<<if $safety <= 1 or $wb <= 1>>You've messed up too much and your rescue falls apart... your journey will [[end|bg]] here.<<else>>How do you finish your approach to the victim?\n\n[[Reverse and Ready][$wb -=1]]\n[[Swim right up to them][$safety -= 40]]\n\n\n<<stats>><<endif>>
<<if $safety <= 1 or $wb <= 1>>Unfortunately, you've used up too much time at this point. Your journey must [[end|bg]] here.<<else>>You find a good grip on the victim to help carry them. You're about 2/3rds of the way back to safety when <<nobr>>\n<<if $victim is "unconscious">><<set $vcomp to "unconscious">><<endif>><<endnobr>><<nobr>><<if $victim is "bleed" or $victim is "asthma" or $victim is "chest">>your companion's eyes begin to stay closed for longer, and their body grows limp. You hear your bystander yelling, "Are you okay?" <<set $vcomp to "unconscious">>\n\n<<else>><<if $victim is "nonswimmer">><<if $water is "murkcalm">>the wind starts picking up, and now it's starting to get wavy. You hear your bystander yelling, "Are you okay?"<<endif>>\n<<else>> you hear your bystander yelling, "Are you okay?"\n\n<<endif>><<endif>><<endnobr>>\n\n[[(Next)|endstretch]]\n\n<<stats>><<endif>>
<<nobr>><<if $aid is not "0">>You toss your aid a bit in front of you and do a dive to catch up to it. <<endif>>\n\n<<if $water is "murkcalm" or $water is "murkwavy">><<if $temp is 0>>You're completely shocked by the freezing water. Your head immediately numbs as you submerge, and soon, everything else goes numb as well. You grow faint...<<set $safety -= 50>>\n<<else>>You miscalculate and your hands jam into the bottom of the lake, sending a shock through your arms. It takes you a moment to re-orient yourself. <<set $safety -= 30>><<set $wb -= 5>><<endif>>\n<<if $water is "cleardeep">>\n<<if $distance is "far">>Your dive was clean, but when you emerge you have to take a moment to re-orient yourself to the victim. You're lucky the water's clear. <<set $wb -=3>>\n<<else>>You dove right in and it was fine. You still have to take a second to come up from the water and orient yourself to the victim, though.<<endif>>\n<<else>><<if $water is "clearshallow">>You miscalculate and smash your head on the bottom of the pool in your rush. Everything goes numb.<<set $safety -= 50>><<endif>>\n<<endif>>\n<<endif>>\n<<endnobr>>\n\n<<app>>
<<nobr>>\n\n<<if $temp is 0>>You're shocked by the freezing water. Should have taken it slower, but it's not the end of the world.<<set $safety -= 20>>\n<<else>>\n<<if $water is "murkcalm" or "murkwavy">>You gently slip into the water. Good thinking.<<endif>>\n<<if $water is "cleardeep">>You gently slip into the water. Playing it safe is better than being reckless, but you could have sprung for a stride entry instead.\n<<else>><<if $water is "clearshallow">>You slip into the water. A fine choice.<<endif>>\n<<endif>>\n<<endif>>\n<<endnobr>>\n\n<<app>>
<<if $water is "murkcalm" or "clearshallow" or "cleardeep">>A bit slower than head-up front crawl, but... it'll do. [[(Next)|arr]]\n<<else>>Good choices. The waves threaten to knock you around, but you time your strokes to coincide with the minor falls and the major lifts. [[Hallelujah|arr]]<<endif>>\n\n<<stats>>
<<if $safety <= 1 or $wb <= 1>>You've messed up too much and your rescue falls apart... your journey will [[end|bg]] here.<<else>><<if $distance is "close">>It's a relief the victim's right in front of you. \n\n<<arr>>\n\n<<else>>Now you need to approach the victim, both quickly and safely. What's your choice?\n\n[[Front crawl]].\n[[Head-up front crawl][$wb -=1]].\n[[Head-up breastroke][$wb -=3]].\n[[Butterfly][$safety -=1]].<<endif>>\n\n<<stats>><<endif>>
<<if $victim is "unconscious">>You try to prop the body up on your aid. As soon as you start moving they slip off... that's probably bad for their health.<<set $wb -=10>><<else>>Good idea to start with a tow if you can help it -- safer than straight-up carrying them.<<set $safety -= 5>>\n\nYou begin to eggbeater back to safety, towing your companion with you. About halfway back, however, their grip on the aid starts to weaken. Which makes sense, given you have no idea how long they've been out there. What do you do?<<set $wb -= 2>>\n\n[[Keep towing]]\n<<endif>>[[Switch to carry|Carry2]]\n\n<<stats>>
----- Bronze Hero Simulator -----\nA roguelite text adventure by AC Atienza.\n\nAre you ready to save a life?\n\n[[Yes I am so ready|synopsis]] \n[[No I want to chill|ok]]\n[[What is going on help please|details]]\n\nSession count:<<print $plays>>
jquery:off\nhash:off\nbookmark:on\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:off\n
<<set $ladder +=1>>A bystander just happens to wander by and looks at you. Immediately, you tell them to wait here in case you need them. It's great that you have never forgotten to do this ever.\n\nSwimming is always a little risky, but you're confident about yourself. How do you enter the water, given the conditions?\n\n[[Shallow dive|Shallow dive][$wb += 1]] into the water. Be as quick as possible!\n[[Splash yourself][$wb -=5 ]] a bit before slipping in. Get used to the water temperature a bit to avoid shock. Slow but very safe.\n[[Slip in][$wb -= 2]] and go. Not as fast, but safe.\n[[Stride entry]]. A decently fast entry that keeps your head dry. \n\n<<envstate>>\n\n<<stats>>
