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This is the story of Kuma Bearington, an adventuring bear.
[[Begin]]Kuma Bearington story begins quite sad. He was kidnapped when he was just a little cub.
But Kuma Bearington was not a normal bear cub. He was a talking bear cub. Therefore the kidnapper only followed logic when they sold Kuma Bearington for 80 shekels to the [[circus.]]The crowd would jeer and throw peanuts to hear Bearington speak. They would shout "Bear Bear say some words!" and then throw peanuts at Bearington. Of course Bearington would not speak for he hated being in the circus. He would only hide himself in a corner and put his paws over his ears.
That is until the inevitable rod of poking would poke Bearington until he talked. He was of course a great attraction and had to bring in the dough. An investment of 80 shekles had to pay itself.
"I am a Bear." Bearington would say.
"Woe is me! To be locked in a cage with no freedom. To be looked upon like a mere animal. I speak, I think, and I wish to be free." Bearington would monologue.
But no one would listen. They were here to be amused by the talking bear, no more no less.
That is until the Bear God, Godly McBearGod, took pity on [[Bearington.]]"Oh hear me noble beast for I am the mighty bear god. I shall grant you a way to salvation if you so desire. But I alone cannot grant you this salvation. You and lady luck must work together to achieve your destiny." So spoke the Bear God.
A [[dice]] flew down to Bearington.
"Do what you desire and the Dice of Destiny shall determine whether it shall be granted." The Bear God then faded away.Bearington held the Dice of Destiny in his paws and decided to:
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> > </span>\
<<silently>>
<<repeat .1s>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>>
[[Roll to escape.]]It was almost as if it was scripted that the die had landed on a <span style="color:red">20</span>.
The cage holding Bearington magically shattered in all directions. Power worthy of the name, Dice of Destiny.
The Dice of Destiny now floats around Bearington waiting for Bearington's next move.
Bearington was now free, but again faced with a dilemma. Does this Ol'Bear:
[[Eat some of the jeering members in the crowd?]]
[[Find the Ringmaster and eat him?]]
[[Eat nobody for now and focus on escaping?]]Bearington is eager to make his move but before he does, the dice that was floating around Bearington starts to spin.
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $dicenumber == 20>>
<<timed 1.5s>><<goto [[feeding frenzy]]>><</timed>>
<<elseif $dicenumber >= 10 && $dicenumber <= 19>>
<<timed 1.5s>><<goto [[you got one]]>><</timed>>
<<elseif $dicenumber >= 2 && $dicenumber <= 9>>
<<timed 1.5s>><<goto [[shitty wizard]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[captured!]] >><</timed>>
<</if>>
<</button>>
Bearington is eager to make his move but before he does, the dice that was floating around Bearington starts to spin.
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $dicenumber == 20>>
<<timed 1.5s>><<goto [[ate ringmaster]]>><</timed>>
<<elseif $dicenumber >= 10 && $dicenumber <= 19>>
<<timed 1.5s>><<goto [[hurt ringmaster]]>><</timed>>
<<elseif $dicenumber >= 2 && $dicenumber <= 9>>
<<timed 1.5s>><<goto [[see ringmaster]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[captured!]] >><</timed>>
<</if>>
<</button>>
Bearington is eager to make his move but before he does, the dice that was floating around Bearington starts to spin.
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $dicenumber >= 2>>
<<timed 1.5s>><<goto [[freedom]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[captured!]] >><</timed>>
<</if>>
<</button>>
Omnomnomnom.
Bearington manages to grab hold of an audience member that always threw peanuts at him. Bearington rips open the poor human's jugular and began his feast. Unfortunately Bearington soon realizes humans are actually taste kind of gross. This particular human could have used a shower.
Bearington manages to kill a few more unpleasant humans before leaving. The town guards were so scared they were hesitant to react and Bearington, without any obstructions, [[made it to the forest.]]
<<set $feared = 1>>Bearington manages to swipe his paws at few audience members leaving them injured.
Bearington realizes he really should be more focused on getting [[out of town.]]
<<set $bloodpaws = 1>>A wizard from the crowd restrains Bearington with his magic. He does notice the Dice of Destiny and warns Bearington to not cause too much trouble. The wizard thinks for a bit before letting Bearington [[go.]] Bearington suddenly feels really sluggish. The humans managed to contain him.
