Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<<set $location to "Start">>
<div class="tablestart">
<img src="http://i63.tinypic.com/epern8.png"><br>
<center>A paperwaifu project.<br>
<a href="http://www.patreon.com/paperwaifu">Patreon</a> | <a href="http://www.twitter.com/paperwaifu">Twitter</a></center><br>
<div style="background-color: grey;">You're a new god fresh off creation. Start laying the foundations of your religion, recruit devouts to your faith, and defeat enemy gods - or screw their followers, which is almost the same thing. Explore towns to increase your influence. Be kind or evil - your choices will affect storylines and devouts you win over!<br><br>
This is an R18 game that may contain sex, abuse, dubious consent, fetishes, and many other themes that may not be suitable for anyone who isn't a legal adult. By playing this game, you agree that you are at least 18 years old and above.<br><br></div>
<<button [[New Game|Begin]]>><</button>>
<<button "Load Game">><<script>>UI.saves()<</script>><</button>>
<<button [[Options|Options]]>><</button>>
<<button [[Credits|Credits]]>><</button>>
<<button [[Version Alpha Demo 0.05 - Updated 06/05/17|Updates]]>><</button>><br>
<center>Please report any bugs to [email protected]</center></div>
<<set ga('send', 'event', 'passage', 'loaded', 'Start'); >>
<<set $location to "Godwar">>
<span class="heading">description</span>
As a god of war, you have an edge when it comes to physical strength. You'll hit harder and defeat more enemies easier in battle.
<span class="heading">ALLIES</span>
You will more easily impress allies who value strength above all other qualities.
Will you become a god of war?
<<button [[Yes|Description]]>>
<<set $player.god to "God of War">>
<<set $player.strength to 20>>
<</button>> <<button [[No|FreeWill]]>><</button>><<set $player = {
name: "Caelas",
temple: "The Caelasii",
god: "none",
gender: "male",
skin: "none",
hair: "none",
eye: "none",
build: "none",
features: "none",
virgin: "yes",
anal: "no",
alignment: "no",
alignmentnumber: 0,
strength: 1,
wisdom: 5,
stamina: 5,
seduction: 1,
wealth: 1,
skill: [],
maxHP: 150,
HP: 150,
maxMP: 10,
MP: 10,
AC: 6,
attack: 10,
damage: 1,
speed: 10,
coins: 200,
XP: 0,
levelUp: 100,
level: 1,
}>>
<<set $templename to "The Caelasii">>
<<set $player.HP to Math.floor($player.HP + ($player.stamina*2))>>
<<set $player.maxHP to Math.floor($player.maxHP + ($player.stamina*2))>>
<<set $player.MP to Math.floor($player.MP + ($player.wisdom*1.5))>>
<<set $player.maxMP to Math.floor($player.maxMP + ($player.wisdom*1.5))>>
/% ----- Misc. Variables ----- %/
// for return button option to not get lost
<<set $location to "ExploreTemple">>
<<set $time = 0>>
<<set $arena = "none">>
<<set $attacknumber = 15>>
<<set $randommonster to []>>
<<set $bossDefeated = 0>>
<<set $poisoned = 0>>
<<set $monsterispoisoned to 0>>
<<set $poisonRoll to 0>>
<<set $poisondamage to 0>>
<<set $elviradamage to 0>>
<<set $elvirasummon to 0>>
<<set $CastHealingRain to "no">>
<<set $image to "anime_">>
// miscellany and quests
<<set $day to 0>>
<<set $night to "no">>
<<set $mingledevouts to "no">>
<<set $roomdevouts to "no">>
<<set $bedmate to "yes">>
<<set $godtowns to 0>>
<<set $templeroom to "none">>
<<set $townroom to "none">>
<<set $templeday2 to "no">>
<<set $room01 to "none">>
<<set $room02 to "none">>
<<set $room03 to "none">>
<<set $room04 to "none">>
<<set $room05 to "none">>
<<set $room06 to "none">>
<<set $room07 to "none">>
<<set $templecoins to "no">>
<<set $questThessila to "no">>
<<set $questThessilanumber to 0>>
<<set $travelGreenLamia to "no">>
<<set $travelThessila to "no">>
<<set $travelThessilaSprings to "no">>
<<set $travelStrangeTree to "no">>
<<set $exitThessila to "no">>
<<set $slavelevira to "no">>
<<set $questLarklast to "no">>
<<set $questLarklastnumber to 0>>
<<set $exitLarklast to "no">>
<<set $templeAberitha to "no">>
<<set $travelLarklast to "no">>
<<set $travelLarklastCoast to "no">>
<<set $travelLarklastSpring to "no">>
<<set $travelLarklastShrine to "no">>
<<set $questMadrana to "no">>
<<set $questMadrananumber to 0>>
<<set $travelMadrana to "no">>
<<set $exitMadrana to "no">>
<<set $questSeverino to "no">>
<<set $questSeverinonumber to 0>>
<<set $travelSeverino to "no">>
<<set $exitSeverino to "no">>
<<set $sampleavilee to "no">>
<<set $samplemerile to "no">>
<<set $tagsLarklast to 0>>
<<set $tags_Larklast01 to "no">>
<<set $tags_Larklast02 to "no">>
<<set $tags_Larklast03 to "no">>
<<set $tags_Larklast04 to "no">>
<<set $tagsMadrana to 0>>
<<set $tagsSeverino to 0>>
/% ------- Used Quests ------- %/
<<set $quest_blacksmith01 to "no">>
<<set $quest_chryseis01 to "no">>
<<set $quest_chryseis02 to "no">>
<<set $quest_desi01 to "no">>
<<set $quest_ghost01 to "no">>
<<set $quest_gwynnifer01 to "no">>
<<set $quest_kilika01 to "no">>
<<set $quest_lydia01 to "no">>
<<set $quest_nue01 to "no">>
<<set $quest_savannah01 to "no">>
<<set $quest_sthae01 to "no">>
<<set $quest_teleri01 to "no">>
/% ------- No Game Quests yet ------- %/
<<set $quest_alonra01 to "no">>
<<set $quest_alonra02 to "no">>
<<set $quest_alonra03 to "no">>
<<set $quest_alonra04 to "no">>
<<set $quest_avilee01 to "no">>
<<set $quest_avilee02 to "no">>
<<set $quest_avilee03 to "no">>
<<set $quest_avilee04 to "no">>
<<set $quest_bear01 to "no">>
<<set $quest_bear02 to "no">>
<<set $quest_bear03 to "no">>
<<set $quest_bear04 to "no">>
<<set $quest_blacksmith02 to "no">>
<<set $quest_blacksmith03 to "no">>
<<set $quest_blacksmith04 to "no">>
<<set $quest_chryseis03 to "no">>
<<set $quest_chryseis04 to "no">>
<<set $quest_desi02 to "no">>
<<set $quest_desi03 to "no">>
<<set $quest_desi04 to "no">>
<<set $quest_elvira01 to "no">>
<<set $quest_elvira02 to "no">>
<<set $quest_elvira03 to "no">>
<<set $quest_elvira04 to "no">>
<<set $quest_filia01 to "no">>
<<set $quest_filia02 to "no">>
<<set $quest_filia03 to "no">>
<<set $quest_filia04 to "no">>
<<set $quest_fiona01 to "no">>
<<set $quest_fiona02 to "no">>
<<set $quest_fiona03 to "no">>
<<set $quest_fiona04 to "no">>
<<set $quest_ghost02 to "no">>
<<set $quest_ghost03 to "no">>
<<set $quest_ghost04 to "no">>
<<set $quest_ghost05 to "no">>
<<set $quest_ghost06 to "no">>
<<set $quest_grogan01 to "no">>
<<set $quest_grogan02 to "no">>
<<set $quest_grogan03 to "no">>
<<set $quest_grogan04 to "no">>
<<set $quest_gwynnifer02 to "no">>
<<set $quest_gwynnifer03 to "no">>
<<set $quest_gwynnifer04 to "no">>
<<set $quest_kilika02 to "no">>
<<set $quest_kilika03 to "no">>
<<set $quest_kilika04 to "no">>
<<set $quest_lydia02 to "no">>
<<set $quest_lydia03 to "no">>
<<set $quest_lydia04 to "no">>
<<set $quest_maggie01 to "no">>
<<set $quest_maggie02 to "no">>
<<set $quest_maggie03 to "no">>
<<set $quest_maggie04 to "no">>
<<set $quest_merile01 to "no">>
<<set $quest_merile02 to "no">>
<<set $quest_merile03 to "no">>
<<set $quest_merile04 to "no">>
<<set $quest_nue02 to "no">>
<<set $quest_nue03 to "no">>
<<set $quest_nue04 to "no">>
<<set $quest_rawn01 to "no">>
<<set $quest_rawn02 to "no">>
<<set $quest_rawn03 to "no">>
<<set $quest_rawn04 to "no">>
<<set $quest_savannah02 to "no">>
<<set $quest_savannah03 to "no">>
<<set $quest_savannah04 to "no">>
<<set $quest_sthae02 to "no">>
<<set $quest_sthae03 to "no">>
<<set $quest_sthae04 to "no">>
<<set $quest_teleri02 to "no">>
<<set $quest_teleri03 to "no">>
<<set $quest_teleri04 to "no">>
<<set $quest_velani01 to "no">>
<<set $quest_velani02 to "no">>
<<set $quest_velani03 to "no">>
<<set $quest_velani04 to "no">>
<<set $quest_zdenka01 to "no">>
<<set $quest_zdenka02 to "no">>
<<set $quest_zdenka03 to "no">>
<<set $quest_zdenka04 to "no">>
<<set $beatgreenlamia to "no">>
<<set $beatslither to "no">>
<<set $beatsakmeel to "no">>
<<set $quest_mayorgram01 to "no">>
<<set $pickleafarmor to "no">>
<<set $brayroadleather to 0>>
<<set $doublehorn to 0>>
<<set $Savannahcat to "yes">>
<<set $slaveday to 0>>
<<set $talkgrogan to "no">>
<<set $talkalonra to "no">>
<<set $larklasttwins to "no">>
<<set $fightnue to "no">>
<<set $alonracouncilsex to "no">>
<<set $larklastmen to 0>>
<<set $slaveElvira to "no">>
<<set $buyzdenka to "no">>
<<set $monsterplace to "no">>
<<set $gardenstate to 0>>
<<set $CastAccessoryHeal to "no">>
<<set $CastQuarterBlow to "no">>
<<set $QuarterBlow to 0>>
<<set $CastEnhancement to "no">>
<<set $enhancewisdom to 0>>
<<set $enhanceMP to 0>>
<<set $CastIronwill to "no">>
<<set $enhancestrength to 0>>
<<set $enhanceHP to 0>>
<<set $CastHeavySlash to "no">>
<<set $HeavySlash to 0>>
<<set $alonraflirtdone to "no">>
<<set $avileeflirtdone to "no">>
<<set $bearflirtdone to "no">>
<<set $chryseisflirtdone to "no">>
<<set $desiflirtdone to "no">>
<<set $elviraflirtdone to "no">>
<<set $filiaflirtdone to "no">>
<<set $fionaflirtdone to "no">>
<<set $ghostflirtdone to "no">>
<<set $greenlamiaflirtdone to "no">>
<<set $groganflirtdone to "no">>
<<set $gwynniferflirtdone to "no">>
<<set $jereckflirtdone to "no">>
<<set $kilikaflirtdone to "no">>
<<set $lydiaflirtdone to "no">>
<<set $maggieflirtdone to "no">>
<<set $merileflirtdone to "no">>
<<set $nueflirtdone to "no">>
<<set $rawnflirtdone to "no">>
<<set $savannahflirtdone to "no">>
<<set $sthaeflirtdone to "no">>
<<set $teleriflirtdone to "no">>
<<set $velaniflirtdone to "no">>
<<set $shrinemaidensex to "no">>
<<set $Alonrasex to "no">>
<<set $Avileesex to "no">>
<<set $Bearsex to "no">>
<<set $Chryseissex to "no">>
<<set $Desisex to "no">>
<<set $Elvirasex to "no">>
<<set $Filiasex to "no">>
<<set $Fionasex to "no">>
<<set $Ghostsex to "no">>
<<set $GreenLamiasex to "no">>
<<set $Grogansex to "no">>
<<set $Gwynnifersex to "no">>
<<set $Jerecksex to "no">>
<<set $Kilikasex to "no">>
<<set $Lydiasex to "no">>
<<set $Maggiesex to "no">>
<<set $Merilesex to "no">>
<<set $Nuesex to "no">>
<<set $Rawnsex to "no">>
<<set $Savannahsex to "no">>
<<set $Sthaesex to "no">>
<<set $Telerisex to "no">>
<<set $Velanisex to "no">>
<<set $statsavailable to 0>>
<<set $level2 = 0>>
<<set $level3 = 0>>
<<set $level4 = 0>>
<<set $level5 = 0>>
<<set $level6 = 0>>
<<set $level7 = 0>>
<<set $level8 = 0>>
<<set $level9 = 0>>
<<set $level10 = 0>>
<<set $level11 = 0>>
<<set $level12 = 0>>
<<set $level13 = 0>>
<<set $level14 = 0>>
<<set $level15 = 0>>
<<set $level16 = 0>>
<<set $level17 = 0>>
<<set $level18 = 0>>
<<set $level19 = 0>>
<<set $level20 = 0>>
<<set $level21 = 0>>
<<set $level22 = 0>>
<<set $level23 = 0>>
<<set $level24 = 0>>
<<set $level25 = 0>>
<<set $level26 = 0>>
<<set $level27 = 0>>
<<set $level28 = 0>>
<<set $level29 = 0>>
<<set $level30 = 0>>
<<set $level31 = 0>>
<<set $level32 = 0>>
<<set $level33 = 0>>
<<set $level34 = 0>>
<<set $level35 = 0>>
<<set $level36 = 0>>
<<set $level37 = 0>>
<<set $level38 = 0>>
<<set $level39 = 0>>
<<set $level40 = 0>>
<<set $level41 = 0>>
<<set $level42 = 0>>
<<set $level43 = 0>>
<<set $level44 = 0>>
<<set $level45 = 0>>
<<set $level46 = 0>>
<<set $level47 = 0>>
<<set $level48 = 0>>
<<set $level49 = 0>>
<<set $level50 = 0>>
<<set $level51 = 0>>
<<set $level52 = 0>>
<<set $level53 = 0>>
<<set $level54 = 0>>
<<set $level55 = 0>>
<<set $level56 = 0>>
<<set $level57 = 0>>
<<set $level58 = 0>>
<<set $level59 = 0>>
<<set $level60 = 0>>
<<set $level61 = 0>>
<<set $level62 = 0>>
<<set $level63 = 0>>
<<set $level64 = 0>>
<<set $level65 = 0>>
<<set $level66 = 0>>
<<set $level67 = 0>>
<<set $level68 = 0>>
<<set $level69 = 0>>
<<set $level70 = 0>>
<<set $level71 = 0>>
<<set $level72 = 0>>
<<set $level73 = 0>>
<<set $level74 = 0>>
<<set $level75 = 0>>
<<set $level76 = 0>>
<<set $level77 = 0>>
<<set $level78 = 0>>
<<set $level79 = 0>>
<<set $level80 = 0>>
<<set $level81 = 0>>
<<set $level82 = 0>>
<<set $level83 = 0>>
<<set $level84 = 0>>
<<set $level85 = 0>>
<<set $level86 = 0>>
<<set $level87 = 0>>
<<set $level88 = 0>>
<<set $level89 = 0>>
<<set $level90 = 0>>
<<set $level91 = 0>>
<<set $level92 = 0>>
<<set $level93 = 0>>
<<set $level94 = 0>>
<<set $level95 = 0>>
<<set $level96 = 0>>
<<set $level97 = 0>>
<<set $level98 = 0>>
<<set $level99 = 0>>
<<set $price = 0>>
<<set $sellItem = "no">>
<<set $AttackPower = 1>>
<<set $exploredRooms = 0>>
<<set $dungeonRooms = 0>>
/% ------- Inventory ------- %/
<<initInv>>
<<initSpecialItems>>
<<initQuests>>
<<initSpells>>
<<initDevouts>>
<<set $inventory to []>>
<<set $Quests to []>>
<<set $maxInv to 10>>
<<set $rooms to []>>
<<set $temprooms to $devouts.slice(0)>>
<<set $perkstrength to 0>>
<<set $perkwisdom to 0>>
<<set $perkstamina to 0>>
<<set $perkseduction to 0>>
<<set $perkwealth to 0>>
<<set $perkhealing to 0>>
<<set $perkpotion to 0>>
<<set $perkhp to 0>>
<<set $Alonraperkwisdom to 0>>
<<set $Desiperkwisdom to 0>>
<<set $Groganperkstamina to 0>>
<<set $Gwynniferperkpotion to 0>>
<<set $Jereckperkstamina to 0>>
<<set $Kilikaperkhp to 0>>
<<set $Lydiaperkstrength to 0>>
<<set $Maggieperkwealth to 0>>
<<set $Nueperkseduction to 0>>
<<set $Rawnperkseduction to 0>>
<<set $Sthaeperkwealth to 0>>
<<set $territory to []>>
<<set $Spells to []>>
/% ------- Spells ------- %/
<<set $spells = {
name: "none",
poison: 0,
heal: 0,
damage: 0,
MP: 0,
element: "none",
elementadd: 0,
spell: "none",
type: "none",
}>>
<<set $spells_none = {
name: "none",
poison: 0,
heal: 0,
damage: 0,
MP: 0,
element: "none",
elementadd: 0,
spell: "none",
type: "none",
}>>
<<set $spells_poison = {
name: "Poison",
poison: 1,
heal: 0,
damage: 5,
MP: 10,
element: "none",
elementadd: 0,
spell: "none",
type: "none",
}>>
<<set $spells_healingrain = {
name: "Healing Rain",
poison: 0,
heal: 40,
damage: 0,
MP: 30,
element: "none",
elementadd: 0,
spell: "none",
type: "none",
}>>
/% ------- Equipment ------- %/
<<set $items = {
antivenoms: 0,
manapotions: 0,
healingpotions: 0
}>>
<<set $weapon = {
name: "none",
attack: 1,
damage: 1,
magic: 0,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
type: "none",
}>>
<<set $weapon_none = {
name: "none",
attack: 1,
damage: 1,
magic: 0,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
type: "none",
}>>
<<set $dagger = {
name: "Dagger",
attack: 3,
magic: 3,
damage: 5,
element: "none",
elementadd: 0,
value: 50,
spell: "none",
type: "1hand",
}>>
<<set $shortsword = {
name: "Short Sword",
attack: 5,
magic: 3,
damage: 10,
element: "none",
elementadd: 0,
value: 100,
spell: "none",
type: "1hand",
}>>
<<set $axe = {
name: "Axe",
attack: 10,
damage: 15,
magic: 3,
element: "none",
elementadd: 0,
value: 200,
spell: "none",
type: "2hand",
}>>
<<set $obsidianblade = {
name: "Obsidian Blade",
attack: 17,
damage: 23,
magic: 15,
element: "none",
elementadd: 0,
value: 700,
spell: "none",
type: "1hand",
}>>
<<set $claw = {
name: "Claw",
attack: 15,
damage: 20,
magic: 5,
element: "none",
elementadd: 0,
value: 700,
spell: "none",
type: "1hand",
}>>
<<set $shortbow = {
name: "Short Bow",
attack: 20,
magic: 5,
damage: 25,
element: "none",
elementadd: 0,
value: 950,
spell: "none",
type: "2hand",
}>>
<<set $hookblade = {
name: "Hook Blade",
attack: 25,
magic: 10,
damage: 30,
element: "none",
elementadd: 0,
value: 1200,
spell: "none",
type: "1hand",
}>>
<<set $dragonhatchet = {
name: "Dragon Hatchet",
attack: 35,
magic: 10,
damage: 45,
element: "water",
elementadd: 20,
value: 2500,
spell: "none",
type: "2hand",
}>>
<<set $leafblade = {
name: "Leaf Blade",
attack: 60,
magic: 40,
damage: 80,
element: "wood",
elementadd: 20,
value: 0,
spell: "none",
type: "1hand",
}>>
<<set $rod = {
name: "Rod",
attack: 3,
magic: 3,
damage: 5,
element: "none",
elementadd: 0,
value: 60,
spell: "none",
type: "1hand",
}>>
<<set $staff = {
name: "Staff",
attack: 3,
magic: 5,
damage: 10,
element: "none",
elementadd: 0,
value: 120,
spell: "none",
type: "1hand",
}>>
<<set $lightmace = {
name: "Light Mace",
attack: 5,
magic: 10,
damage: 15,
element: "none",
elementadd: 0,
value: 230,
spell: "none",
type: "1hand",
}>>
<<set $wand = {
name: "Wand",
attack: 10,
magic: 15,
damage: 20,
element: "none",
elementadd: 0,
value: 700,
spell: "none",
type: "1hand",
}>>
<<set $sceptre = {
name: "Sceptre",
attack: 10,
magic: 20,
damage: 25,
element: "none",
elementadd: 0,
value: 950,
spell: "none",
type: "1hand",
}>>
<<set $solarstaff = {
name: "Solar Staff",
magic: 25,
damage: 30,
element: "light",
elementadd: 30,
value: 1200,
spell: "none",
type: "1hand",
}>>
<<set $armor = {
name: "Tunic",
AC: 1,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
}>>
<<set $armor_none = {
name: "Tunic",
AC: 1,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
}>>
<<set $paddedshirt = {
name: "Padded Shirt",
AC: 5,
element: "none",
elementadd: 0,
value: 50,
spell: "none",
}>>
<<set $paddedjacket = {
name: "Padded Jacket",
AC: 7,
element: "none",
elementadd: 0,
value: 75,
spell: "none",
}>>
<<set $journeymansuit = {
name: "Journeyman Suit",
AC: 10,
element: "none",
elementadd: 0,
value: 100,
spell: "none",
}>>
<<set $leafarmor = {
name: "Leaf Armor",
AC: 60,
element: "wood",
elementadd: 20,
value: 0,
spell: "none",
}>>
<<set $fullleather = {
name: "Full Leather",
AC: 20,
element: "none",
elementadd: 0,
value: 350,
spell: "none",
}>>
<<set $copperplate = {
name: "Copper Plate",
AC: 30,
element: "none",
elementadd: 0,
value: 600,
spell: "none",
}>>
<<set $brigandinearmor = {
name: "Brigandine Armor",
AC: 40,
element: "none",
elementadd: 0,
value: 900,
spell: "none",
}>>
/* Headgear */
<<set $headgear = {
name: "none",
AC: 0,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
}>>
<<set $headgear_none = {
name: "none",
AC: 0,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
}>>
<<set $smallhood = {
name: "Small Hood",
AC: 3,
element: "none",
elementadd: 0,
value: 30,
spell: "none",
}>>
<<set $lightmantle = {
name: "Light Mantle",
AC: 5,
element: "none",
elementadd: 0,
value: 50,
spell: "none",
}>>
<<set $leathercap = {
name: "Leather Cap",
AC: 10,
element: "none",
elementadd: 0,
value: 150,
spell: "none",
}>>
<<set $ironhat = {
name: "Iron Hat",
AC: 15,
element: "none",
elementadd: 0,
value: 250,
spell: "none",
}>>
/* Shields */
<<set $shield = {
name: "none",
AC: 0,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
}>>
<<set $shield_none = {
name: "none",
AC: 0,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
}>>
<<set $woodenguard = {
name: "Wooden Guard",
AC: 5,
element: "none",
elementadd: 0,
value: 70,
spell: "none",
}>>
<<set $buckler = {
name: "Buckler",
AC: 7,
element: "none",
elementadd: 0,
value: 150,
spell: "none",
}>>
<<set $boneshield = {
name: "Bone Shield",
AC: 15,
element: "none",
elementadd: 0,
value: 400,
spell: "none",
}>>
<<set $oakshield = {
name: "Oak Shield",
AC: 20,
element: "none",
elementadd: 0,
value: 750,
spell: "none",
}>>
<<set $accessory = {
name: "none",
AC: 0,
element: "none",
elementadd: 0,
value: 0,
spell: "none",
description: "none",
}>>
<<set $accessory_none = {
name: "none",
AC: 0,
element: "none",
elementadd: 0,
magic: 0,
MP: 0,
heal: 0,
value: 0,
spell: "none",
description: "none",
}>>
<<set $RingOfMending = {
name: "Ring of Mending",
AC: 0,
element: "none",
elementadd: 0,
magic: 0,
MP: 5,
heal: 10,
value: 0,
spell: "Spell of Mending",
description: "heals a minimum of 10 hp",
}>>
<<set $RingOfCuring = {
name: "Ring of Curing",
AC: 0,
element: "none",
elementadd: 0,
magic: 0,
MP: 10,
heal: 0,
value: 500,
spell: "Spell of Curing",
description: "cures poison",
}>>
/* Miscellany */
<<set $torch = {
name: "Torch",
value: 20,
}>>
<<set $lamp = {
name: "Lamp",
value: 2000,
}>>
/% ------- Monsters ------- %/
<<set $monsters = {
name: "none",
type: "none",
HP: 0,
MP: 0,
AC: 0,
attack: 0,
damage: 0,
poisonchance: 0,
poison: 0,
seductionchance: 1000000,
coins: 0,
XP: 0,
}>>
<<set $annwn = {
name: "annwn",
type: "wood",
HP: 50,
MP: 0,
AC: 5,
attack: 3,
damage: 3,
poisonchance: 0,
poison: 0,
seductionchance: 25,
coins: 10,
XP: 20,
}>>
<<set $brayroad = {
name: "brayroad",
type: "wood",
HP: 30,
MP: 0,
AC: 2,
attack: 1,
damage: 1,
poisonchance: 0,
poison: 0,
seductionchance: 1000000,
coins: 5,
XP: 10,
}>>
<<set $parandrus = {
name: "parandrus",
type: "wood",
HP: 60,
MP: 0,
AC: 7,
attack: 5,
damage: 5,
poisonchance: 0,
poison: 0,
seductionchance: 25,
coins: 10,
XP: 20,
}>>
<<set $elventree = {
name: "elven tree",
type: "wood",
HP: 120,
MP: 0,
AC: 12,
attack: 8,
damage: 12,
poisonchance: 5,
poison: 5,
seductionchance: 1000000,
coins: 60,
XP: 100,
}>>
<<set $enemyMerile = {
name: "Merile",
type: "none",
HP: 160,
MP: 0,
AC: 15,
attack: 10,
damage: 15,
poisonchance: 0,
poison: 0,
seductionchance: 1000000,
coins: 90,
XP: 120,
}>>
<<set $enemygreenlamia = {
name: "Green Lamia",
type: "none",
HP: 120,
MP: 0,
AC: 15,
attack: 5,
damage: 12,
poisonchance: 10,
poison: 5,
seductionchance: 1000000,
coins: 40,
XP: 70,
}>>
<<set $enemyTeleri = {
name: "Teleri",
type: "water",
HP: 150,
MP: 0,
AC: 20,
attack: 15,
damage: 20,
poisonchance: 10,
poison: 5,
seductionchance: 1000000,
coins: 120,
XP: 150,
}>>
<<set $fallowdeer = {
name: "fallowdeer",
type: "earth",
HP: 150,
MP: 0,
AC: 20,
attack: 7,
damage: 12,
poisonchance: 0,
poison: 0,
seductionchance: 1000000,
coins: 60,
XP: 70,
}>>
<<set $tunda = {
name: "tunda",
type: "earth",
HP: 200,
MP: 0,
AC: 20,
attack: 12,
damage: 17,
poisonchance: 0,
poison: 0,
seductionchance: 20,
coins: 90,
XP: 100,
}>>
<<set $llorona = {
name: "llorona",
type: "earth",
HP: 250,
MP: 0,
AC: 25,
attack: 18,
damage: 25,
poisonchance: 0,
poison: 0,
seductionchance: 20,
coins: 120,
XP: 130,
}>>
<<set $slither = {
name: "Slither",
type: "earth",
HP: 400,
MP: 0,
AC: 30,
attack: 22,
damage: 28,
poisonchance: 5,
poison: 5,
seductionchance: 100000000000000,
coins: 170,
XP: 300,
}>>
<<set $sakmeel = {
name: "Sakmeel",
type: "water",
HP: 400,
MP: 0,
AC: 30,
attack: 22,
damage: 28,
poisonchance: 0,
poison: 0,
seductionchance: 100000000000000,
coins: 170,
XP: 300,
}>>
<<set $enemyNue = {
name: "Nue",
type: "none",
HP: 500,
MP: 0,
AC: 35,
attack: 25,
damage: 35,
poisonchance: 10,
poison: 5,
seductionchance: 100000000000000,
coins: 300,
XP: 450,
}>>
<<set $enemyElvira = {
name: "Elvira",
type: "none",
HP: 400,
MP: 0,
AC: 30,
attack: 20,
damage: 30,
poisonchance: 10,
poison: 10,
seductionchance: 1000000000,
coins: 300,
XP: 350,
}>>
<<set $LarklastMen = {
name: "Larklast Man",
type: "none",
HP: 250,
MP: 0,
AC: 35,
attack: 20,
damage: 25,
poisonchance: 0,
poison: 0,
seductionchance: 100000000,
coins: 50,
XP: 150,
}>>
/% ------- Sexy Stuff ------- %/
<<set $foreplay to 100>>
<<set $sexplay to 100>>
<<set $satisfaction to 0>>
<<set $didshecum to 0>>
<<set $didhecum to 0>>
<<set $sexlog to "none">>
<<set $templelog to "none">>
<<set $naked to "no">>
<<set $sexnaked to "no">>
<<set $smallclothes to "yes">>
<<set $maleposition to "no">>
<<set $actions to []>>
<<set $actiontext to []>>
// boy cum status
<<set $cumming to 0>>
// girl cum status
<<set $satisfaction to 0>>
// if sex scene has started
<<set $fuck to "no">>
// if sex position is chosen
<<set $position to "none">>
// if girl has cummed
<<set $girlcum to "no">>
// if sex scene is done
<<set $boycum to "no">>
// sex skills available
<<set $hands to "none">>
<<set $tongue to "none">>
<<set $dominant to "none">>
<<set $submissive to "none">>
<<set $dirtytalk to "none">>
<<set $romantictalk to "none">>
/% ------- Exploration ------- %/
// Determines room you are in for different choices
<<set $rooms to "none">>
// Explore Temple
<<set $temple to 0>>
// 0 - start of story
// 1 - fire is started, temple is fixed up
// 2 - temple has renovations
/% ------- Shrinemaiden and Devouts ------- %/
<<if ndef $devouts>>
<<set $devouts to []>>
<</if>>
/*
$level = what quests become available for her
$temple = if they are staying in the temple
level 0 means she is not your devout
$sex = you make her cum
$trust = if you do her quests / impress her / take her side
$love = if she loves you
$status = unique status variable for her just in case needed
*/
<<set $shrinemaiden_head = {
name: "none",
type: "devout",
lastname: "",
place: "Aeglice",
temple: "yes",
level: 0,
skin: "none",
gender: "female",
build: "none",
eye: "none",
hair: "none",
haircolor: "none",
breasts: "none",
butt: "none",
features: "none",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
voyeur: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "none",
art_naked: "head_naked",
art_clothes: "head_clothes",
art_sex: "head_sex",
}>>
<<set $shrinemaiden = {
name: "none",
type: "none",
lastname: "none",
place: "none",
temple: "no",
level: 1,
skin: "none",
gender: "female",
build: "none",
eye: "none",
hair: "none",
haircolor: "none",
breasts: "none",
butt: "none",
features: "none",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "yes",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "nothing",
}>>
<<set $Alonra = {
name: "Alonra",
type: "devout",
lastname: "Okaran",
place: "Iruka",
temple: "no",
level: 0,
skin: "olive",
gender: "female",
build: "willowy",
eye: "golden",
hair: "hip-length",
haircolor: "sea-green",
breasts: "round",
butt: "curvy",
features: "feline",
flirt: "wisdom",
flirtstrength: 0,
flirtwisdom: 40,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "adds +20 to wisdom",
art_naked: "Alonra_naked",
art_clothes: "Alonra_clothes",
art_sex: "Alonra_sex",
}>>
<<set $Avilee = {
name: "Avilee",
type: "devout",
lastname: "",
place: "Thessila",
temple: "no",
level: 0,
skin: "olive",
gender: "female",
build: "willowy",
eye: "golden",
hair: "long",
haircolor: "green",
breasts: "medium-sized",
butt: "medium-sized",
features: "elven",
flirt: "wisdom",
flirtstrength: 0,
flirtwisdom: 50,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "1000 coins for seeds",
art_naked: "Avilee_naked",
art_clothes: "Avilee_clothes",
art_sex: "Avilee_sex",
}>>
<<set $Bear = {
name: "Bear",
type: "devout",
lastname: "Steelstride",
place: "Larklast",
temple: "no",
level: 0,
skin: "dark",
gender: "male",
build: "very muscular",
eye: "grey",
hair: "braided",
haircolor: "wheat-yellow",
breasts: "none",
butt: "muscular",
features: "human",
flirt: "strength",
flirtstrength: 25,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "yes",
bottom: "no",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "Quarter Blow spell: damages enemies for a quarter of their HP",
art_naked: "Bear_naked",
art_clothes: "Bear_clothes",
art_sex: "Bear_sex",
}>>
<<set $Chryseis = {
name: "Chryseis",
type: "devout",
lastname: "",
place: "Larklast",
temple: "no",
level: 0,
skin: "dark",
gender: "female",
build: "petite",
eye: "purple",
hair: "curly",
haircolor: "sky blue",
breasts: "round",
butt: "round",
features: "human",
flirt: "wisdom",
flirtstrength: 0,
flirtwisdom: 50,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "Healing Rain spell: fully heals your HP",
art_naked: "Chryseis_naked",
art_clothes: "Chryseis_clothes",
art_sex: "Chryseis_sex",
}>>
<<set $Desi = {
name: "Desi",
type: "devout",
lastname: "",
place: "Thessila",
temple: "no",
level: 0,
skin: "fair",
gender: "female",
build: "lithe",
eye: "brown",
hair: "curly",
haircolor: "silver",
breasts: "small",
butt: "firm",
features: "canine",
flirt: "wisdom",
flirtstrength: 0,
flirtwisdom: 15,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "+5 to wisdom",
art_naked: "Desi_naked",
art_clothes: "Desi_clothes",
art_sex: "Desi_sex",
}>>
<<set $Elvira = {
name: "Elvira",
type: "devout",
lastname: "",
place: "Larklast",
temple: "no",
level: 0,
skin: "fair",
gender: "female",
build: "tall and willowy",
eye: "red",
hair: "medium-length",
haircolor: "pink",
breasts: "buxom",
butt: "large",
features: "human",
flirt: "strength",
flirtstrength: 0,
flirtwisdom: 20,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "blood leech - drains a quarter of an enemy's HP. Can be used only once a day.",
art_naked: "Elvira_naked",
art_clothes: "Elvira_clothes",
art_sex: "Elvira_sex",
}>>
<<set $Filia = {
name: "Filia",
type: "devout",
lastname: "Alhmeister",
place: "Larklast",
temple: "no",
level: 0,
skin: "dark",
gender: "female",
build: "lithe",
eye: "blue",
hair: "pigtailed",
haircolor: "white",
breasts: "medium-sized",
butt: "firm",
features: "elven",
flirt: "seduction",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 30,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "Enhancement Spell",
art_naked: "Filia_naked",
art_clothes: "Filia_clothes",
art_sex: "Filia_sex",
}>>
<<set $Fiona = {
name: "Fiona",
type: "devout",
lastname: "Alhmeister",
place: "Larklast",
temple: "no",
level: 0,
skin: "dark",
gender: "female",
build: "lithe",
eye: "blue",
hair: "pigtailed",
haircolor: "white",
breasts: "medium-sized",
butt: "firm",
features: "elven",
flirt: "strength",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 20,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "Ironwill spell",
art_naked: "Fiona_naked",
art_clothes: "Fiona_clothes",
art_sex: "Fiona_sex",
}>>
<<set $GreenLamia = {
name: "Green Lamia",
type: "devout",
lastname: "",
place: "Thessila",
temple: "no",
level: 0,
skin: "greenish",
gender: "female",
build: "curvaceous",
eye: "amber",
hair: "long",
haircolor: "black",
breasts: "large",
butt: "curvy",
features: "human",
flirt: "stamina",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 25,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "Poison spell",
art_naked: "GreenLamia_naked",
art_clothes: "GreenLamia_clothes",
art_sex: "GreenLamia_sex",
}>>
<<set $Grogan = {
name: "Grogan",
type: "devout",
lastname: "Greyblade",
place: "Ozenia",
temple: "no",
level: 0,
skin: "green",
gender: "male",
build: "heavily muscular",
eye: "silver",
hair: "thin and braided",
haircolor: "light brown",
breasts: "na",
butt: "massive",
features: "orc",
flirt: "stamina",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 50,
flirtseduction: 0,
flirtwealth: 0,
top: "yes",
bottom: "no",
dom: 10,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "+20 to stamina",
art_naked: "Grogan_naked",
art_clothes: "Grogan_clothes",
art_sex: "Grogan_sex",
}>>
<<set $Gwynnifer = {
name: "Gwynnifer",
type: "devout",
lastname: "Selt",
place: "Thessila",
temple: "no",
level: 0,
skin: "pale",
gender: "female",
build: "slim",
eye: "brown",
hair: "long and plaited",
haircolor: "violet",
breasts: "large",
butt: "shapely",
features: "canine",
flirt: "stamina",
flirtstrength: 0,
flirtwisdom: 20,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "5% increased effects of potions",
art_naked: "Gwynnifer_naked",
art_clothes: "Gwynnifer_clothes",
art_sex: "Gwynnifer_sex",
}>>
<<set $Jereck = {
name: "Jereck",
type: "devout",
lastname: "Smithson",
place: "Thessila",
temple: "no",
level: 0,
skin: "dark",
gender: "male",
build: "muscular",
eye: "grey",
hair: "short",
haircolor: "black",
breasts: "none",
butt: "firm",
features: "human",
flirt: "wealth",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 100,
top: "yes",
bottom: "yes",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "+5 to stamina",
art_naked: "Jereck_naked",
art_clothes: "Jereck_clothes",
art_sex: "Jereck_sex",
}>>
<<set $Kilika = {
name: "Kilika",
type: "devout",
lastname: "Nightfire",
place: "Larklast",
temple: "no",
level: 0,
skin: "golden",
gender: "female",
build: "petite",
eye: "amber",
hair: "short",
haircolor: "black",
breasts: "buxom",
butt: "round",
features: "avian",
flirt: "strength",
flirtstrength: 20,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "HP Boon: increases HP",
art_naked: "Kilika_naked",
art_clothes: "Kilika_clothes",
art_sex: "Kilika_sex",
}>>
<<set $Lydia = {
name: "Lydia",
type: "devout",
lastname: "von Oppermeier",
place: "Thessila",
temple: "no",
level: 0,
skin: "golden",
gender: "female",
build: "tall and muscular",
eye: "green",
hair: "long braided",
haircolor: "fiery red",
breasts: "buxom",
butt: "round",
features: "feline",
flirt: "strength",
flirtstrength: 15,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "+5 to strength",
art_naked: "Lydia_naked",
art_clothes: "Lydia_clothes",
art_sex: "Lydia_sex",
}>>
<<set $Maggie = {
name: "Maggie",
type: "devout",
lastname: "Fairbright",
place: "Thessila",
temple: "no",
level: 0,
skin: "fair",
gender: "female",
build: "thin",
eye: "dark brown",
hair: "medium length",
haircolor: "black",
breasts: "small",
butt: "small",
features: "human",
flirt: "wealth",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 120,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "+200 to wealth",
art_naked: "Maggie_naked",
art_clothes: "Maggie_clothes",
art_sex: "Maggie_sex",
}>>
<<set $Merile = {
name: "Merile",
type: "devout",
lastname: "Heathford",
place: "none",
temple: "no",
level: 0,
skin: "pale",
gender: "female",
build: "tall",
eye: "rose-colored",
hair: "long",
haircolor: "white",
breasts: "small",
butt: "small",
features: "cunicular",
flirt: "stamina",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 50,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "1000 coins for retrieving tags",
art_naked: "Merile_naked",
art_clothes: "Merile_clothes",
art_sex: "Merile_sex",
}>>
<<set $Nue = {
name: "Nue",
type: "goddess",
lastname: "",
place: "unknown",
temple: "no",
level: 0,
skin: "pale",
gender: "female",
build: "tall",
eye: "silver",
hair: "long and braided",
haircolor: "pink",
breasts: "round",
butt: "small",
features: "canine",
flirt: "seduction",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 40,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "+15 to seduction",
art_naked: "Nue_naked",
art_clothes: "Nue_clothes",
art_sex: "Nue_sex",
}>>
<<set $Rawn = {
name: "Rawn",
type: "devout",
lastname: "Claiborne",
place: "Skrin",
temple: "no",
level: 0,
skin: "olive",
gender: "male",
build: "muscular",
eye: "blue",
hair: "short",
haircolor: "greying sandy blonde",
breasts: "none",
butt: "firm",
features: "wolven",
flirt: "seduction",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 25,
flirtwealth: 0,
top: "yes",
bottom: "no",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "+5 to seduction",
art_naked: "Rawn_naked",
art_clothes: "Rawn_clothes",
art_sex: "Rawn_sex",
}>>
<<set $Savannah = {
name: "Savannah",
type: "devout",
lastname: "",
place: "Thessila",
temple: "no",
level: 0,
skin: "olive",
gender: "female",
build: "slim",
eye: "violet",
hair: "short and bobbed",
haircolor: "pink",
breasts: "round",
butt: "shapely",
features: "avian",
flirt: "stamina",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 200,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "Heavy Slash spell",
art_naked: "Savannah_naked",
art_clothes: "Savannah_clothes",
art_sex: "Savannah_sex",
}>>
<<set $Sthae = {
name: "Sthae",
type: "devout",
lastname: "Maeve",
place: "Larklast",
temple: "no",
level: 0,
skin: "dark",
gender: "female",
build: "average",
eye: "green",
hair: "waist-length",
haircolor: "auburn",
breasts: "full",
butt: "round",
features: "human",
flirt: "seduction",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 0,
flirtseduction: 0,
flirtwealth: 300,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "+100 to wealth",
art_naked: "Sthae_naked",
art_clothes: "Sthae_clothes",
art_sex: "Sthae_sex",
}>>
<<set $Teleri = {
name: "Teleri",
type: "devout",
lastname: "",
place: "Thessila",
temple: "no",
level: 0,
skin: "fair",
gender: "female",
build: "willowy",
eye: "cornflower blue",
hair: "long",
haircolor: "silver",
breasts: "round",
butt: "shapely",
features: "human",
flirt: "stamina",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 25,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "revival of temple hot springs",
art_naked: "Teleri_naked",
art_clothes: "Teleri_clothes",
art_sex: "Teleri_sex",
}>>
<<set $Velani = {
name: "Velani",
type: "devout",
lastname: "",
place: "Larklast",
temple: "no",
level: 0,
skin: "fair",
gender: "female",
build: "willowy",
eye: "sky blue",
hair: "long",
haircolor: "silver",
breasts: "round",
butt: "shapely",
features: "human",
flirt: "stamina",
flirtstrength: 0,
flirtwisdom: 0,
flirtstamina: 25,
flirtseduction: 0,
flirtwealth: 0,
top: "na",
bottom: "na",
dom: 0,
sub: 0,
virgin: "no",
anal: 0,
gang: 0,
preg: 0,
group: 0,
bdsm: 0,
toys: 0,
cum: 0,
public: 0,
strapon: 0,
rapeplay: 0,
milk: 0,
fetish: "none",
sex: 0,
sexnumber: 0,
trust: 0,
love: 0,
status: "none",
perks: "an increase in temple hot springs",
art_naked: "Velani_naked",
art_clothes: "Velani_clothes",
art_sex: "Velani_sex",
}>>
/% ----------- Quests ----------- %/
<<set $quest = {
number: "000",
name: "none",
description: "none",
finished: "no",
XP: 0,
}>>
<<set $quest001 = {
number: "001",
name: "001: Snake in a Cave",
town: "Thessila",
description: "Travel to the cave north of Thessila and defeat the snake monster residing there.",
finished: "no",
XP: 200,
coins: 0,
}>>
<<set $quest002 = {
number: "002",
name: "002: The Secret of the Springs",
town: "Thessila",
description: "Investigate the springs near Thessila regarding assaults reported there.",
finished: "no",
XP: 200,
coins: 300,
}>>
<<set $quest003 = {
number: "003",
name: "003: Thessila Blacksmith 01: Leather Needed",
town: "Thessila",
description: "Find 10 pieces of leather from brayroads around Thessila.",
finished: "no",
XP: 200,
coins: 0,
}>>
<<set $quest004 = {
number: "004",
name: "004: The Strange Tree",
town: "Thessila",
description: "Find and eliminate the strange tree blocking the road leading to Thessila.",
finished: "no",
XP: 300,
coins: 0,
}>>
<<set $quest005 = {
number: "005",
name: "005: Gwynnifer's Potions",
town: "Thessila",
description: "Collect 15 doublehorns at the Larklast forest so that Gwynnifer can finish her experimental concoctions.",
finished: "no",
XP: 500,
coins: 100,
}>>
<<set $quest006 = {
number: "006",
name: "006: A Missing Pussy",
town: "Thessila",
description: "Help Savannah find her missing cat.",
finished: "no",
XP: 300,
coins: 100,
}>>
<<set $quest007 = {
number: "007",
name: "007: The Lonely Ghost",
town: "The Temple",
description: "Your temple has a ghostly secret. Uncover what it is to finally put a young spirit to rest.",
finished: "no",
XP: 500,
coins: 100,
}>>
<<set $quest008 = {
number: "008",
name: "008: The Larklast Springs",
town: "Larklast",
description: "Find the selkie, Velani, in the springs outside of Larklast town to help rejuvenate your temple's hot springs.",
finished: "no",
XP: 300,
coins: 0,
}>>
<<set $quest009 = {
number: "009",
name: "009: Missing Kin",
town: "Larklast",
description: "Help Fiona find her little sister.",
finished: "no",
XP: 400,
coins: 0,
}>>
<<set $quest010 = {
number: "010",
name: "010: Highway Robbery",
town: "Larklast",
description: "Kilika's in trouble! Find the thief who took her spells!",
finished: "no",
XP: 400,
coins: 0,
}>>
<<set $quest011 = {
number: "011",
name: "011: Hunting for Slitherroot",
town: "Larklast",
description: "Sthae wants you to hunt a monster in northwest Larklast for an item called the Slitherroot.",
finished: "no",
XP: 400,
coins: 300,
}>>
<<set $quest012 = {
number: "012",
name: "012: The Aberitha Mystery",
town: "Larklast",
description: "Head to Larklast and investigate the mystery regarding Larklast's previous deity.",
finished: "no",
XP: 600,
coins: 200,
}>>
<<set $location to "Description">>
"The $player.god - an interesting choice." He nods, looking pleased with your decision. "You will need a temple, of course. You will have very few devotees if you have no shrine to call to call your own. It would do well to have one of them hire an excellent sculptor to immortalize your features in stone."
<<timedcontinue 1s>>What do you look like?
<<timedcontinue 1s>><div class="heading">Skin color</div>
<<radiobutton "$player.skin" "black" checked>> Black
<<radiobutton "$player.skin" "dark brown">> Dark Brown
<<radiobutton "$player.skin" "brown">> Brown
<<radiobutton "$player.skin" "olive">> Olive
<<radiobutton "$player.skin" "light brown">> Light Brown
<<radiobutton "$player.skin" "blue">> Blue
<<radiobutton "$player.skin" "green">> Green
<<radiobutton "$player.skin" "red">> Red
<<radiobutton "$player.skin" "fair">> Fair
<<radiobutton "$player.skin" "pale">> Pale
<div class="heading">Hair Color</div>
<<radiobutton "$player.hair" "black" checked>> Black
<<radiobutton "$player.hair" "dark brown">> Dark Brown
<<radiobutton "$player.hair" "light brown">> Light Brown
<<radiobutton "$player.hair" "auburn">> Auburn
<<radiobutton "$player.hair" "red">> Red
<<radiobutton "$player.hair" "strawberry blonde">> Strawberry Blonde
<<radiobutton "$player.hair" "light blonde">> Light Blonde
<<radiobutton "$player.hair" "blonde">> Blonde
<<radiobutton "$player.hair" "purple">> Purple
<<radiobutton "$player.hair" "silver">> Silver
<<radiobutton "$player.hair" "white">> White
<div class="heading">Eye Color</div>
<<radiobutton "$player.eye" "dark brown" checked>> Dark Brown
<<radiobutton "$player.eye" "light brown">>Light Brown
<<radiobutton "$player.eye" "hazel">> Hazel
<<radiobutton "$player.eye" "green">> Green
<<radiobutton "$player.eye" "blue">> Blue
<<radiobutton "$player.eye" "amber">> Amber
<<radiobutton "$player.eye" "red">> Red
<<radiobutton "$player.eye" "silver">> Silver
<<radiobutton "$player.eye" "gray">> Gray
<div class="heading">Build</div>
<<radiobutton "$player.build" "slim" checked>> Slim
<<radiobutton "$player.build" "average">> Average
<<radiobutton "$player.build" "toned">> Toned
<<radiobutton "$player.build" "muscular">> Muscular
<div class="heading">Additional features</div>
<<radiobutton "$player.features" "human" checked>> Human features: retains a regular human appearance
<<radiobutton "$player.features" "canine">> Canine features: gives you dog-like attributes, including dog ears and a tail.
<<radiobutton "$player.features" "feline">> Feline features: gives you cat-like attributes, including cat ears and a tail
<<radiobutton "$player.features" "avian">> Avian features: gives you bird-like attributes, including feathers around your head and downs on your hands and feet
<<radiobutton "$player.features" "elven">> Elven features: gives you elven attributes, including large ears and a slightly more delicate appearance
<<button [[That's an interesting idea.->Ideal]]>><</button>>
<<set $location to "GodWisdom">>
<span class="heading">STATS</span>
As a god of wisdom, you use your brains and cunning to outsmart your opponents. Using magic will come more naturally to you.
<span class="heading">PERSONALITY</span>
You will easier impress allies who value wisdom and intelligence.
Will you become a god of wisdom?
<<button [[Yes|Description]]>>
<<set $player.god to "God of Wisdom">>
<<set $player.wisdom to 20>>
<</button>> <<button [[No|FreeWill]]>><</button>><<set $location to "Godlove">>
<span class="heading">STATS</span>
As a god of love, people tend to like you quicker and desire you more easily. You will have a greater chance of winning people and enemies over to you and seducing them.
<span class="heading">PERSONALITY</span>
You will more easily impress allies who value charisma above all other qualities.
Will you become a god of love?
<<button [[Yes|Description]]>>
<<set $player.god to "God of Love">>
<<set $player.seduction to 20>>
<</button>> <<button [[No|FreeWill]]>><</button>><<set $location to "Godwealth">>
<span class="heading">STATS</span>
As a god of wealth, you earn more money with town tithes, and have a higher chance of earning more coins when fighting enemies. Items you use will also have a greater effect on you.
<span class="heading">PERSONALITY</span>
You will more easily impress allies who value wealth and prestige above all other qualities.
Will you become a god of wealth?
<<button [[Yes|Description]]>>
<<set $player.god to "God of Wealth">>
<<set $player.wealth to 20>>
<<set $player.coins to 350>>
<</button>> <<button [[No|FreeWill]]>><</button>><<set $location to "Goddeath">>
<span class="heading">STATS</span>
As a god of death, you will have higher HP in the battlefield and more stamina in the bedroom.
<span class="heading">PERSONALITY</span>
You will more easily impress allies who value endurance above all other qualities.
Will you become a god of death?
<<button [[Yes|Description]]>>
<<set $player.god to "God of Death">>
<<set $stamina to 50>>
<</button>> <<button [[No|FreeWill]]>><</button>><<set $location to "Name">>
He chuckles at the look on your face. "Yes, devotees. Shrinemaidens and priests. Either, or both if you are so inclined, and a Diviner of your choosing to oversee them. Who else would look after your temple when you are away?"
<<timedcontinue 1s>>"Your relationship with your devouts shall be important to your growth as a deity. The stronger their commitment to you, <<continuelink>> the more powerful you can become.<</continuelink>>the more powerful you can become."
"Even gods have weaknesses. While you do not require sustenance you will need a place to rest, and you can still be wounded. You are still a godling, and until you find your true path you will know what it is like to be mortal."
<<timedcontinue 1s>>"Man and god function from primal urges, innate needs - it is one of the experiences we both can share, and it is a link that must be carefully forged for mutual beneficence. And at times, it can be very... pleasurable."
<<timedcontinue 1s>>You understand quickly. Maintaining the spiritual connection between god and man requires a physical connection as well. Images filter through your head. You have no experience when it comes to sex, but the instructions fall easily into your head, techniques and desires searing through your mind as your father provides you with everything you need. You feel your cock harden at the thought.
<<timedcontinue 1s>>He laughs. "Yes, godling. You will fight, and if you are strong enough you will fight well. But you will also fuck, and if you are strong enough //there//, you also shall fuck well. You will fuck devotees hoping to earn your favor. You will fuck enemies into submission. And if you are too weak - perhaps they will fuck you."
<<timedcontinue 1s>>He seems to find this particularly <<continuelink>>funny.<</continuelink>>funny.
"I will give you one more <<continuelink>>gift."<</continuelink>>gift."
You feel a strange tingling inside of your mind, a quick flash of pain that quickly fades.
<<timedcontinue 1s>>"''I give you the power to understand desire. The closer you are to a potential mate and the more trusting they are of you, the easier it will be for you to glean their darkest desires.'' This is not something I would grant to any other children, so use it well."
"You will learn other spells in due time. And mortals are creative folk. They have learned to forge magic in their own right. Gods as we are, perhaps we can learn much from them still."
"I would suggest keeping your identity as a god a secret for now, until you are able to acquire more power. A weak god can be easily taken advantage of. You can be physically weakened, but I doubt you can be killed by most things." He grins. "Well, now. It wouldn't be as much fun if I told you what things could kill you, now could I?"
You don't feel much like a god, clad in only a long tunic and with no current abilities you can think of beyond knowing what someone's thinking about when they're horny for you.
He shrugs. "Glow a little bit. That's always been our trademark, and always seems to impress mortals for some reason."
Great.
<<timedcontinue 1s>>"And now, you need a name to be known by. That decision, I believe, should be left to you. What would you like to call yourself?"
<<timedcontinue 1s>>-----------
My name is <<textbox "$player.name" "" "Name">>
(If no name is given, your default name will be Caelas.)
My temple name shall be <<textbox "$templename" "" "Temple Name">>
(If no temple name is given, your default name will be The Caelarii.)
<<button [[I am ready.->Alignment]]>>
<<if $player.name is "">>
<<set $player.name to "Caelas">>
<</if>>
<<if $player.temple is "">>
<<set $player.temple to "The Caelasii">>
<</if>>
<</button>>
<div class="imgtitle"><img src="http://i63.tinypic.com/2wexb92.png"></div>
<div class="side">[[Character|Player]]</div>
<div class="side">[[Inventory]]</div>
<div class="side">[[Quests]]</div>
<div class="side">[[Spells]]</div>
<div class="side">[[Shrine]]</div>
<div class="side">[[Options]]</div>
<div class="side"><<print "[[Back|" + $location +"]]">></div>
Day <<print $day>>
<<set $location to "Alignment">>
"There is a small abandoned temple a mile from here - the ruins of an old god, a lost child of mine who had not been able to find relevance in the world. It is yours, $player.name. In fact, I left some... presents there for you. Consider them a housewarming gift."
He gestures at the world down below. "All this - this can be yours for the taking, $player.name. There is nothing that is beyond your limits with time. I have created many gods who have fought to honor light and the living, to use their powers for the good of all."
"I have also created many others who sought to sow discord and wage war throughout the land, culling the weak from the strong."
"And then I have also created those who choose neither side, wanting instead to carve their own paths."
"Which path appeals to you most?"
<<button [[Lawful->Goodbye]]>>
<<set $player.alignmentnumber to 10>>
<</button>> <<button [[Chaotic->Goodbye]]>>
<<set $player.alignment to -10>><</button>> <<set $location to "Goodbye">>
<<if $player.alignmentnumber lte -80>>
<<set $player.alignment to "The Demon God">>
<<elseif $player.alignmentnumber gt -80 and $player.alignmentnumber lte -60>>
<<set $player.alignment to "God of Blackguards">>
<<elseif $player.alignmentnumber gt -60 and $player.alignmentnumber lte -40>>
<<set $player.alignment to "God of Sinners">>
<<elseif $player.alignmentnumber gt -40 and $player.alignmentnumber lte -20>>
<<set $player.alignment to "God of Knaves">>
<<elseif $player.alignmentnumber gt -20 and $player.alignmentnumber lte 0>>
<<set $player.alignment to "God of Scoundrels">>
<<elseif $player.alignmentnumber gt 0 and $player.alignmentnumber lte 20>>
<<set $player.alignment to "God of Kindness">>
<<elseif $player.alignmentnumber gt 20 and $player.alignmentnumber lte 40>>
<<set $player.alignment to "God of Good Works">>
<<elseif $player.alignmentnumber gt 40 and $player.alignmentnumber lte 60>>
<<set $player.alignment to "God of Heroes">>
<<elseif $player.alignmentnumber gt 60 and $player.alignmentnumber lte 80>>
<<set $player.alignment to "The Blessed">>
<<elseif $player.alignmentnumber gt 80>>
<<set $player.alignment to "The Beloved">>
<</if>>
<center><span class="actions">[[skip|Find your temple]]</span></center>
"And now it is time for me to leave."