<<if $temp is 0>>You launch into front crawl and your head immediately begins to freeze up. Your thoughts slow down, too... this isn't good. <<set $safety -=20>><<endif>>You launch into a swift front crawl and make good distance before realizing the victim had drifted to a different part of the pool -- and in your adrenaline, mis-aimed and went the wrong direction. You have to spend some time re-orienting yourself.\n[[Oops|arr]]\n\n<<stats>><<set $wb -=7>>
<<nobr>><<if $vcomp is "unconscious">>\nYour bystander takes off, leaving you behind to try and bring the victim out of the water by yourself. They're a lot harder to move around than you thought<<if $victim is "bleed">>. Your hand grazes against their <<print $injury>><<endif>> in your effort to maneuver their body properly for removal from the water. Your health is looking pretty bad.<<set $safety -= 10>>\n<<else>>\n<<if $water is "murkwavy">>Your bystander takes off while you try to help the victim out of the water. However, due to fatigue and injury between the both of you, actually getting out of the water is proving fairly difficult.\n<<else>><<if $water is "murkcalm" or "cleardeep" or "clearshallow">>Your bystander takes off, leaving you and your companion to try and climb out on your own. They stumble a bit, their grip weak as they try and climb out. At least you'll have EMS coming a bit faster, but it would have been nice to have help. <<endif>>\n<<endif>> \n<<endif>>\n<<endnobr>><<set $safety -= 10>>\n\n[[(Next)|Endie]]\n\n<<stats>>
By the end of this demo, here's how you've fared...\n\nYour personal safety was <<print $safety>>.\n<<nobr>><<if $safety >39>>Wow, nice. Good use of the ladder approach to stay safe.<<endif>>\n<<if $safety >29 and $safety <40>>Nice safe decisions, considering the circumstances. Sometimes you need to choose riskier options, as long as you're prudent with your decisions.<<endif>>\n<<if $safety >19 and $safety <30>>Not much to say. An average, safe run. Safe for yourself, at least.<<endif>>\n<<if $safety >9 and $safety <20>>You're cutting it a little close with the personal safety. Remember to not rush things, since your own well-being does affect how well you can rescue others.<<endif>>\n<<if $safety >0 and $safety <10>>Make sure you watch your own health! If you're injured, how can you save others?<<endif>>\n<<if $safety <1>>You didn't make it.<<endif>><<endnobr>>\n\nThe distressed swimmer's well-being was <<if $ems is "y">>unknown... you hope things were ok when EMS got there.<<else>><<print $wb>>.\n<<nobr>><<if $wb >29>>Hm, this concluded oddly fast...<<endif>>\n<<if $wb >19 and $wb <30>>You moved very swiftly! Hopefully without risking yourself...<<endif>>\n<<if $wb >9 and $wb <20>>Not bad. It's good to be considerate, especially if it means you're safer.<<endif>>\n<<if $wb >0 and $wb <10>>You cut it kind of close here. Make sure you're making decisions that let you efficiently assist the victim -- including discretion to skip a rung in the ladder approach, if you don't think it's worth it.<<endif>>\n<<if $wb <1>>...The victim didn't make it.<<endif>>\n<<endnobr>><<endif>>\n\nOf course, this is just the first part of the rescue -- you haven't even started tending to the victim'sa injuries after pulling them out!\n\n\nHow would you fare under different circumstances? Press the "restart" button on the left to roam again!
You leave the scene and rush to call EMS as quickly as you can. \n\nA fine decision, if you truly did not think you could have saved the swimmer without harming yourself.\n\n<<if $temp is 0>>Considering the temperature, entering the water might have been suicide. You definitely made the right choice. <<if $distance is "close">>A shame you didn't find/use a good aid to pull them in, though... <<else>><<set $hp +=1>><<endif>><<endif>><<set $ems to "y">>\n\n[[(End)|score]]\n
Save time, sure. Let's see how it goes.\n\n[[Let's keep moving|ladder]].\n\n<<stats>>
Takes up time, but maybe it's safer this way.\n\n<<aidroll>>
<<if $safety < 1 or $wb < 1>>You've messed up too much and your rescue falls apart... your journey will [[end|bg]] here.<<else>>You're finally back at the edge of the water. What do you say to your bystander?\n- "Can you [[help me|lift1]] get this person out?"\n- "Can you [[call 911|call1][$wb -=5]] while I get this person out?"\n- "Can you grab a [[first aid kit|aid1][$wb -=5]]?"\n- "Can you try and find this person's [[family|fam1][$wb -=5]]?"\n\n<<stats>><<endif>>
<<set $ladder +=1>>You get on your stomach and extend your arm out to see if you can get them, or if they can swim to you. <<nobr>>\n\n<<if $distance is "far">>Hm, nope. There's no way you can reach the victim from this far away. <<set $wb +=1>>\n\n<<else>>\n\n<<if $aidg is "2" or $aidg is "3">>\nYou get down and try to reach with your hand, but your arm isn't that long.\n\n<<else>><<if $aid is "0">>You get down and try to reach with your hand but your arm isn't that long.\n\n<<else>><<if $aid is "lifejacket">>The lifejacket isn't quite long enough to reach them. Shoot. \n\n<<else>><<if $aid is "coil of rope">><<if $victim is "unconscious">>You try reaching, but they're unconscious and also it's not long enough.<<else>>After trying to feed your aid to them as a reach, you realize you could have thrown it in instead. So you get up and do that. <<set $save to "saved">><<set $wb -= 1>><<endif>>\n\n<<else>><<if $aid is "ring buoy">><<if $victim is "unconscious">>You try reaching, but they're unconscious and also it's not long enough.