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<<remember $final_challenge = false>><<if $genocide_triggered>><<goto "Genocide 1">><<else>><<if $murder < 2>>Snow lightly pelts the window of the little home. The wind occasionally rattles the panes of glass, reminding you of the chill outside, but in here the air is warm and pleasant. It seems like so long ago since you first set foot in here. It's nice to be back, even so close to the end of your journey.
There's a diary sitting on the table. This must be what your friend Sans was telling you about.
<<elseif $murder < 4>>Snow lightly pelts the window of the little home. The wind occasionally rattles the panes of glass, reminding you of the chill outside, but in here the air is pleasant. It seems like so long ago since you first set foot in here. It's strange to be back, so close to the end of your journey.
There's a diary sitting on the table. This must be what Sans was telling you about.
<<elseif $murder < 6>>Snow lightly pelts the window of the little house. The wind occasionally rattles the panes of glass, reminding you of the chill outside, but in here the air is still. It seems like so long ago since you first set foot in here. It's weird to be back, so close to the end of your journey.
There's a diary sitting on the table. So this is what Sans was telling you about.
<<elseif $murder < 8>>Snow pelts the window of the little house. The wind keeps rattling the pane, reminding you of the chill. In here, the air is still. It seems like so long ago since you first set foot in here. You're so close to the end of your journey.
There's a diary sitting on the table. This is what Sans was telling you about.
<<else>>Snow pelts the window. The wind is rattling. Reminding you of the chill. The air is still. You're so close now.
There's a diary sitting on the table. This better not be what Sans was telling you about.
<<endif>>[[Open the diary]]<<endif>><<silently>>
<<if $runs < 3>>
<<set $surprised = "but are surprised">>
<<elseif $runs < 6>>
<<set $surprised = "and are not surprised">>
<<else>>
<<set $surprised = "and are not at all surprised">>
<<endif>>
<<if $murder < 2>>
<<set $cover = "traveling through time">>
<<set $sans = "Why would Sans give you this choose-your-own-adventure book?">>
<<elseif $murder < 4>>
<<set $cover = "solving a mystery">>
<<set $sans = "Why would Sans give you a choose-your-own-adventure book?">>
<<elseif $murder < 6>>
<<set $cover = "solving a murder">>
<<set $sans = "Why would Sans want you to read this?">>
<<elseif $murder < 8>>
<<set $cover = "committing a murder">>
<<set $sans = "Is this some kind of joke?">>
<<else>>
<<set $cover = "demons">>
<<set $sans = "Sans was never funny.">>
<<endif>>
<<endsilently>>You open the diary, $surprised to find the entire book has been hollowed out to make room for what looks like one of those old, crappy choose-your-old-adventure books. By the cover, it looks like it has something to do with $cover.
$sans
[[Open the CYOA book]]<<silently>>
<<if $murder < 2>>
<<set $handwriting to "smooth and friendly">>
<<set $sans to "That's Sans for you!">>
<<set $next to "Let's see what he wrote.">>
<<elseif $murder < 4>>
<<set $handwriting to "smooth and easy">>
<<set $sans to "Typical Sans, it seems.">>
<<set $next to "Let's see what it says.">>
<<elseif $murder < 6>>
<<set $handwriting to "smooth but sloppy">>
<<set $sans to "Looks like Sans's style.">>
<<set $next to "Might as well read it.">>
<<elseif $murder < 8>>
<<set $handwriting to "jagged and sloppy">>
<<set $sans to "Looks like Sans wrote this in a hurry.">>
<<set $next to "Nothing better to do but read it.">>
<<else>>
<<set $handwriting to "desperately sloppy">>
<<set $sans to "He probably didn't have a lot of time to write this.">>
<<set $next to "Let's get this over with.">>
<<endif>>
<<endsilently>>You open the choose-your-own adventure book, which in turn has been hollowed out to make room for a diary. The choose-your-own-adventure book might have been a perfect hiding place for it, had that not been disguised as a diary.
You quickly peek inside the inner diary. It looks like a normal diary, albeit with a surprising number of completely blank pages. The handwriting is $handwriting, with blue ink splotches everywhere. $sans
Well, you've come this far. $next
[[Open the inner diary]]You open the diary and begin to read.
@@.sans;Page 1
hey, diary. how's it going? the name's sans. sans the skeleton. nice to meetcha.
hey, diary, i know we just met, but i've got something exciting to tell you. see, there's this sealed door i've been <<if $murder < 6>>watching<<else>>keeping an eye on<<endif>> recently. and today... a <<if $murder < 8>>human<<else>>visitor<<endif>> came through it.@@<<if $runs == 0>>
Wait, is this about you? What's going on here?<<endif>>
@@.sans;<<if $murder < 8>>yeah, just a kid. it's been a while since we've had a human around these parts.<<else>>just a... anyway, it's been a while since we've had a visitor around these parts.<<endif>> anyway, diary, guess what the kid was carrying?
<<if $murder < 8>>[[If the human was carrying a stick, turn to page 3.|Carrying a Stick]]
[[If the human was carrying a knife, turn to page 6.|Carrying a Knife]]<<else>>[[If the visitor was carrying a stick, turn to page 3.|Carrying a Stick]]
[[If the visitor was carrying a knife, turn to page 6.|Carrying a Knife]]<<endif>>@@<<if not $runs>>
...this diary seems to be written like a choose-your-own-adventure story. A choose-your-own-adventure about things that have already happened. What are you up to, Sans?
Well, you know what actually happened. Might as well flip to that page.<<else>>
...you know, there's nothing actually stopping from just flipping to whatever page you want, is there? As long as you know what page number you're interested in...<<remember $jump_to_page = true>><<endif>>You flip to page 3 and continue reading.<<remember $genocide_possible = false>>
@@.sans;that's right, the kid was carrying a stick! no wonder that lady told me to keep any humans that passed through safe. in any case, that kid was about to learn why you never bring a stick to a shtick fight.<<remember $kid_was_carrying="stick">><<murderChange -2>>@@
<<display "Sans Approaches">>You flip to page 6 and continue reading.<<remember $used_knife = 1>>
<<silently>>
<<if $murder < 2>>
<<set $knife = "just a butter knife, admittedly. but you should've seen the way they carried it.">>
<<elseif $murder < 4>>
<<set $knife = "just a cheese knife, perhaps. but something about how they carried it unsettled me.">>
<<elseif $murder < 6>>
<<set $knife = "a chef's knife, but they held it like they weren't planning on cooking anything.">>
<<elseif $murder < 8>>
<<set $knife = "a carving knife, and held like they were ready to use it.">>
<<else>>
<<set $knife = "a paring knife, sharp as i've ever seen.">>
<<endif>>
<<endsilently>>@@.sans;that's right, the kid was carrying a knife! $knife so much for needing my protection, huh?<<murderChange 1>>
<<remember $kid_was_carrying="knife">>@@
<<display "Sans Approaches">>@@.sans;so I sneak up behind the kid, carrying that $kid_was_carrying. <<if $runs > 0>>and you know what happened next?
[[If I gave them a little spook, turn to page 8.|Snuck Up]]
[[If the human turned around before I could say anything, turn to page 11.|Turned Around]]<<else>><<display "Snuck Up">><<endif>>@@[[Reset|Title Screen]]
<<if passage() == "Final Challenge 3">>[[Flip to Page|Fake Jump to Page]]<<elseif $jump_to_page and (not $oblivion) and $can_jump.contains(passage())>><<if passage()!="Jump to Page">>[[Flip to Page|Jump to Page][$jump_back to passage()]]<<else>>[[Flip to Page|Jump to Page]]<<endif>><<endif>>/*
[[DEBUG: Forget All|Forget All]]
<<if passage()!="Jump to Page">>[[DEBUG: Flip to Page|Jump to Page][$jump_back to passage()]]<<else>>[[DEBUG: Flip to Page|Jump to Page]]<<endif>>*/<<if passage() == "Snuck Up">>You turn to page 8.
<<endif>>@@.sans;i slide up nice and cozy behind them, and right in their ear, i whisper, "Human. Don't you know how to greet a new pal?"
so the human turns around, slowly, shivering from head-to-toe. time to go in for the kill. <<display "Joybuzzer Offer">>@@You turn to page 11.<<remember $turned_around += 1>>
@@.sans;yeah, so i figured i'd try out <<if $runs < 5>>my new<<else>>my usual<<endif>> creepy-whisper-into-whoopie-cushion routine. <<if $runs < 5>><<else>>classic!<<endif>>
but right as i get behind them, they turn around. which... was weird. <<if $turned_around == 1>>did they hear me? i'm pretty good at staying quiet, normally.<<elseif $turned_around < 4>>i know i didn't make any noise. how could they have guessed to turn around right then?<<else>>i know i didn't make a sound. they just //knew// to turn around. how?<<endif>>
anyway, there we are, face-to-face. not about to let a little precognition throw me, <<display "Joybuzzer Offer">>@@@@.sans;i thrust out my hand and say, <<if passage() == "Turned Around">>"When you greet a new pal, shake their hand."<<else>>"Shake my hand."<<endif>>
...that's when i noticed that <<if $kid_was_carrying == "stick">>the kid wasn't holding a stick anymore. they were holding a knife.<<else>>that the kid's knife was dusty. really dusty.<<endif>>
[[If I made a mistake, turn to page 16|Made A Mistake]]
[[If I didn't make a mistake, turn to page 21|Did Not Make A Mistake]]@@You turn to page 16.
@@.sans;<<if $kid_was_carrying == "stick">><<remember $big_mistake = 1>><<remember $used_fake_dagger = false>>yeah, i messed up. the kid was holding one of those little wooden toy knives you use to chop little wooden toy vegetables. after the last few humans, i thought i'd try giving the next one a scare before getting all buddy-buddy with them. play a little bad cop and good cop at the same time. kinda my thing, you know.
but i really overdid it. right there, the knife slips from the kid's trembling hand. it landed in the snow alongside the first few tears, before the big sobs came.
[[If I made a big mistake, turn to page 24.|A Big Mistake]]<<else>>kid was fast, i'll give them that. <<if $murder < 6>>pretty fast, at least.<<elseif $murder < 9>>almost too fast.<<else>>way too fast. <<if $murder == 11>><<remember $genocide_possible = true>>(i, uh, may be getting in over my head here...)<<endif>><<endif>>
me? i'm not too fast. i'm exactly fast enough.<<murderChange 2>>
suffice to say, i didn't get to try out the whoopie cushion gag. but i did talk them out of trying to murder me right then. look on the bright side, that's me.
anyway, i'm not a guy who likes standing in people's way. or standing at all when i don't have to. (no laugh. tough crowd.) i tried to win them over by saying they should drop by my house later, that i'd give them something good. i think i even saw a flash of curiousity play across their blank expression.
i know that seems crazy to you, diary, but hey, i thought it was worth trying to make friends. anyway, you know what they say about keeping your friends close.
