hardened dick of a pillbug, or your vagina gains a chitinous cover and widens in diameter." >>\n <<endif>>\n<<else if $c_rune is "dragon" >>\n <<if $dragon_translation[0] is 0>>\n <<set $passage_1 = "You were not able to translate this section." >>\n <<else if $dragon_translation[0] is 1>>\n <<set $passage_1 = "no smoking" >>\n <<else if $dragon_translation[0] is 2>>\n <<set $passage_1 = "Horns grow from your head, and scales tickle at your neck. You feel fire bellowing up from your chest." >>\n <<endif>>\n <<if $dragon_translation[1] is 0>>\n <<set $passage_2 = "You were not able to translate this section." >>\n <<else if $dragon_translation[1] is 1>>\n <<set $passage_2 = "weighted scales" >>\n <<else if $dragon_translation[1] is 2>>\n <<set $passage_2 = "Your chest and back are covered in thick, protective dragon scales. Your muscles grow as well to support them." >>\n <<endif>>\n <<if $dragon_translation[2] is 0>>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<else if $dragon_translation[2] is 1>>\n <<set $passage_3 = "winging it" >>\n <<else if $dragon_translation[2] is 2>>\n <<set $passage_3 = "Not only do large scales grow to encompass your upper body, large and draconic wings sprout from your back." >>\n <<endif>>\n <<if $dragon_translation[3] is 0>>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<else if $dragon_translation[3] is 1>>\n <<set $passage_4 = "to arms" >>\n <<else if $dragon_translation[3] is 2>>\n <<set $passage_4 = "Your arms are covered in thick dragon scales, and your fingers grow razor sharp claws." >>\n <<endif>>\n <<if $dragon_translation[4] is 0>>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $dragon_translation[4] is 1>>\n <<set $passage_5 = "feel the burn" >>\n <<else if $dragon_translation[4] is 2>>\n <<set $passage_5 = "You gain the genitals of a dragon. This means either a segmented, tapered cock or a vagina that holds the heat of fire within it, as well as a protective scaled covering." >>\n <<endif>>\n<<else if $c_rune is "slug" >>\n <<if $slug_translation[0] is 0>>\n <<set $passage_1 = "You were not able to translate this section." >>\n <<else if $slug_translation[0] is 1>>\n <<set $passage_1 = "stalker" >>\n <<else if $slug_translation[0] is 2>>\n <<set $passage_1 = "Your skin becomes soft and rubbery, and you grow two eye stalks from your forehead, giving you enhanced vision." >>\n <<endif>>\n <<if $slug_translation[1] is 0>>\n <<set $passage_2 = "You were not able to translate this section." >>\n <<else if $slug_translation[1] is 1>>\n <<set $passage_2 = "like punching tar" >>\n <<else if $slug_translation[1] is 2>>\n <<set $passage_2 = "Your chest becomes soft and rubbery, and you can absorb blunt force attacks without taking much damage." >>\n <<endif>>\n <<if $slug_translation[2] is 0>>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<else if $slug_translation[2] is 1>>\n <<set $passage_3 = "pole arms" >>\n <<else if $slug_translation[2] is 2>>\n <<set $passage_3 = "Your arms grow much longer and your hands bigger, giving you a larger reach, and the bones turn to pure muscle to make them more flexible." >>\n <<endif>>\n <<if $slug_translation[3] is 0>>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<else if $slug_translation[3] is 1>>\n <<set $passage_4 = "slow and steady" >>\n <<else if $slug_translation[3] is 2>>\n <<set $passage_4 = "The bones in your legs become pure muscle to make them more flexible, and are covered in softer and more elastic-like skin. If taken further, this rune can change your lower body into that of a slug itself." >>\n <<endif>>\n <<if $slug_translation[4] is 0>>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $slug_translation[4] is 1>>\n <<set $passage_5 = "limp dick" >>\n <<else if $slug_translation[4] is 2>>\n <<set $passage_5 = "You grow a long, opaque, flowered and glowing appendage that is prehensile, replacing your penis if you have one. If not, then your vagina gains the frills and glow of a slug's appendage." >>\n <<endif>>\n<<else if $c_rune is "demon" >>\n <<if $demon_translation[0] is 0>>\n <<set $passage_1 = "You were not able to translate this section." >>\n <<else if $demon_translation[0] is 1>>\n <<set $passage_1 = "the clash" >>\n <<else if $demon_translation[0] is 2>>\n <<set $passage_1 = "You grow horns and fangs, and your eyes turn demonic in their features." >>\n <<endif>>\n <<if $demon_translation[1] is 0>>\n <<set $passage_2 = "You were not able to translate this section." >>\n <<else if $demon_translation[1] is 1>>\n <<set $passage_2 = "open up" >>\n <<else if $demon_translation[1] is 2>>\n <<set $passage_2 = "A corset of bones grows out of your skin, and in between them your chest splits open to reveal a second mouth with sharp teeth and a tongue that you can control." >>\n <<endif>>\n <<if $demon_translation[2] is 0>>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<else if $demon_translation[2] is 1>>\n <<set $passage_3 = "sharper" >>\n <<else if $demon_translation[2] is 2>>\n <<set $passage_3 = "You gain razor sharp bone claws on the ends of your fingers, and arms grow darker from your forearm down until your hand, where it becomes pitch black." >>\n <<endif>>\n <<if $demon_translation[3] is 0>>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<else if $demon_translation[3] is 1>>\n <<set $passage_4 = "stilettos" >>\n <<else if $demon_translation[3] is 2>>\n <<set $passage_4 = "Your legs grow bone spikes out of the heels that can shot out at enemies. Extending this rune causes your legs to turn and split, turning into 4 legs that can be folded back into two, resembling thigh high boots." >>\n <<endif>>\n <<if $demon_translation[4] is 