,,,,,,,(display: "func:title alt")
{<div class="center">
<h3>`[INCOMPLETE EDITION]`</h3>
</div>}
{
<div class="center">
BY<br>
</div>
<div id="byline">
PATRICK SPOOPSMUCH
</div>
}
{
<div class="center">
[[BEGIN->spoopy warning]]
<br><br>
[[CREDITS->credits]]
</div>
}
version: $version{
(set: $itemFocus to "") <!--Item focus for bag-->
(set: $previousPassage to "") <!--stores passage to return from bag-->
(set: $inventoryFocus to false) <!--If Looking at bag-->
(set: $timer to 10) <!--For countdown timers-->
(set: $bagLook to false) <!--If looked in bag-->
(set: $version to 0.5)
<!--Text Styles-->
(set: $emph to
(css: "color: #cc6699; text-shadow: 3px 3px 0 rgba(50,50,50,1);"))
(set: $playerTalk to (css: "color: #00ffcc;"))
(set: $talk1 to (css: "color:sandybrown;"))
(set: $talk2 to (css: "color:rosybrown;"))
(set: $langouria to (css: "color: rgb(255, 170, 186);"))
(set: $aisling to (css: "color: rgb(134, 191, 239);"))
(set: $nameText to (css:"color:red;text-shadow: 3px 3px 0 rgba(50,50,50,1);"))
(set: $transparent to (css: "color: transparent"))
(set:$transparentHalf to
(css: "color: rgba(255, 255, 255, 0.5);")) <!--SemiTransparent Text-->
(set:$transparentThird to
(css: "color: rgba(255, 255, 255, 0.25);")) <!--SemiTransparent Text-->
(set: $slowTransition to
(transition: "dissolve") + (transition-time: 4s))
(set: $fadeInOut to (text-style: "fade-in-out"))
(set: $upsideDown to
(text-style: "upside-down")) <!--UpsideDown Text-->
(set: $blur to ((text-style: "blur") + (text-rotate:-1)))
}{
<div id="title">
(live: 300ms)[
(set: $rand to (random: -10,10))
(set: $rand2 to (random: -10,10))
(set: $rand3 to (random: 2, 6))
(css: "text-shadow: "+ (text: ($rand*1.5)) + "px "
+ (text: ($rand2*1.5)) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3), "
+ (text: (-($rand*1.5))) + "px "
+ (text: (-($rand2*1.5))) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3);"
)[DECISION]
]
</div>
}{
<div id="title">
SPOOPY<br>
SIMULATOR<br>
</div>
<br>
<div class="center">
BY<br>
</div>
<div id="byline">
PATRICK SPOOPSMUCH
</div>
}The sun sets on the $emph[Rosewood Cemetery].
It is the last funeral of the day and you patiently wait for the casket to be lowered into the grave.
You are $nameText[Dampé] the $emph[Gravekeeper]. It was your job to dig this grave. When the funeral concludes, it will be your job to fill this grave.
It's not glamorous, but you gotta pay those $emph[student loans] off somehow!
{
<div class="center">
[[CONTINUE->character creation]]
</div>
}{
(set: $cat1 to (dm:
"name", "A black cat",
"description", "It is the $emph[black cat] you are now keeping in your $emph[bag]. She is unhappy about it...",
"pickupText", "Sure, why not.<br><br>You stuff the $emph[protesting cat] into your $emph[bag].",
"isSeen", false,
"isCarried", false,
)
)
(set: $cement to (dm:
"name", "cement",
"description", "A big sack of cement. Technically it's $emph[Ready-mixed concrete].",
"pickupText", "You fit the whole sack in your bag.",
"isCarried", false,
"isSeen", false,
)
)
(set: $certificate to (dm:
"name", "gravedigging certificate",
"description", "Your Gravedigging certificate from $emph[Rosewood Community College]. It proves you are knowlegeable in 6 Sigma shoveling.<br><br>As with all professional certificates, the government will not provide financial aid as they consider them to be useless.",
"pickupText", "You put $emph[the certificate] in your $emph[bag]. <br><br>I'm not sure why.",
"isCarried", false,
"isSeen", false,
)
)
(set: $condoms to (dm:
"name", "non-latex condoms",
"description", "They're latex-free condoms... but how did they get here?",
"pickupText", "You pick up the condoms.",
"isCarried", false,
"isSeen", false,
)
)
(set: $gateKey to (dm:
"name", "Gate Key",
"description", "The $emph[key] for the $emph[front gate].",
"pickupText", "You stick the $emph[key] in your $emph[bag]. <br><br>You're gonna $emph[lock] the $emph[front gate] so hard.",
"isCarried", false,
"isSeen", false,
)
)
(set: $laCroix to (dm:
"name", "LaCroix Sparkling Water",
"description", "An assortment of $emph[LaCroix]. The sparkling water that tastes like fruit whispered at it from a thousand yards away.",
"pickupText", "You take the case of $emph[LaCroix].",
"isCarried", false,
"isSeen", false,
)
)
(set: $shovel to (dm:
"name", "shovel",
"description", "Your standard issue shovel. There are many like it, but this one is yours.",
"pickupText", "You take your shovel.",
"isCarried", true,
"isSeen", false,
)
)
(set: $ucbManual to (dm:
"name", "UCB Manual",
"description", "The improv comedy training manual from Upright Citizens Brigade. <br><br>The last half of the book is covered in $emph[pentagrams] and written in an $emph[arcane language] that looks like evil Spanish.",
"pickupText", "You take the manual.",
"isCarried", true,
"isSeen", false,
)
)
(set: $sauceCup to (dm:
"name", "BK Sauce Cups",
"description", "Old sauce cups from $emph[Burger King].<br><br>Never know when you'll need expired single servings of ranch!",
"pickupText", "You put the $emph[sauce cups] in your $emph[bag].",
"isCarried", false,
"isSeen", false,
)
)
(set: $studentLoan to (dm:
"name", "student loan statement",
"description", "This month's statement for your student loan. Some would say your degree in $emph[Comparative Literature] is useless. But those people will never know as much about $nameText[Jean Baudrillard] as you do!<br><br>You still owe $emph[$67,000].",
"pickupText", "You take the student loan statement.",
"isCarried", true,
"isSeen", false,
)
)
}{
<div class="center">
<u>YOUR STUFF</u>
</div>
<br>
$emph[(uppercase: (text: $itemFocus's name))]: (print: $itemFocus's description)
<br>
<br>
<br>
<div class="center">
(link: "BACK TO BAG")[
(goto: "inventory")
]
</div>
}{
(live: 300ms)[
(set: $rand to (random: -10,10))
(set: $rand2 to (random: -10,10))
(set: $rand3 to (random: 2, 6))
(css: "text-shadow: "+ (text: ($rand*1.5)) + "px "
+ (text: ($rand2*1.5)) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3), "
+ (text: (-($rand*1.5))) + "px "
+ (text: (-($rand2*1.5))) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3);"
)[
<div id="title">
SPOOPY<BR>SIMULATOR
</div>
]
]
}{
(if: (passage:)'s tags contains "noheader")[]
(else:)[
<div id="header">
(if: $inventoryFocus is false)[
(link: "OPEN BAG")[
(set: $previousPassage to (passage:)'s name)
(set: $inventoryFocus to true)
(goto: "inventory")
]
]
(else:)[
(link:"CLOSE BAG")[
(set: $inventoryFocus to false)
(goto: $previousPassage)
]
]
</div>
<br>
<br>
]
}{
<div class="center">
<u>YOUR STUFF</u>
</div>
<br>
(if: $cat1's isCarried)[
(link: "A Cat")[
(set: $itemFocus to $cat1)
(set: $cat1's isSeen to true)
(goto: "description")
]
(if: $cat1's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $cement's isCarried)[
(link: "Cement")[
(set: $itemFocus to $cement)
(set: $cement's isSeen to true)
(goto: "description")
]
(if: $cement's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $certificate's isCarried)[
(link: "Gravedigging Certificate")[
(set: $itemFocus to $certificate)
(set: $certificate's isSeen to true)
(goto: "description")
]
(if: $certificate's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $condoms's isCarried)[
(link: "Condoms")[
(set: $itemFocus to $condoms)
(set: $condoms's isSeen to true)
(goto: "description")
]
(if: $condoms's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $gateKey's isCarried)[
(link: "Gate Key")[
(set: $itemFocus to $gateKey)
(set: $gateKey's isSeen to true)
(goto: "description")
]
(if: $gateKey's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $laCroix's isCarried)[
(link: "LaCroix")[
(set: $itemFocus to $laCroix)
(set: $laCroix's isSeen to true)
(goto: "description")
]
(if: $laCroix's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $sauceCup's isCarried)[
(link: "Sauce Cups")[
(set: $itemFocus to $sauceCup)
(set: $sauceCup's isSeen to true)
(goto: "description")
]
(if: $sauceCup's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $shovel's isCarried)[
(link: "Shovel")[
(set: $itemFocus to $shovel)
(set: $shovel's isSeen to true)
(goto: "description")
]
(if: $shovel's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $studentLoan's isCarried)[
(link: "Student Loan Statement")[
(set: $itemFocus to $studentLoan)
(set: $studentLoan's isSeen to true)
(goto: "description")
]
(if: $studentLoan's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
(if: $ucbManual's isCarried)[
(link: "UCB Manual")[
(set: $itemFocus to $ucbManual)
(set: $ucbManual's isSeen to true)
(goto: "description")
]
(if: $ucbManual's isSeen is false)[
$fadeInOut[`(NEW)`]
]
<br>
<br>
]
<br>
(set: $bagLook to true)
}You avoid listening to the eulogies and instead gaze into your freshly polished $emph[shovel].
You can see your $emph[reflection].
Your $emph[face] is...
{
<ol>
<li>(link: "Unassuming")[
(set: $player's face to "unassuming")
(goto: "character creation 2")
]</li>
<br>
<li>(link: "Monstrous")[
(set: $player's face to "monstrous")
(set: $player's isScary to true)
(goto: "character creation 2")
]</li>
<br>
</ol
}(set: $player to (dm:
"name", "Dampé",
"job", "gravekeeper",
"face", "",
"nose", "",
"body", "",
"hobby", "",
"isScary", false,
)
)
{
(if: $player's face is "monstrous")[
A hideous visage stares back from the shovel. It's ok, though, your $nameText[mom] says you have a good heart.
<br>
]
(if: $player's face is "unassuming")[
An unremarkable face stares back at you. Luckily, your $nameText[mom] says it's what's inside that counts.
<br>
]
}
You continue to stare at yourself, oblivious to the world.
Your $emph[nose] is...
{
<ol>
<li>(link: "Normal")[
(set: $player's nose to "normal")
(goto: "character creation 3")
]</li>
<br>
<li>(link: "Crooked")[
(set: $player's nose to "crooked")
(goto: "character creation 3")
]</li>
<br>
<li>(link: "Missing")[
(set: $player's nose to "missing")
(set: $player's isScary to true)
(goto: "character creation 3")
]</li>
<br>
</ol
}{
A
(if: $player's nose is "normal")[
$emph[normal nose]
]
(if: $player's nose is "crooked")[
$emph[deviated nose]
]
(if: $player's nose is "missing")[
$emph[pair of breathing holes]
]
rests on an otherwise
(if: $player's face is "monstrous")[
$emph[monstrous]
]
(if: $player's face is "unassuming")[
$emph[normal]
]
face.
}
Suddenly, a $emph[hand] grabs your shoulder.
You turn to see it's just a $emph[regular woman] in a suit.
(It would have been a really startling scene if this were a movie.)
<div class="center">
[[CONTINUE->begin improv gal conversation]]
</div>{
(if: $player's isScary)[
She is greeted with a much less pleasant surprise. By which I mean the way you look. You are very gross.