[[Turn to page 36 to find out how things went in the living room|Living Room Scene]]<<endif>>@@You turn to page 21.<<remember $genocide_possible = false>>
@@.sans;<<if $kid_was_carrying == "stick">><<if not $has_fake_dagger>>thankfully, no, i didn't scare the kid that badly. they looked me straight in the eye(socket) and took my hand. my palm whoopie cushion did its job. with the sound of an embarrassing fart echoing away through the trees, i was firmly in my element.
long story short, diary, i managed to invite the kid over for a snack later. good to see the kid's got //guts//.
they'll need 'em.
<<else>><<remember $used_fake_dagger = true>>before i can move, the kid's arm lances out and drives the knife right into my sternum. my unlife flashes before my eyes, but there's no pain and the kid's just standing there with this goofy grin on their face. they withdraw the dagger and poke me a few more times with it, letting the blade extend from and retreat back into the hilt a few times.
a fake! man, they got me good. that fake dagger of theirs...
wait.
no.
not "theirs". that fake dagger of //mine//. what the hell?
well. now things are getting interesting.
<<endif>>[[Turn to page 27 to find out how things went in the kitchen|Kitchen Scene]]<<else>>Yeah, no, things looked bad for a second there, but turns out the kid wasn't actually looking to use that thing. Not that they actually would've been able to stick me with it anyway, not out of the blue like that.
Well, anyway, after that awkward introduction, I ended up inviting them to stop by later. I figure it might be a good idea to keep an eyesocket on this kid.
Haven't quite figured out how to judge them yet.
[[Turn to page 36 to find out how things went in the living room|Living Room Scene]]<<endif>>@@<<remember $scene="kitchen">>You turn to page 27.
@@.sans;<<if $kid_was_carrying == "stick">>right, so i'm going to skip ahead a bit. you'll have to get used to that sort of thing around me, diary. this happened right after i took you from the kitchen and put you in my room. i like hosting in the kitchen, it feels more personal. couldn't have the human reading you while i made them a snack, right?
anyway, we get to talking a bit. they're still a bit shaken up a little bit about the whole... being trapped in a world of monsters who have a very good reason to kill you... but the nice cream is helping.
<<if not $used_fake_dagger>><<if visited("A Big Mistake")>><<remember $has_fake_dagger = 1>>that's when i gave them my present. ah, when i showed them how it worked, you should've seen the look on the kid's face. i figure it's for the best if they have something they can wave around that can't actually hurt anyone. maybe if they had had it from the beginning...
...actually, that gives me an idea. excuse me for a minute, diary.
<<endif>><<else>>once they'd settled in, i make sure to bring up that fake dagger of theirs. apparently it was sitting right in front of that mysterious door, practically gift-wrapped for them. well, you've figured it out, haven't you, diary? i got pranked!
and there's only one person who can prank me.
so. i'm curious now. but if that's all the kid can do, then they're still useless to me. gotta figure out whether this is a dead-end or not.
<<endif>>anyway, it was right around then i realized i hadn't offered the kid tea. i forget sometimes what it's like. you know, having flesh. making the kid hang out in snowden and giving them nice cream would leave anyone chilled //to the bone//. (i didn't use that one at the time. it's a bonus, just for you, diary.) i asked if they wanted to wait for the tea to steep, or head out.
[[If the kid waits for the tea, turn to page 51.|Kid Waits]]
[[If the kid takes the opportunity to explore the rest of the house, turn to page 66.|Kid Peeks]]<<else>>right, so i'm going to skip ahead a bit. you'll have to get used to that sort of thing around me, diary. this happened... well, you were there. i moved you from the living room since i was going to chat with the kid out there, and, uh... i guess i accidentally brought them to the kitchen instead.
so, right, i'm there in the kitchen, leaning against the knife drawer as casually as i can. the kid is sitting there with that blank expression on their face, tapping out a rhythmless song on the counter. i had this whole little speech ready, but suddenly something feels wrong and all i can think about it how badly i want this kid out of my <<rollMystery>><<if $mysteryRoll>>@@.sansgaster;existence@@<<else>>house<<endif>>.
anyway, you were there, diary, you know what happened next:
[[If the kid waits for 'something good', turn to page 51|Kid Waits]]
[[If the kid tries to read my diary, turn to 66|Kid Peeks]]<<endif>>@@<<remember $scene="living">>You turn to page 36.
@@.sans;<<if $kid_was_carrying=="knife">>right, so i'm going to skip ahead a bit. you'll have to get used to that sort of thing around me, diary. this happened while you were sitting in the kitchen. i wasn't too worried about them sneaking a peek at you, since i wasn't about to let them into the kitchen anyway. that's where the knife drawer is, after all.
so i'm sitting on the sofa and the kid is just standing there, staring at me. waiting for their "something good". alright. they're worth a shot:
"hey, kid. listen. i know we just met, but i want to give you some advice." i look them dead in the eye. here we go. time to turn this thing around. time to get serious. i inhale through my teeth, enjoying that moment of vertigo before going over the precifice, before telling them: "you're short."
a beat. nothing. still gotta soldier through it.
"not just your height. you're short-tempered. you don't let anything get in your way. normally, that's something i admire in a person. but you? you're short-sighted, too. you're doing a great job of getting there, but you can't see where you're going."
i flash the kid a grin.
"me, i'm the opposite. i'm good at looking around. i'm good at looking a few steps ahead. i see what's there, what could be there." i pause. "what should be there. sometimes what you want is off the beaten path, you know?"
i poke a digit into my bony palm and scratch its bones. "so, i write things down. i plan. i find the shortest path. sometimes it lets me get there ahead of everyone else."
i shrug.
"and sometimes it doesn't. in the end, i never manage to get much done. you know the feeling, right, kid? no matter how hard you work on something, you always end up right back where you started?"
i sigh, and let my gaze fall to the floor.
"anyway, my point is that... maybe i could afford to be a little more like you, huh? or maybe you should try to be a little more like me. because if i were you, i wouldn't be happy with where i was going. the problem with thinking you're above consequences..." i take a moment, gather my resolve. "...is not realizing just how hard you're gonna fall."
i look up, curious to see what the kid's expression is going to be.
blank. still blank. not even listening. damnit.
[[If the kid waits for 'something good', turn to page 51|Kid Waits]]
[[If the kid heads for the kitchen, turn to 66|Kid Peeks]]<<else>>right, so i'm going to skip ahead a bit. you'll have to get used to that sort of thing around me, diary. this happened right after i took you from the kitchen and put you in my room. i like hosting in the kitchen, it feels... more personal. which is why i decided to bring the kid to the living room...
wait. something's not right. after i put in all that effort to bring you up to my room, i brought the kid into the living room anyway. that's not like me. i must have been distracted by something.
so anyway, i'm hosting the kid in the living room. we're chatting, having a good time. it's real pleasant, you know? that's exactly the right word for it. pleasant.
but.
i've got this twitch in my knucklebone. like something's not quite right. <<rollMystery>><<if $mysteryRoll>>@@.sansgaster;like i'm being watched. @@<<endif>>like things aren't where they belong.
oh, well, of course! the snacks are in the kitchen, aren't they? i offer to bring them in, leaving the kid alone for a few minutes. anyway, guess what the kid is doing when i come back?
[[If the kid was waiting for me patiently, turn to page 51|Kid Waits]]
[[If the kid was going through the couch cushions, turn to page 66|Kid Peeks]]<<endif>>
@@You turn to page 51.
@@.sans;<<remember $choice = "waits">><<sceneCheck>><<if $last == "Living Room Scene">><<if $kid_was_carrying == "knife">><<display "Knife Living Waits">><<else>><<display "Stick Living Waits">><<endif>><<else>><<if $kid_was_carrying == "knife">><<display "Knife Kitchen Waits">><<else>><<display "Stick Kitchen Waits">><<endif>><<endif>>
<<if $kid_was_carrying == "knife" or $last == "Kitchen Scene">>[[To find out what happened later, turn to page 80|Later]]<<endif>>@@You turn to page 66.
@@.sans;<<remember $choice="peeks">><<sceneCheck>><<if $last == "Living Room Scene">><<if $kid_was_carrying=="knife">><<display "Knife Living Peeks">><<else>><<display "Stick Living Peeks">><<endif>><<else>><<if $kid_was_carrying=="knife">><<display "Knife Kitchen Peeks">><<else>><<display "Stick Kitchen Peeks">><<endif>><<endif>><<if $kid_was_carrying=="stick" or $last == "Living Room Scene" or $help_name != "JERRY">>
[[To find out what happened later, turn to page 80|Later]]<<endif>>@@You turn to page 80.<<remember $runs += 1>>
@@.sans;<<if $kid_was_carrying=="knife">><<display "Later Knife">><<else>><<display "Later Stick">><<endif>>@@
<<if not $genocide_possible>>@@.sans;[[If the kid went back to Snowden, turn to page 99.|Finale]]@@
(There's something written below that, but it's been scribbled out.)<<endif>>i jerk my thumb over my shoulder, at the stairs. "as a prize for sitting through my speech, i've got something for you in my bedroom." the kid hesitates. "something powerful," i say. the kid jerks upright, and turns towards me completely. "that's right, really powerful. and i'm giving it to you. go on."
the kid sprints past me. i sit back, enjoying the sound of frenzied footsteps slam up each step and then across the landing. reminds me of gyftrot morning. the footsteps arrive at my door, followed by the rattle of my doorknob. then more rattling. then slamming. i close my eyes, relishing the mental image of the little scamp throwing their weight against my door. not going to work, kid.
a moment later, the sounds stop. i open my eyes to see the kid leaning over the balcony, their blank look gone, replaced by pure venom. it's exactly what i was expecting. it's precisely what i was hoping for. i shiver anyway.