0>>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $demon_translation[4] is 1>>\n <<set $passage_5 = "of teeth and fire" >>\n <<else if $demon_translation[4] is 2>>\n <<set $passage_5 = "On penises, the demon rune causes your genitals to grow and catch fire. The flame does not harm you. In addition, you grow a thorn on each side your penis that is capable of injecting lethal poison. On vaginas, teeth grow and cover the entrance to the lower lips and keep extending through the canal." >>\n <<endif>>\n<<else if $c_rune is "add secondary">>\n <<if $secondary_translation is 0 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $secondary_translation is 1 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "Increase size." >>\n <<set $passage_4 = "Increase size." >>\n <<set $passage_5 = "Increase size." >>\n <<else if $secondary_translation is 2>>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune will increase the size of your breasts." >>\n <<set $passage_4 = "This rune will increase the size of your hips." >>\n <<set $passage_5 = "This rune will increase the size of your penis, and is capable of inducing the growth of a new penis or vagina." >>\n <<endif>>\n<<else if $c_rune is "lessen secondary">>\n <<if $secondary_translation is 0 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $secondary_translation is 1 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "Reduce size." >>\n <<set $passage_4 = "Reduce size." >>\n <<set $passage_5 = "Reduce size." >>\n <<else if $secondary_translation is 2>>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune will reduce the size of your breasts." >>\n <<set $passage_4 = "This rune will reduce the size of your hips." >>\n <<set $passage_5 = "This rune will reduce the size of your penis, if you have one." >>\n <<endif>>\n<<else if $c_rune is "remove secondary">>\n <<if $secondary_translation is 0 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "You were not able to translate this section." >>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<set $passage_5 = "You were not able to translate this section." >>\n <<else if $secondary_translation is 1 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "Flat." >>\n <<set $passage_4 = "Shrink as much as possible." >>\n <<set $passage_5 = "Remove." >>\n <<else if $secondary_translation is 2>>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune will flatten your breasts completely." >>\n <<set $passage_4 = "This rune will make your hips slender and narrow." >>\n <<set $passage_5 = "This rune is capable of removing a penis or a vagina, if you have one." >>\n <<endif>>\n<<else if $c_rune is "extend body">>\n <<if $secondary_translation is 0 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune does nothing when applied to your upper body." >>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<set $passage_5 = "This rune does nothing when applied to your genitals." >>\n <<else if $secondary_translation is 1 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune does nothing when applied to your upper body." >>\n <<set $passage_4 = "Big body. Increase size." >>\n <<set $passage_5 = "This rune does nothing when applied to your genitals." >>\n <<else if $secondary_translation is 2>>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune does nothing when applied to your upper body." >>\n <<set $passage_4 = "This rune will extend your lower body, giving you the large lower half of a tauric creature." >>\n <<set $passage_5 = "This rune does nothing when applied to your genitals." >>\n <<endif>>\n<<else if $c_rune is "shorten body">>\n <<if $secondary_translation is 0 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune does nothing when applied to your upper body." >>\n <<set $passage_4 = "You were not able to translate this section." >>\n <<set $passage_5 = "This rune does nothing when applied to your genitals." >>\n <<else if $secondary_translation is 1 >>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune does nothing when applied to your upper body." >>\n <<set $passage_4 = "Body melt. Dissolve." >>\n <<set $passage_5 = "This rune does nothing when applied to your genitals." >>\n <<else if $secondary_translation is 2>>\n <<set $passage_1 = "This rune does nothing when applied to your head." >>\n <<set $passage_2 = "This rune does nothing when applied to your arms." >>\n <<set $passage_3 = "This rune does nothing when applied to your upper body." >>\n <<set $passage_4 = "This rune will remove the extension applied to your lower body, granting you a more humanoid set of legs." >>\n <<set $passage_5 = "This rune does nothing when applied to your genitals." >>\n <<endif>>\n<<endif>>\n \n<<endsilently>>You flip through your notes until you come to the section for the <<print $c_rune >> rune.\n \nSection 1:\n<<print $passage_1 >>\n \nSection 2:\n<<print $passage_2 >>\n \nSection 3:\n<<print $passage_3 >>\n \nSection 4:\n<<print $passage_4 >>\n \nSection 5:\n<<print $passage_5 >>\n \nYou [[return to your preparations.|Ritual Phase]]