<br>
<br>
She is polite about it, though.
<br>
<br>
]
}<q>$talk1[Excuse me, the service is over. Shouldn't you, ya know, get to filling the grave?]</q> She asks.
{
<ol>
<li>[[<q>Yes, sorry.</q>->improv gal sorry]]</li>
<br>
<li>[[<q>Don't tell me how to shovel!</q>->improv gal mean]]</li>
</ol>
}(display: "func:warning")
<div class="center">
This game is very (text-style: "shudder")[$emph[SPOOPY]].
Can you handle the $emph[spoopiness]?
</div>
{
<div class="center">
[[YES->yes]]<br><br>[[NO->no]]
</div>
}{
(live: 300ms)[
(set: $rand to (random: -10,10))
(set: $rand2 to (random: -10,10))
(set: $rand3 to (random: 2, 6))
(css: "text-shadow: "+ (text: ($rand*1.5)) + "px "
+ (text: ($rand2*1.5)) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3), "
+ (text: (-($rand*1.5))) + "px "
+ (text: (-($rand2*1.5))) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3);"
)[
<div id="title">
WARNING
</div>
]
]
}Great!
Instruct your $emph[theremin] player to begin playing now.
{
<div class="center">
[[CONTINUE->start]]
</div>
}I understand.
I will send your browser to less $emph[spoopy] content.
{
<div class="center">
REDIRECTING IN:<BR>
(live: 1s)[
(if: $timer is 0)[
(goto-url: "https://www.google.com/search?rlz=1C1CHBF_enUS813US813&biw=1536&bih=754&tbm=isch&sa=1&ei=E-TLW5G8DauW0gKLlrqoAw&q=cats+wearing+costumes&oq=cats+wearing+costumes&gs_l=img.3..0j0i5i30j0i8i30.966527.968167..968366...0.0..0.81.1115.17......1....1..gws-wiz-img.......0i67j0i24.WzHtqkXd8dc")
(stop:)
]
(else:)[
(print: $timer)
(set: $timer to it -1)
]
]
</div>
}
<div class="center">
[[WAIT, I CAN HANDLE IT!->yes]]
</div>(display: "improv gal")<q>$playerTalk[I've got a $emph[Gravedigging] certificate from $emph[Rosewood Community College]. Don't tell me how to shovel.]</q> You snap.
<q>$talk1[I'm at the funeral for my friend who died in a horrible $emph[improv accident]. But sure, be a dick to me. Dick.]</q> She responds.
Ya got burnt!
You begin $emph[shoveling] dirt over the interred casket.
{
<ol>
<li>[[<q>Sorry.</q>->improv gal exposition sorry]]
<br>
<br>
<li>[[<q>Improv accident?</q>->improv gal exposition]]
<br>
<br>
<li>[[<q>Was he, like, your boyfriend?</q>->improv gal exposition bf]]
</ol>
(set: $certificate's isCarried to true)
}{(set: $igDating to true)
<q>$playerTalk[Was he, like, your boyfriend or whatever...]</q> You ask while piling dirt on the corpse of her friend.
<br>
<br>
<q>$talk1[Oh god, no. We were on an improv team together. People on an improv team would //never// date each other!]</q> She responds.
}
{
<ol>
<li>[[<q>So... how do you die doing improv?->improv gal exposition]]</li>
<br>
<li>[[<q>So... you single?->improv gal exposition bf is single]]
</ol>
}<q>$playerTalk[How do you die doing improv?]</q> You ask.
<q>$talk1[We-we were in an improv scene together when it happened.]</q> She begins to tear up.
<q>$talk1[We were pretending to be soldiers in a war. Only, instead of rifles, we were carrying the audience suggestion of $emph[dildos]].</q>
<q>$talk1[The audience always suggests $emph[dildos]...]</q> She laments.
{<ol>
<li>[[KEEP SHOVELING->improv gal exposition 2]]</li>
</ol>}<q>$talk1[I was playing an enemy spy. When he wasn't looking I $emph[dildo'd] him in the back of the head...]</q>
<q>$talk1[The scene called for him to die.. and... and he really did. He committed so hard that he died $emph[in real life]!]</q> She's fully crying now.
{
<ol>
<li>[[<q>Improv sounds dumb.</q>-> improv gal exposition 2 dumb]]
<br><br>
<li>[[<q>Did the audience like it?</q>->improv gal exposition 2 audience]]
<br><br>
<li>[[Quietly finish shoveling.->improv gal exposition 3]]
</ol>
}<q>$playerTalk[Sorry.]</q> You murmur.
<q>$talk1[It's ok. I just can't believe he's gone... I guess he died doing what he loved...]</q> She says.
{
<ol>
<li>[[<q>So... how do you die doing improv?->improv gal exposition]]</li>
</ol>
}<q>$playerTalk[Sorry, I was just staring at my face even though I'm 35 and should be used to it by now.]</q> You reply.
You begin $emph[shoveling] dirt over the interred casket.
<q>$talk1[I just can't believe he's gone.]</q> She says.
<q>$talk1[I guess he died doing what he loved... $emph[long-form improvisational comedy.]]</q> She adds
{
<ol>
<li>[[<q>How do you die doing improv?->improv gal exposition]]</li>
<br>
<li>[[<q>Was he, like, your boyfriend?</q>->improv gal exposition bf]]
</ol>
}{<!-- Variables for the improv gal encounter-->
(set: $igDating to false)
}<q>$playerTalk[So, sounds like you're single?]</q> You ask, mere inches from the decomposing corpse of her colleague.
<q>$talk1[I'm not looking to date right now... I'm still in shock.]</q> She replies.
<ol>
<li>[[<q>That's cool. Uh, how does one die doing improv?</q>->improv gal exposition]]
</ol><q>$playerTalk[Improv sounds real dumb.]</q> You say. Very tactfully.
<q>$talk1[Until today I would have disagreed with you.]</q> She answers.
You pile the last of the dirt in the $emph[grave].
<q>$talk1[I'm done with improv. Take this, I don't want it anymore.]</q>
She extends a book towards you. It's the $emph[Upright Citizens Brigade Comedy Improvisation Manual].
{
<ol>
<li>[[TAKE MANUAL->bag primer]]
<br><br>
<li>[[<q>Sorry, I prefer Second City</q>->second city]]
<br><br>
<li>[[<q>I'm more into Groundlings</q>->groundlings]]
</ol>
}You quietly finish shoveling.
She stares at the $emph[grave].
She $emph[claps] her hands and gestures to the fresh soil.
<q>$talk1[Zip,]</q> she whispers.
She sits there, anticipating a response that won't come.
{
<ol>
<li>[[AWKWARDLY STAND THERE->improv gal exposition 3 stand]]
<br><br>
(if: $igDating)[
<li>[[<q>So what are you doing after this?</q>->improv gal exposition 3 flirt]]</li>
]
</ol>
}{
<q>$playerTalk[Doing anything after this?]</q> You inquire.
<br>
<br>
<q>$talk1[Jesus, fuck off!]</q> She rightly yells at you.
<br>
<br>
She throws a $emph[book] directly at your nose. The impact (if: $player's nose is "normal")[
leaves a hefty $emph[bruise].
]
(if: $player's nose is "crooked")[
makes your nose even more $emph[crooked].
]
(if: $player's nose is "missing")[
makes a weird `*thwip*` sound as air is forced through your $emph[nose slits].
]
}
She storms off.
You look down and see the book is called $emph[Upright Citizens Brigade Comedy Improvisation Manual].
<div class="center">
[[TAKE BOOK->bag primer]]
</div>{
(if: $bagLook)[
When you look up the woman is gone. That's pretty $emph[spoopy].
<br>
<br>
But you did struggle with the zipper so maybe she just left normally.
<br>
<br>
<div class="center">
(link: "CONTINUE")[
(goto: "improv gal end")
]
</div>
]
(else:)[
You take the $emph[book] and put it in your $emph[bag].
<br>
<br>
You can look through your $emph[bag] by clicking the button at the top of the screen.
]
}<q>$playerTalk[Were people into it?]</q> You ask.
<q>$talk1[Both audience members hated it.]</q> She answers.
{<ol>
<li>[[<q>Oh...</q>->improv gal exposition 3]]</li>
<br>
<li>[[Quietly finish shoveling.->improv gal exposition 3]]</li>
</ol>}You stand there, goofing up an otherwise touching scene.
A moment passes.
<q>$talk1[He really is gone.]</q> She sighs.
<div class="center">
[[CONTINUE->improv gal exposition 3 stand cont]]
</div>She throws a $emph[book] at your feet.
<q>$talk1[I don't want it anymore.]</q>
You look down and see the book is called $emph[Upright Citizens Brigade Comedy Improvisation Manual].
<div class="center">
[[TAKE BOOK->bag primer]]
</div><q>$playerTalk[Sorry, but I prefer $emph[Second City]'s style of teaching improv.]</q> You say.
<q>$talk1[This blends well with $emph[Second City]'s style.]</q> She counters.
No way around it, you're taking that $emph[book].
<div class="center">
[[TAKE BOOK->bag primer]]
</div><q>$playerTalk[Sorry, but I prefer $emph[Groundlings]'s style of improv.]</q> You say.
<q>$talk1[This will help add some structure to your character based improv]</q> She counters.
No way around it, you're taking that $emph[book].
<div class="center">
[[TAKE BOOK->bag primer]]
</div>That was your last $emph[grave] of the day!
You can finally retire to your $emph[shack] and work on your favorite $emph[hobby]!
*You're favorite hobby is:
{
<ol>
<li>(link:"Creating ASMR videos")[
(set: $player's hobby to "asmr")
(goto: "jud intro")
]</li>
<br>
<li>(link:"Making socialist memes")[
(set: $player's hobby to "memes")
(goto: "jud intro")
]</li>
<br>
<li>(link:"Staring at the wall for hours")[
(set: $player's hobby to "staring")
(goto: "jud intro")
]
</ol>
}{
You begin walking back to your $emph[shack] to
(if: $player's hobby is "asmr")[
record yourself crushing $emph[floral foam] -
]
(if: $player's hobby is "memes")[
take down capitalism with spicy $emph[image macros] -
]
(if: $player's hobby is "staring")[
really take in the detail of the $emph[south wall] -
]
<br>
<br>
}When suddenly another $emph[hand] grabs your shoulder!
This time it's $nameText[Jud Crandall], the old man who loves telling you what you should and should not bury.
(If this were a movie you'd be like, "haha, they got me //again//!")
{
<div class="center">
(link: "CONTINUE")[
(goto:"jud talk")
]
</div>
}{
<q>$talk2[Ayuh hate t'keep yah from
(if: $player's hobby is "asmr")[
makin' yah weird porn vidjas.
]
(if: $player's hobby is "memes")[
makin' ya dum pickshures.
]
(if: $player's hobby is "staring")[
gettin' hoarnay fer ya walls.
]
]</q>
} He says with a thick $emph[Maine accent] that always sounds like his mouth is full of $emph[hot oatmeal].
{
<ol>
<li>(link: "It's fine, what do you need, $nameText[Jud]?")[
(set: $judTalk's judTalk1 to 0)
(goto: "jud talk 2")
]</li>
<br>
(if: $player's hobby is "asmr")[
<li>(link: "<q>They're not porn!</q>")[
(set: $judTalk's judTalk1 to 1)
(goto: "jud talk 2")
]
</li>]
(if: $player's hobby is "memes")[
<li>(link: "<q>They're not dumb pictures!</q>")[
(set: $judTalk's judTalk1 to 2)
(goto: "jud talk 2")
]
</li>]
(if: $player's hobby is "staring")[
<li>(link:"<q>I don't get horny for my walls!</q>")[
(set: $judTalk's judTalk1 to 3)
(goto: "jud talk 2")
]
</li>]
</ol>
}{
<q>$playerTalk[
(if: $judTalk's judTalk1 is 1)[
They're not porn, they're ASMR videos!
