Daniel didn't say anything.\n\n"Yeah, I guess that must have been it."\n\nThey worked in silence for a while until Elizabeth said, "Okay, I think I've got enough, you?"\n\n"Yeah, I think I've got enough for a decent sized fire."\n\n"Okay, let's head back," she said as she started walking back towards the road. Daniel [[followed|LizEnd]].
<<set $askedHUL = "yes">>"You holding up okay? After what happened at the Motor Inn."\n\n"Oh uh..." He looked uncertain how to answer for a second. "Well, yeah. I'm doing okay I guess. We lost a lot of good people, but I'm doing okay. You?"\n\n"Better than most," he said, with Anna in mind, though, he didn't think Larry hd picked up on that.\n\n<<if $askedTTL is "no">>[["What's with Trevor?"|TrevorTalkL]]<<endif>>\n[["Talk to you later."|LarryEnd2]]
Daniel didn't say anything after that.\n\n"So, you okay after what happened back at the Motor Inn, man?"\n\n[["Better than most."|MotorInnTalkD]]\n[["I'd rather not talk about it."|MotorInnTalkDNo]]
<<set $examine = 0>>Daniel Crelourn's footsteps echoed back at him as he and seven other survivors walked along the abandoned road. Trees lined either side of them with grey skies above, it seemed as if nothing had changed the past few hours that they'd been walking.\n\nThe group kept going, with only small bits of conversation to be heard as they walked. There wasn't much to talk about, their home, people who they loved... Everything lie in ruin behind them. \n\nFor a while, the old Motor Inn had felt like home, they'd been there for nearly three months. Bandits had always been a problem, but they weren't really an actual danger until a month ago. They started demanding supplies, half of whatever they got from going out of runs into the city. Medicine, food, ammo, everything. Their leader, Jack, had refused to make the deal...\n\nAlmost half of their group had been killed, including Jack. Daniel himself had been lucky, an arrow hit him in the leg, but that was all. Now, it was just more annoying than actually painful.\n\nHe didn't talk to anyone, just kept [[walking|Road Hub]]... They had to get somewhere, eventually.
<<if $coward is "yes">>"So, what was that back there with Molly? To afraid to go look for supplies?" Elizabeth looked at him accusingly.\n\n[["What?"|WhatE]]\n[["That's not it..."|ExplainE]]\n[["..."|SilenceE2]]<<else>>They continued to collect firewood in silence for a while.\n\n"Okay, I've got enough," Liz said after a while, "you?"\n\n"Yeah, I'm good."\n\n"Okay, let's head back then," she said, walking back towards the road. Daniel [[followed|LizEnd]].<<endif>>\n\n
<<set $MTA = "yes">>Everyone else was ahead of Daniel, talkingabout something. Molly, Theo, and Aaron. And Theo's dog, Boateng.\n\nMolly had come from Savannah with Anna, a place called Crawford. They'd come to the Motor Inn a couple months ago. She had been their main scavenger ever since she joined them, climbing all around the city with her climbing axe, she'd gone through areas that Daniel could have sword were picked clean and come back with a full pack of supplies.\n\nFunnily enough, Aaron also had a climbing axe like Molly's, but he was just a kid. Still, he went on scavenging missions with Molly most of the time. He'd mostly got the climbing around thing down, but killing walkers was something else entirely. He got freaked out around them, unlike Molly who took them out like it was nothing. He was a little cowardly, but still plenty helpful.\n\nTheo was a big guy, pretty agressive too. Daniel didn't actually know too much about him, besides that he had come form Atlanta. They didn't talk too much. Come to think of it, nodoby talked much with Theo. Probably because he looked like a big, angry giant.<<set $examine = $examine + 1>>\n\n<<if $treeline is "no">>The [[treeline]] seemed to be closing in on the the group as they walked along the road.<<endif>> <<if $AnE is "no">>Behind him, Daniel heard [[Anna and Elizabeth]] talking.<<endif>> <<if $MTA is "no">>Almost everyone else was [[up ahead]], talking about something or other. Probably what they'd do if they didn't find shelter soon enough. That seemed to be what was on most everyone's mind at the moment.<<endif>> <<if $TrL is "no">>[[Trevor and Larry]] were off to the side, away from everyone else.<<endif>>\n\n<<if $examine gte 3>>\n<<display 'Choice1>>\n<<endif>>