<<silently>>\n<<set $player_arms = $player_next_arms >>\n \n<<if $player_arms is "human">>\n <<set $arm_morph = "Because you\s've inscribed no runes upon your arms, they are as they were before - human, in every single way. You feel a slight draft on them and rub your arms to keep them warm." >>\n \n<<else if $player_arms is "horse" >>\n <<set $arm_morph = "The horse rune hasn\s't even dried before it activates, turning into black splotches and travelling up your arms to your shoulders. An intense heat starts to build up in your arms, just short of being painful. As the heat builds, the muscles in your arms start to bulge. At first, you think it's because you\s're clenching your arms due to the heat, but then you notice the growing continues noticably. Your forearms, biceps and even shoulders bulk up, muscles bulging through your skin. The heat dies down and you start to flex your powerful limbs, feeling like you could crush a man\s's head in your elbow like a sparrow\s's egg." >>\n \n<<else if $player_arms is "cat" >>\n <<set $arm_morph = "The rune you painted over your arms turns into a small dot and begins to travel up and down the arms on the scroll. Meanwhile, your actual arms start to feel itchy, like something with tiny feet is crawling over your skin very fast. You rub your arms down, but as you do so you start to notice fur growing over your arms. It\s's a nice shade of gray, and is a decently thick coat. Under the coat, you can see and feel your muscles tense up and start to flex of their own accord. Your arms seem to get a little longer but the muscle stays just as tense, like a spring about to jump. Once your muscles seem to regulate, your hands are the last thing to change. Your fingers plump up a bit, and large pink pads of skin form on the inside of your hands and fingers. You maintain all your digits, but it seems your hands have turned into some kind of cross between a cat\s's paw and a human hand. With this in mind, you try flexing some muscles and manage to make a set of claws pop out of each hand, pulling them back in after another moment of experimentation. You wonder if you have something you can test your new claws on, like a small animal or a ball of yarn." >>\n \n<<else if $player_arms is "pillbug" >>\n <<set $arm_morph = "The pillbug rune is inscribed over your arms and it instantly starts to divide itself until there are six copies of them running over the scroll. They settle over your chest region, with two on your arms and then two more under each arm. You don\s't even have time to give this a thought before you start feeling the effects of the rune upon you. You start to scream as your insides feel like something\s's trying to force its way out of your body. Bursting out from your sides are four new arms, leaving you with three on the right and three on the left. All six arms are the same size and seem to be exactly the same, although you can\s't quite get the hang of moving all of them at once yet. Before you can properly practice though, another transformation takes place. All of your arms start to itch like mad as thick, black plates of organic armor rise to the surface of your arms, layering themselves from your shoulder to your wrist. The chitinous armor is flexible enough to let you move your arms normally and tough enough to block small knives and swords. With that transformation done, you go about trying to figure out which hand is now your writing hand." >>\n \n<<else if $player_arms is "slug" >>\n <<set $arm_morph = "The rune you drew over your arms glows white, as your arms themselves glow white. You lose feeling in them quickly, and see them start to elongate at a rapid rate. Your arms themselves grow long, while your hands seem to increase in size. You\s're very careful not to move while this goes on, as you could accidentally injure your arms and not know until you regained feeling. That comes soon enough, however, as the glow subsides and your new arms regain sensation. You raise your hand to your face, finding your palm almost covers it entirely. You also find that you can bend your hand almost all the way back and wrap it around you, as if there were no bones in it at all. Finally, you find that the skin covering your arms has become softer and almost rubber-like in it's consistency. You go back to the scroll and pick up the quill, only to find you have some trouble with the finess of such a small writing utensil in such large hands." >>\n \n<<else if $player_arms is "dragon" >>\n <<set $arm_morph = "The draconic rune is no sooner marked down than it starts to alight as if it had become fire. Your arms too start to glow, and then also catch on fire. At first you think the fire won\s't hurt you, but that thought is soon corrected. Within second the fire starts to burn, blazing white hot and causing you immense pain. You roll around on the floor, trying to put out the flames when you realize you're starting to lose some feeling in your arms. The flames are still warm but no longer painful. As the blinding fire dies down, you see your arms are transformed. No longer do you possess the skinny arms of a mere human, but large, muscular and scaled dragon arms. The scales shine in the light, as do the razor sharp claws on the ends of your fingers. You give them a satisfying flex, and almost end up impaling your palms with your new claws in the process." >>\n \n<<else if $player_arms is "demon" >>\n <<set $arm_morph = "You let out a huff of disappointment as the rune scrawled over the scroll's representation of your arms burns for a moment, and then fades without any effect. Did you... draw the rune improperly? No. You're sure that you got it right. Just to make sure, you start to flip through your notes again and check. You look at the scroll, then look at the rune in your notes, then look at the scroll again. The rune on the scroll is correct, and that\s's when you start to notice the itching. You frown and scratch idly at your arms, trying not to dig your nails in too deep. Even a rough cloth doesn\s't bring you any relief, as the itching steadily gets worse until it feels more like your arms are burning. You start screaming in both pain and horror as sharp pains start to rip through your forearms, skin peeling off in flensed strips and falling to the ground below. After what feels like an eternity later, all of the skin has fallen off your forearms, exposing the muscles and veins below. It\s's incredibly unnerving, but doesn\s't seem to be having any ill effects. You flex your hands and hold your arms away from your body, giving them another look. Interesting. From a distance, you wouldn\s't be surprised if anyone who saw you thought that you were wearing elbow-length gloves." >>\n<<endif>>\n \n<<endsilently>><<print $arm_morph >>\n \n<<if $show_upper_body_change is true >> \s\n The changes continue [[with your upper body.