"oh, yeah. i locked the door. should've said something, huh?" i fish the golden key out of my hoodie, and dangle it enticingly on one finger. the kid reaches down, beckoning for me to toss it up. i shrug, and slip the key back in my pocket. "nah. i didn't lie, what's in my room is for you. not my fault if you can't get to it."
i hear the sound of footsteps racing across the balcony, storming down the steps, descending two at a time, the sound of a knife being unsheathed.
doesn't matter.
by the time the kid reaches the floor, the couch is empty.
i'm gone.yeah, you guessed it, when i come back, the kid is still sitting where i left them, legs swinging back and forth in contentment, all smiles and innocence. gave me a warm fuzzy feeling, right in my rib cage.
we passed most of the afternoon there, chatting, trading jokes, drinking hot tea and eating cold ice cream, watching the snow pile up on the windows. i gotta say, it's not what i was expecting when i first saw that human. everyone will tell you i'm easy to get along with, but even so, i was surprised i felt comfortable around this kid. it made me feel...<<remember $mysteryC = 1>>
[[If it made me feel happy, turn to page 37|Happy Memory]]
[[If it made me feel uneasy, turn to page 44|Uneasy Feeling]]yeah, the kid told me they were going to wait for tea. well, that was alright by me. i like patient people. <<rollMystery>><<if $mysteryRoll>>@@.sansgaster;they remind me of something.@@<<endif>> i like the opportunity to just sit and watch the pot for the water to boil. you know what they say, about a watched pot never boiling? that's not true. <<rollMystery>><<if $mysteryRoll>>@@.sansgaster;...he taught me that.@@ <<endif>>i've tried to show papyrus, but these days it's all i can do just to keep him from dumping pasta in the tea kettle while it's still lukewarm.
we actually spent the rest of the afternoon in that warm little kitchen, just wasting time and enjoying each other's company. i might have prattled on a bit, i'm afraid, telling them this or that about these monsters i know. maybe just to be friendly. maybe just to make things easier for everyone tomorrow.
this human... they're a good kid, diary.
but they're not who i've been waiting for.so i'm coming back from the kitchen, still a little flustered, and what do i find the little scamp doing? going through the sofa cushions, looking for loose change! what a scoundrel!
i think i like this kid.
<<if not $couch_change>><<remember $couch_change to 1>>i cough to get their attention, and they drop the cushion they were rummaging under with a guilty expression. i walk right by to set the snacks on the table, explaining, "don't worry about it kiddo, but you won't find anything in there. it's only wednesday." the kid shoots me a puzzled look, so i explain, "i only plant spare change in the couch on friday, so papyrus has something to look forward to finding on saturday morning. it's a big deal to him, coming to me to tell me exactly how much treasure he's found."
this earns me a giggle, which i eat up. yeah, it's a shame papyrus isn't here. i can just imagine the two of them rooting through the couch together, counting out their loot, figuring out exactly how much...
...would you excuse me for a moment, diary? i have to make a note of something.
...okay, i'm back. what's that, diary? you want to know what i was writing down? wow, that's so nosy!! but alright, but keep this between you and me:
from now on, i'm going to hide change in the couch on tuesday evenings, too. keep it a secret, wouldya?<<else>>i watch silently from the kitchen doorway as the kid finishing fishing out the last few coins. i watch them count out their spoils. most people, they'd just jam the coins in their pocket right away, the better to avoid detection, right? not this kid. i knew it.
they're curious. they look for hidden things. perfect.
i wait until i'm sure the kid has found every last cent before i cough to interrupt. they turn, then calmly put back the cushion they were holding before walking over to offer me the change. i glance down at the coins in their hands. yup, seventy-seven cents exactly. curious //and// thorough. perfect.
they thrust the coins towards me again, but i wave a dismissive hand at them. "nah, kid, keep it. that's what i get for leaving the couch unguarded, huh? anyway, i normally only plant the coins there to put a smile on papyrus's face, but his smile is fixed on his skull whether he likes it or not. why not try it on someone who has a choice?"
...speaking of choices. time to skip ahead a bit.<<endif>><<remember $mysteryD = 1>>yeah, the kid wasn't in the mood to stick around. fair enough. i guess they had their big adventure ahead of them, huh? tough luck for me, but what you can do?
so the kid hops down and heads back into the living room. on a hunch, i make sure to get there first. and i guessed right -- they turn and make a move to explore the rest of the house, only to find me sitting on the couch already. they startle a bit, equal parts guilt and confusion.
"what, were you hoping to raid the couch cushions for spare change?" i shrug. "nah. that's not for you." the kid hesitates, still off-balance. "and don't bother trying my room upstairs, either." i reach into my hoodie, and fish out a silver key. "it's locked. anyway, there's nothing for you up there anyway."
the kid just stands there, looking at me. yeah, i feel it too, kid. a missed opportunity. but there's nothing for it.
"you made your choice, kid. go on. i'm sure we'll meet again."right, the kid just keeps waiting there. and waiting. persistant, i'll give them that.
"what, my good advice wasn't enough for you? whaddya want?" i gesture at the couch i'm sitting on. "you want to loot the cushions for spare change?" the kid takes a half-step forward, as if seriously considering this proposition. i hold up my hands to stop them.
"nah, nah, just kidding. there's nothing under the cushions. i only put change there on fridays, so papyrus has something to find on saturday morning." i grin, and pat my hoodie's pocket. "nothing falls out of my pockets by accident, i'm afraid."
a glimmer of annoyance flashes across the kid's face. i shrug. "alright, alright, you win." <<display "Upstairs Locked">>right, so the kid just keeps standing there, that blank expression on my face, and suddenly my kitchen feels a lot smaller than i remember it. i couldn't tell you how much time passed, the two of us standing there.
finally, i say, "maybe you're a little more like me than i thought." i regain a bit of my composure. "here, i thought you were just stubborn. but it looks like you're willing to take your time, wait for things to happen, step off the path you're on. <<rollMystery>><<if $mysteryRoll>>@@.sansgaster;see what isn't there. @@<<endif>>maybe i judged you a little early. or maybe you've changed. i wasn't sure if that was possible, to be honest."
i stick a hand out. "friends?", i ask hopefully.
the kid stares at it, then back at my face. i take my hand back.
"aw, come on, kid. i didn't even have a whoopie cushion this time." i shrug. "ah, well. it was worth a shot."
the kid takes a step forward. so much for stalling.
"okay, okay. you want something good? i'll give you a hint about how to get it." they pause, interested for once. "you'll need three things. first, i know you said i didn't think you could change, but you'll need it. second, you'll need to have a good memory. or good notes, like me. third, you'll need my diary. it's sitting on the table right behind you."
the kid turns around, but by the time they're facing the table, my diary is gone. when they turn back to look at me, it's too late.
i'm gone too.
<<remember $mysteryA = 1>>apparently satisfied that i had finished speaking, the kid makes a bee-line for the kitchen with a determination that makes me feel like my soul is ready to leap out of my chest. so i shout,
"hey, wait!"
the kid turns, as if curious, but still looking blank.
"alright, alright, so good advice isn't good enough, is that it? fair enough, fair enough."
<<display "Upstairs Locked">><<help>>yup, the kid tried to sneak a peek at you. they only got as far as reading...
--
@@.sans;Page 96@@
@@.papyrus;"SANS! WHAT DOES IT LOOK LIKE YOU'RE DOING?"@@
--
...before i managed to snatch you away. the kid steps back, suprised. "i doubt you'd be interested in that, kid," i say. "and besides, if i didn't stop you there, this would make for one hell of a confusing diary entry later." the kid raises an eyebrow, slightly confused. they gesture for the diary, their other hand not subtly on their knife.
i give them my best grin. "oh, now you're interested in <<rollMystery>><<if $mysteryRoll>>@@.sansgaster;our@@<<else>>my<<endif>> secrets? starting to pay a little attention?"
the kid takes a step closer.
"yeah, i know what you're thinking. you're just going to take it from me, right?"
another step. i realize that my back is already up against the refrigerator.
"yeah, well, the funny thing about that is $help_name, NOW!!"<<murderChange 1>>
<<if $help_name != "JERRY">>the kid whips around, slashing defensively at absolutely nothing. <<if $murder < 4>>their slash is wild, leaving them off-balance, feet clumsily shuffling to regain their balance.<<elseif $murder < 8>>their slash is clean and smooth, but the lack of anything to hit causes them to over-extend their balance.<<else>>their slash is precise and efficient, but there's simply nothing there to carve open.<<endif>>
by the time they turn back to me, it's too late.
i'm gone.<<remember $mysteryB = 1>><<else>>@@.jerry;The kid whips around with their knife, but Jerry easily karate-chops it out of their hand, thanks to all those karate instructional VHS tapes they've watched.
"What the...?!", says the human, and pulls out the gun they had in their back pocket. But Jerry is way too fast for them, and jump-kicks the gun out of their hand.
"This monster's power... is unreal!", shouts the human, as Jerry lands a dozen devastating blows before climbing up on the kitchen counter to execute a perfect elbow drop, just like a pro wrestler.
"You did it, Jerry! You beat the human!", Sans said.
"No big deal," Jerry said, casually. "Just happened to be in the right place at the right time."
"But your skills... they're incredible!", shouted Sans. "Hey everybody, get in here, Jerry saved us from the human!"
"Wow!", said Undyne who had just arrived. "I can't believe you beat the human... and so easily! How would you like to be head of the Royal Guard?"
"It was nothing," said Jerry, humbly. "It just goes to prove you shouldn't judge a monster by their diet or hygiene."
"That's a good point. I was wrong and you were right," said seven or eight more monsters who had also arrived when they heard the news. "I was just incredibly intimidated by your cool style and hilarious jokes," they all said.
"If only I was capable of such wisdom in my rule, maybe we wouldn't have gotten into this mess into the first place!", said King Asgore who had also just arrived. "Well, we'll all be free soon, thanks to you, Jerry. Also I brought the six other human souls with me."
"I HAVE A CRUSH ON YOU JERRY", admitted a really sexy monster with a hot body who was really good at kissing.
"Sounds good, Kingerino," said Jerry, making every monster in the room laugh (there were about 50 or 60 now because more had shown up) really really hard.
"Actually, I have a better idea," said King Asgore, once he had managed to stop laughing. "Why don't YOU absorb the seven human souls instead?"
"Oh, I don't know...", said Jerry.
"Let's put it to a vote!", shouted someone not important.
"JERRY! JERRY! JERRY! JERRY! JERRY! JERRY! JERRY!", shouted everyone for 15 minutes straight.
"Well, if you insist!", said Jerry even more humbly than before. And with that, Jerry absorbed the six human souls and then killed the seventh human and ascended to Godhood and smashed the barrier easily with a flying jump-kick and beat up all the humans on the surface by himself in a single day and every monster loved him forever.
THE END<<remember $jerry_ending = true>>@@
[[Close the book|Jerry Finale]]<<endif>>@@.sans;happy. yeah. <<remember $happy_memory = 1>><<murderChange -3>>
i'm glad i wrote it down. so I don't forget <<rollMystery>><<if $mysteryRoll>>@@.sansgaster;again@@<<else>>it<<endif>>. it's important to remember the good times.
and the bad.
...not that i wouldn't be happy to take perfect moments like these and just... forget the worst mistakes i've made. is that even possible?
[[To find out what happened later, turn to page 80|Later]]@@@@.sans;Uneasy. Yeah.
why... did i feel so comfortable around this human? listen to yourself, sans.
listen to <<rollMystery>><<if $mysteryRoll>>@@.sansgaster;your... self.@@<<else>>yourself.<<endif>><<remember $mysteryUneasy = 1>>
[[To find out what happened later, turn to page 80|Later]]@@You flip to the end of the diary.