]
(if: $judTalk's judTalk1 is 2)[
They're not dumb pictures! They are memes and they are art!
]
(if: $judTalk's judTalk1 is 3)[
I don't get horny for my walls! I like to think!
]
(if: $judTalk's judTalk1 is 0)[
What do you need, $nameText[Jud]?
]
]}</q> You respond.
<q>$talk2[Listen, I herrd that woman say you jus' berried a kid what died durin' an improv scene.]</q> He says. You've never heard him so worried.
{
<ol>
<li>[[<q>Yeah, so?</q>->jud talk 3]]</li>
<br>
(if: $judTalk's judTalk1 is >0)[
<li>(if: $player's hobby is "asmr")[
(link: "<q>Fer real, though, they're not porn.</q>")[
(set: $judTalk's judTalk2 to 1)
(goto: "jud talk 3")
]
]
(if: $player's hobby is "memes")[
(link: "<q>Fer real, though, memes are a robust expression of creativity</q>")[
(set: $judTalk's judTalk2 to 2)
(goto: "jud talk 3")
]
]
(if: $player's hobby is "staring")[
(link: "<q>Fer real, though, I enter a state of deep meditation.</q>")[
(set: $judTalk's judTalk2 to 3)
(goto: "jud talk 3")
]
]
]
</ol>
}{
(if: $judTalk's judTalk2 is 1)[
<q>$playerTalk[You see, people find the sounds pleasent and relaxing. 99% of users don't report any sexual arousal at all!]</q> You add.
<br>
<br>
]
(if: $judTalk's judTalk2 is 2)[
<q>$playerTalk[Memes are a complex form of expression that rely on social context to operate. You could argue they are the highest form of human interaction!]</q> You add.
<br>
<br>
]
(if: $judTalk's judTalk2 is 3)[
<q>$playerTalk[I enter a transcendental state. My mind moves beyond the physical confines of reality. Any horniness is strictly a byproduct of experiencing the astral plane.]</q> You add.
<br>
<br>
]
}{
(if: $judTalk's judTalk2 is >0)[
<q>$talk2[Would ya listen for once, goddamit! The thing about people what died doin' improv, see, they don' stay dead very long.]</q> He responds.
]
(else:)[
<q>$talk2[The thing about people what died doin' improv, they don' stay dead very long.]</q> He responds.
]
}
{
<ol>
<li>[[<q>Like a zombie?</q>->jud talk 4]]</li>
<br>
<li>(link: "<q>I don't understand.</q>")[
(goto: "jud talk 3 alt")
]</li>
<ol>
}<q>$playerTalk[Like a zombie?]</q> You ask.
<q>$talk2[Ayup.]</q> He murmers.
{
<ol>
<li>(link: "<q>There's no such thing as zombies.</q>")[
(set: $judTalk's judTalk4 to 0)
(goto: "jud talk 5")
]</li>
<br>
<li>(link: "<q>What do we do?</q>")[
(set: $judTalk's judTalk4 to 1)
(goto: "jud talk 5")
]</li>
<br>
<li>(link: "<q>So, uh, are you seeing anyone right now?</q>")[
(set: $judTalk's judTalk4 to 2)
(set: $judDateAsk to true)
(goto: "jud talk 5")
]</li>
<br>
(if: $player's hobby is "memes")[
<li>(link:"<q>We're all zombies under capitalism.</q>")[
(set: $judTalk's judTalk4 to 3)
(goto: "jud talk 5")
]</li>
]
</ol>
}{<!--Jud Talk Variables -->
(set: $judTalk to (dm:
"judTalk1", 0,
"judTalk2", 0,
"judTalk3", 0,
"judTalk4", 0,
"judAnswer", 0,
)
)
(set: $judDateAsk to false) <!--Ask Jud if single-->
}{
(if: $judTalk's judTalk3 is 0)[
<q>$talk2[I'm a sayin' his decomposing corpse will rise once more.]</q> He clarifies.
]
(if: $judTalk's judTalk3 is 1)[
<q>$talk2[I'm a sayin' he'll rise from the grave.]</q> He clarifies.
]
(if: $judTalk's judTalk3 is 2)[
<q>$talk2[He'll walk the Earth as the undead...]</q> He clarifies.
]
(if: $judTalk's judTalk3 is 3)[
<q>$talk2[Like in 'Night of the Living Dead']</q> He clarifies.
]
(if: $judTalk's judTalk3 is 4)[
<q>$talk2[Like in 'Dawn of the Dead']</q> He clarifies.
]
(if: $judTalk's judTalk3 is 5)[
<q>$talk2[Like in '28 Days Later']</q> He clarifies.
]
(if: $judTalk's judTalk3 is 6)[
<q>$talk2[Like in '28 Weeks Later']</q> He clarifies.
]
(if: $judTalk's judTalk3 is 7)[
<q>$talk2[Like in 'The Walking Dead']</q> He clarifies.
]
(if: $judTalk's judTalk3 is 8)[
<q>$talk2[Like in 'Fear The Walking Dead']</q> He clarifies.
]
(if: $judTalk's judTalk3 is 9)[
<q>$talk2[He'll be a zombie.]</q> He clarifies.
]
}
{
<ol>
<li>[[<q>Like a zombie?</q>->jud talk 4]]</li>
<br>
(if:$judTalk's judTalk3 is <9)[
<li>(link: "<q>I don't understand.</q>")[
(set: $judTalk's judTalk3 to it +1)
(goto: "jud talk 3 alt")
]</li>
]
<ol>
}{
(if: $judTalk's judTalk4 is 0)[
(if: $ucbManual's isSeen)[
<q>$talk2[I sahw you look at that evil $emph[book]. Ya know thar's a dark magic to improv.]</q> He says.
]
(else:)[
<q>$talk2[Improv is evil, an if yah down't believe me look at the infernal $emph[book] that woman gave you!]</q> He says.
]
]
(if: $judTalk's judTalk4 is 1)[
<q>$talk2[Glad tah see yah hawve some sense in yah!]</q> He responds.
]
(if: $judTalk's judTalk4 is 2)[
<q>$talk2[I ain't no romance option!]</q> He shouts.
]
(if: $judTalk's judTalk4 is 3)[
<q>$playerTalk[We're all reduced to mindless $emph[zombies] under $emph[Late Stage Capitalism]]. You reply.
<br><br>
<q>$talk2[We down't hawve time for yah manifesto!]</q> He shouts
]
}
He points to a large $emph[bag of cement].
<q>$talk2[If we'ar gonna stahp this before'n it starts we gotta cover the grave with siment. I'm too old ta do it myself, you'll need ta do it!]</q>
{
<div class="center">
(link:"CONTINUE")[
(goto:"jud talk decision")
]
</div>
}{
(display: "func:decision")
<br>
<div class="center">
WILL YOU HELP $nameText[JUD] COVER THE $emph[GRAVE]?
</div>
}
<div id="choice">
|=
{
<div class="center">
(link:"YES")[
(set: $judTalk's judAnswer to 1)
(goto: "jud talk decision answer")
]
</div>
}
=|
{
<div class="center">
(link:"NO")[
(set: $judTalk's judAnswer to 0)
(goto: "jud talk decision answer")
]
</div>
}
|=|
</div>
{
(if: $judTalk's judAnswer is 0)[
(if: $player's hobby is "asmr")[
<q>$talk2[Ya doomed us. I hope when a zombie gets tah eatin' yer brains someone's thar to record it for ya weird porn.]</q> He admonishes.
<br>
<br>
He leaves.
<br>
<br>
<div class="center">
(link: "<q>IT'S NOT PORN!</q>")[
(goto:"main game start")
]
</div>
]
(else:)[
<q>$talk2[Welp, ya doomed us all. I'm gettin' outta herre an' I s'gest ya do the same]</q> He admonishes.
<br>
<br>
He leaves.
<br>
<br>
<div class="center">
(link: "<q>YOU TALK WEIRD</q>")[
(goto:"main game start")
]
]
]
(if: $judTalk's judAnswer is 1)[
<q>$talk2[Ya made tha right choice, fren.]</q> He sighs in relief.
<br>
<br>
You lift the huge $emph[sack of cement] and stuff it into your $emph[bag].
(set: $cement's isCarried to true)
<br>
<br>
<div class="center">
(link:"CONTINUE")[
(goto: "cement start")
]
</div>
]
}{
<div class="center">
UNDER CONSTRUCTION
</div>
}
{
<div id="image">
<img src="https://banner2.kisspng.com/20180313/yhq/kisspng-snowshoe-cat-exotic-shorthair-siamese-cat-kitten-c-cat-fireman-5aa83013739b64.9569120415209717954735.jpg" alt="smiley face" height="400" width="400" />
</div>
}
{
<div class="center">
[[CREDITS->credits]]
</div>
}<q>$talk2[Naow we jus' need some $emph[water].]</q> Says $nameText[Jud].
<q>$playerTalk[I've got some in my $emph[shack]!]</q> You answer.
{
<div class="center">
[[GO TO SHACK->cement shack]]
</div>
}You stand at the $emph[fresh grave] of that improv guy.
$nameText[Jud] looks at you, expectantly.
{<ol>
(if: $laCroix's isCarried)[
<li>(link:"<q>Will LaCroix work?</q>")[
(goto: "cement grave fill")
]
<br>
<br>
</li>]
<li>(link: "Examine Grave")[
(set: $improvGrave's isSeen to true)
(set: $itemFocus to $improvGrave)
(set: $previousPassage to (passage:)'s name)
(set: $improvGrave's isSeen to true)
(goto: "examine no pickup")
]</li>
<br>
<li>[[GOTO SHACK->cement shack]]</li>
<br>
</ol>}You stand outside your $emph[shack]. It is very Tim Burton-esque.
{
(if: $pump's isSeen is false)[
There's an old timey $emph[water pump] outside.
]
}
{
<ol>
(if: $pump's isSeen is false)[
<li>(link: "Examine Pump")[
(set: $itemFocus to $pump)
(set: $previousPassage to (passage:)'s name)
(set: $pump's isSeen to true)
(goto: "examine no pickup")
]
<br>
<br>
</li>]
<li>[[GO INSIDE->cement shack inside]]</li>
<br>
<li>[[BACK TO GRAVE->cement grave site]]</li>
</ol>
}
(print: $itemFocus's description)
{<ol>
<li>(link:"BACK")[
(goto: $previousPassage)
]</li>
</div>
</ol>}{
(set: $asmrMaterials to (dm:
"name", "asmr materials",
"description", "A bunch of $emph[floral foam], $emph[bubble wrap], and $emph[useless keys].<br><br>It's not sexual.",
"isSeen", false,
"isCarried", false,
)
)
(set: $improvGrave to (dm:
"name", "improv grave",
"description", "That dead $emph[improv guy]'s grave.<br><br>The epitaph just reads, <q>$talk1[Hey, Fred Schneider, what are you doing?]</q><br><br>Must be some weird $emph[improv] thing.",
"isSeen", false,
)
)
(set: $pump to (dm:
"name", "pump",
"description", "A broken $emph[Water pump]. It adds a rustic charm, though.",
"isSeen", false,
)
)
(set: $sink to (dm:
"name", "sink",
"description", "Your $emph[kitchen sink].<br><br>It is broken.",
"isSeen", false,
)
)
(set: $southWall to (dm:
"name", "south wall",
"description", "The $emph[south wall] to your $emph[shack]. You've been looking forward to staring at it all day.<br><br>Alas, it must wait.",
"isSeen", false,
)
)
}The inside is dank and depressing:
{
<br>
(if: $certificate's isCarried is false)[
Your $emph[Shoveling Certificate] adorns the wall.