Bearington again returns to the circus as a [[peanut eating bear.]]Bearington finds the ringmaster. Rage overwhelms Bearington and he eats the Ringmaster. Revenge is a dish best served cold, but a warm corpse will also do.
Bearington is dyed in blood.
Bearington rummages through the Ringmaster's quarters and manages to find the contract he was sold under. Bearington notes the location and the names of his supposed Kidnappers.
Bearington recognizes the location as [[somewhere west]] as the circus has once travelled there.
<<set $feared = 1>>Bearington sees the ringmaster escaping. Bearington manages to land a paw swipe at the fleeing ringmaster. The ringmaster is injured but manages to escape through a hatch. no matter how much Bearington tried to open the hatch it just wouldn't budge.
Bearington rummages through the ringmaster's quarters and manages to find the contract he was sold under. Bearington notes the location and the names of his supposed Kidnappers.
Bearington recognizes the location as [[somewhere west]] as the circus has once travelled there. Bearington sees the ringmaster escaping through an escape hatch, no matter how much Bearington tried to open the hatch it just wouldn't budge.
Bearington rummages through the ringmaster's quarters and manages to find the contract he was sold under. Bearington notes the location and the names of his supposed Kidnappers.
Bearington recognizes the location as [[somewhere west]] as the circus has once travelled there. Bearington manages to leave the circus but the town guards has been alerted!
They are hot on Bearington's fluffy tail! Do you:
[[Roly-poly]]
[[Run on all four]]
[[Fight!]]
As Bearington attempt the roly-poly maneuver Dice of Destiny starts to spin again.
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $dicenumber == 20>>
<<timed 1.5s>><<goto [[Perfect Sonic Ball]]>><</timed>>
<<elseif $dicenumber >= 15 && $dicenumber <= 19>>
<<timed 1.5s>><<goto [[Sonic Ball]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[why]] >><</timed>>
<</if>>
<</button>>As Bearington is running the Dice of Destiny starts to spin again.
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $dicenumber == 20>>
<<timed 1.5s>><<goto [[fast dash]]>><</timed>>
<<elseif $dicenumber >= 5 && $dicenumber <= 19>>
<<timed 1.5s>><<goto [[trip slightly]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[trip completely]] >><</timed>>
<</if>>
<</button>>
Bearington turns around and face the guards.
<<if $bloodpaws>>
But the guards are scared due to the Bearington's bloodied claws.
<</if>>
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> <<if $bloodpaws>>+5<</if>> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $bloodpaws>><<set $dicenumber += 5>><</if>>
<<if $dicenumber >= 20>>
<<timed 1.5s>><<goto [[Mightly Beast]]>><</timed>>
<<elseif $dicenumber >= 10 && $dicenumber <= 19>>
<<timed 1.5s>><<goto [[Roar]]>><</timed>>
<<elseif $dicenumber >= 2 && $dicenumber <= 9>>
<<timed 1.5s>><<goto [[roar?]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[meek]] >><</timed>>
<</if>>
<</button>>Sweet sweet freedom. Kuma Bearington is a free independent bear now, but also mighty hungry. He hears a river and decides it is best to catch some fish. He always dreamt of food that wasn't overpriced peanuts.
[[Go to the river to catch some delicious fish.]]
[[Bear with the hunger.]]
[[Find some bear-ries to eat.]]Bearington in his nervousness trips slightly but manages to recover. He still manages to outrun the local authorities albeit bear-ly.
Bearington huffs and puffs to catch his breath. At last Bearington [[made it to the forest.]] The fat Bearington just wasn't use to running at bear speeds. He trips and falls completely as the town guards catches up.
In Bearington's shame and embarassment the town guards tied the Ol'Bear up. He is [[captured!]] Stupid beast.Bearington tries to call forth his instinct as a bear to catch some delicious fish.
The Dice of Destiny starts spinning in the air.
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $dicenumber == 20>>
<<timed 1.5s>><<goto [[you catch a red fish amazingly.]]>><</timed>>
<<elseif $dicenumber >= 5 && $dicenumber <= 19>>
<<timed 1.5s>><<goto [[you catch a red fish.]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[you catch no fish]] >><</timed>>
<</if>>
<</button>>
It's ok Bearington will find food on his way when he [[moves foward.]] Although Bearington feels a bit sad missing out on some delicious fish.Bearington looked and he looked and was unable to find any bear-ries. He only found berries. It is as if bear-ries don't really exists.