|Change Upper Body]]\n<<else if $show_upper_body_change is false and $show_lower_body_change is true >> \s\n The changes continue [[with your lower body.|Change Lower Body]]\n<<else if $show_upper_body_change is false and $show_lower_body_change is false and $show_genital_change is true >> \s\n The changes continue [[with your genitals.|Change Genitals]]\n<<else>> \s\n There are [[no more changes to your body.|End Ritual]]\n<<endif>>
What kind of fool has incredibly powerful transformational magic at her fingertips and doesn't use it? You, apparently. The Wizard levels his staff at you and the last thing you hear is mocking laughter as he blasts a lightning bolt through your chest, turning your heart to ash and killing you instantly.\n\nPerhaps you should have used your scroll more wisely, or at all!
<<silently>>\n\n<<if $player_vagina is true >>\n <<set $passage_1 = "laying down on him and pressing your body against his. You slide your hips over his and pierce yourself with his withered rod." >>\n <<if $player_penis is true >>\n <<set $passage_1 = $passage_1 + " You rub your cock against his stomach, letting out a sigh of pleasure." >>\n<<else>>\n <<set $passage_1 = "laying down on him and pressing your body against his. You slide up a little and move your thigh so it's right on top of his withered rod, rubbing it and putting some pressure on it. You rub your own cock against his stomach, letting out a sigh of pleasure." >>\n<<endif>>\n\n<<if $player_genitals is "dragon" >>\n <<if $player_vagina is true and $player_penis is false >>\n <<set $passage_2 = "When you cum, your vagina erupts with an incredible burst of flame. The smell of carbonized meat fills the air as his dick is instantly turned into charcoal. He screams and shoves you away from him, his dick blackened and smoldering. With a quick lunge, you grab his scorched member and brutally rip it off. He screams and staggers backwards, his eyes wide as a font of blood drips from his crotch." >>\n <<set $death = "bleeding" >>\n <<else if $player_vagina is false and $player_penis is true >>\n <<set $passage_2 = "Your cock sprays a couple of thick jets of semen, covering the wizard\s's body. There\s's a hiss as your semen reacts with the water in his skin, bursting into flames. He screams and shoves you away from him, covered in your burning cum. He tries to beat out the fire, but that only serves to spread it further." >>\n <<set $death = "burning" >>\n <<else>>\n <<set $passage_2 = "When you cum, you vagina erupts with an incredible burst of flame. The smell of carbonized meat fills the air as his dick is instantly turned into charcoal. You let your head roll back and moan, your cock spraying a couple of thick jets of semen over the wizard's body. Your semen hisses as it reacts with the water in his skin, and it bursts into flame as he screams and shoves you away, his dick turned into charcoal and covered with your burning cum." >>\n <<set $death = "burning" >>\n <<endif>>\n<<else if $player_genitals is "demon" >>\n <<if $player_vagina is true and $player_penis is false>>\n <<set $passage_2 = "When you cum, you tighten up the muscles in your vagina. This causes your teeth to slam shut around the base of his rod, nearly severing it. He screams and tries to shove you away, but you clamp down tight and hold on. He tries to shove you away again, much harder this time. There's a meaty ripping sound as your vagina tears his penis off, a font of blood dripping out of his crotch as he staggers away from you, eyes wide." >>\n <<set $death = "bleeding" >>\n <<else if $player_vagina is false and $player_penis is true>>\n <<set $passage_2 = "You let your head roll back and moan as you cum, a small spray of semen covering the wizard's stomach. He looks up at you expectantly, and you roll your eyes, rubbing his dick with your thigh. You take this opportunity to press against him, tightening up your muscles and extending the thorns. You stick him with both of them, and he lets out a scream, then a gasp." >>\n <<set $death = "poison" >>\n <<else>>\n <<set $passage_2 = "When you cum, you tighten up the muscles in your vagina, letting your head roll back as your cock sprays a small jet of cum over the wizard\s's stomach. Your teeth bite down hard on the base of his shaft, nearly tearing through it. You roll forward and tighten up your muscles, stabbing him with both of the thorns to the side of your cock. He screams and tries to shove you away, causing you to clamp down tighter with your vagina. He does manage to shove you off of him, but there's a meaty ripping sound as your vagina tears off his dick. He staggers away from you, eyes wide as he clutches his crotch." >>\n <<set $death = "poison" >>\n <<endif>>\n<<endif>>\n\n<<if $death is "burning" >>\n <<set $death_passage = "The wizard rolls on the ground and flails, but that only serves to cover him with your burning cum. He wails and flops around on the ground like a beached fish, convulsing as the fire burns through his flesh. There are a few last death screams, the wizard breathing out a lungful of smoke and letting out a wheezing