<br>
<br>
]
(if: $player's hobby is "staring")[
(if: $southWall's isSeen is false)[
The $emph[south wall] is bare and enticing. You longingly wish to $emph[stare] at it.
]
<br>
<br>
]
(if: $player's hobby is "asmr")[
(if: $asmrMaterials's isSeen is false)[
$emph[ASMR materials] rest on your table.
]
<br>
<br>
]
Your kitchen is a $emph[fridge] and a (if: $sink's isSeen)[broken ]$emph[sink].
}
{<ol>
(if: $certificate's isCarried is false)[
<li>(link: "Take certificate")[
(set: $certificate's isCarried to true)
(set: $itemFocus to $certificate)
(set: $previousPassage to (passage:)'s name)
(goto: "pick up")
]
<br>
<br>
</li>]
(if: $player's hobby is "staring")[
(if: $southWall's isSeen is false)[
<li>(link: "Examine South Wall")[
(set: $southWall's isSeen to true)
(set: $itemFocus to $southWall)
(set: $previousPassage to (passage:)'s name)
(goto: "examine no pickup")
]
<br>
<br>
</li>]
]
(if: $player's hobby is "asmr")[
(if: $asmrMaterials's isSeen is false)[
<li>(link: "Examine ASMR materials")[
(set: $asmrMaterials's isSeen to true)
(set: $itemFocus to $asmrMaterials)
(set: $previousPassage to (passage:)'s name)
(goto: "examine no pickup")
]
<br>
<br>
</li>]
]
(if: $sink's isSeen is false)[<li>
(link: "Examine sink")[
(set: $sink's isSeen to true)
(set: $itemFocus to $sink)
(set: $previousPassage to (passage:)'s name)
(goto: "examine no pickup")
]
<br>
<br>
</li>]
<li>[[Examine fridge->cement shack inside fridge]]</li>
<br>
<li>[[LEAVE->cement shack]]</li>
</ol>}
(print: $itemFocus's pickupText)
{
<div class="center">
(link:"BACK")[
(goto: $previousPassage)
]
</div>
}{Your $emph[fridge] contains:<br>
<ul>
(if: $sauceCup's isCarried is false)[
<li>$emph[old burger king sauce cups].</li>
<br>
]
(if: $laCroix's isCarried is false)[
<li>A crate of $emph[LaCroix].</li>
]
(else:)[
<li>Nothing</li>
]
</ul>
}
{<ol>
(if: $sauceCup's isCarried is false)[
<li>(link: "Take sauce")[
(set: $sauceCup's isCarried to true)
(set: $itemFocus to $sauceCup)
(set: $previousPassage to (passage:)'s name)
(goto: "pick up")
]
<br>
<br>
</li>]
(if: $laCroix's isCarried is false)[
<li>(link: "Take LaCroix")[
(set: $laCroix's isCarried to true)
(set: $itemFocus to $laCroix)
(set: $previousPassage to (passage:)'s name)
(goto: "pick up")
]
<br>
<br>
</li>]
<li>[[LEAVE FRIDGE->cement shack inside]]</li>
</ol>}<q>$talk2[Ayup, reckon it'will!]</q> He announces.
<q>$talk2[Use coconut flavor, though. Tha ground is tha only place it belongs.]</q> He adds.
{
<div class="center">
[[COVER GRAVE->fill grave]]
</div>
}You pour some $emph[coconut LaCroix] into the sack of $emph[cement] and mix it around with your $emph[shovel].
When it is good and mixed you cover the $emph[grave] in $emph[wet cement].
You and $nameText[Jud] sit down while it dries.
You drift off to sleep.
{
<div class="center">
[[CONTINUE->fill grave wait]]
</div>
(set: $cement's isCarried to false)
(set: $laCroix's isCarried to false)
}$emph[THUMP].
You are startled awake by the sounds of $emph[zombie improv guy] trying to claw through the dry $emph[cement].
$nameText[Jud] awakens shortly after, lifting his head from your shoulder.
Eventually, the thumping stops.
{
<div class="center">
[[CONTINUE->fill grave wait 2]]
</div>
}You did it! You stopped the $emph[zombie outbreak] before it even started!
<q>$talk2[Ayuh kant believe we actually did it! Normally no one listens to ol' me.]</q> Exclaims $nameText[Jud].
Now that he's relaxed and has unfurled his brow you notice how striking his eyes are.
{
<div class="center">
[[CONTINUE->fill grave wait 3]]
</div>
}{
(display: "func:decision")
<br>
<div class="center">
$nameText[JUD] IS LEAVING
</div>
}
<div id="choice">
|=
{
<div class="center">
(link:"LET HIM")[
(goto: "fill grave decision no")
]
</div>
}
=|
{
<div class="center">
(link:"<Q>WANNA DO SOMETHING?</q>")[
(goto: "fill grave decision yes")
]
</div>
}
|=|
</div><q>$talk2[Welp, reckon aur business together is concluded.]</q> He says.
He begins to leave.
{
<div class="center">
[[CONTINUE->fill grave decision]]
</div>
}You hate to see him go but you love to watch him leave.
His $emph[ass] jiggles like two water balloons trapped in his $emph[overalls].
{
<div class="center">
[[CONTINUE->win1]]
</div>
}He turns to face you. He ponders your question for what feels like an eternity.
<q>$talk2[Reckon mah wife wouldn't much like thaht.]</q> He says.
{<ol>
<li>[[<q>I understand.</q>->fill grave decision no alt]]
<br>
<br>
<li>[[<q>What she doesn't know won't hurt her.</q>->jud date start]]
</ol>}<q>$playerTalk[Yeah, I get it. Just a dumb thought.]</q> You say, trying to hide your embarassment.
<q>$talk2[Yah, we prolly wouldn't'a had much in common.]</q> He says.
{
<div class="center">
[[CONTINUE->fill grave decision no alt 2]]
</div>
}(display:"jud date")<q>$playerTalk[She can't disapprove if she doesn't know.]</q> You offer.
He smiles.
<q>$talk2[I like tha way yah think.]</q> He answers.
{
<div class="center">
[[GO BACK TO YOUR SHACK->jud date shack]]
</div>
<!--<ol>
<li>(link: "Back to your place.")[
(set: $JudDate's judDate0 to 0)
(goto: "jud date 1")
]
</ol>-->}{
(set: $judDate to (dm:
"judDate0", 0,
"judDateShack0", 0,
"judDateShack1", 0,
"judDateShack2", 0,
"judDateGrave0", 0,
)
)
}{
(if: $judDate's judDate0 is 0)[
(display: "jud date shack")
]
(if: $judDate's judDate0 is 1)[
(display: "jud date grave")
]
}You take him back to your $emph[shack].
<q>$playerTalk[Sorry, it's kind of run down at the moment.]</q> You apologize as you walk up the front.
<q>$talk2[I like it. Gotta real... Tim Burton feel tah'it]</q> He assures you.
{<ol>
<li>(link: "<q>That's what I say!</q>")[
(set: $judDate's judDateShack0 to 0)
(goto: "jud date shack 1")
</li>]
<br><br>
<li>(link: "<q>Tee hee!</q>")[
(set: $judDate's judDateShack0 to 1)
(goto: "jud date shack 1")
</li>]
</ol>}{
(if: $judDate's judDateShack0 is 0)[
<q>$playerTalk[That's what I've been telling people!]</q> You giggle.
<br><br>
You open the $emph[door] and step inside.
]
(if: $judDate's judDateShack0 is 1)[
<q>$playerTalk[Tee hee!]</q> You giggle.
<br><br>
<q>$talk2[Ayoo, really tickled yah with thaht one!]</q> He beams.
<br><br>
You open the $emph[door] and step inside.
]
}
<q>$playerTalk[Should we, um, watch a $emph[spoopy movie?]]</q> You quiver?
<q>$talk2[Ayuh.]</q> He replies. He gently lowers himself to the floor, since you have no $emph[couch].
*What will you watch?
{<ol>
<li>(link:"Carrie")[
(set: $judDate's judDateShack1 to 0)
(goto:"jud date shack 2")
]
<br><br>
<li>(link:"The Shining")[
(set: $judDate's judDateShack1 to 1)
(goto:"jud date shack 2")
]
<br><br>
<li>(link:"Graveyard Shift")[
(set: $judDate's judDateShack1 to 2)
(goto:"jud date shack 2")
]
<br><br>
<li>(link:"Pet Semetary II")[
(set: $judDate's judDateShack1 to 3)
(goto:"jud date shack 2")
]
</ol>}{
(if: $judDate's judDateShack1 is 0)[
You put in a $emph[DVD] of //$emph[Carrie]//.
<br><br>
<q>$talk2[Oh ayuh this is a classic. It blens the horror of $emph[psychic] powa with the horror of being a $emph[teen girl] in...]</q> Nervously rambles $nameText[Jud].
]
(if: $judDate's judDateShack1 is 1)[
You put in a $emph[DVD] of //$emph[The Shining]//.
<br><br>
<q>$talk2[Oh ayuh this might be too scary for me. $nameText[Stanley Kubrick] is a master tho, I remembah seein...]</q> Rambles $nameText[Jud], nervously.
]
(if: $judDate's judDateShack1 is 2)[
You put in a $emph[DVD] of //$emph[Graveyard Shift]//.
<br><br>
<q>$talk2[Oh ayuh I've never heard of this one. Muss be one o' tha moar obscure $nameText[Stephen King] movies. Ya know, people say bad things about $emph[The Langoliers] but it's...]</q> $nameText[Jud] nervously rambles.
]
(if: $judDate's judDateShack1 is 3)[
You put in a $emph[DVD] of //$emph[Pet Semetary II]//.
<br><br>
<q>$talk2[I've never seen the original. Always meant ta jus' never got around to it. I hear the book is much $emph[scarrier] than the movie...]</q> Nervously rambles $nameText[Jud].
]
}
{<ol>
<li>(link:"<q>Shhhh</q>")[
(set: $judDate's judDateShack2 to 0)
(goto:"jud date shack 3")
]
<br><br>
<li>(link:"Press your finger to his lips")[
(set: $judDate's judDateShack2 to 1)
(goto:"jud date shack 3")
]
</ol>}{
(if: $judDate's judDateShack2 is 0)[
<q>$playerTalk[Shhhhh...]</q> You say as you wrap your arms around him.
<br><br>
You don't know where this confidence is coming from.
]
(if:$judDate's judDateShack2 is 1)[
You $emph[press] your finger against his lips.
<br><br>
<q>$playerTalk[Let's not worry too much about the movie]</q> You say with a confidence you never knew you had.
]
}
{
(if: $judDateAsk )[
<q>$talk2[Remember when I said I wasn't a romance option?]</q> He asks.
<br><br>
<q>$playerTalk[Yes...]</q> You say, unsure.
<br><br>
<q>$talk2[I lied.]</q> He reveals
]
}
{
<div class="center">
[[CONTINUE->jud date shack 4]]
</div>
}You begin making out super hard.
{
(if: $player's nose is "missing")[
<br>
Turns out not having a $emph[nose] makes smooching way easier!
<br>
]
}
<q>$talk2[Wai don' we take it to tha `'bedroom'`]</q> He offers while pointing to your $emph[table].
{
<div class="center">
[[CONTINUE->jud date shack 5]]
</div>
}{(set: $condoms's isCarried to true)
(if: $condoms's isSeen is false)[
<q>$playerTalk[I don't have any... $emph[protection]]</q> You say.
<br><br>
<q>$talk2[I reckon ya should check yah $emph[bag]]</q> He smirks.
]
(if: $condoms's isSeen)[
You look up from your $emph[bag]
<br><br>
<q>$playerTalk[Did you slip these $emph[condoms] in there?]</q> You ask.
<br><br>
$nameText[Jud] leans in.
<br><br>
<q>$talk2[I'm good at slipping things in.]</q> He says.