<<else>>After trying to feed your aid to them as a reach, you realize you could have thrown it in instead. So you get up and do that. <<set $save to "saved">><<set $wb -= 1>><<endif>>\n\n<<else>><<if $aid is "branch" or $aid is "plastic tube" or $aid is "pool noodle">>\n<<if $victim is "unconscious">>There's no reaction when you poke at them. At least you know they're definitely unconscious.<<else>>They manage to grab on after a bit of splashing around. You get on an angle and bring them in. \n<<set $save = "saved">><<endif>>\n\n<<else>><<if $aid is "heavy oar">>\n<<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the oar kind of just bumps against their body. \n<<else>>They manage to grab on after a bit of splashing around. You start to pull them in. \n<<set $save = "saved">><<endif>>\n\n<<else>><<if $aid is "empty plastic jug">>\nThis thing is like 90% air but is not made for reaching at all. Looks like you'll have to try something else. \n\n\n<<else>><<if $aid is "beach ball">>\nThis thing is like 90% air but is not made for reaching at all. Looks like you'll have to try something else. \n\n\n<<endif>><<endif>><<endif>><<endif>><<endif>><<endif>><<endif>><<endif>><<endif>><<endif>>\n\n\n<<endnobr>>\n\n[[(Next)|ladder]]\n\n<<stats>>
<<nobr>>\n<<if $temp is 0>>You're shocked by the freezing water. Should have taken it slower, or stayed out entirely...<<set $safety -= 30>>\n<<else>>\n<<if $water is "murkcalm" or $water is "murkwavy">>You're familiar with the depth of the lake here, and know there's nothing underwater you could step on. You stride in and it's fine.<<endif>>\n<<if $water is "cleardeep" or $water is "clearshallow">>Good entry. Get going!<<endif>>\n<<endif>>\n<<endnobr>>\n\n<<app>>\n
<<nobr>>\nThe person you see \n<<if $distance is "close">>isn't too far away from the side of the pool, but still clearly in trouble. \n<<elseif $distance is "far">>is about 20 meters away from the closest exit out of the pool. Bad pool design...\n<<endif>> They're \n\n<<if $victim is "nonswimmer">>mostly underwater, body vertical, arms waving uselessly.\n<<elseif $victim is "bleed">>clutching their <<print $injury>>. Might be bleeding?\n<<elseif $victim is "unconscious">>face-down in the water.\n<<elseif $victim is "asthma">>coughing and wheezing.\n<<elseif $victim is "chest">>clutching their chest.\n<<endif>>\n<<endnobr>>\n<<nobr>>At this pool, the water \n<<if $water is "clearshallow">>starts with a shallow-ish end, and gets deeper further down.\n<<elseif $water is "cleardeep">>is deep from where you're standing.\n<<endif>>\n<<endnobr>>\n\nYour aid is <<nobr>><<if $aid is "ring buoy">>a ring buoy. Heavier than you thought it'd be, honestly.\n<<elseif $aid is "plastic tube">>a long plastic tube thing. It probably floats. Maybe?\n<<elseif $aid is "pool noodle">>a pool noodle. Lucky find.\n<<elseif $aid is "beach ball">>a beach ball -- awkward to hold but super buoyant!<<endif>><<endnobr>>
<<nobr>><<set $aid to either ("ring buoy", "plastic tube", "pool noodle", "beach ball")>>\n<<set $temp to either (2, 2, 2, 2, 2)>>\n<<set $water to either ("cleardeep", "clearshallow", "cleardeep")>>\n<<set $victim to either ("nonswimmer", "nonswimmer", "bleed", "unconscious", "asthma", "chest")>> \n<<set $distance to either ("close", "far", "far", "far")>>\n<<set $complication to either ("blood", "consciousness")>>\n<<set $entry to "dock">><<endnobr>>
You don't want to risk losing your aid. You hold onto it and consider the [[next step|ladder]].\n\n<<set $wb +=1>><<stats>>
You must rescue a distressed swimmer in the most optimized manner possible. This includes both personal safety and safety of the victim.\n\nYour safety and the victim's well-being will be tracked throughout the game. Your victim's well-being will diminish over time, so you want to be fast -- but if you're too reckless, your own well-being will drop!\n\nEverybody makes mistakes, so don't stress if you have an imperfect run. This game is literally designed for you to make mistakes and learn from them.\n\nTips:\n* It's impossible to have a perfect run. \n* Most decisions you make are choosing between your personal health and the victim's health.\n* To be a ''hero'' is to do the best you can. It is not to be a martyr.\n* By the way, the "ladder approach" is the Royal Lifesaving Society's metaphor for how a lifesaver attempts a rescue. A good rescuer considers the safest options first, before moving to progressively riskier options. \n\nThe ladder approach is ''Talk > Throw > Reach > Wade > Tow > Swim > Carry''\n\n[[Back|Start]]
<<if $safety <= 1 or $wb <= 1>>You've messed up too much and your rescue falls apart... your journey will [[end|bg]] here.<<else>><<nobr>><<if $victim is "unconscious">>You don't know anything about the current situation or the victim because you didn't stop to reverse and ready. Lucky for you, the victim doesn't respond and you get a firm grasp of them.\n<<else>>The victim, in a state of shock, grabs onto you and tries to use you as a floatation device! What do you do?\n\n[[Swim down and away|daw][$wb -=1]]\n[[Try to kick at them|kick][$wb -=7]]\n\n<<endif>><<endnobr>>\n\n<<stats>><<endif>>
Bronze Hero Sim
You look at the <<print $aid>> in your hand. Are you going to try and throw it at them? \n\n[[Yes|throwaid]]\n[[No|holdaid]]\n<<set $ladder +=1>>\n\n<<envstate>>\n\n<<stats>>