You look back at him, surprised that he was giving you little time to get to know him better. He wags a finger at you. "Don't look at me like that. You have not been around long enough to form an attachment, and I intended it that way. In time you will be too caught up in living to spare another thought for your old man. There are better, more enlightening ways to find the answers than asking me. Goodbye, child. May you find all you wish for, and more."
He looked out toward the horizon. <<continuelink>> "Look upon all my works, ye Mighty, indeed."<</continuelink>>"Look upon all my works, ye Mighty, indeed."
You follow his gaze to take in the majestic sunrise peeping out from behind the mountains. But when you turn to look back at him he is gone, leaving you alone.
<<button [[Find your temple]]>><</button>><<set $sexlog to "ShrinemaidenForeplay Start">>
<<set $location to "Find your temple">>
<<silently>><<set $shrinemaiden_head.name to either("Ashra", "Tyinne", "Illea", "Keyni", "Shaadris", "Eliabeth", "Osenya", "Leene", "Arslyn", "Skye", "Jyn", "Mylfie", "Knyssae", "Yla", "Lille,", "Osliene", "Undele", "Ferika", "N'lastra")>><</silently>>
By the time you find the temple that had been promised to you, night has already fallen. Fortunately, there doesn't seem to be any wild animals or hostile enemies in the territory - a good thing. You may be a god, but at this stage, you're still vulnerable.
The temple is everything your father says it is. Though it is old and decrepit from the years spent eroding to the winds and time, it is still habitable. With a little work, it would be easy enough to restore it to what former glory it once enjoyed.
As you step into the threshold, you sense movement from within. <<continuelink>>There is someone inside the temple.<</continuelink>>There is someone inside the temple.
You see her before she sees you. She is kneeling in front of the large hearth, looking for anything that would rekindle the flames that had once burned there. She is a stunning young woman with <<print $shrinemaiden_head.skin>> skin and <<print $shrinemaiden_hair>> <<print $shrinemaiden_head.haircolor>> hair. Her back is turned to you, and you admire her shapely hips and <<replacelink "buttocks">>buttocks (so nice and <<print $shrinemaiden_head.butt>>)<</replacelink>>. She is dressed in what you realize are the flowing robes of a <<replacelink "priestess">>priestess <span class="words">(they serve their temples faithfully, by lighting their shrine fire-hearths and counseling devotees and spreading their legs to fuck their god //oh// so very faithfully)</span><</replacelink>>, though tied a little too tightly around her chest and waist to show off her figure.
<<timedcontinue 1s>>She turns around and lets out a gasp of surprise when she sees you. Her large <<print $shrinemaiden_head.eye>> eyes widen as she takes you in. She is beautiful and <<print $shrinemaiden_head.build>>, with <<replacelink "soft full lips">><span class="words">soft full lips that would look so pretty wrapped around your cock</span><</replacelink>> and <<print $shrinemaiden_head.breasts>> breasts. Her features appear to be <<print $shrinemaiden_head.features>> by nature, which only makes her more alluring.
<<timedcontinue 1s>>You father had asked you to describe the kind of woman that most physically appealed to you. Had he known what you were going to say? He made you, after all.
<<timedcontinue 1s>>"I am sorry," she whispers, and she <<replacelink "sounds breathless.">><span class="words">moans softly at the sight of you.</span><</replacelink>> "I did not intend to trespass."
<<timedcontinue 1s>><<continuelink>>"Who are you?"<</continuelink>>
"My name is <<print $shrinemaiden_head.name>>. I was a young priestess in training at a small shrine in Aeglice. I had a dream about this temple, and about you." Her cheeks colored. You <<replacelink "wondered - what kind of dream it was, for her to blush so?">><span class="words">saw - she was crying out in ecstasy, her legs wrapped around you.</span><</replacelink>>
<<timedcontinue 1s>>"My Diviner told me it was a sign that I could not pledge my vows to her temple, and that I must seek out the deity in my <<replacelink "visions">>visions <span class="words">to fuck</span><</replacelink>>, because my destiny lies with him. You look exactly as the god of my dream, O Holy one."
<<timedcontinue 1s>>Your father was right. This is his final gift you are wielding. You can read her desires and see the meaning behind her words to see what she does not say. <<replacelink "You can sense her arousal.">><span class="words">Her thighs press softly together underneath her robes, desperate to be touched, rubbing.</span><</replacelink>> Her <<print $shrinemaiden_head.eye>> eyes are bright as she takes you in, <<replacelink "lingering briefly on the hard bulge in your tunic.">> lingering briefly on the hard bulge in your tunic. <span class="words">Without thinking, she licks her lips.</span><</replacelink>> She must have liked her dream enough to travel all the way here to <<replacelink>>pledge herself to your service.<<becomes>><span class="words">let you fuck her bareback.</span><<becomes>>pledge herself to your service.<</replacelink>>
<<timedcontinue 1s>>"I am a virgin," she says softly, as if reading your mind. "I have <<replacelink "not yet been dedicated to any god.">><span class="words">not had a cock inside of me, breaking me in like the little slut I know I can be.</span><</replacelink>> I hope to change that today."
<<continuelink>>Ask about her dream.<</continuelink>>
She only flushes harder. "It's... it's embarassing...."
Oh, but you <<continuelink>>insist.<</continuelink>>insist.
"I was at a temple consecrated to a god so old no one else knew his name. I saw a beautiful horse with wings standing outside. When I entered, I came upon a hearth that did not look to have been lit for thousands of years. But as I looked on, I thought I detected a faint spark within those embers."
<<timedcontinue 1s>>"I found a small stick and began to poke at the old ashes, trying to see if I could coax it back to life. But then I heard a noise behind me, and I turned around and saw... <<continuelink>>you.<</continuelink>>you."
"You looked exactly like the god I <<replacelink>> found<<becomes>>fucked<<becomes>>found<</replacelink>> in my dream." And here her gaze wanders over your body again. "And I knew this was where I was supposed to be. At my old temple, <<replacelink "I was always dissatisfied">><span class="words">I could rarely get myself off with my fingers</span><</replacelink>>, knowing <<replacelink>> something<<becomes>><span class="words">your cock</span><<becomes>>something<</replacelink>> was missing. My Diviner said I was the best of the novices, that I could surpass even her, but that my hesitance to pledge myself completely held me back." She blushed again, self-conscious.
<<timedcontinue 1s>>"But when I saw you, I knew. To serve you was my true calling. And you looked at me like you wanted me here. Like you..." She gulped, and then said, very softly, "desired me. Just like..."
She trailed off this time, and you knew what she'd left unspoken. ''Just like how you are looking at her at that moment.''
She takes a step closer to you. "Please, my God." she whispers. "I wish to offer myself to you as <<replacelink>> priestess<<becomes>><span class="words">your willing whore</span><<becomes>>priestess<</replacelink>>."
<<button [[Take her up on her offer.->ShrinemaidenForeplay]]>><<set $shrinemaiden = $shrinemaiden_head>><<set $sexlog to "Shrinemaiden Foreplay Start">><</button>>
<<button [[There's time enough for that later.->ShrinemaidenEnd]]>><<set $sexlocation to "No Sex">><</button>>
<table border=0 class="box" width="100%">
<tr><td><h1><<print $player.name>></h1></td>
<td><div class="circle">$player.level</div></td></tr>
<tr><td colspan=3><div class="heading">$player.god</div></td></tr>
<tr><td colspan=3><center><<if $statsavailable gt 0>>[[Set your stat points|Stats]]<<else>>0 available stat points.<</if>></center></td></tr>
<tr><td>Alignment</td><td colspan=2><<print "[[" + $player.alignment + "|PlayerAlignment]]">> ($player.alignmentnumber)</td></tr>
<tr><td>Skin</td><td colspan=2>$player.skin</td></tr>
<tr><td>Hair Color</td><td colspan=2>$player.hair</td></tr>
<tr><td>Eye Color</td><td colspan=2>$player.eye</td></tr>
<tr><td>Build</td><td colspan=2>$player.build</td></tr>
<tr><td>Features</td><td colspan=2>$player.features</td></tr>
<tr><td colspan=3><div class="heading">Extra Physical Features</div></td></tr>
<<if $features_gills eq "yes">><tr><td colspan=3>Gills sprout up in three lines underneath either of your ears. ([[remove feature|Player][$features_gills = "no"]])</td></tr><</if>>
<<if $features_narwhalhorn eq "yes">><tr><td colspan=3>There is a narwhal horn at the center of your forehead. ([[remove feature|Player][$features_narwhalhorn = "no"]])</td></tr><</if>>
<<if $features_rhinohorn eq "yes">><tr><td colspan=3>There is a rhino-like horn at the center of your forehead. ([[remove feature|Player][$features_rhinohorn = "no"]])</td></tr><</if>>
<<if $features_antlers eq "yes">><tr><td colspan=3>There are antlers sprouting on either side of your temple. ([[remove feature|Player][$feature_antlers = "no"]])</td></tr><</if>>
<<if $features_demonichorns eq "yes">><tr><td colspan=3>There are demon-like horns on either side of your temple. ([[remove feature|Player][$features_demonichorns = "no"]])</td></tr><</if>>
<<if $features_satyrichorns eq "yes">><tr><td colspan=3>There are satyr-like horns on either side of your temple. ([[remove feature|Player][$features_satyrichorns = "no"]])</td></tr><</if>>
<<if $features_claws eq "yes">><tr><td colspan=3>You have retractable claws on your hands. ([[remove feature|Player][$features_claws = "no"]])</td></tr><</if>>
<<if $features_nagatail eq "yes">><tr><td colspan=3>You possess a snakelike tail. ([[remove feature|Player][$features_nagatail = "no"]])</td></tr><</if>>
<<if $features_ninetailed eq "yes">><tr><td colspan=3>You possess nine tails similar to a kitsune's. ([[remove feature|Player][$features_ninetailed = "no"]])</td></tr><</if>>
<<if $features_tentacles eq "yes">><tr><td colspan=3>You possess tentacles that you can retract and produce at will from your groin. ([[remove feature|Player][$features_tentacles = "no"]])</td></tr><</if>>
<<if $features_bifurcaltongue eq "yes">><tr><td colspan=3>You possess a bifurcal tongue you can independently control. ([[remove feature|Player][$features_bifurcaltongue = "no"]])</td></tr><</if>>
<<if $features_prehensiletongue eq "yes">><tr><td colspan=3>You possess a prehensile tongue that can extend to up to a foot. ([[remove feature|Player][$features_prehensiletongue = "no"]])</td></tr><</if>>
<<if $features_angeliconewing eq "yes">><tr><td colspan=3>One angelic wing sprouts from behind your back. ([[remove feature|Player][$features_angeliconewing = "no"]])</td></tr><</if>>
<<if $features_angelicwings eq "yes">><tr><td colspan=3>Two angelic wings sprout from behind your back. ([[remove feature|Player][$features_angelicwings = "no"]])</td></tr><</if>>
<<if $features_angelicfourwings eq "yes">><tr><td colspan=3>Four angelic wings sprout from behind your back. ([[remove feature|Player][$feature_angelicfourwings = "no"]])</td></tr><</if>>
<<if $features_demoniconewing eq "yes">><tr><td colspan=3>A demonic wing sprouts from behind your back. ([[remove feature|Player][$features_demoniconewing = "no"]])</td></tr><</if>>
<<if $features_demonicwings eq "yes">><tr><td colspan=3>Two demonic wings sprout from behind your back. ([[remove feature|Player][$features_demonicwings = "no"]])</td></tr><</if>>
<<if $features_demonicfourwings eq "yes">><tr><td colspan=3>Four demonic wings sprout from behind your back. ([[remove feature|Player][$features_demonicfourwings = "no"]])</td></tr><</if>>
<tr><td colspan=3><div class="heading">Statistics</div></td></tr>
<tr><td>Strength</td><td colspan=2>$player.strength</td></tr>
<tr><td>Wisdom</td><td colspan=2>$player.wisdom</td></tr>
<tr><td>Stamina</td><td colspan=2>$player.stamina</td></tr>
<tr><td>Seduction</td><td colspan=2>$player.seduction</td></tr>
<tr><td>Skills</td><td colspan=2><<print $player.skill.join("\n")>></td></tr>
<tr><td>HP</td><td colspan=2><<print $player.HP>>/<<print $player.maxHP>></td></tr>
<tr><td>MP</td><td colspan=2><<print $player.MP>>/<<print $player.maxMP>></td></tr>
<tr><td>XP</td><td colspan=2><<print $player.XP>>/<<print $player.levelUp>></td></tr>
<tr><td>Gold</td><td colspan=2><<print $player.coins>></td></tr>
<tr>
<td colspan=3><span class="heading">Additional Bonuses: Temple Room Perks</span></td>
</tr>
<tr><td>Strength</td><td>$perkstrength</td></tr>
<tr><td>Wisdom</td><td>$perkwisdom</td></tr>
<tr><td>Stamina</td><td>$perkstamina</td></tr>
<tr><td>Seduction</td><td>$perkseduction</td></tr>
<tr><td>Wealth</td><td>$perkwealth</td></tr>
<tr><td>Added HP Effect</td><td>$perkhp</td></tr>
<tr><td>Added Healing Effect</td><td>$perkhealing</td></tr>
<tr><td>Added Potion Effect</td><td>$perkpotion</td></tr>
</table>
<span class="heading">Bonus Characteristics</span>
<<if $questThessila eq "yes" and $points_thessila eq "no">>
<<set $bonuscharacteristics += 1>>
<<set $points_thessila to "yes">>
<</if>>
<<if $questLarklast eq "yes" and $points_larklast eq "no">>
<<set $bonuscharacteristics += 1>>
<<set $points_larklast to "yes">>
<</if>>
You have $bonuscharacteristics points to use. Select your choices from the following. (Note: You may remove physical features you have already selected, but you will not get your points back.)
<br><br>
<table border=0 class="box" width="100%">
<tr><td colspan=3><<if $bonuscharacteristics lt 3>>+Gills (+3)<<elseif $features_gills eq "no">>+ Gills (+[[3|Player][$features_gills = "yes"]])<</if>></td></tr>
<tr>
<td>+ Horn</td>
<td>Singular</td>
<td><<if $bonuscharacteristics lt 2 or $features_rhino eq "yes" or $features_demonichorns eq "yes" or $features_antlers eq "yes" or $features_satyrichorns eq "yes">>- Narwhal / Corkscrew (+2)<<elseif $features_narwhalhorn eq "no">>- Narwhal / Corkscrew (+[[2|Player][$features_narwhalhorn = "yes"; $bonuscharacteristics -= 2]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 2 or $features_narwhalhorn eq "yes" or $features_demonichorns eq "yes" or $features_antlers eq "yes" or $features_satyrichorns eq "yes">>- Rhino (+2)<<elseif $features_rhinohorn eq "no">>- Rhino (+[[2|Player][$features_rhinohorn = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td>Double</td>
<td><<if $bonuscharacteristics lt 2 or $features_rhino eq "yes" or $features_narwhalhorn eq "yes" or $features_antlers eq "yes" or $features_satyrichorns eq "yes">>- Demonic (+2)<<elseif $features_demonichorns eq "no">>- Demonic (+[[2|Player][$features_demonichorns = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 2 or $features_rhino eq "yes" or $features_demonichorns eq "yes" or $features_narwhalhorn eq "yes" or $features_satyrichorns eq "yes">>- Antlers (+2)<<elseif $features_antlers eq "no">>- Antlers (+[[2|Player][$features_antlers = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 2 or $features_rhino eq "yes" or $features_demonichorns eq "yes" or $features_antlers eq "yes" or $features_narwhalhorn eq "yes">>- Satyric (+2)<<elseif $features_satyrichorns eq "no">>- Satyric (+[[2|Player][$features_satyrichorns = "yes"]])<</if>></td>
</tr>
<tr>
<td colspan=3><<if $bonuscharacteristics lt 3>>+ Retractable Claws (+3)<<elseif $features_claws eq "no">>+ Retractable Claws (+[[3|Player][$features_claws = "yes"]])<</if>></td>
</tr>
<tr>
<td>+ Tail</td>
<td></td>
<td><<if $bonuscharacteristics lt 3 or $features_ninetailed eq "yes">>- Naga (+3)<<elseif $features_nagatail eq "no">>- Naga (+[[3|Player][$features_nagatail = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 2 or $features_nagatail eq "yes">>- Nine-tailed (+2)<<elseif $features_ninetailed eq "no">>- Nine-tailed (+[[2|Player][$features_ninetailed = "yes"]])<</if>></td>
</tr>
<tr>
<td colspan=3><<if $bonuscharacteristics lt 5>>- Tentacles (+5)<<elseif $features_tentacles eq "no">>- Tentacles (+[[5|Player][$features_tentacles = "yes"]])<</if>></td>
</tr>
<tr>
<td>+ Tongue</td>
<td></td>
<td><<if $bonuscharacteristics lt 3 or $features_bifurcaltongue eq "yes">>- Prehensile (+3)<<elseif $features_prehensiletongue eq "no">>- Prehensile (+[[3|Player][$features_prehensiletongue = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 3 or $features_prehensiletongue eq "yes">>- Bifurcal (+3)<<elseif $features_bifurcaltongue eq "no">>- Bifurcal (+[[3|Player][$features_bifurcaltongue = "yes"]])<</if>></td>
</tr>
<tr>
<td>+ Wings</td>
<td></td>
<td><<if $bonuscharacteristics lt 2 or $features_angelicwings eq "yes" or $features_angelicfourwings eq "yes" or $features_demoniconewing eq "yes" or $features_demonicwings eq "yes" or $features_demonicfourwings eq "yes">>- Angelic One Wing (+2)<<elseif $features_angeliconewing eq "no">>- Angelic One Wing (+[[2|Player][$features_angeliconewing = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 2 or $features_angeliconewing eq "yes" or $features_angelicfourwings eq "yes" or $features_demoniconewing eq "yes" or $features_demonicwings eq "yes" or $features_demonicfourwings eq "yes">>- Angelic Two Wings (+2)<<elseif $features_angelicwings eq "no">>- Angelic Two Wings (+[[2|Player][$features_angelicwings = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 3 or $features_angelicwings eq "yes" or $features_angeliconewing eq "yes" or $features_demoniconewing eq "yes" or $features_demonicwings eq "yes" or $features_demonicfourwings eq "yes">>- Angelic Four Wings (+3)<<elseif $features_angelicfourwings eq "no">>- Angelic Four Wings (+[[3|Player][$features_angelicfourwings = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 2 or $features_angelicwings eq "yes" or $features_angelicfourwings eq "yes" or $features_angeliconewing eq "yes" or $features_demonicwings eq "yes" or $features_demonicfourwings eq "yes">>- Demonic One Wing (+2)<<elseif $features_angelicwing eq "no">>- Demonic One Wing (+[[2|Player][$features_demoniconewing = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 2 or $features_angelicwings eq "yes" or $features_angelicfourwings eq "yes" or $features_demoniconewing eq "yes" or $features_angeliconewing eq "yes" or $features_demonicfourwings eq "yes">>- Demonic Two Wings (+2)<<elseif $features_demonicwings eq "no">>- Demonic Two Wings (+[[2|Player][$features_demonicwings = "yes"]])<</if>></td>
</tr>
<tr>
<td></td>
<td></td>
<td><<if $bonuscharacteristics lt 3 or $features_angelicwings eq "yes" or $features_angelicfourwings eq "yes" or $features_demoniconewing eq "yes" or $features_demonicwings eq "yes" or $features_angeliconewing eq "yes">>- Demonic Four Wings (+3)<<elseif $features_demonicfourwings eq "no">>- Demonic Four Wings (+[[3|Player][$features_demonicfourwings = "yes"]])<</if>></td>
</tr>
</table><<if $player.XP gte 50 and $player.XP lt 150>>
<<if $level2 eq 0>>
<<set $level2 = 1>>
Congratulations!<br>
You have reached level 2!<br><br>
<<set $player.level = 2>>
<<set $player.attack += 2>>
<<set $player.damage += 2>>
<<set $player.maxHP += 10>>
<<set $player.maxMP += 5>>
<<set $player.levelUp = 150>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<</if>>
<<elseif $player.XP gte 150 and $player.XP lt 300>>
<<if $level3 eq 0>>
<<set $level3 = 1>>
Congratulations!<br>
You have reached level 3!<br><br>
<<set $player.level = 3>>
<<set $player.attack += 3>>
<<set $player.damage += 4>>
<<set $player.maxHP += 60>>
<<set $player.maxMP += 10>>
<<set $player.levelUp = 300>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 300 and $player.XP lt 500>>
<<if $level4 eq 0>>
<<set $level4 = 1>>
Congratulations!<br>
You have reached level 4!<br><br>
<<set $player.level = 4>>
<<set $player.attack += 4>>
<<set $player.damage += 6>>
<<set $player.maxHP += 65>>
<<set $player.maxMP += 12>>
<<set $player.levelUp = 500>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 500 and $player.XP lt 1000>>
<<if $level5 eq 0>>
<<set $level5 = 1>>
Congratulations!<br>
You have reached level 5!<br><br>
<<set $player.level = 5>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 15>>
<<set $player.levelUp = 1000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 1000 and $player.XP lt 2000>>
<<if $level6 eq 0>>
<<set $level6 = 1>>
Congratulations!<br>
You have reached level 6!<br><br>
<<set $player.level = 6>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 18>>
<<set $player.levelUp = 2000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 2000 and $player.XP lt 4000>>
<<if $level7 eq 0>>
<<set $level7 = 1>>
Congratulations!<br>
You have reached level 7!<br><br>
<<set $player.level = 7>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 18>>
<<set $player.levelUp = 4000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 4000 and $player.XP lt 7000>>
<<if $level8 eq 0>>
<<set $level8 = 1>>
Congratulations!<br>
You have reached level 8!<br><br>
<<set $player.level = 8>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 18>>
<<set $player.levelUp = 7000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + $player.stamina>>
<<set $player.maxMP to $player.maxMP + $player.wisdom>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 7000 and $player.XP lt 10000>>
<<if $level9 eq 0>>
<<set $level9 = 1>>
Congratulations!<br>
You have reached level 9!<br><br>
<<set $player.level = 9>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 18>>
<<set $player.levelUp = 10000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 10000 and $player.XP lt 14000>>
<<if $level10 eq 0>>
<<set $level10 = 1>>
Congratulations!<br>
You have reached level 10!<br><br>
<<set $player.level = 10>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 18>>
<<set $player.levelUp = 14000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 14000 and $player.XP lt 18000>>
<<if $level11 eq 0>>
<<set $level11 = 1>>
Congratulations!<br>
You have reached level 11!<br><br>
<<set $player.level = 11>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 18>>
<<set $player.levelUp = 18000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 18000 and $player.XP lt 23000>>
<<if $level12 eq 0>>
<<set $level12 = 1>>
Congratulations!<br>
You have reached level 12!<br><br>
<<set $player.level = 12>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 18>>
<<set $player.levelUp = 23000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 23000 and $player.XP lt 30000>>
<<if $level13 eq 0>>
<<set $level13 = 1>>
Congratulations!<br>
You have reached level 13!<br><br>
<<set $player.level = 13>>
<<set $player.attack += 5>>
<<set $player.damage += 8>>
<<set $player.maxHP += 70>>
<<set $player.maxMP += 18>>
<<set $player.levelUp = 30000>>
<<set $statsavailable to $statsavailable + 3>>
<<if $player.god eq "God of War">>
<<set $player.strength += 2>>
You gain 2 strength points!
<<elseif $player.god eq "God of Wisdom">>
<<set $player.wisdom += 2>>
You gain 2 wisdom points!
<<elseif $player.god eq "God of Death">>
<<set $player.stamina += 2>>
You gain 2 stamina points!
<<elseif $player.god eq "God of Love">>
<<set $player.seduction += 2>>
You gain 2 seduction points!
<<elseif $player.god eq "God of Wealth">>
<<set $player.wealth += 10>>
You gain 10 wealth points!<br><br>
<</if>>
<<set $player.maxHP to $player.maxHP + Math.floor($player.stamina*2)>>
<<set $player.maxMP to $player.maxMP + Math.floor($player.wisdom*2)>>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
You have more available stat points to distribute. Go to the Player Screen to allocate your points.<br><br>
<<endif>>
<<elseif $player.XP gte 30000>>
You have reached the maximum allotted level!
<</if>>
<<set $location to "ShrinemaidenForeplay">>
<div id="sexcontent"><<display "ShrinemaidenForeplayLog">></div><div id="footer"><<display "ShrinemaidenForeplayActions">></div><div id="sexlog">
<<if $sexlog is "ShrinemaidenForeplay Start">>
<<set $actions to "$shrinemaiden.name is standing before you, blushing.">>
<<set $actiontext.push("$shrinemaiden.name is standing before you, blushing.<br><br>")>>
<<set $currentactiontext to "$shrinemaiden.name is standing before you, blushing.">>
<<elseif $sexlog is "Kiss her gently.">>
<<set $actions to either("She moans softly into your mouth.","She lets out a little whimper.","<<print $shrinemaiden.name>> makes small noises at the back of her throat.","She leans toward you, hands shyly pressed against your chest.","Her hips push against yours, almost from instinct.")>>
<<set $actiontext.push("You kiss her softly, enjoying the feel of her lips on yours.<br><br>" + $actions + "<br><br>")>>
<<set $currentactiontext to "You kiss her softly, enjoying the feel of her lips on yours.<br><br>" + $actions>>
<<elseif $sexlog is "Kiss her hard.">>
<<set $actions to either("She whimpers as you use her mouth, but does not push you away.","She is so soft and pliant despite your bruising kiss, rubbing her mound against you.","$shrinemaiden.name leans into the kiss, surrending herself completely.","She gasps in surprise, but soon is kissing you back just as eagerly.","$shrinemaiden.name is shaking - not from fear, but from lust and anticipation.")>>
<<set $actiontext.push("Your kiss is brutal and unyielding, uncaring if she bruises. " + $actions + "<br><br>")>>
<<set $currentactiontext to "Your kiss is brutal and unyielding, uncaring if she bruises." + $actions>>
<<elseif $sexlog is "Untie her robes.">>
<<set $actiontext.push("She is obedient, a good quality in a devout. She is shy, but her " + $shrinemaiden.eye + " eyes remain fixed on you. She lets you disrobe her, her priestess clothes pooling down on the floor.<br><br>She is naked underneath all the fabric, and she is beautiful. As you suspected, her breasts are " + $shrinemaiden.breasts + " and supple, her nipples erect. You wonder how she's going to taste like." + "<br><br>")>>
<<set $currentactiontext to "She is obedient, a good quality in a devout. She is shy, but her " + $shrinemaiden.eye + " eyes remain fixed on you. She lets you disrobe her, her priestess clothes pooling down on the floor.<br><br>She is naked underneath all the fabric, and she is beautiful. As you suspected, her breasts are " + $shrinemaiden.breasts + " and supple, her nipples erect. You wonder how she's going to taste like.">>
<<elseif $sexlog is "Remove her smallclothes.">>
<<set $actiontext.push("You place your hands on either side of the smallclothes she wears and slowly slide it down her hips. As you remove the last piece of clothing that bars you from her pussy she mades a small movement, as if to hide herself from your view. Your hand stops her from doing so - if she intends to be your priestess, then she will hide nothing from you. After a moment, her hand drops.<br><br>You're mesmerized by the small patch of " + $shrinemaiden.haircolor + " hair on her woman's flesh. She looks like she's going to be tight, even for a virgin. Your cock hardens at the thought." + "<br><br>")>>
<<set $currentactiontext to "You place your hands on either side of the smallclothes she wears and slowly slide it down her hips. As you remove the last piece of clothing that bars you from her pussy she mades a small movement, as if to hide herself from your view. Your hand stops her from doing so - if she intends to be your priestess, then she will hide nothing from you. After a moment, her hand drops.<br><br>You're mesmerized by the small patch of " + $shrinemaiden.haircolor + " hair on her woman's flesh. She looks like she's going to be tight, even for a virgin. Your cock hardens at the thought.">>
<<elseif $sexlog is "Tear the robe off her body.">>
<<set $actiontext.push("You are merciless. The fabric comes off her with a tearing sound, as you literally rip the clothes off her body. She gasps in surprise, her hands coming up on reflex to hide her breasts from view.<br><br>\"Keep still.\", you rasp. " + $shrinemaiden.name + " freezes, at first uncertain if she should obey. But after a moment she lowers her arms and allows you to see her. Her eyes are feverish, and her chest visibly rises and falls. Only her smallclothes remain." + "<br><br>")>>
<<set $currentactiontext to "You are merciless. The fabric comes off her with a tearing sound, as you literally rip the clothes off her body. She gasps in surprise, her hands coming up on reflex to hide her breasts from view.<br><br>\"Keep still\", you rasp. $shrinemaiden.name freezes, at first uncertain if she should obey. But after a moment she lowers her arms and allows you to see her. Her eyes are feverish, and her chest visibly rises and falls. Only her smallclothes remain.">>
<<elseif $sexlog is "Forcibly rip off her smallclothes.">>
<<set $actiontext.push("Her underwear serves as no barrier. " + $shrinemaiden.name + " remains still as you toss away the remains, no longer useable. You don't know if she's brought a spare change of clothes. You don't care." + "<br><br>")>>
<<set $currentactiontext to "Her underwear serves as no barrier. " + $shrinemaiden.name + " remains still as you toss away the remains, no longer useable. You don't know if she's brought a spare change of clothes. You don't care.">>
<<elseif $sexlog is "Remove your tunic.">>
<<set $actiontext.push("You take off your tunic. " + $shrinemaiden.name + " lets out a groan as her eyes travel downward and come to rest at your cock, already standing at attention and visibly lengthening." + "<br><br>")>>
<<set $naked = "yes">>
<<set $currentactiontext to "You take off your tunic. " + $shrinemaiden.name + " lets out a groan as her eyes travel downward and come to rest at your cock, already standing at attention and visibly lengthening.">>
<<elseif $sexlog is "Masturbate.">>
<<set $actions to either("Your hand moves toward your cock, deliberately fisting yourself as she watches. Her breathing quickens as she stares at it, beautiful lips parted like she wants it between them.","You stroke your shaft deliberately, slow but hard, grunting as you feel your balls tighten from the pleasurable movement.","You grip your hard shaft tightly in one hand and begin to pull hard on it, imagining her sweet cunt wrapped around it.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Tell her to stroke your cock.">>
<<set $actions to either("Tentatively, her hands stroke your cock, starting at the base and trailing her fingers along the length. It feels good. With a growl, you take her hand and wrap it around you, letting her pump your cock up and down.","Her hand looks small against the size and width of your cock and she begins to move it up and down in slow movements. She's visibly panting, her mouth slightly parted.","She's entranced by the sight, watching herself stroke you from base to tip. She wets her lips, no doubt wondering how it would feel in her mouth.","She grips the head of your cock and pumps it in slow, fluid movements, watching with wide $shrinemaiden.eye eyes as pre-cum pools at the tip of your cockhead.","She pleases you, her hand wet and slick against your shaft as she pumps. She may be inexperienced, but it still feels good.")>>
<<set $actiontext.push("You order her to stroke your cock." + $actions + "<br><br>")>>
<<set $currentactiontext to "You order her to stroke your cock." + $actions>>
<<elseif $sexlog is "Talk dirty to her.">>
<<set $actions to either("You tell her how you'd like to pump her full of your seed, filling her virgin pussy up. A shudder goes through her body at the words.","\"What kind of girl would travel half the world for a chance to fuck a dream?\" You ask her, your hands fisting in her hair. \"Do you know, $shrinemaiden.name?\"<br>She only whimpers. \"That's not an answer, pet.\"<br><br>She closes her eyes. She may be virginal, but she knows what you want her to say. \"A whore,\", she finally moans. \"Only a whore.\"","\"Is that what motivated you to come here? To be bred by a god?\"<br>She whimpers a soft confirmation, her hips shifting so she could lift them against you.","You tell her she's getting nothing but bare cock from you, that she was going to be mounted and bred for as long as she remained in your service. The look in her eyes tell you she's looking forward to it, that your words are turning her on.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Compliment her.">>
<<set $actions to either("You tell her how attracted you are to her, and how you love the way she tastes. Her breathing quickens at your admission, and you know it's turning her on.","You compliment her on her beauty, adding that she was your ideal woman and that you feel lucky to have her in your arms at the moment.","You tell her she's gorgeous, that she has the perfect breasts. She flushes, and you marvel at how shy she could be even in this position with you.","She's so pretty, and you make sure she knows. That you're honored to be her first. She blushes softly.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Finger her.">>
<<set $actions to either("Her pussy feels soft and wet to the touch. You rub at her labia, and soon your own fingers are slick from her juices. She wriggles, not accustomed to having other people's fingers there, but the groaning noises coming out of her mouth tell you that she is enjoying your ministrations.","You stroke her for a minute before slowly pushing a finger part of the way into her. She pants at the new sensation, and her legs threaten to buckle underneath her.","You stroke her and push in two fingers, taking care to go slow while rubbing at her clit as you do. <<print $shrinemaiden.name>> throws her head back, eyes closed and mouth open, as she keens.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Lick her cunny.">>
<<set $actions to either("You kneel down in front of her and take her in your arms, thighs around your head as your tongue laps at her sweet depths. She gasps in pleasure, her hands gripping your hair, as she feels your tongue swirling within her, flicking at her sweet nub. She tastes like honey.","You push her to the floor, already taking in her sweet scent as your flat, broad tongue strokes her soft pussy. She wriggles, lifting her hips to take more of it in, and her cries bounce off the walls.","She is nearly delirious as you part her nether lips and take her in your mouth, tongue flicking out to sample her molten core. She squims away, nearly overwhelmed by the sensations, but you suck hard on her clit in retaliation. She cries out and you're sure the next village over could hear her.","Your tongue flicks mercilessly against her clit, drawing out the sweet moans from her over and over again, as she all but grinds her pussy against your mouth. Her cunt tastes sweet.","Your tongue savages her sweet pussy, teasing more juices out of her. She is no longer coherent, babbling about how good it feels as she bucks up into you, desperate for more.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $satisfaction to 5>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Play with her breasts.">>
<<set $actions to either("She doesn't expect you to bend down and run a tongue down the curve of her breasts, but soon she is pushing her <<print $shrinemaiden.breasts>> globes eagerly against your mouth, nipples hard from your expert touch.","Your tongue laves at the pointed tip, and her hands come up to your head, making sweet little noises by your ear as she feels you teasing her nubs into stiffness.","You suckle hard, taking one nipple into your mouth and her startled screams echo across the temple. Her breasts are quite sensitive - you must take note of that. You draw the tip into your mouth again, the faint pain she feels mixing with the immense pleasure.","You kiss the underside of her breast and work your way up, your mouth leaving a wet trail. Your hands are on her hips, keeping her steady as she half-leans into you for support, shivering in the cool air.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<</if>>
<<nobr>><<for _i to 0; _i lt $actiontext.length; _i++>>
<<print $actiontext[_i]>><</for>><<endnobr>>
</div>
<div class="currentaction"><<print $currentactiontext>>
</div>
<div class="you">
<<if $foreplay lte 0>>
<span class="actions">
<<link "Fuck her.">>
<<set $fuck to "yes">>
<<set $sexlog to "Fuck her.">>
<<set $foreplay to 0>>
<<goto "ShrinemaidenSex">>
<</link>>
</span>
<<else>>
<span class="actions">
<<if $sexnaked is "no">>
<<link "Untie her robes.">>
<<set $sexlog to "Untie her robes.">>
<<set $sexnaked to "yes">>
<<set $foreplay -= 5>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<if $sexnaked is "no">><<link "Tear the robe off her body.">>
<<set $sexlog to "Tear the robe off her body.">>
<<set $sexnaked to "yes">>
<<set $foreplay -= 5>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<if $smallclothes is "yes">><<link "Remove her smallclothes.">>
<<set $sexlog to "Remove her smallclothes.">>
<<set $smallclothes to "no">>
<<set $foreplay -= 5>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<if $smallclothes is "yes">><<link "Forcibly rip off her smallclothes.">>
<<set $sexlog to "Forcibly rip off her smallclothes.">>
<<set $smallclothes to "no">>
<<set $foreplay -= 5>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<if $naked is "no">><<link "Remove your tunic.">>
<<set $sexlog to "Remove your tunic.">>
<<set $naked to "yes">>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<link "Kiss her softly.">>
<<set $sexlog to "Kiss her gently.">>
<<set $foreplay -= 5>>
<<goto "ShrinemaidenForeplay">>
<</link>></span>
<span class="actions">
<<link "Kiss her hard.">>
<<set $sexlog to "Kiss her hard.">>
<<set $foreplay -= 5>>
<<goto "ShrinemaidenForeplay">>
<</link>></span>
<span class="actions">
<<if $naked is "yes">>
<<link "Tell her to stroke your cock.">>
<<set $sexlog to "Tell her to stroke your cock.">>
<<set $foreplay -= 10>>
<<goto "ShrinemaidenForeplay">>
<</link>>
<</if>></span>
<span class="actions">
<<if $sexnaked is "yes">>
<<link "Play with her breasts.">>
<<set $sexlog to "Play with her breasts.">>
<<set $foreplay -= 10>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<br>
<span class="actions">
<<if $smallclothes is "no">>
<<link "Finger her.">>
<<set $sexlog to "Finger her.">>
<<set $foreplay -= 10>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<if $naked is "yes">><<link "Masturbate.">>
<<set $sexlog to "Masturbate.">>
<<set $foreplay -= 5>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<if $sexnaked is "yes" and $smallclothes is "no">>
<<link "Lick her cunny.">>
<<set $sexlog to "Lick her cunny.">>
<<set $foreplay -= 10>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<if $dirtytalk is "Dirty Talker">>
<<link "Talk dirty to her.">>
<<set $sexlog to "Talk dirty to her.">>
<<set $foreplay -= 10>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<span class="actions">
<<if $romantic is "Romantic">>
<<link "Compliment her.">>
<<set $sexlog to "Compliment her.">>
<<set $foreplay -= 10>>
<<goto "ShrinemaidenForeplay">><</link>>
<</if>></span>
<</if>>
</div>
<<set $location to "Ideal">>
"Get used to having monuments dedicated to you. Modesty is not a trait for gods."
"And because I am quite curious... how do you envision your ''ideal mate''? Perhaps one day you shall find a devotee who suits your tastes in every way."
<<timedcontinue 1s>><div class="heading">Skin color</div>
<<radiobutton "$shrinemaiden_head.skin" "black" checked>> Black
<<radiobutton "$shrinemaiden_head.skin" "dark brown">> Dark Brown
<<radiobutton "$shrinemaiden_head.skin" "brown">> Brown
<<radiobutton "$shrinemaiden_head.skin" "olive">> Olive
<<radiobutton "$shrinemaiden_head.skin" "light brown">> Light Brown
<<radiobutton "$shrinemaiden_head.skin" "blue">> Blue
<<radiobutton "$shrinemaiden_head.skin" "green">> Green
<<radiobutton "$shrinemaiden_head.skin" "red">> red
<<radiobutton "$shrinemaiden_head.skin" "fair">> Fair
<<radiobutton "$shrinemaiden_head.skin" "pale">> Pale
<div class="heading">Hair Length</div>
<<radiobutton "$shrinemaiden_head.hair" "long" checked>> Long
<<radiobutton "$shrinemaiden_head.hair" "medium-length">> Medium-Length
<<radiobutton "$shrinemaiden_head.hair" "short">> Short
<div class="heading">Hair Color</div>
<<radiobutton "$shrinemaiden_head.haircolor" "black" checked>> Black
<<radiobutton "$shrinemaiden_head.haircolor" "dark brown">> Dark Brown
<<radiobutton "$shrinemaiden_head.haircolor" "light brown">> light Brown
<<radiobutton "$shrinemaiden_head.haircolor" "auburn">> Auburn
<<radiobutton "$shrinemaiden_head.haircolor" "red">> Red
<<radiobutton "$shrinemaiden_head.haircolor" "strawberry blonde">> Strawberry Blonde
<<radiobutton "$shrinemaiden_head.haircolor" "light blonde">> light Blonde
<<radiobutton "$shrinemaiden_head.haircolor" "blonde">> Blonde
<<radiobutton "$shrinemaiden_head.haircolor" "purple">> Purple
<<radiobutton "$shrinemaiden_head.haircolor" "silver">> Silver
<<radiobutton "$shrinemaiden_head.haircolor" "white">> White
<div class="heading">Eye Color</div>
<<radiobutton "$shrinemaiden_head.eye" "dark brown" checked>> Dark Brown
<<radiobutton "$shrinemaiden_head.eye" "light brown">> Light Brown
<<radiobutton "$shrinemaiden_head.eye" "hazel">> Hazel
<<radiobutton "$shrinemaiden_head.eye" "green">> Green
<<radiobutton "$shrinemaiden_head.eye" "blue">> Blue
<<radiobutton "$shrinemaiden_head.eye" "amber">> Amber
<<radiobutton "$shrinemaiden_head.eye" "red">> Red
<<radiobutton "$shrinemaiden_head.eye" "silver">> Silver
<<radiobutton "$shrinemaiden_head.eye" "gray">> Gray
<div class="heading">Build</div>
<<radiobutton "$shrinemaiden_head.build" "slim" checked>> Slim
<<radiobutton "$shrinemaiden_head.build" "average">> Average
<<radiobutton "$shrinemaiden_head.build" "toned">> Toned
<<radiobutton "$shrinemaiden_head.build" "muscular">> Muscular
<div class="heading">Breasts</div>
<<radiobutton "$shrinemaiden_head.breasts" "small" checked>> Small
<<radiobutton "$shrinemaiden_head.breasts" "regular">> Regular
<<radiobutton "$shrinemaiden_head.breasts" "full">> Full
<<radiobutton "$shrinemaiden_head.breasts" "buxom">> Buxom
<div class="heading">Buttocks</div>
<<radiobutton "$shrinemaiden_head.butt" "small" checked>> Small
<<radiobutton "$shrinemaiden_head.butt" "firm">> Firm
<<radiobutton "$shrinemaiden_head.butt" "round">> Round
<<radiobutton "$shrinemaiden_head.butt" "large">> Large
<div class="heading">Additional features</div>
<<radiobutton "$shrinemaiden_head.features" "human" checked>> Human features: retains a regular human appearance
<<radiobutton "$shrinemaiden_head.features" "canine">> Canine features: gives you dog-like attributes, including dog ears and a tail.
<<radiobutton "$shrinemaiden_head.features" "feline">> Feline features: gives you cat-like attributes, including cat ears and a tail
<<radiobutton "$shrinemaiden_head.features" "avian">> Avian features: gives you bird-like attributes, including feathers around your head and downs on your hands and feet
<<radiobutton "$shrinemaiden_head.features" "elven">> Elven features: gives you elven attributes, including large ears and a thin face
<<button [[Devotees?->Name]]>><</button>><div class="you">
<<set $fuck to "yes">>
<<set $girlcum to "no">>
<<if $player.god eq "God of Death">>
<<set $sexstamina to 120>>
<<else>>
<<set $sexstamina to 100>>
<</if>>
<<if $boycum is "yes">>
<span class="actions">
<<link "Finish.">>
<<set $cumming to 0>>
<<set $satisfaction to 0>>
<<set $boycum to "no">>
<<set $girlcum to "no">>
<<set $sexnaked to "no">>
<<set $naked to "no">>
<<set $smallclothes to "yes">>
<<set $fuck to "no">>
<<goto "ShrinemaidenEnd">>
<</link>>
</span>
<<elseif $shrinemaiden.virgin is "yes">>
<span class="actions">
<<link "Take her roughly.">>
<<set $shrinemaiden.virgin to "no">>
<<set $position to "ground">>
<<set $sexlog to "Take her roughly.">>
<<set $satisfaction -= 20>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Take her gently.">>
<<set $shrinemaiden.virgin to "no">>
<<set $position to "ground">>
<<set $sexlog to "Take her gently.">>
<<goto "ShrinemaidenSex">>
<</link>></span>
<<elseif $satisfaction gte 100>>
<<set $fuck to "no">>
<span class="actions">
<<link "Make her cum.">>
<<set $sexlog to "Make her cum.">>
<<set $shrinemaiden.sex += 5>>
<<set $satisfaction to 0>>
<<set $didshecum to 1>>
<<set $girlcum to "yes">>
<<goto "ShrinemaidenSex">>
<</link>></span>
<<elseif $cumming gte $sexstamina>>
<<set $fuck to "no">>
<span class="actions">
<<link "Cum on her face.">>
<<set $sexlog to "Cum on her face.">>
<<set $boycum to "yes">>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Cum in her mouth.">>
<<set $sexlog to "Cum in her mouth.">>
<<set $boycum to "yes">>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Cum on her body.">>
<<set $sexlog to "Cum on her body.">>
<<set $boycum to "yes">>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Cum inside her.">>
<<set $sexlog to "Cum inside her.">>
<<set $boycum to "yes">>
<<goto "ShrinemaidenSex">>
<</link>></span>
<<if $shrinemaiden.anal gte 50>>
<span class="actions">
<<link "Cum in her ass.">>
<<set $sexlog to "Cum in her ass.">>
<<set $boycum to "yes">>
<<goto "ShrinemaidenSex">>
<</link>></span>
<</if>>
<<elseif $fuck is "yes">>
<<if $dirtytalk is "Dirty Talker">>
<span class="actions">
<<link "Talk dirty to her.">>
<<set $sexlog to "Talk dirty to her.">>
<<set $satisfaction += 5>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<</if>>
<<if $romantic is "Romantic">>
<span class="actions">
<<link "Whisper sweet words to her.">>
<<set $sexlog to "Whisper sweet words to her.">>
<<set $satisfaction += 5>>
<<set $cumming += 0>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<</if>>
<span class="actions">
<<link "Rub her clit.">>
<<set $sexlog to "Rub her clit.">>
<<set $satisfaction += 5>>
<<goto "ShrinemaidenSex">>
<</link>></span><br>
<<if $position is "none">>
<span class="actions">
<<link "Move on top of her.">>
<<set $sexlog to "Move on top of her.">>
<<set $position to "ground">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Fuck against the wall.">>
<<set $sexlog to "Fuck against the wall.">>
<<set $position to "wall">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Move her on top.">>
<<set $sexlog to "Move her on top.">>
<<set $position to "top">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Take her from behind.">>
<<set $sexlog to "Take her from behind.">>
<<set $position to "doggy">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<<else>>
<span class="actions">
<<link "Change positions.">>
<<set $position to "none">>
<<goto "ShrinemaidenSex">>
<</link>></span>
<</if>>
<<if $position is "wall">>
<span class="actions">
<<link "Slam hard into her.">>
<<set $sexlog to "Slam hard into her.">>
<<set $satisfaction += 5>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<</if>>
<<if $position is "top">>
<span class="actions">
<<link "Let her ride you.">>
<<set $sexlog to "Let her ride you.">>
<<set $satisfaction += 10>>
<<set $cumming += 5>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Set the pace.">>
<<set $sexlog to "Set the pace.">>
<<set $satisfaction += 5>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<</if>>
<<if $position is "doggy">>
<span class="actions">
<<link "Slap her ass.">>
<<set $sexlog to "Slap her ass.">>
<<set $satisfaction += 10>>
<<set $cumming += 5>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Plow her ass.">>
<<set $sexlog to "Plow her ass.">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<</if>>
<<if $position is "ground">>
<span class="actions">
<<link "Pin her wrists down.">>
<<set $sexlog to "Pin her wrists down.">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Bring her legs over your shoulders.">>
<<set $sexlog to "Bring her legs over your shoulders.">>
<<set $satisfaction += 10>>
<<set $cumming += 5>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<span class="actions">
<<link "Spread her legs wider.">>
<<set $sexlog to "Spread her legs wider.">>
<<set $satisfaction += 5>>
<<set $cumming += 10>>
<<goto "ShrinemaidenSex">>
<</link>></span>
<</if>>
<</if>>
</div>
<div id="sexlog"><<nobr>>
<<if $sexlog is "Shrinemaiden Foreplay Start">>
<<set $actions to "$shrinemaiden_head.name is standing before you, blushing.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Fuck her.">>
<<set $actions to "<<if $shrinemaiden.virgin is \"yes\">>Any clothes either of you still have on are discarded almost immediately. Some muscle memory seem to dictate your actions, like she isn't the first girl you've disrobed. Like she isn't the first girl you've kissed, or slid your fingers into.<br><br><</if>>You lay her down on the floor. She's trembling, partly from the cold and partly from nervousness, but her thighs spread for you, signaling her willingness.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Take her roughly.">>
<<set $actions to "You spread her legs as far as they can go and she squeals, both with desire and in surprise, as you settle yourself between them. Her pretty pussy looks so inviting and wet, especially when you know you're her first. You nip at her breasts again, and then reach down to angle your cock against her pussy, pressing against her folds. Her arms find her way around your neck and she stares lustfully back at you, fear and anticipation blending with want.<br><br>You force yourself inside her without preamble, and she cries out in pain, pussy muscles clenched around you as her maidenhead gives way to your assault. She's wet and it makes your entry easier, though she flinches still.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Take her gently.">>
<<set $actions to "The floor is cold and littered with dust, so you kick what's left of both your clothes into a makeshift cover to lie her down on. She shivers softly when her skin brushes against the cold, but soon you're covering her with your warmth, kissing her as your cock nudges against her entrance, wet and slick and ready. She moans and raises her hips. \"Make me yours,\" she whimpers.<br><br>You take your sweet time, slipping slowly inside her and stretching her deliciously. You feel something inside her give and she stiffens, but you take your time, murmuring soothingly even as you eventually bottom out inside her, until you feel her start to relax.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Kiss her gently.">>
<<set $actions to either("She moans softly into your mouth.","She lets out a little whimper.","<<print $shrinemaiden.name>> makes small noises at the back of her throat.","She leans toward you, hands shyly pressed against your chest.","Her hips push against yours, almost from instinct.")>>
<<set $actiontext.push("You kiss her softly, enjoying the feel of her lips on yours.<br><br>" + $actions + "<br><br>")>>
<<set $currentactiontext to "You kiss her softly, enjoying the feel of her lips on yours.<br><br>" + $actions>>
<<elseif $sexlog is "Kiss her hard.">>
<<set $actions to either("She whimpers as you use her mouth, but does not push you away.","She is so soft and pliant despite your bruising kiss, rubbing her mound against you.","<<print $shrinemaiden.name>> leans into the kiss, surrending herself completely.","She gasps in surprise, but soon is kissing you back just as eagerly.","<<print $shrinemaiden.name>> is shaking - not from fear, but from lust and anticipation.")>>
<<set $actiontext.push("Your kiss is brutal and unyielding, uncaring if she bruises. " + $actions + "<br><br>")>>
<<set $currentactiontext to "Your kiss is brutal and unyielding, uncaring if she bruises. " + $actions>>
<<elseif $sexlog is "Play with her breasts.">>
<<set $actions to either("She doesn't expect you to bend down and run a tongue down the curve of her breasts, but soon she is pushing her <<print $shrinemaiden.breasts>> globes eagerly against your mouth, nipples hard from your expert touch.","Your tongue laves at the pointed tip, and her hands come up to your head, making sweet little noises by your ear as she feels you teasing her nubs into stiffness.","You suckle hard, taking one nipple into your mouth and her startled screams echo across the temple. Her breasts are quite sensitive - you must take note of that. You draw the tip into your mouth again, the faint pain she feels mixing with the immense pleasure.","You kiss the underside of her breast and work your way up, your mouth leaving a wet trail. Your hands are on her hips, keeping her steady as she half-leans into you for support, shivering in the cool air.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Rub her clit.">>
<<set $actions to either("You slip a finger between you and flick it against the hood of her clit, and she wails louder from the sensitive sensation, panting for more.","You rub the small little nub, letting it roll between two fingertips even as you continue thrusting, and $shrinemaiden.name's face contorts with pleasure.","You flick at the sensitive hood, pressing down hard at the point above where your cock pistons in and out of her, and she wails out in ecstasy.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Move on top of her.">>
<<set $actions to "You roll on top of her, yanking her hips closer so your cock can burrow as deeply inside her cunt as you can. She's so tight that it takes a few thrusts, going deeper with every stroke until you completely fill her pussy. Her hands glide down your back, encouraging you.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Take her from behind.">>
<<set $actions to "You push her down so that she's facing way from you, on all fours. You take the time to admire the shape of her $shrinemaiden.butt buttocks, pinching one cheek to make her gasp aloud. And then you cover her with your own body, one hand grasping your cock and burying it into her pliant pussy. She yelps as you plunge in, her cunt muscles tight around you.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Slam hard into her.">>
<<set $actions to either("You lunge forward and bury your cock even deeper inside her, groaning as her tightness envelops you. She makes a soft, pained noise but you keep up your brutal thrusts. You force her hips down on you, hands bruising her hips as you lift her only to slam her back down again.","You drive hard and deep into her slick little core, relentless. Her eyes widen, wincing, but you keep up the pace, to continue driving into her newly used cunt. Despite her reaction, she's still sopping wet.","Her hips rock to your pounding cock, and she slides up from the force of your fucking. She can feel the pulsing of your cock with each forceful pistoning, and soft moans of pain intersperse with those of pleasure.","You saw back and forth with hard and punishing thrusts, ignoring her sudden cries of shock as her newly broken into pussy is filled again and again with thick, hard cock. She can do nothing else but hold on for dear life as you slam ferociously into her, going as deeply into her as you possibly can.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Tell her to ride you.">>
<<set $actions to either("You murmur in her ear to set the pace and she soon complies. She's shy at first, only grinding her hips slightly against you, but with some encouragement she is soon moving more confidently against you, breasts bouncing.","You guide her hips, showing how to move in a manner that would give her more pleasure, and are rewarded when she takes to your instructions with gusto. She moans headily and you thrust into her in time with her movements.","She braces her hands on your shoulders and moves her hips against yours, smiling shyly down at you. You thrust in deep, hitting her at an angle that quickly sets her off. She screams and her cunt squeezes tightly around you to indicate her approval.","You drive into her with slow, smooth strokes and she reciprocates by squeezing you hard, the gorgeous pussy muscles milking your cock for all it's worth. She moves her hips instinctively, sending delicious friction between your bodies. She pants softly.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Set the pace.">>
<<set $actions to either("Your hands slide up her hips, raising her up a couople of inches before slamming her down on top of your cock, and she cries out in unabashed bliss. You don't give her a chance to recuperate, and do it again. And again. And again.","Your hips rise to meet hers. With this position, your cock goes impossibly deep inside her every time, and you use that advantage to batter at her soft, feminine folds. She throws her head back, breasts on display and bouncing, as you force downwards on your shaft.","You pummel upwards ruthlessly, sheathing your cock inside her with every hard thrust. You take hold of one of her breasts, cruelly pinching and twisting a pert nipple, as her juices coat your cock and spill down her thighs.","You force her forward until she is half-falling over you, close enough to take a breast into your mouth as you pound her hard from below, grunting as you use her body. The movement rubs her clit against you, and she cries out louder, her little hole tightening around you and making her spasm.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Slap her ass.">>
<<set $actions to either("A stinging slap leaves a red welt across her smooth skin. She gasps in shock, but you only laugh and give her another. Pretty soon more of her wetness seeps down her legs, a clear indication that she is enjoying it despite her protests.","You smack her buttocks hard, and she squeezes her thighs together, tightening reflexively around your shaft. \"You love it, don't you?\", you murmur, turning her chin so you can see her face, and her blush tells you everything you need to know.","You give her ass cheeks an equal measure of slaps, admiring the faint red marks made by your palm that appear there. She squeals, embarrassment soon giving way to want.","You pepper her bottom with slaps, enough to sting but not enough to cause any lasting injuries. She squirms underneath your hand, panting hard.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Plow her ass.">>
<<set $actions to either("You pummel mercilessly into her, your balls slapping rhythmically against her ass, her sweet pussy convulsing in protest from its ongoing ravaging. $shrinemaiden_name sobbed hard, lost in her own pleasure even as her hips move back frantically to match your movements.","Your fingers tigheten against her hips as you pummel her from behind, battering at her soft folds. Every time your cock impales her, your groin slaps hard against her bottom, her soft mewling and half-formed words proof that she's lost in her own need.","You shove your cock deeply into her, am rewarded when she moans. You keep her in place with your hands as you assault her pussy like a battering ram, and she braces herself with her elbows, face pressed against the floor and her ass up in the air to allow you easier access.","You give her a thorough pounding, taking her hard and deep. You feel her stretching around you to accommodate your length, feel your cock splitting her tight channel as she scrabbles to find something to hold on to, writhing.","You nudge her knees a little bit wider and lift her buttocks higher so you can plug her at an angle that seems to give her even more pleasure than usual. Her fingers dig into the dirt, her body jerking against yours. \"So full,\" she whimpered.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Pin her wrists down.">>
<<set $actions to either("You grab her wrists and trap them above her head with your hand without stopping your thrusts. She can do nothing else but groan softly.","You keep her immobile, whispering how you like that she's so helpless underneath you. From the way she shivers and arches up to you, she likes it, too.","She tries to free her hands, but she can't break free from your grip. This only seems to inflame her desires further, knowing she can do nothing to stop you, even as you grunt and fuck her harder.","She asks what you're doing, breathless, but you ignore her and slam into her harder. She cries out, eyes rolling up in her head even as her wrists grow slack, no longer having the strength to resist.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Bring her legs over your shoulders.">>
<<set $actions to either("You push her legs up over your shoulders so you can push even deeper into her. She wails her pleasure when you do, and your next thrust slides you all the way inside, until your cockhead comes to rest against her cervix. She thrashes underneath you, caught in the throes.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Spread her legs wider.">>
<<set $actions to either("You spread her legs wider as far as you can go so you can slide balls-deep inside of her pussy with every thrust. You both feel it the instant you bottom out inside of her, she nearly jerking up in your arms as she groaned at how amazing that felt. She moans as she tries to adjust to your size again, your cock stretching her even more in this position.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk dirty to her.">>
<<set $actions to either("You tell her how you'd like to pump her full of your seed, filling her virgin pussy up. A shudder goes through her body at the words.","\"What kind of girl would travel half the world for a chance to fuck a dream?\" You ask her, your hands fisting in her hair. \"Do you know, $shrinemaiden.name?\"<br>She only whimpers. \"That's not an answer, pet.\"<br><br>She closes her eyes. She may be virginal, but she knows what you want her to say. \"A whore,\", she finally moans. \"Only a whore.\"","\"Is that what motivated you to come here? To be bred by a god?\"<br>She whimpers a soft confirmation, her hips shifting so she could lift them against you.","You tell her she's getting nothing but bare cock from you, that she was going to be mounted and bred for as long as she remained in your service. The look in her eyes tell you she's looking forward to it, that your words are turning her on.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Whisper sweet words to her.">>
<<set $actions to either("You tell her how attracted you are to her, and how you love the way she tastes. Her breathing quickens at your admission, and you know it's turning her on.","You compliment her on her beauty, adding that she is your ideal woman and that you feel lucky to have her in your arms at the moment.","You soothe her quietly, kissing and telling her to relax and let you take care of her needs.","You stroke her hips, murmuring at how beautiful she looks right now, and how he loves the way she feels around him.","You compliment her on her body, whispering how you love the feel of her against you and how close you are to her at the moment.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Make her cum.">>
<<set $actions to "You can hear her breathing increase as her climax approaches. You pump into her faster, spurred on by her growing screams, until she finally surrenders to you. Her cunt grips you tighter than ever, and she wails as she convulses hard around you, locked in the throes of an orgasm.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Cum on her face.">>
<<set $actions to "With a groan, you pull out of her, hands stroking madly at your cock as you force out your cum. Jets of milkly liquid spurt out, landing on $shrinemaiden.name's face and neck. As your breathing slows, you pause to admire your handiwork. She looks startled, her fingers coming up to touch the spunk on her cheeks. She opens her mouth, tasting you.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Cum in her mouth.">>
<<set $actions to "You move out of her and thrust into her mouth, holding her head so she can take you all in. She lets out a soft gurgle but doesn't stop you, allowing you to pummel her mouth like a pussy until you finally groan and cum, depositing loads of sperm down her throat, forcing her to swallow your gift. When you finally pull away she gasps for breath, though she licks her lips, as if wanting more.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Cum on her body.">>
<<set $actions to "Only seconds away from cumming you pull out of her and force her down, using your hand to stroke your length one final time before you cum hard. Thick gushes of sperm spurt out and splatter on her breasts and stomach, coating her in your spunk. She lifts herself up on her elbows, panting, staring at you in listful amazement as cum drips off her onto the ground.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Cum inside her.">>
<<set $actions to "With a growl, you lunge into her one final time, feeling your cock dump rivulets of sperm into her. Her tight pussy can't handle the load, and you see some of it spill out of her, dripping back on the ground. You continue to thrust slowly until you feel yourself soften inside her before withdrawing completely. More of your cum spills out her overflowing pussy.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<</if>>
<<for _i to 0; _i lt $actiontext.length; _i++>>
<<print $actiontext[_i]>>
<</for>><<endnobr>>
</div>
<div class="currentaction"><<print $currentactiontext>>
</div>
<div id="sexcontent"><<display "ShrinemaidenSexLog">></div><div id="footer"><<display "ShrinemaidenSexActions">></div><<set $location to "ShrinemaidenEnd">>
<<set $room to "hearth">>
<<set $cumming to 0>>
<<if $sexlocation is "No Sex">>
She nods sheepishly, albeit reluctantly. "I suppose now is not the time to be doing anything else but rest." She yawns and smiles at you. "I've traveled far to get here, and if you will permit me, my liege, I should take my rest. we can discuss more in the morning. <br><br>
She's right. This is an old temple, but still livable. With a little bit of work, you're certain you can restore it back to its former glory.<br><br>
You are standing by the hearth. The fires have gone out a long time ago. <br><br>
$shrinemaiden_head.name is lying near the embers, nodding off.