<br><br>
You carry him to the table(if: $player's hobby is "asmr")[ and sweep away the $emph[asmr materials].
<br><br>
<q>$playerTalk[This time it is sexual.]</q> You say.
]
(else:)[
.
]
<br><br>
<div class="center">
[[CONTINUE->jud date shack 6]]
</div>
]
}You tear each other's $emph[clothes] off.
If this were a movie we'd dolly over to a $emph[candle] and fade to it burned down or something.
{
<div class="center">
[[NICE->jud date shack next morning]]
</div>
}
{
(live: 3s)[
<div class="center">
<h1>LATER THAT NIGHT</h1>
</div>
(live: 3s)[
(goto: "jud date shack next morning 1")
]
]
}(display: "next morning text")You awaken strapped to a $emph[wheelchair]
You see $nameText[Jud].
He points to a $emph[disheveled woman] slowly shambling towards you.
<q>$talk2[This... $emph[thing]. It's gonna follow yah. Somebowdy passed it tah me.. an' I passed it to yah. Wherever ya arr it's somewhere, walking straight for ya.]</q> He says.
{
<div class="center">
[[CONTINUE->next morning text 2]]
</div>
}{
(set: $nextMorning to (dm:
"nextMorning0", 0,
)
)
}
$emph[It] grabs you and neatly folds you in half.
{
(live: 3s)[
$slowTransition[$emph[Hot dog bun] style not $emph[hamburger].]
<br><br>
<br>
(stop:)
]
}
{
(live: 7s)[
<div class="center">
(link:"CONTINUE")[
(goto:"game over")
]
</div>
]
}{
(display: "func:game over")
<br>
<div id="byline">
YA GOT SPOOPED
</div>
}
{<div class="center">
(link: "CREDITS")[
(goto: "credits")
]
</div>}{
(live: 300ms)[
(set: $rand to (random: -10,10))
(set: $rand2 to (random: -10,10))
(set: $rand3 to (random: 2, 6))
(css: "text-shadow: "+ (text: ($rand*1.5)) + "px "
+ (text: ($rand2*1.5)) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3), "
+ (text: (-($rand*1.5))) + "px "
+ (text: (-($rand2*1.5))) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3);"
)[
<div id="title">
GAME<BR>OVER
</div>
]
]
}He $emph[unties] you.
<q>$talk2[All you can do is pass it on to someone else.]</q> He adds while running away.
You look at the $emph[disheveled woman].
{
<ol>
<li>(link: "SCREAM")[
(goto: "next morning end")
]
<br><br>
<li>(link: "<q>So what's your relationship status?</q>")[
(goto: "next morning end")
]
(stop:)
</ol>}(display:"func:win")
{
<div class="center">
You stopped the $emph[zombie] outbreak before it began..
<br><br>
But you didn't $emph[smooch] anyone...
</div>
}
{
<div class="center">
[[CREDITS->credits]]
</div>
}{
(live: 300ms)[
(set: $rand to (random: -10,10))
(set: $rand2 to (random: -10,10))
(set: $rand3 to (random: 2, 6))
(css: "text-shadow: "+ (text: ($rand*1.5)) + "px "
+ (text: ($rand2*1.5)) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3), "
+ (text: (-($rand*1.5))) + "px "
+ (text: (-($rand2*1.5))) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3);"
)[
<div id="title">
YOU<BR>WIN
</div>
]
]
}You stare into each other's $emph[eyes]. You both see reflections of what could have been.
You live a life time in that moment.
When $nameText[Jud] finally turns his head it feels like the death of a soul-mate.
{
<div class="center">
[[CONTINUE->fill grave decision no alt 3]]
</div>
}Two years later you see $nameText[Jud] again... at his wife's $emph[funeral].
He watches you fill the $emph[grave].
When you are finished he gives you a solemn $emph[nod].
*What will you do?
{
<ol>
<li>(link:"Nod back.")[
(goto:"win1")
]</li>
<br>
<li>(link:"<q>Hey, you're single now.</q>")[
(goto:"fill grave decision no alt 4")
]
</ol>
}
<q>$playerTalk[Looks like your wife is out of the picture.]</q> You say.
You begin furiously making out.
You both fall down to the fresh $emph[soil]
{
<div class="center">
[[CONTINUE->fill grave decision no alt 5]]
</div>
}
<q>$talk1[Oh god!]</q> Shrieks a $emph[familiar voice].
You look up to see it is that $nameText[Improv Woman] from all those years ago.
<q>$talk1[I'm sorry, I just wanted to say one last goodbye.]</q> She says while backing away.
You turn to $nameText[Jud].
{<ol>
<li>[[<q>How did your wife die?</q>->fill grave decision no alt 6]]</li>
</ol>}
<q>$playerTalk[How did your wife die?]</q> You ask.
{
(live: 3s)[
Suddenly, the withered $emph[torso] of $nameText[Jud]'s $emph[wife] bursts from the $emph[grave]
<br><br>
(if: $improvGrave's isSeen)[
<q>$talk1[HEY, FRED SCHNEIDER, WHAT ARE YOU DOING?]</q> She hisses.
<br><br>
]
(else:)[
<q>$talk1[GOT YOUR BACK]</q> She hisses.
<br><br>
]
She $emph[grabs] you and drags you to a fate worse than death.
(stop:)
]}
{<div class="center">
(live: 7s)[
(link:"THE END")[
(goto: "game over")
]
(stop:)
]
</div>}
{
(if: $player's hobby is "asmr")[
<q>$playerTalk[It's not $emph[porn]!]</q> You yell after him.
]
(else:)[
<q>$playerTalk[You talk weird!]</q> You yell after him.
<br><br>
You are in Maine, though, so technically you're the one who talks weird.
]
}
Not much work left to do except $emph[lock] the $emph[front gate].
*What will you do?
{<ol>
<li>(link: "GO TO FRONT GATE")[
(goto: "main front gate")
]</li>
</ol>}You are at the $emph[Front Gate].
{
(if: $frontGate is false)[
It is $emph[wide open].
]
(else:)[
It is $emph[locked].
]
}
A $emph[sign] reads, <q>$talk2[No Goths!]</q>
{<ol>
(if: $frontGate is false)[
<li>(link: "Lock gate")[
(if: $gateKey's isCarried)[
(set: $frontGate to true)
(goto: "main front gate close locked")
]
(else:)[
(goto: "main front gate close")
]
</li>
]
<br><br>
]
<li>(link: "GO TO SHACK")[
(if: $frontGate)[
(goto:"goth intro")
]
(else:)[
(goto: "main shack")
]
]
</ol>}{<!--Main Game Variables-->
(set: $frontGate to false) <!--Front gate open (false) or locked (true)-->
(set: $shackCat to false) <!--Saw Cat outside shack-->
(set: $mainTalk to (dm:
"mainTalk0", 0,
"mainTalkASMR0", 0,
"mainTalkASMR1", 0,
"mainTalkMemes0", 0,
"mainBite2", 0,
"mainBite3", 0,
"mainBite4", 0,
"mainBiteShack1", 0,
"mainBiteShack2", 0,
"mainBiteShack3", 0,
"mainBiteShack5", 0,
"mainDie2", 0,
"mainDie3", 0,
"mainDie5", 0,
"mainDie8", 0,
"mainZombie1", 0,
"mainZombieMakeOut", 0,
)
)
}You need the $emph[key], you goof. It's probably in your $emph[shack].
{
<ol>
<li>(link: "Leave")[
(goto: "main front gate")
]</li>
</ol>
}{
The $emph[gate] is now $emph[locked]. (if: $studentLoan's isSeen)[
That $emph[Comparative Literature Degree] is really paying off!]
}
{
<ol>
<li>[[LEAVE->main front gate]]
</ol>
(set: $frontGate to true)
}You stand outside your $emph[shack]. It is very Tim Burton-esque.
{
(if: $shackCat is false)[
<br>
You hear a $emph[spoopy] scratching from the $emph[crawl space] under the $emph[shack].
]
}
{<ol>
<li>[[GO INSIDE->main shack inside]]</li>
(if: $shackCat is false)[<br>
<li>(link: "Investigate scratching")[
(set: $shackCat to true)
(goto: "main cat 1")
]
<br>
</li>]
<br>
<li>[[GO TO GATE->main front gate]]
</ol>}The inside is dank and depressing:
{
<br>
Your kitchen is just a $emph[fridge].
(if: $certificate's isCarried is false)[
<br><br>
Your $emph[Shoveling Certificate] adorns the wall.
]
(if: $player's hobby is "staring")[
<br><br>
(if: $southWall's isSeen is false)[
The $emph[south wall] is bare and enticing. You longingly wish to $emph[stare] at it.
]
]
(if: $player's hobby is "asmr")[
<br><br>
(if: $asmrMaterials's isSeen is false)[
$emph[ASMR materials] rest on your table.
]
<br>
<br>
]
(if: $gateKey's isCarried is false)[
The $emph[gate key] rests on a hook.
<br>
<br>
]
}
{<ol>
<li>[[Examine fridge->main shack inside fridge]]</li>
<br>
{
(if: $certificate's isCarried is false)[
<li>(link: "Take certificate")[
(set: $certificate's isCarried to true)
(set: $itemFocus to $certificate)
(set: $previousPassage to (passage:)'s name)
(goto: "pick up")
]
<br>
<br>
</li>]
(if: $player's hobby is "staring")[
(if: $southWall's isSeen is false)[
<li>(link: "Examine South Wall")[
(set: $southWall's isSeen to true)
(set: $itemFocus to $southWall)
(set: $previousPassage to (passage:)'s name)
(goto: "examine no pickup")
]
<br>
<br>
</li>]
]
(elseif: $player's hobby is "asmr")[
(if: $asmrMaterials's isSeen is false)[
<li>(link: "Examine ASMR materials")[
(set: $asmrMaterials's isSeen to true)
(set: $itemFocus to $asmrMaterials)
(set: $previousPassage to (passage:)'s name)
(goto: "examine no pickup")
]
<br>
<br>
</li>]
]
}
(if: $gateKey's isCarried is false)[
<li>(link: "Take gate key")[
(set: $gateKey's isCarried to true)
(set: $itemFocus to $gateKey)
(set: $previousPassage to (passage:)'s name)
(goto: "pick up")
]
<br>
<br>
</li>]
<li>[[LEAVE->main shack]]</li>
</ol>}You stick your whole god-damn head under the $emph[shack].
This is very tense.
Suddenly a $emph[cat] jumps out at you!
Haha, classic misdirection.
{<ol>
<li>(link: "LEAVE")[
(goto: "main shack")
]</li>
<br>
<li>(link: "Take cat")[
(set: $cat1's isCarried to true)
(set: $itemFocus to $cat1)
(set: $previousPassage to "main shack")
(goto: "pick up")
]</li>
</ol>}{Your $emph[fridge] contains:<br>
<ul>
(if: $sauceCup's isCarried is false)[
<li>$emph[old burger king sauce cups].</li>
<br>
]
(if: $laCroix's isCarried is false)[
<li>A crate of $emph[LaCroix].</li>
]
(else:)[
<li>Nothing</li>
]
</ul>
}
{<ol>
(if: $sauceCup's isCarried is false)[
<li>(link: "Take sauce")[
(set: $sauceCup's isCarried to true)
(set: $itemFocus to $sauceCup)
(set: $previousPassage to (passage:)'s name)
(goto: "pick up")
]
<br>
<br>
</li>]
(if: $laCroix's isCarried is false)[
<li>(link: "Take LaCroix")[
(set: $laCroix's isCarried to true)
(set: $itemFocus to $laCroix)
(set: $previousPassage to (passage:)'s name)
(goto: "pick up")
]
<br>
<br>
</li>]
<li>[[LEAVE FRIDGE->main shack inside]]</li>
</ol>}When you get back to your $emph[shack] you find a gaggle of $emph[Goths] gathered around it. They are both dressed like $emph[monochrome Sgt. Pepper].