<<if $aid is "0">>You maneuver yourself to get a good shot in on their stomach. They're very injured now, thanks to you, but at least you're safe. They've swallowed a lot of water and things are looking very bad.\n\nYou can't safely get close to them without an aid of some sort.\nApproaching them without one was a terrible decision for a Bronze...\n<<set $safety -= 50>>\n[[End|bg]]\n\n<<stats>><<else>>\nYou maneuver yourself to get a good shot in on their stomach. They're very injured now, thanks to you, but at least you're safe. They've swallowed a lot of water and things are looking very bad. What do you do?\n\n[[Reverse and Ready]]\n[[Swim right up to them]]<<endif>>\n\n<<stats>>
You must have chosen this one as a joke.\n\nYou crash right into your victim, knocking them out.\n\nA terrible decision. But you get bonus points for style.\n\n[[End|bg]]\n\n<<stats>>
Damn, sorry about your luck.\n\nBy the end of this demo, here's how you've fared...\n\nYour personal safety was <<print $safety>>.\n<<nobr>><<if $safety >40>>Wow, nice. Good use of the ladder approach to stay safe.<<endif>>\n<<if $safety >30 and $safety <40>>Nice safe decisions, considering the circumstances. Sometimes you need to choose riskier options, as long as you're prudent with your decisions.<<endif>>\n<<if $safety >10 and $safety <30>>You're cutting it a little close with the personal safety. Remember to not rush things, since your own well-being does affect how well you can rescue others.<<endif>>\n<<if $safety >1 and $safety <10>>Make sure you watch your own health! If you're injured, how can you save others?<<endif>><<endnobr>>\n\nThe distressed swimmer's well-being was <<print $wb>>.\n<<nobr>><<if $wb >30>>Wow, nice. Good use of the ladder approach to end things quickly, before the situation worsened. Staying safe too!<<endif>>\n<<if $wb >20 and $wb <30>>You've moved very swiftly! Hopefully without risking yourself.<<endif>>\n<<if $wb >10 and $wb <20>>Not bad. It's good to be considerate, especially if it means you're safer.<<endif>>\n<<if $wb >1 and $wb <10>>You cut it kind of close here. Make sure you're making decisions that let you efficiently assist the victim -- including discretion to skip a rung in the ladder approach, if you don't think it's worth it.<<endif>><<endnobr>>\n\nHow would you fare under different circumstances? Press the "restart" button on the left to roam again!
<<if $victim is "unconscious">>You let go of the aid and your victim immediately slips off the aid and sinks underwater. Did you forget they were unconscious?? \n\n[[End|bg]]<<else>>You try to just swim beside your companion, but as soon as your grip loosens they start to lose balance. Seems like a [[Tow]] or [[Carry]] situation.\n\n<<stats>><<endif>>
You need to bring the victim back to shore, but how do you go about doing this?\n\nLet them [[Swim|swimback][$wb +1]] with you.\n[[Tow]] them back to safety by pulling onto the aid.\n[[Carry]] them back to safety by directly holding onto them.\n\n<<stats>>
<<nobr>><<if $vcomp is "unconscious">>\nYour bystander takes off, leaving you behind to try and bring the victim out of the water by yourself. They're a lot harder to move around than you thought<<if $victim is "bleed">>. Your hand grazes against their <<print $injury>><<endif>> in your effort to maneuver their body properly for removal from the water. Your health is looking pretty bad.<<set $safety -= 10>>\n<<else>>\n<<if $water is "murkwavy">>Your bystander takes off while you try to help the victim out of the water. However, due to fatigue and injury between the both of you, actually getting out of the water is proving fairly difficult.\n<<else>><<if $water is "murkcalm" or "cleardeep" or "clearshallow">>Your bystander takes off, leaving you and your companion to try and climb out on your own. They stumble a bit, their grip weak as they try and climb out. Family, you suddenly realize, might make things a lot more complicated. It would have been nice to have help. <<endif>>\n<<endif>> \n<<endif>>\n<<endnobr>><<set $safety -= 10>>\n\n[[(Next)|Endie]]\n\n<<stats>>
<<if $safety <= 1 or $wb <= 1>>You've used up too much time and your rescue falls apart... your journey will [[end|bg]] here.<<else>>You go over the ladder approach in your head...\n<<if $aid is "0" or $aidg is "2" or $aidg is "3">> ...and realize you don't have an aid in your hands. Do you want spend time to [[look|reachnewaid]] for a new one?\n<<endif>>\n<<nobr>>\n\n<<if $save is "saved">>Nice! You did it! That was fast... sometimes you just get lucky, huh? [[(End)|score]]\n\n<<else>>\n<<if $aidg is "3">> \n<<if $ladder is 4>>Looks like you can't avoid getting wet, unless you want to stay out of the water and just [[call EMS|call]]. Otherwise you'll have to [[Swim][$safety -= 10]].\n<<else>>You try to encourage them to swim in themselves, but even with the aid, they don't seem to be in a good condition to do it. You could try to [[reach|Reach]] out to them with your hand, or you could move to the next "rung" and consider [[wading|Wade]]. <<set $ladder = 3>><<endif>>\n\n<<else>><<if $aidg is "2">> <<if $ladder is 4>>Looks like you can't avoid getting wet, unless you want to stay out of the water and just [[call EMS|call]]. Otherwise you'll have to [[Swim][$safety -= 10]].\n<<else>>You try to encourage them to swim in themselves, but they've lost that ability at this point. You could try to [[reach|Reach]] out to them with your hand, or you could move to the next "rung" and consider [[wading|Wade]]. <<set $ladder = 3>><<endif>>\n<<else>>\n<<if $ladder is 0>>First you'll try to [[talk|Talk]] to the swimmer. \n<<elseif $ladder is 1>>Next up to consider is [[throwing|Throw]] your aid at them and hope they can catch it?\n<<elseif $ladder is 2>>Should you bother getting down to [[try reaching|Reach][$wb -=2]], or just [[move on|ladder][$ladder +=1]] to the next step?\n<<elseif $ladder is 3>>Next to consider is to [[Wade]].\n<<elseif $ladder is 4>>Looks like you can't avoid getting wet, unless you want to stay out of the water and just [[call EMS|call]]. Otherwise you'll have to [[Swim][$safety -= 10]].<<endif>><<endif>><<endif>><<endif>>\n\n<<endnobr>>\n\n<<envstate>>\n\n<<stats>><<endif>>