<<silently>>\n<<set $coward = "no">>\n<<endsilently>>Suddenly, Molly, Aaron, and Theo stopped up ahead.\n\n"Hey, everyone come on over here," Aaron shouted to the rest. They'd come to another side road branching off deeper into the forest.\n\n"What's the problem?" Daniel aksed, wondering why they had stopped. They'd already decided yesterday not to stop for any of these small dirt roads, they wouldn't accomplish much if they kept stopping to check out every single one.\n\nMolly answered. "It's already getting late, and we're low on supplies. We figured that we could just set up camp here, meanwhile, Aaron, Theo and I will go check out what's down this path, you know, since we're stopping anyway."\n\nTrevor immediatly had to question her, "Why do you get to say where we should stop for camp, who declar-"\n\n"Calm down, We haven't decided yet, I was just suggesting it," she said, irritated.\n\n"I think it's a good idea, but maybe you should take someone else with you, just in case," Liz suggested.\n\nNo one, aside form Trevor, thought it would be a bad plan, there was just the question of who else should go.\n\n[["I'll go."|Dirt Path]]\n[["We also need people to protect the camp."|Camp]]\n[["..."|CampSilent]]
A Walking Dead Fan Fiction
"Oh, okay. I'll leave you to it then."\n\n<<if $coward is "yes">>She gave him a sort of judging look before walking off into the forest.<<else>>"Okay, see you later."<<endif>>\n\n<<if $LarryTalk is "no">>[[Larry]] was still setting up his tent.<<else>>Larry was still setting up his tent.<<endif>> Daniel's <<if $tent is "no">>[[backpack]] still had the tent that he could set up.<<else>>tent was set up just a little ways away.<<endif>> [[Anna]] had drawn a knife and was now scanning the treeline, probably looking out for walkers.
Welcome to What Comes After, a re-creation of the collaborative Fan Fiction found on Telltale's Community Forums. This is an interactive version of the story following a slightly different course. Please enjoy.\n\nNOTE: This is a very early version, and very little had been finished.\n\n[[Start|The Road]]
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<<silently>>\n<<set $askedATE = "no">>\n<<set $askedHUE = "no">>\n<<endsilently>>The forest was overgrown, which meant that no walkers would be able to sneak up on them, if there were any at all, but it also meant movign around was pretty difficult. Luckily, Daniel was able to make it easier with his machete. They went around picked up some small twigs and dry leaves for kindling, picking up bigger branches that would actually burn for any length of time.\n\n[["Do you think Anna will be okay?"|AnnaTalkE]]\n[["How are you holding up?"|HoldingUpE]]\n[[(Don't say anything)|SilenceE]]
Daniel decided to ignore the comment. "Well, we should probably be going, no point in wasting daylight."\n\nDaniel followed Elizabeth as she walked into the [[woods]].
"Sounds like a good idea, I'll come with you."\n\n<<if $coward is "yes">>"Are you sure you'll be able to handle it?"<<else>>"Okay, let's go."<<endif>>\n\n<<if $coward is "yes">>[["What's that supposed to mean?"|ConfrontLiz]]\n[[(ignore it)|Don'tConfrontLiz]]<<else>>Daniel followed her as she walked into the [[woods]].<<endif>>
<<set $askedHUL = "no">><<set $askedTTL = "no">>Daniel walked over to talk to Larry.\n\n"Hey," he said as he got closer. Larry stopepd what he was doing, "Oh, hi Dan."\n\n<<if $askedHUL is "no">>[["You holding up?"|HoldingUpL]]<<endif>>\n<<if $askedTTL is "no">>[["What's with Trevor?"|TrevorTalkL]]<<endif>>\n[["Just thought I'd see how you were doing."|LarryEnd]]
"Fine, I admit it, I just didn't want to go. But I wasn't scared.\n\n"Okay then."\n\nThey worked in silence for a while until Elizabeth said, "Okay, I think I've got enough, you?"\n\n"Yeah, I think I've got enough for a decent sized fire."\n\n"Okay, let's head back," she said as she started walking back towards the road. Daniel [[followed|LizEnd]].