<q>$langouria[This is so great, $nameText[Aisling]. Living in a house surrounded by death.]</q> Says one $emph[Goth].
<q>$aisling[I told you, $nameText[Langouria]! It's dank and depressing.]</q> Replies the other $emph[Goth].
Great, they must have snuck in while you were looking for the $emph[gate key].
{<ol>
<li>(link:"<q>Can't you read the sign? No Goths!</q")[
(set: $mainTalk's mainTalk0 to 0)
(goto: "goth intro 1")
]
<br><br>
<li>(link:"<q>Why did you say your names to each other?</q>")[
(set: $mainTalk's mainTalk0 to 1)
(goto: "goth intro 1")
]
<br><br>
<li>(link: "Scare them off.")[
(set: $mainTalk's mainTalk0 to 2)
(goto: "goth intro 1")
]</li>
</ol>}{
(if: $mainTalk's mainTalk0 is 0)[
<q>$playerTalk[Can't you read the sign? <q>NO GOTHS</q>]</q> You protest.
<br><br>
<q>$aisling[There are only twelve signs that we heed, and they're in the sky]</q> Retorts $nameText[Aisling].
<br><br>
<q>$langouria[Thirteen signs if you count Ophiucus.]</q> Adds $nameText[Langouria].
<br><br>
<q>$aisling[Which we don't]</q> Concludes $nameText[Aisling].
]
(if: $mainTalk's mainTalk0 is 1)[
<q>$playerTalk[Why did you say your names to each other just now? Who talks like that?]</q> You ask.
<br><br>
<q>$aisling[We're being expository.]</q> Retorts $nameText[Aisling].
]
(if: $mainTalk's mainTalk0 is 2)[
You begin clapping your hands together.
<br><br>
<q>$playerTalk[Hey, you Goths, get out of here! Go on, get!]</q> You yell.
<br><br>
<q>$aisling[Are you trying to scare us off like we're bears?]</q> Asks $nameText[Aisling].
]
}
{<div class="center">
[[CONTINUE->goth intro 2]]
</div>}{(if: $player's hobby is "asmr")[
(goto:"goth intro 2 asmr")
]
(elseif: $player's hobby is "memes")[
(goto:"goth intro memes")
]
(else:)[
(goto:"goth zombie")
]
}<q>$aisling[Wait, you're that ASMR dude!]</q> Beams $nameText[Aisling].
<q>$langouria[We love your videos! Do some ASMR stuff!]</q> Pleads $nameText[Langouria].
{<ol>
(if: $certificate's isCarried)[
<li>(link:"Tap Shoveling Certificate")[
(set: $mainTalk's mainTalkASMR0 to 0)
(goto: "goth intro 2 asmr 2")
]</li>
<br>
]
(if: $laCroix's isCarried)[
<li>(link:"Slowly open LaCroix")[
(set: $mainTalk's mainTalkASMR0 to 1)
(goto: "goth intro 2 asmr 2")
]</li>
<br>
]
(if: $studentLoan's isCarried)[
<li>(link:"Crinkle student loan statement")[
(set: $mainTalk's mainTalkASMR0 to 2)
(goto: "goth intro 2 asmr 2")
]</li>
<br>
]
(if: $ucbManual's isCarried)[
<li>(link:"Gently tear UCB Manual")[
(set: $mainTalk's mainTalkASMR0 to 3)
(goto: "goth intro 2 asmr 2")
]</li>
<br>
]
</ol>}{
(if: $mainTalk's mainTalkASMR0 is 0)[
You $emph[tap] your $emph[shoveling certificate].
]
(if: $mainTalk's mainTalkASMR0 is 1)[
You ever so slowly $emph[open] a $emph[LaCroix].
]
(if: $mainTalk's mainTalkASMR0 is 2)[
You $emph[crinkle] your $emph[student loan statement].
]
(if: $mainTalk's mainTalkASMR0 is 3)[
You slowly $emph[tear] pages from the $emph[UCB manual].
]
}
<q>$aisling[Ooooo, that's $emph[The Sauce]]</q> Says $nameText[Aisling].
{<ol>
(if: $sauceCup's isCarried)[
<li>(link:"Sauce? I have these BK sauce cups.")[
(set: $mainTalk's mainTalkASMR1 to 0)
(goto: "goth intro 2 asmr sauce")
]
<br>
]
<li>[[<q>Alright, now you have to leave</q>->goth intro 2 asmr sauce 2]]</li>
</ol>}<q>$playerTalk[Sauce? I have these $emph[BK sauce cups].]</q> You say while producing them from your $emph[bag].
<q>$langouria[Why do you have $emph[sauce cups] in your $emph[bag]?]</q> Asks $nameText[Langouria].
<q>$aisling[What else do you have in there!]</q> Says $nameText[Aisling] as she grabs your $emph[bag].
{
(if: $cat1's isCarried)[
<q>$aisling[There's a kitty in here!]</q> She squeals.
]
(else:)[
<q>$aisling[There's so much shit in here!]</q> She squeals.
]
}
{<div class="center">
[[CONTINUE->goth intro 2 asmr sauce 2]]
</div>}<q>$playerTalk[This was a lot of fun but it's time to leave.]</q> You say trying to shoo them away.
<q>$aisling[You're no fun, old man!]</q> Protests $nameText[Aisling].
<q>$langouria[I always thought you'd be cool!] Adds $nameText[Langouria]
You take back your $emph[bag].
{<ol>
<li>(link: "<q>I am cool!</q>")[]</li>
<br>
<li>(link: "<q>You're not cool!</q>")[]</li>
<br>
<li>(link: "<q>Coolness is subjective!</q>")[]</li>
<br>
<li>(link: "<q>Do you hear that?</q>")[]</li>
</ol>
(live: 8s)[
(goto:"goth zombie")
]}{<div class="center">
(text-rotate:-3)[<h1>CRACK!</h1>]
</div>}
Without warning a $emph[zombie wearing a wedding dress] grabs $nameText[Langouria] and $emph[snaps] into her like a $emph[Slim Jim].
You have time to try to save $nameText[Langouria] or $nameText[Aisling].
{<div class="center">
[[CONTINUE->goth zombie decision]]
</div>}<q>$aisling[Aren't you that guy that makes socialist memes?]</q> Inquire's $nameText[Aisling].
<q>$langouria[We love your stuff! Say a meme right now!]</q> Adds $nameText[Langouria].
{<ol>
<li>(link:"//Bad Boyfriend// but with the means of production.")[
(set: $mainTalk's mainTalkMemes0 to 0)
(goto: "goth intro memes 2")
]</li>
<br>
<li>(link:"//Universe brain// but with increasing communist ideals.")[
(set: $mainTalk's mainTalkMemes0 to 1)
(goto: "goth intro memes 2")
]</li>
<br>
<li>(link:"//Hide the pain Harold// but about capitalism.")[
(set: $mainTalk's mainTalkMemes0 to 2)
(goto: "goth intro memes 2")
]</li>
</ol>}{
(if: $mainTalk's mainTalkMemes0 is 0)[
<q>$playerTalk[Ok, it's //Bad Boyfriend// and the boyfriend says <q>The Youth</q> and his girlfriend says <q>Capitalism</q> but he's looking at a woman that says <q>Socialism</q>]</q> You explain.
<br>
<br>
A long pause.
<br>
<br>
<q>$aisling[...Maybe verbal description isn't where memes shine.]</q> Says $nameText[Aisling].
]
(if: $mainTalk's mainTalkMemes0 is 1)[
<q>$playerTalk[It's <q>Universe Brain</q> but, like, each iteration the text increasingly devalues property rights.]</q> You explain.
<br>
<br>
A long pause.
<br>
<br>
<q>$aisling[...Maybe verbal description isn't where memes shine.]</q> Says $nameText[Aisling].
]
(if: $mainTalk's mainTalkMemes0 is 2)[
<q>$playerTalk[Alright, it's <q>Hide Your Pain Harold</q> and like the top image it's his face and it says <q>Works 100 hour weeks, doesn't have health insurance</q> and the bottom image is just that picture of $nameText[Elon Musk] smoking weed and it says <q>Capitalism</q>.]</q> You explain.
<br>
<br>
A long pause.
<br>
<br>
<q>$aisling[...Maybe verbal description isn't where memes shine.]</q> Says $nameText[Aisling].
]
}
{<ol>
<li>(link:"<q>Hey, I just improvised that!</q>")[
(goto:"goth intro memes 3")
]
</ol>}
<q>$playerTalk[Hey, I just improvised that!]</q> You say to hide your embarassment.
<q>$aisling[Yuck, improv, we don't mess with that stuff.]</q> Protests $nameText[Aisling].
<q>$langouria[Yeah, we like dark shit but not //that// dark!]</q> Adds $nameText[Langouria]
{<ol>
<li>(link: "<q>Why does everyone hate improv?</q>")[
(goto:"goth zombie")
]</li>
<br>
<li>(link: "<q>Whatever, you have to leave.</q>")[
(goto:"goth zombie")
]</li>
<br>
<li>(link: "<q>Do you hear that?</q>")[
(goto:"goth zombie")
]</li>
</ol>
(live: 8s)[
(goto:"goth zombie")
]}{
(display: "func:decision")
<br>
<div class="center">
TRY TO SAVE $nameText[LANGOURIA] OR $nameText[AISLING]
</div>
}
<div id="choice">
|=
{
<div class="center">
(link:"SAVE<BR>LANGOURIA")[
(goto: "goth zombie decision langouria")
]
</div>
}
=|
{
<div class="center">
<!--(link:"SAVE<BR>AISLING")[
(goto: "goth zombie decision aisling")
]-->
~~SAVE<BR>AISLING~~
</div>
}
|=|
</div>(display:"main bite")(display:"main clean")You try to wrestle $nameText[Langouria] free from the $emph[zombie].
You don't notice $emph[another zombie in a tuxedo] approach.
It $emph[bites] your $emph[neck]. It would have been kinda hot if he didn't bite so hard.
{
<div class="center">
[[CONTINUE->main bite 2]]
</div>
}Double-click this passage to edit it.$nameText[Aisling] $emph[body checks] the $emph[zombie] off of you.
{<ol>
<li>(link:"<q>Thanks..</q>")[
(set: $mainTalk's mainBite2 to 0)
(goto:"main bite 3")
]
<br><br>
<li>(link:"<q>I had it covered...</q>")[
(set: $mainTalk's mainBite2 to 1)
(goto:"main bite 3")
]
</ol>}{
(if: $mainTalk's mainBite2 is 0)[
<q>$playerTalk[Thanks.]</q> You murmur, $emph[blood] trailing from your $emph[neck].
<br><br>
She doesn't hear you. She's staring at a $emph[pile of zombies] eating $nameText[Langouria].
<br><br>
<ol>
<li>(link:"<q>We gotta go!</q>")[
(set: $mainTalk's mainBite3 to 0)
(goto: "main bite 4")
]</li>
<br>
<li>(link:"<q>Come on!</q>")[
(set: $mainTalk's mainBite3 to 1)
(goto: "main bite 4")
]</li>
</ol>
]
(if: $mainTalk's mainBite2 is 1)[
<q>$playerTalk[I had it covered...]</q> You murmur, $emph[blood] trailing from your $emph[neck].
<br><br>
She doesn't hear your $emph[toxic masculinity]. She's staring at a $emph[pile of zombies] eating $nameText[Langouria].
<br><br>
<ol>
<li>(link:"<q>We gotta go!</q>")[
(set: $mainTalk's mainBite3 to 0)
(goto: "main bite 4")
]</li>
<br>
<li>(link:"<q>Come on!</q>")[
(set: $mainTalk's mainBite3 to 1)
(goto: "main bite 4")
]</li>
</ol>
]
}{
(if: $mainTalk's mainBite3 is 0)[
<q>$playerTalk[We gotta go!]</q> You shout.