@@.sans;Page 99@@
<<if $kid_was_carrying=="stick">>@@.sans;so, you came all this way just for my help, huh? okay. here you go:
<<if $challenged>>"The kid needs some help with this one. When are you going to take a leap of faith?"<<elseif $stick_passage=="First Run">>"Don't worry about the choices you've made. Worry about the choices you're going to make next time."<<elseif $stick_passage=="Hasn't Cheated">>"It's important to wander off the beaten path once in a while."<<elseif $stick_passage=="No Hints">>"Look where you're not supposed to look."<<elseif $stick_passage=="Change">>"Seek out the best and the worst."<<elseif $stick_passage=="Diary">>"It takes time to make friends."<<elseif $stick_passage=="Math">>"If at first you don't succeed, try, try again."<<elseif $stick_passage=="Change Diary">>"Sometimes things -- good things, bad things -- just don't add up."<<elseif $stick_passage=="Change Math">>"Prove you're willing to do whatever it takes to get a glimpse."<<elseif $stick_passage=="Diary Math">>"People can change. That's what counts."<<elseif $stick_passage=="All Hints">>"Time to put it altogether. Believe in the impossible."<<else>>"If you're this powerful, why haven't you solved my puzzle already?"<<endif>>
I hope you find that useful, kid. Good luck out there.@@
The diary ends there. How strange.
With Sans's advice echoing in your head, you put the diary down and head back out into the world.<<else>>@@.sans;<<if $genocide_cancel>><<remember $genocide_cancel = false>>yeah, the kid didn't quite have it in them. lucky me, i guess. looks like we'll get to keep playing a while longer.
so, what was my line? oh, right:
<<endif>>so, you came all this way, huh? were you hoping i'd give you that shiny golden key this time?
okay, sure. you can take it, if you want it that badly.
i left it for you in my room.@@
The diary ends there.
<<if $murder < 6>>Irritated, you put the diary back down. Sans's door remains as impenetrable as ever.
With nothing else to do, you walk out into the raging snowstorm.<<elseif $murder < 11>>Angry, you drop the diary on the ground and kick Sans's door as hard you can. It remains as annoyingly impenetrable as ever.
Hatred swelling inside, you walk out into the raging snowstorm.<<else>>Furious, you wipe the dust off your knife with the diary before dropping it on the floor.
This is getting ridiculous. You're ready to end this. Time to go for the kill.
The next time Sans makes a mistake, you won't hold back.<<endif>><<endif>>
THE END
(...looks like it's time to @@.reload;RESET@@...)You turn the page.
@@.sans;it's far too dangerous to fall into the wrong hands.
it's a weapon. we made a weapon.
we wanted a tool to remove a piece of the barrier. that's all we wanted. freedom.
instead, we made a weapon.
...
obliteration. total and complete obliteration. from every time and place.
it's a weapon. we made a weapon you could never use.
how could you? who could you ever use it on?
...
...gone. gone forever. you'd be gone forever.
...
...but... suppose.
suppose... suppose there was a way back. maybe... you could try to find it.
(near. so near.)
maybe you'd be trying to find the way back. but maybe you can't.
i've been trying to help... but... i never get anywhere.
...
i never get anywhere.
...
...maybe...
maybe... if you couldn't get back on your own... you'd need something to follow.
something else that //could// make it back.
something else that... it'd be okay to throw in.
...
some//one// else that could make it back.
some//one// else that it'd be okay to throw in.
...
who could you ever use it on?
...
...
...
...i can't. //i can't.//
i can't throw the switch myself. i can't do it. i'm sorry. that's not me. i don't have it in me. not to anyone. not ever. not even if it would undo all their deaths. i can't do it myself.
not even for you. i know you're reading this too, and... i'm sorry. not even for you.@@
@@.sansSerious;Well, you happy, kid? Happy you finally got your hands on my golden key? Is using this device going to make you happy?
Should I have used it on you? I was tempted, those last few times. You were in my house. You didn't suspect a thing. I knew what you were capable of. What you had already done, and undone, and done again and again and again. If I had used it on you, erased you... would it have brought them back? If I wasn't a coward, if I had used this power... would I have saved them??
You happy, kid? You wanted power? I'm giving it to you. I'm letting you have it.@@
@@.sans;...i never get anywhere...
...i never get anywhere...
...i never get anywhere...
...by going there directly...
...i can't throw the switch myself.
...
...so...
...so //they'd// have to throw it themselves.
...it wouldn't have to look like a switch. it... could look like anything.@@
@@.sansSerious;You happy, kid? You wanted power? You willing to kill for it? Sure, then. I'm giving it to you. I'm letting you have it.@@
@@.sans;the thing takes a little while to spin up, though.
...
i'd have to keep them occupied for a little bit. have them stand in just the right place.@@
@@.sansSerious;...by the way, kid, my bedroom? it's //directly// over the basement.
and the lock to my bedroom door?
...it has two keys.
which one did you use?@@
[[Drop the book]]<<timedreplace 16s>>You drop the book and sprint for the door, so far away now, golden key sitting in the lock, a few wires leading from the hinges and running down into the floor only now catching your attention, too late.
There's no sound anywhere in Snowden except the pounding of your heart in your ears and the subtle, nearly inaudible hum rising from below, building to a crescendo.
Time seems to slow, colors growing dim, gravity pulling you down, down, down. The door is close, but your run slows to a trudge as the floor sags, suddenly the consistency of wet cardboard.
Then there's a pop, and now there's nothing beneath you.
In the moment before you begin falling, you make the mistake of looking down, and find yourself staring into the darkness forever and ever and ever<<for $i=0; $i<50; $i++>> and ever<<endfor>>@@.dark1;<<for $i=0; $i<48; $i++>> and ever<<endfor>>@@@@.dark2;<<for $i=0; $i<51; $i++>> and ever<<endfor>>@@@@.dark3;<<for $i=0; $i<54; $i++>> and ever<<endfor>>@@@@.dark4;<<for $i=0; $i<56; $i++>> and ever<<endfor>>@@@@.dark5;<<for $i=0; $i<58; $i++>> and ever<<endfor>>@@@@.dark6;<<for $i=0; $i<58; $i++>> and ever<<endfor>>@@@@.dark7;<<for $i=0; $i<58; $i++>> and ever<<endfor>>@@@@.hide;<<for $i=0; $i<158; $i++>>
<<endfor>>@@<<becomes>><<endtimedreplace>><<timedreplace 15s>><<gains>><<remember $oblivion = true>><<goto "oblivion">><<endtimedreplace>><<widget "murderChange">><<silently>>
<<if passage() != $last_murder_change_passage>>
<<remember $old_murder = $murder>>
<<remember $murder += $args[0]>>
<<remember $murder = $murder.clamp(0,11)>>
<<remember $murder_change = $murder - $old_murder>>
<<remember $last_murder_change_passage = passage()>>
<<else>>
<<remember $murder_change = 0>>
<<endif>>
<<endsilently>><<endwidget>>
<<widget "rollMystery">><<silently>>
<<if $gaster>>
<<remember $mysteryRoll = 1>>
<<else>>
<<remember $mysteryScore = ($mysteryA + $mysteryB + $mysteryC + $mysteryD + ($mysteryUneasy * 4)) / 40>>
<<remember $mysteryRoll = $mysteryScore > Math.random()>>
<<endif>>
<<endsilently>><<endwidget>>
<<widget "sceneCheck">><<silently>>
<<remember $living = lastVisited("Living Room Scene")>>
<<remember $kitchen = lastVisited("Kitchen Scene")>>
<<if $living == -1>>
<<remember $last = "Kitchen Scene">>
<<elseif $kitchen == -1>>
<<remember $last = "Living Room Scene">>
<<elseif $living < $kitchen>>
<<remember $last = "Living Room Scene">>
<<else>>
<<remember $last = "Kitchen Scene">>
<<endif>>
<<endsilently>><<endwidget>>
<<widget "help">><<set $help_name = $helpers[$help_index]>><<remember $help_index = ($help_index + 1).clamp(0, $helpers.length - 1)>><<endwidget>><<silently>>
<<if not $runs>><<remember $runs = 0>><<endif>>
<<if not $turned_around>><<remember $turned_around = 0>><<endif>>
<<if not $jump_to_page>><<remember $jump_to_page = false>><<endif>>
<<if not $stick_runs>><<remember $stick_runs = 0>><<endif>>
<<if not $all_hints>><<remember $all_hints = false>><<endif>>
<<if not $challenged>><<remember $challenged = false>><<endif>>
<<if not $happy_ending>><<remember $happy_ending = false>><<endif>>
<<if not $has_fake_dagger>><<remember $has_fake_dagger = false>><<endif>>
<<if not $used_fake_dagger>><<remember $used_fake_dagger = false>><<endif>>
<<if not $murder>><<remember $murder = 2>><<endif>>
<<if not $used_knife>><<remember $used_knife = 0>><<endif>>
<<if not $genocide_possible>><<remember $genocide_possible = false>><<endif>>
<<if not $genocide_triggered>><<remember $genocide_triggered = 0>><<endif>>
<<if not $genocide_cancel>><<remember $genocide_cancel = false>><<endif>>
<<if not $oblivion_ticks>><<remember $oblivion_ticks = 0>><<endif>>
<<if not $oblivion_msgs>><<remember $oblivion_msgs = 0>><<endif>>
<<if not $mysteryA>><<remember $mysteryA = false>><<endif>>
<<if not $mysteryB>><<remember $mysteryB = false>><<endif>>
<<if not $mysteryC>><<remember $mysteryC = false>><<endif>>
<<if not $mysteryD>><<remember $mysteryD = false>><<endif>>
<<if not $mysteryUneasy>><<remember $mysteryUneasy = false>><<endif>>
<<if not $hint_diary>><<remember $hint_diary = false>><<endif>>
<<if not $hint_change>><<remember $hint_change = false>><<endif>>
<<if not $hint_math>><<remember $hint_math = false>><<endif>>
<<if not $happy_memory>><<remember $happy_memory = false>><<endif>>
<<if not $big_mistake>><<remember $big_mistake = false>><<endif>>
<<if not $help_index>><<remember $help_index = 0>><<endif>>
<<remember $helpers = ["PAPYRUS", "UNDYNE", "METTATON", "GRILLBY", "G. DOG", "SNOWDRAKE", "CHILLDRAKE", "GERSON", "AARON", "PYROPE", "TSUNDAIRPLANE", "ASGORE", "NAPSTABLOOK", "JERRY"]>>
<<if not $jerry_ending>><<remember $jerry_ending = false>><<endif>>
<<remember $can_jump = ["Open the inner diary", "Carrying a Stick", "Carrying a Knife", "Sans Approaches", "Snuck Up", "Turned Around", "Joybuzzer Offer", "Made A Mistake", "A Big Mistake", "Did Not Make A Mistake", "Living Room Scene", "Kitchen Scene", "Kid Waits", "Kid Peeks"]>>
<<endsilently>><<forget $turned_around, $seen_introduction, $runs, $stick_runs, $all_hints, $challenged, $final_challenge, $happy_ending, $murder, $hint_diary, $hint_change, $hint_math, $has_fake_dagger, $used_fake_dagger, $happy_memory, $big_mistake, $used_knife, $help_index, $genocide_triggered, $oblivion, $oblivion_ticks, $jerry_ending, $oblivion_msgs, $jump_to_page, $genocide_possible, $genocide_cancel>><<display "StoryInit">><<display "Introduction">>@@.sans;<<remember $stick_runs += 1>><<if not $all_hints>>right. later.