<<set $aid to either ("a lifejacket", "a big branch", "a coil of rope", "a heavy oar" , "an empty plastic jug")>>\n<<set $temp to either (0, 1, 2, 2, 2)>>\n<<set $water to either ("murkcalm", "murkwavy", "murkcalm")>>\n<<set $victim to either ("nonswimmer", "bleed", "unconscious", "asthma", "chest")>> \n<<set $distance to either ("close", "far")>>\n<<set $complication to either ("lightning", "blood", "consciousness")>>\n<<set $entry to "dock">>
<<nobr>>\nYou're close enough to the swimmer to better see what's happening. They're \n<<if $victim is "nonswimmer">>still waving their limbs, head submerged, as if the water is glass and they can't press through.\n<<elseif $victim is "bleed">>holding onto their <<print $injury>>, from the looks of it. They're wincing -- must be in a lot of pain. Head barely out of the water. You can't tell if the water is actually redder here, or if you're psyching yourself out.\n<<elseif $victim is "unconscious">>face-down in the water just like before. This is bad.\n<<elseif $victim is "asthma">>wheezing weakly, half-floating on their back, lips blue and neck stretched.\n<<elseif $victim is "chest">>still clutching their chest, and they look like they're in obvious pain. They're also a lot older-looking up close than you originally thought.\n<<endif>><<endnobr>>
<<nobr>><<if $water is "murkcalm" or "murkwavy">>You gently splash yourself, then slip into the water. Good thinking.<<endif>>\n<<if $water is "cleardeep">>You splash yourself a bit, then gently slip into the water. Playing it safe is better than being reckless, but you could have sprung for a stride entry instead.\n<<else>><<if $water is "clearshallow">>You get yourself a little wet, then slip into the water. You're taking it kind of slow, but at least you're safe?<<endif>>\n<<endif>>\n<<endnobr>>\n\n<<app>>
<<if $safety < 1 or $wb < 1>>You've messed up too much and your rescue falls apart... your journey will [[end|bg]] here. Damn, and you just got them out of the water, too.<<else>>You've brought them back to safety. There's much more for you to do to ensure the safety of this person... \n\n\n...in the full version of the game!\n\n\n[[Here's your score...|score]]<<endif>>
There's no ramp or gradual part for you to wade into. \n\nYou consider rowing, as well, but there's no boat or anything like that nearby. Damn. \n[[(Next)|ladder]] <<set $ladder = 4>>\n\n<<stats>>
---- Recap of Starting Conditions ----\n<<nobr>><<if $biome is "lake">><<lakestate>><<endif>>\n<<if $biome is "pool">><<poolstate>><<endif>><<endnobr>>\n-----
Your companion loses their grip on your aid and starts sinking. You have the reflexes to grab them, but not before they get a lungful of water. Not good. In the rush, your aid slips away and begins to drift...\n\n<<set $safety -= 25>>\n<<set $wb -= 8>>\n[[(Next)|Carry2]]\n\n<<stats>>
<<nobr>>\n<<if $aid is "lifejacket">>\n<<if $water is "murkwavy">>You do a good toss, but the waves almost instantly carry your lifejacket off to the side and away from your victim. Now you're empty-handed. <<set $aid = "0">>\n<<else>>\n<<if $distance is "far">>Your aid flies gracefully through the air, except it's definitely not close enough to reach the victim. You can look for another aid or intercept your thrown aid along the way. <<set $aidg = "2">>\n<<else>>Your aid lands perfectly in front of the victim. Nice! <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the lifejacket kind of just bumps against their body. <<else>><<if $victim is "nonswimmer">>They manage to grab on after a bit of splashing around. You encourage them to swim in and... holy shit they actually do. Nice. <<set $save to "saved">><<else>>They manage to grab on after a bit of splashing around. You bought them a bit of time -- Unfortunately, they don't seem to be in much of a condition to swim in on their own. Next step? <<set $aidg = "3">><<set $wb += 3>><<endif>><<endif>><<endif>><<endif>><<endif>>\n\n<<if $aid is "pool noodle">>\n<<if $distance is "far">>You throw your noodle like a javelin and it looks pathetic. You need to practice that. At least you can intercept it on the way to the victim, so it's not really a big deal.<<set $aidg = "2">>\n<<else>>When you throw the noodle it lands right in front of their head. Lucky shot. <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the noodle kind of just bumps against their body. <<else>><<if $victim is "nonswimmer">>They manage to grab on after a bit of splashing around. You encourage them to swim in and... holy shit they actually do. Nice. <<set $save to "saved">><<else>>They manage to grab on after a bit of splashing around. Unfortunately, they don't seem to be in much of a condition to swim in on their own. Next step? <<set $wb += 3>><<set $aidg = "3">><<endif>><<endif>><<endif>>\n\n<<elseif $aid is "big branch">>\n<<if $water is "murkwavy">>You do a good toss, but the waves almost instantly carry your aid off to the side and away from your victim. Now you're empty-handed. <<set $aid = "0">>\n<<else>>\n<<if $distance is "far">>Your aid flies gracefully through the air, except it's definitely not close enough to reach the victim. You can look for another aid or intercept your thrown aid along the way.