<br><br>
<<button [[Explore the Temple|ExploreTemple]]>><<set $actiontext to []>><<set $sexlog to "Hearth00">><</button>>
<<button [[Attend to the Priestess First|AttendPriestess]]>><<set $actiontext to []>><</button>>
<<elseif $sexlocation is "Round 2">>
You move away from her, breathing hard. She moans softly, and you should feel guilty, knowing she'd been a virgin before that, but the blissful smile she sends your way indicates otherwise.<br><br>
"We can't keep doing this, my lord," she says with a laugh as she sits up, trying in vain to find what clothes had survived your time together. "We must prioritize the temple. The quicker we can clean and make our repairs, the more people we can attract to the faith."<br><br>
<<button [[Where do you suggest we start?|TempleFix]]>><<set $shrinemaiden_head.sexnumber to $shrinemaiden_head.sexnumber + 1>>
<<set $shrinemaiden_head.virgin to "no">>
<<if $didshecum eq 1>>
<<set $shrinemaiden_head.sex += 5>>
<</if>><<set $didshecum to 0>><</button>>
<<else>>
The cold doesn't get to you, but she's starting to shiver, and being out in the open like this while naked isn't doing wonders for her. You gather her clothes and fashion a small makeshift bed for her, and opt to use your tunic to serve as a cover. <br><br>
She smiles her thanks, but you can tell she's too tired to move. She tries to rise again, but you stop her movements and tell her to get some rest instead. She sinks back down with a small wince; this was her first sexual experience and you know she's going to be sore for awhile. <br><br>
Hell, it was your first sexual experience too, though it feels like you've done this before. <br><br>
This is an old temple, but still livable. With a little bit of work, you're certain you can restore it back to its former glory.<br><br>
You are standing by the hearth. The fires have gone out a long time ago. <br><br>
$shrinemaiden_head.name is lying near the embers, nodding off.<br><br>
<<button [[Explore the Temple|ExploreTemple]]>><<set $actiontext to []>><<set $sexlog to "Hearth00">><<set $shrinemaiden_head.sexnumber to $shrinemaiden_head.sexnumber + 1>><<set $shrinemaiden_head.virgin to "no">>
<<if $didshecum eq 1>>
<<set $shrinemaiden_head.sex += 5>>
<</if>><<set $didshecum to 0>><</button>>
<<button [[Attend to the Priestess First|AttendPriestess]]>><<set $actiontext to []>><<set $shrinemaiden_head.sexnumber to $shrinemaiden_head.sexnumber + 1>>
<<set $shrinemaiden_head.virgin to "no">>
<<if $didshecum eq 1>>
<<set $shrinemaiden_head.sex += 5>>
<</if>><<set $didshecum to 0>><</button>>
<</if>>
<div class="you">
<span class="actions">
<<link "Hearth">>
<<set $sexlog to "Hearth00">>
<<set $templeroom to "hearth">>
<<goto "ExploreTemple1">>
<</link>>
</span>
<span class="actions">
<<link "Gardens">>
<<set $sexlog to "Gardens00">>
<<set $templeroom to "gardens">>
<<goto "ExploreTemple">>
<</link>>
</span>
<span class="actions">
<<link "Inner Chambers">>
<<set $templeroom to "innerchambers">>
<<set $sexlog to "InnerChambers00">>
<<goto "ExploreTemple">>
<</link>>
</span>
<span class="actions">
<<link "Kitchen">>
<<set $templeroom to "kitchen">>
<<set $sexlog to "Kitchen00">>
<<if $player.god eq "God of Wealth">>
<<set $player.coins to 500>>
<<else>>
<<set $player.coins to 200>>
<</if>>
<<goto "ExploreTemple">>
<</link>>
</span>
<span class="actions">
<<link "Great Hall">>
<<set $templeroom to "greathall">>
<<set $sexlog to "GreatHall00">>
<<goto "ExploreTemple">>
<</link>>
</span>
<span class="actions">
<<link "Hot Springs">>
<<set $templeroom to "hotsprings">>
<<set $sexlog to "HotSprings00">>
<<goto "ExploreTemple">>
<</link>>
</span>
</div>
<span class="heading">Equipped</span>
Weapon: <<if $weapon.name is "none">><<print "none">><<else>><<print "[[" + $weapon.name + "|" + $weapon.name + "]]">> [damage: $weapon.damage] [magic: $weapon.magic]<</if>><br><br>
Armor: <<print "[[" + $armor.name + "|" + $armor.name + "]]">> [armor: $armor.AC] [element: $armor.element]<br><br>
Headgear: <<if $headgear.name is "none">><<print "none">><<else>><<print "[[" + $headgear.name + "|" + $headgear.name + "]]">> [armor: $headgear.AC] [element: $headgear.element]<</if>><br><br>
Shield: <<if $shield.name is "none">><<print "none">><<else>><<print "[[" + $shield.name + "|" + $shield.name + "]]">> [armor: $shield.AC] [element: $shield.element]<</if>><br><br>
Accessory: <<if $accessory.name is "none">><<print "none">><<else>><<print "[[" + $accessory.name + "|" + $accessory.name + "]]">> [armor: $accessory.AC]<</if>><br><br>
<<set $tempspells to $Spellitems.slice(1)>>
Equipped Spell 01: <<link [[$spell01|AssignSpell]]>><<set $spellequip to "spell01">><</link>><br>
Equipped Spell 02: <<link [[$spell02|AssignSpell]]>><<set $spellequip to "spell02">><</link>><br>
Equipped Spell 03: <<link [[$spell03|AssignSpell]]>><<set $spellequip to "spell03">><</link>><br><br>
Healing Potions: $items.healingpotions<br>
Mana Potions: $items.manapotions<br>
Antidotes: $items.antivenoms<br><br>
<span class="heading">Backpack</span>
<<if $inventory.length == 0>>You are not carrying anything.<<else>>You are carrying $inventory.length item/s:
<<invWithLinks>>
<<endif>>
<<if $player.coins lt 4000>>
<br><br>You don't have enough money to upgrade your inventory.<br><br>
<<elseif $maxInv gte 20>>
<br><br>You have reached the maximum upgrade for inventory slots!
<<if $maxInv gt 20>>
<<set $maxInv to 20>>
<</if>>
<<else>>
<br><br><span class="actions">
<<link "Add +5 to Inventory slots for 4000 coins.">>
<<set $maxInv += 5>>
<<set $player.coins -= 4000>>
<<goto "Inventory">>
<</link>>
</span>
<</if>>
<span class="heading">Special Items</span>
<<SpecialItemsWithLinks>>
<<set $location to "ExploreTemple">>
<div id="sexcontent"><<display "TempleLog">></div>
<div id="footer"><<display "TempleActions">></div>
<<set ga('send', 'event', 'passage', 'Temple', 'ExploreTemple'); >><div id="sexlog"><<nobr>>
<<if $sexlog is "Hearth00">>
<<set $actions to "''You are standing before the hearth.''<br><br>This is an old temple, but still livable. With a little bit of work, you're certain you can restore it back to its former glory.<br><br>You are standing by the hearth, the center of the temple and where visitors came to worship. The fires have gone out a long time ago.<br><br>$shrinemaiden_head.name is lying near the embers, fast asleep.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Gardens00">>
<<set $actions to "''You are standing in the gardens.''<br><br>The gardens are larger than you expected, though overgrown with weeds. There's a dried-up pond at its center, and the remains of a large stone fountain, broken and in disrepair.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "InnerChambers00">>
<<set $actions to "''You are in the inner chambers.''<br><br>The largest room in the temple that you can see. This must have been used by head priests and priestesses in the past to denote their ranks. It's bare right now, with only bits of wood and glass left.<br><br><<if $pickpaper is \"yes\">>There is nothing else here.<<else>>There is a piece of paper on the floor. <<link \"Pick it up.\">><<set $quest_ghost01 to \"start\">><<goto \"A faded piece of paper\">><</link>><</if>>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Kitchen00">>
<<set $actions to "''You are in the kitchen.''<br><br>There are some rusted over stoves and pots, and a long wooden table that looks ready to collapse if you put your weight into it. You might not need sustenance to survive, but your devouts will need food for nourishment.<br><br>You go through the cupboards and find, much to your surprise and delight, a sack of coins in a small hiding place in one of them. The wood in the wall had rotted away to reveal the small compartment behind it.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "GreatHall00">>
<<set $actions to "''You are standing in the great hall.''<br><br>The main entrance into the temple. Broken statues litter the floor here, no doubt forgotten gods of old. You tell yourself firmly that this will not be your fate.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "HotSprings00">>
<<set $actions to "''You are at the hot springs.''<br><br>What used to be bubbling pools of heated water are now large craters in the ground. The springs have all dried up, much to your disappointment. Perhaps you can ask some water deities if there is a way to bring them back.<br><br><<if $pickshiny is \"yes\">>There is nothing else here.<<else>>[[Something gleams from the bottom of the empty floor.|Ring of Mending]]<</if>>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<</if>>
<<for _i to 0; _i lt $actiontext.length; _i++>>
<<print $actiontext[_i]>>
<</for>><<endnobr>>
</div>
<div class="currentaction"><<print $currentactiontext>>
</div>
<<set $location to "AttendPriestess">>
You bend down and make sure $shrinemaiden_head.name is okay. She opens her eyes and smiles sleepily up at you. "That was amazing," she whispers. "Thank you."
You take the time to tuck your tunic around her, and tell her you're going to look around the temple. She nods happily, and you kiss her gently on the forehead before leaving.
This is an old temple, but still livable. With a little bit of work, you're certain you can restore it back to its former glory.
You are standing by the hearth. The fires have gone out a long time ago.
$shrinemaiden_head.name is lying near the embers, fast asleep.
<<button [[Explore the Temple|ExploreTemple]]>><<set $shrinemaiden_head.love += 5>><<set $sexlog to "Hearth00">><</button>><<set $pickpaper to "yes">>
It is a note, and looks considerably newer than its surroundings. The writing has faded somewhat, but you can still make out the words.
<blockquote>
Atlan, my love,
The waters are dying. I am sorry. I tried so hard...
It's the wretched naiads! They lusted after your beauty. I knew. I saw. How dare they make such demands! They can have their singing shells and magical fountains for all I care, as long as I have you...
You were faithful to me, weren't you, my love? Where have you gone? Did they steal you away?
I am so lonely.
</blockquote>
<<addToSpecialItems "A faded piece of paper">>
<span class="actions">
[[Go Back|previous()]]
</span>$RingOfMending.name<br><br>
It is a plain gold ring, if a little dirty. Pure gold, possibly - though it must have lain at the bottom of these springs for a long time, there is no rust on it. <br><br>
Magic: $RingOfMending.magic<br>
Heal: $RingOfMending.heal<br>
Element: $RingOfMending.element<br>
Spell: $RingOfMending.spell
<br><br>
<<if $inventory.length eq $maxInv and $inventory.indexOf("Ring of Mending") gte 0 and $accessory.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Ring of Mending">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Ring of Mending">>
<<set $player.coins += Math.floor($RingOfMending.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $accessory = $RingOfMending>>
<<removeFromInv "Ring of Mending">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Ring of Mending") gte 0 and $accessory.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Ring of Mending">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Ring of Mending">>
<<set $player.coins += Math.floor($RingOfMending.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<span class="actions">
<<link "Inventory full. Remove an item first.">>
<</link>>
</span>
<<elseif $inventory.indexOf("Ring of Mending") eq -1 and $accessory.name neq "Ring of Mending">>
<span class="actions">
<<link "Take it.">>
<<set $pickshiny to "yes">>
<<addToInv "Ring of Mending">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Ring of Mending") eq 0 and $accessory.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Ring of Mending">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Ring of Mending">>
<<set $player.coins += Math.floor($RingOfMending.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Put it on.">>
<<set $accessory = $RingOfMending>>
<<removeFromInv "Ring of Mending">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $accessory.name is "Ring of Mending">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Ring of Mending">>
<<set $accessory = $accessory_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<if $player.MP lt $RingOfMending.MP>>
You do not have enough MP to use this.<br><br>
<<else>>
<<link "Heal yourself.">>
<<set $player.HP to $player.HP + $RingOfMending.heal + $perkhealing>>
<<set $player.MP to $player.MP - $RingOfMending.MP>>
<<if $player.HP gt $player.maxHP>>
<<set $player.HP to $player.maxHP>>
<</if>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
<</if>>
</span>
<<else>>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Ring of Mending">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<if $player.MP lt 0>>
<<set $player.MP = 0>>
<</if>>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><<set $location to "TempleMorning">>
You've finished inspecting your temple, and while it's definitely seen better days, it's possible to restore it.
$shrinemaiden_head.name is still fast asleep when you return to the hearth. You lie down beside her, and she instinctively snuggles up against you, enjoying your warmth. You wrap an arm around her and tug what you can of your tunic over you both, and close your eyes. You don't need sleep per se, but it does feel nice to lie with a pretty girl.
It's morning when you finally open your eyes again. The first thing you're aware of is incredibly softness beside you - $shrinemaiden_head.name, still asleep, but also beginning to stir.
She turns to you, and smiles brightly. "Good morning, your Holiness," she says, still blushing. "What do you wish to do today?"
<<button [[Start making plans to fix up your temple|TempleFix]]>><</button>>
<<button [[Or, continue where you left off last night.|ShrinemaidenForeplay]]>>
<<set $sexlocation to "Round 2">>
<<set $sexlog to "Shrinemaiden Foreplay Start">>
<<set $sexnaked to "yes">>
<<set $sexlocation to "Round 2">>
<<set $naked to "yes">>
<<set $smallclothes to "no">>
<<set $shrinemaiden = $shrinemaiden_head>>
<</button>>
<<set $location to "TempleFix">>
"Well, we must find someone to help us to renovate and reconstruct parts of the temple that have fallen into disuse, and find ways to clean up the parts that are still intact." She ties her robe around her, ignoring the small rips and tears. She gestures at a small rucksack nearby. "I have enough food for myself to last another week, and I brought extra clothes - but I'm afraid we'll be struggling after that."
She ducks her head, blushing again.
"Thelissa is the nearest city, a few hours' travel from here. I'm sure everything we need can be found there." She looks around. "I should stay here and try to salvage what's available, or at least clean up and make the place as habitable as I can while you're away. I've written down a list of things to purchase - I'm sure the money you found should be sufficient."
"Be sure to talk to both the blacksmith and the mayor of Thessila. I recommend that you say little to the townsfolk. Most Thessilans only pay lip service to the gods, and have no official religion that they worship. They are more concerned with material goods." You nod, a little impressed that your new priestess has a good head for numbers and logistics. You're still minor by god standards, and you don't think you should be drawing too much attention to yourself just yet.
She looks up at you from underneath her lashes. "Thank you again, my lord," she almost whispers, red-faced. "I look forward to serving you again. Please take care on the journey."
<<button [[Travel to Thessila|TownThessila]]>><<set $sexlog to "Town Thessila">><<set $actiontext to []>><</button>>
<span class="heading">Head Priestess</span>
<br>
<center><font size=4><<link "$shrinemaiden_head.name of $shrinemaiden_head.place">><<set $shrinemaiden = $shrinemaiden_head>><<set $Art to $ShrinemaidenArt>><<goto Devouts2>><</link>></font></center>
<span class="heading">Devouts</span>
<<if $devouts.length == 0>>You do not have any devouts.<<else>>You have $devouts.length devout/s:<</if>>
<br><br>
<<display "Devouts">>
<span class="heading">Territories</span>
<<print $territory>>
<br><br><br>
<<button [[Return to Previous Page|previous()]]>><</button>><<set $location to "TownThessila">><div id="sexcontent"><<display "TownThessilaLog">></div><div id="footer"><<display "TownThessilaActions">></div>
<<set ga('send', 'event', 'passage', 'Thessila', 'TownThessila'); >><div class="you">
<<set $springbreak to "no">>
<span class="actions">
<<link "Temple Marker">>
<<set $townroom to "Temple Marker">>
<<if $questThessila is "yes">>
<<set $sexlog to "Temple Marker New">>
<<else>>
<<set $sexlog to "Temple Marker">>
<</if>>
<<goto "TownThessila1">>
<</link>>
</span>
<span class="actions">
<<link "Barracks">>
<<set $townroom to "Barracks">>
<<set $sexlog to "Barracks">>
<<goto "TownThessila1">>
<</link>>
</span>
<span class="actions">
<<link "Kingshead Inn">>
<<set $townroom to "Kingshead Inn">>
<<set $sexlog to "Kingshead Inn">>
<<goto "TownThessila1">>
<</link>>
</span>
<span class="actions">
<<link "The Armory">>
<<set $townroom to "The Armory">>
<<set $sexlog to "The Armory">>
<<goto "TownThessila1">>
<</link>>
</span>
<span class="actions">
<<link "The Marketplace">>
<<set $townroom to "The Marketplace">>
<<set $sexlog to "The Marketplace">>
<<goto "TownThessila1">>
<</link>>
</span>
<<if $queststrangetree neq "finished">>
<span class="actions">
<<link "The Mayor's Office">>
<<set $townroom to "The Mayor's Office">>
<<set $sexlog to "The Mayor's Office">>
<<goto "TownThessila1">>
<</link>>
</span><br>
<</if>>
<span class="actions">
<<link "Leave Thessila">>
<<set $townroom to "Leave Thessila">>
<<set $positionY to 7>>
<<set $positionX to 8>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $templeday2 eq "start">>
<span class="actions">
<<link "Return to the Temple">>
<<goto "Temple Day 2">>
<<set $templeday2 to "yes">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<</link>>
</span>
<<elseif $travelThessila eq "yes">>
<span class="actions">
<<link "Return to the Temple">>
<<set $travelThessila to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
</div>
<div id="sexlog"><<nobr>>
<<if $sexlog is "Town Thessila">>
<<set $actions to "Thessila is a moderately-sized town and best known for their lumber trade and expert artisanship. apprentices and artists from all over the land frequently travel here to be taught by the master craftsmen. The Thessilan marketplace is also renowned in the kingdom of Severino, and their yearly fair draws in tens of thousands of visitors.<br><br>Thessila boasts of a mountainous geography which makes them well-protected against the harsher elements. There are some guards stationed by the town entrance - sent here by the royal family, from the crests emblazoned in their uniforms.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Thessila">>
<<set $actions to "Thessila is a moderately-sized town and best known for their lumber trade and expert artisanship. apprentices and artists from all over the land frequently travel here to be taught by the master craftsmen. The Thessilan marketplace is also renowned in the kingdom of Severino, and their yearly fair draws in tens of thousands of visitors.<br><br>Thessila boasts of a mountainous geography which makes them well-protected against the harsher elements.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Temple Marker">>
<<set $actions to "Thessila's temple marker has long fallen into disuse. Typically, this is where towns inscribe the name of the god that protects them, or the god they worship. But the writing here has worn away, and whatever god had once looked after this place remains forgotten.<br><br>You have completed these available quests:<br><br>Quest 001: <<if $quest001.finished eq \"yes\" or $quest001.finished eq \"done\">>yes<<else>>no<</if>><br>Quest 002: <<if $quest002.finished eq \"yes\" or $quest002.finished eq \"done\">>yes<<else>>no<</if>><br>Quest 003: <<if $quest003.finished eq \"yes\" or $quest003.finished eq \"done\">>yes<<else>>no<</if>><br>Quest 004: <<if $quest004.finished eq \"yes\" or $quest004.finished eq \"done\">>yes<<else>>no<</if>><br>Quest 005: <<if $quest005.finished eq \"yes\" or $quest005.finished eq \"done\">> yes<<else>>no<</if>><br>Quest 006: <<if $quest006.finished eq \"yes\" or $quest006.finished eq \"done\">> yes<<else>>no<</if>><br><br><br>Completing all quests will allow you to become the primary god that this town worships, and receive daily monetary compensation.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Temple Marker New">>
<<set $actions to "Town God: $player.name<br><br>You have completed $questThessilanumber out of 6 available quests.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Barracks">>
<<set $actions to "The barracks is a small outpost by the entrance of the town. There are soldiers from Highnest currently stationed there, and they eye you carefully as you pass. <<if $Rawn.level eq 0>>Their captain of the guard is a handsome man in scarlet, three lines of piping on his uniform indicating his higher rank. He's in his forties with greying sandy blond hair and blue eyes called Captain Rawn Claiborne. He has wolven features.<</if>>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the captain about himself.">>
<<set $actions to "\"Nothing much to say there. Third son of a minor lord, so that meant either making it in the army or as a merchant. I don't have as much patience with the latter - not really fond of all the conniving and scheming and haggling. They got that in the army too, but at least they do it to your face for the most part. I'm good with a sword, so I haven't had much trouble.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the captain about Thessila.">>
<<set $actions to "\"For a supposedly prosperous town, it's something of a backwater place, isn't it? Far away from the corruption and decadence of the bigger towns like Larklast or Evencleary. if I live long enough to pull in a pension, I wouldn't mind retiring to a place like this. Doesn't seem like the kind of place where anything much happens. There's the monsters, of course, but nowadays they've got monsters everywhere.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the captain about the monsters.">>
<<set $actions to "\"Our presence here keeps them attacking the town, at least. If 'attack' is the right word for it. More like fight people till they can't hold up a sword anymore, then pounce and fuck.\" He shrugs. \"I'm a man of simple words, so I call them as I see them. The king sent us here to maintain the peace, but my men are a little restless. Compared to the other things we've seen in other parts of the kingdom, this is a stroll in the park, even with all the creatures lurking about.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Flirt Rawn fail.">>
<<set $actions to "\"I shouldn't be chatting with people when on duty, really.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Finish talking.">>
<<set $actions to "\"You bid the captain goodbye, and return to the town square.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Kingshead Inn">>
<<set $actions to "The inn appears plain and simply furnished, but looks clean and well-maintained, which is not a surprise. Thessila is a flourishing town, and people will either complain about the poor service or look elsewhere. As it is, the inn appears to be popular among the townsfolk.<br><br>The innkeeper is a large man who looks more at home behind a forge or chopping wood in a forest, rather than behind a bar.<br><br><<if $playersex gte 75>>Everyone looks up when you enter. There's a stark difference now than from when you first came here - not only has word of you spread, but it is now becoming more obvious in your appearance that you are a god. There are awed looks on people's faces, and some of them don't seem to know whether to genuflect or not, a few even doing so.<br><br><</if>>You have $player.coins coins.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Rest for 50 coins.">>
<<set $actions to "Unlike most mortals you can forgo sleep, but you can't deny that the short rest did wonders for your health!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Rest not enough.">>
<<set $actions to "You do not have enough coins!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Limit Rest">>
<<set $actions to "Sorry, but the current patch of this game limits you up to day 15.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Order something.">>
<<set $actions to "You don't need nourishment to survive like most mortals do, but food and drink can help heal you should you be injured.<br><br>Food will be consumed immediately after purchase.<br><br><center>Ale (50 HP)<br>Roast (100 HP)<br><br>You have $player.coins coins.</center>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ale - 10 coins">>
<<set $actions to "The ale here is full-bodied and flavorful, with a hint of apples in the malt, strangely enough. It's a good brew.<br><br>You healed 50 hp!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Roast - 20 coins">>
<<set $actions to "There aren't a lot of available options, but at least the food is good. The roast has been cooking on a spit since early that morning, the innskeeper, tells you, and the meat is soft and tender, cooked nearly to perfection.<br><br>You healed 100 hp!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Nothing">>
<<set $actions to "You decide against ordering anything.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the innkeeper.">>
<<set $actions to "''You talked to the innkeeper.''<br><br>The innkeeper is a large hairy man, good-natured and good-looking in that rough and tumble sort of way. He's muscular, albeit a bit soft around the stomach from years of good living. He seems to have a way with his customers, making his rounds around his tavern and occasionally putting in a kind word for his patrons. While easygoing and friendly, you don't doubt that he could easily beat up anyone stepping out of line.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask innkeeper about the inn.">>
<<set $actions to "''You asked the innkeeper about the inn.''<br><br>\"Build this inn with my own two hands nearly fifteen years ago, and still running strong. My wife always wanted to run a nice inn. Regret that she wasn't around to see it flourish.\"<br><br>\"Condolences? Ha! She's not dead, she ran off with some traveling bard a few years ago. He can have her whoring ways, for all I care. Now it's just me and my daughter running things here.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask innkeeper about Thessila.">>
<<set $actions to "''You asked the innkeeper about Thessila.''<br><br>\"It's a good town, we are. Fairly practical folk we've got here. Not one for god worship. Mostly because we haven't been as unlucky as some of the other places around here, so we've never had to suffer through famine or the lot. But given the fresh troubles we got around here, that could change soon.\"<br><br>\"Oh, it's nothing, don't let me frighten you. Just that there's been a rash of monsters cropping up around town that has people on edge. Heard it's been on the rise everywhere, anyway.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask innkeeper about gossip.">>
<<set $actions to "''You asked the innkeeper for gossip.''<br><br>\"Oh, so you've heard of the rumors about that strange creature west from here, eh? Business has been suffering cause no one wants to travel here as much anymore. The mayor's the girl to ask about that.<br><br>People have been saying there's been some strange disappearances over by a small spring outside of town, but I never could get anyone to verify that. More likely someone drowned by accident and their family kicked up a fuss.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Show off your slave.">>
<<set $actions to "It's quite clear to the other patrons that $shrinemaiden.name's subservient to you, sitting quietly at your table. You can see some of the admiring looks thrown both your way, and you know what they're thinking - that they too would jump at the opportunity to fuck $shrinemaiden.name had they been in your shoes.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Allow your slave to dominate a serving girl male.">>
<<set $actions to "You can sense arousal from many of the serving girls in the inn, quite a few eyeing $shrinemaiden. You give him permission to do as he wills, and he makes for one of them, the most eager of the bunch. She moves immediately toward him, and you keep your spot on the other end of the bar, content to wait.<br><br> It's easy enough to be attuned to his senses, so that you can almost feel what he is doing and saying yourself. He wastes no time - the serving girl is compliant, eager to submit. She sits on his lap at his instruction, and his hand moves underneath her skirt. $shrinemaiden.name strokes at her wet folds and you can feel your own fingers grow moist at her wetness. "Open, my pet," he instructs. She shivers and obeys.<br><br>Her body is aroused and wet as he lowers his mouth to her nipple, suckling. She gasps when he slides one finger into her pussy, probing the wet channel, sliding his finger back and forth and fucking her with it. Soon there are three fingers plunging in, and she can only whimper, giving him access to her hole while his mouth savages her breast. The serving girl keeps her legs apart at his command, forgetting everyone else in the room, her muscles tensing and trembling.<br><br>$shrinemaiden.name stops and shifts her so that she is straddling him fully, her legs spread wide by his own. Her skirts lift, and she gasps as he lowers her down onto his erect and waiting cock, whimpering as he fully embeds himself inside of her.<br><br>Almost of their own accord, the girl's hips move frantically, craving the thick shaft she's riding. With a low laugh, $shrinemaiden.name takes hold of her hips, directing her movements even as he slams upward into her willing snatch, forcing her ever so slightly upward before he forces her back down and impale herself on him. That they are obviously fucking is not lost to the other patrons, who are adjusting their breeches and watching with barely disguised lust. The girl bounces, her breasts free from their confines as she eagerly succumbs soon enough, cumming hard with her head thrown back. With a low grunt, $shrinemaiden.name drives deep inside her quivering flesh and holds himself there as he pumps his seed into her.<br><br>He murmurs something to her, pats her rump. Lookingg dazed, the girl rises up with a faint blush, rearranges her skirts, and returns to her giggling companions.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Allow your slave to dominate a male customer male.">>
<<set $actions to "You hang back and watch as your devout scans the crowd, looking for someone who passes his fancy. He finds one; a young man in his twenties, who's finding it hard not to look away when $shrinemaiden.name locks eyes on him. Your devout moves toward him, and soon they are engaging in quiet talk. Your link to $shrinemaiden.name is strong enough that you can sense his thoughts and soon they are leaving through a smaller exit, leading into a small alleyway most people do not pass through.<br><br>You watch through your devouts' eyes as $shrinemaiden.name soon has the other boy bent over behind some of the bushes, where they are hidden from any passersby. The man's breeches are already down to his ankles, and $shrinemaiden.name has opened his own pants to reveal his hard cock. He is whispering into the man's ear, telling him he was about to be bent over and fucked like a little whore, and that he's going to enjoy it. The man pants.<br><br>After moistening his entry with some spittle, $shrinemaiden starts to enter him, and the man groans. Inch by inch, he sinks deeper, his partner crying out when the head of his cock pressed against his prostate. $shrinemaiden.name immediately begins to rock on the spot, rubbing his cock over that sensitive portion over and over again. \"Good,\" $shrinemaiden.name whispers, \"let me further into that tight ass.\" He retreats and plunges in deeper each time, cock filling the man up and stretching him.<br><br>His thrusts come harder and faster as the tight tunnel submits to him, adjusting to the rough intrusion. $shrinemaiden.name pounds deeply into his submissive's ass, finding his prostate with every prod.<br><br>Beneath him, the man begins to orgasm, cum spilling onto the ground before him. A few more hard thrusts later and $shrinemaiden.name follows suit, filling him completely as he loads his own cum into his willing partner.<br><br>They both slow down and $shrinemaiden.name laughs, kissing the man at the nape of his neck. \"Let's do that again sometime,\" he whispers, before withdrawing completely and jerking his breeches up, before leaving the dazed man, the latter with a grin on his lips.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Allow your slave to dominate a serving girl female.">>
<<set $actions to "Your devout glances around the room, her eyes coming to rest on a blushing serving girl who had trouble meeting her eyes. With a smile, $shrinemaiden.name signals her to approach, and before long the girl is sitting on her lap, to the obvious amazement and lust of the inn's patrons sitting nearby. They watch with undisguised greed as $shrinemaiden.name kisses the girl hungrily, forcing her tongue into the other's mouth. Her hands squeeze the other girl's breasts, kneading before tugging the material to one side so she can lean down and sample a nipple. The serving girl moans, clutching at $shrinemaiden.name's shoulders to keep herself steady even as the devout continues to suckle.<br><br>Soon you see one of her hands slipping down underneath the serving girl's skirts, nudging her smallclothes to one side so she could caress her cunny. The girl gasps and moans, biting her lip to keep from crying out too loudly, oblivious to the fact that they are now the center of attention.<br><br>$shrinemaiden.name only grins. You can sense her fingers stroking at the girl's clit before gently easing one finger in and withdrawing soaked to the knuckle in wetness. The girl all but bucks into her hand.<br><br>\"Like what I'm doing to you?\" $shrinemaiden.name murmurs in her ear, and she makes a garbled sound. $shrinemaiden.name laughs and her fingers return, now three instead of just the one, plundering the sweet nectar she's found between the girl's legs. The latter wriggles desperately against those questing hands and makes soft keening noises as her climax starts to approach.<br><br>$shrinemaiden.name leans closer and begins to suck hard on her breasts, switching from one to the other whenever she desired. It was too much for the poor girl - within minutes she was summing wildly, and you could almost feel your own hands drenched in the wetness as she all but squirts helplessly into $shrinemaiden.name's.<br><br>With a long shudder, the girl slides bonelessly against your devout. $shrinemaiden.name laughs and murmurs a few things against her shoulder, giving her some time to wobble back to her serving duties on shaky legs. $shrinemaiden.name looks around to see the others still staring lustfully back at her, and smiles broadly.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Allow your slave to dominate a male customer female.">>
<<set $actions to "$shrinemaiden.name's eyes play on the crowd of patrons, finally coming to rest on a broad-shouldered, muscular man that meets her requirement. Smiling, she makes her way over to him while you linger in the background, having given your approval to let her carry out what she wished. She makes for the man, who is quick to clear some sitting room for her, but his eyes widen when she only bends forward and whispers a few words to him. You're attuned enough to your devout that you know that she'd just ordered him to follow her, and that doing so would result in pleasure for them both. He's very quick and eager to obey.<br><br>Eyes watch enviously as $shrinemaiden.name straddles the man, her hands gliding down to free his cock from the confines of his breeches. Their mouths meet hungrily, tongues warring as he shifts to accomodate her, cupping her breasts when she tells him to. She strokes him to full erection, fondling his balls and rubbing her thumb over the tip as he groans from the pleasure. But whenever he tries to make a move of his own, $shrinemaiden.name is quick to put a stop to him, even as her hands torture his cock, playing with his shaft and base but making no effort to do more.<br><br>Finally, when the poor man looks like he could take no further of this abuse, $shrinemaiden.name lifts herself slightly over him, laughing as she lowers herself down so that her sopping wet pussy was touching the tip of his cock. She rubs herself over the tender crown for a few minutes before finally taking pity and pressing down, taking his tortured cock into the tight sheathe of her pussy. Her clenching muscles squeezing him painfully as she settls herself completely on top of him. They moan in unison, she arching her back and shuddering as her pussy lips press against his groin.<br><br>\"Don't move,\" she commands, and then begins to ride him. His body jerks beneath hers, the pleasurable rasp of her walls against his sensitized skin, the aching, throbbing of his balls and cock swelling inside of her. $shrinemaiden.name moans as she bounces atop him, pressing her breasts against his face while she swivels her hips, grinding her clit against his groin and clenching him inside of her, and he can't stop the moans despite their audience. From the looks of him, it's clear he's ready to cum, and $shrinemaiden.name only responds by riding him harder, making his body arch.<br><br>\"Now cum!\" she commands him, and he obeys, the sudden orgasm obviously rocking him from his head to the tips of his toes. She laughs and rides out the last of the wave as she begins to orgasm as well on his still-steel hard rod, slowing down only once she's finally satisfied. Smiling, she gets down from the exhausted and dazed man, and kisses him on the cheek. \"Till next time,\" she says lightly, and moves back to you, seemingly unperturbed by the bright gazes of every man in the room.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Have your slave suck you off female.">>
<<set $actions to "You're aware of all eyes on you, but that only makes things better - $shrinemaiden.name has been trained to obey you despite it. At your gesture, $shrienmaiden.name sinks down in front of you as you calmly undo your breeches, producing your cock. The men's eyes grew lustful, and you hear more than a few moans from them as they realize how submissive your pet is. Your thick cock presses against her lips, and she opens her mouth eagerly, opening her mouth wide enough to take all of you in.<br><br>With one hand on her hair, you hold her head in place for you to thrust easily into her mouth, shoving your cock directly down her throat. You know that she could feel the thick head forcing its way past her gag reflex, and know that she could take it.<br><br>The inn is quiet, the men entranced by what they're seeing. Some of them are already touching themselves through their own pants, others taking out their cocks and stroking themselves at the sight. You simply lean back and let them take in the view, even as you press $shrinemaiden.name's nose against your groin. The sounds of heavy breathing around you fill her ears as you begin to fuck her mouth. On her knees before you as she is, she can only clutch at your thighs to keep the pace, even as you batter at her mouth with your thick cock. You reach down to undo the front of her clothes and pluck at her nipples, cupping her breasts and squeezing them hard in your big hand as you slide your cock back and forth in her mouth. $shrinemaiden's gargled gasps and whimpers vibrate pleasurably against your cock.<br><br>Your fingers tighten in her hair as you feel your thick rod grow even thicker and longer, pressing against her tongue. Your pet knows what's about to happen next, and she obediently opens her mouth wider to take in the first spurt of your cum. You're still thrusting rather than burying yourself in her throat, and so your jizz coats the inside of her mouth and her throat, forcing her to actively swallow your offering. You watch her tongue and throat works as you pump, groaning above her head.<br><br>You kept your cock in her mouth even as it began to soften, letting $shrinemaiden.name continue to suckle at the slowly shrinking length for a few more moments before you finally withdraw. $shrinemaiden.name smiles up at you, her cum-streaked face happy at having pleased you. You glance around at the other awestruck men and smile briefly. You can practically feel their jealousy. You hitch your pants back up and calmly resume your place at the inn, with $shrinemaiden.name returning to her own place by your side, like nothing out of the ordinry has happened.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Have your slave suck you off male.">>
<<set $actions to "You're aware of all eyes on you, but that only makes things better - $shrinemaiden.name has been trained to obey you despite it. At your gesture, $shrienmaiden.name sinks down in front of you as you calmly undo your breeches, producing your cock. The men's eyes grow wide, and you hear more than a few moans from them as they realize you intend to have your pet suck you off for all to see. Your thick cock presses against his lips, and he opens his mouth eagerly, opening wide enough to take all of you in.<br><br>With one hand on his hair, you hold his head in place for you to thrust easily into his mouth, shoving your cock directly down his throat. You know that he could feel the thick head forcing its way past his gag reflex, and know that he could take it.<br><br>The inn is quiet, the men entranced by what they're seeing. Quite a few of them are even touching themselves through their own pants, others taking out their cocks and stroking themselves at the sight. You simply lean back and let them take in the view, even as you press $shrinemaiden.name's nose against your groin. The sounds of heavy breathing around you fill his ears as you begin to fuck his mouth. On his knees before you as he is, he can only hold on to your thighs to keep the pace, even as you batter at his mouth with your thick cock. You order him harshly to pleasure stroke his cock as well and he complies, undoing enough of his breeches with one hand to grasp at his cock, stroking it in the same pace you are hammering into his mouth. $shrinemaiden's gargled gasps and whimpers vibrate pleasurably against your cock. You tell him not to cum and he obeys although you know it's difficult for him at that point.<br><br>Your fingers tighten in his hair as you feel your thick rod grow even thicker and longer, pressing against his tongue. Your pet knows what's about to happen next, and he obediently opens her mouth wider to take in the first spurt of your cum. You're still thrusting rather than burying yourself in his throat, and so your jizz coats the inside of his mouth and his throat, forcing him to actively swallow your offering. You watch his tongue and throat works as you pump, groaning above his head. Just at that moment you tell him to cum as well, and with a low groan he does, cum spilling out of him.<br><br>You keep your cock in his mouth even as it began to soften, letting $shrinemaiden.name continue to suckle at the slowly shrinking length for a few more moments before you finally withdraw. $shrinemaiden.name smiles up at you, his cum-streaked face happy at having pleased you. You glance around at the other awestruck men and smile briefly. You can practically feel their jealousy. You hitch your pants back up and calmly resume your place at the inn, with $shrinemaiden.name returning to his own place by your side, like nothing out of the ordinry has happened. A few coins is all you need to order the mess cleaned up, and even that is done quickly.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the patrons.">>
<<set $actions to "The innkeeper is more than willing to tell you who his customers are. He spends some time singling out some patrons he thinks might be of interest to you.<br><br><<if $maggiesex is \"no\">><<if $Maggie.level eq 0>>There's a young girl in threadbare clothes in one of the smaller tables, nursing a drink. The innkeeper tells you Maggie's a street worker. He lets her in for a meal and a place to stay every now and then - no doubt he uses her talents, you think.<</if>><br><br><</if>><<if $Lydia.level eq 0>>Lydia is the tall redhead knocking back a mug of beer at a nearby table.<</if>><br><br><<if $Desi.level eq 0>>He's not sure about the other girl in the heavy cloak sitting in the corner - she's been here only recently, and doesn't talk much.<</if>>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to Maggie.">>
<<set $actions to "''You decide to talk to Maggie.''<br><br>She looks up in surprise when you approach. She looks thinner and younger up close than from a distance, and she doesn't look like she's been eating right. Still, she puffs out her chest and tries to look alluring. \"Why, hello there,\" she says coyly, \"Is there anything I can help you with?\" Her eyes travel down your length, and then up again.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Maggie about herself.">>
<<set $actions to "''You asked Maggie about herself.''<br><br>She shrugs. \"It's a life. It's not one I'd choose, but there you go.\"<br><br>She doesn't seem interested in talking about anything else.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Leave her.">>
<<set $actions to "You move away.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask for sex with Maggie.">>
<<set $actions to "''You asked Maggie for sex.''<br><br>\"That will be 10 coins for a good time, milord.\"<br><br>She tugs her thin blouse lower, so you can have a better look at the swell of her breasts. \"You won't be disappointed.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Disagree to pay Maggie.">>
<<set $actions to "\"It's your loss, honey.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Finish Whore Sex.">>
<<set $actions to "With a little sigh, she slides away without another word. She gestures toward the door, signaling that her time with you is over, but you feel her eyes watching you as you dress up and leave.<br><br>You return downstairs.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to Lydia.">>
<<set $actions to "''You decide to talk to Lydia.''<br><br>Lydia is a fairly tall woman for her age, almost as tall as you. She had bright red hair tied in a heavy braid behind her, and bright green eyes. She's tossing back alcohol like a pro, and while she seems to have drunk several mugs of ale by now she shows no signs of being drunk.<br><br>She's dressed in light armor. A sword is belted at the side of her hip. Occasionally she would talk to other patrons in the inn, most of whom seem to know who she is. At intervals she would laugh, the sound happy and boisterous.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Lydia about herself.">>
<<set $actions to "''You asked Lydia about herself.''<br><br><<if $quest001.finished is \"yes\">>\"I still think I'm going to hang around here for a bit before I try my luck going out into the woods again. Thanks to you though, I think most of the stronger ones have gone into hiding.\"<<else>>\"Don't think I've ever seen you around here. Surprising really, because most people have been having trouble traveling nowadays. I don't know what's happened to the lands nowadays, but monsters have been popping up like woodwork recently. I've had my hands full trying to fight them myself.\"<br><br>\"You're a fighter, too?\" She frowns. \"I know every one of the warriors in this town, and I've never heard of your name. Tell you what - if you know your stuff like you claim you do, maybe hunt some of the more notorious monsters around here and prove it?\"<br><br>It's clear that she thinks you're nothing more than hot air, and will not be progressing further with her until you take her up on her word.<</if>>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Lydia about Thessila.">>
<<set $actions to "''You asked Lydia about Thessila.''<br><br><<if $quest001.finished is \"yes\">>\"I think this town's going to make it. The people here have always been a resilient breed, monsters or not.\"<<else>>It's a rather nice place, isn't it? I've been all over the world, and I always find myself coming back to this place. The people are friendly, and the beer is good.\" She takes a big gulp of her beer.<br><br>\"But even I've been getting antsy as of late. I'd like to head out again soon, but it's tough even for swordswomen like me traveling alone. If the monster problems don't resolve themselves soon, I might have to resign myself to live the rest of my life here. There's not enough of us in town to band together and fight them.\"<</if>>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Lydia about gossip.">>
<<set $actions to "''You asked Lydia for gossip.''<br><br>\"Haven't you heard? Apparently there's some she-snake prowling around some cave somewhere, and she's controlling some of the monsters here. We've lost a few good warriors trying to face that beast, and by that I mean she'd actually sucked the life out of them through their dicks.\"She scoffs. \"I reckon we'll need all of us just to attempt to capture it. But that would mean leaving the town unprotected, and we don't even know if our numbers are enough.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Offer to help Lydia.">>
<<set $actions to "She laughs. \"Truly? You, stop her on your own? Well, I can't stop you if that's what you intend to do, but I can at least drink to your memory. At least you'll go out in the throes of ecstasy. I don't have much patience for idle boasts, and neither would the she-snake, I suspect.\"<br><br>\"The she-snake's lair lies somewhere north of the town, I believe. Take some precautions, if you're really serious about this. It's as dark as a donkey's ass in there, so you might want to buy a torch in the market, first.\"<br><br>You've started Quest <span class=\"words\">$quest001.name</span>!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Complete Lydia's quest.">>
<<set $actions to "She stares at you in amazement. \"You are unbelievable. How did you even...?\" She stops and shakes her head in wonder, her tone full of admiration. \"I take back what I said, and I apologize. You are more than welcome to fight alongside us anytime you want! I am forever in your debt!\"<br><br>You have finished <span class=\"words\">$quest001.name</span>! You have gained <span class=\"words\">$quest001.XP</span> XP!<<display \"Level Up\">>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Never mind.">>
<<set $actions to "\"Smart move. From all the stories I've heard, she's a pretty dangerous bitch.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Flirt Lydia fail.">>
<<set $actions to "''You flirted with Lydia.''<br><br>She doesn't seem interested in what else that you have to say.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to Desi.">>
<<set $actions to "''You decide to talk to Desi.''<br><br>The strange girl is a pretty woman with nearly silver-white hair and grey eyes. She wears a white robe and hood to hide most of her face, though a few wisps of silver strands escape. A large staff is leaning beside her table, and she is drinking what appears to be tea.<br><br>She eyes you warily as you draw near, but makes no move to stand and leave. You sense that she'd like to be left alone, but would rather not cause a scene to do so.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Desi about herself.">>
<<set $actions to "''You asked Desi about herself.''<br><br>\"My name is Desi,\" she says with a shrug, and you notice that she has an odd accent. Definitely not from around here. \"I am a lone traveler wishing to see more of the world.\"<br><br>As much as you press her for more information, that seems to be all she is willing to say about herself.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Desi about Thessila.">>
<<set $actions to "''You asked Desi about Thessila.''<br><br>\"You ask why am I here in Thessila?\" For a brief moment, something akin to suspicion is in her eyes. \"Nothing of interest. I am only here to - what is the term? - to sight and see. I am new here, and know nothing about this town.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Desi about gossip.">>
<<set $actions to "''You asked Desi for gossip.''<br><br>This seems to perk her interest. \"Yes, I too am very curious as to many of the rumors I hear flying about in this town. What do you know so far?\"<br><br>You tell her every news you've heard so far, but she only shakes her head in disgust. \"No, no... they all do not sound important, and these are all things that I have heard of before, when I first arrived. No, there must be something else...\" Her voice trails off, and she appears to be in deep thought.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Flirt Desi fail.">>
<<set $actions to "''You flirted with Desi.''<br><br>She seems to do nothing but zone you out.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Desi wants to talk to you.">>
<<set $actions to "\"I heard about what you've done about the mayor. And the tree. You are strong. You're not mortal, are you?\"<br><br>You nod - no point in hiding that. She doesn't look cowed by it.<br><br>\"Maybe you could do something for me, then. I'll compensate you.\" She arches an eyebrow. \"What's with that expression? You're a god, aren't you? It's in the nature of gods to grant requests. That's how you gods gain devouts.\"<br><br>\"A group of selkies stole something from me. A pendant. I would like it back.\"<br><br>A pendant isn't worth facing a group full of selkies, but she adds, \"And I'll pay you 300 coins if you can get it back.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Offer to help Desi: 01">>
<<set $actions to "\"Go to the springs east of the town. Be careful - they're a wily breed, and they never take no for an answer.\" She hands me a small vial, with something liquid sloshing about it. \"Take this with you, and pour its contents into the spring. That should get their attention.\"<br><br>You've started Quest <span class=\"words\">$quest002.name</span>!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Never mind Desi">>
<<set $actions to "She sighs. \"I'm not surprised.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Complete Desi's quest.">>
<<set $actions to "With a low sob, she snatches the pendant up. \"You really got it back from them,\" she whispers in a tone of wonder, and then sighs. \"I used to be one of them. A selkie. But I wanted to explore the world, thought I was stagnating there. Teleri and I did not part on good terms, but this gives me hope. As promised, here is the sack of coins I owe you.\" She pauses. \"And you also have my friendship,\" she says quietly. \"Perhaps one day you will find it of good use.\"<br><br>You have finished <span class=\"words\">$quest002.name</span>! You have earned <span class=\"words\">$quest002.coins</span> coins and <span class=\"words\">$quest002.XP</span>XP!<<display \"Level Up\">>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "The Armory">>
<<set $actions to "The heat from the furnace is the first thing you sense as soon as you step in. There's a small counter where goods are being sold, but you can still hear the slightly muffled rings of hammer hitting metal and anvil as the men carry out their work at the back of the room.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the blacksmith.">>
<<set $actions to "''You decide to talk to the blacksmith.''<br><br>The blacksmith is a lot younger than you expected him to be - still in his late twenties, with a head of blonde hair and brown eyes. He's burly and his arms are heavily muscled, as befitting one who's had to work at the forge for a living. He smiles cheerfully at you when you enter and asks if he can be of any service.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask blacksmith about the armory.">>
<<set $actions to "''You asked the blacksmith about the armory.''<br><br>\"Name's Jereck. This is my family business, so to speak. Generations of us have worked the forge for near a century, or so my father told me. He's getting a little older in years, and some of my older brothers have gone on to be soldiers for the king, so I'm the only one left here to do this. Not that I'm complaining. It's a bit hot at times, but I do enjoy the work and I'm pretty good at it, if I do say so myself.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask blacksmith for help.">>
<<set $actions to "\"You took over the abandoned temple? That's fantastic! I might not be able to help yet, though. Since all those monsters came crawling out of whatever rock they've been thriving in, I've been swamped with work. Even some of the local townsfolk won't step out of Thessila anymore without a sword and some sturdy armor. Not that they don't enjoy getting uh, attacked by the female monsters, but it takes them days to recuperate. I'm running out of materials, and I'm worried those females might find me and, uh...\" He blushes.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask blacksmith about gossip.">>