<br><br>
<q>$aisling[That's my $emph[girlfriend], man!]</q> She shouts back.
<br><br>
<ol>
<li>(link:"<q>We don't need to die, too!</q>")[
(set: $mainTalk's mainBite4 to 0)
(goto: "main bite 5")
]
<br><br>
<li>(link:"<q>It's too late!</q>")[
(set: $mainTalk's mainBite4 to 1)
(goto: "main bite 5")
]
<br><br>
<li>(link:"<q>Are you two, like, exclusive?</q>")[
(set: $mainTalk's mainBite4 to 2)
(goto: "main bite 5")
]
</ol>
]
(if: $mainTalk's mainBite3 is 1)[
<q>$playerTalk[Come on!]</q> You shout.
<br><br>
<q>$aisling[That's my $emph[girlfriend], man!]</q> She yells.
<br><br>
<ol>
<li>(link:"<q>We don't need to die, too!</q>")[
(set: $mainTalk's mainBite4 to 0)
(goto: "main bite 5")
]
<br><br>
<li>(link:"<q>It's too late!</q>")[
(set: $mainTalk's mainBite4 to 1)
(goto: "main bite 5")
]
<br><br>
<li>(link:"<q>Are you two exclusive?</q>")[
(set: $mainTalk's mainBite4 to 2)
(goto: "main bite 5")
]
</ol>
]
}{
(if: $mainTalk's mainBite4 is 0)[
<q>$playerTalk[We don't need to die, too!]</q> You implore.
<br><br>
She snaps out of it.
]
(if: $mainTalk's mainBite4 is 1)[
<q>$playerTalk[It's too late!]</q> You implore.
<br><br>
She snaps out of it.
]
(if: $mainTalk's mainBite4 is 2)[
<q>$playerTalk[Are you two, like, exclusive?]</q> You ask.
<br><br>
$nameText[Aisling] turns and gives you a $emph[wallop] right in the $emph[stomach]. She follows it up with a harsh $emph[biff] to your $emph[face].
<br><br>
She's back to her senses.
]
}
Every $emph[corpse] in the cemetery has left their grave and is shambling towards you.
{<ol>
<li>[[GO INSIDE SHACK-> main bite shack]]
</ol>}You both run inside the $emph[shack].
You've never been more thankful that there are no $emph[windows].
The $emph[door] won't hold on its own, you should $emph[push something against it].
{<ol>
<li>(link: "Push Fridge")[
(set: $mainTalk's mainBiteShack1 to 0)
(goto: "main bite shack 2")
]</li>
<br>
<li>(link: "Push Table")[
(set: $mainTalk's mainBiteShack1 to 1)
(goto: "main bite shack 2")
]</li>
</ol>}{
(if: $mainTalk's mainBiteShack1 is 0)[
You both push the $emph[fridge] against the $emph[door].
<br><br>
It should hold for a while.
]
(if: $mainTalk's mainBiteShack1 is 1)[
You both push the $emph[table] against the $emph[door].
<br><br>
It should hold for a while.
]
}
{<ol>
<li>(link:"<q>This got dark in a hurry...</q>")[
(set: $mainTalk's mainBiteShack2 to 0)
(goto: "main bite shack 3")
]
<br><br>
<li>(link:"<q>This isn't fun anymore...</q>")[
(set: $mainTalk's mainBiteShack2 to 1)
(goto: "main bite shack 3")
]
<br><br>
<li>(link:"<q>Why a zombie in a wedding dress?</q>")[
(set: $mainTalk's mainBiteShack2 to 2)
(goto: "main bite shack 3")
]
</ol>}{
(if: $mainTalk's mainBiteShack2 is 0)[
<q>$playerTalk[This got dark in a hurry...]</q> You say.
<br><br>
$nameText[Aisling] points to your $emph[neck].
<br><br>
<q>$aisling[You were bit!]</q> She states.
]
(if: $mainTalk's mainBiteShack2 is 1)[
<q>$playerTalk[This isn't fun anymore... this was supposed to be a goofy jaunt!]</q> You say.
<br><br>
$nameText[Aisling] points to your $emph[neck].
<br><br>
<q>$aisling[You were bit!]</q> She states.
]
(if: $mainTalk's mainBiteShack2 is 2)[
<q>$playerTalk[Why was that zombie wearing a wedding dress? Even if you died at your wedding they wouldn't bury you in a wedding dress.]</q> You say.
<br><br>
$nameText[Aisling] points to your $emph[neck].
<br><br>
<q>$aisling[You were bit!]<q> She states.
]
}
{<ol>
<li>(link:"<q>It's fine.</q>")[
(set: $mainTalk's mainBiteShack3 to 0)
(goto:"main bite shack 4")
]
<br><br>
<li>(link:"<q>So?</q>")[
(set: $mainTalk's mainBiteShack3 to 1)
(goto:"main bite shack 4")
]
</ol>}{
(if: $mainTalk's mainBiteShack3 is 0)[
<q>$playerTalk[It's fine. Random dudes bite me all the time. I think I give off a vibe.]</q> You say.
]
(if: $mainTalk's mainBiteShack3 is 1)[
<q>$playerTalk[So? I've been bitten by lots of things.]</q> You say.
]
}
<q>$aisling[You're gonna become one of them!]</q> She bursts.
{<ol>
<li>[[<q>That's not true.</q>->main bite shack 5]]
<br><br>
<li>[[<q>I'm fine.</q>->main bite shack 5]]
<br><br>
<li>[[<q>That's dumb.</q>->main bite shack 5]]
</ol>}<q>$playerTalk[Brains.]</q> You moan.
You $emph[slap] your hands over your $emph[mouth].
<q>$aisling[See, It's happening!]</q> Exclaims $nameText[Aisling].
{<ol>
<li>(link: "<q>What now?</q>")[
(set: $mainTalk's mainBiteShack5 to 0)
(goto: "main bite shack 6")
]
<br><br>
<li>(link: "<q>I don't wanna be a zombie!</q>")[
(set: $mainTalk's mainBiteShack5 to 1)
(goto: "main bite shack 6")
]
</ol>}{
(live: 300ms)[
(display: (either: "zombie text 1" , "zombie text 1" , "zombie text 2"))
]
}{
(link: "CONTINUE")[
(goto:"main die 7")
]
}{
(link: "EAT BRAIN")[
(goto:"main die 7")
]
}{
(if: $mainTalk's mainBiteShack5 is 0)[
<q>$playerTalk[What now?]</q> You ask, your voice shaking.
<br><br>
<q>$aisling[The way I see it we have two options. You can go outside and $emph[become a zombie].]</q> She responds, trying not to sound freaked out.
]
(if: $mainTalk's mainBiteShack5 is 1)[
<q>$playerTalk[But I don't wanna be a $emph[zombie]!]</q> You protest.
<br><br>
<q>$aisling[The way I see it we have two options. You can go outside and $emph[do zombie shit].]</q> She responds, trying not to sound freaked out.
]
}
(You can't help but wonder what $nameText[Aisling]'s $emph[brain] tastes like.)
{<div class="center">
[[<Q>OPTION TWO?</q>->main bite shack 7]]
</div>}{
(display: "func:decision")
<br>
<div class="center">
BECOME A ZOMBIE OR END IT
</div>
}
<div id="choice">
|=
{
<div class="center">
(link:"BECOME<BR>ZOMBIE")[
(goto: "main bite shack decision zombie")
]
</div>
}
=|
{
<div class="center">
(link:"END<br>IT")[
(goto: "main bite shack decision die")
]
</div>
}
|=|
</div>(display:"main zombie")(display: "main die")<q>$playerTalk[I don't want to be a $emph[zombie], let's end it!]</q> You respond.
(To be fair, $nameText[Aisling]'s $emph[brain] is probably pretty tasty.)
{
<div class="center">
[[CONTINUE->main die 2]]
</div>
}<q>$playerTalk[I'm gonna go do $emph[zombie shit].]</q> You say.
<q>$aisling[That's what I would do.]</q> Replies $nameText[Aisling].
{<div class="center">
[[CONTINUE->main zombie 1]]
</div>}<q>$aisling[I would have made the same choice.]</q> Lies $nameText[Aisling].
<q>$aisling[We just need to find $emph[something] //`*you*`// can use to bust open your $emph[head].]</q> She adds.
{<ol>
<li>(link:"<q>I'm not doing it!</q>")[
(set: $mainTalk's mainDie2 to 0)
(goto: "main die 3")
]</li>
<br>
<li>(link:"<q>You have to do it!</q>")[
(set: $mainTalk's mainDie2 to 1)
(goto: "main die 3")
]</li>
</ol>}{
(if: $mainTalk's mainDie2 is 0)[
<q>$playerTalk[I'm not doing it!]</q> You dissent.
]
(if: $mainTalk's mainDie2 is 1)[
<q>$playerTalk[You have to do it!]</q> You dissent.
]
}
<q>$aisling[No way I'm doing it!]</q> Replies $nameText[Aisling].
{
<ol>
<li>(link:"<q>I can't physically bash my own head in!</q>")[
(set: $mainTalk's mainDie3 to 0)
(goto:"main die 4")
]</li>
<br>
<li>(link:"<q>If I do it I won't get into heaven!</q>")[
(set: $mainTalk's mainDie3 to 1)
(goto:"main die 4")
]
</ol>
}{
(if: $mainTalk's mainDie3 is 0)[
<q>$playerTalk[I can't get the right leverage to do it myself.]</q> You say.
]
(if: $mainTalk's mainDie3 is 1)[
<q>$playerTalk[If I bash my own head in I won't get into heaven. Them's the rules!]</q> You say.
]
}
(Look at that $emph[tasty brain].)
<q>$playerTalk[Hurry, things are starting to get $emph[weird]]</q> You add.
{<div class="center">
[[CONTINUE->main die 5]]
</div>}<q>$aisling[Ok, fine! What are we going to use?]</q> Asks $nameText[Aisling].
($emph[Tasty tasty brain, yo!])
{<ol>
<li>(link: "<q>My shovel</q>")[
(set: $mainTalk's mainDie5 to 0)
(goto: "main die 6")
]</li>
<br>
<li>(link: "Eat her brain!")[
NO!
]</li>
<br>
<!-- (if: $laCroix's isCarried)[
<li>(link: "A can of LaCroix")[
(set: $mainTalk's mainDie5 to 1)
(goto: "main die 6 lacroix")
]
</li>]-->
</ol>}<q>$playerTalk[Use my $emph[shovel]. That's how I want to go.]</q> You say.
You take off your $emph[bag] and toss it at $nameText[Aisling].
She takes out your $emph[shovel].
<q>$aisling[Ok, just like playing $emph[softball]...]</q> She says, not realizing how $emph[delicious] her $emph[brain] is.
{
<div class="center">
(display:"zombie text1")
</div>
}Double-click this passage to edit it.<q>$playerTalk[What's the other option?]</q> You ask.
<q>$aisling[We uh... $emph[bash your head in].]</q> She says through a grimace.
{
<div class="center">
[[CONTINUE->main bite shack decision]]
</div>
}$nameText[Aisling] winds up...
And $emph[smashes] it across your $emph[skull].
{<div class="center">
[[<q>AGH!</q>->main die 8]]
</div>}$blur[(display: "main die 8 text")]You see $emph[stars].
<q>$playerTalk[AGH!]</q> You scream while thinking of $emph[munching] that $emph[brain].
<q>$aisling[Christ, I'm so sorry!]</q> Brains $nameText[Aisling].
