You come upon the door to the Permanent Collection storage room. This is where artifacts not currently on display in the museum are stored.
Peering through the small window you see many artifacts including what looks like an ornate copper dagger.
What do you do?
[[Break the window.]]
[[Look for a key.]]
You smash the window as hard as you can! It's reinforced but after a couple tries it starts to crack...
An alarm sounds!
What do you do?
[[Keep trying!]]
[[Run and hide!]]
You think there may be a key in the office so, following the signs on the wall, you head in that direction.
[[Continue...->Hallway to Office]]
You keep bashing at the window. A security guard runs up, taser drawn.
Guard: Stop! Don't move!
What do you do?
[[Run!]]
[[Kill!]]
[[(Talk) "Whoa, don't shoot!"]]
You run down a side hall and hide. You can see the beam of a flashlight glint down the main hall past you.
After an agonizingly long time the alarm is turned off.
You can hear the guard on his radio calling for back-up.
Looking around you spot an emergency exit door.
What do you do?
[[Ambush the guard..?]]
[[Leave through the door..?]]
You run down a side hall and hide. You can see the beam of a flashlight glint down the main hall past you.
After an agonizingly long time the alarm is turned off.
You can hear the guard on his radio calling for back-up.
Looking around you spot an emergency exit door.
What do you do?
[[Ambush the guard..?]]
[[Leave through the door..?]]
[[Wait for the guard to pass.]]
One guard is no match for you! You take him down in an instant.
(You can feed from him if you like. If so, distribute 5 blood points amongst yourselves.)
You search the Guard's body. On him you find a Pistol and the Master Key. (After this is done see a Ref to claim your Weapn Card.)
What do you do?
[[Return to the Permanent Collection]]
You sneak up behind the guard, with no effort at all you take him down.
(You can feed from him if you like. If so, distribute 5 blood points amongst yourselves.)
You search the Guard's body. On him you find a Pistol and the Master Key. (After this is done see a Ref to claim your Weapn Card.)
What do you do?
[[Return to the Permanent Collection]]
[[Head to the Offices->Continue to Office]]
[[Leave the building->Leave through the door..?]]
You move questly towards the emergency exit. You're proud of how quiet you're being, even for someone with supernatural stealth you're being really quiet!
...Up until you open the door. Another alarm sounds. Of course it does.
You take off running outside and off campus. You get into your car and speed off just as police cars speed past you towards the Anthropology building.
(See a Ref.)
The Guard looks at you, "What the hell are you doing?!"
What do you do?
[[(Presence or Dominate) You say, "Lower your weapon."]]
[[Kill!]]
You arrive at the Anthropology Building. Being Saturday night it is closed, all the lights are off and the front door is locked.
What do you do?
[[Look for another entrance. (Alertness)]]
[[Try to pick the lock (Stealth)]]
You walk around the side of the building. You notice one of the classroom windows is open slightly.
What do you do?
[[Try to pry it open the rest of the way.]]
[[Throw a rock at it.]]
[[Keep looking around.]]
Colleges never seem to have decent security, this one is no different. You have the simple lock open in a minute.
[[Enter the building->Open the door to the hallway]]
The window slides open enough for you to wriggle through. You step into the classroom.
What do you do?
[[Open the door to the hallway]]
[[Look around.]]
You pick up a large rock from the planter bed and hurl it at the window. It makes a very loud "Thunk" as it hits.
Cracks appear in the window but it doesn't break. It must be reinforced.
You see the glint of a flashlight through the windows. It looks the Security Guard is walking around in the building.
Your instincts tell you that if he sees you more security will be called. While a few humans with tazers don't concern you, it seems like too much hasstle for the moment.
[[Stealthily walk back to the front of the building.->EXT. - Anthropology Building]]
You keep walking around looking for a way in but you don't see any. You're almost back to the front of the building now.
What do you do?
[[Go back to the front door.->EXT. - Anthropology Building]]
[[Go back to the window and pry it open.->Try to pry it open the rest of the way.]]
You return to the front of the Anthropology Building.
What do you do?
[[Try to pick the lock (Stealth)]]
You enter the hallway and quietly walk around. You see a sign on the wall, it reads:
Anthropology Office ->
Permenent Collection <-
What do you do?
[[Head to the office->Hallway to Office]]
[[Head to the Permanent Collection->Permanent Collection]]
Yep, it's a regular college classroom! There's nothing of interest to you here.
What do you do?
[[Open the door to the hallway]]
You move along the darkened corridors towards the Office.
As you round a corner you stop short, there a Janitor pushing his cart down the hall! He looks suprised to see anyone here this late at night.
What do you do?
[[Talk?]]
[[Fight!]]