<<set $actions to "''You asked the blacksmith for the gossip.''<br><br>\"Our good mayor's up to his ears in complaints right now, I wager. If we don't find a way to resolve the monster problem, we're not going to have a lot of people coming to the fair this year, which means we'll have to tighten our belts in the long run. Some of the harvest have been rotting in the fields because the villagers are being attacked. I hope he can do something about it soon.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Offer to help the blacksmith: 01">>
<<set $actions to "\"You will? That's great! What I need right now is some good quality leather to tan, as I'm running low on them. I know that a lot of <span class=\"words\">brayroads</span> drop those around the woods surrounding Thessila. I tried to get some, but the female annwns are...\" And he blushes. \"If you get me at least 10 brayroad leather, I'll help you with the temple in exchange! Thanks, you're a lifesaver!\"<br><br>You've started Quest <span class=\"words\">$quest003.name</span>!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Never mind blacksmith">>
<<set $actions to "\"Too bad. Maybe next time!\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Flirt Jereck fail.">>
<<set $actions to "''You flirted with Jereck.''<br><br>\"I'm really busy,\" he said with a blush.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Give the blacksmith your brayroad leather.">>
<<set $actions to "\"You got it! That's amazing! How did you get past all the annwn... no, never mind. As I promised, I'll be coming up to your temple later to help with some of the repairs! Thank you again!\"<br><br>You'e completed Quest <span class=\"words\">$quest003.name</span> and earned <span class=\"words\">$quest003.XP</span> XP!<<display \"Level Up\">><<display \"Level Up\">>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "The Marketplace">>
<<set $actions to "Different sights and sounds greet you as you step into the Thessila marketplace. Numerous vendors are on hand, eager to showcase their wares to passing customers.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the vendors.">>
<<set $actions to "''You walk around, browsing through what the vendors have to sell.''<br><br><<if $Gwynnifer.level eq 0>>There is a young girl with blonde hair and dog ears selling assorted knickknacks.<br><br><</if>><<if $Savannah.level eq 0>>There is a pretty human girl with bright violet eyes and pink hair running a small juice stand.<</if>>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the dog-eared girl.">>
<<set $actions to "''You decide to talk to the dog-eared girl.''<br><br>One of the vendors is a canine girl looking a little despondent, though she tries to smile when she sees you. She doesn't seem to have much for sale though, and she seems to be going through heavy ledgers.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Chat Gwynnifer.">>
<<set $actions to "''You chatted with Gwynnifer.''<br><br>\"Oh! You're new to this place, aren't you? Name's Gwynnifer. Not a lot of new faces nowadays. I really hope they figure out what's happening with all those female monsters about, or everyone's business is going to suffer, and that's really frightening!\"<br><br>\"There's a very nice standard of living I'm used to by now, you know?\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Flirt Gwynnifer fail.">>
<<set $actions to "''You flirted with Gwynnifer.''<br><br>\"I'm sorry, but I don't have time to talk!\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Gwynnifer Quest 01.">>
<<set $actions to "She winces. \"I just found out that my current supplier for doublehorn has backed out on me because of the monsters. There's not as many around now, but that little shrimp has refused. I don't even need a lot of them!\"<br><br>\"Say, maybe you can help me. Doublehorns are usually dropped by Fallowdeer in Larklast, and I only need about ten of them. Can you be a dear and help little ol' me out?\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Offer to help Gwynnifer.">>
<<set $actions to "\"You will? Awesome! My potions business and I'll be forever in your debt if you can get those for us! you'll find fallowdeer lurking around Larklast town!\"<br><br>You've started Quest $quest005.number: <span class=\"words\">$quest005.name</span>!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Never mind Gwynnifer.">>
<<set $actions to "\"Awww, too bad....\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Give Gwynnifer your doublehorns.">>
<<set $actions to "She lets out a happy squeal when she sees them. \"This is exactly what I was looking for! Thank you so much! I know it's not much, but here you go!\"<br><br>You have finished <span class=\"words\">$quest005.name</span>! You have earned <span class=\"words\">$quest005.coins</span> coins and <span class=\"words\">$quest005.XP</span>XP!<<display \"Level Up\">>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the pink-haired girl.">>
<<set $actions to "''You decide to talk to the pink-eared girl.''<br><br>The girl doesn't seem to be concentrating on selling any of her wares. She keeps looking about, and appears distraught.<br><br> \"My name's Savannah,\" she says raher brusquely. \"Go have a look around if anything catches your fancy.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Chat Savannah.">>
<<set $actions to "''You decide to talk to Savannah.''<br><br>\"Look, if all you're going to do is stand around and look at things without buying anything, then can you at least get out of the way so that other people can come and look at my goods instead of you hogging the view?\"<br><br>She's clearly not interested in talking at this point.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Flirt Savannah fail.">>
<<set $actions to "''You flirted with Savannah.''<br><br>She sniffs. \"If you don't mind, I have a business to run.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Savannah Quest 01.">>
<<set $actions to "\"You're a god, right? That's what I heard around here.\" She sighs. \"My cat is missing. Her name is Poodles. Damn feline keeps running off to places I don't know, and it takes me a hell of a time finding her. but she's been gone a little longer than usual. Frankly, I'm worried.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Offer to help Savannah.">>
<<set $actions to "She thaws. \"I suppose I can use the help...yes. If you find her, please bring her back to me. he's a striped orange calico cat with a black tail. I know she should still be somewhere around town. Probably near the food, I wager.\"<br><br>You've started Quest $quest006.number: <span class=\"words\">$quest006.name</span>!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Never mind Savannah.">>
<<set $actions to "She scowls and says nothing else.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Meow?">>
<<set $actions to "You crane your neck, trying to find the source of the sound, and finally spot a calico cat crouched under the table, feasting on the remains of a chicken bone. It takes some doing, but you finally manage to grab it and bring it out of the inn.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Hand over the cat to Savannah.">>
<<set $actions to "\"Poodles!\" She can't stop the relief from her voice as she hugs her cat close. She looks at you and actually smiles. \"Thank you. I owe you one this time.\"<br><br>You have finished <span class=\"words\">$quest006.name</span>! You have earned <span class=\"words\">$quest006.coins</span> coins and <span class=\"words\">$quest006.XP</span>XP!<<display \"Level Up\">>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "The Mayor's Office">>
<<set $actions to "The mayor lives in an impressive two-story building. While it's far from luxurious, there's a very professional quality to everything, from the polished wooden tables to the subtle but simple yet tasteful rugs spread across the floor. There are a few clerks in the room, all looking busy and important.<br><br>You watch them shuffle in and out of one of the two doors in the room.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to the secretary.">>
<<set $actions to "The mayor's secretary is a cute little bunny girl with pink-colored eyes and a no-nonsense expression. Despite her diminutive size, her suit does little to hide her large breasts straining to be released from the confines of her coat.<br><br>\"My name is Merile,\" she tells you coolly, with the air of a practiced professional. \"How may I help you?\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask about Merile.">>
<<set $actions to "She looks disapproving. \"I do not think this is the right place to be discussing anyone's personal life. If there is nothing else....\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Merile about Thessila.">>
<<set $actions to "\"It is a good town. Not a lot of delinquents and crimes, which makes our work a lot easier. Of course, we have our own problems, as every place has. Some of these female creatures have been sighted around the area for some time. The mayor has increased the number of patrols recently, and only time can tell if the increased security will have any impact.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Merile about Mayor Gram.">>
<<set $actions to "She sniffed. \"He's doing everything he can to address the current situation, I assure you. We do not have much of an army, and the bulk of our volunteers are only merchants by professions. With the sex-hungry creatures running amok outside, we have had much trouble. We have sent requests to King Grimtor to ask for assistance and we have some of their guards here, but I am not sure if they will be willing to send more. Thessila is not in a strategic enough position to have any other nation threatening to invade our territory, so we are likely to be low on his list of priorities.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk to Mayor Gram.">>
<<set $actions to "Mayor Gram is a large man. Once muscular but has since gone somewhat to fat from the years spent behind desk, he nonetheless exudes an aura of respectability and concern - good qualities for a politician, you suppose.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask about the mayor.">>
<<set $actions to "\"Me? Well, I've been mayor of this town for a long time now. My father was the mayor before me, and my grandfather before that. We've all served as soldiers in the king's army first before returning here to our own little domain, I suppose.\" He laughs.<br><br> \"I suppose the fact that we keep getting re-elected means we're doing something right, and I'm glad. My office is always open to visitors, day or night.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Mayor Gram about the monsters.">>
<<set $actions to "\"Say, you own the temple up that hill? I'm surprised you made it here in one piece! There's been a lot of activity in the woods as of late. We don't have as many soldiers here as in other places because we're not near any other hostile kingdoms. if this keeps up, I'm worried that the monsters will grow bolder and start attacking the town itself, if their numbers grow large enough.\"<br><br>\"What needs to be done, you ask? My scouts tell me there's an odd tree-like structure in the woods that's been blocking the road leading back here. Merchants and caravans can't get through, and reports say they're being chased away. My men have tried before, and failed; they return dazed and confused and quite literally screwed over by these creatures running about, and the road's still blocked. I'll be grateful if you can solve this for us.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Offer to help Mayor Gram: 01">>
<<set $actions to "\"Will you? If you can do this for us, then I promise to reward you with anything in my power to grant you!\"<br><br>He claps you hard on the back. \"Wish you all the luck, boy! The main road's off to the west of the town.\"<br><br>You've started Quest <span class=\"words\">004: The Strange Tree</span>!">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Never mind Mayor Gram">>
<<set $actions to "\"Ah, I understand. It's too big of a job to ask someone new to the town. Still, thought there was no harm in trying!\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Complete Mayor Gram's quest.">>
<<set $actions to "\"What's that? You actually took out the strange tree to the west?\" There is a huge smile on the mayor's face. \"Capital! Now we can start sending out our goods again! We are forever in your debt...\"<br><br>\"What's that, you say? You own a temple nearby? Then don't say another word! I'll happily foot the bill for all your expenses as thanks for your help. It's the least we can do for you. Please, rest for a night at our inn before you have to go, also on my tab. If there's anything more we can do for you, let us know!\"<br><br>Quest <span class=\"words\">$quest004.name</span> completed! Earned <span class=\"words\">$quest004.XP</span> XP!<<display \"Level Up\">>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Ask Mayor Gram about the secretary.">>
<<set $actions to "He laughs out loud. \"Don't tell me you're smitten like half the town, too! That's our Merile, capable but clueless and uninterested. I'd advise you not to get your hopes up. Merile's a good secretary, probably the most efficient one I've employed, and I've never seen her paying attention to anything else outside of work. I'm afraid you'll have to aim lower, son.\"">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<</if>>
<<for _i to 0; _i lt $actiontext.length; _i++>>
<<print $actiontext[_i]>>
<</for>><<endnobr>>
</div>
<div class="currentaction"><<print $currentactiontext>>
</div>
You are wearing the barest clothing as is required for common decency. This is the popular style among shepherds when they tend to their flock in the mountains. Does not make for very good armor.<br><br>
Adds +0 to armor. Can be worn underneath other types of armor.<br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><div id="sexcontent"><<display "TownThessilaLog">></div><div id="footer"><<display "02TownThessilaActions">></div>
<<if $artwork neq "none" and $secretary eq "yes">><div id="char-bar"><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $MerileArt.clothes + ".png\">">></div><</if>>
<div class="you">
<<if $rest is "yes" and $townroom eq "Kingshead Inn">>
<span class="actions">
<<link "Done.">>
<<set $rest to "no">>
<<set $sexlog to "Kingshead Inn">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $order is "yes">>
<span class="actions">
<<link "Ale - 10 coins">>
<<set $sexlog to "Ale - 10 coins">>
<<set $player.HP to $player.HP + 50>>
<<set $playerHP += 50>>
<<set $player.coins -= 10>>
<<goto "TownThessila1">>
<</link>>
</span>
<span class="actions">
<<link "Roast - 20 coins">>
<<set $sexlog to "Roast - 20 coins">>
<<set $player.HP to $player.HP + 100>>
<<set $playerHP += 100>>
<<set $player.coins -= 20>>
<<goto "TownThessila1">>
<</link>>
</span>
<<if $quest_savannah01 eq "yes" and $Savannahcat eq "no">>
<span class="actions">
<<link "Meow?">>
<<set $sexlog to "Meow?">>
<<set $Savannahcat to "yes">>
<<goto "TownThessila1">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Nothing">>
<<set $sexlog to "Nothing">>
<<set $order to "no">>
<<goto "TownThessila1">>
<</link>>
<br>
</span>
<<elseif $innkeeper is "yes">>
<span class="actions">
<<link "Ask about inn.">>
<<set $sexlog to "Ask innkeeper about the inn.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Ask about Thessila.">>
<<set $sexlog to "Ask innkeeper about Thessila.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Gossip.">>
<<set $sexlog to "Ask innkeeper about gossip.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Kingshead Inn">>
<<set $innkeeper to "no">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $showoffslave is "yes">>
<<if $shrinemaiden.dom gt 50 and $shrinemaiden.gender eq "male">>
<span class="actions">
<<link "Allow your slave to dominate a serving girl.">>
<<set $sexlog to "Allow your slave to dominate a serving girl male.">>
<<set $inndominate to "done">>
<<set $showoffslave eq "no">>
<<set $scandalsexThessila += 1>>
<<goto "TownThessila3">>
<</link>>
</span>
<span class="actions">
<<link "Allow your slave to dominate a customer.">>
<<set $sexlog to "Allow your slave to dominate a male customer male.">>
<<set $inndominate to "done">>
<<set $showoffslave eq "no">>
<<set $scandalsexThessila += 1>>
<<goto "TownThessila3">>
<</link>>
</span>
<<elseif $shrinemaiden.dom gt 50 and $shrinemaiden.gender eq "female">>
<span class="actions">
<<link "Allow your slave to dominate a serving girl.">>
<<set $sexlog to "Allow your slave to dominate a serving girl female.">>
<<set $inndominate to "done">>
<<set $showoffslave eq "no">>
<<set $scandalsexThessila += 1>>
<<goto "TownThessila3">>
<</link>>
</span>
<span class="actions">
<<link "Allow your slave to dominate a customer.">>
<<set $sexlog to "Allow your slave to dominate a male customer female.">>
<<set $inndominate to "done">>
<<set $showoffslave eq "no">>
<<set $scandalsexThessila += 1>>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<<if $shrinemaiden.sub gt 50 and $shrinemaiden.gender eq "male">>
<span class="actions">
<<link "Dominate your slave.">>
<<set $sexlog to "Dominate your slave male.">>
<<set $inndominate to "done">>
<<set $showoffslave eq "no">>
<<set $scandalsexThessila += 1>>
<<goto "TownThessila3">>
<</link>>
</span>
<<elseif $shrinemaiden.sub gt 50 and $shrinemaiden.gender eq "female">>
<span class="actions">
<<link "Dominate your slave.">>
<<set $sexlog to "Dominate your slave female.">>
<<set $inndominate to "done">>
<<set $showoffslave eq "no">>
<<set $scandalsexThessila += 1>>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $showoffslave to "yes">>
<<set $sexlog to "Kingshead Inn">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $patrons is "yes" and $vendors is "no">>
<<if $Maggiesex is "no">>
<span class="actions">
<<link "Talk to Maggie.">>
<<set $sexlog to "Talk to Maggie.">>
<<set $patrons to "Maggie">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<<if $Lydia.level eq 0>>
<span class="actions">
<<link "Talk to Lydia.">>
<<set $sexlog to "Talk to Lydia.">>
<<set $patrons to "Lydia">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<<if $quest_desi01 is "no" and $quest004.finished is "yes">>
<span class="actions">
<<link "Talk to Desi.">>
<<set $sexlog to "Desi wants to talk to you.">>
<<set $patrons to "Desi">>
<<goto "TownThessila3">>
<</link>>
</span>
<<else>>
<<if $Desi.level eq 0>>
<span class="actions">
<<link "Talk to Desi.">>
<<set $sexlog to "Talk to Desi.">>
<<set $patrons to "Desi">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Kingshead Inn.">>
<<set $patrons to "no">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $blacksmith is "yes">>
<<if $brayroadleather gte 10 and $quest_blacksmith01 is "yes">>
<span class="actions">
<<link "Give the blacksmith your brayroad leather.">>
<<set $sexlog to "Give the blacksmith your brayroad leather.">>
<<set $quest_blacksmith01 to "done">>
<<set $player.XP to $player.XP + $quest003.XP>>
<<set $quest003.finished to "yes">>
<<set $questThessilanumber += 1>>
<<removeFromInv "brayroad leather">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Ask about the armory.">>
<<set $sexlog to "Ask blacksmith about the armory.">>
<<goto "TownThessila2">>
<</link>>
</span>
<<if $quest_blacksmith01 is "no">>
<span class="actions">
<<link "Ask help to repair temple.">>
<<set $sexlog to "Ask blacksmith for help.">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Gossip.">>
<<set $sexlog to "Ask blacksmith about gossip.">>
<<goto "TownThessila2">>
<</link>>
</span>
<<if $jereckflirtdone neq "done">>
<<set $seduction to Math.floor($player.seduction/2) + ($perkseduction/2) + $perkstamina + $player.stamina>>
<<if $seduction gte $Jereck.flirtstamina and $quest003.finished is "yes">>
<span class="actions">
<<link "Flirt.">>
<<goto "FlirtJereckSuccessful">>
<</link>>
</span>
<<elseif $seduction lt $Jereck.flirtstamina>>
<span class="actions">
<<link "Flirt.">>
<<set $sexlog to "Flirt Jereck fail.">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Done.">>
<<set $blacksmith to "no">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $vendors is "yes">>
<<if $doublehorn gte 10 and $quest_gwynnifer01 is "yes">>
<span class="actions">
<<link "Give Gwynnifer your doublehorns.">>
<<set $sexlog to "Give Gwynnifer your doublehorns.">>
<<set $quest_gwynnifer01 to "done">>
<<set $player.XP to $player.XP + $quest005.XP>>
<<set $player.coins to $player.coins + $quest005.coins>>
<<set $quest005.finished to "yes">>
<<set $questThessilanumber += 1>>
<<set $items.healingpotions += 5>>
<<removeFromInv "doublehorn">>
<<goto "TownThessila2">>
<</link>>
</span>
<<elseif $exitThessila eq "yes" and $quest_gwynnifer01 eq "no">>
<span class="actions">
<<link "Gwynnifer wants to talk to you.">>
<<set $sexlog to "Gwynnifer Quest 01.">>
<<set $vendors to "Gwynnifer">>
<<set $patrons to "no">>
<<set $innkeeper to "no">>
<<goto "TownThessila3">>
<</link>>
</span>
<<else>>
<<if $Gwynnifer.level eq 0>>
<span class="actions">
<<link "Talk to the dog-eared girl.">>
<<set $sexlog to "Talk to the dog-eared girl.">>
<<set $vendors to "Gwynnifer">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<</if>>
<<if $Savannahcat eq "yes" and $quest_savannah01 eq "yes">>
<span class="actions">
<<link "Hand over the cat to Savannah.">>
<<set $sexlog to "Hand over the cat to Savannah.">>
<<set $quest_savannah01 to "done">>
<<set $Savannahcat to "done">>
<<set $player.XP to $player.XP + $quest006.XP>>
<<set $player.coins to $player.coins + $quest006.coins>>
<<set $quest006.finished to "yes">>
<<set $questThessilanumber += 1>>
<<goto "TownThessila2">>
<</link>>
</span>
<<elseif $exitThessila eq "yes" and $quest_savannah01 eq "no">>
<span class="actions">
<<link "Savannah wants to talk to you.">>
<<set $sexlog to "Savannah Quest 01.">>
<<set $patrons to "no">>
<<set $innkeeper to "no">>
<<set $vendors to "Savannah">>
<<goto "TownThessila3">>
<</link>>
</span>
<<elseif $Savannah.level eq 0>>
<span class="actions">
<<link "Talk to the pink-haired girl.">>
<<set $sexlog to "Talk to the pink-haired girl.">>
<<set $vendors to "Savannah">>
<<set $patrons to "no">>
<<set $innkeeper to "no">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Done.">>
<<set $vendors to "no">>
<<set $sexlog to "The Marketplace">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $secretary is "yes">>
<span class="actions">
<<link "Ask about Merile.">>
<<set $sexlog to "Ask about Merile.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Ask Merile about Thessila.">>
<<set $sexlog to "Ask Merile about Thessila.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Ask Merile about Mayor Gram.">>
<<set $sexlog to "Ask Merile about Mayor Gram.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Done.">>
<<set $secretary to "no">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $mayorgram is "yes">>
<span class="actions">
<<link "Ask about the mayor.">>
<<set $sexlog to "Ask about the mayor.">>
<<goto "TownThessila2">>
<</link>>
</span>
<<if $quest_mayorgram01 is "no">>
<span class="actions">
<<link "Ask Mayor Gram about the monsters.">>
<<set $sexlog to "Ask Mayor Gram about the monsters.">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Ask Mayor Gram about the secretary.">>
<<set $sexlog to "Ask Mayor Gram about the secretary.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Done.">>
<<set $mayorgram to "no">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $quest_mayorgram01 eq "done">>
<span class="actions">
<<link "Done.">>
<<goto "TownThessila">>
<</link>>
</span>
<</if>>
</div>
<div class="you">
<<if $inndominate eq "done">>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Kingshead Inn">>
<<set $patrons to "no">>
<<set $inndominate to "end">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $patrons is "Maggie">>
<span class="actions">
<<link "Ask Maggie about herself.">>
<<set $sexlog to "Ask Maggie about herself.">>
<<goto "TownThessila3">>
<</link>>
</span>
<span class="actions">
<<link "Ask for sex.">>
<<set $sexlog to "Ask for sex with Maggie.">>
<<set $askmaggiesex to "yes">>
<<goto "TownThessila4">>
<</link>>
</span>
<span class="actions">
<<link "Leave her.">>
<<set $sexlog to "Leave her.">>
<<set $patrons to "yes">>
<<set $sexlog to "Talk to the patrons.">>
<<goto "TownThessila2">>
<</link>>
</span>
<<elseif $patrons is "Lydia">>
<<if $beatgreenlamia is "yes" and $quest001.finished eq "no">>
<span class="actions">
<<link "Complete Lydia's quest.">>
<<set $sexlog to "Complete Lydia's quest.">>
<<set $quest001.finished to "yes">>
<<set $questThessilanumber += 1>>
<<set $Lydia.trust to $Lydia.trust + 5>>
<<set $player.XP to $player.XP + $quest001.XP>>
<<goto "TownThessila4">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Ask Lydia about herself.">>
<<set $sexlog to "Ask Lydia about herself.">>
<<goto "TownThessila3">>
<</link>>
</span>
<span class="actions">
<<link "Ask about Thessila.">>
<<set $sexlog to "Ask Lydia about Thessila.">>
<<goto "TownThessila3">>
<</link>>
</span>
<<if $quest_lydia01 is "no">>
<span class="actions">
<<link "Gossip.">>
<<set $sexlog to "Ask Lydia about gossip.">>
<<goto "TownThessila4">>
<</link>>
</span>
<</if>>
<<if $lydiaflirtdone neq "done">>
<<set $seduction to Math.floor($player.seduction/2) + ($perkseduction/2) + $perkstrength + $player.strength>>
<<if $seduction gte $Lydia.flirtstrength and $quest001.finished is "yes">>
<span class="actions">
<<link "Flirt.">>
<<goto "FlirtLydiaSuccessful">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Flirt.">>
<<set $sexlog to "Flirt Lydia fail.">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $patrons to "yes">>
<<set $sexlog to "Talk to the patrons.">>
<<goto "TownThessila2">>
<</link>>
</span>
<<elseif $quest_desi01 is "no" and $quest004.finished is "yes" and $patrons is "Desi">>
<span class="actions">
<<link "Offer to help her.">>
<<set $sexlog to "Offer to help Desi: 01">>
<<set $patrons to "yes">>
<<set $quest_desi01 to "yes">>
<<addToSpecialItems "A vial of clear liquid">>
<<addToQuests "002: The Secret of the Springs">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Never mind.">>
<<set $sexlog to "Never mind Desi">>
<<set $patrons to "yes">>
<<goto "TownThessila2">>
<</link>>
</span>
<<elseif $patrons is "Desi">>
<<if $quest_desi01 eq "done" and $quest002.finished eq "no">>
<span class="actions">
<<link "Complete Desi's quest.">>
<<set $quest002.finished to "yes">>
<<set $questThessilanumber += 1>>
<<set $sexlog to "Complete Desi's quest.">>
<<goto "TownThessila4">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Ask Desi about herself.">>
<<set $sexlog to "Ask Desi about herself.">>
<<goto "TownThessila3">>
<</link>>
</span>
<span class="actions">
<<link "Ask about Thessila.">>
<<set $sexlog to "Ask Desi about Thessila.">>
<<goto "TownThessila3">>
<</link>>
</span>
<span class="actions">
<<link "Gossip.">>
<<set $sexlog to "Ask Desi about gossip.">>
<<goto "TownThessila3">>
<</link>>
</span>
<<if $desiflirtdone neq "done">>
<<set $seduction to Math.floor($player.seduction/2) + ($perkseduction/2) + $perkwisdom + $player.wisdom>>
<<if $seduction gte $Desi.flirtwisdom and $quest002.finished is "yes">>
<span class="actions">
<<link "Flirt.">>
<<goto "FlirtDesiSuccessful">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Flirt.">>
<<set $sexlog to "Flirt Desi fail.">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $patrons to "yes">>
<<set $sexlog to "Talk to the patrons.">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
<<elseif $blacksmith is "yes">>
<<if $quest_blacksmith01 is "no">>
<span class="actions">
<<link "Offer to help him.">>
<<set $sexlog to "Offer to help the blacksmith: 01">>
<<set $quest_blacksmith01 to "yes">>
<<addToQuests "003: Thessila Blacksmith 01: Leather Needed">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Never mind.">>
<<set $sexlog to "Never mind blacksmith">>
<<goto "TownThessila2">>
<</link>>
</span>
<<elseif $quest_blacksmith01 is "done">>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "The Armory">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
<<elseif $vendors is "Gwynnifer">>
<<if $quest_gwynnifer01 is "no" and $exitThessila eq "yes">>
<span class="actions">
<<link "Offer to help Gwynnifer.">>
<<set $sexlog to "Offer to help Gwynnifer.">>
<<addToQuests "005: Gwynnifer's Potions">>
<<set $quest_gwynnifer01 to "yes">>
<<goto "TownThessila4">>
<</link>>
</span>
<span class="actions">
<<link "Never mind.">>
<<set $sexlog to "Never mind Gwynnifer.">>
<<set $vendors to "yes">>
<<goto "TownThessila2">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Chat.">>
<<set $sexlog to "Chat Gwynnifer.">>
<<goto "TownThessila3">>
<</link>>
</span>
<<if $gwynniferflirtdone neq "done">>
<<set $seduction to Math.floor($player.seduction/2) + ($perkseduction/2) + $perkwealth + $player.wealth>>
<<if $seduction gte $Gwynnifer.flirtwealth and $quest005.finished is "yes">>
<span class="actions">
<<link "Flirt.">>
<<goto "FlirtGwynniferSuccessful">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Flirt.">>
<<set $sexlog to "Flirt Gwynnifer fail.">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $vendors to "yes">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
<<elseif $vendors eq "Savannah">>
<<if $quest_savannah01 is "no" and $exitThessila eq "yes">>
<span class="actions">
<<link "Offer to help Savannah.">>
<<set $sexlog to "Offer to help Savannah.">>
<<addToQuests "006: A Missing Pussy">>
<<set $Savannahcat to "no">>
<<set $quest_savannah01 to "yes">>
<<goto "TownThessila4">>
<</link>>
</span>
<span class="actions">
<<link "Never mind.">>
<<set $sexlog to "Never mind Savannah.">>
<<set $vendors to "yes">>
<<goto "TownThessila2">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Chat.">>
<<set $sexlog to "Chat Savannah.">>
<<goto "TownThessila3">>
<</link>>
</span>
<<if $savannahflirtdone neq "done">>
<<set $seduction to Math.floor($player.seduction/2) + ($perkseduction/2) + $perkwisdom + $player.wisdom>>
<<if $seduction gte $Savannah.flirtwisdom and $quest006.finished is "yes">>
<span class="actions">
<<link "Flirt.">>
<<goto "FlirtSavannahSuccessful">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Flirt.">>
<<set $sexlog to "Flirt Savannah fail.">>
<<goto "TownThessila3">>
<</link>>
</span>
<</if>>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $vendors to "yes">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
<<elseif $quest_mayorgram01 is "no" and $mayorgram is "yes">>
<span class="actions">
<<link "Offer to help.">>
<<set $sexlog to "Offer to help Mayor Gram: 01">>
<<set $quest_mayorgram01 to "yes">>
<<addToQuests "004: The Strange Tree">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Never mind.">>
<<set $sexlog to "Never mind Mayor Gram">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
</div><div id="sexcontent"><<display "TownThessilaLog">></div><div id="footer"><<display "03TownThessilaActions">></div>
<<if $artwork neq "none" and $patrons eq "Lydia">><div id="char-bar"><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $LydiaArt.clothes + ".png\">">></div><</if>>
<<if $artwork neq "none" and $patrons eq "Desi">><div id="char-bar"><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $DesiArt.clothes + ".png\">">></div><</if>>
<<if $artwork neq "none" and $inndominate eq "done">><div id="char-bar"><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $Art.naked + ".png\">">></div><</if>><div class="you">
<<if $askmaggiesex is "yes" and $patrons is "Maggie">>
<span class="actions">
<<link "Agree.">>
<<set $Maggiesex to "yes">>
<<set $sexlog to "Agree to pay her.">>
<<set $sexnaked to "no">>
<<set $player.coins -= 10>>
<<set $patrons to "yes">>
<<goto "WhoreSex">>
<</link>>
</span>
<span class="actions">
<<link "Agree and pay her 20 coins.">>
<<set $sexlog to "Agree and pay her 20 coins.">>
<<set $Maggiesex to "yes">>
<<set $sexnaked to "no">>
<<set $player.coins -= 20>>
<<set $Maggie.trust += 5>>
<<goto "WhoreSex">>
<</link>>
</span>
<span class="actions">
<<link "Disagree.">>
<<set $sexlog to "Disagree to pay Maggie.">>
<<set $Maggiesex to "no">>
<<goto "TownThessila3">>
<</link>>
</span>
<<elseif $quest_lydia01 is "no" and $patrons is "Lydia">>
<span class="actions">
<<link "Offer to help her.">>
<<set $sexlog to "Offer to help Lydia.">>
<<set $quest_lydia01 to "yes">>
<<addToQuests "001: Snake in a Cave">>
<<goto "TownThessila3">>
<</link>>
</span>
<span class="actions">
<<link "Never mind.">>
<<set $sexlog to "Never mind.">>
<<goto "TownThessila3">>
<</link>>
</span>
<<elseif $beatgreenlamia is "yes" and $patrons is "Lydia">>
<span class="actions">
<<link "Done.">>
<<set $quest001.finished to "yes">>
<<goto "TownThessila3">>
<</link>>
</span>
<<elseif $quest_desi01 is "done" and $patrons eq "Desi">>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Done Desi.">>
<<set $patrons to "yes">>
<<goto "TownThessila2">>
<</link>>
</span>
<<elseif $quest_gwynnifer01 is "yes" and $vendors is "Gwynnifer">>
<span class="actions">
<<link "Done.">>
<<set $vendors to "yes">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $quest_savannah01 is "yes" and $vendors is "Savannah">>
<span class="actions">
<<link "Done.">>
<<set $vendors to "yes">>
<<goto "TownThessila1">>
<</link>>
</span>
<</if>>
</div><div id="sexcontent"><<display "TownThessilaLog">></div><div id="footer"><<display "04TownThessilaActions">></div>
<<if $artwork neq "none" and $patrons eq "Lydia">><div id="char-bar"><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $LydiaArt.clothes + ".png\">">></div><</if>><div class="you">
<<if $player.god eq "God of Death">>
<<set $sexstamina to 120>>
<<else>>
<<set $sexstamina to 100>>
<</if>>
<<if $boycum is "yes">>
<span class="actions">
<<set $cumming to 0>>
<<set $satisfaction to 0>>
<<set $boycum to "no">>
<<set $Maggie.sexnumber += 1>>
<<set $sexnaked to "no">>
<<set $naked to "no">>
<<set $smallclothes to "yes">>
<<set $girlcum to "no">>
[[Finish.|WhoreFinish]]
</span>
<<elseif $sexnaked is "no">>
<span class="actions">
<<link "Remove her clothes.">>
<<set $sexlog to "Remove her clothes.">>
<<set $sexnaked to "yes">>
<<goto "WhoreSex">><</link>>
</span>
<span class="actions">
<<link "Instruct her to strip.">>
<<set $sexlog to "Instruct her to strip.">>
<<set $sexnaked to "yes">>
<<goto "WhoreSex">><</link>>
</span>
<<elseif $naked is "no">>
<span class="actions">
<<link "Remove your clothes.">>
<<set $sexlog to "Remove your clothes.">>
<<set $naked to "yes">>
<<goto "WhoreSex">><</link>>
</span>
<<elseif $satisfaction gte 100>>
<<set $fuck to "no">>
<span class="actions">
<<link "Make her cum.">>
<<set $sexlog to "Make her cum.">>
<<set $Maggie.sex += 5>>
<<set $satisfaction to 0>>
<<set $girlcum to "yes">>
<<goto "WhoreSex">>
<</link>></span>
<<elseif $cumming gte $sexstamina>>
<span class="actions">
<<link "Cum on her face.">>
<<set $sexlog to "Cum on her face.">>
<<set $boycum to "yes">>
<<set $patrons to "yes">>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Cum in her mouth.">>
<<set $sexlog to "Cum in her mouth.">>
<<set $boycum to "yes">>
<<set $patrons to "yes">>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Cum on her body.">>
<<set $sexlog to "Cum on her body.">>
<<set $boycum to "yes">>
<<set $patrons to "yes">>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Cum inside her.">>
<<set $sexlog to "Cum inside her.">>
<<set $boycum to "yes">>
<<set $patrons to "yes">>
<<goto "WhoreSex">>
<</link>></span>
<<if $Maggie.anal eq 50>>
<span class="actions">
<<link "Cum in her ass.">>
<<set $sexlog to "Cum in her ass.">>
<<set $boycum to "yes">>
<<set $patrons to "yes">>
<<goto "WhoreSex">>
<</link>></span>
<</if>>
<<elseif $naked is "yes">>
<<if $dirtytalk is "Dirty Talker">>
<span class="actions">
<<link "Talk dirty to her.">>
<<set $sexlog to "Talk dirty to her.">>
<<set $satisfaction += 5>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<</if>>
<<if $romantic is "Romantic">>
<span class="actions">
<<link "Whisper sweet words to her.">>
<<set $sexlog to "Whisper sweet words to her.">>
<<set $satisfaction += 5>>
<<set $cumming += 0>>
<<goto "WhoreSex">>
<</link>></span>
<</if>>
<span class="actions">
<<link "Kiss her.">>
<<set $sexlog to "Kiss her.">>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Rub her clit.">>
<<set $sexlog to "Rub her clit.">>
<<set $satisfaction += 5>>
<<goto "WhoreSex">>
<</link>></span><br>
<<if $position is "none">>
<span class="actions">
<<link "Move on top of her.">>
<<set $sexlog to "Move on top of her.">>
<<set $position to "ground">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Fuck against the wall.">>
<<set $sexlog to "Fuck against the wall.">>
<<set $position to "wall">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Move her on top.">>
<<set $sexlog to "Move her on top.">>
<<set $position to "top">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Take her from behind.">>
<<set $sexlog to "Take her from behind.">>
<<set $position to "doggy">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<<else>>
<span class="actions">
<<link "Change positions.">>
<<set $position to "none">>
<<goto "WhoreSex">>
<</link>></span>
<</if>>
<<if $position is "wall">>
<span class="actions">
<<link "Slam hard into her.">>
<<set $sexlog to "quot;Slam hard into her.">>
<<set $satisfaction += 5>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<</if>>
<<if $position is "top">>
<span class="actions">
<<link "Let her ride you.">>
<<set $sexlog to "Let her ride you.">>
<<set $satisfaction += 10>>
<<set $cumming += 5>>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Set the pace.">>
<<set $sexlog to "Set the pace.">>
<<set $satisfaction += 5>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<</if>>
<<if $position is "doggy">>
<span class="actions">
<<link "Slap her ass.">>
<<set $sexlog to "Slap her ass.">>
<<set $satisfaction += 10>>
<<set $cumming += 5>>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Plow her ass.">>
<<set $sexlog to "Plow her ass.">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<</if>>
<<if $position is "ground">>
<span class="actions">
<<link "Pin her wrists down.">>
<<set $sexlog to "Pin her wrists down.">>
<<set $satisfaction += 10>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Bring her legs over your shoulders.">>
<<set $sexlog to "Bring her legs over your shoulders.">>
<<set $satisfaction += 10>>
<<set $cumming += 5>>
<<goto "WhoreSex">>
<</link>></span>
<span class="actions">
<<link "Spread her legs wider.">>
<<set $sexlog to "Spread her legs wider.">>
<<set $satisfaction += 5>>
<<set $cumming += 10>>
<<goto "WhoreSex">>
<</link>></span>
<</if>>
<</if>>
</div>
<div id="sexlog"><<nobr>>
<<if $sexlog is "Agree to pay her.">>
<<set $actions to "She leads you upstairs, into one of the smaller rooms of the inn. You admire the sway of her hips as she walks before you, and you wonder how many men she'd performed for in this way.<br><br>Her room is bare, with no traces of any personal belongings that you can see. She turns and smiles alluringly at you, ready to follow your lead.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Agree and pay her 20 coins.">>
<<set $actions to "Her eyes widen as you pay her twice the number she asked for. \"Thank you,\" she says, this time with genuine gratitude.<br><br>She leads you upstairs, into one of the smaller rooms of the inn. You admire the sway of her hips as she walks before you, and you wonder how many men she'd performed for in this way.<br><br>Her room is bare, with no traces of any personal belongings that you can see. She turns and smiles alluringly at you, ready to follow your lead.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Kiss her.">>
<<set $actions to "<<if $trust eq 20>>She raises her head and meets your kiss, willing and greedy. Her tongue grazes your lips, eager to give you now what she didn't want to before, and she tastes sweet - sweeter, perhaps because she never gave this to any of her other customers.<<else>>You move to kiss her, but she shakes her head. \"Kissing isn't a part of this,\"she says softly. You realize this is her way of trying to take some control over her situation, so you let her be.<</if>>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Remove her clothes.">>
<<set $actions to "She holds herself still as you deliberately strip her clothes away. She stares down your chest while you do so, but you force her to look at you, liking the way her dark eyes travel your body.<br><br>Her breasts are small, but enough for a handful. There are a few marks along her sides and wrists, no doubt injuries she'd suffered underneath others. Her pussy is bald and shaved, making her look even younger.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Instruct her to strip.">>
<<set $actions to "She raises her hands and begins to remove her dress, keeping her movements slow and languid. She wears no shifts or underclothes underneath her. She would have little use for them in this line of work.<br><br>Her breasts are small, but enough for a handful. There are a few marks along her sides and wrists, no doubt injuries she'd suffered underneath others. Her pussy is bald and shaved, making her look even younger.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Remove your clothes.">>
<<set $actions to "You strip off your $armor.name and almost automatically her eyes move down and sees your cock. You harden underneath her gaze, and her breath catches in her throat. For all her customers, perhaps she is not used to those of your size." + "<br><br>">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Play with her breasts.">>
<<set $actions to either("She doesn't expect you to bend down and run a tongue down the curve of her breasts, but soon she is pushing her <<print $maggie.breasts>> globes eagerly against your mouth, nipples hard from your expert touch.","Your tongue laves at the pointed tip, and her hands come up to your head, making sweet little noises by your ear as she feels you teasing her nubs into stiffness.","You suckle hard, taking one nipple into your mouth and her startled screams echo across the temple. Her breasts are quite sensitive - you must take note of that. You draw the tip into your mouth again, the faint pain she feels mixing with the immense pleasure.","You kiss the underside of her breast and work your way up, your mouth leaving a wet trail. Your hands are on her hips, keeping her steady as she half-leans into you for support, shivering in the cool air.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Rub her clit.">>
<<set $actions to either("You slip a finger between you and flick it against the hood of her clit, and she wails louder from the sensitive sensation, panting for more.","You rub the small little nub, letting it roll between two fingertips even as you continue thrusting, and her face contorts with pleasure.","You flick at the sensitive hood, pressing down hard at the point above where your cock pistons in and out of her, and she wails out in ecstasy.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Move on top of her.">>
<<set $actions to "You roll on top of her, yanking her hips closer so your cock can burrow as deeply inside her cunt as you can. She's so tight that it takes a few thrusts, going deeper with every stroke until you completely fill her pussy. Her hands glide down your back, encouraging you.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Take her from behind.">>
<<set $actions to "You push her down so that she's facing way from you, on all fours. You take the time to admire the shape of her $maggie.butt buttocks, pinching one cheek to make her gasp aloud. And then you cover her with your own body, one hand grasping your cock and burying it into her pliant pussy. She yelps as you plunge in, her cunt muscles tight around you.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Slam hard into her.">>
<<set $actions to either("You lunge forward and bury your cock even deeper inside her, groaning as her tightness envelops you. She makes a soft, pained noise but you keep up your brutal thrusts. You force her hips down on you, hands bruising her hips as you lift her only to slam her back down again.","You drive hard and deep into her slick little core, relentless. Her eyes widen, wincing, but you keep up the pace, to continue driving into her newly used cunt. Despite her reaction, she's still sopping wet.","Her hips rock to your pounding cock, and she slides up from the force of your fucking. She can feel the pulsing of your cock with each forceful pistoning, and soft moans of pain intersperse with those of pleasure.","You saw back and forth with hard and punishing thrusts, ignoring her sudden cries of shock as her pussy is filled again and again with thick, hard cock. She can do nothing else but hold on for dear life as you slam ferociously into her, going as deeply into her as you possibly can.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Let her ride you.">>
<<set $actions to either("You murmur in her ear to set the pace and she soon complies. With some encouragement she is soon moving more confidently against you, breasts bouncing.","You guide her hips, showing how to move in a manner that would give her more pleasure, and are rewarded when she takes to your instructions with gusto. She moans headily and you thrust into her in time with her movements.","She braces her hands on your shoulders and moves her hips against yours, smiling shyly down at you. You thrust in deep, hitting her at an angle that quickly sets her off. She screams and her cunt squeezes tightly around you to indicate her approval.","You drive into her with slow, smooth strokes and she reciprocates by squeezing you hard, the gorgeous pussy muscles milking your cock for all it's worth. She moves her hips instinctively, sending delicious friction between your bodies. She pants softly.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Set the pace.">>
<<set $actions to either("Your hands slide up her hips, raising her up a couople of inches before slamming her down on top of your cock, and she cries out in unabashed bliss. You don't give her a chance to recuperate, and do it again. And again. And again.","Your hips rise to meet hers. With this position, your cock goes impossibly deep inside her every time, and you use that advantage to batter at her soft, feminine folds. She throws her head back, breasts on display and bouncing, as you force downwards on your shaft.","You pummel upwards ruthlessly, sheathing your cock inside her with every hard thrust. You take hold of one of her breasts, cruelly pinching and twisting a pert nipple, as her juices coat your cock and spill down her thighs.","You force her forward until she is half-falling over you, close enough to take a breast into your mouth as you pound her hard from below, grunting as you use her body. The movement rubs her clit against you, and she cries out louder, her little hole tightening around you and making her spasm.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Slap her ass.">>
<<set $actions to either("A stinging slap leaves a red welt across her smooth skin. She gasps in shock, but you only laugh and give her another. Pretty soon more of her wetness seeps down her legs, a clear indication that she is enjoying it despite her protests.","You smack her buttocks hard, and she squeezes her thighs together, tightening reflexively around your shaft. \"You love it, don't you?\", you murmur, turning her chin so you can see her face, and her blush tells you everything you need to know.","You give her ass cheeks an equal measure of slaps, admiring the faint red marks made by your palm that appear there. She squeals, embarrassment soon giving way to want.","You pepper her bottom with slaps, enough to sting but not enough to cause any lasting injuries. She squirms underneath your hand, panting hard.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Plow her ass.">>
<<set $actions to either("You pummel mercilessly into her, your balls slapping rhythmically against her ass, her sweet pussy convulsing in protest from its ongoing ravaging. She sobs hard, lost in her own pleasure even as her hips move back frantically to match your movements.","Your fingers tigheten against her hips as you pummel her from behind, battering at her soft folds. Every time your cock impales her, your groin slaps hard against her bottom, her soft mewling and half-formed words proof that she's lost in her own need.","You shove your cock deeply into her, am rewarded when she moans. You keep her in place with your hands as you assault her pussy like a battering ram, and she braces herself with her elbows, face pressed against the floor and her ass up in the air to allow you easier access.","You give her a thorough pounding, taking her hard and deep. You feel her stretching around you to accommodate your length, feel your cock splitting her tight channel as she scrabbles to find something to hold on to, writhing.","You nudge her knees a little bit wider and lift her buttocks higher so you can plug her at an angle that seems to give her even more pleasure than usual. Her fingers dig into the dirt, her body jerking against yours. \"So full,\" she whimpered.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Pin her wrists down.">>
<<set $actions to either("You grab her wrists and trap them above her head with your hand without stopping your thrusts. She can do nothing else but groan softly.","You keep her immobile, whispering how you like that she's so helpless underneath you. From the way she shivers and arches up to you, she likes it, too.","She tries to free her hands, but she can't break free from your grip. This only seems to inflame her desires further, knowing she can do nothing to stop you, even as you grunt and fuck her harder.","She asks what you're doing, breathless, but you ignore her and slam into her harder. She cries out, eyes rolling up in her head even as her wrists grow slack, no longer having the strength to resist.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Bring her legs over your shoulders.">>
<<set $actions to either("You push her legs up over your shoulders so you can push even deeper into her. She wails her pleasure when you do, and your next thrust slides you all the way inside, until your cockhead comes to rest against her cervix. She thrashes underneath you, caught in the throes.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Spread her legs wider.">>
<<set $actions to either("You spread her legs wider as far as you can go so you can slide balls-deep inside of her pussy with every thrust. You both feel it the instant you bottom out inside of her, she nearly jerking up in your arms as she groaned at how amazing that felt. She moans as she tries to adjust to your size again, your cock stretching her even more in this position.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Talk dirty to her.">>
<<set $actions to either("You tell her how you'd like to pump her full of your seed, filling her pussy up. A shudder goes through her body at the words.","\"Still so tight, even for a whore,\" You murmur, your hands fisting in her hair. \"Spread yourself wider, so I can fuck you deeper.\"<br>She groans, but obeys you, her thighs moving further apart.","You tell her she's getting nothing but a hard fucking from you, that she was going to be mounted and rammed hard like this every time you pay for her. She turns her head, but you can tell that your words are still turning her on.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Whisper sweet words to her.">>
<<set $actions to either("You tell her how attracted you are to her, and how you love the way she tastes. Her breathing quickens at your admission, and you know it's turning her on.","You compliment her on her beauty, adding that she feels so soft and pliant in your arms, just how you like girls like her.","You soothe her quietly, kissing and telling her to relax and let you take care of her needs.","You stroke her hips, murmuring at how beautiful she looks right now, and how he loves the way she feels around him.","You compliment her on her body, whispering how you love the feel of her against you and how she should just relax and enjoy everything you're giving to her.")>>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Make her cum.">>
<<set $actions to "You can hear her breathing increase as her climax approaches. You pump into her faster, spurred on by her growing screams, until she finally surrenders to you. Her cunt grips you tighter than ever, and she wails as she convulses hard around you, locked in the throes of an orgasm.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Cum on her face.">>
<<set $actions to "With a groan, you pull out of her, hands stroking madly at your cock as you force out your cum. Jets of milkly liquid spurt out, landing on $shrinemaiden.name's face and neck. As your breathing slows, you pause to admire your handiwork. She looks startled, her fingers coming up to touch the spunk on her cheeks. She opens her mouth, tasting you.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Cum in her mouth.">>
<<set $actions to "You move out of her and thrust into her mouth, holding her head so she can take you all in. She lets out a soft gurgle but doesn't stop you, allowing you to pummel her mouth like a pussy until you finally groan and cum, depositing loads of sperm down her throat, forcing her to swallow your gift. When you finally pull away she gasps for breath, though she licks her lips, as if wanting more.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Cum on her body.">>
<<set $actions to "Only seconds away from cumming you pull out of her and force her down, using your hand to stroke your length one final time before you cum hard. Thick gushes of sperm spurt out and splatter on her breasts and stomach, coating her in your spunk. She lifts herself up on her elbows, panting, staring at you in lustful amazement as cum drips off her onto the ground.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<<elseif $sexlog is "Cum inside her.">>
<<set $actions to "With a growl, you lunge into her one final time, feeling your cock dump rivulets of sperm into her. Her tight pussy can't handle the load, and you see some of it spill out of her, dripping back on the ground. You continue to thrust slowly until you feel yourself soften inside her before withdrawing completely. More of your cum spills out her overflowing pussy.">>
<<set $actiontext.push($actions + "<br><br>")>>
<<set $currentactiontext to $actions>>
<</if>>
<<for _i to 0; _i lt $actiontext.length; _i++>>
<<print $actiontext[_i]>>
<</for>><<endnobr>>
</div>
<div class="currentaction"><<print $currentactiontext>>
</div>
<<set $location to "WhoreSex">>
<div id="sexcontent"><<display "WhoreSexLog">></div><div id="footer"><<display "WhoreSexActions">></div><<if $Maggie.trust eq 20>>
"Why?" She asks softly, as she lifts herself up on her elbows. "Why are you helping me? Why do you pay me more coins than I ask for?"
You could say that you
<span id="help">
<<click "just wanted to help her out.">>
<<replace "#help">>just wanted to help her out.<</replace>>
<<replace "#temple">>offer her a place in your temple.<</replace>>
<<replace "#output">><br><br>She eyes you doubtfully, but decides to take your words at face value. She smiles a little. "Thank you," she says softly. "I really do appreciate it."
<br><br><<button [[Return downstairs.|TownThessila2]]>><<set $actions to []>><<set $sexlog to "Talk to the patrons.">><</button>>
<</replace>>
<</click>>
</span> Or you could say that you've taken a shine to her and would like to
<span id="help">
<<click "just wanted to help her out.">>
<<replace "#help">>just wanted to help her out.<</replace>>
<<replace "#temple">>offer her a place in your temple.<</replace>>
<<replace "#output">><<set $maggiesex to "finish">><<set $Maggie.level to 1>><br><br>She stares at you. "Me?" She asks, disbelievingly. "But I'm a... I'm just a..."
<br><br>And then she gasps when you begin to glow, just a little, to show her you're not just any mere mortal. Immediately, she falls to her knees.
<br><br>"I am sorry, O holy one," she whispers, trembling.
<br><br>You repeat your request and this time, she rises to her feet, her eyes wide with newfound hope.
<br><br>"I don't know how to properly serve you, or even why you would ask someone like me... but if you believe there is a place for me there," and then she blushes, "then yes. I would be more than honored, my liege."
''You've acquired Maggie as a devout!''
<br><br><<button [[Return downstairs.|TownThessila2]]>><<set $actions to []>><<set $Maggie.level to 1>><<set $sexlog to "Talk to the patrons.">><</button>>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<else>>
<<once>><<set $Maggie.sexnumber to $Maggie.sexnumber + 1>>
<<if $didshecum eq 1>>
<<set $Maggie.sex += 5>>
<</if>><<endonce>>
With a little sigh, she slides away without another word. She gestures toward the door, signaling that her time with you is over, but you feel her eyes watching you as you dress up and leave.