<<set $aidg = "2">>\n<<else>>Your aid lands perfectly in front of the victim. Nice! <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the aid kind of just bumps against their body. <<else>>They manage to grab on after a bit of splashing around, but almost immediately begin sinking again. You know branches aren't particularly buoyant, right? <<set $aid = "3">><<set $wb += 1>><<endif>><<endif>><<endif>>\n\n<<elseif $aid is "plastic tube">>\n<<if $distance is "far">>Your tube flies unceremoniously through the air, except it's definitely not close enough to reach the victim. You can look for another aid, or intercept your thrown aid along the way. <<set $aidg = "2">>\n<<else>>Your tube lands perfectly in front of the victim. Nice! <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the aid kind of just bumps against their body. <<else>>They manage to grab on after a bit of splashing around, but almost immediately begin sinking. In retrospect, you should have known this tube wouldn't really be buoyant.<<set $aidg = "3">><<endif>><<endif>>\n\n<<elseif $aid is "coil of rope">>\n<<if $water is "murkwavy">>You do a good toss, but the waves instantly carry the end of the rope off to the side and away from your victim. Now you're empty-handed. <<set $aid = "0">>\n<<else>>\n<<if $distance is "far">>Your rope flies gracefully through the air, except it's definitely not close enough to reach the victim. It starts to sink, so you reel it back in. It takes a bit of time to do so... <<set $wb -= 2>>\n<<else>>The rope coil bit lands perfectly in front of the victim. Nice! <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the aid kind of just bumps against their body. <<else>>They manage to grab on after a bit of splashing around... well, it's a rope, so you just get on your stomach and start pulling 'em in. Yeehaw?<<set $save = "saved">><<endif>><<endif>><<endif>>\n\n<<elseif $aid is "ring buoy">>\n<<if $distance is "far">>The buoy doesn't fly as far as you hoped because of its weight. It lands right between you and the victim. At least you can swim out to it and carry it the rest of the way.<<set $aidg = "2">>\n<<else>>Your ring buoy lands perfectly in front of the victim. Nice! <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so it kind of just bumps against their body. <<else>>They manage to grab on after a bit of splashing around... well, it's attached to a rope, so you just get on your stomach and start pulling 'em in.<<set $save = "saved">><<endif>><<endif>>\n\n<<elseif $aid is "heavy oar">>\n<<if $distance is "far">>Your aid flies gracefully through the air, except it's definitely not close enough to reach the victim. You can look for another aid or intercept your thrown aid along the way.<<set $aidg = "2">>\n<<else>>Your aid lands perfectly in front of the victim. Nice! Good thing you didn't hit them with the oar... <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the oar kind of just bumps against their body. <<else>>They manage to grab on after a bit of splashing around. But oars aren't that buoyant so they start to sink almost immediately.<<set $aidg = "3">><<endif>><<endif>>\n\n<<elseif $aid is "beach ball">>\n<<if $distance is "far">>Your ball goes "whoosh", kinda, and lands basically right in front of you. It's filled with air -- what did you expect? At least you can pick it up if you choose to swim.<<set $aidg = "2">>\n<<else>>Your ball lands perfectly in front of the victim. Nice! <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the ball kind of just bumps against their body. <<else>>They manage to grab on after a bit of splashing around, but it's a really awkward grab due to the shape of the thing. You'll definitely need to help them.<<set $wb += 2>><<set $aidg = "3">><<endif>><<endif>>\n\n<<elseif $aid is "empty plastic jug">>\n<<if $water is "murkwavy">>The wind steals the jug and tosses it to the heavens. What did you expect? Now you're empty-handed. <<set $aid = "0">>\n<<else>>\n<<if $distance is "far">>Your aid flutters around and lands basically right in front of you. It's filled with air -- what did you expect? At least you can pick it up if you choose to swim.<<set $aidg = "2">>\n<<else>>Your jug lands perfectly in front of the victim. Nice! <<if $victim is "unconscious">>Unfortunately, they're definitely not conscious, so the jug kind of just bumps against their body. <<else>>They manage to grab on after a bit of splashing around. Nice job buying them some time. Unfortunately, they don't seem to be in much of a condition to swim in on their own, especially since most of their effort is spent trying to understand This Jug. Next step? <<set $aidg = "3">><<set $ += 3>><<endif>><<endif>><<endif>><<endif>>\n<<endnobr>>\n[[Next|ladder]]\n\n<<set $wb -=4>><<stats>>
<<if $water is "murkcalm" or "clearshallow" or "cleardeep">>Yeah, you do it. Good choice.\n<<else>>You're buffeted by the waves as you attempt to crawl. You end up making an awkward zigzag towards the victim. <<set $wb -=3>><<endif>>\n[[(Next)|arr]]\n\n<<stats>>