<<silently>>\n<<set $tent = "no">>\n<<set $LarryTalk = "no">>\n<<set $LizTalk = "no">>\n<<set $AnnaTalk = "no">>\n<<endsilently>>Daniel didn't say anything, not really wanting to go, but not wanting to announce it either.\n\nTrevor spoke up, "I'll go then, better than doing nothing."\n\n"Looks like we've got our group," Theo said, walking off with his dog Boateng before waiting for anyone else. They all quickly followed, leaving the rest of them to set up camp.\n\n[[Larry]] quickly started setting up a small tent that he had tucked away in his own pack. Daniel had been given one to keep in his [[backpack]] after they went on the run as well. [[Elizabeth]] was talking to [[Anna]], Daniel didn't hear all of what she said from where he was, but thought he heard her say something about "firewood".
<<set $askedHTA = "yes">>"What if he's not dead?"\n\n"I don't know, we negotaite? If he's dangerous then we run, but if not, I don't know, maybe even invite him? Hell, we don't even know is it's a cabin or not. All speculation, right?"\n\n<<if $askedMITA is "no">>[["You miss the Motor Inn?"|MotorInnTalkA]]<<endif>>\n[["..."|SilenceA]]
<<set $LarryTalk = "yes">>"Talk to you later."\n\n"'kay, see ya."\n\nDaniel's <<if $tent is "no">>[[backpack]] still had the tent that he could set up.<<else>>tent was set up just a little ways away.<<endif>> [[Anna]] had drawn a knife and was now scanning the treeline, probably looking out for walkers. <<if $LizTalk is "no">>He just saw [[Elizabeth|ForestLiz]] as she walked off into the forest on her own.<<endif>>
Daniel walked over to Liz.\n\n"Hey," he said.\n\n"Oh, hi. I was just heading out to go find some firewood."\n\n[["Sounds like a good idea, I'll come with."|Forest]]\n[["Oh, okay, I'll leave you to it."|LizDeny]]
"No, I don't think so. She lost her daughter Aaron, I don't think she'll ever learn to deal with that."\n\nAaron looked down, "Yeah, you're probably right. I don't know if I could keep going if I were in her place..."\n\n<<display 'SilenceA2'>>
<<set $TrL = "yes">>Trevor was from Canada, came down to Georgia to play basketball professionally. Daniel didn't really like him that much. He was smug, and he had an ego. He wasn't that bright either, couldn't really kill walkers, wasn't good at finding supplies... In fact, he was mostly useless, but he thought pretty highly of himself.\n\nLarry was a nice kid, always willing to help out and try to be useful, but for some reason, he seemed to follow Trevor everywhere. He probably thought that Trev was his friend or something...<<set $examine = $examine + 1>>\n\n<<if $treeline is "no">>The [[treeline]] seemed to be closing in on the the group as they walked along the road.<<endif>> <<if $AnE is "no">>Behind him, Daniel heard [[Anna and Elizabeth]] talking.<<endif>> <<if $MTA is "no">>Almost everyone else was [[up ahead]], talking about something or other. Probably what they'd do if they didn't find shelter soon enough. That seemed to be what was on most everyone's mind at the moment.<<endif>> <<if $TrL is "no">>[[Trevor and Larry]] were off to the side, away from everyone else.<<endif>>\n\n<<if $examine gte 3>>\n<<display 'Choice1'>>\n<<endif>>
Daniel crouched down on the ground taking his backpack off and then opening it up. He took out the rolled up tent fabric and tent poles, as well as the spikes.\n\nAfter taking everything out, he quickly looked around once more.\n\n<<if $LarryTalk is "no">>[[Larry]] was still setting up another one<<else>>Larry was still setting up another one<<endif>>, while [[Anna|WatchAnna]] had drawn a knife and was now scanning the treeline. <<if $LizTalk is "no">>He saw [[Elizabeth|ForestLiz]] as she walked off into the woods on her own.<<endif>> Everything to put the [[tent]] together lie at his feet.