gasp as he finally expires. You get up and put what's left of your clothing back on." >>\n<<else if $death is "bleeding" >>\n <<set $death_passage = "The wizard leans against the wall, turning an ashen white as his life's blood drips out of his crotch, forming a pool on the floor. He tries to go for his staff again, leaving a trail of blood behind him, but you kick it out of reach, then use your foot to shove him back, kicking him hard enough to break his arm. He moans in pain, then feebly tries to get up again, only to meet your foot right to his ribs. He flops over on his back, and you can see more blood dripping out of his crotch. The process repeats over the half hour, with his attempts to get his staff becoming increasingly feeble. When he goes limp, you check to make sure he's dead, then put what's left of your clothing back on." >>\n<<else if $death is "poison">>\n <<set $death_passage = "The wizard drops to his knees and starts to scream, only to be cut off when he pukes his guts out, spraying whatever he had for lunch last night all over the floor. He tries to go for his staff, but is paralyzed by retches and convulsions. When he vomits again, you quickly kick him on to his back, then put your foot down on his chest as he tries to right himself. His struggles get weaker and weaker as he chokes to death on his own vomit. You wait for a little while to make sure he's dead, then put on what's left of your clothing.">>\n<<endif>>\n\n<<endsilently>>Before he manages to do anything else with his staff, you rush forward and knock it out of his hands. You then slip under his guard and caress his face gently, smiling encouragingly at him. He stammers and tries to step back, but you step up closer to him, slipping your hands beneath his robes. His skin is dry and leathery to the touch, but you suppose he'll do. After all the pain that he's caused you, he may as well give you some pleasure before his inevitable death. You stoop down and give him a gentle kiss on the forehead, stroking the side of his head soothingly before you push him over, knocking him on his ass.\n\nYou step up to him and sit down on top of his hips, straddling him and grinding your hips against his. You strip your clothing off then lean in close, giving his ear a gentle nibble. You whisper "do you want this?"\n\nHis only reply is to grab you and let out a shaky moan of "yes."\n\nThat's the only encouragement you need. You savagely tear his robes off, and behold his withered form beneath you. He reaches up and clumsily grabs at your chest, pinching a nipple way too hard. You wince. He's obviously not experienced the touch of a woman, or anyone else for that matter. Sighing heavily and grabbing his hands, you sensually caress your own chest with them, rubbing his fingers along your stiffening nipples. Its only a matter of moments before he whimpers pathetically and nods towards his dick. The shriveled thing is already hard, and he's practically begging you to pay attention to it with his eyes.\n\nYou oblige him, <<print $passage_1 >> Your sighs quickly turn into moans as you roll your hips atop his body. His shaft may be pathetic, but it's still enough to give you some pleasure, and you manage to bring yourself to orgasm quickly. <<print $passage_2 >>\n\n<<print $death_passage >>\n\nYou have killed the wizard, and none ever have to worry about his cruelty again.\n\n[[You take one last look at the scroll.|Good Okay Epilogue]]
<<silently>>\n<<set $player_lower_body = $player_next_lower_body >>\n \n<<set $show_goo_tf = false >>\n<<if $player_extended_body is false and $player_next_extended_body is true >>\n <<set $show_goo_tf = true>>\n <<set $goobody = "You apply the extending rune to your lower body on the scroll without any other rune. You're honestly not sure what\s's going to happen but you decide it\s's worth a shot. The rune turns gray and slithers off the page, becoming larger and more goo-like as it creeps towards you. The grey goo envelopes your lower half and grows larger and larger. As it grows, you feel things start to shift and form inside the goo. Your legs seem to dissolve away painlessly, and in its wake something else seems to grow. You lean down to try and look into the goo and see what seems like a new set of organs forming. A heart, lungs, blood vessels forming and connecting and attaching to your upper body. Every breath now seems to fill you with energy, and you can feel your hearts beating in tandem, blood surging quickly through your veins and invigorating you. After a while the goo grows opaque and you can\s't see the organs inside anymore. Feeling like you can take on the world, you try to move and find your large goo body is actually much slower than you had anticipated. You struggle to move forward with every step." >>\n<<else if $player_extended_body is true and $player_next_extended_body is false >>\n <<set $show_goo_tf = true>>\n <<set $goobody = "Your lower half starts to melt into goo and hiss worryingly. You look back and see that the goo is starting to dissolve away. Smoke rises from your lower half as the goo starts to diminish in size. You roll over onto your back in a panic as you try to do something, anything to stop it. Your breathing starts to constrict and you can feel your heart beating harder and faster in your chest. You wheeze and gasp as your secondary set of organs start to dissolve away as well. When all is said and done, the mass of goo is gone, but you are still left with a pair of legs. They're made of the same goo as the mass, but retain the shape of your old legs. You lie down as your body recalibrates itself. Never did you think you\s'd be missing a second set