<br><br><<button [[Return downstairs.|TownThessila2]]>><<set $actions to []>><<set $sexlog to "Talk to the patrons.">><</button>>
<</if>>
<<if $townroom is "Temple Marker">>
<<if $questThessila is "no" and $questThessilanumber gte 6>>
<span class="actions">
<<link "Claim this town.">>
<<set $territory.push("Thessila")>>
<<set $questThessila to "yes">>
<<set $bonuscharacteristics += 1>>
<<set $points_thessila to "yes">>
<<set $sexlog to "Temple Marker">>
<<goto "TownThessila">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Done.">>
<<set $sexlog to "Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<<elseif $townroom is "Barracks">>
<<if $Rawn.level eq 0>>
<span class="actions">
<<link "Talk to the captain about himself.">>
<<set $sexlog to "Talk to the captain about himself.">>
<<goto "TownThessila1">>
<</link>>
</span>
<span class="actions">
<<link "Talk to the captain about Thessila.">>
<<set $sexlog to "Talk to the captain about Thessila.">>
<<goto "TownThessila1">>
<</link>>
</span>
<span class="actions">
<<link "Talk to the captain about the monsters.">>
<<set $sexlog to "Talk to the captain about the monsters.">>
<<goto "TownThessila1">>
<</link>>
</span>
<<if $rawnflirtdone neq "done">>
<<set $seduction to $player.seduction + $perkseduction>>
<<if $seduction gt $Rawn.flirtseduction>>
<span class="actions">
<<link "Flirt.">>
<<goto "FlirtRawnSuccessful">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Flirt.">>
<<set $sexlog to "Flirt Rawn fail.">>
<<goto "TownThessila1">>
<</link>>
</span>
<</if>>
<</if>>
<</if>>
<span class="actions">
<<link "Leave.">>
<<set $sexlog to "Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<<elseif $townroom is "Kingshead Inn">>
<<if $quest003.finished is "yes" and $quest004.finished is "yes" and $queststrangetree neq "finished">>
<span class="actions">
<<link "Spend the night at the inn.">>
<<set $Maggiesex to "no">>
<<goto "Mayor Gram Secrets">>
<</link>>
</span>
<<else>>
<<if $player.coins lt 50>>
<span class="actions">
<<link "Rest for 50 coins.">>
<<set $sexlog to "Rest not enough.">>
<<goto "TownThessila1">>
<</link>>
</span>
<<elseif $day gte 25>>
<span class="actions">
<<link "Rest for 50 coins.">>
<<set $sexlog to "Limit Rest">>
<<goto "TownThessila1">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Rest for 50 coins.">>
<<set $rest to "yes">>
<<set $spendnight to "Thessila">>
<<set $sexlog to "Rest (50 coins).">>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.coins to $player.coins - 50>>
<<if $day gte 1>>
<<goto "End the Day">>
<</if>>
<<goto "TownThessila2">>
<</link>>
</span>
<<display "Inn Slave Init">>
<<if $playersex gte 75 and $sexslavechoice neq "none" and $shrinemaiden.gender eq "female">>
<span class="actions">
<<link "Rest and fuck your slave. (50 coins)">>
<<set $rest to "yes">>
<<set $slaveinntown to "Thessila">>
<<set $spendnight to "Thessila">>
<<set $innslave to "yes">>
<<set $sexlog to "FemaleForeplay Start">>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.coins to $player.coins - 50>>
<<goto "FemaleForeplay">>
<</link>>
</span>
<<elseif $playersex gte 75 and $sexslavechoice neq "none" and $shrinemaiden.gender eq "male">>
<span class="actions">
<<link "Rest and fuck your slave. (50 coins)">>
<<set $rest to "yes">>
<<set $innslave to "yes">>
<<set $spendnight to "Thessila">>
<<set $slaveinntown to "Thessila">>
<<set $sexlog to "MaleForeplay Start">>
<<set $player.HP to $player.maxHP>>
<<set $player.MP to $player.maxMP>>
<<set $player.coins to $player.coins - 50>>
<<goto "MaleForeplay">>
<</link>>
</span>
<</if>>
<</if>>
<</if>>
<span class="actions">
<<link "Order something.">>
<<set $order to "yes">>
<<set $vendors to "no">>
<<set $sexlog to "Order something.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Talk to the innkeeper.">>
<<set $innkeeper to "yes">>
<<set $sexlog to "Talk to the innkeeper.">>
<<goto "TownThessila2">>
<</link>>
</span>
<<if $sexslavechoice neq "none" and $inndominate eq "no">>
<span class="actions">
<<link "Show off your slave.">>
<<set $showoffslave to "yes">>
<<display "Inn Slave Init">>
<<set $sexlog to "Show off your slave.">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Talk to the patrons.">>
<<set $patrons to "yes">>
<<set $vendors to "no">>
<<set $sexlog to "Talk to the patrons.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Leave.">>
<<set $townroom to "none">>
<<set $patrons to "no">>
<<set $sexlog to "Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<<elseif $townroom is "The Armory">>
<<if $Jereck.level eq 0>>
<span class="actions">
<<link "Talk to the blacksmith.">>
<<set $blacksmith to "yes">>
<<set $sexlog to "Talk to the blacksmith.">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Purchase weapons.">>
<<set $purchaseweapons to "yes">>
<<goto "ThessilaWeapons">>
<</link>>
</span>
<span class="actions">
<<link "Purchase armor.">>
<<set $purchasearmor to "yes">>
<<goto "ThessilaArmor">>
<</link>>
</span>
<span class="actions">
<<link "Leave.">>
<<set $townroom to "none">>
<<set $sexlog to "Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<<elseif $townroom is "The Marketplace">>
<span class="actions">
<<link "Purchase items.">>
<<set $purchaseitems to "yes">>
<<goto "ThessilaItems">>
<</link>>
</span>
<span class="actions">
<<link "Talk to the vendors.">>
<<set $vendors to "yes">>
<<set $patrons to "no">>
<<set $blacksmith to "no">>
<<set $sexlog to "Talk to the vendors.">>
<<goto "TownThessila2">>
<</link>>
</span>
<span class="actions">
<<link "Leave.">>
<<set $townroom to "none">>
<<set $vendors to "no">>
<<set $sexlog to "Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<<elseif $townroom is "The Mayor's Office">>
<span class="actions">
<<link "Talk to the secretary.">>
<<set $secretary to "yes">>
<<set $sexlog to "Talk to the secretary.">>
<<goto "TownThessila2">>
<</link>>
</span>
<<if $quest_mayorgram01 is "yes" and $quest004.finished is "no" and $elventreequest is "complete">>
<span class="actions">
<<link "Complete Mayor Gram's quest.">>
<<set $mayorgram to "yes">>
<<set $player.XP to $player.XP + $quest004.XP>>
<<set $quest004.finished to "yes">>
<<set $questThessilanumber += 1>>
<<set $quest_mayorgram01 to "done">>
<<set $sexlog to "Complete Mayor Gram's quest.">>
<<goto "TownThessila2">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Talk to Mayor Gram.">>
<<set $mayorgram to "yes">>
<<set $sexlog to "Talk to Mayor Gram.">>
<<goto "TownThessila2">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Leave.">>
<<set $townroom to "none">>
<<set $sexlog to "Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</if>>
<div id="sexcontent"><<display "TownThessilaLog">></div><div id="footer"><<display "01TownThessilaActions">></div>
<<if $artwork neq "none" and $Rawn.level eq 0 and $townroom eq "Barracks">><div id="char-bar"><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $RawnArt.clothes + ".png\">">></div><</if>>A small sword, carefully crafted. Perfect for a novice new to fighting.<br><br>
Attack: $shortsword.attack<br>
Damage: $shortsword.damage<br>
Element: $shortsword.damage
<br><br>
<<if $player.coins lt $shortsword.value and $inventory.indexOf("Short Sword") eq -1 and $weapon.name neq "Short Sword">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Short Sword") gte 0 and $weapon.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Short Sword">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Short Sword">>
<<set $player.coins += Math.floor($shortsword.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $shortsword>>
<<removeFromInv "Short Sword">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Short Sword") gte 0 and $weapon.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Short Sword">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Short Sword">>
<<set $player.coins += Math.floor($shortsword.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Short Sword") eq -1 and $weapon.name neq "Short Sword">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $shortsword.value>>
<<addToInv "Short Sword">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Short Sword") gte 0 and $weapon.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Short Sword">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Short Sword">>
<<set $player.coins += Math.floor($shortsword.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $shortsword>>
<<removeFromInv "Short Sword">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $weapon.name is "Short Sword">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Short Sword">>
<<set $weapon = $weapon_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Short Sword">>
<<set $player.coins += Math.floor($shortsword.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Short Sword">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br><<print "You have $player.coins coins left.">><br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><<display "ThessilaWeaponsTable">><div id="footer"><<display "01TownThessilaActions">></div> <center>
You have $player.coins coins.<br><br>
<table border width="500">
<tr>
<td>Weapons</td>
<td>Attack</td>
<td>Damage</td>
<td>Element</td>
<td>Cost</td>
<td>Type</td>
<td>Sell</td>
</tr>
<tr>
<td>[[Dagger]]</td>
<td>$dagger.attack</td>
<td>$dagger.damage</td>
<td>$dagger.element</td>
<td>$dagger.value</td>
<td>$dagger.type</td>
<td><<print Math.floor($dagger.value/2)>></td>
</tr>
<tr>
<td>[[Short Sword]]</td>
<td>$shortsword.attack</td>
<td>$shortsword.damage</td>
<td>$shortsword.element</td>
<td>$shortsword.value</td>
<td>$shortsword.type</td>
<td><<print Math.floor($shortsword.value/2)>></td>
</tr>
<tr>
<td>[[Axe]]</td>
<td>$axe.attack</td>
<td>$axe.damage</td>
<td>$axe.element</td>
<td>$axe.value</td>
<td>$axe.type</td>
<td><<print Math.floor($axe.value/2)>></td>
</tr>
<tr>
<td>[[Obsidian Blade]]</td>
<td>$obsidianblade.attack</td>
<td>$obsidianblade.damage</td>
<td>$obsidianblade.element</td>
<td>$obsidianblade.value</td>
<td>$obsidianblade.type</td>
<td><<print Math.floor($obsidianblade.value/2)>></td>
</tr>
<tr>
<td>[[Rod]]</td>
<td>$rod.magic</td>
<td>$rod.damage</td>
<td>$rod.element</td>
<td>$rod.value</td>
<td>$rod.type</td>
<td><<print Math.floor($rod.value/2)>></td>
</tr>
<tr>
<td>[[Staff]]</td>
<td>$staff.magic</td>
<td>$staff.damage</td>
<td>$staff.element</td>
<td>$staff.value</td>
<td>$staff.type</td>
<td><<print Math.floor($staff.value/2)>></td>
</tr>
<tr>
<td>[[Light Mace]]</td>
<td>$lightmace.magic</td>
<td>$lightmace.damage</td>
<td>$lightmace.element</td>
<td>$lightmace.value</td>
<td>$lightmace.type</td>
<td><<print Math.floor($lightmace.value/2)>></td>
</tr>
</table>
</center>A small knife that can be easily secreted inside one's clothing. Short range, but still quite sharp.<br><br>
Attack: $dagger.attack<br>
Damage: $dagger.damage<br>
Element: $dagger.element
<br><br>
<<if $player.coins lt $dagger.value and $inventory.indexOf("Dagger") eq -1 and $weapon.name neq "Dagger">>
<<print "You don't have enough money to buy this.">><<elseif $inventory.length eq $maxInv and $inventory.indexOf("Dagger") gte 0 and $weapon.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Dagger">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Dagger">>
<<set $player.coins += Math.floor($dagger.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $dagger>>
<<removeFromInv "Dagger">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Dagger") gte 0 and $weapon.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Dagger">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Dagger">>
<<set $player.coins += Math.floor($dagger.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Sell an item first.">>
<<print '<<goto "' + previous() + '">>'>>
<<elseif $inventory.indexOf("Dagger") eq -1 and $weapon.name neq "Dagger">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $dagger.value>>
<<addToInv "Dagger">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Dagger") gte 0 and $weapon.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Dagger">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Dagger">>
<<set $player.coins += Math.floor($dagger.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $dagger>>
<<removeFromInv "Dagger">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $weapon.name is "Dagger">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Dagger">>
<<set $weapon = $weapon_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Dagger">>
<<set $player.coins += Math.floor($dagger.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Dagger">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br><<print "You have $player.coins coins left.">><br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>A two-handed weapon useful for chopping down trees and cutting down enemies.<br><br>
Magic: $axe.magic<br>
Damage: $axe.damage<br>
Element: $axe.element
<br><br>
<<if $player.coins lt $axe.value and $inventory.indexOf("Axe") eq -1 and $weapon.name neq "Axe">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Axe") gte 0 and $weapon.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Axe">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Axe">>
<<set $player.coins += Math.floor($axe.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $axe>>
<<removeFromInv "Axe">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Axe") gte 0 and $weapon.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Axe">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Axe">>
<<set $player.coins += Math.floor($axe.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Axe") eq -1 and $weapon.name neq "Axe">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $axe.value>>
<<addToInv "Axe">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Axe") gte 0 and $weapon.name is "none" and $shield.name neq "none">>
You must unequip your shield to use this 2-handed weapon.<br><br>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Axe">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Axe") gte 0 and $weapon.name is "none" and $shield.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Axe">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Axe">>
<<set $player.coins += Math.floor($axe.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $axe>>
<<removeFromInv "Axe">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $weapon.name is "Axe">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Axe">>
<<set $weapon = $weapon_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Axe">>
<<set $player.coins += Math.floor($axe.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Axe">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><<display "ThessilaArmorTable">><div id="footer"><<display "01TownThessilaActions">></div> <center>
You have $player.coins coins.<br><br>
<table border width="500">
<tr>
<td>Armory</td>
<td>AC</td>
<td>Element</td>
<td>Value</td>
<td>Sell</td>
</tr>
<tr><td colspan=4><span class="heading">Armor</span></td></tr>
<tr>
<td>[[Padded Shirt]]</td>
<td>$paddedshirt.AC</td>
<td>$paddedshirt.element</td>
<td>$paddedshirt.value</td>
<td><<print Math.floor($paddedshirt.value/2)>></td>
</tr>
<tr>
<td>[[Padded Jacket]]</td>
<td>$paddedjacket.AC</td>
<td>$paddedjacket.element</td>
<td>$paddedjacket.value</td>
<td><<print Math.floor($paddedjacket.value/2)>></td>
</tr>
<tr>
<td>[[Journeyman Suit]]</td>
<td>$journeymansuit.AC</td>
<td>$journeymansuit.element</td>
<td>$journeymansuit.value</td>
<td><<print Math.floor($journeymansuit.value/2)>></td>
</tr>
<tr><td colspan=4><span class="heading">Headgear</span></td></tr>
<tr>
<td>[[Small Hood]]</td>
<td>$smallhood.AC</td>
<td>$smallhood.element</td>
<td>$smallhood.value</td>
<td><<print Math.floor($smallhood.value/2)>></td>
</tr>
<tr>
<td>[[Light Mantle]]</td>
<td>$lightmantle.AC</td>
<td>$lightmantle.element</td>
<td>$lightmantle.value</td>
<td><<print Math.floor($lightmantle.value/2)>></td>
</tr>
<tr><td colspan=4><span class="heading">Shields</span></td></tr>
<tr>
<td>[[Wooden Guard]]</td>
<td>$woodenguard.AC</td>
<td>$woodenguard.element</td>
<td>$woodenguard.value</td>
<td><<print Math.floor($woodenguard.value/2)>></td>
</tr>
<tr>
<td>[[Buckler]]</td>
<td>$buckler.AC</td>
<td>$buckler.element</td>
<td>$buckler.value</td>
<td><<print Math.floor($buckler.value/2)>></td>
</tr>
</table>
</center>A small stick that won't be as much use in a melee fight. Best for novices with an inclination toward magic.<br><br>
Magic: $rod.magic<br>
Damage: $rod.damage<br>
Element: $rod.element
<br><br>
<<if $player.coins lt $rod.value and $inventory.indexOf("Rod") eq -1 and $weapon.name neq "Rod">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Rod") gte 0 and $weapon.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Rod">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Rod">>
<<set $player.coins += Math.floor($rod.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $rod>>
<<removeFromInv "Rod">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Rod") gte 0 and $weapon.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Rod">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Rod">>
<<set $player.coins += Math.floor($rod.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Rod") eq -1 and $weapon.name neq "Rod">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $rod.value>>
<<addToInv "Rod">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Rod") gte 0 and $weapon.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Rod">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Rod">>
<<set $player.coins += Math.floor($rod.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $rod>>
<<removeFromInv "Rod">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $weapon.name is "Rod">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Rod">>
<<set $weapon = $weapon_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Rod">>
<<set $player.coins += Math.floor($rod.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Rod">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br><<print "You have $player.coins coins left.">><br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>A long stick with some magical properties. Can be use as aid while walking, too.<br><br>
Magic: $staff.magic<br>
Damage: $staff.damage<br>
Element: $staff.element
<br><br>
<<if $player.coins lt $staff.value and $inventory.indexOf("Staff") eq -1 and $weapon.name neq "Staff">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Staff") gte 0 and $weapon.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Staff">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Staff">>
<<set $player.coins += Math.floor($staff.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $staff>>
<<removeFromInv "Staff">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Staff") gte 0 and $weapon.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Staff">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Staff">>
<<set $player.coins += Math.floor($staff.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Staff") eq -1 and $weapon.name neq "Staff">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $staff.value>>
<<addToInv "Staff">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Staff") gte 0 and $weapon.name is "none">>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $staff>>
<<removeFromInv "Staff">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Staff">>
<<set $player.coins += Math.floor($staff.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Staff">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $weapon.name is "Staff">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Staff">>
<<set $weapon = $weapon_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Staff">>
<<set $player.coins += Math.floor($staff.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Staff">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br><<print "You have $player.coins coins left.">><br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>A heftier item.<br><br>
Attack: $lightmace.attack<br>
Magic: $lightmace.magic<br>
Damage: $lightmace.damage<br>
Element: $lightmace.element<br><br>
<<if $player.coins lt $lightmace.value and $inventory.indexOf("Light Mace") eq -1 and $weapon.name neq "Light Mace">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Light Mace") gte 0 and $weapon.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Light Mace">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Light Mace">>
<<set $player.coins += Math.floor($lightmace.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $lightmace>>
<<removeFromInv "Light Mace">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Light Mace") gte 0 and $weapon.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Light Mace">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Light Mace">>
<<set $player.coins += Math.floor($lightmace.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Light Mace") eq -1 and $weapon.name neq "Light Mace">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $lightmace.value>>
<<addToInv "Light Mace">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Light Mace") gte 0 and $weapon.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Light Mace">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Light Mace">>
<<set $player.coins += Math.floor($lightmace.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $lightmace>>
<<removeFromInv "Light Mace">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $weapon.name is "Light Mace">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Light Mace">>
<<set $weapon = $weapon_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Light Mace">>
<<set $player.coins += Math.floor($lightmace.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Light Mace">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br><<print "You have $player.coins coins left.">><br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>Not very good at protecting you from attacks, but at least it keeps the cold out.<br><br>
Armor: $paddedshirt.AC<br>
Element: $paddedshirt.element
<br><br>
<<if $player.coins lt $paddedshirt.value and $inventory.indexOf("Padded Shirt") eq -1 and $armor.name neq "Padded Shirt">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Padded Shirt") gte 0 and $armor.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Padded Shirt">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Padded Shirt">>
<<set $player.coins += Math.floor($paddedshirt.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $armor = $paddedshirt>>
<<removeFromInv "Padded Shirt">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Padded Shirt") gte 0 and $armor.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Padded Shirt">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Padded Shirt">>
<<set $player.coins += Math.floor($paddedshirt.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Padded Shirt") eq -1 and $armor.name neq "Padded Shirt">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $paddedshirt.value>>
<<addToInv "Padded Shirt">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Padded Shirt") gte 0 and $armor.name is "Tunic">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Padded Shirt">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Padded Shirt">>
<<set $player.coins += Math.floor($paddedshirt.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $armor = $paddedshirt>>
<<removeFromInv "Padded Shirt">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $armor.name is "Padded Shirt">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Padded Shirt">>
<<set $armor = $armor_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Padded Shirt">>
<<set $player.coins += Math.floor($paddedshirt.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Padded Shirt">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>Bulky enough to keep half-hearted strikes at bay.<br><br>
Armor: $paddedjacket.AC<br>
Element: $paddedjacket.element
<br><br>
<<if $player.coins lt $paddedjacket.value and $inventory.indexOf("Padded Jacket") eq -1 and $armor.name neq "Padded Jacket">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Padded Jacket") gte 0 and $armor.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Padded Jacket">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Padded Jacket">>
<<set $player.coins += Math.floor($paddedjacket.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $armor = $paddedjacket>>
<<removeFromInv "Padded Jacket">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Padded Jacket") gte 0 and $armor.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Padded Jacket">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Padded Jacket">>
<<set $player.coins += Math.floor($paddedjacket.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Padded Jacket") eq -1 and $armor.name neq "Padded jacket">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $paddedjacket.value>>
<<addToInv "Padded Jacket">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Padded Jacket") gte 0 and $armor.name is "Tunic">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Padded Jacket">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Padded Jacket">>
<<set $player.coins += Math.floor($paddedjacket.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $armor = $paddedjacket>>
<<removeFromInv "Padded Jacket">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $armor.name is "Padded Jacket">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Padded Jacket">>
<<set $armor = $armor_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Padded Jacket">>
<<set $player.coins += Math.floor($paddedjacket.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<link "Drop.">>
<<removeFromInv "Padded Jacket">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>Prepared for the very basics that a traveler might need to keep safe while on the road.<br><br>
Armor: $journeymansuit.AC<br>
Element: $journeymansuit.element
<br><br>
<<if $player.coins lt $journeymansuit.value and $inventory.indexOf("Journeyman Suit") eq -1 and $armor.name neq "Journeyman Suit">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Journeyman Suit") gte 0 and $armor.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Journeyman Suit">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Journeyman Suit">>
<<set $player.coins += Math.floor($journeymansuit.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $armor = $journeymansuit>>
<<removeFromInv "Journeyman Suit">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Journeyman Suit") gte 0 and $armor.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Journeyman Suit">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Journeyman Suit">>
<<set $player.coins += Math.floor($journeymansuit.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Journeyman Suit") eq -1 and $armor.name neq "Journeyman Suit">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $journeymansuit.value>>
<<addToInv "Journeyman Suit">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Journeyman Suit") gte 0 and $armor.name is "Tunic">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Journeyman Suit">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Journeyman Suit">>
<<set $player.coins += Math.floor($journeymansuit.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $armor = $journeymansuit>>
<<removeFromInv "Journeyman Suit">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $armor.name is "Journeyman Suit">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Journeyman Suit">>
<<set $armor = $armor_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Journeyman Suit">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Journeyman Suit">>
<<set $player.coins += Math.floor($journeymansuit.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>Keeps the harsher elements out of your face.<br><br>
Armor: $smallhood.AC<br>
Element: $smallhood.element
<br><br>
<<if $player.coins lt $smallhood.value and $inventory.indexOf("Small Hood") eq -1 and $headgear.name neq "Small Hood">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Small Hood") gte 0 and $headgear.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Small Hood">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Small Hood">>
<<set $player.coins += Math.floor($smallhood.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $headgear = $smallhood>>
<<removeFromInv "Small Hood">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Small Hood") gte 0 and $headgear.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Small Hood">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Small Hood">>
<<set $player.coins += Math.floor($smallhood.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Small Hood") eq -1 and $headgear.name neq "Small Hood">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $smallhood.value>>
<<addToInv "Small Hood">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Small Hood") gte 0 and $headgear.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Small Hood">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Small Hood">>
<<set $player.coins += Math.floor($smallhood.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $headgear = $smallhood>>
<<removeFromInv "Small Hood">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $headgear.name is "Small Hood">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Small Hood">>
<<set $headgear = $headgear_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Small Hood">>
<<set $player.coins += Math.floor($smallhood.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Small Hood">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>Comfortable clothes to wear in battle.<br><br>
Armor: $lightmantle.AC<br>
Element: $lightmantle.element
<br><br>
<<if $player.coins lt $lightmantle.value and $inventory.indexOf("Light Mantle") eq -1 and $headgear.name neq "Light Mantle">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Light Mantle") gte 0 and $headgear.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Light Mantle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Light Mantle">>
<<set $player.coins += Math.floor($lightmantle.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $headgear = $lightmantle>>
<<removeFromInv "Light Mantle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Light Mantle") gte 0 and $headgear.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Light Mantle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Light Mantle">>
<<set $player.coins += Math.floor($lightmantle.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Light Mantle") eq -1 and $headgear.name neq "Light Mantle">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $lightmantle.value>>
<<addToInv "Light Mantle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Light Mantle") gte 0 and $headgear.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Light Mantle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Light Mantle">>
<<set $player.coins += Math.floor($lightmantle.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $headgear = $lightmantle>>
<<removeFromInv "Light Mantle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $headgear.name is "Light Mantle">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Light Mantle">>
<<set $headgear = $headgear_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Light Mantle">>
<<set $player.coins += Math.floor($lightmantle.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Light Mantle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>Might not be able to withstand continuous attacks, but good for quick fights.<br><br>
Armor: $woodenguard.AC<br>
Element: $woodenguard.element
$weapon.type
<br><br>
<<if $player.coins lt $woodenguard.value and $inventory.indexOf("Wooden Guard") eq -1 and $shield.name neq "Wooden Guard">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Wooden Guard") gte 0 and $shield.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Wooden Guard">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Wooden Guard">>
<<set $player.coins += Math.floor($woodenguard.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $shield = $woodenguard>>
<<removeFromInv "Wooden Guard">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Wooden Guard") gte 0 and $shield.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Wooden Guard">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Wooden Guard">>
<<set $player.coins += Math.floor($woodenguard.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Wooden Guard") eq -1 and $shield.name neq "Wooden Guard">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $woodenguard.value>>
<<addToInv "Wooden Guard">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Wooden Guard") gte 0 and $weapon.type is "2hand">>
You cannot equip this shield while using a 2-handed weapon.<br><br>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Wooden Guard">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Wooden Guard") gte 0 and $shield.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Wooden Guard">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Wooden Guard">>
<<set $player.coins += Math.floor($woodenguard.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $shield = $woodenguard>>
<<removeFromInv "Wooden Guard">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $shield.name is "Wooden Guard">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Wooden Guard">>
<<set $shield = $shield_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Wooden Guard">>
<<set $player.coins += Math.floor($woodenguard.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Wooden Guard">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>Can absorbs impact well from multiple attacks.<br><br>
Armor: $buckler.AC<br>
Element: $buckler.element
<br><br>
<<if $player.coins lt $buckler.value and $inventory.indexOf("Buckler") eq -1 and $shield.name neq "Buckler">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Buckler") gte 0 and $shield.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Buckler">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Buckler">>
<<set $player.coins += Math.floor($buckler.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $shield = $buckler>>
<<removeFromInv "Buckler">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Buckler") gte 0 and $shield.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Buckler">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Buckler">>
<<set $player.coins += Math.floor($buckler.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Buckler") eq -1 and $shield.name neq "Buckler">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $buckler.value>>
<<addToInv "Buckler">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Buckler") gte 0 and $weapon.type is "2hand">>
You cannot equip this shield while using a 2-handed weapon.<br><br>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Buckler">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Buckler") gte 0 and $shield.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Buckler">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Buckler">>
<<set $player.coins += Math.floor($buckler.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $shield = $buckler>>
<<removeFromInv "Buckler">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $shield.name is "Buckler">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Buckler">>
<<set $shield = $shield_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Buckler">>
<<set $player.coins += Math.floor($buckler.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Buckler">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>You have:
Healing Potions x $items.healingpotions
Mana Potions x $items.manapotions
Antivenoms x $items.antivenoms
<center><table border width="500">
<tr>
<td>Items</td>
<td>Description</td>
<td>Value</td>
</tr>
<tr><td colspan=4><span class="heading">Items</span></td></tr>
<tr>
<td>[[Healing Potions]]</td>
<td>gains 20 hp</td>
<td>10 coins</td>
</tr>
<tr>
<td>[[Mana Potion]]</td>
<td>gains 10 mana</td>
<td>10 coins</td>
</tr>
<tr>
<td>[[Antivenoms]]</td>
<td>cures poison</td>
<td>10 coins</td>
</tr>
<tr>
<td>[[Torch]]</td>
<td>gives off light</td>
<td>20 coins</td>
</tr>
</table>
<<if $pleasurechamber eq "yes">>
You noticed a rather unobtrusive store nearby, quietly selling a range of other items most people don't actively seek out - and as you draw nearer, you can see why.
<table border width="500">
<tr>
<td>[[The Beautiful Sodom]]</td>
<td>an interesting treatise on the history of anal sex</td>
<td>1000 coins</td>
</tr>
<tr>
<td>[[Restraint Bar]]</td>
<td>heavy-duty metal bar that spreads and restrains the legs for everyone's pleasure</td>
<td>300 coins</td>
</tr>
<tr>
<td>[[Handcuffs]]</td>
<td>a handy bed ornament</td>
<td>200 coins</td>
</tr>
</table>
<</if>>
</center>You currently have $items.healingpotions healing potions<br><br>
<<if $items.healingpotions gte 100>>
You cannot buy any more healing potions (max: 99).
<<elseif $player.coins gte 100>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.healingpotions = $items.healingpotions + 1>>
<<addToInv "Healing Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 5.">>
<<set $player.coins = $player.coins - 50>>
<<set $items.healingpotions = $items.healingpotions + 5>>
<<addToInv "Healing Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 10.">>
<<set $player.coins = $player.coins - 100>>
<<set $items.healingpotions = $items.healingpotions + 10>>
<<addToInv "Healing Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $player.coins lt 100 and $player.coins gte 50>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.healingpotions = $items.healingpotions + 1>>
<<addToInv "Healing Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 5.">>
<<set $player.coins = $player.coins - 50>>
<<set $items.healingpotions = $items.healingpotions + 5>>
<<addToInv "Healing Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $player.coins lt 50 and $player.coins gte 10>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.healingpotions = $items.healingpotions + 1>>
<<addToInv "Healing Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
You do not have enough money to buy healing potions.
<</if>>
<br><br>
<<if $items.healingpotions gte 1 and $items.healingpotions lt 10>>
<span class="actions">
<<link "Drop 1.">>
<<set $items.healingpotions = $items.healingpotions - 1>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop All.">>
<<set $items.healingpotions to 0>>
<<removeFromInv "Healing Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $items.healingpotions gte 10>>
<span class="actions">
<<link "Drop 1.">>
<<set $items.healingpotions = $items.healingpotions - 1>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop 10.">>
<<set $items.healingpotions = $items.healingpotions - 10>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop All.">>
<<set $items.healingpotions to 0>>
<<removeFromInv "Healing Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br>
<<if $items.healingpotions eq 0>>
"You have no healing potions to use."
<<elseif $items.healingpotions eq 1>>
<span class="actions">
<<link "Use Healing Potion.">>
<<removeFromInv "Healing Potions">>
<<set $items.healingpotions = $items.healingpotions - 1>>
<<set $player.HP = $player.HP + 20>>
<<if $player.HP gte $player.maxHP>>
<<set $player.HP = $player.maxHP>>
<</if>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $items.healingpotions gte 2>>
<span class="actions">
<<link "Use Healing Potion.">>
<<set $items.healingpotions = $items.healingpotions - 1>>
<<set $player.HP = $player.HP + 20>>
<<if $player.HP gte $player.maxHP>>
<<set $player.HP = $player.maxHP>>
<</if>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br>
"You have $player.coins coins left."
<br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">>You currently have $items.manapotions mana potions<br><br>
<<if $items.manapotions gte 100>>
You cannot buy any more mana potions (max: 99).
<<elseif $player.coins gte 100>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.manapotions = $items.manapotions + 1>>
<<addToInv "Mana Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 5.">>
<<set $player.coins = $player.coins - 50>>
<<set $items.manapotions = $items.manapotions + 5>>
<<addToInv "Mana Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 10.">>
<<set $player.coins = $player.coins - 100>>
<<set $items.manapotions = $items.manapotions + 10>>
<<addToInv "Mana Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $player.coins lt 100 and $player.coins gte 50>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.manapotions = $items.manapotions + 1>>
<<addToInv "Mana Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 5.">>
<<set $player.coins = $player.coins - 50>>
<<set $items.manapotions = $items.manapotions + 5>>
<<addToInv "Mana Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $player.coins lt 50 and $player.coins gte 10>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.manapotions = $items.manapotions + 1>>
<<addToInv "Mana Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
You do not have enough money to buy mana potions.
<</if>>
<br><br>
<<if $items.manapotions gte 1 and $items.manapotions lt 10>>
<span class="actions">
<<link "Drop 1.">>
<<set $items.manapotions = $items.manapotions - 1>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop All.">>
<<set $items.manapotions to 0>>
<<removeFromInv "Mana Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $items.manapotions gte 10>>
<span class="actions">
<<link "Drop 1.">>
<<set $items.manapotions = $items.manapotions - 1>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop 10.">>
<<set $items.manapotions = $items.manapotions - 10>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop All.">>
<<set $items.manapotions to 0>>
<<removeFromInv "Mana Potions">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br>
<<if $items.manapotions eq 0>>
"You have no mana potions to use."
<<elseif $items.manapotions eq 1>>
<span class="actions">
<<link "Use Mana Potion.">>
<<removeFromInv "Mana Potions">>
<<set $items.manapotions = $items.manapotions - 1>>
<<set $player.MP = $player.MP + 20>>
<<if $player.MP gte $player.maxMP>>
<<set $player.MP = $player.maxMP>>
<</if>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $items.manapotions gte 2>>
<span class="actions">
<<link "Use Mana Potion.">>
<<set $items.manapotions = $items.manapotions - 1>>
<<set $player.MP = $player.MP + 20>>
<<if $player.MP gte $player.maxMP>>
<<set $player.MP = $player.maxMP>>
<</if>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br>
"You have $player.coins coins left."
<br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><<display "ThessilaItemsTable">><div id="footer"><<display "01TownThessilaActions">></div>You currently have $items.antivenoms antivenoms<br><br>
<<if $items.antivenoms gte 100>>
You cannot buy any more antivenoms (max: 99).
<<elseif $player.coins gte 100>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.antivenoms = $items.antivenoms + 1>>
<<addToInv "Antivenoms">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 5.">>
<<set $player.coins = $player.coins - 50>>
<<set $items.antivenoms = $items.antivenoms + 5>>
<<addToInv "Antivenoms">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 10.">>
<<set $player.coins = $player.coins - 100>>
<<set $items.antivenoms = $items.antivenoms + 10>>
<<addToInv "Antivenoms">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $player.coins lt 100 and $player.coins gte 50>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.antivenoms = $items.antivenoms + 1>>
<<addToInv "Antivenoms">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Buy 5.">>
<<set $player.coins = $player.coins - 50>>
<<set $items.antivenoms = $items.antivenoms + 5>>
<<addToInv "Antivenoms">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $player.coins lt 50 and $player.coins gte 10>>
<span class="actions">
<<link "Buy 1.">>
<<set $player.coins = $player.coins - 10>>
<<set $items.antivenoms = $items.antivenoms + 1>>
<<addToInv "Antivenoms">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
You do not have enough money to buy antivenoms.
<</if>>
<br><br>
<<if $items.antivenoms gte 1 and $items.antivenoms lt 10>>
<span class="actions">
<<link "Drop 1.">>
<<set $items.antivenoms = $items.antivenoms - 1>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop All.">>
<<set $items.antivenoms to 0>>
<<removeFromInv "Antivenoms">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $items.antivenoms gte 10>>
<span class="actions">
<<link "Drop 1.">>
<<set $items.antivenoms = $items.antivenoms - 1>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop 10.">>
<<set $items.antivenoms = $items.antivenoms - 10>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop All.">>
<<set $items.antivenoms to 0>>
<<removeFromInv "Antivenoms">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br>
<<if $items.antivenoms eq 0>>
"You have no antivenoms to use."
<<elseif $items.antivenoms eq 1>>
<span class="actions">
<<link "Use Antivenom.">>
<<removeFromInv "Antivenoms">>
<<set $items.antivenoms = $items.antivenoms - 1>>
<<set $poisoned = 0>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $items.antivenoms gte 2>>
<span class="actions">
<<link "Use Antivenom.">>
<<if $poisoned is 0>>
"You have not been poisoned."
<<elseif $poisoned is 1>>
<<set $poisoned to 0>>
<<set $items.antivenoms = $items.antivenoms - 1>>
<</if>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br>
"You have $player.coins coins left."
<br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><<set $location to "MapThessila">>
<<set $MapThessilaArray to
[[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,1,0,0,0,0,0,1,1,1,0,4,0,0,0,0],
[0,1,0,0,0,0,0,1,0,1,1,1,1,1,1,0],
[0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0],
[0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0],
[0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0],
[0,0,0,0,1,0,0,1,1,0,0,1,1,1,0,0],
[0,3,0,0,1,0,0,1,1,1,0,0,0,1,0,0],
[0,1,0,0,1,0,0,1,2,1,1,0,0,1,0,0],
[0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0],
[0,1,0,0,1,0,0,0,1,0,1,0,0,1,0,0],
[0,1,1,1,1,1,1,1,1,0,1,1,1,1,0,0],
[0,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0],
[0,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0],
[0,1,0,0,0,1,0,0,0,0,1,1,1,1,5,0],
[0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]]>>
<<display "MapSystemThessila">>
<<display "PlayerStatistics">><<set $positionX -= 1>>
<<display "MapThessila">><<set $positionX += 1>>
<<display "MapThessila">><<set $positionY -= 1>>
<<display "MapThessila">><<set $positionY += 1>>
<<display "MapThessila">><center><<set $chance to 0>><span class="mapsystem"><<for $i to 0; $i < $MapThessilaArray.length; $i++>><<for $a to 0; $a < $MapThessilaArray[$i].length; $a++>><<if $i eq $positionY and $a eq $positionX>><<print "<span class=\"locationX\">X</span> ">><<else>><<if $MapThessilaArray[$i][$a] eq 0>><<print "<span class=\"locationi\">\u01c1</span> ">><</if>><<if $MapThessilaArray[$i][$a] eq 1>><<print "<span class=\"locationa\">\u03df</span> ">><</if>><<if $MapThessilaArray[$i][$a] eq 2>><<print "\u06e9 ">><</if>><<if $MapThessilaArray[$i][$a] eq 3>><<print "\u03df ">><</if>><<if $MapThessilaArray[$i][$a] eq 4>><<print "\u06e9 ">><</if>><<if $MapThessilaArray[$i][$a] eq 5>><<print "\u03df ">><</if>><</if>><</for>><br><</for>></span>
<<set $chance to Math.round(Math.random() * $attacknumber)>>
<<set $attacknumber to $attacknumber - 1>>
<<if $attacknumber lte 0>>
<<set $attacknumber to 15>>
<<set $randommonster to random(1,6)>>
<<display "MonstersThessila">>
<<elseif $chance eq 1>>
<<set $attacknumber to 15>>
<<set $randommonster to random(1,6)>>
<<display "MonstersThessila">>
<<else>>
<<display "LocationThessila">><div class="Table">
<div class="Row">
<div class="Cell">
<p> </p>
</div>
<div class="Cell">
<p><<if $MapThessilaArray[$positionY-1][$positionX] eq 1>>
<<set $MapThessilaArray[$positionY][$positionX] to "X">>
<span class="actions">[[North]]</span>
<</if>></p>
</div>
<div class="Cell">
<p> </p>
</div>
</div>
<div class="Row">
<div class="Cell">
<p><<if $MapThessilaArray[$positionY][$positionX-1] eq 1>>
<span class="actions">[[West]]</span>
<</if>></p>
</div>
<div class="Cell">
<p> </p>
</div>
<div class="Cell">
<p><<if $MapThessilaArray[$positionY][$positionX+1] eq 1>>
<span class="actions">[[East]]</span>
<</if>></p>
</div>
</div>
<div class="Row">
<div class="Cell">
<p> </p>
</div>
<div class="Cell">
<p><<if $MapThessilaArray[$positionY+1][$positionX] eq 1>>
<span class="actions">[[South]]</span>
<</if>></p>
</div>
<div class="Cell">
<p> </p>
</div>
</div>
</div>
<<if $MapThessilaArray[$positionY+1][$positionX] eq 2>>
<<set $sexlog to "Thessila">>
<span class="actions">[[Enter Thessila|TownThessila]]</span>
<</if>>
<<if $MapThessilaArray[$positionY-1][$positionX] eq 2>>
<<set $sexlog to "Thessila">>
<span class="actions">[[Enter Thessila|TownThessila]]</span>
<</if>>
<<if $MapThessilaArray[$positionY][$positionX-1] eq 2>>
<<set $sexlog to "Thessila">>
<span class="actions">[[Enter Thessila|TownThessila]]</span>
<</if>>
<<if $MapThessilaArray[$positionY][$positionX+1] eq 2>>
<<set $sexlog to "Thessila">>
<span class="actions">[[Enter Thessila|TownThessila]]</span>
<</if>>
<<if $MapThessilaArray[$positionY-1][$positionX] eq 3>>
<span class="actions">[[A Strange Tree|A Strange Tree]]</span>
<</if>>
<<if $MapThessilaArray[$positionY-1][$positionX] eq 4>>
<span class="actions">[[A Dark Cave|A Cave in Thessila]]</span>
<</if>>
<<if $MapThessilaArray[$positionY][$positionX+1] eq 5>>
<span class="actions">[[A Quiet Spring|A Quiet Spring in Thessila]]</span>
<</if>>
<</if>></center><<set $random to random(1,34)>>
<<if $random eq 1>>
<<print "Soft cooing of birds and the rustling of leaves greet you as you head down the road.">>
<<elseif $random eq 2>>
<<print "A small babbling of a small brook can be heard nearby.">>
<<elseif $random eq 3>>
<<print "A squirrel-like creatures scampers across the ground and shimmies up a nearby tree.">>
<<elseif $random eq 4>>
<<print "Branches sway slowly in the soft breeze.">>
<<elseif $random eq 5>>
<<print "Something warbles from higher up some tree branches.">>
<<elseif $random eq 6>>
<<print "A pair of birds watch you pass.">>
<<elseif $random eq 7>>
<<print "A few rusted pitchforks lie on the ground.">>
<<elseif $random eq 8>>
<<print "A bird flies overhead. Its cries sound lonely.">>
<<elseif $random eq 9>>
<<print "A small knife lies on the ground. It's too badly rusted to be of any use.">>
<<elseif $random eq 10>>
<<print "Brown leaves dot the ground.">>
<<elseif $random eq 11>>
<<print "The woods are less dense here, and you can see mountains from a distance.">>
<<elseif $random eq 12>>
<<print "The ground is full of weeds that brush against your pants leg as you walk.">>
<<elseif $random eq 13>>
<<print "The path is rockier in this area.">>
<<elseif $random eq 14>>
<<print "A thick copse of trees loom overhead.">>
<<elseif $random eq 15>>
<<print "A cold breeze is blowing.">>
<<elseif $random eq 16>>
<<print "A bright green toad stares at you on top of a rock.">>
<<elseif $random eq 17>>
<<print "Birds chirp overhead.">>
<<elseif $random eq 18>>
<<print "There are sounds of a small stream nearby.">>
<<elseif $random eq 19>>
<<print "A small quail disappears behind some overgrown grass.">>
<<elseif $random eq 20>>
<<print "A small green snake slithers along the grass. It's not poisonous, so you ignore it.">>
<<elseif $random eq 21>>
<<print "Branches creak against the wind.">>
<<elseif $random eq 22>>
<<print "Tree roots are scattered across the ground.">>
<<elseif $random eq 23>>
<<print "Leaves rustle overhead.">>
<<elseif $random eq 24>>
<<print "A small stream runs parallel to the road.">>
<<elseif $random eq 25>>
<<print "There's no sounds here but the faint sounds of rushing water.">>
<<elseif $random eq 26>>
<<print "Leaves float gently down from above.">>
<<elseif $random eq 27>>
<<print "A squirrel disappears into a hole in a nearby tree.">>
<<elseif $random eq 28>>
<<print "A small babbling of a brook can be heard nearby.">>
<<elseif $random eq 29>>
<<print "A bright orange lizard scampers up a tree.">>
<<elseif $random eq 30>>
<<print "A white dove perches itself on one tree branch.">>
<<elseif $random eq 31>>
<<print "A small sword lies on the ground, too rusted to be of any use.">>
<<elseif $random eq 32>>
<<print "A crimson-colored frog croaks and disappears into the grass.">>
<<elseif $random eq 33>>
<<print "A tree lies fallen beside the road, visibly rotting.">>
<<elseif $random eq 34>>
<<print "A sparrow flies past.">>
<</if>>
<<set $playerextraHP to $perkhp>>
<<set $playerextraMP to $perkwisdom>>
<<set $playerfinalHP to $player.HP + $playerextraHP>>
<div id="right-ui-bar">
$player.name<br>
Level $player.level<br>
$player.alignment ($player.alignmentnumber)<br><br>
HP: <<print $playerfinalHP>> / <<print $player.maxHP + $playerextraHP>><br>
MP: <<print $player.MP + $perkwisdom>> / <<print $player.maxMP + $playerextraMP>><br>
Attack: $totalattack <br>
Damage: $totaldamage<br>
Armor: $totalarmor<br>
Coins: $player.coins<br>
XP: $player.XP<br><br><span style="list-style:none; width:100%;"><<print "<li style='background:#D0BE3F; width: " + $player.strength/4 + "%;' >strength</li><br>">><<print "<li style='background:#D0BE3F; width: " + $player.wisdom/4 + "%;' >wisdom</li><br>">><<print "<li style='background:#D0BE3F; width: " + $player.stamina/4 + "%;' >stamina</li><br>">><<print "<li style='background:#D0BE3F; width: " + $player.seduction/4 + "%;' >seduction</li><br>">><<print "<li style='background:#D0BE3F; width: " + $player.wealth/10 + "%;' >wealth</li>">>
</span>
</div><<if $randommonster eq 1>>
<<set $monsters = $brayroad>>
<<set $monsterplace to "Thessila">>
<<set $monsters.attack = $brayroad.attack>>
<<print "<br><br>\"A growl is your only warning before you're confronted by a large hound blocking your path, snarling ferociously.\"">>
<<elseif $randommonster eq 2>>
<<set $monsters = $annwn>>
<<set $monsterboss to "no">>
<<set $monsterplace to "Thessila">>
<<set $monsters.attack = $annwn.attack>>
<<print "<br><br>\"Oh no, you don't,\" a voice purrs, and a beautiful annwn steps out. She preens, making sure you see evry bit of her furred naked form, from her soft, full breasts to the downy patch of hair between her striped legs. Her furred ears rise in invitation.">>
<<elseif $randommonster eq 3>>
<<set $monsters = $brayroad>>
<<set $monsterboss to "no">>
<<set $monsterplace to "Thessila">>
<<set $monsters.attack = $brayroad.attack>>
<<print "<br><br>\"A growl is your only warning before you're confronted by a large hound blocking your path, snarling ferociously.\"">>
<<elseif $randommonster eq 4>>
<<set $monsters = $parandrus>>
<<set $monsterboss to "no">>
<<set $monsterplace to "Thessila">>
<<set $monsters.attack = $parandrus.attack>>
<<print "<br><br>\"There's a rustling among the leaves, and a parandrus steps into view, turning to confront you. They're a rare animal to find, and she looks surprisingly human save for the large antlers on her head and her cloven feet. \"Stop and fight me!\" she orders.">>
<<elseif $randommonster eq 5>>
<<set $monsters = $brayroad>>
<<set $monsterboss to "no">>
<<set $monsterplace to "Thessila">>
<<set $monsters.attack = $brayroad.attack>>
<<print "<br><br>\"A growl is your only warning before you're confronted by a large hound blocking your path, snarling ferociously.\"">>
<<elseif $randommonster eq 6>>
<<set $monsters = $annwn>>
<<set $monsterboss to "no">>
<<set $monsterplace to "Thessila">>
<<set $monsters.attack = $annwn.attack>>
<<print "<br><br>\"Oh no, you don't,\" a voice purrs, and a beautiful annwn steps out. She preens, making sure you see evry bit of her furred naked form, from her soft, full breasts to the downy patch of hair between her striped legs. Her furred ears rise in invitation.<br><br>">>
<</if>>
<br><br>
<<set $player.attack to $player.attack + $weapon.attack>>
<<if $player.attack gte $monsters.attack>>
<span class="actions">
<<link "Fight!">>
<<set $turn to "player">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "You've been attacked!">>
<<set $turn to "enemy">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Run away!">>
<<goto "RunAway">>
<</link>>
</span>
<center><div class="battleattack">
<<set $elementdamage to 0>>
<<if $monsterispoisoned eq 1>>
<<if $GreenLamia.level eq 1>>
<<set $Glamianumber to 1>>
<</if>>
<<if $RedLamia.level eq 1>>
<<set $Rlamianumber to 1>>
<</if>>
<<set $poisonRoll to Math.floor((Math.random()*100)+1)>>
<<if $poisonRoll lte $monsters.poisonchance>>
<<set $monsterispoisoned = 1>>
<</if>><<set $poisondamage = Math.floor((5*($Glamianumber + $Rlamianumber)) + $perkwisdom + $player.wisdom/10)>><<set $monsters.HP to $monsters.HP - $poisondamage>>$monsters.name is poisoned and takes $poisondamage damage!<br><br>
<</if>>
<<if $Scan eq "yes">><<set $Scan to "no">>"$spells_scan.spell"<br><br>$monsters.name<br>Attack: $monsters.attack<br> Defense: $monsters.AC<br>Damage: $monsters.damage<br> Elemental strength: $monsters.type <<if $monsters.type eq "earth" or $monsters.type eq "wood">>Use fire spells to attack it!<<elseif $monsters.type eq "fire">>Use water spells to attack it!<<elseif $monsters.type eq "water">>Use wind or wood spells to attack it!<<elseif $monsters.type eq "wind">>Use earth spells to attack it!<<elseif $monsters.type eq "holy">>Use dark spells to attack it!<<elseif $monsters.type eq "dark">>Use holy spells to attack it!<</if>><br><br>
<<print $monsters.name>> has <<print $monsters.HP>> HP!<br><br>
<<elseif $CastHeavySlash eq "yes">><<set $CastHeavySlash to "no">><<set $HeavySlash to Math.floor(($player.strength + $player.wisdom + $perkstrength + $perkwisdom)*3)>><<set $monsters.HP -= $HeavySlash>>You attack with Heavy Slash, causing $HeavySlash damage!<br><br>
<<print $monsters.name>> has <<print $monsters.HP>> HP!<br><br>
<<elseif $Fireball eq "yes">><<set $Fireball to "no">><<set $FireballDamage to Math.floor(($player.wisdom + $perkwisdom)*3)>><<if $monsters.element eq "earth">><<set $FireballDamage to $FireballDamage + $spells_fireball.elementadd>><</if>><<set $monsters.HP -= $FireballDamage>>"$spells_fireball.spell"<br><br>You cast Fireball, causing $FireballDamage damage!<br><br>
<<print $monsters.name>> has <<print $monsters.HP>> HP!<br><br>
<<elseif $CastQuarterBlow eq "yes">><<set $CastQuarterBlow to "no">><<set $QuarterBlow to Math.floor($monsters.HP/4)>><<set $monsters.HP -= $QuarterBlow>>You attack with Quarter Blow, causing $QuarterBlow damage!<br><br>
<<print $monsters.name>> has <<print $monsters.HP>> HP!<br><br>
<<display "DeathCheck">> /% Is monster dead? %/
<<else>>
You attack!<br><br>
/% If $attackRoll + $player.attack is greater than or equal to
$monsters.AC ("armor class"), the attack hits. %/
<<set $attackRoll = Math.floor((Math.random()*20)+1)>>
<<if ($weapon.attack + $player.strength + $perkstrength + $attackRoll) gte $monsters.AC>>
You hit!<br><br>
<<if $weapon.element eq $monsters.element>>
<<set $elementdamage to $elementdamage + $weapon.elementadd>>
<</if>>
<<set $damageRoll = Math.floor(Math.random()*(8-4+1)+4)>> /% Generates 8-4 %/
<<set $damage = Math.floor(($player.strength + $perkstrength + $weapon.damage + $elementdamage + $damageRoll) * $AttackPower) - $monsters.AC>>
<<if $damage lt 0>><<set $damage = 0>><<endif>>
<<print $monsters.name>> takes <<print $damage>> damage!<br><br>
<<set $monsters.HP = $monsters.HP - $damage>>
<<print $monsters.name>> has <<print $monsters.HP>> HP!<br><br>
<<display "DeathCheck">> /% Is monster dead? %/
<<else>> /% The attack was NOT gte $monsters.AC. %/
You miss!<br><br>
<</if>><</if>> /% End of the whole entire Attack conditional branch. %/
/% The following *always* runs on attack, even if monster is dead (so only display stuff on the condition monster is alive): %/
<<if $castAccessoryHeal is "yes">>
You cast the $accessory.spell!<br>
You gained $accessory.heal HP!<br>
You now have <<print $playerfinalHP>> HP!<br><br>
<</if>>
<<if $monsters.HP gt 0>> /% Only when monster is alive, show these options . . . %/
<span class="actions">
<<link "Next Turn">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
</div></center>
<<display "PlayerStatistics">><center><div class="battleattack">
/% For more comments, see "Attack" passage. %/
The <<print $monsters.name>> attacks!<br><br>
<<set $attackRoll = Math.floor((Math.random()*20)+1)>>
Debug: Attack Roll: <<print $attackRoll>>+<<print $monsters.attack>> Vs. <<print $player.AC + $shield.AC>><br><br>
<<if ($monsters.attack + $attackRoll) gte ($player.AC + $shield.AC)>>
It hits!<br><br>
<<if $monsters.poisonChance gt 0 and $poisoned eq 0 and $damage gt 0>>
<<set $poisonRoll = Math.floor((Math.random()*100)+1)>>
<<if $poisonRoll lte $monsters.poisonChance>>
<<set $poisoned = 1>>
You've been poisoned!<br><br>
<<set $monsterPoison = $monsters.poison>>
<<endif>>
<</if>>
<<set $damageRoll = Math.floor(Math.random()*(8-4+1)+4)>>
<<set $damage = ($monsters.damage + $damageRoll) - ($armor.AC + $headgear.AC + $accessory.AC)>>
<<if $damage lt 0>><<set $damage = 0>><<endif>>
Debug: (<<print $monsters.damage>> + <<print $damageRoll>>) - <<print $armor.AC>> = <<print $damage>><br><br>
You take <<print $damage>> damage!<br><br>
<<set $player.HP = $player.HP - $damage>>
You have <<print $player.HP + $playerextraHP>> HP!<br><br>
<<if $playerfinalHP lte 0>>
<span class="actions">
<<link "You lost!">>
<<set $battle to "lose">>
<<print "<<goto \"" + $monsters.name + "Win\"">>
<</link>>
</span>
<</if>>
<<else>>
It misses!<br><br>
<<endif>>
<<if $player.HP gt 0>>
<span class="actions">
<<link "Your Turn">>
<<goto "PlayerTurn">>
<</link>>
</span>
<<endif>>
/% End $monster.attacks counter %/
</div></center>
<<display "PlayerStatistics">><<if $monsters.HP lte 0>> /% If monster is dead. . . %/
<<set $battle to "win">>
<<print $monsters.name>> has lost!<br>
<<set $monsterboss to "no">>
<<if $CastEnhancement eq "active">><<set $player.wisdom -= $enhancewisdom>><<set $player.maxMP -= $enhanceMP>><<set $CastEnhancement to "no">>
<</if>>
<<if $CastIronwill eq "active">><<set $player.strength -= $enhancestrength>><<set $player.maxHP -= $enhanceHP>><<set $CastIronwill to "no">>
<</if>>
<<if $playerfinalHP gte $player.maxHP>>
<<set $playerfinalHP to $player.maxHP>>
<</if>>
<<set $player.XP = $player.XP + $monsters.XP>>
<<set $randomGold = Math.floor((Math.random()*9)+1)>>
<<set $player.coins = $player.coins + $monsters.coins + Math.floor($perkwealth/4 + $player.wealth/4) + $randomGold>>
<<set $poisoned to 0>>
<<set $monsterispoisoned to 0>>
<<set $monsterboss to "no">>
You receive <<print $monsters.XP>>XP!<br>
You receive <<print $monsters.coins + $randomGold + Math.floor($perkwealth/4 + $player.wealth/4)>>coins!<br><br>
<<display "Level Up">> /% Check to see if player levels up. %/
<span class="actions">
<<link "Continue">>
<<print "<<goto \"" + $monsters.name + "Win\">>">>
<</link>>
</span>
<</if>><<set $location to "annwnWin">>
<<if $battle is "win">>
<<nobr>>
She's a magnificent creature.
She lies sprawled on the floor, sweat curving down her furred skin, a testament to your previous battle. She hisses softly as you approach, but she can do nothing to stop you. You can either
<span id="leaveherbe">
<<click "leave her be">>
<<replace "#leaveherbe">>leave her be<</replace>>
<<replace "#enjoyher">>enjoy her.<</replace>>
<<replace "#output">><br><br>You decide to take the opportunity to make your escape while she's still down for the count. Before she could do anything, you head back into the woods, away from her.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
or
<span id="enjoyher">
<<click "enjoy her.">>
<<replace "#leaveherbe">>leave her be<</replace>>
<<replace "#enjoyher">>enjoy her.<</replace>>
<<replace "#output">><br><br>You waste no time moving over to where she's lying. She gasps when she looks up and see the intention in your eyes. Her ears are lowered, a sign that she acknowledges your superiority, but you can tell she's worried about what you're planning to do to her. You pause to admire her body, lightly furred but otherwise naked.<br><br>
"I'm going to enjoy this," you murmur. Perhaps you'd like to
<span id="frombehind">
<<click "take her from behind like the bitch she is,">>
<<replace "#frombehind">>take her from behind like the bitch she is,<</replace>>
<<replace "#mounther">>mount her where she lies?<</replace>>
<<replace "#output1">><br><br>You turn her over roughly so that she's on her hands and knees before you. She whimpers as you take off your pants and align your cock against her narrow slit, rubbing your cockhead against the opening. Despite her apparent fear, she's dripping wet, and she moans once you push the tip of your cock into her tight sheath, not stopping until you're all the way in. "Be gentle?" She asks softly.<br><br>
You can say
<span id="yes">
<<click "yes">>
<<replace "#yes">>yes<</replace>>
<<replace "#no">>no.<</replace>>
<<replace "#output2">><br><br>You begin with slow, penetrating thrusts into her core, and she arches her back, growling out her pleasure as she tightens around you. "That feels so good," she panted, slowly beginning to move back to meet your thrusts. "Oh, god, it's so good!"<br><br>You increase your pace, making your next thrusts into her wetness even deeper. She gasps and heaves against you, a clear sign to go faster. You grab her hips and speed up, almost snarling as you feel yourself grow close. The walls of her pussy pull you in deeper, urging you on until you succumb and release hot torrents of cum into her waiting hole. Almost at the same time she throws her back and screams as she orgasms wildly. <br><br>Breathing hard, you pull out. She continues to lie there, though this time there's a smile on her face. "I could get used to that," she groans, and then falls fast asleep. Having gotten what you wanted, you make your way back to the road.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
or
<span id="no">
<<click "no">>
<<replace "#yes">>yes<</replace>>
<<replace "#no">>no.<</replace>>
<<replace "#output2">><br><br>Enemies have no say in how they get fucked. You shove into her without another word, and she makes a small cry of pain as three inches of your cock enters her forcefully. Another hard thrust takes in another three, until finally you've bottomed out inside her. Despite all her entreaties she's still wet, making your intrusion all the more easier.<br><br>
You begin to saw in and out of her, the force sending her to rest more of her weight on her elbows as her ass lifts to take your assault. She's grunting along to every thrust you make, and you can tell she's beginning to enjoy herself, her long tail lifting up to give you a magnificent view of her butt clenching as she squeezes your dick for all she's worth. "Nooo," she moans, but her cries are only half-hearted, pain and pleasure combined.<br><br>
You slap her ass and she reacts instantly, squealing as she begins to cum hard. Her pussy muscles milk your dick, and soon you are following suit, cumming hard inside her.<br><br>
She's quiet when you withdraw your cock, stretched out on the ground with her eyes closed, breathing evenly. She'd fallen asleep almost the instant she'd came, and you decide not to stay around any longer than you need to.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
or
<span id="mounther">
<<click "mount her where she lies?">>
<<replace "#frombehind">>take her from behind like the bitch she is,<</replace>>
<<replace "#mounther">>mount her where she lies?<</replace>>
<<replace "#output1">>You spread her legs roughly, moving in between them while your hands swiftly undo your breeches. Her eyes widen when she realizes what you're about to do - there's fear and trepidation in her face, but you can also see desire. <br><br>
She doesn't fight you off when you push into her, and you watch her eyes grow large as she feels just how thick and hard you are. "Oh," she gasps, a small catch in her voice as you thrust all the way in, feeling her stretch around you to accommodate your girth. At this position, you're in the right spot to massage her clit, and her next gasp is full of need. "Ohhh...."<br><br>
You could have some fun and
<span id="stimulate">
<<click "stimulate her">>
<<replace "#stimulate">>stimulate her<</replace>>
<<replace "#attendneeds">>attend to your own needs.<</replace>>
<<replace "#output2">><br><br>She has wonderful breasts on display, it would be a shame if they weren't put into good use. You press your face against those soft globes, and she moans when you take a heavy nipple inside your mouth, suckling hard on the sensitive tip. She tastes warm and earthy, and the tighening of her pussy around you indicates her appreciation. You rear up slightly and use her mounds as leverage as you push in and out of her, going faster as your lust mounts. She lifts her hips just as eagerly, pulling you deeper inside her as more moans pour out from her mouth. <br><br>
You suck on the other nipple and are rewarded when she peaks unexpectedly, her shrill screams bouncing off the trees. Her pussy clamps down hard on you, almost like a vise, and it's so tight that it triggers your own release. You grunt as you come hard inside her, not stopping until you've fill her up with your warm spunk.
<br><br>
She's still shuddering when you withdraw, her eyes rolling up as you adjust your clothes. She giggles when she refocuses and sees you, even manages a tired little wave as you leave her to rest.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
a little more, or
<span id="attendneeds">
<<click "attend to your own needs.">>
<<replace "#stimulate">>stimulate her<</replace>>
<<replace "#attendneeds">>attend to your own needs.<</replace>>
<<replace "#output2">><br><br>You take the time to savor the feel of your cock sliding into her tightness, and then smoothly back out. She whimpers softly, but the soft sounds turn into an unexpected cry of surprise and pleasure as you slam hard into her without warning, pumping in and out of her with ease. <br><br>
"Noooo," she wailed, but she's jerking her hips up at you just as eagerly, the loud smacking sounds of your balls hitting her ass loud in the forest. You pushed yourself into her as far as you could go, buried in her up to the hilt of your dick, as fast ad as hard as you could manage. You spread her legs even wider, her feet practically beside either side of her ear as you pummel into her like a man possessed, her round ass lifting off the ground with every brutal thrust. She's screaming now, one long constant sound as you feel her cum hard, another orgasm quickly following the first as her pussy swallowed your dick whole. From your vantage point you can see everything, including the way your cock disappears into her cunt.
<br><br>
"Noooo!" She tightens again, and you respond with a barrage of cum as they fill up her pussy, dribbling out the sides as you continue to thrust, slowing down eventually. Once you're done she flops back on the ground, her arms extended and her eyes half-shut, breathing hard.<br><br>
She doesn't move when you dress up to leave, only smiling blearily back at you as you make your exit.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<span id="output1"></span>
<span id="output2"></span>
<</nobr>>
<<elseif $battle is "lose">>
With a laugh, the annwn pounces on you, pinning you to the ground. Her practiced hands make short work of your clothes, leaving you naked from the waist down.
<br><br>With a soft sigh, she wastes no time taking your cock into her mouth, and you groan as she sucks you for all she's worth. Whether you want to or not, your penis hardens from her ministrations, and you're still too weak to stop her, even if you didn't want this.
<br><br>She starts wanking you off slowly as she enthusiastically begins to bob up and down on your shaft. Once she's satisfied, she withdraws and climbs up on you, angling her pussy so that she could sink down quickly onto your cock. she was wet, entering easily.
<br><br>With a cry of triumph, she begins bucking up and down frantically on you, her pussy making wet slurping noises as she rides you furiously. Her cunt muscles grip you tightly, and you're helpless to do anything but lie there and take it as she bucks against you, her hands still keeping you immobile while she uses you for her pleasure. Given how tight she is, you know you're not going to last for long.
<br><br>Soon she gasps and arches her back, her large breasts bouncing as she orgasms frantically. You cum in her moments later, your spunk filling up her insides even as she slows down, sighing contentedly.
<br><br>"Thanks, I needed that." She said with a laugh, lifting herself off you. Blowing you a kiss, she quickly melts back into the woods where she came from, leaving you lying there, still dazed from the sudden coupling.
<br><br><span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</if>><center><<set $playerarmor = $armor.AC + $headgear.AC + $shield.AC + $accessory.AC>>
<div class="battleattack">
<<if $monsterboss eq "yes">>
You cannot run away from a boss!<br><br>
<span class="actions">
<<link "Face your enemy.">>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<<elseif $playerarmor gte $monsters.attack>>
<<set $monsterispoisoned to 0>>
<<set $poisoned to 0>>You have successfully escaped!