<<set $LizTalk = "yes">><<if $coward is "no">>"Thanks for helping Daniel," she said as they came back to the camp at the edge of the road.\n\n"No problem," he replied.<<endif>>\n\nThey set the firewood down on the ground. "I'll build a firepit," Liz said, " See you later."\n\n<<if $coward is "explained">>As Daniel was walking away, she stopped to say one last thing, "Wait, just um... I'm sorry again for being so quick to judge."\n\n"Like I said, it's not a problem."<<endif>>\n\n<<if $LarryTalk is "no">>[[Larry]] had finished setting up his tent, and was now rummaging through his pack.<<else>>Larry had finished setting up his tent, and was now rummaging through his pack.<<endif>> Daniel's <<if $tent is "no">>[[backpack]] lay a little ways away still.<<else>>tent was just a little ways away.<<endif>> [[Anna]] was keeping watch with her knife. Still no walkers...\n\n
Daniel decided to go talk to Elizabeth.\n\nHe caught up to her pretty quick. "Looking for firewood?"\n\n"Yeah," she said, turning to see him. "I figured I might as well do something useful."\n\n[["I'll come with."|Forest]]\n[["I'll leave you to it."|LizDeny2]]
<<silently>>\n<<set $treeline = "no">>\n<<set $AnE = "no">>\n<<set $MTA = "no">>\n<<set $TrL = "no">>\n<<endsilently>>The [[treeline]] seemed to be closing in on the the group as they walked along the road. Behind him, Daniel heard [[Anna and Elizabeth]] talking. Almost everyone else was [[up ahead]], talking about something or other. Probably what they'd do if they didn't find shelter soon enough. That seemed to be what was on most everyone's mind at the moment. [[Trevor and Larry]] were off to the side, away from everyone else.\n\n<<if $examine gte 3>>\n<<display 'Choice1'>>\n<<endif>>
<<set $askedHUE = "yes">>"So, how are you holding up?"\n\n"About as well as can be expected. That place was home, and the people we lost... They were like family," she stopped for a moment, then went on. "I was with Jack since the beginning. At first we were at his clinic in downtown Macon, but then the walkers started piling up, gangs moved in... It wasn't safe. We went form place to place for a while before we found the Motor Inn.\n\n"We all looked out for each, and now most of that group is gone. And Jack... He was like a dad for me. My own Dad wasn't around much, my parents split up when I was little and he moved up north. Jack taught me everything he knew, and is it weren't for him, I'd be dead."\n\nDaniel thought of Jack as a close friend, he missed him too. "He was a good man."\n\n<<if $coward is "no">>Elizabeth smiled, thankful. "Yeah, he was."<<endif>>\n\n<<if $askedATE is "no">>[["Do you think Anna will be okay?"|AnnaTalkE]]<<endif>>\n[[(Don't say anything)|SilenceE]]
What Comes After
"That wasn't it..."\n\n"Oh?"\n\n"I meant what I said, someone should stay behind and protect the group. Think about it, no walkers for a whole day now. They're bound to show up at some point, and I didn't want to leave just Larry here to protect you."\n\nShe thought about it for a second. "Okay, so... Maybe I was a little quick to judge. Sorry."<<set $coward = "explained">>\n\n"No problem."\n\n"I think we've got enough anyway, let's head back," she said as she started walking back to the road. Daniel [[followed|LizEnd]].