Regardless Bearington will find some food when he [[moves foward.]] Bearington impressively catches a fish just like a wild bear. It was smooth, natural, and very animialistic. The fish is slightly odd however, it seems very red.
[[Chow down and ignore the oddness.]]
[[Put it in your none existant pocket for later.]]
[[Release the fish back into the river.]]Bearington catches a fish with a bit of fumbling. He doesn't have the being a bear thing quite down yet. Regardless it is a fine fish.
The fish is slightly odd however, it seems very red.
[[Chow down and ignore the oddness.]]
[[Put it in your none existant pocket for later.]]
[[Release the fish back into the river.]]Bearington spots a red fish, but he fumbles with his fat paws too much is unable to catch it.
He eventually catches a normal fish though and eats his fill before he [[moves foward.]]Bearington lick his paws as that was one delicious fish. It made him hunger for more fish. So of course he goes to catch another one. This time with [[guaranteed success.]]Bearington makes the motion to put it in its pocket and it vanished into a virtual space. A convinient inventory of some sorts. Bearington didn't think much of it and neither should the you.
There's plenty of fish in the sea/river. So of course Bearington decides to catch another one. This time with [[guaranteed success.]]
<<set $fish = 1>>Bearington releases the fish back in the water and watches it swim away. The narrator felt this was a stupid move for Bearington as he just missed out on a possibily important plot item. Out of pity the narrator gives Bearington a [[regular fish.]]Wow. It is as if the narrative compelled it, a fish flew into Bearington's mouth. Bearington ate the fish and was now surprisingly full because the story now has to [[move forward.]]Our pal Bearington decides to go to another town and start a new life. The question is which way?
[[North]]
[[East]]
[[West]]
[[South]]Bearington feels as if going this way first before going westward will miss a part of the story that requires a second playthough. It's ok though Bearington existance is in a enigma paradox within time. He exists both in the right place and the wrong place in one way or another.
But enough about philosophical paw-nderning. ==We== Bearington has to go [[north.]]Bearington looks East and decides not to head in that direction as if there is nothing there.
If someone had to go there you could say the story eastward [[isn't finish.]]
Good thing you decided to actually [[move forward.]] Instead of going the wrong way and having to load a save point or restarting the game.The sun rises in the East and sets in the west. Perhaps thats where Bearington should settle down as well.
The forest westward also smells familiar...
[[sniff]].Bearington realize he came from the circus in the south. He's better off heading another direction and actually [[move forward.]] Double-click this passage to edit it.Smells like childhood memories. If Bearington had a better memory he would recognize it to be the same forest where he was kidnapped.
<<if $kidnapper>>
Bearington decides to go [[into town]] and ask around to see if anyone recognizes the names of his kidnappers.
<<else>>
Bearington decides to head [[into town]] because a mysterious feeling guided him.
<</if>>
It is at this point the narration felt it was important to note that Bearington's fur is actually white as snow. If a person was to ask what type of bear is Bearington?
The answer of course would not be polar bear.
//The follow text is sponsered by Coca-Cola//
It is of course a [[Coca-Cola Bear.]]Just like how Coca-Cola is the king of all soft drinks (much better than Pepsi) Kuma Bearington is a royal bear. After all if a bear talks it only makes sense to have an impressive lineage.
But keep it from Bearington, it will be more impressive to him if he finds [[out later.]]
<<timed 4s t8n>>
[[Tell the bear.]]
<</timed>>Bearington happily makes his way northward taking in the scenery as he moves. It was a fun trip filled with doing bear things. Walking like a bear, eating like a bear, bearing like a bear. Many things that lack a detailed description because the author felt it wouldn't add much to the story.
Anyways, after a few weeks of traveling he reaches the [[land of ice and snow.]]Despite clear, clear, CLEAR instructions you tell the bear of his royal heritage.
Of course Bearington is startled by a random voice in his head. He now thinks he might be going a little crazy.
Good job, poor Bearington may needs a psychologist side story if you keep talking in his head.
But at least for now Bearington is more concerned with making his way [[northward.]]
<<set $crazy = 1>><<goto [[out later.]]>>All this time Bearington felt a little hot because the temperature and his fur was pretty mismatched. He was quite frankly a little smelly from the sweat.
But soon our friend Bearington will have the temperature match his fur.
In fact now our friend Bearington sees other ==Bearingtons== ==polar bears== Coca-Cola Bears.