<<if $biome is "lake">>Taking in your surroundings at your cottage lake, this is what you see:\n\nThe distressed swimmer <<nobr>>\n<<if $distance is "close">>isn't too far away from safety, but still clearly in trouble. \n<<elseif $distance is "far">>is about 20 meters away from the nearest point of safety -- where you came from.\n<<endif>><<endnobr>>\nThey're <<nobr>>\n<<if $victim is "nonswimmer">>half-submerged underwater, clawing uselessly like they're trying to climb a ladder.\n<<elseif $victim is "bleed">>kind of swimming, but looks like they're clutching their <<set $injury to either ("arm", "leg")>><<print $injury>>.\n<<elseif $victim is "unconscious">>face-down in the water, unmoving. Are they even alive?\n<<elseif $victim is "asthma">>coughing and wheezing, barely staying above the water.\n<<elseif $victim is "chest">>kind of swimming, but moving erratically, clutching their chest.\n<<endif>>\n<<endnobr>>\n<<nobr>>Today the temperature is \n\n<<if $temp is 0>>freezing\n<<elseif $temp is 1>>a little cool\n<<elseif $temp is 2>>decently warm\n<<endif>>, which makes sense given the time of year. \nThe water's looking \n\n<<if $water is "murkcalm">>calm but super murky\n<<elseif $water is "murkwavy">>pretty wavy and murky\n<<endif>>, which also makes sense because you're at a lake. \n\nThe water's about five feet deep near the shore but gets deeper fairly quickly.\n<<endnobr>><<endif>>\n\n<<if $biome is "pool">>Taking in your surroundings at the pool, this is what you see: \n\n<<nobr>>The distressed swimmer \n<<if $distance is "close">>isn't too far away from the side of the pool, but still clearly in trouble. \n<<elseif $distance is "far">>is about 20 meters away from the closest exit out of the pool. Bad pool design...\n<<endif>> They're \n\n<<if $victim is "nonswimmer">>mostly underwater, body vertical, arms waving around uselessly.\n<<elseif $victim is "bleed">>clutching their <<set $injury to either ("arm", "leg")>><<print $injury>>. It's hard to tell from the glare of the water, but they might be bleeding?\n<<elseif $victim is "unconscious">>face-down in the water, unmoving.\n<<elseif $victim is "asthma">>coughing and wheezing, attempting and failing to paddle back.\n<<elseif $victim is "chest">>kind of swimming, but very poorly, looking pained as they clutch their shoulder/chest.\n<<endif>>\n<<endnobr>>\n\n<<nobr>>At this pool, the water \n<<if $water is "clearshallow">>starts with a shallow-ish end, and gets deeper further down.\n<<elseif $water is "cleardeep">>is deep from where you're standing.\n<<endif>>\n<<endnobr>><<endif>>\n Glancing around for an aid, you find a[n] <<print $aid>>. You can spend a bit of time to [[find a better aid|aidroll]] if you don't like yours, but you also don't want to waste too much time.\n\n[[Ready to go?|ladder]]\n\n<<stats>>\n
You shout to them, "Hey! Are you okay!?"\nNice projection!\n\n"Do you need help? Can you swim back?"\n\n...Either they don't seem to have heard you, or they can't reply. Either would make sense.\n[[(Next)|ladder]] <<set $ladder +=1>>\n\n<<stats>>
Okay, you can just relax here for a bit then. \n\nYou're sitting by the water, staring at the ripples on the surface. \nIn the reflection of the water are glints of orange and blue and pink and purple.\nYou hear music, but only its echoes, like it's playing in another room.\nAre you feeling warm or cold?\nWhen you look up, is there a ceiling or sky there?\nHere, time is contained. Things move, yes -- but they don't move on. \nIt's just the water, you, and your thoughts.\n\n...It's peaceful here. You can stay like this forever. \n\nBut you can't grow like this.\n\n...\n....\n.....\n[[(Return)|Start]]
You reverse yourself and take a moment to scan the situation:\n<<closecon>>\n\n<<nobr>>\n<<if $aid is "0">> You don't have an aid.... unfortunately, there's not much you can do without putting yourself at risk (at Bronze level). Should have gotten another aid. :( [[(End|bg]]\n<<else>>\n<<if $victim is "unconscious">>You have your aid in reverse & ready position, but they're clearly not moving. Looks like you'll have to skip the tow and head right to carrying them...\n<<elseif $victim is "nonswimmer">>You push the aid to the nonswimmer, who clings onto it and weighs it down. Good thing you have a sweet eggbeater.\n<<elseif $victim is "bleed">>They're still holding onto their <<print $injury>> as they grab onto your aid and will hopefully be fine heading back to shore.\n<<elseif $victim is "asthma">>They grab the aid as best they can, but are clearly still in a lot of distress.\n<<elseif $victim is "chest">>They grasp at the aid, and after a few tries, manage to get a hold of it.\n<<endif>> [[(Next)|bb]]\n<<endif>><<endnobr>>\n<<stats>>
<<set $safety to 40>>\n<<set $wb to 40>>\n<<set $hero to 0>>\n<<set $biome to either ("pool", "lake")>>\n<<set $ladder to 0>>\n<<set $save to "a">>\n<<set $aidg to "0">>\n<<set $ems to "n">>\n<<set $aid to "1">>\n<<remember $plays += 1>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\n}\n.passage {\n\t/* This only affects passages */\nmax-width:40%;\n\t\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}
<<set $wb -=1>>//Your personal safety is <<print $safety>>.\nThe distressed swimmer's well-being is <<print $wb>>.//