"I'll go."\n\n"Looks like we've got our group," Theo said, walking off down the path, not waiting for anyone else. Aaron, Molly, and Daniel quickly followed him and Boateng as the rest started to set up camp.\n\nThe path was crowded by trees on either side, with bushes and other vegetation invading the path, which hadn't been used by anyone for over a year, maybe longer considering it was just some dirt road in the middle of the woods even before the Turn.\n\nThere was only enough room for them to walk single file. Theo started off leading the way, but with Daniel's machete, it was clear they'd be able to move quicker if he led the way, cutting through any vegetation that had grown so that it was blocking the way.\n\nEventually, it widened out, and the trees were further away.\n\n"Hey," Aaron said, now walking next to Daniel.\n\n"Hi."\n<<silently>>\n<<set $askedCTA = "no">>\n<<set $askedMITA = "no">>\n<<endsilently>>\n\n[["What do you think we'll find?"|CabinTalkA]]\n[["You miss the Motor Inn?"|MotorInnTalkA]]\n[["..."|SilenceA]]
<<set $tent ="yes">>Daniel decided that talking to everyone else could wait, and started to set his tent up.\n\nHe extended the poles, spread the fabric, quickly hammered the spikes into the ground with the hilt of his machete, he kept working to set it up for maybe half an hour.\n\nBy the time he got it set up, <<if $LarryTalk is "no">>[[Larry]] was taking some other things out of his pack, his tent all set up, too.<<else>>Larry was taking some other things out of his pack, his tent all set up, too.<<endif>> [[Anna|WatchAnna]] was still keeping watch, but there hadn't been any walkers so far, just like the rest of the day.\n\n<<if $LizTalk is "no">>[[Elizabeth|ForestLiz2]] was back now, carrying some firewood with her. She set it down, and headed back to the woods, probably to try and find more.<<endif>>
<<set $askedCTA = "yes">>"What do you think we'll find?"\n\n"I dunno? Cabin in the woods probably, what else could it be? Maybe some old crazy hunter guy or something living out in the woods, didn't get the news that the world ended, bit the dust, and now we can take all of his stuff."\n\n[["What if he's not dead?"|HunterTalkA]]\n<<if $askedMITA eq "no">>[["You miss the Motor Inn?|MotorInnTalkA]]<<endif>>\n[["..."|SilenceA]]
<<set $askedTTL = "yes">>"What's with Trevor?"\n\nLarry looked confused. "What do you mean?"\n\n[[(continue)|TrevorTalkL2]]\n[[(drop it)|TrevorTalkLEnd]]
--Let the player undo moves? (on / off)\n--In Sugarcane, this enables the browser's back button.\n--In Jonah, this lets the player click links in previous\n--passages.\n\nUndo: on\n\n--Let the player use bookmarks? (on / off)\n--This enables the Bookmark links in Jonah and Sugarcane\n--(If the player can't undo, bookmarks are always disabled.)\n\nBookmark: on\n\n--Obfuscate the story's HTML source to prevent possible\n--spoilers? (swap / off)\n\nObfuscate: off\n\n--String of letter pairs to use for swap-style obfuscation\n\nObfuscateKey: njilyztvgbhumokdqfecsrwaxp\n\n--Include the jQuery script library? (on / off)\n--Individual scripts may force this on by\n--containing the text 'requires jQuery'.\n\njQuery: off\n\n--Include the Modernizr script library? (on / off)\n--Individual scripts/stylesheets may force this on by\n--containing the text 'requires Modernizr'.\n\nModernizr: off\n
"Maybe. We're surrounded by death, it's tragic, horrible, but it's not going to stop anytime soon. I think that maybe, evntually she'll be okay. The pain might not go away, but she'll learn to deal with it. We all have to learn to do that at some time or another, deal with the pain."\n\n"Yeah, you're probably right. It sucks, but this is the way are lives are now. Still, I don't know if I could just deal with it if I was in her place..."\n\n<<display 'SilenceA2'>>
<<silently>>\n<<set $coward = "yes">>\n<<set $tent = "no">>\n<<set $LarryTalk = "no">>\n<<set $LizTalk = "no">>\n<<set $AnnaTalk = "no">>\n<<endsilently>>"Well, we also need people to stay behind and protect the camp, right?"\n\nMolly gave him an angry look, obviously not happy with him trying to get out of going. Before she could say anything, Trevor spoke up.\n\n"I'll go then, better than doing nothing."\n\n"Looks like we've got our group," Theo said, walking off with his dog Boateng before waiting for anyone else. They all quickly followed, leaving the rest of them to set up camp.\n\n[[Larry]] quickly started setting up a small tent that he had tucked away in his own pack. Daniel had been given one to keep in his [[backpack]] after they went on the run as well. [[Elizabeth]] was talking to [[Anna]], Daniel didn't hear all of what she said from where he was, but thought he heard her say something about "firewood".