<span class="actions">
<<if $monsterplace eq "Thessila">>
<<link "Go back to exploring.">>
<<set $monsterplace to "none">>
<<goto "MapThessila">>
<</link>>
<</if>>
<<if $monsterplace eq "Larklast">>
<<link "Go back to exploring.">>
<<set $monsterplace to "none">>
<<goto "MapLarklast">>
<</link>>
<</if>>
<<if $monsterplace eq "Madrana">>
<<link "Go back to exploring.">>
<<set $monsterplace to "none">>
<<goto "MapMadrana">>
<</link>>
<</if>>
</span>
<<else>>
You can't run away!<br><br>
<span class="actions">
<<link "Face your enemy.">>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
</div></center>
<<display "PlayerStatistics">><center>
Available spells: <br><br>
<<if $GreenLamia.level is 1 or $RedLamia.level is 1>>
<<if $player.MP lt 10>>
You do not have enough MP to cast the spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Poison - 10 MP">>
<<set $player.MP to $player.MP - 10>>
<<set $monsterispoisoned to 1>>
<<set $monsterpoison to "yes">>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</if>>
<<if $accessory.spell eq "Spell of Mending">>
<<if $player.MP lt $accessory.spell>>
You do not have enough MP to cast an accessory spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Spell of Mending - $accessory.MP MP">>
<<set $player.MP to $player.MP - $accessory.MP>>
<<set $playerHPcast = Math.floor(($player.maxHP + ($player.wisdom/4 + $perkwisdom)) * 0.1) + Math.floor((Math.random()*10)+0)>>
<<set $player.HP to $player.HP + $playerHPcast + $perkhealing>>
<<if $player.MP lt 0>>
<<set $player.MP = 0>>
<</if>>
<<set $turn to "enemy">>
<<set $CastAccessoryHeal to "yes">>
<<if $player.HP gte $player.maxHP>>
<<set $player.HP to $player.maxHP>>
<</if>>
<<if $player.MP gt $player.maxMP>>
<<set $player.MP = $player.maxMP>>
<</if>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</if>>
<<if $Spells.indexOf("Healing Rain") gte 0>>
<<if $player.MP lt 40>>
You do not have enough MP to cast this spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Healing Rain - 40 MP">>
<<set $player.MP to $player.MP - 40>>
<<set $playerfinalHP to $player.maxHP>>
<<if $player.MP lt 0>>
<<set $player.MP = 0>>
<</if>>
<<set $turn to "enemy">>
<<set $CastHealingRain to "yes">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</if>>
<<if $Spells.indexOf("Heavy Slash") gte 0>>
<<if $player.MP lt 15>>
You do not have enough MP to cast this spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Heavy Slash - 15 MP">>
<<set $player.MP to $player.MP - 15>>
<<set $turn to "enemy">>
<<set $CastHeavySlash to "yes">>
<<goto "PlayerAttack">>
<</link>>
</span>
<</if>>
<</if>>
<<if $Spells.indexOf("Scan") gte 0>>
<<if $player.MP lt $spells_scan.MP>>
You do not have enough MP to cast this spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Scan - $spells_scan.MP">>
<<set $player.MP to $player.MP - $spells_scan.MP>>
<<set $turn to "enemy">>
<<set $Scan to "yes">>
<<goto "PlayerAttack">>
<</link>>
</span>
<</if>>
<</if>>
<<if $Spells.indexOf("Quarter Blow") gte 0>>
<<if $player.MP lt 50>>
You do not have enough MP to cast this spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Quarter Blow - 50 MP">>
<<set $player.MP to $player.MP - 50>>
<<set $turn to "enemy">>
<<set $CastQuarterBlow to "yes">>
<<goto "PlayerAttack">>
<</link>>
</span>
<</if>>
<</if>>
<<if $Spells.indexOf("Ironwill") gte 0 and $CastIronwill eq "no">>
<<if $player.MP lt 15>>
You do not have enough MP to cast this spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Ironwill - 15 MP">>
<<set $player.MP to $player.MP - 15>>
<<set $enhancestrength to Math.floor($player.strength/3)>>
<<set $enhanceHP to Math.floor($player.maxHP/3)>>
<<set $player.strength += $enhancestrength>>
<<set $player.maxHP += $enhanceHP>>
<<set $player.HP += $enhanceHP>>
<<if $player.HP gt $player.maxHP>>
<<set $player.HP to $player.maxHP>>
<</if>>
<<set $turn to "enemy">>
<<set $CastIronwill to "yes">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</if>>
<<if $Spells.indexOf("Enhancement") gte 0 and $CastEnhancement eq "no">>
<<if $player.MP lt 15>>
You do not have enough MP to cast this spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Enhancement - 15 MP">>
<<set $player.MP to $player.MP - 15>>
<<set $enhancewisdom to Math.floor($player.wisdom/3)>>
<<set $enhanceMP to Math.floor($player.maxMP/3)>>
<<set $player.wisdom += $enhancewisdom>>
<<set $player.maxMP += $enhanceMP>>
<<set $player.MP += $enhanceMP>>
<<if $player.MP gt $player.maxMP>>
<<set $player.MP to $player.maxMP>>
<</if>>
<<set $turn to "enemy">>
<<set $CastEnhancement to "yes">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</if>>
<<if $accessory.spell eq "Spell of Curing">>
<<if $player.MP lt $accessory.spell>>
You do not have enough MP to cast an accessory spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Spell of Curing - $accessory.MP MP">>
<<set $player.MP to $player.MP - $accessory.MP>>
<<if $player.MP lt 0>>
<<set $player.MP = 0>>
<</if>>
<<set $turn to "enemy">>
<<set $CastAccessoryCure to "yes">>
<<if $player.MP gt $player.maxMP>>
<<set $player.MP = $player.maxMP>>
<</if>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</if>>
<<if $spell01 eq "Fireball" or $spell02 eq "Fireball" or $spell03 eq "Fireball">>
<<if $player.MP lt $spells_fireball.MP>>
You do not have enough MP to cast this spell!
<br><br><span class="actions">
<<link "Return to Battle">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Fireball - $spells_fireball.MP">>
<<set $player.MP to $spells_fireball.MP>>
<<set $turn to "enemy">>
<<set $Fireball to "yes">>
<<goto "PlayerAttack">>
<</link>>
</span>
<</if>>
<</if>>
<br><br>
<span class="actions">
<<link "Return to Battle">>
<<goto "PlayerTurn">>
<</link>>
</span>
</center>
<<display "PlayerStatistics">><center><div class="battleattack">
<<if $items.healingpotions gte 1>>
<span class="actions">
<<link "Use Healing Potion">>
<<set $items.healingpotions to $items.healingpotions - 1>>
<<set $potioneffect to $player.HP + (Math.floor($player.maxHP * 0.1)) + Math.floor((Math.random()*10)+0)>>
<<set $playerfinalHP to $player.HP + $playerextraHP + $potioneffect + ($potioneffect * $perkpotion)>>
<<if $player.HP gt $player.maxHP>>
<<set $player.HP = $player.maxHP>>
<</if>>
You drink a healing potion!<br><br>
You have <<print $player.HP>> HP!<br><br>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<<if $items.manapotions gte 1>>
<span class="actions">
<<link "Use Mana Potion">>
<<set $items.manapotions to $items.manapotions - 1>>
<<set $player.MP = $player.MP + (Math.floor($player.maxHP * 0.1)) + Math.floor((Math.random()*10)+0)>>
<<if $player.MP gt $player.maxMP>>
<<set $player.MP = $player.maxMP>>
<</if>>
You drink a mana potion!<br><br>
You have <<print $player.MP>>MP!<br><br>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<<if $items.antivenoms gte 1>>
<span class="actions">
<<link "Use Antivenom">>
<<set $items.antivenoms to $items.antivenoms - 1>>
<<set $poisoned = 0>>
You drink an antivenom! You are no longer poisoned!<br><br>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<<if $items.antivenoms lte 0 and $items.healingpotions lte 0 and $items.manapotions lte 0>>
You have no items to use!
<</if>>
<span class="actions">
<<link "Return to Battle">>
<<goto "PlayerTurn">>
<</link>>
</span>
</div></center>
<<display "PlayerStatistics">>
<<set $location to "FreeWill">>
<<timedcontinue 1s>>"Seek war, or find peace. Dominate or submit. Love - or fuck." A different kind of smile crosses his face as he says the words - willling gods into existence is not the only way he creates his children. "You are a god - but of what?" He raises a heavy brow, smiling behind his immense beard. "If you had a choice, godling, what would you wish to be?"
<<timedcontinue 1s>>
<<button [[God of War|GodWar]]>><</button>>
<<button [[God of Wisdom|GodWisdom]]>><</button>>
<<button [[God of Death|GodDeath]]>><</button>>
<<button [[God of Love|GodLove]]>><</button>>
<<button [[God of Wealth|GodWealth]]>><</button>><center><div class="battleattack">
<<set $location to "PlayerTurn">>
<<set $elementarmor to 0>>
<<set $playerextraHP to $perkhp>>
<<set $playerextraMP to $perkwisdom>>
/% Monster Art %/
<<if $monsters.name eq "elven tree" and $artwork neq "none">>
<<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $AvileeArt.naked + ".png\">">>
<<elseif $monsters.name eq "Merile" and $artwork neq "none">>
<<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $MerileArt.clothes + ".png\">">>
<</if>>
/% Summons %/
<<if $elvirasummon eq "yes">><<set $elviradamage to Math.floor($monsters.HP/4)>><<set $elvirasummon to "done">><<set $monsters.HP to $monsters.HP - $elviradamage>>You summon Elvira! She attacks with blood leech and drains $elviradamage from $monsters.name!<br><br>
<</if>>
/% Spells %/
<<if $CastAccessoryHeal eq "yes">><<set $CastAccessoryHeal to "no">>You have healed $playerHPcast HP!<br><br><</if>>
<<if $CastAccessoryCure eq "yes">><<set $CastAccessoryCure to "no">><<set $poisoned to 0>>You have been cured of poison!<br><br><</if>>
<<if $CastHealingRain eq "yes">><<set $CastHealingRain to "no">>Your HP has been fully healed!<br><br><</if>>
<<if $CastEnhancement eq "yes">><<set $CastEnhancement to "active">>Your magic and MP have increased for this battle!<br><br>
<</if>>
<<if $CastIronwill eq "yes">><<set $CastIronwill to "active">>Your strength and HP have increased for this battle!<br><br>
<</if>>
<<if $armor.element eq $monsters.element>>
<<set $elementarmor to $elementarmor + $armor.elementadd>>
<</if>>
<<if $headgear.element eq $monsters.element>>
<<set $elementarmor to $elementarmor + $headgear.elementadd>>
<</if>>
<<if $shield.element eq $monsters.element>>
<<set $elementarmor to $elementarmor + $shield.elementadd>>
<</if>>
<<if $turn eq "enemy">>
/% For more comments, see "Attack" passage. %/
/% Main Attacks %/
<<print $monsters.name>> attacks!<br><br>
<<set $attackRoll = Math.floor((Math.random()*20)+1)>>
<<if ($monsters.attack + $attackRoll) gte ($player.AC + $shield.AC)>>
It hits!<br><br>
<<if $monsters.poisonchance gt 0 and $poisoned eq 0 and $damage gt 0>><<set $poisonRoll = Math.floor((Math.random()*100)+1)>>
<<if $poisonRoll lte $monsters.poisonchance>>
<<set $poisoned = 1>>
You've been poisoned!<br><br>
<<set $monsterPoison = $monsters.poison>>
<<endif>><</if>><<set $damageRoll = Math.floor(Math.random()*(8-4+1)+4)>>
<<set $damage = ($monsters.damage + $damageRoll) - ($armor.AC + $shield.AC + $headgear.AC + $accessory.AC + $elementarmor)>>
<<if $damage lt 0>><<set $damage = 0>><<endif>>You take <<print $damage>> damage!<br><br>
<<set $player.HP = $player.HP - $damage>>
You have <<print $player.HP + $playerextraHP>> HP left!<br><br>
<<if $playerfinalHP lte 0>>
<span class="actions">
<<link "You lost!">>
<<set $battle to "lose">>
<<set $monsterboss to "no">>
<<set $playerfinalHP to 1>>
<<print "<<goto \"" + $monsters.name + "Win\">>">>
<</link>>
</span>
<</if>>
<<else>>
It misses!<br><br>
/% End $monster.attacks counter %/
<</if>>
<</if>>
</div>
<<if $playerfinalHP gt 0>>
<<if $poisoned eq 1>>
<<set $playerarmor = $armor.AC + $headgear.AC + $shield.AC + $accessory.AC>>
<<set $player.HP = $player.HP - $monsters.poison>>
You receive $monsters.poison damage from poison!<br><br>
<<if $playerfinalHP lte 0>>
<<set $playerfinalHP = 1>>
<</if>>
<</if>>
<span class="actions">
<<link "Attack">>
<<set $AttackPower to 1>>
<<set $turn to "enemy">>
<<set $sexlog to "Attack">>
<<goto "PlayerAttack">>
<</link>>
</span>
<span class="actions">
<<link "Cast a Spell">>
<<set $AttackPower to 1>>
<<goto "PlayerSpell">>
<</link>>
</span>
<span class="actions">
<<link "Summon">>
<<goto "PlayerSummon">>
<</link>>
</span>
<span class="actions">
<<link "Use Items">>
<<goto "PlayerItems">>
<</link>>
</span>
<span class="actions">
<<link "Seduce">>
<<goto "PlayerSeduce">>
<</link>>
</span>
<span class="actions">
<<link "Run away!">>
<<goto "RunAway">>
<</link>>
</span>
<</if>>
</center>
<<display "PlayerStatistics">><<set $location to "brayroadWin">>
<<if $battle is "win">>
This brayroad won't be harming anyone else, at least!
<<if $quest_blacksmith01 eq "yes">>
<<addToInv "brayroad leather">>
<<set $brayroadleather += 1>>
<br><br>
You found 1 brayroad leather! <br>
You currently have $brayroadleather leather.
<</if>>
<<elseif $battle is "lose">>
The brayroad moves in for the final kill, but stops short, ears suddenly raised and on alert. After staring at you for several seconds, it turns abruptly and lopes back into the woods. That's the last thing you remember. <br><br>
When you swim back into consciousness some time later, the woods are quiet, and the brayroad is nowhere to be found. You check yourself gingerly, relieved to see that you don't have any life-threatening injuries as of yet. A perk of being a god, it would appear, is that you can't be killed by any normal means - though you're not quite sure you want to know what abnormal means would necessitate your death.
<</if>>
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<<set $location to "parandrusWin">>
<<if $battle is "win">>
"Owww," she whines as she strruggles to stand and fail. She's too exhausted. And, you think, as you run your eyes along her long graceful legs and her heaving breast, that might be to your advantage. <br><br>
You can either leave her or have some fun with her first.
<span id="leaveher">
<<click "leave her">>
<<replace "#leaveher">>leave her<</replace>>
<<replace "#havesomefunwithher">>have some fun with her<</replace>>
<<replace "#output">><br><br>While she's still having trouble finding her feet to stand, you quietly leave, knowing she would not be posing a trouble for you any time soon.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
or
<span id="havesomefunwithher">
<<click "have some fun with her">>
<<replace "#leaveher">>leave her<</replace>>
<<replace "#havesomefunwithher">>have some fun with her.<</replace>>
<<replace "#output">><br><br>She looks up when you step forward and she instinctively tries to pull back, though she's too weak to stop you from doing anything. She tries to defend herself by thrusting her antlers out at you, but you easily deflect the attack. Another push sends her to the floor, with you on top of her.
<br><br>You can
<span id="threatenher">
<<click "threaten her">>
<<replace "#threatenher">>threaten her<</replace>>
<<replace "#letherfightback">>let her fight back.<</replace>>
<<replace "#output1">><br><br>"If you don't lie still, I'll make it worse."<br><br>She shivers at the suggestion of violence in your words, knowing she won't be able to stop you. After a moment, she sighs and lets her head fall back, exposing the rest of her body to you. And what a gorgeous body it is - slender waist, full breasts, and a pretty pink pussy, completely bare as was common with parandri.
<br><br> You start with her neck. She gasps when you lick the pale white skin there, her eyes falling shut. You kiss your way down her body, lingering on her breasts and taking your time to suck the nipples rosy. Despite her seeming reluctance, she could not stop the moans leaving her mouth as your teeth graze against the now-pointed tip.<br><br>By the time you reach her cunt she's a wet mess down there, wetness spilling out. She's a rare breed even around these parts, enough that people tried hunting for them just to find out what their cunny tastes like.
<br><br> She wails when your tongue plunges into her cunt, probably the only mouth she's had there in a long time. her enthusiasm is immense, as she begins bucking against you, already on the cusp of an orgasm. <br><br>"Oh nooooo," she squeals when it hits, the long legs around your head nearly suffocating you as she succumbs.
<br><br>By the time she collapses again, you're already climbing in between her legs and guiding the head of your cock into her now-soppy pussy.
<br><br>Your rigid pole split the folds of her pussy in one fluid motion, drawing a more than eager gasp from the parandrus' lungs. She's so tight, impossibly so; if it weren't for the lack of a maidenhead you would have thought she was a virgin. You know she can feel every inch of the stretching pounding of your erection pummeling her gash, and her body jerks like every thrust sends electric shivers throughout her body.
<br><br>
She's easy to induce to cum. You fuck her through her third orgasm, her legs now locked around your waist as she cries out in a language you don't understand, delirious. Your cockhead hits the back of her snug tunnel, sending another wail of delight through her. Her muscles massage you, and it's enough to send a burst of sticky cream into her depths, which sends her into another orgasm.
<br><br>If the fight hadn't exhausted her, the fucking surely did. She huddles into a ball with a sticky smile on her sleeping face, her pussy pooling with the remains of your jism as you take your leave of her.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
to stop her from attacking you again - but sometimes it's much more fun to
<span id="letherfightback">
<<click "let her fight back.">>
<<replace "#threatenher">>threaten her<</replace>>
<<replace "#letherfightback">>let her fight back.<</replace>>
<<replace "#output1">><br><br>You're not in the business to comfort her - not especially since she attacked you in the first place. With a grunt, you put your full weight on her, giving her no room to move around. She tries to gore you with her antlers again, but you grab it and slam it and her head back down on the ground, enough to leave her dazed but relatively unhurt.
<br><br> She whimpers as your prick fills her tight cavity. You lean forward so you can burrow even deeper inside her, and her erect nipples brushed against your chest, and something like lightning lances through both your bodies, making her screech out her unwanted pleasure. You cover her mouth with your own to silence her, tasting honey as you begin to rock your hips, sliding your rigid pole along her slickened snatch. She tries to fight you again, and her antlers give you a few nicks, but you grab her wrists and plant them over her head, keeping her immobile as you increase the pace of your fucking. She might try to fight you, but the look on her face tells you she's enjoying herself.
<br><br>
The tip of your erection hits the back of her tunnel, sending a gasping wail from her lips that your mouth absorbs. With the other hand you grip her buttocks, grinding the head of your cock against her cervix as your kiss muffles most sounds of her whimpering. You slam brutally into her, feeling your thick rod stretching her as it passes between her sodden pussy lips.
<br><br> You don't remember how many times she cums. By the time you've unloaded your stick jets of thick cum into her willing pussy she must have gone off at least three times. Soon after you withdraw she curls contentedly on one side, intent on sleeping it off, apparently. You fix your clothing and quietly leave her like that.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
first.
<span id="output"></span>
<span id="output1"></span>
<<elseif $battle is "lose">>
"I'm sorry," she says, her magnificent breasts swaying into view as she climbs on top of your fallen body. "But I require something from you."<br><br>
Before you can say anything else she ducks her head, and her antlers rip the front of your breeches open with surprising accuracy, taking care not to injure the skin underneath. She reaches into your pants and fishes out your cock, already hardening at her touch. Before you can get a word out she reaches in and takes a swipe at the head of your cock with her tongue, the move surprisingly inexperienced. You don't have much time to wonder how frequently she's done this before her mouth envelops your cockhead whole. <br><br>
You groan and buck up into her mouth, but her hands brace themselves against your waist, keeping you still as she slurps and sucks at your shaft. At times she seems to be playing with you, letting only the mushroom head past her lips and licking it all around, from tip to underside. Then sometimes, after getting used to the feel of sucking you, she takes in more of you, deeper and an inch or so at a time. Before long, she's deep throating you with gusto, your cock burrowing into her warm, tight mouth with greater ease.
<br><br>
Once she's used to your girth she starts to bob her head up and down with greater urgency, her small hands pumping at the base of your cock. In almost no time at all you find yourself pouring your seed down her throat, which she happily swallows and laps up.<br><br>
Once she's taken everything you sag back down and she jumps up, looking pleased. "Thank you," she says shyly, which was almost laughable given what she'd just done to you, and runs back into the woods, leaving you to salvage what was left of your strength.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<goto "MapThessila">>
<</link>>
</span>
<</if>>
<<set $location to "A Strange Tree">>
<<if $pickleafarmor eq "no" and $quest_mayor01 eq "yes">>
The large tree that used to block the road is gone.
<br><br>
<span class="actions">
<<link "Return to map.">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelstrangetree eq "yes">>
<span class="actions">
<<link "Return to the temple.">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<set $travelstrangetree to "no">>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<<if $exitThessila eq "yes">>
<span class="actions">
<<link "Exit West.">>
<<set $actiontext to []>>
<<set $travelstrangetree to "no">>
<<goto "MapLarklast">>
<</link>>
</span>
<</if>>
<<elseif $pickleafarmor eq "leaveit">>
There is a hole in the ground where the elven tree once stood. There is a piece of armor inside it. You can <<link "pick it up.">><<addToInv "Leaf Armor">><<set $pickleafarmor to "yes">><<goto "Leaf Armor">><</link>> if you want to.<br><br>
The road continues to lead out toward the west.<br><br>
<br><br>
<span class="actions">
<<link "Leave.">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelstrangetree eq "yes">>
<span class="actions">
<<link "Return to the temple.">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<set $travelstrangetree to "no">>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<<if $exitThessila eq "yes">>
<span class="actions">
<<link "Exit West.">>
<<set $actiontext to []>>
<<set $travelstrangetree to "no">>
<<goto "MapLarklast">>
<</link>>
</span>
<</if>>
<<elseif $pickleafarmor eq "yes">>
There is a hole in the ground where the elven tree once stood. Nothing else remains. The road continues to lead out toward the west.
<br><br>
<span class="actions">
<<link "Leave.">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelstrangetree eq "yes">>
<span class="actions">
<<link "Return to the temple.">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<set $travelstrangetree to "no">>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<<if $exitThessila eq "yes">>
<span class="actions">
<<link "Exit West.">>
<<set $actiontext to []>>
<<set $positionY to 7>>
<<set $positionX to 14>>
<<set $travelstrangetree to "no">>
<<goto "MapLarklast">>
<</link>>
</span>
<</if>>
<<else>>
You now understand why Mayor Gram called it a strange tree - it's unlike any tree you've seen before. It stands right in the middle of the road, its roots digging up the soil all around it for several feet. The branches look thicker than what you're used to, certainly too thick to be swaying in a mild wind like this. <br><br>
You can <span id="movecloser">
<<click "move closer">>
<<replace "#movecloser">>move closer<</replace>>
<<replace "#leave">>leave for now.<</replace>>
<<replace "#output">>
<<if $artwork neq "none">><div id="char-bar"><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $AvileeArt.naked + ".png\">">></div><</if>>
A closer inspection reveals a very odd feature about the tree: there is something that looks very much like a carving of a female elf's face in the very center of the tree. It's a beautiful face, with its eyes closed in apparent serenity.<br><br>
But as you draw nearer, its eyes fly open and focus on you. Immediately its roots burst out from the ground, flailing in the air as they try to wrap themselves around your foot, and you only barely manage to avoid them.<br><br>
"You are different," the elven tree whispers. "You are not human."<br><br>
You nod, deciding not to say anything more.<br><br>
Her eyes narrow. "You are dangerous. I can sense it."<br><br>
You can choose to say <span id="resolve">
<<click "\"I wish to resolve this peacefully.\"">>
<<replace "#resolve">>"I wish to resolve this peacefully."<</replace>>
<<replace "#moveaside">>"Move aside or I'll kill you, bitch!"<</replace>>
<<replace "#output1">><br><br>But the tree shakes its head mournfully. "No. I have been misled so many times before. Mortals are not to be trusted. They bring only pain, and anguish, and broken promises. I shall remain here and ensure that none of you shall bring the same pain to the rest of the land!"
<<set $queststrangetree to "lawful">>
<br><br>
<span class="actions">
<<link "She attacks!">>
<<set $monsters = $elventree>>
<<set $monsterboss to "yes">>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
or <span id="moveaside">
<<click "\"Move aside, hellspawn, or I shall finish you off!\"">>
<<replace "#resolve">>"I wish to resolve this peacefully."<</replace>>
<<replace "#moveaside">>"Move aside or I'll kill you, bitch!"<</replace>>
<<replace "#output1">><br><br>She hisses in disgust, and the tree branches above her head loom threateningly. "As I expected, you are all enemies of the forest. For as long as I have life, none of you shall pass this road to bring more chaos to the rest of the kingdoms!"
<<set $queststrangetree to "chaotic">>
<br><br>
<span class="actions">
<<link "She attacks!">>
<<set $monsters = $elventree>>
<<set $monsterboss to "yes">>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
to investigate, or you can <span id="leave">
<<click "leave for now.">>
<<replace "#movecloser">>move closer<</replace>>
<<replace "#leave">>leave for now.<</replace>>
<<replace "#output">><br><br>You decide to <<link "leave.">><<set $positionY to 8>><<set $positionX to 1>><<goto "MapThessila">><</link>>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<span id="output1"></span>
<</if>>Pending Quests<br><br>
<<if $Quests.indexOf("001: Snake in a Cave") gte 0 and $quest001.finished eq "no">>
$quest001.name <br>
$quest001.description<br><br>
<</if>>
<<if $Quests.indexOf("002: The Secret of the Springs") gte 0 and $quest002.finished eq "no">>
$quest002.name <br>
$quest002.description<br><br>
<</if>>
<<if $Quests.indexOf("003: Thessila Blacksmith 01: Leather Needed") gte 0 and $quest003.finished eq "no">>
$quest003.name <br>
$quest003.description<br><br>
<</if>>
<<if $Quests.indexOf("004: The Strange Tree") gte 0 and $quest004.finished eq "no">>
$quest004.name <br>
$quest004.description<br><br>
<</if>>
<<if $Quests.indexOf("005: Gwynnifer's Potions") gte 0 and $quest005.finished eq "no">>
$quest005.name <br>
$quest005.description<br><br>
<</if>>
<<if $Quests.indexOf("006: A Missing Pussy") gte 0 and $quest006.finished eq "no">>
$quest006.name <br>
$quest006.description<br><br>
<</if>>
<<if $Quests.indexOf("007: The Lonely Ghost") gte 0 and $quest007.finished eq "no">>
$quest007.name <br>
$quest007.description<br><br>
<</if>>
<<if $Quests.indexOf("008: The Larklast Springs") gte 0 and $quest008.finished eq "no">>
$quest008.name <br>
$quest008.description<br><br>
<</if>>
<<if $Quests.indexOf("009: Missing Kin") gte 0 and $quest009.finished eq "no">>
$quest009.name <br>
$quest009.description<br><br>
<</if>>
<<if $Quests.indexOf("010: Highway Robbery") gte 0 and $quest010.finished eq "no">>
$quest010.name<br>
$quest010.description<br><br>
<</if>>
<<if $Quests.indexOf("011: Hunting for Slitherroot") gte 0 and $quest011.finished eq "no">>
$quest011.name<br>
$quest011.description<br><br>
<</if>>
<<if $Quests.indexOf("012: The Aberitha Mystery") gte 0 and $quest012.finished eq "no">>
$quest012.name<br>
$quest012.description<br><br>
<</if>>
<<if $Quests.indexOf("013: The Statues") gte 0 and $quest013.finished eq "no">>
$quest013.name<br>
$quest013.description<br><br>
<</if>>
<<button [[Return to Previous Page|previous()]]>><</button>><<if $statsavailable > 0>>
Points Available: $statsavailable
<<link "+ to Strength">>
<<set $player.strength to $player.strength + 1>>
<<goto "Stats">>
<<set $statsavailable to $statsavailable -= 1>>
<</link>>
<<link "+ to Wisdom">>
<<set $player.wisdom to $player.wisdom + 1>>
<<goto "Stats">>
<<set $statsavailable to $statsavailable -= 1>>
<</link>>
<<link "+ to Stamina">>
<<set $player.stamina to $player.stamina + 1>>
<<goto "Stats">>
<<set $statsavailable to $statsavailable -= 1>>
<</link>>
<<link "+ to Seduction">>
<<set $player.seduction to $player.seduction + 1>>
<<goto "Stats">>
<<set $statsavailable to $statsavailable -= 1>>
<</link>>
<<link "+ to Wealth">>
<<set $player.wealth to $player.wealth + 5>>
<<goto "Stats">>
<<set $statsavailable to $statsavailable -= 1>>
<</link>>
<<else>>
You have no available points to distribute.
<</if>>
<<button [[Return to Previous Page|previous()]]>><</button>><<set $location to "elven treeWin">>
<<if $battle is "win">>
The tree seems to wither for a few seconds, the roots retreating until they disappear from sight - save for two that transform into long slender arms. The branches of the elven tree do the same, slowly shrinking from view until they grew softer and more string-like hair. The face in the tree shimmers and changes until the tree is gone and in its place is a young girl with green hair and olive skin. She must be a dryad of these woods, you think, spirits fiercely protective of the lands they live on, who rely on a symbiotic relationship with their trees for strength.<br><br>
She drops to her knees, the fight draining all defiance from her. "Impossible," she whispers. "How could you defeat me? I can't..." <br><br>
<<if $queststrangetree eq "lawful">>
"You are a god," she continues, wonder in her voice. "Your seed has... replenishing abilities. I must have as much of it inside of me to live. You are too strong, and I have used up too much of my...."<br><br>
She looks up when you crouch down beside her. "I am dying," she whispers. "To survive, I require..." she trails off, and her gaze wanders down to your crotch.<br><br>
You can <span id="refuse">
<<click "refuse her request">>
<<replace "#refuse">>refuse her request<</replace>>
<<replace "#dosheasks">>do as she asks.<</replace>>
<<replace "#output">><br><br>She sighs when you shake your head. "I suppose it's for the better," she says, sounding regretful. "My tree has lived a long, fruitful life. Perhaps it is time that the both of us should finally rest. I have done all that I can." <br><br>
She smiles at you. "I was wrong. You are not like all the others. You are a strong opponent, so much better than any I have ever faced. What an ally you would have made if only I..."<br><br>
Her voice trails off. There is a sudden flash of light, so bright that you shield you eyes from the unexpected glare. But when the light finally fades, you are all alone, and there is no trace of the green-haired girl, save for a large hole in the ground where the great tree used to stand.
<br><br> There is <<continuelink>>something inside the hole.<</continuelink>> something inside the hole.
<br><br>It looks like a piece of armor. You can either
<span id="pickitup">
<<click "pick it up">>
<<replace "#pickitup">>pick it up<</replace>>
<<replace "#leaveitthere">>leave it there.<</replace>>
<<replace "#output1">><<set $location to "strangetreetakearmor">><br><br>You take the armor. <<addToInv "Leaf Armor">>
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<set $player.alignmentnumber += 5>>
<<set $elventreequest to "complete">>
<<set $quest_mayorgram01 to "yes">>
<<set $queststrangetree to "neutral">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<set $pickleafarmor to "yes">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
or
<span id="leaveitthere">
<<click "leave it there.">>
<<replace "#pickitup">>pick it up<</replace>>
<<replace "#leaveitthere">>leave it there.<</replace>>
<<replace "#output1">><br><br>You decide to leave it there.<<set $pickleafarmor to "leaveit">>
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<set $player.alignmentnumber += 5>>
<<set $pickleafarmor to "leaveit">>
<<set $queststrangetree to "neutral">>
<<set $quest_mayorgram01 to "yes">>
<<set $elventreequest to "complete">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
or
<span id="dosheasks">
<<click "do as she asks">>
<<replace "#refuse">>refuse her request<</replace>>
<<replace "#dosheasks">>do as she asks.<</replace>>
<<replace "#output">><<set $location to "strangetreedo">><<set $Avilee.sexnumber to $Avilee.sexnumber + 1>><br><br>
<<if $artwork neq "none">><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $AvileeArt.sex01 + ".png\">">>
<</if>><br><br>You understand what she wants you to do. Already you are removing your armor quickly and she blushes at the sight. The fight has sent your blood up, with your cock now standing at full attention. She stares at it greedily. "Please," she whispers.<br><br>
There is very little time for foreplay, but you sink to your knees in front of her, and she responds by parting her legs willingly enough, exposing her silky pussy, with its small patch of green hair just above it. You wrap your fingers around the tapered ends of her legs, and took a firm grasp of her ankles, pushing her legs up so that they bent at the knees.
<br><br>
"Please...."<br><br>
You rub the tip of your cock up and down the soggy opening of her body, the spongy head caressing her lips. Your eyes meet; hers was no longer angry or frightened, but bright with longing. You smile and push your cock inside her with one easy movement. A startled "oh" escapes her lips as you plunge in, followed soon after by a longer, more drawn out cry.
<br><br>
Your penis was stroking her hard, your hands holding her steady at her thighs while you let yourself glide in and out of her oh so wet body, with each thrust going even deeper. Now eager, the green-haired elf pushes back to meet your thrusts, little sounds escaping her at every slam of your dick as her legs wrap around your waist. You reach over and play with her breasts, using them as leverage while you saw in and out of her. She enjoys that, pushing them into your hands.
<br><br>Finally she comes with a thin, piercing cry, and you soon follow suit, emptying your balls inside of her.
<br><br> "Oh, gods," she gasps out. She looks and sounds stronger than before - she should, given the amount of seed you'd just dumped inside of her. She unwraps her legs around you, falling back with a contented sigh. "I should fight you more often... I don't even know your name."
<br><br>
You tell her and she giggles. "Well, $player.name, it's not everyday that I get to fuck a god... you're my first, in fact. And no one else has ever made me feel so rejuvenated before." She sobers. "You saved my life. It is now yours to do with as you please. I promise to be your devout as soon as I accomplish my mission."
<br><br>
"My mission? I cannot leave the woods, not yet. Not while the mayor of that town continues to capture many of my forest brethren and sell them to the highest bidders or to brothels. That was the reason why I decided to block the main road leading out of town. I cannot let him do this!"
<br><br>She leans over and kisses you softly on the lips. "I promise that as soon as the mayor is taken cared of, I shall return and pledge myself forever more to your service. For now, I must continue to keep watch." Smiling, she melts back into the woods, a hole in the ground the the only visible sign the great tree was ever there.
<br><br><span class="actions">
<<link "Back to Exploring">>
<<set $player.alignmentnumber += 10>>
<<set $quest_mayorgram01 to "yes">>
<<set $queststrangetree to "lawful">>
<<set $elventreequest to "complete">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<set $pickleafarmor to "yes">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<span id="output1"></span>
<<elseif $queststrangetree eq "chaotic">>
She struggles to rise again, and shoots you a look of hatred. It's clear that she's not going to last long in her condition and there's not much you can do. You can
<span id="painless">
<<click "make her last moments as painless as possible,">>
<<replace "#painless">>make her last moments as painless as possible,<</replace>>
<<replace "#slakelust">>use her to slake your lust.<</replace>>
<<replace "#output">><<set $location to "elventreedeath">>You crouch beside her and try to make her as comfortable as you can. She senses your attempts to help and even smiles briefly at her.<br><br>With a soft, slow sigh, the green-haired girl closes her eyes. A bright light surrounds her until she is no more than a glowing figure. By the time it fades, the tree and the girl are gone. All that is left to mark their passing where the fissures and hole in the ground where the great elven tree used to stand.
<br><br> There is <<continuelink>>something inside the hole.<</continuelink>> something inside the hole.
<br><br>It looks like a piece of armor. You can either
<span id="pickitup">
<<click "pick it up">>
<<replace "#pickitup">>pick it up<</replace>>
<<replace "#leaveitthere">>leave it there.<</replace>>
<<replace "#output1">><<set $location to "strangetreetakearmor">><br><br>You take the armor. <<addToInv "Leaf Armor">>
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<set $player.alignmentnumber -= 5>>
<<set $queststrangetree to "neutral">>
<<set $quest_mayorgram01 to "yes">>
<<set $elventreequest to "complete">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<set $pickleafarmor to "yes">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
or
<span id="leaveitthere">
<<click "leave it there.">>
<<replace "#pickitup">>pick it up<</replace>>
<<replace "#leaveitthere">>leave it there.<</replace>>
<<replace "#output1">><br><br>You decide to leave it there.<<set $pickleafarmor to "leaveit">>
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<set $player.alignmentnumber -= 5>>
<<set $pickleafarmor to "leaveit">>
<<set $quest_mayorgram01 to "yes">>
<<set $queststrangetree to "neutral">>
<<set $elventreequest to "complete">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
or you can
<span id="slakelust">
<<click "use her to slake your lust.">>
<<replace "#painless">>make her last moments as painless as possible,<</replace>>
<<replace "#slakelust">>use her to slake your lust.<</replace>>
<<replace "#output">><br><br><<set $Avilee.sexnumber to $Avilee.sexnumber + 1>><<set $location to "elventreelust">><<if $artwork neq "none">><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $AvileeArt.sex01 + ".png\">">>
<</if>><br><br>"What are you doing?" She gasped as you undress rapidly. You say nothing beyond a smirk, and then reach for her. The roots and branches had retreated completely, and if you hadn't seen the transformation earlier, you would have thought that she was only a young naked girl lost in the woods. In her weakened state she isn't strong enough to fight you, and she grunts when you drag her closer and spread her legs. You've never had a dryad before, and you wonder how she's going to feel like.<br><br>
She screams when your cock slams into her. She's a little dry, and it takes a few more thrusts before you are completely inside her. But even as you bottom out you can feel her pussy lubricating almost immediately and a sweet-smelling substance reaches your nose - probably a defense mechanism to lessen her pain. But you don't quite care - you have a few other priorities at this point.<br><br>
Completely against her own will her cunt clenches down on you as you plow into her, each movement sending your cock right up against her cervix. She was arching off the ground, groaning and sobbing and fucking you right back, the humiliation and the pain soon giving way to passion. <br><br>
Her hungry pussy milks your cock as you pound into her, your waist ramming into the back of her thighs as you spread her further and fuck her deeper. She squeals deliriously, alternating between more sobbing and angry cries of "Yes! Harder! Fuck me, bastard! The gods damn you! Fuck me!"<br><br>
You bite down on her shoulder as you cum hard, your hot seed filling her up as she bucks underneath you, also caught in the throes of her own orgasm. Her cries taper off and she falls silent as you withdraw your cock from her still-quivering pussy, slipping back into your armor.<br><br>
"They do that, too," she murmurs, so softly you almost didn't catch it. "Your mayor. He catches all the pretty creatures of my forest and fuck them, send them to brothels all over the land. Thought I could stop them... thought I could save them... not strong enough to fight, but strong enough to run...."<br><br>
Before you can do anything she transforms again - but instead of reverting back to the giant tree she seems to shrink even further, growing smaller and smaller until she disappears from view, out of sight. Surprised you rush over to where you last saw her, but try as you might no trace of her could be found.<br><br>
Your seed, you realize. Fucking her gave her strength, just enough so that she could escape. Either way, the tree is no longer blocking the road out, which means your mission was a success.<br><br>
And besides - something the tree girl said about Mayor Gram has opened up another area of possibilities....
<br><br>
<span class="actions">
<<link "Back to the Map">>
<<set $pickleafarmor to "yes">>
<<set $player.alignmentnumber -= 10>>
<<set $quest_mayorgram01 to "yes">>
<<set $queststrangetree to "chaotic">>
<<set $elventreequest to "complete">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<span id="output1"></span>
<<elseif $battle is "lose">>
"You may not be mortal, but you are weak nonetheless," she laughs as you lie sprawled at the roots of her tree. "A good opportunity for me, as I require... sustenance."<br><br>
The roots curl around you, lifting you effortlessly up into the air and encircling your wrists and ankles to prevent you from moving. With methodical efficiency, she begins to strip you of your breeches and armor until you are deprived of all your defenses.<br><br>
With a smile, one of the roots curl around your shaft, the tip slowly running up and down your length, and you stiffen despite yourself. They feel surprisingly smooth, more like fingers than gnarled bark, and some strange oil is coating them, much like tree sap but not as thick. "Don't struggle," the tree croons. "I am told it can be very pleasurable for you, if you do not fight."<br><br>
They wrap more securely around your cock and begin to pump you - slowly at first, as if she finds the feel of you underneath these 'hands' enjoyable, and then with greater speed and intensity. She brushes against your balls, and then more roots drift closer to cup and squeeze them almost gently.<br><br>
You grit your teeth at the unexpected pleasure, though you remain suspended withh your arms and legs bound. The elven tree's eyes watch your cock hungrily, her mouth parting as if fantasizing having it wrapped around you. She works our cock thoroughly, producing more oil when needed, and soon her 'fingers' are jerking up and down your dick so swiftly that they are almost a blur.<br><br>
She gets what she wanted. as you cum hard, she angles your body toward her so that the thick blasts of sperm hit her in the face, dripping down her sides and the tree trunk. The elven tree glows, and the white gobs on her surface are swiftly absorbed into the bark itself. <br><br>
When you wake up sometime later, you discover that you're lying some distance away from the tree, along with your clothing and amor, though you have no idea how you got there. Perhaps the elven tree's roots carried you toward the end of its territory.
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<set $positionY to 8>>
<<set $positionX to 1>>
<<goto "MapThessila">>
<</link>>
</span>
<</if>><</if>>$leafarmor.name<br><br>
It is a well-crafted armor made from some strange material similar to metal. It has an intricate design of leaves on its surface.<br><br>
Adds +20 defense against wood-type monsters.<br><br>
Armor: $leafarmor.AC<br>
Element: $leafarmor.element<br>
<br><br>
<<if $inventory.length eq $maxInv and $inventory.indexOf("Leaf Armor") gte 0 and $armor.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Leaf Armor">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Leaf Armor">>
<<set $player.coins += Math.floor($leafarmor.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $armor = $leafarmor>>
<<removeFromInv "Leaf Armor">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Leaf Armor") gte 0 and $armor.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Leaf Armor">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Leaf Armor">>
<<set $player.coins += Math.floor($leafarmor.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<span class="actions">
<<link "Inventory full. Remove an item first.">>
<</link>>
</span>
<<elseif $inventory.indexOf("Leaf Armor") gte 0 and $armor.name is "Tunic">>
<span class="actions">
<<link "Put it on.">>
<<set $armor = $leafarmor>>
<<removeFromInv "Leaf Armor">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Leaf Armor">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $armor.name is "Leaf Armor">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Leaf Armor">>
<<set $armor = $armor_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Leaf Armor">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><<if $player.alignmentnumber lte -80>>
<<set $player.alignment to "The Demon God">>
<<elseif $player.alignmentnumber gt -80 and $player.alignmentnumber lte -60>>
<<set $player.alignment to "God of Blackguards">>
<<elseif $player.alignmentnumber gt -60 and $player.alignmentnumber lte -40>>
<<set $player.alignment to "God of Sinners">>
<<elseif $player.alignmentnumber gt -40 and $player.alignmentnumber lte -20>>
<<set $player.alignment to "God of Knaves">>
<<elseif $player.alignmentnumber gt -20 and $player.alignmentnumber lte 0>>
<<set $player.alignment to "God of Scoundrels">>
<<elseif $player.alignmentnumber gt 0 and $player.alignmentnumber lte 20>>
<<set $player.alignment to "God of Kindness">>
<<elseif $player.alignmentnumber gt 20 and $player.alignmentnumber lte 40>>
<<set $player.alignment to "God of Good Works">>
<<elseif $player.alignmentnumber gt 40 and $player.alignmentnumber lte 60>>
<<set $player.alignment to "God of Heroes">>
<<elseif $player.alignmentnumber gt 60 and $player.alignmentnumber lte 80>>
<<set $player.alignment to "The Blessed">>
<<elseif $player.alignmentnumber gt 80>>
<<set $player.alignment to "The Beloved">>
<</if>>
<<if $player.alignment eq "The Demon God">>
<div class="heading">The Demon God</div>
You are the vilest of the vile, eager to do anything and everything to achieve your own ends, whether it's flaying someone alive as punishment or forcing someone to sacrifice a baby to you. If that's what needs to be done in order to attain your desires, then that's what they'll have to do.
<<elseif $player.alignment eq "God of Blackguards">>
<div class="heading">God of Blackguards</div>
You don't have much of a conscience when it comes to a lot of things. If you need to backstab a follower or another affiliated god to get what you want, you're willing to do it. You might hesitate for a few seconds, but you'll do it anyway.
<<elseif $player.alignment eq "God of Sinners">>
<div class="heading">God of Sinners</div>
You've made people do things in your name that you're not necessarily proud of. While you know you're not doing the right things all the time, circumstances dictate that you have no choice. It might leave a sour taste in your mouth, but hey - you gotta do what you gotta do in the god game.
<<elseif $player.alignment eq "God of Knaves">>
<div class="heading">God of Knaves</div>
So maybe you're not completely innocent. But when push comes to shove, you'll have to fight your way up the deity ladder, too. As long as you do a lot of good things to help offset a lot of the bad ones that you commit, then maybe no one will notice, ey?
<<elseif $player.alignment eq "God of Scoundrels">>
<div class="heading">God of Scoundrels</div>
You do a lot of naughty things, but you're still loveable enough that people will still find it easy to worship at your altar. So maybe a few things happen here and there that aren't exactly kosher, but as long as you treat your followers well, you should be good to go.
<<elseif $player.alignment eq "God of Kindness">>
<div class="heading">God of Kindness</div>
You're a pretty chill god, and you're known for being kind to the poor and downtrodden that come to worship you. You're still a mischief-maker, but you're better known for the nice things that you do for your followers than anything else.
<<elseif $player.alignment eq "God of Good Works">>
<div class="heading">God of Good Works</div>
Charity begins at home, and in your case that reputation precedes you. You advocate doing nice things to nice and even the not-so-nice people, though you're quick to deliver justice when someone goes astray.
<<elseif $player.alignment eq "God of Heroes">>
<div class="heading">God of Heroes</div>
You're the go-to god when it comes to miracles and feats of niceness. Whenever someone does something spectacularly heroic, your name is almost always the first one to come up when people are looking for someone to give thanks to.
<<elseif $player.alignment eq "The Blessed">>
<div class="heading">The Blessed</div>
Your name is invoked whenever anything good happens, and your religion is one of peace and mercy, and your devouts strive constantly to make the world a better place in your name.
<<elseif $player.alignment eq "The Beloved">>
<div class="heading">The Beloved</div>
Everyone loves you. Really. Even the bad guys want to get in on your good side in case they lose. You are the beacon of all that is good and light and loved, and you are the prayer on everyone's lips in times of hardship and in times of joy. In fact, you're almost too good for this world.
<</if>>
<<button [[Return to Previous Page|previous()]]>><</button>>ONGOING QUESTS
- Zdenka (red, blue, black)
- ghost
- hye and phadestra goddesses quest_ to "start" to acknowledge you received the info
- if phaedra and Hye quest not started, get two more chaotic
Updates
Things to change every time a new devout is added:
- Rooms
- Devouts
- StoryInit about $__flirtdone and $__sex
- addToDevouts
- set to shrinemaiden.level 1
- add to MainReset passage
- Springs
- Pleasure Chambers
- All Init passages
For sex scenes
- add $didhecum or $didshecum after every sex scene
- set $didshecum to 0 upon leaving the scene
- set virgin to yes or no after every scene if virgin
For Quests
- add to Quests
- add to Player
Questions
- harem system?
- images (furry or human / both options?)
-- arrests Mayor and Merile -> triggers interest from the royal family GOOD GIRL
-- sex trade -> triggers interest from the royal family BAD GIRL<div id="sexcontent"><<display "TempleLog">></div>
<div id="footer"><<display "01TempleActions">></div><div class="you">
<<if $pickshiny eq "yes">>
<span class="actions">
<<link "Go to sleep.">>
<<goto "TempleMorning">>
<</link>>
</span>
<</if>>
<<if $templeroom is "hearth">>
<span class="actions">
<<link "Leave the room.">>
<<goto "ExploreTemple">>
<</link>>
</span>
<</if>>
</div>
<<set $location to "Mayor Gram Secrets">>
<<if $queststrangetree is "lawful">>
You can't get the elven tree's words out of your head. There's a chance that she might be lying, that Mayor Gram was not involved with this strange sex trade that she claims, but you feel like you ought to
<span id="investigate">
<<click "investigate further.">>
<<replace "#investigate">>investigate further.<</replace>>
<<replace "#noneofyourbusiness">>none of your business.<</replace>>
<<replace "#output">><br><br>No. You owe it to her. If anything about what she says is true, then there's something truly despicable hidden inside Thessila, and it is up to you to find out what that is. The idea that anyone could be doing this kind of illegal trade turns your stomach.<br><br>
Perhaps a trip to the mayor's house later that night, when he least expects it, should be in order, if you truly want to get to the heart of the matter.
[[Start planning.|Mayor Gram Secrets 02]]
<</replace>>
<</click>>
</span> For some reason, you don't think she's lying.<br><br>
Of course, it's also
<span id="noneofyourbusiness">
<<click "none of your business.">>
<<replace "#investigate">>investigate further.<</replace>>
<<replace "#noneofyourbusiness">>none of your business.<</replace>>
<<replace "#output">><br><br>It's not your problem. You came here to see to the repairs of your temple, and you've accomplished that. Besides, you've spent far too long in this town already, and you're eager to return to the soft embrace of your lovely priestess, waiting for you back home.
<br><br>
<<button [[Return to your temple|Temple Day 2]]>><<set $player.alignmentnumber -= 2>><<set $queststrangetree to "finished">><</button>>
<</replace>>
<</click>>
</span> You helped Mayor Gram get rid of the obstacle on the road that was preventing them from bringing their goods to other towns, and in exchange he's promised to help you fix up your temple. As far as you're concerned, that's the only agreement you both had that mattered.<br><br>
<span id="output"></span>
<<elseif $queststrangetree is "chaotic">>
That fool mayor is up to something. You may not be able to read minds, but your gut instinct tells you you're being played. Besides, the elven tree had accused the mayor and his secretary, and what at that time had been her dying words shouldn't be taken lightly. There is something amiss here.
And naturally, if the mayor is involved in some kind of illegal sex trade, then you would very much like to
<span id="knowmore">
<<click "know more about it.">>
<<replace "#knowmore">>know more about it.<</replace>>
<<replace "#choosenot">>choose not to do anything.<</replace>>
<<replace "#output">><br><br>You'll need to handle this... discretely. If you're right, then it would be better that no one else knows about this yet. At least until you've confronted the mayor and figure out a way to turn this in your favor.<br><br>
You'll stay at the inn for tonight, and wait until it's late enough to slip out unnoticed. And then the real mission begins.<br><br>
[[Start planning.|Mayor Gram Secrets 02]]
<</replace>>
<</click>>
</span> This could work to your advantage and can give you a better hold not only on the mayor, but on the whole town. <br><br>
Of course, you can <span id="choosenot">
<<click "choose not to do anything">>
<<replace "#knowmore">>know more about it.<</replace>>
<<replace "#choosenot">>choose not to do anything<</replace>>
<<replace "#output">><br><br>Even if it's true, who are you to deny what would undoubtedly be a very flourishing trade? It's done wonders for the town at least, and if a few woodland creatures get the short end of the stick, that's really not your concern, now is it? In fact, you almost wish you'd thought of a scheme like that. Maybe next time, once you've got your own affairs in order.
<br><br>
<<button [[Return to your temple|Temple Day 2]]>><<set $player.alignmentnumber += 2>><<set $queststrangetree to "finished">><</button>>
<</replace>>
<</click>>
</span> about it. Everyone needs to earn their living, after all, and who are you to get in the way of that? Perhaps the wood crafting business is no longer thriving like it used to, and something beyond honest work is now a necessity.
<span id="output"></span>
<<elseif $queststrangetree is "neutral">>
You spend the night at the inn, feeling pleased with what you've accomplished so far. The mayor has agreed to help you with the temple, and the blacksmith has offered to help with the repairs. All in all, not a bad day's work.
<br><br>
<<button [[Return to your temple|Temple Day 2]]>><<set $player.alignmentnumber += 2>><<set $queststrangetree to "finished">><</button>>
<</if>><<set $location to "Temple Day 2">>
You've finally returned to your temple, and $shrinemaiden_head.name is clearly happy to see you. She's even more amazed when you recount your adventures. "I suppose it's never a dull day when you're around, my liege," she says almost shyly.<br><br>
Soon enough, Jereck the blacksmith arrives to help oversee the repairs needed for your temple, just as he promised. The workers also arrive bringing in furniture and other necessities that had been promised you by Mayor Gram. $shrinemaiden_head.name immediately moves off to manage them. She's an extremely competent and capable woman, and you're quite pleased that she's chosen to be your priestess.<br><br>
<<if $Avilee.level eq 1 or $Merile.level eq 1>>
Quite frankly, you're even amazed that Lady Heathford and the mayor are keeping their word, especially after everything that had happened. Still, you're definitely not going to complain.<br><br>
<</if>>
Soon the rest of the devouts you've gathered so far begin to enter the temple, and $shrinemaiden_head.name has offered them all sanctuary in your name for as long as they wish. You're starting to feel a lot more like a god now.<br><br>
<<if $Merile.level eq 1>>
<<set $samplemerile to "yes">>
You're surprised when Merile Heathford arrives, greeting you like you hadn't just caught her pushing an underground sex ring in Thessila. You have to admire her professionalism and her pragmatism. "I made some further arrangements," she said. "I am putting the mayor in charge of the Thessila end of things, though he'll still mostly function as a figurehead. I have decided to move the planning to your temple, however."<br><br>
"I also have another proposition. We try to keep track of the different creatures we encounter for our research. I have people exploring the other kingdoms, collecting creature's blood for research. Unfortunately, they can't always come here to Thessila, being a little out of the way." She hands you a tag. "They leave tags in a few designated areas, though. If you encounter some of these in maps outside of Thessila, be sure to retrieve them. You'll earn some coins for every new tag you find. I'm sure it will help towards the cost of rebuilding the temple."<br><br>
She smiles at you. "I know you're suspicious of me still, and I quite understand. That is why I volunteer to stay here at your temple where you can keep a closer eye on me. I would also like permission to use your gardens as my base. I will care for its upkeep and I can use it to build upon some useful technology we can take advantage of, as I have family and connections all over the kingdoms. But I also wish to let you know that though we started on the wrong footing, I am nonetheless committed to your mission and to your temple. I am a practical person however, and we will need to finance your upkeep." She glances briefly at your crotch, then looks away. "Besides, I have never been a devout of a god before. I have never thought of pledging allegiance to anyone beyond my own family. I had always wondered how it would feel like, to be one."<br><br>
"Thank you for this opportunity again, milord."<br><br>
<</if>>
<<if $Avilee.level is 1>>
<<set $sampleavilee to "yes">>
You find yourself drifting towards the gardens. It's overgrown with weeds and will need a lot of work, but you're nonethless optimistic about how things will turn out. Remembering the small seed Avilee had given you, you bring it out and look at it. She never did say what you were supposed to do with it, but you suppose it would be obvious.<br><br>
It doesn't take long for you to dig a hole and plant the seed inside. Almost as soon as you step away, the magic is already taking hold. As you watch, leaves and stems sprout out from the mound, growing and forming until it becomes thicker and taller, until soon enough a heavy tree stands before you, almost identical to the one you encountered outside of Thessila.<br><br>
There is a shimmering from among the leaves, and Avilee herself appears, smiling. "This is a marvelous place you have brought me, my liege. I think I will enjoy it here." She looks around. "A bit wild even for me, but this will suffice. but if you would like to improve the gardens, then perhaps I can be of help."<br><br>
"I have many sister-trees spread throughout the kingdoms. If you ever come across some in your travels beyond Thessila, then collect their seeds and bring them back here. You can find them by exploring maps outside of town. The more of us here, the better we can help to protect your temple." She smiles, her eyes appreciative as she slides to your breeches. "Among other things."<br><br>
<<removeFromSpecialItems "A vial of clear liquid">>
<</if>>
It's only a matter of time before more people will arrive, possibly curious by news of the new temple and the arrival of a new god. But for now, you've decided to look around your temple first and see that things are in order. <br><br>
<<button [[Explore your temple.|TempleMain]]>><<set $actiontext to []>><<set $sexlog to "Temple Day">><<set $day to 1>><</button>>
<<set $location to "Mayor Gram Secrets 02">>
It's nighttime in Thessila. You wait until almost midnight before making your way out of the inn. As you had hoped, there aren't a lot of people outside at this time, and you don't encounter anyone else along the way. You've taken careful note of the mayor's house the last time you were there, and you remember that there was one door in the office that no one seemed to use.
<br><br> Getting in was easy enough. As the mayor had said, the office was always open to its residents, though at the moment there was no one in the room when you step in. Few townsfolk would call at this time of night unless it was an emergency, which would explain the absence of personnel.
<br><br> The mayor's house itself is relatively small, but his office makes use of the available space very well so as not to feel cluttered or claustrophobic.
<br><br> Other than the door you just entered, there are two other doors in the room.
<br><br><<replacelink "One is on the left.">>One is on the left. You open the door and see a few tables filled with documents, no doubt where most of the mayor's office workers reside in during the day. You prowl through the tables and cabinets, looking to find anything of note.
(Take note of any details that might strike you as strange or odd. You might need them later on!)
<br><br><<replacelink "There are several documents on the table.">>There are several documents on the table. You scan through them quickly.
<br><br>A <<replacelink "notice of complaint.">>notice of complaint. Some of the townspeople have been complaining about grinding noises in the area, though no one can pinpoint exactly where it's coming from. Some are afraid it could be the sounds of monsters getting closer to the town at night.<</replacelink>>
<br><br>An <<replacelink "acquisition form regarding land.">>acquisition form regarding land. Part of the woods is being cleared to build new properties for the town, in particular a library and a new school.<</replacelink>>
<br><br>A <<replacelink "bill for renovations to the office.">>bill for renovations to the office. 200,000 coins have been paid to conduct extensive repairs to the mayor's plumbing system and electrical wiring. A small crew has been working on the mayor's property in the last six months.<</replacelink>>
<br><br>A <<replacelink "deed of sale of a nearby farm.">>deed of sale of a nearby farm adjoining the mayor's office, dated over a year ago.<</replacelink>>
<br><br>A <<replacelink "contract with the royal family of Highnest for a new shipment of wood carvings.">>contract with Highnest for a new shipment of wood carvings. They're due to be delivered next week.<</replacelink>>
<</replacelink>>
<br><br><<replacelink "There is a large cabinet in the corner of the room.">> There is a large cabinet in the corner of the room. It opens easily enough. There are a few items inside.
<br><br><<replacelink "A pair of shoes.">>A pair of black shoes. They look worn out, and there are a few holes in its heels.<</replacelink>>
<br><br><<replacelink "A couple of brooms and a dustpan.">>A couple of brooms and a dustpan. They've been carefully cleaned.<</replacelink>>
<br><br><<replacelink "A small bag.">>A small bag that contains a carefully folded shirt and pants, but nothing else.<</replacelink>>
<br><br><<replacelink "A block of wood.">>A block of wood lies there. <<replacelink "Move it.">>You move it, and you spot a small handle at its bottom partition. It's a false wall!<br><br> You tug at it, and the whole back of the cabinet swings outward. Behind it is a tunnel large enough for you to step through.<br><br><<link "Step inside.">><<goto "Mayor Gram Secrets 03">><</link>><</replacelink>><</replacelink>>
<br><br><<replacelink "A purse.">>A purse containing nothing but a pair of stockings, carefully rolled. There's a small run in it.<</replacelink>>
<</replacelink>>
<br><br><<replacelink "A painting of the mayor adorns one wall.">>A painting of the mayor adorns one wall. It looks <<replacelink "professionally done.">>professionally done. The signature on the bottom right says that it was made by the painter, Gregneer, only a month ago.<</replacelink>> The frame is <<replacelink "gilded.">>gilded. You lift the frame slightly from the wall, and see something written on the back.<br><br>'To Mayor Gram - here's to Thessila and our new venture, with you at its helm.' - Lady H.<</replacelink>><</replacelink>>
<br><br><<replacelink "There is a potted plant near the door.">>There is a potted plant near the door. It's a small <<replacelink "fern badly in need of watering.">>fern badly in need of watering. You find a ruler and poke around the soil, but don't find anything.<</replacelink>><</replacelink>>
<br><br><<replacelink "There is a window on the opposite end.">>There is a window on the opposite end. You take a look outside, but all you can see is darkness, interspersed by a few lighted lamps.<</replacelink>><</replacelink>>
<br><br>------
<br><br><<replacelink "The other door is on the right.">>The other door is on the right.<br><br>You try to open it, but find that it is locked. Perhaps there is another way to get inside? <</replacelink>>
<<set $location to "Mayor Gram Secrets 03">>
Fortunately, the tunnel is high enough for you to walk without bending over. While you expect to make the journey in total darkness, you see glimpses of light somewhere far ahead. Soon enough, you catch sight of small torches on the walls, all lighted. Someone else must have gone through the path before you only recently.