of organs but here you are." >>\n<<endif>>\n<<set $player_extended_body = $player_next_extended_body >>\n\n<<if $player_next_hip_size is 0 >>\n <<set $passage = "You pat your narrow hips, feeling their slim and trim lack of curves." >>\n<<else if $player_next_hip_size is 1 >>\n <<set $passage = "Your hips have a very slight curve to them. You would have to rub them up and down a few times to really feel them." >>\n<<else if $player_next_hip_size is 2 >>\n <<set $passage = "You turn and admire your hips. They're not outrageously wide, but curvy enough to notice." >>\n<<else if $player_next_hip_size is 3 >>\n <<set $passage = "You run a hand down your side, smiling at how shapely they are. Definitely bigger than average." >>\n<<else if $player_next_hip_size is 4 >>\n <<set $passage = "You bring your hand down and smack your large hips. You enjoy their heft, and find that having to work around their girth worth it for how attractively large they are." >>\n<<else if $player_next_hip_size > 4 >>\n <<set $player_next_hip_size = 4 >>\n<<endif>>\n \n<<if $player_lower_body is "human">>\n <<set $leg_morph = "You have good old trusty human legs. They've carried you everywhere your entire life. Except those times you've ridden on an animal that was faster. It sure would be nice if you could harness that power somehow. Oh well." >>\n \n<<else if $player_lower_body is "horse" >>\n <<if $player_extended_body is false >>\n <<set $leg_morph = "The rune dies away on the scroll, barely giving you a moment to anticipate what's going to happen before your ankle starts to deform with a crunching pop, lengthening considerably. Your feet start to collapse in on themselves, the smaller bones making grisly crunching sounds as they fuse together into one larger mass. Your toes curl up as your toenails start to grow at an alarming pace, twisting and covering up the lower part of your foot as the bones crack together into what feels like a single, large toe. Your thighs and calves remain mostly unchanged, but you can feel them getting thicker and heavier with plenty of added muscle mass. Where your ankles used to be start to itch madly as fluffy hair starts to sprout, growing down to cover up your hooves. The itching feeling spreads as you start to grow fur over the rest of your legs. After your bones stop warping, you take a moment to sit down and stretch out your legs. It appears that your legs have been replaced with the back legs of a horse, for better or for worse. If you didn't know otherwise, you would swear that the joint between your ankle and calf was a second knee. Walking around takes some amount of getting used to, but you're able to manage it with some small changes in posture and how you move your legs. After you've had some time to experiment, you find yourself enjoying the strength and agility of your new limbs. You'd bet that you could deliver some bone-shattering kicks with them too, given the opportunity." >>\n <<else>>\n <<set $leg_morph = "You notice that your goopy grey lower half is starting to look more firm before you can feel it start to develop an incredibly strong musculature. There's not much you can do with it at first, but eventually four thick columns of goop push their way out of your lower body. The goopy sections of your body slowly start to solidify into legs, with the hooves forming first, the rest of the leg slowly following. It feels very strange having four additional limbs, but you have plenty of time to get used to it before you're able to gather them beneath you and stand up. You start to feel itchy and uncomfortable around your hooves, hair sprouting and growing down to cover them up. Last of all, a small spine of goop erupts out of where you'd estimate your rear end is, and you have to fight back a brief wave of nausea as the spine splits up into thousands of hairs, forming your tail. You get up and groan, thankful that the changes seem to finally be over. That's when your fur starts to sprout. You let out a long groan of frustration, interrupted by a whinny as you stamp your hooves and kick at the ground, reaching back to scratch where you can. Once the fur is done sprouting, you take some time to get used to your massive equine lower half. It\s's much stronger and faster than your puny human legs ever were, and you idly find yourself wondering if you'll ever be able to go back to being \s'normal.\s'" >>\n <<endif>>\n \n<<else if $player_lower_body is "cat" >>\n <<if $player_extended_body is false >>\n <<set $leg_morph ="The rune for cat is scratched onto the scroll, where it instantly turns into a dot. The dot seems to travel around your lower body area before you start to notice your legs starting to itch. You scratch a lot, but it only gets worse as fur starts to sprout all over your legs. The changes don't stop there however. Your legs start to bend and shift - you can feel the bones and muscles rearranging under your skin. It\s's nauseating and painful, and you writhe around until your legs have finished morphing, resembling a cat's rear legs with how the joints meet and bend. Your feet have also changed, more closely resembling paws complete with claws. You get back to your feet and find you\s're much quicker and agile on these new feet." >>\n <<else>>\n <<set $leg_morph ="The rune for cat is scratched onto the scroll, where it joins with the extending rune before turning into a dot. The dot seems to travel around your lower body area before you start to feel and see a shifting around in your gooey lower half. A paw bursts out of the goop, about where your left foot would be, and you tentatively rest it on the ground with the goo still supporting