<<nobr>><<if $vcomp is "unconscious">>\nYour bystander takes off, leaving you behind to try and bring the victim out of the water by yourself. They're a lot harder to move around than you thought<<if $victim is "bleed">>. Your hand grazes against their <<print $injury>><<endif>> in your effort to maneuver their body properly for removal from the water. Your health is looking pretty bad.<<set $safety -= 10>>\n<<else>>\n<<if $water is "murkwavy">>Your bystander takes off while you try to help the victim out of the water. However, due to fatigue and injury between the both of you, actually getting out of the water is proving fairly difficult.\n<<else>><<if $water is "murkcalm" or "cleardeep" or "clearshallow">>Your bystander takes off, leaving you and your companion to try and climb out on your own. They stumble a bit, their grip weak as they try and climb out. At least you'll have first aid coming a bit faster, but it would have been nice to have help. <<endif>>\n<<endif>> \n<<endif>>\n<<endnobr>><<set $safety -= 10>>\n\n[[(Next)|Endie]]\n\n<<stats>>
<<nobr>><<if $vcomp is "unconscious">>\nGood idea, especially considering the circumstances.\nThe bystander helps lift the victim out of the water<<if $victim is "bleed">>, the both of you making sure to avoid touching the victim's gash on their <<print $injury>><<endif>>.\n<<else>>\n<<if $water is "murkwavy">>A good idea considering how wavy the water is.<<endif>> \n<<if $victim is "bleed">>The bleeding could have made lifting really awkward if it was just you, to avoid touching their <<print $injury>>.\n<<else>>Always a good idea to get help with removals. You never know how heavy or difficult a person could be to remove from a pool.\n<<endif>><<endif>>\n<<endnobr>>\n\n[[(Next)|Endie]]\n\n<<stats>>
<<nobr>>\n<<set $wb =40>>\n<<set $safety =40>>\n<<endnobr>>\nHere's how it is:\n\nYou just arrived at the scene of <<nobr>>\n<<if $biome is "lake">>your cottage lake<<endif>>\n<<if $biome is "pool">>a private pool<<endif>>\n\n<<if $biome is "lake">><<lakegen>><<endif>>\n<<if $biome is "pool">><<poolgen>><<endif>>\n\n<<endnobr>>and notice that someone's having a bad day.\n\n[[What do you see?|syn2]]
<<if $aid is "0">>At first they keep holding on to you, but eventually let go as you get deeper. \n\nYou break the surface, feeling a lot more tired, and now you're back where you started.\n\n...You don't have an aid. There's no safe way to move forward, is there?\n\n<<set $safety -= 50>>\n\n[[End|bg]]\n\n<<stats>><<else>>\nAt first they keep holding on to you, but eventually let go as you get deeper. \n\nYou break the surface, feeling a lot more tired, and now you're back where you started.\n\nTry again?\n\n<<set $safety -= 10>>\n\n[[Reverse and Ready]]\n[[Swim right up to them]]<<endif>>\n\n<<stats>>
Going right to carry is a bit risky, but considering you're not sure about your companion's condition, it's also a bit faster. <<set $safety -= 10>>\n\n[[(Next)|Carry2]]\n\n<<stats>>
AC Atienza
<<nobr>><<set $aid to either ("lifejacket", "branch", "coil of rope", "heavy oar" , "empty plastic jug")>>\n<<set $temp to either (0, 1, 2, 2, 2)>>\n<<set $water to either ("murkcalm", "murkwavy", "murkcalm")>>\n<<set $victim to either ("nonswimmer", "nonswimmer", "bleed", "unconscious", "asthma", "chest")>> \n<<set $distance to either ("close", "far", "far", "far")>>\n<<set $complication to either ("lightning", "blood", "consciousness")>>\n<<set $entry to "dock">><<endnobr>>
<<nobr>><<if $biome is "lake">><<set $aid to either ("lifejacket", "big branch", "coil of rope", "heavy oar" , "empty plastic jug")>><<endif>>\n<<if $biome is "pool">><<set $aid to either ("ring buoy", "plastic tube", "pool noodle", "beach ball")>><<endif>>\n<<set $aidg to "0">>\nYou scrounge around a bit and find a[n] <<print $aid>>. Time's wasting; your victim's health deteriorates a bit. But maybe it was worth it for this aid? (Hopefully you didn't get the same one twice...)<<endnobr>>\n\n[[Back|ladder]]\n\n<<set $wb -=4>><<stats>>
<<nobr>>\nThe person you see \n<<if $distance is "close">>isn't too far away from safety, but still clearly in trouble. \n<<elseif $distance is "far">>is about 20 meters away from the nearest point of safety -- where you came from.\n<<endif>> They're \n\n<<if $victim is "nonswimmer">>submerged and flailing.\n<<elseif $victim is "bleed">>clutching their <<print $injury>>.\n<<elseif $victim is "unconscious">>face-down in the water.\n<<elseif $victim is "asthma">>coughing and wheezing.\n<<elseif $victim is "chest">>looking pained, holding their chest.\n<<endif>>\n<<endnobr>>\n<<nobr>>Today the temperature is \n\n<<if $temp is 0>>freezing -- literally\n<<elseif $temp is 1>>a little cool\n<<elseif $temp is 2>>decently warm\n<<endif>>. The surface of the water looks \n\n<<if $water is "murkcalm">>calm and murky\n<<elseif $water is "murkwavy">>wavy and murky\n<<endif>>. \n\nThe depth is about five feet deep near the shore, but gets deeper fairly quickly.\n<<endnobr>>\n\nYour aid is <<nobr>><<if $aid is "lifejacket">>a big lifejacket. Shame the swimmer out there doesn't have one.\n<<endif>><<if $aid is "branch">>a long-ish branch. Light and bendy.<<endif>>\n<<if $aid is "coil of rope">>a coil of rope. Hopefully you'll remember to hold onto it if you throw it.<<endif>>\n<<if $aid is "heavy oar">>a heavy and sturdy oar. Not great for buoyancy, but easy to hold onto.<<endif>>\n<<if $aid is "empty plastic jug">>an empty jug. Awkward to hold but very buoyant.<<endif>><<endnobr>>