Of course he has to go say hello and put his best paw forward to charm those [[fine individuals.]]But of course the dice would fly out and determine how charming Bearington is.
<<if $charming>>
Since Bearington is wearing very charming clothes the dice mysteriously adds 5 to the result.
<</if>>
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> <<if $charming>>+5<</if>> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $charming>><<set $dicenumber += 5>><</if>>
<<if $dicenumber >= 20>>
<<timed 1.5s>><<goto [[very very charming]]>><</timed>>
<<elseif $dicenumber >= 10 && $dicenumber <= 19>>
<<timed 1.5s>><<goto [[charming]]>><</timed>>
<<elseif $dicenumber >= 2 && $dicenumber <= 9>>
<<timed 1.5s>><<goto [[not charming]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[disgusting]] >><</timed>>
<</if>>
<</button>>Those fine individuals were actually ladies. They are very charmed by Bearington and almost ready to do things that would make this game uncomfortable. They tell Bearington that he is very Prince like with his behaviour and they haven't seem anyone talk the human tongue except royal Coca-Cola bears.
Bearinton at this point noticed that he was being odd by speaking human tongue.
A little embarrassed he tries his best at [[talking in bear.]]Bearington thought it would be best to talk in Bearinese the language of the bears if they were to be able to understand him.
The other Coca-Cola bears are charmed and begin to talk to Bearington like [[good buddies.]]Bearington's attempt at charming the individuals doesn't go very well. The individuals frown but is willing to continue talking.
The Dice of Destiny is willing to give Bearington another chance.
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> ></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $dicenumber == 20>>
<<timed 1.5s>><<goto [[very very charming]]>><</timed>>
<<elseif $dicenumber >= 5 && $dicenumber <= 19>>
<<timed 1.5s>><<goto [[charming]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[disgusting]] >><</timed>>
<</if>>
<</button>>Bearington attempt to converse in his rough bear tongue, but only derogatory bear slang came from his mouth.
The individuals are absolutely disguisted and tell Bearington to go back where he came from and he is no better than an albino grizzy bear.
Bearington was so depressed with the encounter he went back to the circus and lived the rest of his days eating [[peanuts.]] After a bit more bantering of course the other bears would be interested in why they haven't seen Bearington before and Bearington tells them of his tragic backstory.
The other bears mutter to themselves for a second.
"Didn't a prince go missing a few years back?" One bear said.
"Oh yes we should definely take this fellow to our wizard to be examined." The other bear replied.
So they convinced you to [[go with them.]]<<goto [[talking in bear.]] >>Bearington and the bunch arrive at the land of polar bears. It is actually very beautiful. Structures made of ice come into view. Bearington is in absolute awe. Everyone was friendly and greets Bearington. He made his way into a big castle that is reminisent of a popular childrens film. They pass by the gatekeepers without a hitch and soon arrive [[before the wizard.]]
//Due to differing opinions we are regretful in announcing our partnership with Coca-Cola has ended.//<<if $fish>> Bearington suddenly recalls that he has a interesting fish he caught earlier from the river. Bearington takes this opportunity to ask the wizard to [[identify the fish.]] <<else>> Bearington suddenly recalls that strange fish he had encountered in the river. He wonders if the wizard would be able to tell him what that fish was.
But at last, Bearington doesn't have the fish.
The wizard [[examines Bearington.]].
<</if>>The Wizard recognizes you and proclaimed you to be the prince of all bears in the land of the bears.
Bearington was in shock but very much glad. He soon assumed his rightful position as prince of the bear.
He eventually became King Bearington I. Under his reign the polar bears prospered and of course peanuts were banned.
[[The End.]]
<<set $royal = 1>>The wizard was going to recognize Bearington but decided this prince was not up to snuff to rule the land of the polar bears. Therefore the wizard called Bearington a filthy albino grizzly bear.
Bearington was exiled and in his depression he went back to the circus.
He now lives the rest of his days eating [[peanuts.]]
Author's Notes:
Honestly how in the world did you manage to roll so terrible. This outcome shouldn't even be possible. Oh well. You can always [[play again]] see the good endings. Authors Notes:
Thank you for helping Bearington get to to his rightful place. I hope you had some fun along the way.
<<if $royal>>
All Hail Kuma Bearington, the first of his name, the Hungry, King of ==Coca-Cola== Polar Bears and Bear Bears, Bear of the Land of Ice and Snow, Destoryer of Peanuts, and Father of Snow.
