<<set $reserves -=1>><<set $explorers +=1>>\n<<reserveslist>>\n<<buildops>>\n\n* [[What does each unit type do?|tutun]]
Reserves: <<$reserves>>\nExplorers: <<$explorers>>\nLaborers: <<$laborers>>\nScientists: <<$scientists>>
<<set $reserves -=1>><<set $laborers +=1>>\n<<reserveslist>>\n<<buildops>>\n\n* [[What does each unit type do?|tutun]]
<<if $day < 3>>\s\nIt's time to sleep.... but before you do that, you get to allocate people again! What do you want your people to do, captain?\n<<reserveslist>>\n<<buildops>>\s\n<<else if $day < 4>>\s\nTomorrow's your last day! Why? Because you're getting REALLY hungry, and you're low on food, and there's a grocery store a few light years away so you should get going.\n\nYou can do this cycle for one more day, but then it's time to see what you can do and then get off this stovetop.\n<<reserveslist>>\n<<buildops>>\s\n\n<<else>>Man, that's it already? Can you even do anything useful before you go?\n<<upgrades>>\n<<endif>>
<<if $explorers >6 >><<if $scientists >3 >>Your scientists look at what your explorers did and declare they're actually onto something. You may have a [[defense matrix|getdef]] if you spend the night working out its mechanics!<<else>>The weird tech your explorers found remains just weird. You'll have to leave it behind.<<endif>><<endif>>\n<<if $explorers <7 >>Your explorers alone didn't find anything useful. Sorry.<<endif>>\n\n<<if $laborers >6 >><<if $explorers >3 >>Your laborers building random stuff turned out to... actually be pretty useful prototypes? You can all work together to build [[little caches|getcache]] in the safe caves your explorers found "the other day."<<else>>A lot of nice buildings that your laborers made, but too bad they'll fall apart in the ridiculous sunlight. They also stick out like frosted tips.<<endif>><<endif>>\n<<if $laborers <7 >>Your laborers alone didn't find anything useful. Sorry.<<endif>>\n\n<<if $scientists >6 >><<if $laborers >3 >>Your scientists and laborers, in a surprising gesture of peace, agree to spend the night crafting big [[cannon shots|getcan]] if you're okay with that.<<else>>Your scientists kind of wasted a bunch of time learning about the rocks because now they're just kind of shrugging at you with regards to how to actually implement their weird seeking ideas.<<endif>><<endif>>\n<<if $scientists <7 >>Your scientists alone didn't find anything useful. Sorry.<<endif>>\n\nYou can only spend the night making one thing. So what do you make?\n\n...If there's nothing useful you can make, [[just leave|endend]]. That'd suck, though.
<<if $scientists is 0>>u learn about shit all on this damn hot rock place.\s\n<<else if $scientists is 1>>your lonely scientist stares at the sand and says "fuck, man, i don't know."\s\n<<else if $scientists < 3>>your two scientists were busy making out in the shade when they realized the rock changes properties when cooled.\s\n<<else if $scientists < 5>>your scientist team works together staring at a particular rock and they swear they saw it move.\s\n<<else if $scientists < 6>>out in the distance your team saw a weird shimmer.\s\n<<else if $scientists < 7>>your scientists say there's a neat rock formation that's made of rocks not of this planet, apparently. you call bullshit but you're not very scientific so who knows.\s\n<<else>>getting sick of rocks yet? these scientists are. they tell you they really want to throw these rocks at someone. they say the rocks are drawn to lazy assholes. you're not sure who they mean. maybe just science lingo.\s\n<<endif>>
<<if $scientists < 2>>you've learned shit all about this place! what else can be said?\s\n<<else if $scientistss < 5>>ok so what if these rocks are a little weird? you don't know, but there's probably some creative use.\s\n<<else if $scientists < 7 >>you're almost 100% sure you can make awesome heat-seeking rocks out of this. what if they're not moving right now only because they're already on this super super hot planet, they've already finished their journey? wow you're really not a scientist.\s\n<<else>>ok so what if you got some buff people to smack these magic heat seeking rocks around until they became ammunition? hm...\s<<endif>>
[Image: sandy, rocky dune planet].\n\nThis planet is part of a rare dual-sun system. Its heat has obliterated the possibility of life, but its unique mineral makeup allows for some potentially lucrative mining operations.\n\n<<if $p1c is 1>>!!!HEY LOOK! There's a cache! Wow, that's from the last cycle you were here!<<endif>>\n<<if $p1c > 1>>Why would you build more caches than one?<<endif>>\n\n[[Begin Day 1|p1-1]]<<set $day = 1>>
<<set $reserves -=1>><<set $scientists +=1>>\n<<reserveslist>>\n<<buildops>>\n\n* [[What does each unit type do?|tutun]]
<<set $reserves +=5>><<set $day += 1>>\s\nWell, that's the end of that day. Here's what you accomplished...\n\nExplorers: <<expls>>\n\nLaborers: <<labs>>\n\nScientists: <<sciens>>\n\n[[okay|endday]]
The planet's metals are HIGH.\nThe planet's heat is HIGH.\nThe planet's stability is HIGH.\nThe planet's civilized life is ZERO.\nThe planet's plant and animal life is ZERO.\n\n[[Start]]
<<if $p1c > 0>>\n<<if $defm is 1>> You have the defense matrix module... it seems weird for you to leave it behind, but you technically could if you wanted. You DID build a cache. [[Do it?|cacdef]]<<endif>>\s\n<<if $hscan is >1>> You got the heat seeking relic armour busting cannonballs. You could leave one or two behind for your next cycle? [[Yeah?|caccan]]<<endif>>\s\nOr you can [[just go|endend]].\n<<else if $p1c is 0>>Well... time to go. Your people warp away to rest, you climb back in your ship, and finally lift off from this rock planet. Time to [[move on|endend]].<<endif>>
You do it! Next time you'll have 2 of this cool ammunition that I can't find a good name for yet. You keep 3 with you.\n\n[[Okay, time to go for real|endend]]
<<display $day>>\n\nExplorers: <<display explq>>\n\nLaborers: <<display labq>>\n\nScientists: <<display scienq>>\n\n[[Next|summary]]
It's a hot day. You have a feeling this will be every day.