much later.
it's just the two of us again. the kid looks different, somehow. <<if $stick_runs == 1>><<display "First Run">><<elseif (not $mysteryA) and (not $mysteryB) and (not $mysteryC) and (not $mysteryD)>><<display "Hasn't Cheated">><<elseif (not $hint_diary) and (not $hint_change) and (not $hint_math)>><<display "No Hints">><<elseif $hint_diary and (not $hint_change) and (not $hint_math)>><<display "Diary">><<elseif (not $hint_diary) and ($hint_change) and (not $hint_math)>><<display "Change">><<elseif (not $hint_diary) and (not $hint_change) and ($hint_math)>><<display "Math">><<elseif ($hint_diary) and ($hint_change) and (not $hint_math)>><<display "Change Diary">><<elseif (not $hint_diary) and ($hint_change) and ($hint_math)>><<display "Change Math">><<elseif ($hint_diary) and (not $hint_change) and ($hint_math)>><<display "Diary Math">><<else>><<display "All Hints">><<endif>><<else>><<remember $stick_passage = "All Hints">>right. later.
much later.
i don't bother showing up.<<endif>>
@@"i know your kind, kid. you're searching for something, but you don't even know what it is. so you pick a road and you walk it, no matter what. you assume whatever you're looking for will be at the end. and if you had to do it again, you'd walk the same goddamn road, over and over. until you got your way."
the kid takes a step forward. i'm running out of time. "well, maybe you could make that work. <<if $scene=="kitchen">>i guess if anyone could, it'd be you. <<endif>>but i have a proposition for you." the kid hestitates for a moment. "before you see this through... before it's over, take a quick trip back to my place in snowden. i left something there for you. and when you're done, ask yourself... did you find what you were looking for?"
the kid grins, just a little. they reach out, palm up, gesturing to me. i nod, and pull the golden key out of my pocket. "yeah, you want this, don't you?" i pull my arm back, ready to toss it over. "you can have it." the kid reaches out with both hands, looking as close to giddy as i've seen them the entire time they've been down here. i savor that for a moment, then say,
"you can pry it from my cold, dead hands." "i get you, kid. you know i have something you want. so you're going to get it. doesn't matter who or what gets in your way."
i throw my hands up into the air. what do you even want, anyway? power?" the kid nods, unashamed. "kid, i've been keeping an eye on you. you have power<<if $scene=="kitchen">>, and you know how to use it<<endif>>. does it make you happy?" the kid cocks his head to one side, a little confused. perhaps the question doesn't make sense to them.
i sigh, my bones suddenly feeling heavy. "so you want more power, is that it? is that all there is to it?" they just keep staring at me, and i feel a chill. "and you think ''i'' can give it you." nod. ha. if only you knew, kid.
"...yeah, well, you're right. i could. i could give it you." the kid takes a step forward. i'm running out of room. "but not in this place. <<if $scene=="kitchen">>and not in this time.<<endif>>" another step. "what i want to give you is back in snowden." i pull the golden key out of my pocket, and dangle it in front of them enticingly. "you want this?", i ask. they nod, eager, excited. "you can have it." they take another step forward. they're close, now. too close. i'm running out of time.
"when you pry it from my cold, dead hands." right. later.
much later.
it's just the two of us again. the kid looks the same as ever -- blank expression, slack posture. a little sharper around the edges, maybe. they're standing there, waiting. i get the feeling they're not listening to me. waiting for what? i don't know.
well, i figure they're not going to wait long. if i'm going to make a speech, it's now or never.
<<if $genocide_possible>>"seems like" was all i managed before the kid took their first swing.
...well, i don't want to get you down, diary, so i'll spare you the details. but you know what happened.
[[If the kid wasn't quite fast enough, turn to page 99|Finale][$genocide_cancel = true]]
[[If the kid killed me, turn to page 99|Genocide Finale]]<<else>>"seems like you're almost to the end, kid. congratulations, i guess. seems like this is going to be your last chance." the kid cocks an eyebrow. "your last chance to ask yourself... why? why make this journey? why travel this road? what did you think you'd find?"
<<if $choice=="peek">><<display "Later Knife Peeks">><<else>><<display "Later Knife Waits">><<endif>>
<<if $murder < 4>>the kid lunges, but they're slow, far too slow. i sidestep behind a column.<<elseif $murder < 7>>the kid lashes out with their knife, but they're still not quite fast enough. i manage to slip behind a column.<<else>>the kid's knife is fast, too fast, and i only barely manage to slip sidewise in time to dodge it. they come across with a second stroke, but this time i manage to juke behind a column.<<endif>>
that's the last time they'll ever see me.<<endif>><<remember $stick_passage="Change">>a bit older, perhaps. a bit more self-assured. more... persistant.
i grin. "hey, kid. congratulations. seems like you've really got a handle on things. i think i caught most of your journey, but i'm afraid i lost sight of you a few times back there. been a while since i met someone i couldn't keep up with."
the kid smiles. i smile back.
"hey, kid, tell me something. despite everything... are you having a good time?"
they think for a second, then nod. that's just like them.
"yeah, that's what i figured. hey, the two of us have had some good times, haven't we? i've got a lot of friends down here, but with you, well..."
here we go. let's put this to the test.
<<if $happy_memory and $big_mistake>>"we've had some happy memories, huh? we shared... i'd call it a perfect moment. i'd like to remember that."
"...minus the part where i scared you so badly. that's... that's a memory i could do without."<<elseif $happy_memory>>"we've had some happy memories, huh? we shared... i'd call it a perfect moment. i'd like to remember that."
"...you know, we've never had anything unhappy happen between us, have we? not that i'd want that to happen, but... sometimes you gotta take the good with the bad, you know?"<<elseif $big_mistake>>"we... i guess we've never really had a truly happy memory, huh? i'm just kidding myself. it's been pleasant, nothing more, nothing less."
"...except that time i scared you so badly. i wouldn't mind forgetting that, honestly."<<else>>"...we... well, i guess saying we're 'friends' isn't quite right, is it? no perfect memories, no big mistakes. i guess you... just remind me of someone. a little bit."<<endif>>
the kid stares at me, a little wistful. i shrug, and drop my gaze.
"nah, ignore what i'm saying. you're doing a great job, kid. keep it up. i think you're getting to where you need to go."
i step to the side to let them pass.
"go on. you know what you have to do."
the kid hestiates, then starts to walk by me. as they come alongside me, though, they stop, and look me in the face. i stare back for a second.
"your journey's almost over," i say. "what are you waiting for?"
they stand there, staring. their gaze is steady. determined. i stare back. and make up my mind.
"...but if you want one last piece of advice... i left something for you back at my place in snowden." i point back the way they came. "if you're curious, go take a look."
they turn to look behind them for a moment, then turn back to face me. but too late.
i'm gone. <<remember $stick_passage="Change">>a bit older, perhaps. a bit more self-assured. more... motivated.
i grin. "hey, kid. congratulations. seems like you've really got a handle on things. i think i caught most of your journey, but i'm afraid i lost sight of you a few times back there. been a while since i met someone i couldn't keep up with."
the kid smiles. i smile back.
"hey, kid, tell me something. despite everything... are you having a good time?"
they think for a second, then nod. that's just like them.
"yeah, that's what i figured. hey, the two of us have had some good times, haven't we? i've got a lot of friends down here, but with you, well..."
here we go. let's put this to the test.
<<if $happy_memory and $big_mistake>>"we've had some happy memories, huh? we shared... i'd call it a perfect moment. i'd like to remember that."
"...minus the part where i scared you so badly. that's... that's a memory i could do without. not that i regret it, but... it's a nice thought, isn't it? to keep the perfect moment and remove the big mistake?"<<elseif $happy_memory>>"we've had some happy memories, huh? we shared... i'd call it a perfect moment. i'd like to remember that."
"...you know, we've never had anything unhappy happen between us, have we? not that i'd want that to happen, but... sometimes you gotta take the good with the bad, you know?"<<elseif $big_mistake>>"we... i guess we've never really had a truly happy memory, huh? i'm just kidding myself. it's been pleasant, nothing more, nothing less."
"...except that time i scared you so badly. i wouldn't mind forgetting that, honestly."<<else>>"...we... well, i guess saying we're 'friends' isn't quite right, is it? no perfect memories, no big mistakes. i guess you... just remind me of someone. a little bit."<<endif>>
the kid stares at me, a little wistful. i shrug, and drop my gaze.
"nah, ignore what i'm saying. you're doing a great job, kid. keep it up. i think you're getting to where you need to go."
i step to the side to let them pass.
"go on. you know what you have to do."
the kid hestiates, then starts to walk by me. as they come alongside me, though, they stop, and look me in the face. i stare back for a second.
"your journey's almost over," i say. "what are you waiting for?"
they stand there, staring. their gaze is steady. determined. i stare back. and make up my mind.
"...but if you want one last piece of advice... i left something for you back at my place in snowden." i point back the way they came. "if you're curious, go take a look."
they turn to look behind them for a moment, then turn back to face me. but too late.
i'm gone.<<remember $stick_passage="Change">>a bit older, perhaps. a bit more self-assured. more... observant.
i grin. "hey, kid. congratulations. seems like you've really got a handle on things. i think i caught most of your journey, but i'm afraid i lost sight of you a few times back there. been a while since i met someone i couldn't keep up with."
the kid smiles. i smile back.
"i gotta say, i think you've changed, kid. when we first met... i don't know." i shrug. "i thought maybe you were a little too much like me. a little too afraid of failure. a little too worried about getting things wrong."
the kid gives me a concerned look.
"hey, hey, don't take it like that. this isn't about me. a lot of people are too ready to give up an idea, just because it didn't work the first time. and then there's my brother, who's willing to try the same boneheaded idea a thousand times just because there's still a chance it might change something."
i shake my head, and sigh.
"man. i have a lot to learn from him."
the kid smiles, faintly. right.