<br><br>You hear strange sounds up ahead, and soon find yourself facing a wooden door marking the end of the tunnel.
<br><br>You open it, and find yourself in a small room. <<continuelink>>You look around.<</continuelink>>You look around.
<br><br>There is a long table at the center of the room. There are whips and ropes made from silk coiled on top of it. There are also strange-looking items beside the ropes resembling a series of interconnected balls an inch or so in diameter. There were manacles on the walls.
<br><br>The place almost looked almost like a torture chamber. Almost, if there had been any visible weapons or torture devices to be found. The equipment scattered here, you realize, were also for torture, but of a very different sort.
<br><br><<continuelink>>The noises are growing louder.<</continuelink>>The noises are growing louder. You recognize the sounds for what they are just as you step toward another door that stood partly open.
<br><br>Beyond the door is Mayor Gram. He is kneeling before an annwn lying on a massive bed. The forest creature's wrists are tied by ropes to either side of the bedpost. The mayor holds her ankles apart, spreading her obscenely wide for him, even as he fucks her roughly, his cock hammering in and out of her pussy. Frantic noises erupt from behind her gagged lips, even as the heavily built man before her continued to plow into her with gusto.
<br><br>"You're a tight one, aren't you?" The mayor grunted. "Fuck, I love breaking in sweet things like you. Feel this dick opening you up inside, bitch? Better get used to that, because you're going to be spreading these pretty legs for every john in all the kingdoms with enough coins to pay for the pleasure!"
<br><br>So the dryad ''was'' right, after all.
<br><br>You could <span id="continuetowatch">
<<click "continue to watch,">>
<<replace "#continuetowatch">>continue to watch<</replace>>
<<replace "#putanend">>put and end to this immediately.<</replace>>
<<replace "#output">><br><br>You remain hidden behind the door and continue to watch the mayor pound the annwn with mounting ferocity, the poor female unable to do anything else beyond muffled animalistic grunts as her pussy is continuously stuffed by his thick, stubby dick.
<br><br>While she's resisting, you can tell that she's turned on, her hips rising from the covers despite herself to meet his downward thrusts forcing her back down onto the bed. The mayor's hands slide down her calves and lifts her legs over his shoulder, until she's almost bent in two, so he could pierce even deeper into her. "Oh, that's good," he grunts. "That's right. Clench that nice little cunt around me, just like that."
<br><br>The annwn's eyes flutter close, and her whole body stiffens as she cums against her will, thrashing as much as her ropes allow her to. And still the mayor keeps on slamming into her without stopping, without bothering to slow down as he fucks his way through her orgasm with no intentions of letting up any time soon.
<br><br>You feel a presence behind you and turn around quickly.
<br><br><<if $artwork neq "none">><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $MerileArt.clothes + ".png\">">><br><br><</if>>
<br><br>The mayor's secretary, Merile, is standing there, staring at you.
<br><br>"Hello again, $player.name. I wasn't expecting you of all people, to be intruding here." She sounds almost comically disapproving and embarrassed all at once.
<br><br>You step away from the door, so you can keep an eye on her. The wet, slapping sounds on the other side of the door show that the mayor is still unaware of your presence and hasn't let up his fierce fucking.
<br><br>"I'm guessing you found the secret compartment. The mayor has been under... a lot of stress. Sometimes he catches one of these creatures and then release them again afterward, just to blow off some steam, given that these creatures have been doing the same thing to the townsfolk foolish enough to travel into the woods, as I'm sure you have experienced yourself. It's foolish and rather crass, but as his secretary I have to make sure his reputation remains intact. Surely you understand?"
<br><br>It's one thing to be fucking one out in the woods during a fight, and another to be selling them off. You tell Merile about the elven tree's accusations.
<br><br>Merile looks shocked. "But that's a serious charge! Do you have any evidence in her favor? Oh, gods! I am Merile Heathford, $player.name, of the honorable Heathford clan. I would have never dishonored my family name and worked for that man, if I had known!"
<br><br>But there ''is'' evidence against the mayor - it's either
<span id="bill">
<<click "the bill for office renovations,">>
<<replace "#bill">>the bill for office renovations,<</replace>>
<<replace "#deed">>the deed of sale from the farm,<</replace>>
<<replace "#school">>the new school being built.<</replace>>
<<replace "#output1">><<set $mayoranswer to "bill">><<set $Merile.trust to $Merile.trust + 5>><<set $Avilee.trust to $Avilee.trust + 5>><<goto "Mayor Gram Secrets 04">>
<</replace>>
<</click>>
</span> or
<span id="deed">
<<click "the deed of sale from the farm,">>
<<replace "#bill">>the bill for office renovations,<</replace>>
<<replace "#deed">>the deed of sale from the farm,<</replace>>
<<replace "#school">>the new school being built.<</replace>>
<<replace "#output1">><<set $mayoranswer to "deed">><<goto "Mayor Gram Secrets 04">>
<</replace>>
<</click>>
</span>or
<span id="school">
<<click "the new school being built.">>
<<replace "#bill">>the bill for office renovations,<</replace>>
<<replace "#deed">>the deed of sale from the farm,<</replace>>
<<replace "#school">>the new school being built.<</replace>>
<<replace "#output1">><<set $mayoranswer to "school">><<goto "Mayor Gram Secrets 04">>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span> or jump in and
<span id="putanend">
<<click "put an end to this immediately.">>
<<replace "#continuetowatch">>continue to watch<</replace>>
<<replace "#putanend">>put and end to this immediately.<</replace>>
<<replace "#output">>
<br><br>You whip the door open and stride into the room, demanding to know what was going on. The mayor jerks his head in your direction, looking stunned to see you. He tries to scramble to his feet, and the annwn reacts immediately. Her feet slams down hard against the side of his face, sending him reeling. You promptly follow up and punch him hard, knocking him unconscious immediately.
<br><br>The annwn freezes, staring at you in fright - not quite sure if you're a friend or an enemy. You try to assure her that you won't hurt her, though you're not sure how much of that she believes. You start to go around the side of the bed, intending to free her restraints, when you see the annwn's eyes look over your shoulder at something else behind you. You spin, and find Merile standing by the entrance, looking shocked.
<br><br><<if $artwork neq "none">><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $MerileArt.clothes + ".png\">">><br><br><</if>>
<br><br>"What's going on?" She gasps.
<br><br>Quickly, you tell her about the elven tree's accusation, and her eyes grow wide. "The mayor? But that's impossible! I know that he's been doing this to some of the forest creatures for awhile, but I was content to let it slide, knowing that they would do the same thing to us given the opportunity. But a sex trade? I would have known! I would have never taken on this job if I had! I am from the Heathford family, and I would not sully my family name for something like this!"
You have evidence. It's either - <span id="bill">
<<click "the bill for office renovations,">>
<<replace "#bill">>the bill for office renovations,<</replace>>
<<replace "#deed">>the deed of sale from the farm,<</replace>>
<<replace "#school">>the new school being built.<</replace>>
<<replace "#output1">><<set $mayoranswer to "bill">><<set $Merile.trust to $Merile.trust + 5>><<set $Avilee.trust to $Avilee.trust + 5>><<goto "Mayor Gram Secrets 04">>
<</replace>>
<</click>>
</span>or
<span id="deed">
<<click "the deed of sale from the farm,">>
<<replace "#bill">>the bill for office renovations,<</replace>>
<<replace "#deed">>the deed of sale from the farm,<</replace>>
<<replace "#school">>the new school being built.<</replace>>
<<replace "#output1">><<set $mayoranswer to "deed">><<goto "Mayor Gram Secrets 04">>
<</replace>>
<</click>>
</span>or
<span id="school">
<<click "the new school being built.">>
<<replace "#bill">>the bill for office renovations,<</replace>>
<<replace "#deed">>the deed of sale from the farm,<</replace>>
<<replace "#school">>the new school being built.<</replace>>
<<replace "#output1">><<set $mayoranswer to "school">><<goto "Mayor Gram Secrets 04">>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<span id="output1"></span>
<<set $location to "Mayor Gram Secrets 04">>
<<if $mayoranswer eq "bill">><<if $artwork neq "none">><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $MerileArt.clothes + ".png\">">><br><br><</if>>
She stares. "I'm not sure what that has to do with anything."
<br><br>But you do. 100,000 coins is far too much an expense for a property the size of the mayor's house, and even less for his office. 100,000 coins suggest that the renovations are a lot more extensive than it first appears. But since nothing appears to be visibly under construction here, the bill in itself appears suspicious.
<br><br>Merile nods. "That's true... but the bill also included expenses for future construction. The mayor had been wanting to expand the office for awhile now and had paid out in advance, but with the monsters running loose in the woods, he had to push those plans back. I'm not sure a bill is enough to prove your claim."
<<elseif $mayoranswer eq "deed" or $mayoranswer eq "school">>
She stares. "I'm not sure what that has to do with anything."
<br><br>You're not really sure, either.
<br><br>"Is there anything else that can be used as evidence instead? I still think the tree girl was lying. Surely the mayor would never...."
<</if>>
<br><br>There's also the
<span id="plant">
<<click "potted plant,">>
<<replace "#plant">>potted plant,<</replace>>
<<replace "#stockings">>the stockings in the purse with the tear in them,<</replace>>
<<replace "#notice">>complaint notice.<</replace>>
<<replace "#output">><br><br>Her brows furrow. I am sorry, but I still don't understand....
<br><br>You see the movement out of the corner of your eye and react quickly, ducking before the mayor's swing could incapacitate you. The man is clad only in his breeches, having finished while you and Merile were talking. <<replacelink "She had been trying to distract you, you realize, long enough to attract the mayor's attention.">>She had been trying to distract you, you realize, long enough to attract the mayor's attention.
<br><br><span class="words">Of course. The painting in the office. A gift from "Lady H." only a month ago - Lady Merile ''H''eathford. Congratulating the mayor on their new 'venture'. She was in on this all along.</span><</replacelink>>
<br><br>But he's tired from the fucking, and you quickly take advantage of that, swinging with a punch of your own that connects solidly with his temple. The man immediately topples over, out like a light. So much for the mayor.
<br><br>The bunny lady, on the other hand, is a different story. She's already whipping out a dagger, looking like she knows how to use it.
<<set $player.attack to $player.attack + $weapon.attack>>
<<set $monsters = $enemyMerile>>
<<if $player.attack gte $monsters.attack>>
<br><br><span class="actions">
<<link "Fight!">>
<<set $turn to "player">>
<<set $monsterboss to "yes">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "She attacks!">>
<<set $turn to "enemy">>
<<set $monsterboss to "yes">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span> or the
<span id="stockings">
<<click "the stockings in the purse with the tear in them,">>
<<replace "#plant">>potted plant,<</replace>>
<<replace "#stockings">>the stockings in the purse with the tear in them,<</replace>>
<<replace "#notice">>complaint notice.<</replace>>
<<replace "#output">><br><br>Her brows furrow. I am sorry, but I still don't understand....
<br><br>You see the movement out of the corner of your eye and react quickly, ducking before the mayor's swing could incapacitate you. The man is clad only in his breeches, having finished while you and Merile were talking. <<replacelink "She had been trying to distract you, you realize, long enough to attract the mayor's attention.">>She had been trying to distract you, you realize, long enough to attract the mayor's attention.
<br><br><span class="words">Of course. The painting in the office. A gift from "Lady H." only a month ago - Lady Merile ''H''eathford. Congratulating the mayor on their new 'venture'. She was in on this all along.</span><</replacelink>>
<br><br>But he's tired from the fucking, and you quickly take advantage of that, swinging with a punch of your own that connects solidly with his temple. The man immediately topples over, out like a light. So much for the mayor.
<br><br>The bunny lady, on the other hand, is a different story. She's already whipping out a dagger, looking like she knows how to use it.
<<set $player.attack to $player.attack + $weapon.attack>>
<<set $monsters = $enemyMerile>>
<<if $player.attack gte $monsters.attack>>
<br><br><span class="actions">
<<link "Fight!">>
<<set $turn to "player">>
<<set $monsterboss to "yes">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "She attacks!">>
<<set $turn to "enemy">>
<<set $monsterboss to "yes">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>or the
<span id="notice">
<<click "complaint notice.">>
<<replace "#plant">>potted plant,<</replace>>
<<replace "#stockings">>the stockings in the purse with the tear in them,<</replace>>
<<replace "#notice">>complaint notice.<</replace>>
<<replace "#output">><<set $Merile.trust to $Merile.trust + 5>><<set $Avilee.trust to $Avilee.trust + 5>><br><br>Her brows furrow. I am sorry, but I still don't understand....
<br><br>The townsfolk complained about the strange noises, but can never seem to pinpoint where they are. That's because all of the work was being done underground where they can't see - and this dungeon was only a part of it. For someone who only claims to fuck the forestfolk to relieve himself of stress, he sure took great pains to create a playground out of it.
<br><br>"Still all circumstantial evidence, though!" She protests. "You don't have much else to use beyond this."
<br><br>You see the movement out of the corner of your eye and react quickly, ducking before the mayor's swing could incapacitate you. The man is clad only in his breeches, having finished while you and Merile were talking. <<replacelink "She had been trying to distract you, you realize, long enough to attract the mayor's attention.">>She had been trying to distract you, you realize, long enough to attract the mayor's attention.
<br><br><span class="words">Of course. The painting in the office. A gift from "Lady H." only a month ago - Lady Merile ''H''eathford. Congratulating the mayor on their new 'venture'. She was in on this all along.</span><</replacelink>>
<br><br>But he's tired from the fucking, and you quickly take advantage of that, swinging with a punch of your own that connects solidly with his temple. The man immediately topples over, out like a light. So much for the mayor.
<br><br>The bunny lady, on the other hand, is a different story. She's already whipping out a dagger, looking like she knows how to use it.
<<set $player.attack to $player.attack + $weapon.attack>>
<<set $monsters = $enemyMerile>>
<<if $player.attack gte $monsters.attack>>
<br><br><span class="actions">
<<link "Fight!">>
<<set $turn to "player">>
<<set $monsterboss to "yes">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "She attacks!">>
<<set $turn to "enemy">>
<<set $monsterboss to "yes">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<set $location to "Merile HeathfordWin">>
<<if $battle is "win">>
"Impossible!" Merile groans. She no longer looks the prim and proper secretary without a hair out of place. Her clothes are torn, and she is bruised and exhausted, no longer able to fight back.
<br><br>You can <span id="takeadvantage">
<<click "take advantage">>
<<replace "#takeadvantage">>take advantage<</replace>>
<<replace "#quellurges">>quell your urges<</replace>>
<<replace "#output">><<set $Merile.sexnumber to $Merile.sexnumber + 1>><br><br>
<<if $artwork neq "none">><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $MerileArt.naked + ".png\">">><</if>>
<br><br>She gasps when you begin to strip methodically. "What are you doing?" She cries, but you give her no response. The mayor is still knocked out on the floor, and you don't think he'll be awake for some time.
<br><br>The annwn still trapped on the bed looks relieved when you free her from her ropes. Immediately she is out of the door, heading for the exit. You let her go - you have a better target in mind.
<br><br>Soon Merile is taking the annwn's place, her hands tied to the corners of the bed. She watches you with wide eyes as you take her legs and spread them, much like the mayor had done to his previous captive. You have a feeling that she's never taken part in any of the fucking that took place here, and you wonder idly if it was because she didn't want to, or because she was waiting for a better partner. You ease a finger inside of her. Not only is she soppingly, undeniably wet, you encounter resistance inside her.
<br><br>You laugh out loud. This little brothel madam is still a virgin despite everything! And yet you can <<replacelink "sense her lust">>sense her lust (<span class="words">oh gods he's going to fuck me, he's going to fuck me so good with that big cock oh gods he can't fit that in me)</span>)<</replacelink>> and her <<replacelink "vulnerability.">>vulnerability. <span class="words">(oh gods, why do I want him in me?)</span><</replacelink>>
<br><br>And then there were some toys you've seen scattered on the table beside the bed. The mayor must have been giving the his victims a thorough working out with these. One in particular catches your eye - a black wooden phallus roughly the same size as your length and girth. You can
You can <span id="useit">
<<click "use it on her now,">>
<<replace "#useit">>use it on her now,<</replace>>
<<replace "#later">>show her the real thing instead.<</replace>>
<<replace "#output1">><br><br>You draw out the phallus and set it lightly against her opening. "N-no..." Merile all but sobs, her hands straining against her bonds. <<replacelink "What a liar.">>What a liar, <span class="words">she's already imagining how it's going to stretch her out</span><</replacelink>> You push the head slowly inside her, moving back and forth so she could get used to the wooden cockhead. She moans as you force more of it into her welcoming tunnel, until you feel the slight resistance.
<br><br>You push it into her without warning, and she squeaks as her maidenhead gives way, until the phallus is firmly embedded inside of her. "It hurts," she groans, and you give her a few minutes to get used to the feel of it, until she's no longer as tense.
<br><br>And then you withdraw the phallus and push it in again. In and out, in and out, her sweet little pussy surrending to that wooden cock. "How does it feel like," you murmur, "to be deflowered by one of the mayor's tools?" She shudders at that, almost in revulsion, but she lies again for her hips are moving back and forth in time to the phallus' fucking, pleasure now overcoming the pain. She was made for cock, this pretty rabbit. <br><br>It was an erotic sight too, watching the wooden shaft pistoning in and out of her, you making sure not to slow down as she begins spiraling into her first orgasm. She's getting off on something she's seen done to countless others before, and she knows it, tries to fight it.
<br><br>"No, no, no, no!" She grunts, even as she begins to cum violently, her cunt wrapped tight around the wooden cock that it gets a little harder to thrust it into her. She wails, her hips bucking, as she finally gives in, and her legs kick out from the intensity of it.
<br><br>"No," she pants out later, once she's wound down from the high, though there's not much protest behind it anymore. "Oh, gods..." She looks at you. "We had a good thing going here," she whispers. "We were making money. We were struggling this year - the higher taxations, the orders decreasing. It was ''my'' idea, ''my'' planning! That fool, Gram, is all bluster - I'm the real mayor here. I saved Thessila. So what if I have to sell a few monsters here and there to stay in the black?"
<br><br><span class="actions">
<<link "\"I agree.\"">>
<<set $mayoranswer to "winMerile">>
<<set $Merile.virgin to "no">>
<<set $MerileArt.gallerynaked to "yes">>
<<goto "Mayor Gram Secrets 05">>
<</link>>
</span>
<span class="actions">
<<link "\"You're going to be arrested.\"">>
<<set $mayoranswer to "winAvilee">>
<<set $Merile.virgin to "no">>
<<set $MerileArt.gallerynaked to "yes">>
<<goto "Mayor Gram Secrets 05">>
<</link>>
</span>
<</replace>>
<</click>>
</span>or
<span id="later">
<<click "show her the real thing instead.">>
<<replace "#useit">>use it on her now,<</replace>>
<<replace "#later">>show her the real thing instead.<</replace>>
<<replace "#output1">><br><br>You place your thick meat at the entrance to her pink pussy. It looks very imposing against the creaminess of her thighs and pussy lips and the delicate pink of her inner folds, and she trembles at the sight. You groan with pleasure at her tightness as you slowly push it in, watching and liking the way your dick disappears, inch by paintsaking inch, into her body. You feel the resistance inside her again, and wait until she's adequately adjusted to your size so far before pushing harder and breaking through, and she cries out. She's still slick and wet, making it easier to bury the remaining inches deeply inside her.
<br><br>Moving back and forth, you move gently at first, seeing the grimace on her face. You feel her stretching around you as she takes in cock for the first time in her life, and you savor the sweet feeling of penetrating unused pussy. You know it stil hurts a little for her, opening up her hole more than it had ever been stretched before. Your groin presses up against hers, and she looked down in disbelief at the both of you, clearly wondering how you'd fit all of you inside her.
<br><br>At first your thrusts are slow and gentle - wouldn't do to break her at this point. When she starts moving back against you, you push forward harder, deliberately hitting her clit. What little resistance she had left fades, and soon she's humping back, her cunt gripping you with her muscles. "S-so big," she moans.
<br><br>Now you plow hard into her, her little buttocks slamming back into the bed with every hard thrust as you fuck her into the bed with rough quick strokes. She moans, pussy tight against the rapid thrusting as you lift her hips up to meet every thrust so that you could plow her deeper. You lean forward and suck one of her nipples as her legs wrap around you.
<br><br>You both move in hard, vigorous rhythm, fucking and thrusting, her smaller body covered by yours as you plunder her depths. Her tight and recently virginal pussy feels like it's sucking you in, massaging and gripping. She throws her head back and screams and you feel her cumming wildly, the movement triggering your own release. You pour your seed into her, filling her up.
<br><br>"I didn't know it could be like this," she pants out later, once she's wound down from the high, though there's not much protest behind it anymore. "Oh, gods..." She looks at you. "We had a good thing going here," she whispers. "We were making money. We were struggling this year - the higher taxations, the orders decreasing. It was ''my'' idea, ''my'' planning! That fool, Gram, is all bluster - I'm the real mayor here. I saved Thessila. So what if I have to sell a few monsters here and there to stay in the black?"
<br><br><span class="actions">
<<link "\"I agree.\"">>
<<set $mayoranswer to "winMerile">>
<<set $Merile.virgin to "no">>
<<set $MerileArt.gallerynaked to "yes">>
<<goto "Mayor Gram Secrets 05">>
<</link>>
</span>
<span class="actions">
<<link "\"You're going to be arrested.\"">>
<<set $mayoranswer to "winAvilee">>
<<set $Merile.virgin to "no">>
<<set $MerileArt.gallerynaked to "yes">>
<<goto "Mayor Gram Secrets 05">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span> of that, or you can
<span id="quellurges">
<<click "quell your urges">>
<<replace "#takeadvantage">>take advantage<</replace>>
<<replace "#quellurges">>quell your urges<</replace>>
<<replace "#output">>
<br><br>She raises her head, still proud even after she'd been beaten. "I suppose I should explain myself. Why we did what we had to do. You have no idea how hard it is to run a town like this when times are trying. And all these creatures running amok in the forest had to be stopped! They were threatening our livelihoods with their presence. What else were we supposed to do?"
<br><br>"We had a good thing going here," she continued angrily. "We were making money. We were struggling this year - the higher taxations, the orders decreasing. It was ''my'' idea, ''my'' planning! That fool, Gram, is all bluster - I'm the real mayor here. I saved Thessila. So what if I have to sell a few monsters here and there to stay in the black?"
<br><br><span class="actions">
<<link "\"I agree.\"">>
<<set $mayoranswer to "winMerile">>
<<goto "Mayor Gram Secrets 05">>
<</link>>
</span>
<span class="actions">
<<link "\"You're going to be arrested.\"">>
<<set $mayoranswer to "winAvilee">>
<<goto "Mayor Gram Secrets 05">>
<</link>>
</span>
<</replace>>
<</click>>
</span>for now.
<<elseif $battle eq "lose">>
You lost against Merile!<br><br>
<span class="actions">
<<link "Return to Thessila and start again!">>
<<if $playerfinalHP lte 0>>
<<set $playerfinalHP to 1>>
<</if>>
<<goto "TownThessila">>
<</link>>
</span>
<</if>>
<span id="output"></span>
<span id="output1"></span>
<<set $location to "Mayor Gram Secrets 05">>
<<if $mayoranswer eq "winMerile">><<if $artwork neq "none">><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $MerileArt.clothes + ".png\">">><br><br><</if>>
She stares at you in shock, as if she isn't sure what she just heard. "What do you mean?"
You tell her that you agree with her - that the creatures in the forest are a menace to the town, and it's only fair that you take any means necessary to preserve your livelihood - even if it means starting up an illegal sex trade for them. You can tell from her expression that she keeps waiting for you to make a concession.
She's not wrong. She shrinks back from you in fright when a bright glow surrounds you - the universal mark of godhood.
From now on, you say, you will be governing Thessila. Merile and the mayor will still continue to front the operations, of course - but this time, you'll have a cut of the profits as well. In exchange, you will watch over the town and continue to get rid of any other pesky forest creatures that think to fight back.
Of course, you add, your eyes raking over her beautiful body, you also expect certain perks from her, as part of that agreement....
She mulls over that for a few seconds, but you can already tell what her decision is. She's the brains of this organization, and as long as the mayor still gets to enjoy some tits and pussy on the side she can control him as she's always done. To side with a mayor is one thing; to side with a god is another. You might not be a powerful one just yet, but with her help, you could be. You can see the wheels already turning in her head, assessing the steps to take.
And you can sense she's <<replacelink "not completely against the perks you're proposing....">><span class="words">not completely against the perks you're proposing.... her eyes wander down your body and her breathing quickens.</span><</replacelink>>
"I agree," she says, and even smiles. "I... like your proposal very much. It would be mutually beneficial on both our sides. It's been a long time since this town has come under the protection of any god. Now would be a good time to start again."
Now that you've convinced her, it's easy enough to convince the mayor as soon as he comes around. You add in a few more stipulations, incuding how the profits should be split and how you would be helping Thessila, but soon an arrangement is struck. Merile's eyes are shining, her bunny ears twitching from barely concealed excitement.
"I look forward to doing business with you," she whispers.
''You have acquired Lady Merile Heathford as a devout!''
<<button [[Stay longer in Thessila|TownThessila]]>><<set $player.alignmentnumber += 5>><<set $Merile.level to 1>><<addToDevouts "Merile Heathford">><<set $templeday2 to "start">><<set $Rawn.trust to $Rawn.trust + 5>><<set $queststrangetree to "finished">><</button>>
<<button [[Return to your temple|Temple Day 2]]>><<set $player.alignmentnumber -= 5>><<set $Merile.level to 1>><<addToDevouts "Merile Heathford">><<set $templeday2 to "start">><<set $Rawn.trust to $Rawn.trust + 5>><<set $queststrangetree to "finished">><</button>>
<<elseif $mayoranswer eq "winAvilee">>
She shakes her head in disgust. "It's easy for you to say. What would you know about struggling?"
You remember your father's advice. A glow surrounds you, and she shrinks back - at first in alarm, and then in understanding. As your creator mentioned, this appears to be the universal mark of being a god, and hangs her head. "That's how you defeated me," she whispers.
You tell her that the townspeople will be informed of this drug trade, and that the mayor will be arrested for his crimes and taken to prison. While most of the evidence points to the mayor, Lady Merile will most likely also be arrested as an accomplice. However, if she is willing to testify against the mayor, then perhaps you can be lenient about the charges. Just to be sure, you tie both her and the mayor up to make sure that they don't get away, and make your report.
Needless to say, Captain Claiborne was stunned upon learning the news, though he is quick to make the arrests. "Under kingdom law, looks like I'll be taking charge of the mayor's house until the king sorts this out," he sighs. It's clear that he would much rather prefer staying in the barracks, and probably still will.
The excitement of the night over, you retire to your inn, intent on leaving for the temple the next day. You have the blacksmith's help, but you're pretty sure your previous agreement with the mayor no longer holds. But there is a surprise waiting for you in your room.
<<if $artwork neq "none">><div id="char-bar"><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $AvileeArt.clothes + ".png\">">></div><br><br><</if>>
The elven tree is waiting there, smiling in her human form. You can tell she's not yet as strong as she once was in the woods. "I saw it all," she says. "I saw them arrest the mayor, and saw your part in all of this. No one has ever helped us like you have. I shall forever be indebted to you, youg god. I wish to pledge myself to your service.
She glides over to you and presses a kiss on your lips. "My name is Avilee. Plant me in your garden, in your temple," she says softly. "I will help you care for your shrine, and my presence shall bring prosperity. From the ashes of my old tree, may a new one rise in your favor."
She shines brightly and is gone in a flash. You look down and see a small seed in your hand.
''You have acquired Avilee as a devout!''
<<button [[Stay longer in Thessila|TownThessila]]>><<set $player.alignmentnumber += 5>><<set $templeday2 to "start">><<set $Avilee.level to 1>><<addToDevouts "Avilee">><<set $Rawn.trust to $Rawn.trust + 5>><<set $queststrangetree to "finished">><</button>>
<<button [[Return to your temple|Temple Day 2]]>><<set $player.alignmentnumber += 5>><<set $Avilee.level to 1>><<addToDevouts "Avilee">><<set $Rawn.trust to $Rawn.trust + 5>><<set $queststrangetree to "finished">><</button>>
<</if>><<set $location to "A Cave in Thessila">>
<<if $GreenLamia.level is 1>>The Green Lamia smiles happily at you and bows low. "I shall do as you advise, my lord. Let me know what else I can do for you."<br><br>
<<if $GreenLamiasex eq "no">>You can <<replacelink "seduce her, if you'd like.">>seduce her.
<<set $GreenLamia.sexnumber to $GreenLamia.sexnumber + 1>>
<<set $GreenLamiasex to "yes">>
<br><br>
You can <span id="fight">
<<click "tell her to fight you">>
<<replace "#fight">>tell her to fight you<</replace>>
<<replace "#willing">>you want her willing.<</replace>>
<<replace "#output">><br><br>In her defense, she does try to put up a fight, and it's almost convincing. You make sure to avoid her tail deftly, a weapon you are not usually accustomed to fighting, and manage to pin her against the wall when she tries to make a swipe at you. For all her ferocity se is quite flushed, magnificent breasts heaving and her eyes too bright to be resisting.
<br><br>You pin her wrists to the wall with one hand, and your other dips lower. You find the entrance to her snake-cunt and spread her thick lips wide, giving you complete and utter access to her womanhood. You extend two fingers, slipping and easing easily through her moistened folds. She squirms, another attempt at fighting you off, but her movements only serve to drive your fingers even deeper inside her and she stills, her mouth a wide O of surprise and unexpected pleasure. You plunge your fingers again and she wails this time, bucking up against you.
<br><br>She twists in a bid to push your fingers out of her, and you shove even deeper, earning louder cries from her until she forgets herself and is thrusting up urgently against you, desperate for more. With a laugh, you free her hands but push her down toward the floor. This time, you lower your mouth and kiss along her sex. You go deeper, undeterred, as you reach the opening of her lips and your tongue pushes into her. It's warm and wet against her walls, and there was nothing she could do to stop the cruel pleasures you inflict on her.
<br><br>Your mouth moves and finds the pink nub of her dripping sex. You flick at it - once, twice, and then your mouth closes around the nub entirely and sucks it hard.
<br><br>"Nooooo...." She sobs, biting her hand to stifle the worst of her whimpers. You lick her until she is sopping wet, until you know that the wetness will help when you choose rougher play. And you do. You lift yourself up from her, hastily removed your breeches, and trade in your mouth for your cock.
<br><br>You slide in deliberately slow, then withdraw with the same agonizing speed. you do it for a few times before switching up to more brutal, pounding thrusts, your cock impaling her to the hilt with a furious rhythm, taking what pleasure you want from her body as she lay helpless and writhing beneath you. Still moving, you lowered your lips to her breast, clamping teeth to suck, switching briefly between that and the side of her neck instead.
<br><br>You move more quickly, fuck her more roughly. Her arms shifts moving up to keep herself in place as you pound into her. She made soft mewls and shuddering breaths, too overwhelmed to speak. The tip of her tail clings to you, hanging on for dear life, even as she shivers beneath you. You pummel her, deeply and harder, and every forceful thrust of your rutting sends her breasts swaying up, her powerful body no defense against your assault.
<br><br>Her climax hits her in a wave, and she spasms around you and tightens. Dazed and out of breath, she could only moan as you follow suit, pumping your hot seed into her tight, lamia body, not stopping until you've filled her to overflowing with your spunk.
<<once>><<set $GreenLamia.sex += 5>>
<<set $GreenLamia.sexnumber += 1>><</once>>
<br><br><<replacelink "Stay and cuddle for a bit.">>
<<once>><<set $GreenLamia.sex to $GreenLamia.love + 5>><<endonce>>
She rolls toward you and you let her snuggle into the crook of your arm, letting her the tip of her tail trace its way across your waist. "You're too good to me," she says sleepily. For now, you're content to remain with her - despite the coolness of the cave, she feels soft and warm. An hour or so later, you regretfully take your leave, and while she's sad to see you go, there's still a wide smile on her face.
<</replacelink>>
<</replace>>
<</click>>
</span>
unless <span id="willing">
<<click "you want her willing.">>
<<replace "#fight">>tell her to fight you<</replace>>
<<replace "#willing">>you want her willing.<</replace>>
<<replace "#output">><br><br>She's no longer combatative as she had been during your first sexual encounter, all but purring like a kitchen as she waits for you to make the first move. Her breasts are just as marvelous as you remember, and you reach a hand out to cup the underside of one. It fills your hands easily, and she moans, nipple hardening as you thumb roughly at the tip.
<br><br>Coupling with her was always going to be different; unlike other girls she had a long thick tail instead of legs, starting from her lower waist and ending coiled against the floor a few feet behind her. You take your sweet time tonguing her breasts first, and she arches up to you, more than willing to let you do anything you want to her.
<br><br>Your hand dips down, seeking out the small moist pussy lips you know is half-hidden behid the folds of her tailflesh, right at the spot where a normal woman's pussy would have been located. You find the wetness and slowly slide one finger in. She responds, her silky heat drawing you in invitingly, squeezing you with inner muscles you know wouldn't have existed in any other normal snake anatomy.
<br><br>She's very accomodating, arching herself so those thick and pretty pussy lips are spread wider for you, moving backwards with such dexterity and flexibility that her backs can almost touch the floor. Her snake-cunt lifts up higher, giving you better access.
<br><br>In that position, her outer lips are spread for your eyes, and her sweet clit exposed. But you're not satisfied. With your fingers, you pull her lips apart so that she is completely vared to you, until you can see her little nub standing upright and unprotected. It's a beautiful sight, and she moans. You feel her wetness oozing out of her.
<br><br>You disrobe quickly with one free hand, and slap at the side of her waist-tail with your thick cock. She gasps - perhaps that part of her becomes sensitive when aroused as well. Soon the firm head butts up against her entrance, and her breathing quickens. You bend over her, guiding her the rest of the way to the floor, and you watch her eyes widen as you slowly fill her snake-pussy up with hard dick. He gasps, but you continue the assault, until your hips hit her tailhip and you bottom out against what appears to be her cervix.
<br><br>You don't fuck her immediately, more content to take your time as your hips grind slowly against hers and your chest brush against her nipples. You lean down and take one breast to suckle.
<br><br>She's a hit little slut, even for a snake, and you say as much. She moans and shivers. Slowly, you slide your cock out of her, drive back in with the same slowness and precision. In. Out. In. Out. Your fingers stroke her fat hood, flicking against her nub.
<br><br>It doesn't take her long to cum. She shatters underneath you, wailing out her release. And then you begin to fuck her hard, your relentless, pistoning hips prolonging the length of her spasms as she thrashes. Your hand digs into her tail as you slam into her, violently hammering at her sweet tight hole and sawing into her delicate tailflesh. Before long, she is cumming again, harder than before. Her muscles clutch at your thick cock, grasping at the invader as you slide in and out, thrusting into her hungry cunt.
<br><br>She tightens deliciously around you and you finally give in. You shoot your volcanic spurt of semen deep inside her even as you keep thrusting, not stopping even as you feel some of it slide out of her, coating you both even further. Soon her mewling gives way to soft satisfied sighs. When you finally pull out of her, she spawls on the stone floor, her murmurs of satisfaction echoing through the cave.
<<once>><<set $GreenLamia.sex += 5>>
<<set $GreenLamia.sexnumber += 1>><</once>>
<br><br><<replacelink "Stay and cuddle for a bit.">>
<<once>><<set $GreenLamia.sex to $GreenLamia.love + 5>><<endonce>>
She rolls toward you and you let her snuggle into the crook of your arm, letting her the tip of her tail trace its way across your waist. "You're too good to me," she says sleepily. For now, you're content to remain with her - despite the coolness of the cave, she feels soft and warm. An hour or so later, you regretfully take your leave, and while she's sad to see you go, there's still a wide smile on her face.
<</replacelink>>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<</replacelink>>
<</if>>
<br><br><span class="actions">
<<link "Back to Exploring">>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelGreenLamia eq "yes">>
<span class="actions">
<<link "Return to Temple">>
<<set $sexlog to "Temple Day">>
<<set $travelGreenLamia to "no">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<<elseif $beatgreenlamia eq "yes" and $GreenLamia.level eq 0>>
She looks surprised to see you back. "What can I do for you, my lord?" she asks.
<br><br><span id="accept">
<<click "Accept">>
<<replace "#accept">>Accept<</replace>>
<<replace "#reject">>reject<</replace>>
<<replace "#output">><br><br>Her eyes widen, like she wasn't expecting you to take her up on her offer, before she breaks into a wide smile. "I promise to serve you faithfully, O Holy One."
<br><br>"Yes, I am aware that there are many mortals living in the town who wish to hunt me. If they choose not to bother me in my cave, then I will promise not to hunt any of them in turn."
<br><br>
<span id="compromise">
<<click "That's a good compromise.">>
<<replace "#compromise">>That's a good compromise.<</replace>>
<<replace "#rathernot">>much rather not.<</replace>>
<<replace "#output1">><br><br>The green lamia nods her head. "If that is what you wish, milord. I will leave the people in peace for as long as they do not enter my cave. Even I must defend myself, after all. I shall await here, and wait for more instructions from you, Master."
<br><br>She pauses. "I have... sisters. There are many of us, scattered throughout the lands. They too, have been yearning to find a master. perhaps, if you are so inclined, you can seek them out, too."
<br><br>''You have acquired the Green Lamia as a devout!''
<br><br>''You have learned the Poison spell!''
<br><br><span class="actions">
<<link "Back to Exploring">>
<<set $beatgreenlamia to "yes">>
<<set $GreenLamia.level to 1>>
<<addToDevouts "Green Lamia">>
<<set $addToSpells "Poison">>
<<set $player.alignmentnumber to $player.alignmentnumber + 5>>
<<set $questgreenlamia to "lawful">>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelGreenLamia eq "yes">>
<span class="actions">
<<link "Return to Temple">>
<<set $sexlog to "Temple Day">>
<<set $travelGreenLamia to "no">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>You could tell the townspeople not to hunt too close to the lamia's lair so that she would not hunt them in turn. This was what Lydia had asked of you, and you're sure she'd agree to such terms.
<br><br>But then again, you would
<span id="rathernot">
<<click "rather not.">>
<<replace "#compromise">>That's a good compromise.<</replace>>
<<replace "#rathernot">>much rather not.<</replace>>
<<replace "#output1">><br><br>The green lamia nods her head. "If that is what you wish, milord. I will ensure that the townsfolk fear me enough that they shall rely more on your for protection." She smiles. "In fact, I shall enjoy that very much."
<br><br>She pauses. "I have... sisters. There are many of us, scattered throughout the lands. They too, have been yearning to find a master. perhaps, if you are so inclined, you can seek them out, too."
<br><br>''You have acquired the Green Lamia as a devout!''
<br><br>''You have learned the Poison spell!''
<br><br><span class="actions">
<<link "Back to Exploring">>
<<set $beatgreenlamia to "yes">>
<<set $player.alignmentnumber to $player.alignmentnumber - 5>>
<<set $devouts.push("Green Lamia")>>
<<set $GreenLamiasex to "yes">>
<<set $Spells.push("Poison")>>
<<set $questgreenlamia to "chaotic">>
<<set $GreenLamia.level to 1>>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelGreenLamia eq "yes">>
<span class="actions">
<<link "Return to Temple">>
<<set $beatgreenlamia to "yes">>
<<set $player.alignmentnumber to $player.alignmentnumber - 5>>
<<set $devouts.push("Green Lamia")>>
<<set $GreenLamiasex to "yes">>
<<set $Spells.push("Poison")>>
<<set $questgreenlamia to "chaotic">>
<<set $GreenLamia.level to 1>>
<<set $travelGreenLamia to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span> If the lamia continues to terrorize the town, then your control over her would ensure that the people would be brought to heel, and that they would rely on you more to protect them. This might sound underhanded, but this would give you a better advantage over Thessila and help improve your influence and reputation.
<</replace>>
<</click>>
</span>or
<span id="reject">
<<click "reject">>
<<replace "#accept">>Accept<</replace>>
<<replace "#reject">>reject<</replace>>
<<replace "#output">><br><br>She doesn't seem to take offense at your decision, only nodding. "Yes. Most gods are not fond of lamias even when they are willing. It is a curse we have always been saddled with, and that is why we have always secreted ourselves in caves, away from others' sight."<br><br>
She smiles sadly. "If you ever choose to change your mind, O Holy One, I will be here, as I have always been."
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<set $beatgreenlamia to "yes">>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelGreenLamia eq "yes">>
<span class="actions">
<<link "Return to Temple">>
<<set $beatgreenlamia to "yes">>
<<set $travelGreenLamia to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>
her offer.
<span id="output"></span>
<span id="output1"></span>
<<elseif $torchbuy eq "yes">>
You light your torch and carefully make your way inside. <br><br>
The cave starts off narrow, but eventually widens, though there doesn't seem to be any branching forks in it so far - a good thing, as you don't want to get lost. Water drips from somewhere up ahead, and the walls feel cool and slimy to the touch. Stalactites and stalagmites both dot the cave ceiling and floor respectively, but a closer inspection shows that some of them have been broken off about halfway through.<br><br>
<<continuelink>>Something slithers from somewhere up ahead, breaking the silence.<</continuelink>><br><br>Something slithers from somewhere up ahead, breaking the silence.
You advance toward the sound, holding the torch in front of you but taking care not to let the brightness blind you. Carefully, you inch toward the darkness.<br><br>
"Fire," something hisses, sounding dismayed.<br><br>
You keep up the slow but steady pace, not wanting anything to come upon you unawares. The creatures slithers again, this time closer. You catch a glimpse of scales before it darts out of view, very quickly.<br><br>
<<continuelink>>There is a large cavern up ahead.<</continuelink>><br><br>There is a large cavern up ahead.
And then you see her. From the waist up, she is a beautiful woman, with long black hair and dark eyes, skin so pale it almost glistens in the near-darkness. She is naked, and her large, gorgeous breasts swing with every small movement she makes. But from the waist down she has the green tail of a very large snake, and the noises you heard were that of her scales rubbing against the floor.<br><br>
"A visitor," she croons. "A visitor to fuck!"<br><br>
<<set $player.attack to $player.attack + $weapon.attack>>
<<set $monsters = $enemygreenlamia>>
<<set $monsterboss to "yes">>
<<if $player.attack gte $monsters.attack>>
<span class="actions">
<<link "Fight!">>
<<set $turn to "player">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "You've been attacked!">>
<<set $turn to "enemy">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<<else>>
The cave is pretty dark, and you won't be able to see where you're going. You could still <span id="goin"><<click "go in,">><<replace "#goin">>go in,<</replace>><<replace "#leave">>leave for now.<</replace>><<replace "#output">><br><br>You take a step into the darkness, and then another step, keeping your weapon at the ready. <<continuelink>>You don't hear anything.<</continuelink>>You don't hear anything.
<br><br>Wait. There's the sound of water dripping nearby. You carefully inch yourself toward the sound. The walls of the cave feel wet and slippery, and your progress is slow. It's cold, and you could <<continuelink>>feel something like mist surrounding you.<</continuelink>>feel something like mist surrounding you.
<br><br>No. This isn't mist. Something is touching you, brushing against your armor. It brushes against your face and you rear back on instinct.
<br><br><<continuelink>>A giggle.<</continuelink>>A giggle.
<br><br>There's a faint clanking sound, and you realize to your amazement that some of your clothing had been stripped, any armor you have fallen away.
<br><br>Soft laughter, as something much like a breeze <<continuelink>>brushes against your cock.<</continuelink>>brushes against your cock.
<br><br>An icy cold hand wraps around your shaft. You try to dislodge yourself, swinging yor weapon wildly, but more unseen hands restrain you, pinning you against the wall.
<br><br>"Nice, fresh cock," you hear something sigh, and then the rattle of scales as you feel something climb on top of you. You can do nothing but gasp as the tip of your cockhead enters something wet and tight, and you're not entirely sure if it's a mouth or a pussy, only that it's warm and squeezing you hard.
<br><br><<continuelink>>The unseen thing begins to move.<</continuelink>>The unseen thing begins to move.
<br><br>It rides you hard, soft mewling sounds echoing around you as it lifts itself up only to slam down hard onto your cock. Despite your bindings it's extremely pleasurable, and soon you're bucking up into it, groaning as you thrust into velvet tightness. There are what feels like hands on your shoulder, holding on to you as the unseen creature continues to fuck you.
<br><br>All too quickly, you feel it cumming hard, the cries loud in the small cave. It stops, shuddering on top of you, and you groan, still not having found your release. But already it is clambering off you, sighing in pleasure. Something larger coils around you, and you are dragged without ceremony toward the entrance of the cave, stumbling back into the light. Cock still hard, you look behind you, but all you see if a quick glimpse of a tail as it disappears back into the darkness.
<br><br>
<span class="actions">
<<link "Your services are no longer required, it seems.">>
<<set $locationY to 2>><<set $locationX to 11>><<set $player.HP to 1>><<goto "MapThessila">><</link>></span><</replace>><</click>></span> or <span id="leave"><<click "leave for now.">><<replace "#goin">>go in,<</replace>><<replace "#leave">>leave for now.<</replace>><<replace "#output">><br><br>
<span class="actions">
<<link "Back to Exploring">>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelGreenLamia eq "yes">>
<span class="actions">
<<link "Return to Temple">>
<<set $travelGreenLamia to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<</if>>Something to give off light in the darkest of places.<br><br>
<<if $player.coins lt $torch.value and $inventory.indexOf("Torch") eq -1>>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Torch") eq -1>>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $torch.value>>
<<set $torchbuy to "yes">>
<<addToInv "Torch">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Torch") gte 0>>
<span class="actions">
<<link "Drop.">>
<<set $torchbuy to "no">>
<<removeFromInv "Torch">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<<print "<br><br>You have $player.coins coins left.<br><br>">>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><<set $location to "Green LamiaWin">>
<<if $battle is "win">>
<<set $GreenLamia.sexnumber to $GreenLamia.sexnumber + 1>>
"You defeated me," she whispers, sounding dazed. "No one has ever..." She's sprawled on the floor, her tail upturned. You see her pussy, the gaping lips wet and welcoming.<br><br>
Who are you to turn down such an invitation?<br><br>
She gasps when you strip, and she tries to crawl away, but you take hold of her tail and keep her immobile as you kneel in front of her. "What are you going to do?" She cries, but you can see in her eyes that she knows exactly what's about to happen to her. <br><br>
You press your cock against those fat folds and spear into her with deliberate slowness. "Oh no," she moans, her hands digging into the ground as you start sawing in and out of her. "Oh no!" She tries to dislodge you, but she's too weak to do anything beyond a small push against your chest. You pin her down and continue to fuck her hard, hips a blur as you pound the tight little lamia into the stone cold floor. Soon, she's no longer fighting, the sensations quick to overwhelm her. <br><br>
"Oh my god, yes! Fuck me with that cock! You're going to make me cum so fast! Ohhh! Ohh! Yes, like that! Oh noooo I'm going to cum! I'm going to cum! I'm cumming!"<br><br>
She's quick to find her release, squealing as her orgasm overwhelms her. You ignore her shudders and continue to thrust, slamming into that sweet wet pussy over and over again, filling her up. The cave is loud with the sounds of wet, rhythmic slapping. As she recovers, she seems to realize something. <br><br>
"W-wait!" She tries to buck you off, without success. You can feel yourself swelling, ready to pump your seed into her tight snatch. "Don't cum in me!" She wails. "Unnh! Ahhh, noooo! Please don't cum in me! Oh my god! I'm cumming again! Ohhhh nooo I'm cummmming!"<br><br>
She cums violently again, just as you roar out your own orgasm, thick jets of sperm shooting deep into her willing pussy, one of the biggest load you'd ever shot out. She cries out in both pleasure and terror as she fills her pussy being filled up with your cream, the act triggering yet another small orgasm from her. <br><br>
"Oh no..." she moans as she slowly relaxes, head flopping back against the floor. You withdraw, and watch gobs of white spunk dribble out from between those thick pussy lips, dripping on the floor. <br><br>
"Only the strongest can defeat me," she says softly, "and you are the strongest I have ever met. And you are... you are a god. I could sense it, when you came inside me." She kneels before you. "I am the Green Lamia. We are a cursed race born with the need to pledge our service only to one who can defeat us. I wish to pledge my allegiance to you, O Holy one."<br><br>
<span id="accept">
<<click "Accept">>
<<replace "#accept">>Accept<</replace>>
<<replace "#reject">>reject<</replace>>
<<replace "#output">><br><br>Her eyes widen, like she wasn't expecting you to take her up on her offer, before she breaks into a wide smile. "I promise to serve you faithfully, O Holy One."
<br><br>"Yes, I am aware that there are many mortals living in the town who wish to hunt me. If they choose not to bother me in my cave, then I will promise not to hunt any of them in turn."
<br><br>
<span id="compromise">
<<click "That's a good compromise.">>
<<replace "#compromise">>That's a good compromise.<</replace>>
<<replace "#rathernot">>much rather not.<</replace>>
<<replace "#output1">><br><br>The green lamia nods her head. "If that is what you wish, milord. I will leave the people in peace for as long as they do not enter my cave. Even I must defend myself, after all. I shall await here, and wait for more instructions from you, Master."
<br><br>She pauses. "I have... sisters. There are many of us, scattered throughout the lands. They too, have been yearning to find a master. perhaps, if you are so inclined, you can seek them out, too."
<br><br>''You have acquired the Green Lamia as a devout!''
<br><br><span class="actions">
<<link "Back to Exploring">>
<<set $beatgreenlamia to "yes">>
<<set $GreenLamia.level to 1>>
<<set $devouts.push("Green Lamia")>>
<<set $player.alignmentnumber to $player.alignmentnumber + 5>>
<<set $questgreenlamia to "lawful">>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>You could tell the townspeople not to hunt too close to the lamia's lair so that she would not hunt them in turn. This was what Lydia had asked of you, and you're sure she'd agree to such terms.
<br><br>But then again, you would
<span id="rathernot">
<<click "much rather not.">>
<<replace "#compromise">>That's a good compromise.<</replace>>
<<replace "#rathernot">>much rather not.<</replace>>
<<replace "#output1">><br><br>The green lamia nods her head. "If that is what you wish, milord. I will ensure that the townsfolk fear me enough that they shall rely more on your for protection." She smiles. "In fact, I shall enjoy that very much."
<br><br>She pauses. "I have... sisters. There are many of us, scattered throughout the lands. They too, have been yearning to find a master. perhaps, if you are so inclined, you can seek them out, too."
<br><br>''You have acquired the Green Lamia as a devout!''
<br><br><span class="actions">
<<link "Back to Exploring">>
<<set $beatgreenlamia to "yes">>
<<set $GreenLamia.level to 1>>
<<set $player.alignmentnumber to $player.alignmentnumber - 5>>
<<set $devouts.push("Green Lamia")>>
<<set $questgreenlamia to "chaotic">>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span> If the lamia continues to terrorize the town, then your control over her would ensure that the people would be brought to heel, and that they would rely on you more to protect them. This might sound underhanded, but this would give you a better advantage over Thessila and help improve your influence and reputation.
<</replace>>
<</click>>
</span>or
<span id="reject">
<<click "reject">>
<<replace "#accept">>Accept<</replace>>
<<replace "#reject">>reject<</replace>>
<<replace "#output">><br><br>She doesn't seem to take offense at your decision, only nodding. "Yes. Most gods are not fond of lamias even when they are willing. It is a curse we have always been saddled with, and that is why we have always secreted ourselves in caves, away from others' sight."<br><br>
She smiles sadly. "If you ever choose to change your mind, O Holy One, I will be here, as I have always been."
<br><br>
<span class="actions">
<<link "Back to Exploring">>
<<set $beatgreenlamia to "yes">>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
her offer.
<span id="output"></span>
<span id="output1"></span>
<<elseif $battle is "lose">>
She laughs in triumph, and you feel her snake coils curl around you, keeping your body immobile. Expertly, she begins to strip you. "Too weak to fight," she taunts you as she draws nearer, pressing her breasts against your face. She rubs them against you, and they feel unbelievably soft. "But not too weak to fuck. Suck them."<br><br>
You're not in a position to argue, and so you learn forward to take one large nipple into your mouth, and she purrs in satisfaction. "That's it, pet. Suck it hard." The tip of her tail curls around your head, not giving you any other option. "Ohh yess," she sighs.<br><br>
She makes you alternate between breasts, giggling when your teeth graze against the tips, before she forces you lower. "Let's see how well you can eat pussy." Her tail lifts, and you can see large, puffy lips underneath it, very much like a pussy. She presses your face against it and moans as your tongue savages her folds. "Ohhh yes! That's it, fuck my pussy with that tongue!" You lap at her engorged clit, sweeping from the bottom back to the hood. Juices pour into your mouth, forcing you to drink it up.<br><br>
"Does the mortal fuck with its cock as good as it does with its mouth." She shifts, bringing you back to eye level as her tail drapes around you, the pussy-like entrance nudging against your now-exposed cock. "Ahhh," she groans, as the tip slowly penetrates her, moving you so that your cockhead eases in and out of those red folds before slowly pushing all the way in. "Very nice, mortal," she purrs as she squeezes around your girth. "So nice and thick, just the way I want it."<br><br>
"Suck me again!" She forces you back toward her breasts as she began to move, bouncing up and down your dick. You don't have much leeway, and you focus on her large areolas, running your tongue over them and sucking on her nipples again as she rides you hard, soft grunts coming leaving her own mouth as she slams her willing cunt on you, forcing your dick in and out of her. "Ohhh yes! Fuck! You're as hard as a rock inside me!" <br><br>
Her breasts bounce against your face and you continue to suck them eagerly, even as your balls starts to churn, readying your seed. As if sensing that, she begins to fuck you harder and it feels like something inside her is pinching tightly around your cockhead. "Oh, you'd like that, won't you?" She chuckles. "You'd like to shoot your sweet jism deep into my womb, won't you? Ohhhh!" She grinds against you. "Do you want to cum, mortal?"<br><br>
You do, but something is stopping you from doing so, and your frustration is mounting. <br><br>
"Mmmm, but you can't finish, can you? That's cause my pussy won't accept inferior sperm. Ooh, but you're such a good lay, though... I'm going to .... ahhh I'm cumming! Feel me cumming!" She squeezes so tight around you, but you still can't find your own release. She howls her orgasm, collapsing briefly on top of you and shuddering before slowly letting go.<br><br>
"Now, off with you, mortal!" You're too weak to fight as she brings you back swiftly to the entrance of the cave, depositing you unceremoniously there before disappearing into the darkness again. Growling, you masturbate furiously once you've recovered enough strength, but the release that soon comes doesn't feel as satisfying as you'd hoped.<br><br>
<<if $playerfinalHP lte 0>>
<<set $playerfinalHP to 1>>
<</if>>
<span class="actions">
<<link "Leave.">>
<<set $locationY to 2>>
<<set $locationX to 11>>
<<goto "MapThessila">>
<</link>>
</span>
<</if>>
<<set $location to "A Quiet Spring in Thessila">>
<<if $teleritalk eq "peace">>
As if sensing your presence, the princess of the selkies cautiously pokes her head out from the water's surface. "What is it that you require?" she asks.
<br><br>Say you can <span id="offer">
<<click "offer them a new god to worship,">>
<<replace "#offer">>offer them a new god to worship,<</replace>>
<<replace "#peace">>promise to leave them in peace.<</replace>>
<<replace "#output">><br><br>She looks intrigued. "We would benefit from a god's protection," she allows, "Too many humans have been trespassing here - some with less amorous and more malicious intentions than we would like - and it would be good to put a stop to such acts. My selkies would have been more... attentive to their needs, otherwise. In return, we can offer you our strength and our... wiles."
<br><br>Murmurs rise from the other selkies, all in agreement.
<br><br>"We will take you up on your offer, my new lord. I am Teleri, the princess of the selkies, and we are yours to command from now on."
<br><br>''You have gained Princess Teleri as a devout!''
<br><br><span class="actions">
<<link "Return to Map">>
<<set $quest_desi01 to "done">>
<<set $teleritalk to "devout">>
<<set $Teleri.level to 1>>
<<addToDevouts "Teleri">>
<<removeFromSpecialItems "a vial of clear liquid">>
<<set $locationY to 14>>
<<set $locationX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelThessilaSprings eq "yes">>
<span class="actions">
<<link "Return to Temple.">>
<<set $quest_desi01 to "done">>
<<set $teleritalk to "devout">>
<<set $Teleri.level to 1>>
<<addToDevouts "Teleri">>
<<set $travelThessilaSprings to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>
Say you can <span id="peace">
<<click "promise to leave them in peace.">>
<<replace "#offer">>offer them a new god to worship,<</replace>>
<<replace "#peace">>promise to leave them in peace.<</replace>>
<<replace "#output">><br><br>Her gaze travels down to your hardness, and she smiles. "But visit often, if you'd like."