<<elseif $townie>>
This is actually my personally prefered ending.
<</if>>
They warmed up to the lovable Bearington though and decided that Bearington was just nervous and now they are making good conversation [[talking in bear.]]<<goto [[move forward.]]>><<goto [[freedom]] >>
<<goto [[freedom]] >><<goto [[circus.]]>>Bearington sneaks his way out of the circus and with his new acquired knowledge and potential quest of vengence heads into [[the forest.]]
<<set $kidnapper = 1>>
<<if $kidnapper>>
<<goto [[made it to the forest.]]>>
<</if>Bearington's roly-poly maneuver is as good as the mythical Sonic Hedgehog. Bearington spins like a ball as he leaves the town guards in the dust.
Bearington makes it to [[the forest]] without any issue.Bearington runs as fast as the wind. No one could have expected a massive fat bear to move that fast. Bearington leaves the local authority in the dust.
The local authority realize it was sheer stupidity to try to match the running pace of a wild bear.
Bearington at last [[made it to the forest.]]Bearington lets out a mighty roar and rushes into the guards. He fights and kills every last one of them. A tamed beast no longer, Bearington shows the might of the bears.
Bearington is covered in blood and all the townsfolk fear Bearington.
Bearington strolls casually [[into the forest]] as everyone runs in fear.
<<set $feared = 1>>Bearington lets out a roar. The town guards cower but are still determined to fight. Bearington puts up a good fight but neither side sustain heavy injuries. The guard captain decides to let Bearington leave to avoid casualties.
Bearington leaves town and made his way [[into the forest.]]Bearington attempts to let out a mighty roar but he chokes on his tongue. It comes out as a whimper and Bearington coughs very sickly. The guards feels sad for poor Ol'Bearington and tells him to leave the town.
Bearington meekly leaves the town and [[into the forest.]]It is unknown to why Bearington thought fighting was a good idea. Bearington quickly surrenders after getting poked a few times by spears. The timid bear rather eat peanuts all day than be in pain.
Bearington is [[captured!]] Stupid beast.<<goto [[made it to the forest.]]>><<goto [[made it to the forest.]]>><<if $feared && $kidnapper>>
Bearington heads into town and picks up a local town guard by his armour. Bearington demands the location of the kidnappers.
The town guard is very intimated by the bloody bear. The guard begs for mercy and tells the bear the two kidnappers are at the [[tavern.]]
<<elseif $kidnapper>>
Bearington asks around town for the names of his kidnappers. The townsfolk are reluctant to share the information with an angry looking bear. Bearington decides to ask for more information at the [[tavern.]]
<<elseif $feared>>
The townsfolk all shut their doors and window upon seeing the bloodied bear. It seems a messenger pigeon had delivered the news of Bearington. The town guards are holed up in their barracks. It seems like this town will do you [[no service.]]
<<else>>
The townsfolk are surprisingly warm to Bearington. They complimented his fur and invited him for drinks in the [[tavern.]]
<</if>><<if $kidnapper && $feared>>
Bearington recognizes the kidnappers and everyone in the tavern is in fear of the bloody bear. Bearington now has to choose his path:
[[Show mercy and leave.]]
[[Revenge against the kidnappers.]]
[[Slaughter All.]]
<<elseif $kidnapper>>
Bearington recognizes the kidnappers and emotions of anger surfaces. Bearington has to be cations in going down the path of slaughter. His life would be spent on the run.
[[Show mercy and leave.]]
[[Revenge against the kidnappers.]]
<<else>>
Bearington sees two familiar faces but can't quite recall where he had seem them. The two familiar looking men quickly leave the bar out of fear. Bearington and townsfolk have a great time together. Bearington feels accepted.
Bearington does manage to hear rumours that there are more of his kind in the north. The townsfolk also mention Bearington is welcome to stay with them and they could always use another town guard.
[[Stay in town.]]
[[Go north.]]
<</if>>Bearington could only give up and instead go [[northward.]] Where he has a chance at reuniting with some of his kin. If Bearington cannot find revenge at least he can take comfort among his kin.Bearington decides to show mercy, but not without a little bit of warning.
Bearington picks up the two kidnappers by their shirt and let out a mighty roar in their faces.
The two kidnappers soil themselves in fear.