{
<ol>
<li>(link:"<q>Use the sharp sides!")[
(set: $mainTalk's mainDie8 to 0)
(goto: "main die 9")
]</li>
</ol>
}$blur[(display: "main die 9 text")]<q>$playerTalk[Brains!]</q> You brain.
<q>$aisling[God dammit!]</q> Brains $nameText[Brainsling], $emph[tears] braining down her brains.
She brains the $emph[shovel] above her $emph[brains], leaving her $emph[brains] wide open.
{
<div class="center">
[[EAT BRAINS->main die decision]]
</div>
}{
(display: "func:brains")
<br>
<div class="center">
BRAINS BRAINS $nameText[BRAINS] BRAINS $emph[BRAINS]?
</div>
}
<div id="choice">
|=
{
<div class="center">
(link:"BRAINS!")[
(goto: "main die 10")
]
</div>
}
=|
{
<div class="center">
(link:"¡BRAINS!")[
(goto: "main die 10")
]
</div>
}
|=|
</div>{
<div id="title">
(live: 300ms)[
(set: $rand to (random: -10,10))
(set: $rand2 to (random: -10,10))
(set: $rand3 to (random: 2, 6))
(css: "text-shadow: "+ (text: ($rand*1.5)) + "px "
+ (text: ($rand2*1.5)) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3), "
+ (text: (-($rand*1.5))) + "px "
+ (text: (-($rand2*1.5))) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3);"
)[BRAINS]
]
</div>
}$blur[(display:"main die 10 text")]
(live: 8s)[
(goto: "game over")
]<q>$playerTalk[BRAINS]</q> You brain as you $emph[lunge] for $nameText[Brains].
Before brains can eat $nameText[Brains], she brains the $emph[brains] right in your $emph[brains].
You brains to the $emph[floor].You take off your $emph[bag]. You don't need it while $emph[zombie-ing] and the $emph[inventory system] was ill-conceived to begin with.
{
(if: $mainTalk's mainBiteShack1 is 0)[
You and $nameText[Aisling] $emph[push] away the $emph[fridge].
]
(if: $mainTalk's mainBiteShack1 is 1)[
You and $nameText[Aisling] $emph[push] away the $emph[table].
]
}
You stand with your hand on the $emph[doorknob], ready to join the $emph[horde].
{<ol>
<li>(link: "<q>See ya!</q>")[
(set: $mainTalk's mainZombie1 to 0)
(goto: "main zombie 2")
]</li>
<br>
<li>(link: "<q>Later!</q>")[
(set: $mainTalk's mainZombie1 to 1)
(goto: "main zombie 2")
]</li>
<br>
<li>(link: "<q>Wanna make out?</q>")[
(set: $mainTalk's mainZombie1 to 2)
(goto: "main zombie make out")
]</li>
</ol>}<q>$playerTalk[Before I go, wanna make out?]</q> You ask.
<q>$aisling[I'm sixteen.]</q> She replies.
{
<ol>
<li>(link: "<q>I'm no Jerry Seinfeld</q>")[
(set: $playerTalk's mainZombieMakeOut to 0)
(goto: "main zombie make out 2")
]</li>
<br>
<li>(link: "<q>I'm no Rob Lowe</q>")[
(set: $playerTalk's mainZombieMakeOut to 1)
(goto: "main zombie make out 2")
]</li>
<br>
<li>(link: "<q>I'm no Drake</q>")[
(set: $playerTalk's mainZombieMakeOut to 2)
(goto: "main zombie make out 2")
]</li>
<br>
<li>(link: "<q>I'm no R. Kelly</q>")[
(set: $playerTalk's mainZombieMakeOut to 3)
(goto: "main zombie make out 2")
]</li>
<br>
<li>(link: "<q>I'm no Robin Thicke</q>")[
(set: $playerTalk's mainZombieMakeOut to 4)
(goto: "main zombie make out 2")
]</li>
<br>
<li>(link: "<q>I'm no Wilmer Valderrama</q>")[
(set: $playerTalk's mainZombieMakeOut to 5)
(goto: "main zombie make out 2")
]</li>
</ol>
}{
(if: $playerTalk's mainZombieMakeOut is 0)[
<q>$playerTalk[I'm no Jerry Seinfeld]</q> You say.
<br><br>
You leave.
<br><br>
$nameText[Aisling] shuts the door behind you.
]
(if: $playerTalk's mainZombieMakeOut is 1)[
<q>$playerTalk[I'm no Rob Lowe]</q> You say.
<br><br>
You leave.
<br><br>
$nameText[Aisling] shuts the door behind you.
]
(if: $playerTalk's mainZombieMakeOut is 2)[
<q>$playerTalk[I'm no Drake]</q> You say.
<br><br>
You leave.
<br><br>
$nameText[Aisling] shuts the door behind you.
]
(if: $playerTalk's mainZombieMakeOut is 3)[
<q>$playerTalk[I'm no R. Kelly]</q> You say.
<br><br>
You leave.
<br><br>
$nameText[Aisling] shuts the door behind you.
]
(if: $playerTalk's mainZombieMakeOut is 4)[
<q>$playerTalk[I'm no Robin Thicke]</q> You say.
<br><br>
You leave.
<br><br>
$nameText[Aisling] shuts the door behind you.
]
(if: $playerTalk's mainZombieMakeOut is 5)[
<q>$playerTalk[I'm no Wilmer Valderrama]</q> You say.
<br><br>
You leave.
<br><br>
$nameText[Aisling] shuts the door behind you.
]
}
{<div class="center">
[[CONTINUE->main zombie 3]]
</div>}{
(if: $mainTalk's mainZombie1 is 0)[
<q>$playerTalk[See ya!] You say.
<br><br>
You exit.
<br><br>
$nameText[Aisling] quickly shuts and barricades the door behind you.
]
(if: $mainTalk's mainZombie1 is 1)[
<q>$playerTalk[Later!] You say.
<br><br>
You exit.
<br><br>
$nameText[Aisling] quickly shuts and barricades the door behind you.
]
}
{<div class="center">
[[CONTINUE->main zombie 3]]
</div>}You walk out amongst the $emph[zombies].
They look at you but can't quite focus.
They decide you are either $emph[one of them] or $emph[not worth the effort].
(You are developing a $emph[hankering] for $emph[brains].)
{
<div class="center">
[[CONTINUE->main zombie 4]]
</div>
}Normally you hate crowds but this feels kinda nice. Maybe the shared love of $emph[brains] is making you feel like part of a community.
<q>$playerTalk[This is nice to instantly become part of a community... I get improv now!]</q> You think.
{<div class="center">
[[CONTINUE->main zombie 5]]
</div>}As you wander around the $emph[cemetery] you notice the other $emph[zombies] are following you.
When you stop, they stop.
When you go, they go.
Maybe since you are a $emph[fresh zombie] they think of you as some kind of leader.
{<div class="center">
[[CONTINUE->main zombie 6]]
</div>}<q>$playerTalk[I'm in a leadership position. Looks like that $emph[comparative literature] degree paid off!]</q> You say.
The $emph[zombies] nod in agreement. Or their decomposing $emph[verterbrae] can't support their heads.
<q>$playerTalk[Too bad I'll never pay off that $emph[student loan]...]</q> You lament.
{
(if: $player's hobby is "memes")[
You know, you did always say $emph[eat the rich]...
<br><br>
<div class="center">
[[CONTINUE->main zombie meme decision]]
</div>
]
(else:)[
<div class="center">
[[CONTINUE->main zombie chill]]
<div>
]
}
{
<div class="center">
<h1>TWO WEEKS LATER</h1>
</div>
(live: 4s)[
(goto:"main zombie 8")
]
}Inside $emph[Sallie Mae] executives $nameText[Chad] and $nameText[Brock] discuss their weekends.
<q>$talk1[I bought eight more $emph[yachts] for Saturday. Taking my collection to $emph[69] yachts.]</q> Says $nameText[Chad].
<q>$talk2[Noyce. Yachts are tight. Poor people suck.]</q> Responds $nameText[Brock].
{
<div class="center">
[[CONTINUE->main zombie 9]]
<div>
}The door $emph[busts] off it's hinges. You and your $emph[zombie comrades] flood into the room.
You $emph[munch] the shit out of $nameText[Brock]'s brain.
<q>$talk1[No, don't eat me!]</q> Pleads $nameText[Chad].
{<ol>
<li>[[Bite his neck.->main zombie 10]]
<br><br>
<li>[[Bite his face.->main zombie 10]]
</ol>}You $emph[lock] your teeth around him.
<q>$talk1[I asked for the opposite of this! Too late do I understand $emph[consent]!]</q> Says $nameText[Chad] as you $emph[snack] him to death.
{<div class="center">
[[CONTINUE->main zombie 11]]
</div>}{
(display: "func:decision")
<br>
<div class="center">
CHILL WITH ZOMBIES OR EAT THE RICH?
</div>
}
<div id="choice">
|=
{
<div class="center">
<!--(link:"CHILL<br>WITH<br>ZOMBIES")[
(goto: "jud talk decision answer")
]-->
~~CHILL<br>WITH<br>ZOMBIES~~
</div>
}
=|
{
<div class="center">
(link:"EAT<br>THE<br>RICH")[
(goto: "main zombie 7")
]
</div>
}
|=|
</div>(display: "unfinished"){
<div class="center">
<h1>THREE DAYS LATER</h1>
</div>
(live: 4s)[
(goto:"main zombie 12")
]
}Inside his $emph[mansion] $nameText[Elon Musk] stares into a mirror wearing nothing but a pair of white briefs. He is rhythmically $emph[slapping] his $emph[tummy].
<q>$talk1[Hey, $nameText[Grimes], does this sound like the beginning to <q>$emph[Rasputin]</q> by $emph[Boney M.]?]</q> He asks.
<q>$talk2[Yeah, kinda.]</q> Replies $nameText[Grimes].
{<div class="center">
[[CONTINUE->main zombie 13]]
</div>}
(link: "Listen to //Rasputin// (Opens New Tab)")[
(open-url: "https://www.youtube.com/watch?v=SYnVYJDxu2Q")
]You and your $emph[zombuds] $emph[smash] through the door.
<q>$talk1[Who let you $emph[pedophiles] in here?]</q> Asks $nameText[Elon].
{
<ol>
<li>[[<q>BRAINS!->main zombie 14]]
<br><br>
<li>[[<q>BRAINS!->main zombie 14]]
<br><br>
<li>[[<q>BRAINS!->main zombie 14]]
</ol>
}<q>$playerText[BRAINS!]</q> You moan.
You begin $emph[eating] his delicious $emph[tummy].
{
<div class="center">
[[CONTINUE->main zombie end]]
</div>
}(display:"func:win")
{
<div class="center">
You became a zombie, which sucks, but you also ate capitalism!
<br><br><br><br>
(link: "CREDITS")[
(goto: "credits")
]
</div>
}(display: "func:credits")
{<div id="byline">
CREATED BY:<br><br>PATRICK<BR>SUSMILCH
</div>}
{
<div class="center">
(link: "`*DONATE*`")[
(open-url: "https://ko-fi.com/patricksusmilch")
]
<br><br>
(link: "`*MORE GAMES*`")[
(open-url: "http://philome.la/PSusmilch/index/play")
]
<br><br>
(link: "`*TITLE SCREEN*`")[
(reload:)
]
</div>
</ul>}{
<div id="title">
(live: 300ms)[
(set: $rand to (random: -10,10))
(set: $rand2 to (random: -10,10))
(set: $rand3 to (random: 2, 6))
(css: "text-shadow: "+ (text: ($rand*1.5)) + "px "
+ (text: ($rand2*1.5)) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3), "
+ (text: (-($rand*1.5))) + "px "
+ (text: (-($rand2*1.5))) + "px "
+ (text: $rand3) + "px "
+ "rgba(255, 255, 255, .3);"
)[CREDITS]
]
</div>
}