<br><br><span class="actions">
<<link "Return to Map.">>
<<set $locationY to 14>>
<<set $locationX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelThessilaSprings eq "yes">>
<span class="actions">
<<link "Return to Temple.">>
<<set $travelThessilaSprings to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $quest_desi01 eq "lose">>
"Well, mortal? Are you ready to go another round with me for the pendant?"
<br><br><<set $player.attack to $player.attack + $weapon.attack>>
<<set $monsters = $enemyTeleri>>
<<set $monsterboss to "yes">>
<<if $player.attack gte $monsters.attack>>
<span class="actions">
<<link "Fight!">>
<<set $turn to "player">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Fight!">>
<<set $turn to "enemy">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<span class="actions">
<<link "Not yet - return to map.">>
<<set $locationY to 14>><<set $locationX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelThessilaSprings eq "yes">>
<span class="actions">
<<link "Not yet - return to the temple.">>
<<set $travelThessilaSprings to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<<elseif $Teleri.level eq 1>>
The spring is quiet. From time to time you can see a few of the selkies pop up to the surface. They wave and blow kisses at you before giggling and diving back down into the depths.
<br><br><span class="actions">
<<link "Return to map.">>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelThessilaSprings eq "yes">>
<span class="actions">
<<link "Return to the temple.">>
<<set $travelThessilaSprings to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<<elseif $quest_desi01 eq "yes">>
The spring is quiet with no sign of life.
You can <span id="usethevial">
<<click "use the vial">>
<<replace "#usethevial">>use the vial<</replace>>
<<replace "#leavefornow">>leave for now.<</replace>>
<<replace "#output">><br><br>You uncork the vial and dump its contents into the lake.
<br><br>You stand and wait for awhile, expecting the lake to turn red or froth over or something strange like that. Instead, there is a strange bubbling noise, like something is rising to the surface.
<br><br>Girls rise up from the water - all silver-haired and fair-skinned, all naked with round breasts, and you can't tell one from the other - save for the last, who wore a pearl crown on her head. They bob above the water for awhile, watching you and then whispering among themselves. Finally, the girl with the crown - their princess, you presume - calls out, "I am Teleri, the ruler of this spring. What do you want with us, mortal?"
<br><br>You tell them about the pendant. More whispering takes place, and then one of them dives down, reappearing a minute later with something in her hand that glints.
<br><br>"We acknowledge you, traveler, only because of the seven drops of tears you have brought us from our dear estranged sister," said the girl with the pearl crown. "But to ask something so precious from us requires another trial. You must prove yourself worthy, and that means you must fight."
<br><br>Fight?
<br><br>She smiles widely. "I shall be your opponent. Defeat me, and we shall return the pendant."
<<set $player.attack to $player.attack + $weapon.attack>>
<<set $monsters = $enemyTeleri>>
<<set $monsterboss to "yes">>
<<if $player.attack gte $monsters.attack>>
<br><br><span class="actions">
<<link "Fight!">>
<<set $turn to "player">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Fight!">>
<<set $turn to "enemy">>
<<set $player.attack to $player.attack - $weapon.attack>>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span> Desi gave you, or you can <span id="leavefornow">
<<click "leave for now.">>
<<replace "#usethevial">>use the vial<</replace>>
<<replace "#leavefornow">>leave for now.<</replace>>
<<replace "#output">><br><br>
<span class="actions">
<<link "Return to map.">>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelThessilaSprings eq "yes">>
<span class="actions">
<<link "Return to the temple.">>
<<set $travelThessilaSprings to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $springbreak eq "yes">>
You're too weak still to do anything else here.
<br><br><span class="actions">
<<link "Return to map.">>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelThessilaSprings eq "yes">>
<span class="actions">
<<link "Return to the temple.">>
<<set $travelThessilaSprings to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<<else>>
It's very quiet here, with no sound save for the bubbling of water. There is no one else in sight, and the waters look blue and inviting.
You can choose to <span id="explore">
<<click "explore the place,">>
<<replace "#explore">>explore the place,<</replace>>
<<replace "#leave">>leave.<</replace>>
<<replace "#output">><br><br>The spring isn't large, so it's easy enough to circle around it. You carefully keep an eye on the waters, making sure that nothing surprising pops out when you're not looking.
<br><br>And then you hear it: a giggle.
<br><br>A silver-haired head breaks the water's surface. It's a madly beautiful woman, naked and unashamed. She smiles cheerfully at you and makes a gesture at you to join her, before ducking her head under again and disappearing from view.
<br><br>You can either <span id="offer">
<<click "take her up on her offer,">>
<<replace "#offer">>take her up on her offer,<</replace>>
<<replace "#decidetoleave">>decide to leave.<</replace>>
<<replace "#output1">><br><br>You strip out what clothing you have that might bog you down, and slowly wade in, toward the spot where the pretty silver-haired girl had disappeared off to. The water is ice-cold, but you persist.
<br><br>Once you reach the place, you take a quick dive, trying to see her, but come up with nothing. The water is bright and clear, and you should have been able to find her, which makes it all the more puzzling.
<br><br>And then hands grip your ankles and you're dragged under the water. Stunned, you fight hard, but other hands encircle your wrists and midsection, effectively pinning you down as you struggle for breath. You can feel bubbles past your ear, a sound like people laughing underwater, and then your strength gives out and you breathe in water.
<br><br>You don't drown from the assault - immortality has its perks, apparently - but it does knock you out.
<br><br>When you come to, there's a strange pleasurable sensation in your lower body, and also the feeling of a weight on you, like something was straddling you. You force your eyes open and see naked breasts bouncing up and down, the nipples hovering near your face.
<br><br>"Ooh, he's awake!" A voice calls out, and another round of giggles fill the air. You realize that you're surrounded by seven or eight ladies, all naked and silver-haired, and many of them holding on tightly to your arms and legs to prevent you from moving. One of them is on top of you; your cock had been wide awake when the rest of you wasn't, and was in the process of burying itself inside her smooth little twat as she sheaths herself on you over and over.
<br><br>You couldn't shake her off even if you wanted to, could only grunt and pant as she bounces up and down, her hands pressed against your chest for better leverage. The other girls watch, entranced, as your shaft slips in and out of her, glistening with your pre-cum and with her juices.
<br><br> Just as you feel like you're ready to explode, she stops, laughing, and clambers off you. She squeezes your cock at the base, the touch for some reason bringing you back from your release, and your frustration mounts. By the time a second girl takes her place and your cock is pushing into a new cunt, the urge to cum had gone away.
<br><br>Again and again, the girls all fuck you in turn, their pussies squeezing your dick hard and leaking all over your balls. But just when you're ready to cum, she stops and forces you back from the brink, and another girl takes over. They have no difficulties on their end, and occasionally one of them will cum while riding you fiercely, wailing out her pleasure for all to hear.
<br><br>You've lost track of how long it's been, this seemingly endless procession of girls. It's only after each girl had cummed at least once that they finally decided to pity you. Once the last girl gets off, she pumps furiously at your cock, the others crowding around the head.
<br><br>You blast your first jet of cum, splattering some of the girl's faces. Still laughing and whispering excitedly among themselves, she continues to fist your cock until you've exhausted your supply, and only then did they let you go.
<br><br>Drained, you can only watch as they all dive back into the spring, until no trace of them remain. It's some time before you can drag yourself up, knowing full well that it will be awhile before you can muster up the energy to come back here to explore the spring again.
<br><br><span class="actions">
<<link "Leave.">>
<<set $locationY to 14>><<set $locationX to 13>>
<<if $player.HP lte 0>>
<<set $player.HP to 1>>
<</if>>
<<set $springbreak to "yes">>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
or <span id="decidetoleave">
<<click "decide to leave.">>
<<replace "#offer">>take her up on her offer,<</replace>>
<<replace "#decidetoleave">>decide to leave.<</replace>>
<<replace "#output1">><br><br>
<span class="actions">
<<link "Return to map.">>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelThessilaSprings eq "yes">>
<span class="actions">
<<link "Return to the temple.">>
<<set $travelThessilaSprings to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span> or <span id="leave">
<<click "leave.">>
<<replace "#explore">>explore the place,<</replace>>
<<replace "#leave">>leave.<</replace>>
<<replace "#output">>
<br><br><span class="actions">
<<link "Return to map.">>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<<if $travelThessilaSprings eq "yes">>
<span class="actions">
<<link "Return to the temple.">>
<<set $travelThessilaSprings to "no">>
<<set $sexlog to "Temple Day">>
<<set $actiontext to []>>
<<goto "TempleMain">>
<</link>>
</span>
<</if>>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<span id="output1"></span>
<</if>>It is a vial of liquid of unknown origins. At Desi's request, you are supposed to pour this into the spring located east of Thessila to help her regain her pendant from the selkies.
<span class="actions">
[[Go Back|previous()]]
</span><<set $location to "TeleriWin">>
<<if $battle is "win">>
<<set $quest_desi01 to "done">>
The princess of the selkies moans, her head hanging as she kneels on the ground. The other selkies have retreated, watching what I was about to do.
<br><br><span id="fuck">
<<click "Fuck her,">>
<<replace "#fuck">>Fuck her,<</replace>>
<<replace "#spare">>spare her.<</replace>>
<<replace "#output">><<once>><<set $Teleri.sexnumber to $Teleri.sexnumber + 1>><<set $Teleri.sex += 5>><<endonce>><br><br>The selkies make no move when you divest yourself of your clothing, your eyes on the stricken princess. She makes no move to stop you or protest. Instead, she watches you approach, her breathing heavy.
<br><br>You can
<span id="ride">
<<click "force her to ride you,">>
<<replace "#ride">>force her to ride you,<</replace>>
<<replace "#behind">>fuck her from behind.<</replace>>
<<replace "#output1">><br><br>You yank her closer so that she's now sitting astride you with her legs on either side of your hips. You spin her so that she's facing the rest of the selkies. You want to make sure that they see everything when you fuck her for the first time, and this position would make for a very proper display.
<br><br>She moans when you place your hand against her clit, lightly stroking. It betrays her immediately when you play with it, coming to full turgidity and moistening easily.
<br><br>You waste no time, grabbing hold of her slim hips and positioning her over your cock. With her splayed out like this, all her subjects are treated to the sight of your cock nudging at her sweet folds. None of them are rushing to her defense. In fact, most of them were already fingering themselves, knowing what is to come.
<br><br>The princess squeals as you slowly impale her over your thick cock, letting gravity take its course as you let go, allowing her to sheath you completely in one thrust. She cries out in both pain and pleasure, but already her hips are tense against you, struggling to lift herself up so she can slam down on you on her own.
<br><br>Keeping your hands on her waist you begin to fuck her with short, furious motions. "Ohhh yes, that feels good!" The selkie all but screams as she spreads her legs wider. She's light enough that you're able to bear her weight, and you lift her by the curve of her bent knees, her small feet waving and thrashing in the air as she is lowered up and down, your cock disappearing into her wet folds again and again, her clit stimulated every time they came into contact with the base of your thrusting cock.
<br><br>You establish a steady rhythm, thrusting your broad cock deep into her pussy time and time again. The girl could only grunt and groan as you stroke into her. "Unnnhh! Unh, unh!" she moaned, the only sounds she could utter for the moment as you thrust away.
<br><br>You grip her hips harder, not caring if you would leave a bruise as you rock back and forth, fucking her cunt smoothly. The selkie arches her back, her skin glistening with perspiration and her head thrown back, resting against his shoulder as her eyes squeeze shut. Her mouth hangs open as she continues to gasp out her pleasure. She covers her breasts with her own hands, puttng on a show for the other selkies as she plays with them, tweaking her nipples and grunting every time you slam into her.
<br><br>She's soo fucking hot, and you hiss that in her ear, as you pound against her firm, taut buttcheeks.
<br><br>"That's it! Do it harder!" she grunts in response. "Show me who's boss! Fuck me! Fuck meee!"
<br><br>Eventually the tightness of her pussy passage is enough to milk you into release, and you thrust hard into her one more time as your balls explod, emptying bursts of cum into her womb.
<br><br>"Ohh! I can feel it inside me...." The princess wails, hips frantic as she follows you into climax as her excited body bucks and convulses before you. Your arms are still pinning her above you and she's forced to accept every surge and blast of your spunk, as you fill up her tummy. Around you the other selkies also find their completion, their cries loud in the air as they buck their way into their own orgasms.
<br><br>Growling, you let her go and she sprawls onto the floor, trying to catch her breath. "If that's how you people fuck," she gasps out, smiling foolishly, "then I should lose more often."
<br><br>Once she regains her composure, she sits back, staring at you. "You defeated me, fair and square," she says, "the pendant is yours." She eyes you, as if suddenly realizing your true nature. "O Holy one," she adds quietly.
<br><br>The selkies gasp.
<br><br>"No mere mortal could have bested me. Not like this. Our spring has been isolated from much of the outside world for so long that we no longer hold to the old ways, and to any of the gods new or old. We have been aimless and godless for many years now. And now that you have come here and seen our spring, what do you plan to do?"
<br><br>Say you can <span id="offer">
<<click "offer them a new god to worship,">>
<<replace "#offer">>offer them a new god to worship,<</replace>>
<<replace "#peace">>promise to leave them in peace.<</replace>>
<<replace "#output2">><br><br>She looks intrigued. "We would benefit from a god's protection," she allows, "Too many humans have been trespassing here - some with less amorous and more malicious intentions than we would like - and it would be good to put a stop to such acts. My selkies would have been more... attentive to their needs, otherwise. In return, we can offer you our strength and our... wiles."
<br><br>Murmurs rise from the other selkies, all in agreement.
<br><br>"We will take you up on your offer, my new lord. I am Teleri, the princess of the selkies, and we are yours to command from now on."
<br><br>''You have gained Princess Teleri as a devout!''
<br><br><span class="actions">
<<link "Leave on good terms">>
<<set $quest_desi01 to "done">>
<<removeFromSpecialItems "a vial of clear liquid">>
<<set $teleritalk to "devout">>
<<addToDevouts "Teleri">>
<<set $Teleri.level to 1>>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
Say you can <span id="peace">
<<click "promise to leave them in peace.">>
<<replace "#offer">>offer them a new god to worship,<</replace>>
<<replace "#peace">>promise to leave them in peace.<</replace>>
<<replace "#output2">><br><br>She breathes easier at your response. "We will do our best not to interfere in your affairs if you promise not to interfere in ours, then." Her gaze travels down to your hardness, and she smiles. "But visit often, if you'd like."
<br><br><span class="actions">
<<link "Leave on good terms">>
<<set $quest_desi01 to "done">>
<<set $teleritalk to "peace">>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
or <span id="behind">
<<click "fuck her from behind.">>
<<replace "#ride">>force her to ride you,<</replace>>
<<replace "#behind">>fuck her from behind.<</replace>>
<<replace "#output1">><br><br>You push her toward the ground, so that she's on her hands and knees before you. You stop briefly to admire her shapely buttocks and the pretty curve of her hips before taking your place behind her. None of the other selkies make a sound of protest. In fact, it seems like they're holding their breaths just like their princess is, as if they were the ones about to be penetrated.
<br><br>Well, you're going to give them a show.
<br><br>You grasp your cock and probe her until you found her wet opening, and brush the thick head of your shaft around briefly to cover it with her slick juices. You push forward slightly, applying enough pressure so that the tip catches and moves past the snug ring at her entrance. You're a little amazed at how tight she is, and how much of her slickness is already spilling out. She lets out a soft, dreamy sigh of approval at the feeling, her hips lifting up to meet you.
<br><br>You grab her waist and press forward again, this time sliding almost half way inside. Her gasps are louder this time, and her fellow selkies moan in understanding, perhaps imagining what that might feel like.
<br><br>Oh...yeesss. . ." she hisses, wriggling her ass. "It feels so good, fuck me harder!"
<br><br>You grant her wish. You pull out at first, until just the head of your rod lies poised at her dewy opening. And then you jerk your hips forward in one swift, smooth stroke, and your cock impales her completely this time, going all the way in to the hilt. Her eyes roll back in her head and she cries out in loud rapture. Her hands make fists against the soil as you immediately begin to move in and out with slow, hard thrusts, pounding her into the ground.
<br><br>Your heavy balls smack against her backside for every time you plow into her, and soon she is rocking back against you desperately, as if she can't get enough, and gradually building both your tempos. She arches her pelvis and mews as your swollen shaft hits her clitoris, causing sharp shivers of pure pleasure through her lovely body.
<br><br>You pound in and out relentlessly, causing little shock waves to go through her small body with each impact. you reach forward to grab her breasts and use them as leverage, liking the way they fill out in your hand, and you squeeze hard, making her gasp again. And still you move, deeper and harder and faster, until you're sure your cock is hitting her innermost core, making her toes curl.
<br><br>She screams out a warning as her orgasm hits hard and fast, and her whole body is thrown forward, her arms no longer able to hold herself up. She is till quivering on the ground, wailing out her release, as you spray your fluid deep inside of her, spilling into her womb. Around you the other selkies also find their completion, their cries loud in the air as they buck their way into their own orgasms.
<br><br>Growling, you let her go and she sprawls onto the floor, trying to catch her breath. "If that's how you people fuck," she gasps out, smiling foolishly, "then I should lose more often."
<br><br>Once she regains her composure, she sits back, staring at you. "You defeated me, fair and square," she says, "the pendant is yours." She eyes you, as if suddenly realizing your true nature. "O Holy one," she adds quietly.
<br><br>The selkies gasp.
<br><br>"No mere mortal could have bested me. Not like this. Our spring has been isolated from much of the outside world for so long that we no longer hold to the old ways, and to any of the gods new or old. We have been aimless and godless for many years now. And now that you have come here and seen our spring, what do you plan to do?"
<br><br>Say you can <span id="offer">
<<click "offer them a new god to worship,">>
<<replace "#offer">>offer them a new god to worship,<</replace>>
<<replace "#peace">>promise to leave them in peace.<</replace>>
<<replace "#output2">><br><br>She looks intrigued. "We would benefit from a god's protection," she allows, "Too many humans have been trespassing here - some with less amorous and more malicious intentions than we would like - and it would be good to put a stop to such acts. My selkies would have been more... attentive to their needs, otherwise. In return, we can offer you our strength and our... wiles."
<br><br>Murmurs rise from the other selkies, all in agreement.
<br><br>"We will take you up on your offer, my new lord. I am Teleri, the princess of the selkies, and we are yours to command from now on."
<br><br>''You have gained as Princess Teleri as a devout!''
<br><br><span class="actions">
<<link "Leave on good terms">>
<<set $quest_desi01 to "done">>
<<set $teleritalk to "devout">>
<<addToDevouts "Teleri">>
<<set $Teleri.level to 1>>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
Say you can <span id="peace">
<<click "promise to leave them in peace.">>
<<replace "#offer">>offer them a new god to worship,<</replace>>
<<replace "#peace">>promise to leave them in peace.<</replace>>
<<replace "#output2">><br><br>She breathes easier at your response. "We will do our best not to interfere in your affairs if you promise not to interfere in ours, then." Her gaze travels down to your hardness, and she smiles. "But visit often, if you'd like."
<br><br><span class="actions">
<<link "Leave on good terms">>
<<set $quest_desi01 to "done">>
<<set $teleritalk to "peace">>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
or <span id="spare">
<<click "spare her.">>
<<replace "#fuck">>Fuck her,<</replace>>
<<replace "#spare">>spare her.<</replace>>
<<replace "#output">><br><br>She seems to appreciate that you're allowing her some pride left, though you didn't have to.
<br><br>"You defeated me, fair and square," she says, "the pendant is yours." She eyes you, as if suddenly realizing your true nature. "O Holy one," she adds quietly.
<br><br>The selkies gasp.
<br><br>"No mere mortal could have bested me. Not like this. Our spring has been isolated from much of the outside world for so long that we no longer hold to the old ways, and to any of the gods new or old. We have been aimless and godless for many years now. And now that you have come here and seen our spring, what do you plan to do?"
<br><br>Say you can <span id="offer">
<<click "offer them a new god to worship,">>
<<replace "#offer">>offer them a new god to worship,<</replace>>
<<replace "#peace">>promise to leave them in peace.<</replace>>
<<replace "#output2">><br><br>She looks intrigued. "We would benefit from a god's protection," she allows, "Too many humans have been trespassing here - some with less amorous and more malicious intentions than we would like - and it would be good to put a stop to such acts. My selkies would have been more... attentive to their needs, otherwise. In return, we can offer you our strength and our... wiles."
<br><br>Murmurs rise from the other selkies, all in agreement.
<br><br>"We will take you up on your offer, my new lord. I am Teleri, the princess of the selkies, and we are yours to command from now on."
<br><br>''You have gained Princess Teleri as a devout!''
<br><br><span class="actions">
<<link "Leave on good terms">>
<<set $quest_desi01 to "done">>
<<set $teleritalk to "devout">>
<<addToDevouts "Teleri">>
<<set $Teleri.level to 1>>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
or you can <span id="peace">
<<click "promise to leave them in peace.">>
<<replace "#offer">>offer them a new god to worship,<</replace>>
<<replace "#peace">>promise to leave them in peace.<</replace>>
<<replace "#output2">><br><br>She breathes easier at your response. "We will do our best not to interfere in your affairs if you promise not to interfere in ours, then." Her gaze travels down to your hardness, and she smiles. "But visit often, if you'd like."
<br><br><span class="actions">
<<link "Leave on good terms">>
<<set $quest_desi01 to "done">>
<<set $teleritalk to "peace">>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<span id="output1"></span>
<span id="output2"></span>
<<else>>
She laughs. "I'm going to enjoy this."
<br><br>At her command, the selkies move to converge around you. Some hold you down, while the others are quick to divest you of your clothing. The princess saunters over toward you, eyeing your cock with undisguised lust.
<br><br>"Gods, you're bigger than I expected." She scoots forward so that her pussy is displayed over your face. "Eat me out," she orders, and you better do it well, or I'll make this torturous for you."
<br><br>She smells sticky-sweet, and you do as she commands as you lick at her slit. She sighs in satisfaction, and her cries grow as you continue to lap at her, snaking your tongue inside one minute and then in the next licking up from underneath her swollen lips to the small knob poking its head out from its hood. You'd take a finger and plunge it into her depths, too, but you don't think any of the selkies will be letting up.
<br><br>Already some of them are groaning softly, using their free hand to touch themselves, small digits slipping into sopping wetness as they start frigging themselves at the sight of their sweet princess getting her cunt eaten.
<br><br>"Your tongue feels soooo good," she croons, her hips moving back and forth. she shivers when your teeth scrape lightly against her clit, and she makes you do that again and again.
<br><br>Finally, she withdraws, positioning herself this time over your cock, letting your dick slide back and forth against her nether lips. Her breasts sway tantalizingly in front of your face, but you're helpless to move, much less reach up and take them in your hands, or suckle at them
<br><br>"Aaaah," she sighs in contentment as she lets the tip of you inside her, her pussy muscles gripping the cockhead. After a minute of this torture, she finally acquiesces and slides all the way down your length, pleased noises coming out of her mouth while her other subordinates look on, not without envy.
<br><br>Once she's accustomed to your girth and size she begins to move, rocking back and forth at first, seemingly satisfied with the short, brisk movements. You strain against her, wanting more, but hands keep you in your place, and you can't even move your hips in response.
<br><br>"Ohhhh yesss..." she hisses as she begins to speak up speed, wet noises rising in the air as she lifts herself off you, almost until your cock is all the way out of her, and then impales herself again back down on it, so deep inside her throbbing pussy.
<br><br>She rocks forward and backward and arches her spine. she shifts slightly, still moving up and down, until your head hits a spot deep inside of her that she obviously likes. She feels warm and tight.
<br><br>"Ohhhh by the gods you feel so good," she breathes, her teeth clenched. Her hips begin fucking you in earnest, fucking your very willing cock, hunching on your member, forward and backward, forward and backward, forward and back...getting faster and faster at every turn until she's riding you furiously.
<br><br>"Ohhhh," she whines, and her hips move even faster, never letting your cock leave her pussy and keeping it inside of her the entire time. Instead, she rocks her hips against your pelvis, looking down and watching her pussy rubbing up against the base of your cock.
<br><br>"Ohhhh yes, heavens almighty," she chants with each thrust. "Oh yes oh yes oh yes...I'm gonna cum...ohhh gods...you feel...so good...ooohhhhhhh fuck...OHHH... I'M CUMMING...!"
<br><br>She thrust forward one last time and the force of her orgasm made her pussy push your cock out from its steamy embrace. Her resulting ejaculation spills from her pussy, and sprays your cock and balls in a burst of wetness.
<br><br>She stays still for several moments before sighing and slipping out. There are more cries around you as the other selkies find their own completion, leaving you the only one unsatisfied.
<br><br>The princess giggles. "If you wish to defeat me, you must become stronger," she sings out as she and the selkies dive back into the springs. "Goodbye, mortal!"
<br><br>Now free, you furiously rub one out, wishing you could release a torrent of your seed into the princess' pussy instead.
<br><br><span class="actions">
<<link "Back to Exploring">>
<<set $quest_desi01 to "lose">>
<<if $player.HP lte 0>>
<<set $player.HP to 1>>
<</if>>
<<set $positionY to 14>>
<<set $positionX to 13>>
<<goto "MapThessila">>
<</link>>
</span>
<</if>>A rarecraft sword imbued with the hard durability and sharpness of obsidian glass. Forged by Jereck Smithson of Thessila.<br><br>
Attack: $obsidianblade.attack<br>
Damage: $obsidianblade.damage<br>
Element: $obsidianblade.damage
<br><br>
<<if $player.coins lt $obsidianblade.value and $inventory.indexOf("Obsidian Blade") eq -1 and $weapon.name neq "Obsidian Blade">>
<<print "You don't have enough money to buy this.">>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Obsidian Blade") gte 0 and $weapon.name eq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Obsidian Blade">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Obsidian Blade">>
<<set $player.coins += Math.floor($obsidianblade.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $obsidianblade>>
<<removeFromInv "Obsidian Blade">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv and $inventory.indexOf("Obsidian Blade") gte 0 and $weapon.name neq "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Obsidian Blade">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Obsidian Blade">>
<<set $player.coins += Math.floor($obsidianblade.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.length eq $maxInv>>
<<print "Inventory full. Remove an item first.">>
<<elseif $inventory.indexOf("Obsidian Blade") eq -1 and $weapon.name neq "Obsidian Blade">>
<span class="actions">
<<link "Buy it.">>
<<set $player.coins = $player.coins - $obsidianblade.value>>
<<addToInv "Obsidian Blade">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $inventory.indexOf("Obsidian Blade") gte 0 and $weapon.name is "none">>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Obsidian Blade">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Obsidian Blade">>
<<set $player.coins += Math.floor($obsidianblade.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Equip.">>
<<set $weapon = $obsidianblade>>
<<removeFromInv "Obsidian Blade">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<elseif $weapon.name is "Obsidian Blade">>
<span class="actions">
<<link "Unequip.">>
<<addToInv "Obsidian Blade">>
<<set $weapon = $weapon_none>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<<else>>
<span class="actions">
<<link "Sell.">>
<<removeFromInv "Obsidian Blade">>
<<set $player.coins += Math.floor($obsidianblade.value/2)>>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<span class="actions">
<<link "Drop.">>
<<removeFromInv "Obsidian Blade">>
<<print '<<goto "' + previous() + '">>'>>
<</link>>
</span>
<</if>>
<br><br><<print "You have $player.coins coins left.">><br><br>
<span class="actions">
[[Return|previous()]]
</span>
<<display "PlayerStatistics">><<set $location to "Begin">>
<center><span class="actions">[[skip|FreeWill]]</span></center>
<<continuelink>>"Rise."<</continuelink>>Rise.
This is the first word you hear.
The first sensation you feel is a <<replacelink "cold wind blowing.">>cold wind blowing.
<span class="words">You are standing, clad in nothing but a long tunic, atop a large mountain. Colors and sights filter through your vision, and though you have never seen any of these things before, your mind processes them quickly, assigning names and titles to all that you see, falling back on strange instinctive memories.</span>
<span class="words">These are grass. These are trees. That is the sky, and this is a mountain. Below you is a river.</span>
<span class="words">This is the sun. You stare at it, but it does not burn your eyes like you know it should have.</span><</replacelink>>
When you open your eyes, the first person you see is a <<continuelink>>god's face.<</continuelink>> god's face.
The man before you is a <<continuelink>>god.<</continuelink>>god. For some reason, you know this beyond what normal senses tell you.
He is also your <<continuelink>>father.<</continuelink>>father.
<<timedcontinue 1s>>You know this without asking. He created you.
<<timedcontinue 1s>>He nods when he sees that realization on your face.
<<timedcontinue 1s>>"I made you for a reason," he said.
<<continuelink>>And what reason is this?<</continuelink>>
"I have sired gods like you for countless millennia, but there will always be room for improvement. The only thing constant is change, and if the world is to survive it requires new gods. <<replacelink "What is old and obsolete must be replaced by the new and relevant.">>What is old and obsolete must be replaced by the new and relevant.
<span class="words">Your father's words are cryptic, though you understand what he's trying to say. He is telling you that you are free to be anything you want to be - whether to eke out an existence as a small god living in peace with devotees, or rise above all the other gods and rule.</span><</replacelink>>
"You are my newest creation. I have very high hopes for you."
<<timedcontinue 1s>>You look at your hands, wondering what powers you have and why you don't seem to know this.
<<timedcontinue 1s>>"Did you think I would make it easy?" He asked, with another grin. "I have found that my children flourish best when they have to //earn// their abilities. Free will, first and foremost."
<<button [[Free Will?|FreeWill]]>><</button>>Created by the PaperWaifu team, Beerbrew and Sharkie
Story: Sharkie
User Interface & Code: Sharkie and BeerBrew
Like what you see? <a href="http://www.patreon.com/paperwaifu">Support our patreon</a>!
<<button [[Return to Previous Page|previous()]]>><</button>>''UPDATES: AUGUST 9, 2017''
1. Fixed Larklast town, sorry about that!
2. Updated the current Madrana quest!
3. Coming soon: the town of Kedala!
''UPDATES: JUNE 24, 2017''
1. Edited town scenes to reflect whether or not devouts in a particular place has been recruited!
2. Fixed a bug that won't allow you to sell items and equipment after hitting maximum inventory storage.
3. Fixed bug that makes you enter the Silver Palace ritual again after finishing it.
4. Fixed bug that prevents you from returning to Larklast while in Madrana.
''UPDATES: JUNE 5, 2017''
1. Character Art additions: Desi, Rawn Claiborne, Avilee, and Merile Heathford!
2. Fixed battle scene bugs and a small bug when you select the God of Love.
We will be adding the updates we made in the May 2017 patreon build to the public build next month!
''Patreon build-only updates (support us on Patreon to receive access!)'':
3. Quest 013 has been added!
4. We are starting to branch out at an important part of the storyline, and we'll be switching between adding new scenes and maps for both branches simultaneously. We've currently added to the "Xelastra's slave" branch of the storyline!
5. Updated Quest 007.
6. opened new Map of Madrana! New enemies! Tags/seeds mini quest open for this map!
7. Equippable spells for the Gods of Wisdom players! You can now purchase spells and equip them in your player inventory.
8. Walkthroughs for $10 pledgers have been updated!
''UPDATES: MAY 2, 2017''
1. Character Art addition: Lydia von Oppemeier. I will slowly be introducing character art into the game whenever I can - for now, there should be a placeholder image if the character is not yet available!
2. Added options to toggle between anime art and no art for the game!
3. Fixed A LOT of bugs, including Battle seduction errors, and hot springs bugs!
''Patreon build-only updates (support us on Patreon to receive access!)'':
1. Added the new Madrana town, specifically the Silver Palace! Updates to this town will still be ongoing, as there will be some branching out for this particular storyline quest, which is not yet done!
2. All Silver Palace rooms are functional!
3. Walkthroughs for $10 pledgers now available at the paperwaifu page!
''UPDATES: APRIL 8, 2017''
1. Options at the side menu now allow you to toggle character art on or off
2. New character artwork: Lydia von Oppemeier (naked and clothed)
3. Larklast and Thessila temple markers have been changed to more accurately view any completed quests!
''UPDATES: APRIL 1, 2017''
1. Group Sex now available!
Pleasure Chambers has now enabled group sex, specifically for MFM and MFF.
2. All known bugs have now been squashed! I had to rewrite a lot of the code so that the gameplay's a bit more stable, which took some time to accomplish. Please let us know if there are any more problems!
3. Our first character art has now been making some rounds on our Patreon page, and we're still trying to figure out how to implement them in-game. No animations for now, but possible a clothed / naked option.
''UPDATES: MARCH 2, 2017''
1. The Pleasure Chamber opens!
Talk to your priestess to enable the pleasure chambers! There's a few things you can do here to date, which I'll break down here:
a.) "Train" your devouts! There are currently three books that you can find in town marketplaces. Buying them means you can 'train' your devout in a particular kink. Maxing these out can add more sex scenarios. Here are the three available (with more to come soon):
a1.] Anal - adds anal options to sex scene scenarios
a.2] Dominant - trains your devout to be a dom, and adds town scenarios
a.3] Submissive - trains your devout to be a sub, and adds town scenarios
b.) Bring a "slave" along in your travels! After you've had sex a certai number of times (total, not per devout) You can choose a devout to serve as your companion when you travel to towns. If they've been trained [see a.) for more details] they may unlock a few in-town scenarios based on their kinks.
c.) In-chamber sex - you can have sex with a devout of your choice in the chamber. While things are fairly basic here for the moment, I plan to be adding more features here. Any handcuffs / sex toys you purchase can be used here in the future, and hopefully I get to add some scenarios beyond M/F here soon.
2. Hot Springs scenarios! You can choose to take a dip in the hot springs and have a random encounter with one of your devouts. Depending on your choices, these will increase certain aspects of your relationship with them!
3. Two of the potential devouts you recruit now have an MMF option with each other and with you. This is just a small testing phase I am using so that I can more fully implement this option at next update!
4. Rumors section! You can find this in your Player and Quest links - this will help you keep track of current choices you've made that will impact future storylines, and to gauge your current infamy / popularity with the people! Also use this as a very brief summary of your journey!
5. Added some bonus physical features. For every town you successfully take, you get two points to add toward customizing the physical descriptions of your god-character (wings, horns, etc.!).
6. Godhood has now been officially renamed to "The Godhood Chronicles"!
''UPDATES: JANUARY 2, 2017''
WARNING: If you had saved games before this update, they will no longer work. My apologies - please delete all old saved games before starting new ones to prevent incompatibility issues. All new games started with this patch should work for future updates now!
''Please note that the days will progress only up until day 15''
- added the temple system!
- choose a partner for the night. You can also seduce again some devouts you've already recruited
- travel instantaneously to parts of the maps after visiting them once
- tags/seed system. If you've recruited either Merile or Avilee, you can earn coins by collecting samples per map, starting with Larklast!
- assign devouts to specific rooms and gain their perks / spells!
- added more info on Devouts and Shrine page
- slightly lowered random encounters
- added more Thessila quests and devouts to recruit / seduce
- fixed temple marker Thessila
- added new Larklast map and quests!
- added new Larklast town and devouts!
- you can now sell your weapons and equipment!
Future updates: enhancing the temple system with more features, and adding a dungeon system where you can 'train' your devouts!
''UPDATES: DECEMBER 2, 2016''
- fixed bug that prevents you from progressing after winning against Merile
- fixed bug in "Ideal mate" section
- fixed bug while exploring the mayor's office at night
''UPDATES: NOVEMBER 23, 2016''
WARNING: SAVED GAMES MAY NOT LOAD PROPERLY.
- added Seduce option during battle. If your seduction stat is high enough, you can seduce your enemies without fighting!
- added Flirt option to all recruitable devouts! Successful flirting will allow you to engage in a sex scene with the character, as well as the chance to recruit them. (Please note: you do not need to have sex with the devouts in order to recruit them.)
- added option "Titty fuck" during female sex scenarios
- added male foreplay and male sex scenarios, enabling the option for your male god to engage in sex scenarios with a male devout
- for male sex scenario: option to be the top or bottom. (However, there will be certain devouts that will insist on being a top / bottom only.)
- removed skills / endowments (dirty talk, etc.) and incorporated them into the sex scenarios instead.
- fixed errors that might prevent you from recruiting Green Lamia
- fixed bug preventing you from equipping Leaf Armor
- fixed bug preventing you from dropping your weapons / armor
- fixed bug that might prevent you from recruiting Teleri
''UPDATES: NOVEMBER 1, 2016''
Alpha Demo Features:
- lawful / chaotic alignment: your choices will impact the girls you can select to be your devouts as well as future storylines
- Playing as a male god with a mostly female selection to choose from, is currently the only option available. Male devouts are in place within the current storyline, but cannot yet be chosen. Future updates to include playing as a goddess with a mostly male devout selection, with a few females.
- standard rpg combat system, with 4 current quests available and win/lose sex scenarios w/ some minimal choices.
Next updates:
- Add a flirting system for God of Love perk
- documentation
- implement temple system
- add male devouts option for male god route
Other Notes:
- Flirting / seduction system not yet working, which will impact the God of Love gameplay, so it's suggested that you play this option yet.
- customizable 'head priestess' you can create according to your preferences. Currently you can select their physical traits. In the future, they can also be customized to fit your personal sexual preferences.
- The temple system has not yet been implemented, which will create a 'harem' scenario in place where you can favor one or more girls over others. The better your relationship with a specific devout, the more quests and storylines regarding them shall be unlocked.
<<button [[Return to Previous Page|previous()]]>><</button>>A quest item that Jereck, the blacksmith, wants you to collect for him.
current leather: $brayroadleather
needed leather: at least 10
<span class="actions">
[[Go Back|previous()]]
</span><center>
<div class="battleattack">
<<if $player.seduction + $perkseduction gt $monsters.seductionchance>>
Seduction successful!
<<set $monsters.HP to 0>>
<<display "DeathCheck">> /% Is monster dead? %/
<<elseif $monsterboss is "yes">>
Boss monsters can't be seduced!
<br><br>
<span class="actions">
<<link "Face your enemy.">>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<<else>>
Monster cannot be seduced!
<span class="actions">
<<link "Face your enemy.">>
<<set $turn to "enemy">>
<<goto "PlayerTurn">>
<</link>>
</span>
<</if>>
</div></center>
<<display "PlayerStatistics">><<if $rawnflirtdone eq "no">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $RawnArt.clothes + ".png\">">></center><br><</if>>
<<once>>He smiles at you, giving you the once over. "You know, I didn't like the idea of being stationed so far away from where all the bigger towns are... but I think that in this case, I am more than willing to change my mind."<br><br><center><span class="actions">
<<link "Back">>
<<goto "TownThessila1">>
<</link>>
</span></center><<becomes>>"I like you a lot. You seeing anyone?" His smiles widens. "Because I can think of a name to suggest."<br><br><center><span class="actions">
<<link "Back">>
<<goto "TownThessila1">>
<</link>>
</span></center><<becomes>>"My rooms are private and far from the soldier's barracks. You ever want a good time, just say the word."
<br><br>
<<link "Agree.">><<set $rawnflirtdone to "sex">><<set $shrinemaiden = $Rawn>><<set $sexlog to "MaleForeplay Start">><<goto "MaleForeplay">><</link>> | <<link "Maybe next time.">><<set $rawnflirtdone to "flirted">><<goto "TownThessila1">><</link>>
<</once>>
<<elseif $rawnflirtdone eq "flirted">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $RawnArt.clothes + ".png\">">></center><br><</if>>
"Change your mind?"
<br><br>
<span id="agree">
<<click "Agree">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><<set $rawnflirtdone to "sex">><<set $shrinemaiden = $Rawn>><<set $sexlog to "MaleForeplay Start">><<set $sexlog to "MaleForeplay Start">><<goto "MaleForeplay">><</replace>>
<</click>>
</span> | <span id="no">
<<click "Maybe Next Time">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><<set $rawnflirtdone to "flirted">><<goto "TownThessila">><</replace>>
<</click>>
</span> | <span id="recruit">
<<click "Recruit">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><br><br>He looks stunned. "You're a god?" He's a pragmatic man, though and soon the shock fades, a thoughful expression taking his place.<br><br>
"Guess I shouldn't have been surprised. I've heard of that. I've seen a few gods myself, but as one in a crowd. Never had a chance to meet one up close." <br><br>
"You know what? Always wondered what it would be like to serve a god for a change. I'll be here for awhile, and I pride myself on making good character judgments. I like you. Count me in."
<br><br>
''You've recruited Rawn Claiborne as a devout!''
<<set $Rawn.level to 1>>
<<addToDevouts "Rawn Claiborne">>
<<set $rawnflirtdone to "done">>
<br><br><span class="actions">
<<link "Go back">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $bedmate eq "yes">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $RawnArt.naked + ".png\">">></center><br><</if>>
"Damn," he breathes, "you can kill a man with sex like that." He rolls over and grins at you. "Let me know if you ever want a repeat, and I would be more than happy to accomodate you."
<br><br>
<br><br><span class="actions">
<<link "Sleep">>
<<set $Rawn.sexnumber to $Rawn.sexnumber + 1>>
<<if $didhecum eq 1>>
<<set $Rawn.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<set $RawnArt.gallerynaked to "yes">>
<<goto "End the Day">>
<</link>>
</span>
<span class="actions">
<<link "Cuddle.">>
<<set $Rawn.sexnumber to $Rawn.sexnumber + 1>>
<<set $cuddle to "yes">>
<<set $Rawn.love += 2>>
<<set $RawnArt.gallerynaked to "yes">>
<<if $didhecum eq 1>>
<<set $Rawn.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "Cuddle">>
<</link>>
</span>
<<elseif $rawnflirtdone eq "sex">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $RawnArt.naked + ".png\">">></center><br><</if>>
"Damn," he breathes, "you can kill a man with sex like that." He rolls over and grins at you. "Let me know if you ever want a repeat, and I would be more than happy to accomodate you."
<br><br>
<span id="recruit">
<<click "recruit">>
<<replace "#recruit">>Don't Recruit<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#output">><br><br>He looks stunned. "You're a god?" He's a pragmatic man, though and soon the shock fades, a thoughful expression taking his place.<br><br>
"Guess I shouldn't have been surprised. I've heard of that. I've seen a few gods myself, but as one in a crowd. Never had a chance to meet one up close." <br><br>
"You know what? Always wondered what it would be like to serve a god for a change. I'll be here for awhile, and I pride myself on making good character judgments. I like you. Count me in."
<br><br>
''You've recruited Rawn Claiborne as a devout!''
<<set $Rawn.level to 1>>
<<addToDevouts "Rawn Claiborne">>
<<set $rawnflirtdone to "done">>
<<set $sexlog to "Town Thessila">>
<br><br><span class="actions">
<<link "Go back">>
<<set $Rawn.sexnumber to $Rawn.sexnumber + 1>>
<<if $didhecum eq 1>>
<<set $Rawn.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<set $RawnArt.gallerynaked to "yes">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span> |
<span id="no">
<<click "no">>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#no">>Don't Recruit<</replace>>
<<replace "#output">><br><br>He smiles. "Ever feel the need to... let some stress out, you know where to find me."
<br><br>
<<set $rawnflirtdone to "recruit">>
<br><br><span class="actions">
<<link "Go back">>
<<set $Rawn.sexnumber to $Rawn.sexnumber + 1>>
<<if $didhecum eq 1>>
<<set $Rawn.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<set $RawnArt.gallerynaked to "yes">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $rawnflirtdone eq "recruit">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $RawnArt.clothes + ".png\">">></center><br><</if>>
"Need something?"
<br><br>
<span id="recruit">
<<click "recruit">>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#no">>Don't Recruit<</replace>>
<<replace "#output">><br><br>He looks stunned. "You're a god?" He's a pragmatic man, though and soon the shock fades, a thoughful expression taking his place.<br><br>
"Guess I shouldn't have been surprised. I've heard of that. I've seen a few gods myself, but as one in a crowd. Never had a chance to meet one up close." <br><br>
"You know what? Always wondered what it would be like to serve a god for a change. I'll be here for awhile, and I pride myself on making good character judgments. I like you. Count me in."
<br><br>
''You've recruited Rawn Claiborne as a devout!''
<<set $Rawn.level to 1>>
<<addToDevouts "Rawn Claiborne">>
<<set $rawnflirtdone to "done">>
<br><br><span class="actions">
<<link "Go back">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span> |
<span id="no">
<<click "no">>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#no">>Don't Recruit<</replace>>
<<replace "#output">><br><br>He smiles. "Ever feel the need to... let some stress out, you know where to find me."
<br><br>
<<set $rawnflirtdone to "recruit">>
<span class="actions">
<<link "Go back">>
<<set $sexlog to "Town Thessila">>
<<set $RawnArt.gallerynaked to "yes">>
<<goto "TownThessila1">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $bedmate eq "daytime">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $RawnArt.naked + ".png\">">></center><br><</if>>
"Damn," he breathes, "you can kill a man with sex like that." He rolls over and grins at you. "Let me know if you ever want a repeat, and I would be more than happy to accomodate you."
<br><br>
<span class="actions">
<<link "Return to the temple.">>
<<set $bedmate to "no">>
<<set $Rawn.sexnumber to $Rawn.sexnumber + 1>>
<<set $sexlog to "Temple Day">>
<<set $RawnArt.gallerynaked to "yes">>
<<if $didhecum eq 1>>
<<set $Rawn.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "TempleMain">>
<</link>>
</span>
<span class="actions">
<<link "Cuddle.">>
<<set $Rawn.sexnumber to $Rawn.sexnumber + 1>>
<<set $cuddle to "yes">>
<<set $Rawn.love += 2>>
<<set $RawnArt.gallerynaked to "yes">>
<<if $didhecum eq 1>>
<<set $Rawn.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "Cuddle">>
<</link>>
</span>
<<elseif $innslave eq "yes">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $RawnArt.naked + ".png\">">></center><br><</if>>
"Damn," he breathes, "you can kill a man with sex like that." He rolls over and grins at you. "Let me know if you ever want a repeat, and I would be more than happy to accomodate you."
<br><br>
<span class="actions">
<<link "Return to the temple.">>
<<set $innslave to "no">>
<<display "Inn Slave Towns">>
<<set $Rawn.sexnumber to $Rawn.sexnumber + 1>>
<<set $sexlog to "Temple Day">>
<<set $RawnArt.gallerynaked to "yes">>
<<if $didhecum eq 1>>
<<set $Rawn.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "TempleMain">>
<</link>>
</span>
<span class="actions">
<<link "Cuddle.">>
<<set $Rawn.sexnumber to $Rawn.sexnumber + 1>>
<<set $RawnArt.gallerynaked to "yes">>
<<set $cuddle to "yes">>
<<set $Rawn.love += 2>>
<<if $didhecum eq 1>>
<<set $Rawn.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "Cuddle">>
<</link>>
</span>
<</if>><<if $jereckflirtdone eq "no">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $JereckArt.clothes + ".png\">">></center><br><</if>>
<<once>>He blushes and tries hard not to look at you. though he fails. "I can give you a quick tour of the place, if you'd like?" You agree, and you while away the time in his company as he shows you some of his work.<br><br><center><span class="actions">
<<link "Back">>
<<goto "TownThessila2">>
<</link>>
</span></center><<becomes>>"Are you staying here long?" I's clear that he would very much like that. "It's been awhile since I've <<replacelink "had anyone interested in my work like this.">>never been interested in anyone else like this. What do you look like naked, I wonder?...<<becomes>>had anyone interested in my work like this.<</replacelink>>"<br><br><center><span class="actions">
<<link "Back">>
<<goto "TownThessila2">>
<</link>>
</span></center><<becomes>>"There's no one else around now. We can... we can go somewhere a little more private, if you're okay with that. Just say so."
<br><br><<link "Agree.">><<set $jereckflirtdone to "sex">><<set $shrinemaiden = $Jereck>><<set $sexlog to "MaleForeplay Start">><<goto "MaleForeplay">><</link>> | <<link "Maybe next time.">><<set $jereckflirtdone to "flirted">><<goto "TownThessila2">><</link>>
<</once>>
<<elseif $jereckflirtdone eq "flirted">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $JereckArt.clothes + ".png\">">></center><br><</if>>
"Change your mind?"
<br><br>
<span id="agree">
<<click "Agree">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><<set $shrinemaiden = $Jereck>><<set $jereckflirtdone to "sex">><<set $sexlog to "MaleForeplay Start">><<goto "MaleForeplay">><</replace>>
<</click>>
</span> | <span id="no">
<<click "Maybe Next Time">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><<set $jereckflirtdone to "flirted">><<goto "TownThessila">><</replace>>
<</click>>
</span> | <span id="recruit">
<<click "Recruit">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><br><br>He looks stunned, but when you display your holiness by glowing a little and reading his mind, you have him convinced.<br><br>
"I've never been honored by a god before. I've certainly never...." He looks embarrassed and tries to hide himself. "Do you really think I can be of use to you? I would like to know more of the world myself. Yes, I would very much like to join."
<br><br>
''You've recruited Jereck Smithson as a devout!''
<<set $Jereck.level to 1>>
<<addToDevouts "Jereck Smithson">>
<<set $jereckflirtdone to "done">>
<br><br><span class="actions">
<<link "Go back">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $bedmate eq "yes">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $JereckArt.naked + ".png\">">></center><br><</if>>
"That was amazing," he nearly blubbers, sitting up and grinning widely at you. "You... you don't mind we do this again sometime?"
<br><br>
<span class="actions">
<<link "Sleep">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<set $JereckArt.gallerynaked to "yes">>
<<goto "End the Day">>
<</link>>
</span>
<span class="actions">
<<link "Cuddle.">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<set $cuddle to "yes">>
<<set $Jereck.love += 2>>
<<set $JereckArt.gallerynaked to "yes">>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "Cuddle">>
<</link>>
</span>
<<elseif $jereckflirtdone eq "sex">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $JereckArt.naked + ".png\">">></center><br><</if>>
"That was amazing," he nearly blubbers, sitting up and grinning widely at you. "You... you don't mind we do this again sometime?"
<br><br>
<span id="recruit">
<<click "recruit">>
<<replace "#recruit">>Don't Recruit<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#output">><br><br>He looks stunned, but when you display your holiness by glowing a little and reading his mind, you have him convinced.<br><br>
"I've never been honored by a god before. I've certainly never...." He looks embarrassed and tries to hide himself. "Do you really think I can be of use to you? I would like to know more of the world myself. Yes, I would very much like to join."
<br><br>
''You've recruited Jereck Smithson as a devout!''
<<set $Jereck.level to 1>>
<<addToDevouts "Jereck Smithson">>
<<set $jereckflirtdone to "done">>
<br><br><span class="actions">
<<link "Go back">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<set $JereckArt.gallerynaked to "yes">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span> |
<span id="no">
<<click "no">>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#no">>Don't Recruit<</replace>>
<<replace "#output">><br><br>He grins. "You ever need to unwind again, I'd like to be of service."
<br><br>
<<set $jereckflirtdone to "recruit">>
<span class="actions">
<<link "Go back">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<set $JereckArt.gallerynaked to "yes">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $jereckflirtdone eq "recruit">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $JereckArt.clothes + ".png\">">></center><br><</if>>
"How may I help you?"
<br><br>
<span id="recruit">
<<click "recruit">>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#no">>Don't Recruit<</replace>>
<<replace "#output">><br><br>He looks stunned, but when you display your holiness by glowing a little and reading his mind, you have him convinced.<br><br>
"I've never been honored by a god before. I've certainly never...." He looks embarrassed and tries to hide himself. "Do you really think I can be of use to you? I would like to know more of the world myself. Yes, I would very much like to join."
<br><br>
''You've recruited Jereck Smithson as a devout!''
<<set $Jereck.level to 1>>
<<addToDevouts "Jereck Smithson">>
<<set $jereckflirtdone to "done">>
<br><br><span class="actions">
<<link "Go back">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span> |
<span id="no">
<<click "no">>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#no">>Don't Recruit<</replace>>
<<replace "#output">><br><br>He grins. "You ever need to unwind again, I'd like to be of service."
<br><br>
<<set $jereckflirtdone to "recruit">>
<span class="actions">
<<link "Go back">>
<<set $sexlog to "Town Thessila">>
<<set $JereckArt.gallerynaked to "yes">>
<<goto "TownThessila1">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $bedmate eq "daytime">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $JereckArt.naked + ".png\">">></center><br><</if>>
"That was amazing," he nearly blubbers, sitting up and grinning widely at you. "You... you don't mind we do this again sometime?"<br><br>
<span class="actions">
<<link "Return to the temple.">>
<<set $innslave to "no">>
<<set $bedmate to "no">>
<<set $JereckArt.gallerynaked to "yes">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<set $sexlog to "Temple Day">>
<<goto "TempleMain">>
<</link>>
</span>
<span class="actions">
<<link "Cuddle.">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<set $cuddle to "yes">>
<<set $Jereck.love += 2>>
<<set $JereckArt.gallerynaked to "yes">>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "Cuddle">>
<</link>>
</span>
<<elseif $innslave eq "yes">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $JereckArt.naked + ".png\">">></center><br><</if>>
"That was amazing," he nearly blubbers, sitting up and grinning widely at you. "You... you don't mind we do this again sometime?"
<br><br>
<span class="actions">
<<link "Return to the temple.">>
<<set $innslave to "no">>
<<display "Inn Slave Towns">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<set $sexlog to "Temple Day">>
<set $JereckArt.gallerynaked to "yes">>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "TempleMain">>
<</link>>
</span>
<span class="actions">
<<link "Cuddle.">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<set $cuddle to "yes">>
<<set $Jereck.love += 2>>
<<set $JereckArt.gallerynaked to "yes">>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<goto "Cuddle">>
<</link>>
</span>
<<elseif $groupsex eq "yes">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $JereckArt.naked + ".png\">">> <<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $Art02.naked + ".png\">">></center><br><</if>>
$shrinemaiden01.name is spread on the ground, cum leaking out of him in multiple places, his face dazed but satisfied. $shrinemaiden02.name laughs, sounding quite satisfied himself. "We should do this again sometime," he murmurs.<br><br>
"Yes," $shrinemaiden01.name manages to say. "We really should."<br><br>
<span class="actions">
<<link "Return to the Temple.">>
<<set $bedmate to "no">>
<<set $shrinemaiden01 to $shrinemaiden>>
<<set $shrinemaiden02 to $shrinemaiden>>
<<set $groupsex to "no">>
<<set $JereckArt.gallerynaked to "yes">>
<<set $Jereck.sexnumber to $Jereck.sexnumber + 1>>
<<if $didhecum eq 1>>
<<set $Jereck.sex += 5>>
<</if>>
<<set $didhecum to 0>>
<<set $sexlog to "Temple Day">>
<<goto "TempleMain">>
<</link>>
</span>
<</if>><<if $lydiaflirtdone eq "no">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $LydiaArt.clothes + ".png\">">></center><br><</if>>
<<once>>She smiles at you. "You're very strong, aren't you?" Her eyes wander down your body. "That's quite easy to see."<br><br><center><span class="actions">
<<link "Back">>
<<goto "TownThessila3">>
<</link>>
</span></center><<becomes>>"I like strong men," she confessed. "I have a weakness for warriors. I love everything about them. How they look, the way their muscles ripple." Her breath catches slightly. "<<replacelink "How glorious they look in battle.">>Their thick cocks and the way they rut after the heat of battle.<<becomes>>How glorious they look in battle.<</replacelink>>"<br><br><center><span class="actions">
<<link "Back">>
<<goto "TownThessila3">>
<</link>>
</span></center><<becomes>>"I have a room upstairs. If you would like to... get to know each other."
<br><br><<link "Agree.">><<set $lydiaflirtdone to "sex">><<set $shrinemaiden = $Lydia>><<set $sexlog to "FemaleForeplay Start">><<goto "FemaleForeplay">><</link>> | <<link "Maybe next time.">><<set $lydiaflirtdone to "flirted">><<goto "TownThessila3">><</link>>
<</once>>
<<elseif $lydiaflirtdone eq "flirted">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $LydiaArt.clothes + ".png\">">></center><br><</if>>
"Hey there."
<br><br>
<span id="agree">
<<click "Agree">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><<set $shrinemaiden = $Lydia>><<set $lydiaflirtdone to "sex">><<set $sexlog to "FemaleForeplay Start">><<goto "FemaleForeplay">><</replace>>
<</click>>
</span> | <span id="no">
<<click "Maybe Next Time">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><<set $lydiaflirtdone to "flirted">><<goto "TownThessila">><</replace>>
<</click>>
</span> | <span id="recruit">
<<click "Recruit">>
<<replace "#agree">>Agree<</replace>>
<<replace "#no">>Maybe next time<</replace>>
<<replace "#recruit">>Recruit<</replace>>
<<replace "#output">><br><br>Her eyes widen as she looks at you carefully. "You're a god," she says in wonder, shaking her head. "We don't normally have gods here in Thessila."<br><br>
She giggles. "I've heard tales of your fighting, and I'm getting a little restless in this town. I wouldn't mind going on adventures with you and see more of the world."<br><br>
''You've recruited Lydia von Oppermeier as a devout!''
<<set $Lydia.level to 1>>
<<addToDevouts "Lydia von Oppemeier">>
<<set $lydiaflirtdone to "done">>
<br><br><span class="actions">
<<link "Go back">>
<<set $sexlog to "Town Thessila">>
<<goto "TownThessila">>
<</link>>
</span>
<</replace>>
<</click>>
</span>
<span id="output"></span>
<<elseif $bedmate eq "yes">>
<<if $artwork neq "none">><center><<print "<img src=\"http://www.paperwaifu.com/characters/" + $artwork + $LydiaArt.naked + ".png\">">></center><br><</if>>
"You're good in bed and in battle," she sighs, stretching languidly. "You are fantastic."
<br><br><s