"anyway. it all worked out, huh? you changed. who knows what else changed?"
i step to the side to let them pass.
"go on. you know what you have to do."
the kid hestiates, then starts to walk by me. as they come alongside me, though, they stop, and look me in the face. i stare back for a second.
"your journey's almost over," i say. "what are you waiting for?"
they stand there, staring. their gaze is steady. determined. i stare back. and make up my mind.
"...but if you want one last piece of advice... i left something for you back at my place in snowden." i point back the way they came. "if you're curious, go take a look."
they turn to look behind them for a moment, then turn back to face me. but too late.
i'm gone.<<remember $stick_passage="Change Diary">>older, perhaps. more self-assured. more... persistant, and motivated.
i grin. "hey, kid. congratulations. i knew when i first saw you that you were something special, but i couldn't predict..." i shake my head. "you know, i was supposed to watch over you this whole time, but you're really something else. so much for needing my help, huh?"
the kid smiles. i smile back.
"hey, kid, tell me something. despite everything... are you having a good time?"
they think for a second, then nod. that's just like them.
"yeah, that's what i figured. we've had some good times, haven't we? i've got a lot of friends down here, but with you, well..."
here we go. let's put this to the test.
<<if $happy_memory and $big_mistake>>"we've had some happy memories, huh? we shared... i'd call it a perfect moment. i'd like to remember that."
"...minus the part where i scared you so badly. that's... that's a memory i could do without."<<elseif $happy_memory>>"we've had some happy memories, huh? we shared... i'd call it a perfect moment. i'd like to remember that."
"...you know, we've never had anything unhappy happen between us, have we? not that i'd want that to happen, but... sometimes you gotta take the good with the bad, you know?"<<elseif $big_mistake>>"we... i guess we've never really had a truly happy memory, huh? i'm just kidding myself. it's been pleasant, nothing more, nothing less."
"...except that time i scared you so badly. i wouldn't mind forgetting that, honestly."<<else>>"...we... well, i guess saying we're 'friends' isn't quite right, is it? no perfect memories, no big mistakes. i guess you... just remind me of someone. a little bit."<<endif>>
the kid stares at me, a little wistful. i shrug, and drop my gaze.
"nah, ignore what i'm saying. you're doing a great job, kid. keep it up. i think you're getting to where you need to go."
i step to the side to let them pass.
"go on. you know what you have to do."
the kid hesitates. they take one step towards me, then stops. they stare at me. determined. heh. alright. that makes it easy to make up my mind.
"...but if you want one last piece of advice... i left something for you back at my place in snowden." i point back the way they came. "if you're curious, go take a look."
with that, i give the kid a farewell wave, and step behind a nearby pillar. i can hear the kid's footsteps, rushing toward me, but they're not quite quick enough.
i'm gone. <<remember $stick_passage == "Change Math">>older, perhaps. more self-assured. more... persistant, and observant.
i grin. "hey, kid. congratulations. i knew when i first saw you that you were something special, but i couldn't predict..." i shake my head. "you know, i was supposed to watch over you this whole time, but you're really something else. so much for needing my help, huh?"
the kid smiles. i smile back.
an awkward moment hangs in the air. this next part's not going to be easy.
"hey... listen, i know you're a good kid. <<if $used_knife>>maybe not always, but who doesn't have just a little meanness in them, huh?<<else>>you've probably never never even considered being mean in your life, have you?<<endif>> i admire that, i do. i probably wouldn't be here talking to you like this if you weren't."
i drop my head, and sigh. "but, uh... you know, sometimes being nice isn't enough. sometimes being patient and observant isn't enough. it hasn't worked for me, at least."
the kid gives me a concerned look. i try to bring my head up to look at them, but can't quite bring myself to do it.
"i... need to know, when it comes to it, if you're willing to do what it takes. if you've got that edge to you."
i look up, but off to the side.
"i know that's a lot to ask. so, uh... if you don't want to be friends anymore, i understand. but it's the only way forward, for both of us."
i finally manage to meet the kid's gaze. christ. worse than i thought.
"or, hey, maybe i'm just talking nonsense. stab in the dark. maybe you already have what you need. forget i said anything."
i step to the side to let them pass.
"go on. you know what you have to do."
the kid hesitates. they take one step towards me, then stops. they stare at me. determined. heh. alright. that makes it easy to make up my mind.
"...but if you want one last piece of advice... i left something for you back at my place in snowden." i point back the way they came. "if you're curious, go take a look."
with that, i give the kid a farewell wave, and step behind a nearby pillar. i can hear the kid's footsteps, rushing toward me, but they're not quite quick enough.
i'm gone. <<remember $stick_passage = "Diary Math">>older, perhaps. more self-assured. more... observant, and motivated.
i grin. "hey, kid. congratulations. i knew when i first saw you that you were something special, but i couldn't predict..." i shake my head. "you know, i was supposed to watch over you this whole time, but you're really something else. so much for needing my help, huh?"
the kid smiles. i smile back.
"i gotta say, i think you've changed, kid. when we first met... i don't know." i shrug. "i thought maybe you were a little too much like me. a little too afraid of failure. a little too worried about getting things wrong."
the kid gives me a concerned look.
"hey, hey, don't take it like that. this isn't about me. a lot of people are too ready to give up an idea, just because it didn't work the first time. and then there's my brother, who's willing to try the same boneheaded idea a thousand times just because there's still a chance it might change something."
i shake my head, and sigh.
"man. i have a lot to learn from him."
the kid smiles, faintly. right.
"anyway. it all worked out, huh? you changed. who knows what else changed?"
i step to the side to let them pass.
"go on. you know what you have to do."
the kid hesitates. they take one step towards me, then stops. they stare at me. determined. heh. alright. that makes it easy to make up my mind.
"...but if you want one last piece of advice... i left something for you back at my place in snowden." i point back the way they came. "if you're curious, go take a look."
with that, i give the kid a farewell wave, and step behind a nearby pillar. i can hear the kid's footsteps, rushing toward me, but they're not quite quick enough.
i'm gone.<<remember $stick_passage="No Hints">>confident, if a bit frazzled. like they think they've finally gotten a handle on things.
i grin. "hey, kid. congratulations. you did some really great work so far. i was watching over you for most of your journey, but it seems like i missed some of it. nicely done." i hesitate, not exactly sure what to say next. "i gotta say, what i did see was clever."
the kid grins back at me, pleased as punch.
i shrug and close my eyes, not dropping my grin. "of course, clever is just one part of it. hey, i consider myself pretty clever, and where has it gotten me?" i open my eyes again, and fix the kid with my gaze. "clever is good, but, well... are you any closer to your goal?"
the kid's grin falters. i'm not enjoying this, but i gotta press on.
"do you even know what your goal is?"
the kid's grin fades. mine remains, by necessity.
"thought so. ah, well. you're more than i was expecting, kid."
i step to the side, to let them pass.
"...but not quite what i was hoping for."
the kid hestiates, then starts to walk by me. as they come alongside me, though, they stop, and look me in the face. i stare back for a second.
"go on." i say. "your journey's almost over. what are you waiting for?"
they stand there, staring. a little confused, a little concerned. i stare back. and make up my mind.
"...but if you want one last piece of advice... i left something for you back at my place in snowden." i point back the way they came. "if you're curious, go take a look."
they turn to look behind them for a moment, then turn back to face me. but too late.
i'm gone. <<remember $stick_passage = "All Hints">><<remember $all_hints = true>>persistant. observant. motivated.
proud. accomplished. happy.
"what the hell are you doing here," i ask.
the kid startles, caught off guard.
"come on. this game has been cute, but it's played out."
i turn away from the kid.
"you have what you need. i know you do. so why are you here? what are you waiting for?"
i look over my shoulder at them. their expression almost makes me reconsider, but i can't give up now.
"are you toying with me? you think this is a joke? 'cause it's not funny."
i start to head for the nearest pillar.
"...but if you want one last piece of advice... stop wasting time. prove yourself or move on."
i continue my walk. i don't hear the kid coming after me. fine.
i'm gone.<<remember $stick_passage="First Run">>frazzled, but relieved. like everything will soon be over for them.
i grin. "hey, kid, you made it! congratulations. couldn't have been easy. what am i saying, i know it wasn't easy. i was watching over you, you know." i shift, unsure of what i'm about to say next. "i gotta admit, i was sort of expecting... not to make light of what you managed, but i just thought..."
the kid gives me a concerned look.
"...nah. never mind. it's just, when we first met, i thought i saw something that wasn't there. all in my skull. forget i said anything."
there's a sad moment in the air. i let it hang there for a moment before continuing.
"hey, i don't want to take away from your victory. like i said, forget about it. forgetting's the easiest thing in the world, right? go on. do what you gotta do."
i step to the side, to let them pass. the kid hesitates, then starts to walk by me. i think that's going to be it, but after a few feet, they stop and... just stand there. i stare at their back for a moment. and make up my mind.
okay. fine. one last stab in the dark.
"...alright. i got one last thing for you. i left it for you back at my place in snowden. maybe that'll help you make up your mind."
they turn to face me, but too late.
i'm gone. <<remember $stick_passage="Hasn't Cheated">>frazzled, but confident. like they think things are coming to an end.
"hey, kid, you made it! congratulations. couldn't have been easy. what am i saying, i know it wasn't easy. i was watching over you, you know." i shift, unsure of what i'm about to say next. "no problem for you, huh?"
the kid nods, just a little proud.
"couldn't have been easy. even for a kid like you..."
the kid cocks an eyebrow. i close my eyes and bow my head. i'm taking a risk, here, but it's the only way.
"you know what i mean, i think. maybe not exactly, but you've got a hunch." (not that i've got more than a hunch myself, but let them think what they want for now.) "you're a good kid. you're patient. you seem to observe things. but you always play by the rules. maybe it's time you tried straying a bit."
there's a tense moment in the air. i let it hang there for a moment before continuing.
"...maybe i'm wrong. and if i am, hey, you're almost at the end. finish up what you were doing here and you'll never have to worry about it."
i step to the side, to let them pass. the kid hesitates, then starts to walk by me. i think that's going to be it, but after a few feet, they stop and... just stand there. i stare at their back for a moment. and make up my mind.
okay. fine. a stab in the dark.
"...but if you want one last piece of advice... i left something for you back at my place in snowden. if you're curious, go take a look."
they turn to face me, but too late.
i'm gone. You flip to page 96. Looks like Sans has transcribed a dialogue.<<remember $hint_diary = true>>
@@.sans;"hey, papyrus. sup?"@@
@@.papyrus;"NOT NOW, SANS! I'M STRUGGLING WITH A PHILOSOPHICAL QUANDRY!"@@
@@.sans;"...okay? anything I can help with?"@@
@@.papyrus;"NOT WHEN //YOU'RE// PART OF THE PROBLEM, SANS!"@@
@@.sans;"...what problem would that be?"@@
@@.papyrus;"HOW IS IT, THAT NO MATTER HOW HARD I WORK ON MY PUZZLES...