Huh, that was your last day. Good.
Wow, today is also hot! Like the first day!\n...Let's hope something useful was figured out this time.
All your reserves have been allocated!\n\n[[Move On|daytime]]
Your ship lifts off with a roar, and soon you find yourself surrounded with the beautiful stars of space.\n\nYou consult your map to find your next destination... but it looks like you can't move forward right now because AC is just making a prototype. Dammit, rock planet only again?\n\n[[Oh well.|cycle]]
Planet Life
You perform the required things to do the cycle -- the self-warping through space, the destruction of your body and reconstruction in another place... \n\n\n...and you are back in your spaceship, about to land on this terrible rock planet. You've got a case of deja vu, for obvious reasons. But while your scientists and laborers don't remember much, luckily you do.\n\n(Press the restart button on the left to set a new cycle -- I don't feel like figuring out how to put the option into the game itself right now. But it'll work.)
<<if $laborers < 2>>you really didn't build anything.\s\n<<else if $laborers < 5>>you've figured out that these rocks make for some nicely insulating buildings, but why would you do that?\s\n<<else if $laborers < 7 >>ok, so the house your laborers built wasn't that useful. but it WOULD be a useful cache if you ever wanted to leave smth behind and have it be actually safe.\s<<else>> ok so you have a lot of laborers. where are you gonna build? maybe you can build a cache... somewhere?\s<<endif>>
<<if $laborers is 0>>u do shit all on this damn hot rock place.\s\n<<else if $laborers is 1>>your one laborer falls asleep on a rock and swears it's harder than normal rocks.\s\n<<else if $laborers < 3>>your laborers make a rock formation that looks like a dick. seriously?\s\n<<else if $laborers < 5>>you got enough laborers to start messing around with the rocks and you realize you can maybe melt it down for something.\s\n<<else if $laborers < 6>>laborers smacking at enough rocks breaks them open to reveal... nothing. but it took a LOT of smacking, so that says something.\s\n<<else if $laborers < 7>>all work all day. your laborers build you a house for no fucking reason.\s\n<<else>> Your laborers build bunkers in case of the apocalypse. you don't stop them because they honestly look sooo cool.\s\n<<endif>>
<<if $reserves is 0>><<doneset>><<else>>\n[[Build Explorer|BE]]\n[[Build Laborer|BL]]\n[[Build Scientist|BS]]<<endif>>
<<set $reserves to 5>> <<set $explorers to 0>> <<set $laborers to 0>> <<set $scientists to 0>>--Day 1: Allocate Reserves--\n<<reserveslist>>\n\n[[Explorer|BE]]\n[[Laborer|BL]]\n[[Scientist|BS]]\n\n* [[What does each unit type do?|tutun]]\n\n
Reserves: Unused units.\n\nExplorers: They look for cool parts of the planet.\nLaborers: They build things. Left alone, will probably build houses.\nScientists: They look at stuff, usually to create something destructive.\n\n* [[Back|p1-1]]
You think you're macho, huh?\n\nYeah, so you do it. You gain 5 massive bullets -- also known as cannonballs -- that seem to actively seek out kinetic and heat energy. As long as you're not firing it at yourself, it should theoretically hit enemies a lot easier.\n\n[[Nice|end]]<<set $hscan = 5>>
<<if $explorers is 0>>u find shit all on this damn hot rock place.\s\n<<else if $explorers is 1>>your scout doesn't find anything because it's too damn hot.\s\n<<else if $explorers < 3>>your scouts work together to dig in hopes of finding an underground passage. it doesn't work.\s\n<<else if $explorers < 5>>one of your scouts finds a cave entrance to the far south.\s\n<<else if $explorers < 6>>your team splits up, and when they reconverge they have a good lay of the land.\s\n<<else if $explorers < 7>>your team spends the entire day deciphering a weird rock formation. they actually fucking succeed.\s\n<<else>> you're pretty sure you've explored as much of this planet as will ever be interesting. and btw, the most interesting part are the runic defense-matrix rocks your explorers found over... there.\s<<endif>>
You do it! Next cycle you'll have a cool defense matrix, and that cycle is probably coming up real soon thanks to the lack of said cool defense matrix.\n\n[[Okay, time to go for real|endend]]
<<if $explorers < 2>>you honestly don't know much from exploring the area. you probably didn't commit enough.\s\n<<else if $explorers < 5>>you know that there's the potential for weird ancient-race shit but you're not sure why that'd be... useful... yet.\s\n<<else if $explorers < 7 >>with everything you've seen so far, you're sure you can find an old defense rune pattern... and w a bit of work, bring it back to life. probably.\s\n<<else>> damn maybe you can actually use this weird runic rock for something... if you know of enough smart people who can reverse-engineer this.\s<<endif>>
No judgement for playing it safe.\n\nYou do it! You build a nice defensive matrix that fits right on your flagship. Of course it doesn't fit on your other ships but your ship is more important anyway.\n\n[[Nice|end]]<<set $defm = 1>>
AC
Thinking ahead, eh?\n\nWell, you do it. You build a cache on this planet that can hold some good items.\n\nBefore you go, do you want to hide anything here for later? \n\n...Well, doesn't look like you have anything useful. Maybe next cycle?\n\n[[Oh well|end]]<<remember $p1c = 1>>