The Janitor is an older white man, his name tag reads "Bob". Bob looks confused, he says, "Oh, hey! What are you doing here so late?"
What do you tell him?
[["Oh sorry, didn't mean to startle you! We're working on this project for Professor Smith's archeology class but Joey here forgot to grab the thing we needed to finish the project."->"Hi Bob, working late again I see! Me too, Prof. Smith's really got me burning the midnight oil on this research project of his."]]
[["Hi Bob, working late again I see! Me too, Prof. Smith's really got me burning the midnight oil on this research project of his."]]
With superhuman speed you're on him in an instant! He doesn't even have time to scream as you snap his neck. He slumps to the ground.
(You can feed off him for 5 Blood Points. Distribute them amongst yourselves as you see fit.)
What do you do?
[[Keep walking to the Office]]
[[Search the body]]
You arrive at the Anthropology Office. The door is locked. You wonder if the Janitor may have had a key.
[[Return to the body->Search the body]]
On the Janitor you find an old iPod with a cracked screen and the Master Key.
What do you do?
[[Continue to Office]]
[[Head for the Permanent Collection->Permanent Collection w/ Key]]
You arrive at the Anthropology Office. The door is locked so you use the key. It works!
[[You enter the office.]]
It's a pretty typical office with the Secretary's desk at the front, a couple chairs, and a side room with a copier, genral office stuff and teachers' mailboxes.
Beyond the Secretary's desk theres a short hallway branching off to your left and right. Looking down the hall you see several offices belonging to teachers.
What do you do?
[[Keep looking around]]
[[Leave]]
The front area is pretty boring: some pictures of ruins and artifacts hang on the walls, there are also a few office plants, memos, cat pictures. Nothing that will help you right now.
Your supernaturally heightened hearing alerts you to the sound of footsteps coming down the main hallway! You duck into the hall w/ the teachers' offices and, using the key, enter the nearest one.
[[Continue...->Prof. Wilson's Office]]
You head back to the main hallway.
As you continue walking you eventually arrive at the door to the Permanent Collection.
[[Continue...->Permanent Collection w/ Key]]
You arrive at the door to the Permanent Collection storage room. This is where artifacts not currently on display in the museum are stored.
Peering through the small window you see many artifacts including what looks like an ornate copper dagger.
What do you do?
[[Use the Master Key]]
You wait for a few moments until the footsteps can nolonger be heard. As you're waiting you notice that the computer at the desk was left on.
What do you do?
[[Look around the office]]
[[Look at the computer]]
[[Return to the main hallway]]
The office is cluttered with books, papers, and various photos of the dig site at Cahokia Mounds. There's a picture on the desk of a pretty black woman in her late 30's smiling and holding a really cute puppy. You imagine this is the lady who's office you're in.
The books are on various topics including: archeology, sociology, anthropology and social justice.
What do you do?
[[Look at the notes]]
[[Look at the computer]]
<a href="http://shadowstatelarp.weebly.com/tvkbipknhuyhbv.html" target="_blank">You look at the computer. (Click Here)</a>
IMPORTANT: The link should open in a new tab. When you're done looking at the computer close the tab you use the back buttons to return here.
[[Done looking at computer.->Prof. Wilson's Office]]
You leave the Anthropology Office and begin walking back down the main hallway. It's all locked classrooms, noting too interesting.
[[Eventually you arrive at the door to the Permenent Collection.->Permanent Collection w/ Key]]
Most of the papers are students' reports. A few are graded, most are not.
You also notice some research notes, it looks like the Prof. is writing a book. Skimming them you guess that the book is about social unrest in the Mississippian Mound City which would later be called "Cahokia".
The Prof. theorizes that Cahokia's mysterious abandoment around 1300 is due to some type of schism in the society between the Religious Elite who ruled the city and the common people.
What do you do?
[[Look at the computer]]
[[Leave->Return to the main hallway]]
"Click!" The door unlocks and you enter the room.
On a table is an ornate Copper Dagger, the tag on it reads: "Mississippian Ceremonial Dagger. Circa 1150. Cahokia Mounds site #042. Artifact #1042."
[[Take the dagger]]
[[Keep looking around the room.]]
"Doo do do doooo!"
Congratulations, you've obtained the Copper Dagger! You head out of the building and make it off campus without further incident.
(Go report back to Mihkosita Aanteekwa.)
There are lots of artifacts in this cramped room. A machete-like blade catches your eye. As you pick it up your elbow catches a pot placed percariously on a shelf. It falls to the gound with a "Crash!"
[[You hear footsteps running down the hall towards you! Entiely too quickly a Security Guard appears in the doorway.]]
The Guard points a tazer at you and yells, "What are you doing?! Stop right there!"
He's blocking your only means of escape, what do you do?