you. You feel more shifting this time, now with the sound of bones snapping and crunching. The sickening sound comes to a rest when three more legs burst forth from the goo, joining your first foot on the floor. The fur covering the legs are a smoke-like gray, and are larger than any cat you\s've seen in your life. The goo is now supported off the ground by your four paws. The goo starts to contract, forming into a more cohesive shape. The shape starts to darken and solidify, with goo turning into sinew, bone, skin and fur. When the goo is done forming (and when you've just about reached your limit) you find a large cat body connecting your four legs, with a thin tail at the end that undulates in the air. The cat body joins your body right at the waist, with your bare skin tickled a little by the fur from the cat half. You prance and pounce around the room to break in your new legs.">>\n <<endif>>\n \n<<else if $player_lower_body is "pillbug" >>\n <<if $player_extended_body is false >>\n <<set $leg_morph ="You lean back as the pillbug rune activates on the scroll. You lean back even more as you feel yourself rise up a bit from underneath. You reach around your thighs and ass and find them getting bigger. Before you can think about this too much, you grunt in pain as the plates that were forming under the skin of your legs starts to come forward through your skin, explaining why your legs were getting larger. It covers your entire legs, from foot to hip, in black chitinous plating. You stand up and find your legs feeling a little stiff but still easily maneuverable. As you walk back to the scroll you stub your toe but find that it doesn'\st hurt you at all thanks to the armor. Seems like it'\ss already paying off.">>\n <<else>>\n <<set $leg_morph ="The rune of the pillbug is applied near the extending rune you drew onto the scroll over your legs. You stand up and look down at your lower half expectantly. What happens next takes you by surprise. The blob of gray goo starts to get larger and larger, trailing behind you as you roll onto your side. The blob gets longer behind you as well, almost twice your height. You poke the blob experimentally, wondering if you had made a mistake with the typo. However, as you wonder this you feel a disturbing crunch in the blob, and can vaguely see something forming inside its viscous bubble. Suddenly, several small, pointy protrusions shoot out of the bottom of the blob and wiggle around, making a disturbing amount of clacking sounds. The blob then starts to darken and harden, the process making it feel like what\s's left of your legs is going to be crushed. When it\s's over however you find that your entire lower half has been replaced with what seems to be an enlarged version of a pillbug's body. It joins right at your waist, and you can feel every individual leg. You try to skitter around on your new legs and accidentally trip over them. Instinctively, your large pillbug half curls up around you and you bounce harmlessly onto the ground, uncurling yourself." >>\n <<endif>>\n \n<<else if $player_lower_body is "slug" >>\n <<if $player_extended_body is false >>\n <<set $leg_morph ="The slug rune glows an iridescent white, as do your legs. The first thing you feel is a stretching of your legs as they do seem to get longer and longer, making you taller. Then you feel your skin crawl and jiggle. You reach down to touch your legs and find that the skin has become softer to the touch, but tough and resilient, like rubber. You sit down as the glowing starts to wear off, and experimentally bend on off your new legs. It bends fine at first, but then you find you can make it keep going, bending almost all the way around. In fact, both of your legs seem to be incredibly flexible. You make your legs wobble around in a boneless fashion, much to your amusement.">>\n <<else>>\n <<set $leg_morph ="The rune for the slug starts to glow. Then, the glow transfers over to the extension rune. The rune\s's glow is a darker color than the slug rune, and it\s's a bit unsettling to you. What\s's even more unsettling is what ends up happening to your body. You expect there to be some kind of rearrangement going on by now inside the goo, but to your surprise the goo doesn't seem to reform. Instead, it starts to solidify and thicken, the color of the goo turning from gray to an off white. The goo has reformed into a slug body, connected to your more humanoid upper half right at the waist. You tug and feel at your new lower half, marveling at the weirdly soft yet tough skin. You also find that you can slither around at a pretty moderate pace with your new appendage. While slow and steady may win the race, you know that'\ss not a route you're going to have to take with this body." >>\n <<endif>>\n \n<<else if $player_lower_body is "dragon" >>\n <<if $player_extended_body is false >>\n <<set $leg_morph =" You instantly feel like this was a bad idea. The dragon rune turns to smoke and starts to cover your legs. You feel searing heat run through your lower half, as if your blood has been turned to pure fire. Your feet feel like they're being pulled apart and ripped open, your legs getting heavier and heavier and you have the weird sensation of something large bursting out of your back. It\s's not until the cloud dissipates that you can finally see what the rune has done. Your legs are covered in thick, protective dragon scales. They glimmer in the light as your stand up on your stout and steady limbs. At the end of your legs, your feet have been turned into three toed dragon claws, each ending in a sharp looking talon, with another talon sticking out the back of your heel. Finally, a