Bearington warns them to never poach wild animals again.
The townsfolk are scared and Bearington takes his leave to go [[north.]] Bearington cannot contain his rage induced from years of eating only peanuts.
Bearington picks up the kidnappers and bit their heads clean off. Blood gushes everywhere and the townsfolk are extremely scared.
Bearington then leaves thw town and [[wander the forest.]]Bearington in his rage started killing all humans indiscriminately. The town is dyed red in blood.
Bearington now is addicted to blood lust and murder.
Bearington became known as the most dangerous bear.
The total amount of villages Bearington destroyed and consumed was countless. It wasn't until the King mobilized the army before Bearington was eventually killed.
The people named him [[Ulfsaar]] and his named is still told in folktales.Bearington although not amongst his kin felt very at home in this town. He joined the town guards and protected the town from evil doers.
Although Bearington grew old and died without knowing his true heritage he was happy.
The town eventually built a statue to honour Bearington and named him "Kuma".
The plaque on the statue read:
//The kind bear that was loved by all.//
[[The End.]]
<<set $townie = 1>>Bearington does stay for a few days before heading [[north.]] Bearington helped the townsfolk with chores and odd jobs. They made Bearington a nice looking set of clothes which made Bearington very charming.
<<set $charming = 1>>Bearington manages to pull out the red fish from a mysterious space.
Bearington hands it to the wizard and asks what the fish is.
The wizard scoffs and tells Bearington it is just a red herring.
The wizard then [[examines Bearington.]]<<if $feared>>
Due to Bearington's gruesome actions his hunted by many adventures. Bearington eventually gets killed by a famous hunter named Hemet Nesingwary and made into a rug.
<<else>>
Due to Bearington's gruesome actions he is turned away everywhere he visits. With no where left to go Bearington still lives in the forest in isolation doing [[bear things.]]
<</if>>Bearington starts rolling like a ball. He crashes here and there but the guards were so baffled by what Bearington is doing they forgot to capture the beast.
Bearington made it to [[the forest]] safely.
He did have a big bump on his head from the crashing.Bearington shouldn't have attempted such a complex maneuver as he quickly crashes and knocks himself out.
He wakes up back in the captivity of the [[circus.]] <<goto [[made it to the forest.]]>><<goto [[guaranteed success.]]>>This is it. This is the big moment for Bearington will he reclaim his heritage and have a happy ending? It is all up to you and the power of your luck. Here I'll even help you and add 5 to your roll.
<<set $stopdice = 0>>
<<set $dicenumber to 10>>\
<span style="color:gold"> < <span id="diceroll" style="color:red">$dicenumber</span> + 5></span>
<<silently>>
<<repeat .1s>>
<<if $stopdice>>
<<stop>>
<</if>>
<<set $dicenumber to random(1,20)>>
<<replace "#diceroll">>$dicenumber<</replace>>
<</repeat>>
<</silently>> <<button "STOP">>
<<set $stopdice = 1>>\
<<replace "#diceroll">>$dicenumber<</replace>>
<<if $dicenumber >= 6>>
<<timed 1.5s>><<goto [[ROYAL BEAR!]]>><</timed>>
<<else>>
<<timed 1.5s>><<goto [[Filthy peasent.]] >><</timed>>
<</if>>
<</button>>
//Insert list of bear things and a epilogue of Kuma being sad and lonely.//Author Notes:
<<if $worseEnd != 1>>
The Author refuses to acknowledge Bearington would do things to leading up to this ending and asks you to [[play the game again]] and end of a different ending.
Hope to not see you here again, Thank you.
Seriously this ending is actually very very hard to get to. How did you manage to get here?
<<set $worseEnd = 1>>
<</if>> <<if $worseEnd == 1>>
<<set $worseEnd = 2>>
<<elseif $worseEnd == 2>>
Alright how did you get back here? It suppose to be really hard to get here once, not to mention twice. Please [[play the game again]] and never come back here.
<<set $worseEnd = 3>>
<<elseif $worseEnd == 3>>
This is all the extra dialogue here [[play the game again]] and never come back here.
<<set $worseEnd = 4>>
<<elseif $worseEnd == 4>>
Alright you no more play again button for you. You are obvious cheating and should not be playing my game.
<<set $worseEnd = 5>>
<</if>>Double-click this passage to edit it.<<goto [[Begin]] >><<goto [[Begin]] >>