<<set $treeline = "yes">>Daniel moved a little closer to the edge of the woods. There were a lot of trees and vegetation around here, no way that any walkers could sneak up on them. It was strange really, they hadn't actually seen any walkers since they left the Motor Inn. They were probably all drawn by the noise, the bandits had some automatic weapons with them when they attacked, they were pretty loud.\n\n<<if $AnE is "no">>Behind him, Daniel heard [[Anna and Elizabeth]] talking.<<endif>> <<if $MTA is "no">>Almost everyone else was [[up ahead]], talking about something or other. Probably what they'd do if they didn't find shelter soon enough. That seemed to be what was on most everyone's mind at the moment.<<endif>> <<if $TrL is "no">>[[Trevor and Larry]] were off to the side, away from everyone else.<<endif>>\n
Daniel decided to see what Liz was doing going into the forest. He aught up to her pretty quickly, and she saw him as he got closer. \n\n"Oh, hi, I'm just going to collect some firewood."\n\n[["Sounds like a good idea, I'll come with."|Forest]]\n[["Oh, okay, I'll leave you to it."|LizDeny]]
"What?"\n\n"You know what I'm talking about," she said. "Come on, you just didn't want to go. Admit it."\n\n[["You're wrong."|ExplainE2]]\n[["Fine, I admit..."|AdmitE]]\n[["..."|SilenceE2]]
"Nevermind."\n\n<<if $askedHUL is "no">>[["You holding up?"|HoldingUpL]]<<endif>>\n[["Talk to you later."|LarryEnd2]]
"You're wrong. I meant what I said, someone should stay behind and protect the group. Think about it, no walkers for a whole day now. They're bound to show up at some point, and I didn't want to leave just Larry here to protect you."\n\nShe thought about it for a second. "Okay, so... Maybe I was a little quick to judge. Sorry."<<set $coward = "explained">>\n\n"No problem."\n\n"I think we've got enough anyway, let's head back," she said as she started walking back to the road. Daniel [[followed|LizEnd]].
They stopped talking after that, and just kept walking down the dirt path. Eventually, it came to a clearing with a big cabin in the middle of it.\n\n<<if $askedCTA eq "yes">>"Looks like you were right," Daniel said to Aaron.<<endif>>\n\n<<if $askedHTA is "yes">>"Yeah, let's just hope that you aren't right about there being someone here."<<endif>>\n\nThey approached the cabin slowly, with Molly leading. She walked up on the porch of the cabin and slowly approached the door, now pulling a medical mask over her mouth in case there were walkers, something smart that no one else had really picked up yet.\n\nDaniel drew his machete from it's holster across his back as she opened the door. It opened easily, but made a hell of a lot of noise. They didn't need to do anything else to draw walkers out, that would have been enough, so they waited. After maybe a minute, when no walkers showed up, they all went [[inside.|Cabin]]
"He's so smug and overconfident all the time, don't you think."\n\n"Well... I don't know. I guess so."\n\n<<if $askedHUL is "no">>[["You holding up?"|HoldingUpL]]<<endif>>\n[["Talk to you later."|LarryEnd2]]
<<set $AnE = "yes">>Anna Correa had found them a couple months back along with Molly, they were both from Savvanah, a community had been built there called Crawford. Neither of them talked about it much, but Molly made it clear that everyone there deserved what they got whenever someone tried to talk to her about it.\n\nAnna had a daughter, a little girl. She wasn't even a year old.\n\nShe died in the attack. Daniel wasn't quite sure how still, but she was dead, and Anna was heartbroken. The first day she had done nothing but cry, not talking to anyone. Now, she'd stopped crying at least, but Daniel doubted if she was any better, if she would ever get over it.