thick and mighty dragon tail sweeps the floor behind you, knocking chairs over effortlessly. You stomp your new feet triumphantly, feeling like nothing can knock you down.">>\n <<else>>\n <<set $leg_morph ="The dragon rune and the extending rune combine on the scroll, and the puff of smoke that comes from it is gray and smells like chemicals. The smoke goes over to your lower body and covers it in the smoke. The goo that became your lower half spreads out behind you and seems to get heavier. You close your eyes and make pained faces as you feel things growing and restructuring out of what used to be your legs inside of the goo. You tough it out, screaming a couple times as you feel your legs being pulled and turned, with something growing out of them feeling like needles being pushed through your skin. The goo starts to get absorbed back into itself, and you get to see the transformed lower half underneath. Your legs have been replaced with what looks like the body of a dragon, save the head. Resplendent scales cover your four legs, lizard-like body and long, sweeping tail. You dig your new claws into the ground as if it were butter." >>\n <<endif>>\n \n<<else if $player_lower_body is "demon" >>\n <<if $player_extended_body is false >>\n <<set $leg_morph ="You inscribe the rune of the demon and very slowly lay down, not knowing what\s's going to happen. You scrunch up your eyes and try to not think about what might occur next. However, you\s're snapped out of your thoughts by the sound of bones crunching. You look down and see your legs horribly deformed, becoming two loose bags with bones sticking out of the skin. You scream in horror and pain as the bones continue to rearrange themselves under your skin, clicking and clashing. You fight the urge to throw up and shut your eyes tightly. You\s're then flipped over onto your front, your face slamming against the floor as a tail sprouts out above your ass, breaking through the skin to do so. It\s's covered in blood and undulates in the air, getting your blood everywhere. Tears stream down your face as the bones continue to rearrange in your legs until it finally ends with two punctures out of your feet. You shakily roll over and sit back up, looking down at your legs. They look normal again, surprisingly, save for the bloody spade tail laying next to you. But as you inspect your feet you find something disturbing. Sticking out of both of your heels is a bone spike about three inches long. You wiggle it and find it comes out of a hole in your foot. You pull at it a little bit, and the bone spike shoots out of your foot, embedding itself into the wall across from you. The spike itself is about six inches long. You hear a weird clicking sound and another heel replaces the one you just shot out. You stand to your feet, getting a bearing on your new permanent three inch heels. ">>\n <<else>>\n <<set $leg_morph ="The demon rune written in on your legs flares up, then dies back down again. Your gooey lower half suddenly starts to constrict tightly and pare off into two halves. It looks like they're actually... reforming into human legs? You can't say that's what you expected. You feel a moment of relief, but it's cut short by the excruciating pain of having each leg twisted sideways, your hips cracking and reforming around them. You cry out in pain as your legs then are split down the middle, cutting through your feet, bones and all. The goo starts to turn red with blood as you can feel every bone snapping and reforming, every slice of flesh, every new protrusion bursting out of your skin. After what feels like an eternity of anguish, the dull and bloody goo retreats back into the hole in the scroll. You flop over onto a blood stained floor and look weakly over to your legs. To your utter shock and amazement, they look just fine save for what appears to be black thigh high boots covering them. As you try to take them off however, you find they're hard like bone, and attached to your skin. Out of the heel of the \s'boot\s' is a large three inch spike like a high heel. You try to scramble to your feet and stand up tentatively. That\s's when you notice you are taller than you were before, and your legs have grown in size. You try to take a step forward, and that\s's when you see the full extent of the transformation. Your left leg seems to turn and split in two and unfold, becoming spindly and spider like legs. Your right leg does the same, snapping apart into bone legs that extend upwards a bit. You pick one of the legs off the ground and accidentally shoot out the three inch heel, revealing it to actually be six inches in length as it embeds itself into a wall. You almost fall back in shock, but your new tail keeps you upright and back on your new legs. This is going to take some getting used to.">>\n <<endif>>\n<<endif>>\n\n<<endsilently>><<if $show_goo_tf is true>><<print $goobody>>\n\n<<endif>><<print $leg_morph >>\n\n<<if $player_next_hip_size > $player_hip_size >>\n You can feel your hips shifting and widening. It's a little uncomfortable, but the feeling passes soon enough.\n\n<<else if $player_next_hip_size < $player_hip_size >>\n Your hips crack, and then crunch unpleasantly as they start to shrink.\n\n<<else>>\n There are no changes to your hips.\n\n<<endif>><<if $player_next_hip_size neq $player_hip_size >><<set $player_hip_size = $player_next_hip_size >>\n<<print $passage >><<endif>>\n\n<<if $show_genital_change is true >> \s\n The changes continue [[with your genitals.|Change Genitals]]\n<<else>> \s\n There are [[no more changes to your body.|End Ritual]]\n<<endif>>
<a href="http://chupaflora.tumblr.com">Chupaflora</a>