NO MATTER HOW I STRUGGLE WITH THEM...
NO MATTER HOW COMPLEX OR DEVIOUS I MAKE THEM...
NO MATTER HOW MUCH OF MY //SOUL// I POUR INTO THEM...
...YOU MANAGE TO SOLVE EACH ONE IN //THIRTY SECONDS??//"@@
@@.sans;"...bro, you write your puzzles in five minutes, tops."@@
@@.papyrus;"FIVE BRUTAL, AGONIZING MINUTES, SANS! SO HOW IS IT //POSSIBLE// THAT YOU CAN SOLVE THEM IN LESS TIME THAN IT TAKES TO DEVISE THEM?? THAT'S NOT FAIR!"@@
@@.sans;"...so... that's your conundrum? You want to write a puzzle that takes five minutes to solve?"@@
@@.papyrus;"YES!!"@@
@@.sans;"...well... what if you made a puzzle where... the solution was to stand in place for five minutes?"@@
@@.papyrus;"...SANS."@@
@@.sans;"...yeah, papyrus?"@@
@@.papyrus;"...SANS."@@
@@.sans;"...yeah?"@@
@@.papyrus;"THAT'S BRILLIANT! YOU'RE A GENIUS!!"@@
@@.sans;"hey, and it didn't even take us five minutes to come up with it."@@
@@.papyrus;"YOU'RE RIGHT!! THIS CALLS FOR A CELEBRATION!!"@@
@@.sans;With that, Papyrus sprinted off. In the distance, I could hear him yell:@@
@@.papyrus;"I'M PICKING UP EXTRA-FANCY KETCHUP, JUST FOR YOU, SANS!"@@
There's nothing indicating which page you should turn to next. Maybe you weren't meant to see this?
[[Return to where you were.|Jump Back]]
You flip to page 13. Looks like Sans has transcribed a dialogue.<<remember $hint_math = true>>
@@.papyrus;"SANS! WHAT DOES IT LOOK LIKE I'M DOING?"@@
@@.sans;"uh. i dunno. what does it look like you're doing?"@@
@@.papyrus;"IT LOOKS LIKE I'M WASTING MY TIME YELLING AT YOU FOR SLACKING OFF! WHEN I SHOULD BE PERFECTING MY FIENDISH NEW PUZZLE TO STUMP THAT HUMAN!"@@
@@.sans;"oh. then... maybe you should stop doing that?"@@
@@.papyrus;"YOU'RE ABSOLUTELY RIGHT, SANS! THIS IS WHY WE MAKE SUCH A GREAT TEAM!"@@
@@.sans;"speaking of teamwork, how's that puzzle you were working on?"@@
@@.papyrus;"TERRIBLE!"@@
@@.sans;"oh?"@@
@@.papyrus;"YOU WERE RIGHT! LETTERS //CAN// LOOK LIKE NUMBERS. BUT THERE'S NO NUMBER THAT LOOKS LIKE N!"@@
@@.sans;"are you sure?"@@
@@.papyrus;"POSITIVE! I TRIED ALL OF THEM!"@@
@@.sans;"...all of them?"@@
@@.papyrus;"WELL... I ENDED UP RUNNING OUT OF FINGERS AND TOES. BUT IT WAS LOOKING PRETTY HOPELESS!"@@
@@.sans;"well... what if you used zero instead?"@@
@@.papyrus;"ZERO?!"@@
@@.sans;"yeah, to stand for 'none', or 'nada', or 'null'."@@
@@.papyrus;"LIKE THE AMOUNT OF WORK YOU DO AROUND HERE! PERFECT!"@@
@@.sans;With that, Papyrus ran off. In the distance, I could hear him yell:@@
@@.papyrus;"YOU'RE THE BEST, SANS!"@@
There's nothing indicating which page you should turn to next. Maybe you weren't meant to see this?
[[Return to where you were.|Jump Back]]You flip to page 77. Looks like Sans has transcribed a dialogue.<<remember $hint_change = true>>
@@.papyrus;"SANS! WHAT DOES IT LOOK LIKE YOU'RE DOING?"@@
@@.sans;"uh. i dunno. what does it look like I'm doing?"@@
@@.papyrus;"IT LOOKS LIKE YOU'RE WASTING YOUR TIME GETTING YELLED AT BY ME FOR SLACKING OFF, INSTEAD OF COMING UP WITH A FIENDISH NEW PUZZLE TO STUMP THAT HUMAN!"@@
@@.sans;"oh. then maybe you should stop yelling at me so I can get back to work."@@
@@.papyrus;"MAYBE I SHOULD, SANS! YOU MAKE A VERY GOOD POINT!"@@
@@.sans;"hey, did you want to test that @@@@.papyrus;'REALLY AMAZING'@@@@.sans; puzzle you were working on earlier?"@@
@@.papyrus;"NO! NOT ON YOU!"@@
@@.sans;"...what's the matter? you always let me test your puzzles."@@
@@.papyrus;"NOT THIS PUZZLE, SANS! YOU, SANS, WOULD SOLVE THIS ONE TOO EASILY!"@@
@@.sans;"you always say i solve your puzzles too easily."@@
@@.papyrus;"THIS ONE IN PARTICULAR //YOU//, //SANS//, WOULD SOLVE ESPECIALLY TOO EASILY!"@@
@@.sans;With that, Papyrus stormed off. In the distance, I could hear him yell:@@
@@.papyrus;"BUT I APPRECIATE YOUR SUPPORT!"@@
There's nothing indicating which page you should turn to next. Maybe you weren't meant to see this?
[[Return to where you were.|Jump Back]]Which page would you like to flip to? (Press @@.reload;Enter@@ when ready.)
<<textbox "$page" "" "Jump" autofocus>>
[[Go back to where you were|Jump Back]]<<silently>> <<set $page to parseInt($page)>> <<if $page is 1>> <<goto "Open the inner diary">> <<elseif $page is 3>> <<goto "Carrying a Stick">> <<elseif $page is 6>> <<goto "Carrying a Knife">> <<elseif $page is 8>> <<goto "Snuck Up">> <<elseif $page is 11>> <<goto "Turned Around">> <<elseif $page is 13>> <<goto "Hint 13">> <<elseif $page is 16>> <<goto "Made A Mistake">> <<elseif $page is 21>> <<goto "Did Not Make A Mistake">> <<elseif $page is 24>> <<goto "A Big Mistake">> <<elseif $page is 27>> <<goto "Kitchen Scene">> <<elseif $page is 36>> <<goto "Living Room Scene">> <<elseif $page is 37>> <<goto "Happy Memory">> <<elseif $page is 44>> <<goto "Uneasy Feeling">> <<elseif $page is 51>> <<goto "Kid Waits">> <<elseif $page is 66>> <<goto "Kid Peeks">> <<elseif $page is 77>> <<goto "Hint 77">> <<elseif $page is 80>> <<goto "Later">> <<elseif $page is 96>> <<goto "Hint 96">> <<elseif $page is 99>> <<goto "Finale">> <<elseif $page is 5405>> <<goto "Final Challenge">> <<elseif $page > 99>> <<goto "Too High Page">> <<elseif $page is 0>> <<goto "Zero Page">> <<elseif $page < 0>> <<goto "Too Low Page">> <<elseif $page > 0 and $page < 99>> <<goto "Bad Page">> <<else>> <<goto "Not a Page">> <<endif>><<endsilently>>You flip to page $page, but it's blank. Most of these pages are blank, in fact. Curious.
[[Return to where you were|Jump Back]]You check, but it seems like this is one of those books without any negative-numbered pages. That is to say, there aren't any pages before the first page. Imagine that.
Sans may be able of some impossible things, but negative pages aren't one of them, it seems.
[[Return to where you were|Jump Back]]You try to flip to page $page, but it ends at page 99. Seems like triple-digit numbers are out.
[[Return to where you were|Jump Back]]You try to flip to page 0, but... nope, looks like this book starts at page 1, just like every other book you've ever read.
Worth a try, I suppose.
[[Return to where you were|Jump Back]]You try to flip to page $page, but... is that even a number? No, I don't believe it is.
Numbers only, please.
[[Return to where you were|Jump Back]]<<remember $murder -= $murder_change>><<remember $murder_change = 0>><<goto $jump_back>>This is ridiculous. There aren't 5000 pages in this diary. There aren't even 100 pages. There's no way "5405" could be the answer. It's impossible.
...
Still. You flip through the pages slowly, watching the page numbers tick upward as you scan through the diary. Maybe Sans re-numbered one of the pages? Or maybe...
As you hit page 88, your thumb gets stuck for a second. You realize this page is slightly thicker than the rest. It's... it's two pages, glued together. With a little prying... you can peel the two pages apart...
[[Look Inside|Final Challenge 2]]You peel apart the pages to reveal...
@@.sans;Page 5405@@
The rest is blank.
Well, that was disappointing.
[[Return to where you left off|Jump Back]]
<<timedreplace 300s>><<gains>>...wait, something's happening. Words are fading in on the page. Invisible ink reacting to the light, it looks like?
[[Read it|Final Challenge 3]]<<endtimedreplace>>
You turn to page 24.
@@.sans;yeah, i... i really blew it. geez.
i didn't even want to write it down. sometimes i think it would be nice if... if you could take the perfect moments of life and remove the screw-ups like this.
i wonder if that's possible?
...anyway, the next part is a bit embarrassing, diary, so you'll forgive me if i skip it. basically i eventually managed to calm the kid down and convince them i was a good guy. i even convinced them to drop by my house for a snack later. i was just about to excuse myself when i saw them hunting through the snow for their dropped knife.
"hey, kid, looking for that knife? that's //pointless//." (got a sniffly chuckle with that one.) "when you come by later, i'll give you something better."
[[Turn to page 27 to find out how things went in the kitchen|Kitchen Scene]]@@Sans's house in Snowden.
A diary. Might as well.
[[Open it|Genocide 2]]You open the diary.
@@.sans;hey, diary! what's up? my name is sans. Nice to meetcha!
listen, i know we just met, but there's something exciting I have to tell you. okay, okay, it's not fair to just@@
@@.chara;//skip//@@
@@.sans;it's been a while since we've had a visitor around these parts. anyway, diary, guess@@
@@.chara;//skip//@@
[[Turn the page|Genocide 3]]You turn the page.
@@.sans;that's right, the kid was carrying a knife! uh, a long, thin knife, covered in dust. so@@
@@.chara;//skip//@@
@@.sans;so i, uh, sneak up behind the kid, carrying that knife, and@@
@@.chara;//skip//@@
@@.sans;...right, so i figured i'd try out@@
@@.chara;//skip//@@
@@.sans;but right as i get behind them, they whip around and stab me right in@@
@@.chara;//skip//@@
@@.sans;didn't think they could be that fast, i needed to get back to@@
@@.chara;//skip//@@
@@.murder;[[Turn the page|Genocide 4]]@@You turn the page.