\n\nElizabeth had been with the group almost since the beginning, even since before Daniel had found them. She was pretty smart, knew a lot about electronics and machinery, and a quick learning. Jack was a surgeon, and he had been teaching Liz a few things in case he wasn't around when someone got injured. Now that he was gone, she was pretty much the only one among them who knew anything about medicine.<<set $examine = $examine + 1>>\n\n<<if $treeline is "no">>The [[treeline]] seemed to be closing in on the the group as they walked along the road.<<endif>> <<if $MTA is "no">>Almost everyone else was [[up ahead]], talking about something or other. Probably what they'd do if they didn't find shelter soon enough. That seemed to be what was on most everyone's mind at the moment.<<endif>> <<if $TrL is "no">>[[Trevor and Larry]] were off to the side, away from everyone else.<<endif>>\n\n<<if $examine gte 3>>\n<<display 'Choice1'>>\n<<endif>>
<<set $askedATE = "yes">>"I saw you talking with Anna earlier, think she'll be okay?"\n\n"I honestly don't know, she was fine for a while, and then snapped at me out of the blue. Afterwards, she acted like everything was okay, then she was crying again... I don't know, she's all over the place, just how she grieves I guess," she paused. "I don't think I'd be handling it much better if I were in her shoes."\n\n<<if $askedHUE is "no">>[["How are you holding up?"|HoldingUpE]]<<endif>>\n[[(Don't say anything)|SilenceE]]
"What's that supposed to mean?"\n\nShe pasued for a moemnt before answering. "Nothing, just come on, let's go."\n\nDaniel followed her as she walked into the [[woods]].
"Better than most," he said, with Anna in mind.\n\n"Yeah, that's for sure. Think Anna will ever be okay after what happened?"\n\n[["No."|AnnaTalkNo]]\n[["Maybe."|AnnaTalkMaybe]]\n[["..."|SilenceA2]]
<<set $askedMITA = "yes">>"You miss the Motor Inn? I mean, it's only been a day or two, but still..."\n\n"Of course I miss it, why wouldn't I? We were forced out, it's not like we left by choice."\n\n"Yeah, but we were thinking of moving on soon anyway. So what do you think, we'll find someplace better?"\n\n"Hopefully. I know the Motor Inn wasn't a perfect solution, but it felt like home, for a while anyway."\n\n<<if $askedCTA is "no">>[["What do you think we'll find?|CabinTalkA]]<<endif>>\n[["..."|SilenceA]]
By Lucas "Zyphon" Albertson
"I'll leave you to it."\n\n<<if $coward is "yes">>She gave him a sort of judging look before walking off into the forest.<<else>>"Okay, see you later."<<endif>>\n\n<<if $LarryTalk is "no">>[[Larry]] was still setting up his tent.<<else>>Larry was still setting up his tent.<<endif>> Daniel's <<if $tent is "no">>[[backpack]] still had the tent that he could set up.<<else>>tent was set up just a little ways away.<<endif>> [[Anna]] had drawn a knife and was now scanning the treeline, probably looking out for walkers.
"I'd rather not talk about it."\n\n"Yeah, no, I totally get it. None of us want to talk about it really. Just anted to know if you were holding up, you know?"\n\n<<display 'SilenceA2'>>
"Just thought I'd see how you were doing."\n\n"Oh," he said. "I'm doing okay I guess.\n\n"Okay then."\n\nDaniel's <<if $tent is "no">>[[backpack]] still had the tent that he could set up.<<else>>tent was set up just a little ways away.<<endif>> [[Anna]] had drawn a knife and was now scanning the treeline, probably looking out for walkers. <<if $LizTalk is "no">>He just saw [[Elizabeth|ForestLiz]] as she walked off into the forest on her own.<<endif>>