@@.sans;made it back to the kitchen, just need a few minutes to get ready, but the kid jumped out at me@@
@@.chara;//skip//@@
@@.sans;too fast, no human is that fast, //nothing// is that fast, i can't@@
@@.chara;//skip//@@
@@.sans;need to buy time, but the kid's between me and my shortcut, can't@@
@@.chara;//skip//@@
@@.sans;grabbed the key, but the kid stabbed@@
@@.chara;//skip//@@
@@.sans;he walked in at the wrong moment, i couldn't@@
@@.chara;//skip//@@
@@.sans;too fast, i need@@
@@.chara;//skip//@@
@@.murder;[[Turn the page|Genocide 5]]@@You turn the page.
@@.sans;i can't@@
@@.chara;//SKIP//@@
@@.sans;undyne, she@@
@@.chara;//SKIP//@@
@@.sans;my leg's not@@
@@.chara;//SKIP//@@
@@.sans;couldn't get them out@@
@@.chara;//SKIP//@@
@@.sans;almost there, i@@
@@.chara;''//SKIP//''@@
@@.sans;still need time, can't@@
@@.chara;''//SKIP//''@@
@@.sans;i'm sorry@@
@@.murder;[[Turn the page|Genocide 6]]@@You turn the page.
@@.sans;well, i screwed up.
i thought my plan was perfect. show off that golden key of mine. play a little keepaway with it. doesn't matter how much damage they do. doesn't even matter if they kill me. key'll turn to dust with me. they'll go back for it. over and over. we can keep playing our game forever.
seems like i showed it off one too many times.
kid shoved their knife right between my ribs.
when they pulled the knife out,
...the key was dangling from the end of the blade.
...
seems they're giving me a breather before... you know.
maybe they think i'm writing down instructions. a manual. like if i'm useful, they'll spare me.
see, diary? even when things look this bad, i still know how to crack a joke.
...
yeah... i screwed up. took a gamble. spun the wheel. rolled the bones.
i lost.
...
well, here they come. seems i'm running out of time.
just enough time left to write up my confession.@@
@@.murder;[[Turn the page|Gaster Ending]]@@<<silently>>
<<if $gaster or $oblivion_ticks == 0>>
<<set $message1 = "">>
<<set $message2 = "">>
<<elseif $oblivion_msgs == 1>>
<<set $message1 = "patience">>
<<set $message2 = "is not the answer">>
<<elseif $oblivion_msgs == 2>>
<<set $message1 = "like me">>
<<set $message2 = "you're lost">>
<<elseif $oblivion_msgs == 3>>
<<set $message1 = "so close">>
<<set $message2 = "yet so far">>
<<elseif $oblivion_msgs == 4>>
<<set $message1 = "we can wait">>
<<set $message2 = "forever">>
<<elseif $oblivion_msgs == 5>>
<<set $message1 = "you">>
<<set $message2 = "you're getting... closer?">>
<<else>>
<<set $message1 = "stop waiting for me">>
<<set $message2 = "go back">>
<<endif>>
<<remember $oblivion_ticks += 1>>
<<endsilently>>
@@.gaster;
<<timedreplace 9s>><<gains>>$message1<<endtimedreplace>>
<<timedreplace 12s>><<gains>>$message2<<remember $oblivion_msgs += 1>><<endtimedreplace>>
<<if $gaster or $oblivion_msgs > 6 or $oblivion_ticks > 16>><<timedreplace 15s>><<gains>>[[a pinprick of light. follow it?][$oblivion=false]]<<endtimedreplace>><<endif>>@@<<silently>><<if $oblivion and passage() != "oblivion" and passage() != "Forget All">><<goto "oblivion">><<endif>><<endsilently>><<if $gotoHappy>><<display "Good End">><<else>><<remember $final_challenge = true>><<remember $challenged = true>>The page now reads:
@@.sans;page 5405
congratulations.
alright, no more "kid" this and "kid" that. we're equals. you being here proves as much. so let's be honest with each other: you're here because //you// want something, and i've lead you here because //i// want something.
well, i need to know i can trust you. beyond this point, it's not a game. you've shown me you're persistant, dedicated and patient. good. now i need to see how much power you really have.
no more holding back.
i know you're messing with the timeline somehow. yeah, yeah. nice trick. but shuffling things around like that... it's not going to be enough. you need to show me you can makes thing right, no matter how wrong things go.
so this is it. i'm watching you, kid. show me what you got.
i want to see you @@@@.reload;RELOAD@@@@.sans;. and it has to be right here, right now.
don't worry about how i'm watching you, or how i'll know. that's part of it, too: prove to me that you trust me. take a leap of faith. show me you're not scared. if everything goes well... i'll be right there to meet you on the other side.@@
[[Turn the page|Final Challenge Failure]]<<endif>><<remember $final_challenge = false>>You turn the page.
@@.sans;well, that was disappointing.
sorry, kid. i don't blame you.
i know you're not alone in this.
and if whatever's watching over your shoulder isn't willing to trust me<<rollMystery>><<if $mysteryRoll>>@@.sansgaster; and what's watching over mine@@<<endif>>, well...
...i guess we'll always have our game, huh?
[[Return to where you were|Jump Back 2]]<<display $jump_back>><<remember $final_challenge = false>>Which page would you like to flip to? (Press @@.reload;Enter@@ when ready.)
<<textbox "$page" "" "Final Challenge Jump Failure" autofocus>>
[[Go back to where you were|Final Challenge 3]]
<<remember $final_challenge = false>>As you flip through the diary, a post-it note slips out from between the pages. Curious, you read it:
@@.sans;did you really it was going to be that easy?
is that what you thought I meant by @@@@.reload;RELOAD@@@@.sans;?
come on. i deserve better than that.
and the kid does too.
next time you come back, i want to see you @@@@.reload;RELOAD@@@@.sans; for real.
[[Continue to your page|Jump]]
(...)Snow lightly pelts the window of the little home. The window occasionally rattles the panes of glass, reminding you of the chill outside, but in here the air is warm, pleasant and still. It seems like so long ago since you first set foot in here. It's pleasant to be back, even so close to the end of your journey.
There's a diary sitting on the table. This must be what your friend Sans was telling you about.
[[Open the diary|Good End 2]]<<remember $final_challenge = false>>You open the diary and begin to read.
@@.sans;Page 1
hey, diary. how's it going? the name's sans. sans the skeleton. nice to meetcha.
hey, diary, i know we just met, but i've got something exciting to tell you. see, there's this sealed door i've been watching recently. and today... a human came through it.
so I sneak up behind the kid, who turns around. the two of us shake hands. about time.
"i bet you're eager to get started," i said. "come on, let's get to my place. follow me: i know a shortcut."
and with that, i took the kid into the space between spaces, cool and quiet, and all my own...@@
You're interrupted in your reading by Sans snatching the diary out of your hands.
@@.sans;"hey, reading someone's else diary... don't you think that's a little rude?"@@ He casually chucks the book onto a nearby lab bench. @@.sans;"anyway, it's a little too early for you to be slacking off."@@ As Sans throws a lever, he says, @@.sans;"so i've got a few ideas i'd like to try, but before that..."
"...a flower, you say?"@@
@@.reload;GAME OVER: GOOD END@@<<remember $happy_ending = true>><<remember $gotoHappy = false>><<display "Forget All">><<remember $gaster = true>><<remember $seen_introduction = true>>Before you play, some quick notes:
* If you haven't already played [[Undertale|http://www.undertale.com]], go do that now. Right now.
* Undertale is (c) Toby Fox. All the characters and settings in this story belong to him. This is a not-for-profit fanwork.
* The events in this game don't line up perfectly with the events of Undertale. Sorry! Nailing the plot exactly wasn't my goal.
* Don't worry about the lack of a save menu. The game handles that for you. Trust me.
* I'd love your comments, and your criticism. Any responses welcome.
Thanks for playing!
[[Start playing the game|Title Screen]]
!Sans's Diary
<<if (not $happy_ending) and (not $gaster)>>You have reached 0/1 endings.<<elseif (not $gaster)>>You have reached 1/1 endings.
You have obtained 0/1 golden keys.<<elseif (not $happy_ending)>>You have reached <<timedreplace 2s>>0/1<<becomes>>@@.gaster;1/2@@<<endtimedreplace>> endings.<<else>><<timedreplace 6s>>You have reached a happy ending.<<gains>>@@.gaster; we'll take it from here@@<<endtimedreplace>><<endif>>
<<if $jerry_ending>>[[Jerry.|Opening]]<<else>>[[Play|Opening]]<<endif>>
<<if $happy_ending and $gaster>>[[Forget Everything]]<<endif>><<if $oblivion>>[[Say hello on Twitter|http://twitter.com/home?status=@opaopa13 i'm lost...]]<<else>>[[Say hello on Twitter|http://twitter.com/home?status=@opaopa13 I played your game, and...]]<<endif>>
[[Visit me on DeviantArt|http://opaopa13.deviantart.com/]]Are you sure? Are you ready to forget it all?
[[Yes, forget it all.|Forget It All]]
[[No, I changed my mind!|Title Screen]]<<remember $gaster = false>><<display "Forget All">><<display "StoryInit">><<display "Introduction">><<if $seen_introduction>><<display "Title Screen">><<else>><<display "Introduction">><<endif>><<remember $help_index = 0>>You close the book.
And put it in the garbage, where it belongs.
THE END
(...hurry up and @@.reload;RESET@@ already...)You flip to page 99.
<<remember $genocide_triggered = true>>@@.sans;...yeah. sorry to break the news to you diary, but i'm a goner.
...you're wondering how i'm writing this, aren't you diary? okay, i'll admit it. the kid hasn't shown up yet. but... well, let's just say the writing's on the wall. or in the book, in this case.
the kid'll show up. they'll come for me and, i dunno, diary. i've been tired a lot, recently. maybe i'm tired of running, too.
so maybe i'll give the kid a good fight, give them something of a challenge. one last gift to someone i had higher hopes for. sooner or later, they'll kill me. they'll reach down to take my golden key.
and i'll smile.
and turn to dust.
...
along with my key.
...
...what do you think, diary? pretty good prank, huh?@@
Furious, you hurl the diary at the door to Sans's bedroom as hard as you can. The book bounces off, having done no more damage than your knife has managed to so far.
Turning away, you storm out into the blizzard. Time to end this.
@@.chara;NO MORE GAMES.@@
THE END
(@@.reload;RESET@@, NOW)Double-click this passage to edit it.