[[Hit him with the machete!]]
[[Attack!]]
The brittle old machete cracks at the hilt when you hit him. The Guard screams in pain and reels backwards.
[[You throw the now uselass machete down and finish him off.->Attack!]]
In an instand you're upon him. The guard slumps to the ground.
(You and /or your companions can feed off him for 5 blood points. Searching the body reveals another copy of the Master Key and a handgun.)
You assume more security will be here soon, you should probably get out of here.
[[You take the gun and the Copper Dagger and leave.->Take the dagger]]
Bob scratches his head and says, "Oh yeah, heh heh. Sorry, who are you again?"
What do you say:
[[We're Prof. Smith's students in Archeology 201."]]
[["Prof. Smith's Research Assistants."]]
Bob says, "Really? I've never seen you around here before."
What do you tell him?
[["We're new, just started last week. The Prof.'s already got us swamped! He just called me about an hour ago and asked if we could pick up this copper dagger and run it to his house. I'm not sure why he couldn't just do it himself but since he's the boss I didn't ask either.]]
[[(Dominate/ Presence) "Don't worry about it, we're supposed to be here. Trust me."]]
Bob's eyes narrow a bit, he frowns and says, "Students aren't supposed to be in the building this late. What are you doing here?"
What do you tell him?
[["I know, I know. We're sorry! Campus Security let us in. You see we've got this project for Smith's class, we're supposed to be doing a report on a Copper Dagger but Joey forgot to actually pick up the dagger. The report's due Monday morning and we're totally screwed if we don't do it!"]]
[[Stop talking and just kill him.->Fight!]]
Bob says, "Well... that makes sense, I suppose."
You continue your story:
[["So now we're here but I have no clue where this dagger is and everythings locked! Bob, could you please, please, please help us out?!"]]
Bob says, "Okay, just calm dowm kid! It's probably in the Permenent Collection room but I'm not suppored to let anyone in."
What do you do?
[[(Dominate or Presence) "Could you please unlock it? I promise we won't tell anyone!"]]
[["Would $100 make it worth your trouble?"]]
[[Fight!]]
Bob says, "Well, I guess so... Don't tell anyone I did this. Come with me.''
[["It'll be our secret. Thanks a bunch!"]]
You follow Bob down the hall to the door of the Permanent Collection. He unlocks it and lets you in. He waits at the door, watching you.
The Permanent Collection is where the artifacts not currently on display in the museum are kept. It's dusty and cluttered. On a table you see an ornate Copper Dagger. The tag on the dagger reads:
"Mississippian Ceremonial Dagger. Circa 1150. Cahokia Mounds site #042. Artifact #1042."
[[You take the dagger. "This is it! Thanks a bunch, Bob, you're the best!"]]
Bob says, "Well, I guess so... Don't tell anyone I did this. Come with me.''
[["It'll be our secret. Thanks a bunch!"]]
"Doo do do doooo!"
Congratulations, you've obtained the Copper Dagger! You head out of the building and make it off campus without further incident.
(Go report back to Mihkosita Aanteekwa.)
Bob says, "Yeah, Smith can be a pretty tough task master! I guess that's why he burns through Assistants so fast."
[[You continue your story, "He sure is! The thing that gets me is he told us to get this dagger right away but he never said where it was and I'm guessing everything's locked. Is there any way you could help me out?"->"Would $100 make it worth your trouble?"]]
Bob's eyes glaze over. "You're supposed to be here... Okay."
[[You continue, "Tell me where they keep the copper dagger."]]
Bob says, "I don't know. I'm just the Janitor."
What do you do?
[["Okay, Bob. Think! Where would they keep artifacts?"]]
[[Enough of this, just kill him already! ->Fight!]]
After a moment Bob says, "Umm... Probably in the Permanent Collection storage room..."
[["Great! can you take me there?"]]
Bob says, "Sure." and starts walking down the hall.
[[You follow him.->"It'll be our secret. Thanks a bunch!"]]
You arrive back at the door to the Permanent Collection. Using the key you unlock it and enter.
On a table is an ornate Copper Dagger, the tag on it reads: "Mississippian Ceremonial Dagger. Circa 1150. Cahokia Mounds site #042. Artifact #1042."
[[Grab the dagger and leave.]]
[[Look around the room.]]
You grab the Copper Dagger and leave the room. As you enter the hallway you're met by several Security Guards coming down both sides of the hallway. [[Looks like you've got no choice but to fight.]]
There are lots of artifacts in this cramped room. As you look around your elbow catches a pot placed percariously on a shelf. It falls to the gound with a "Crash!"
You hear the footsteps of multiple people coming down the hall towards you. It looks like back-up arrived!
[[Grab the dagger and leave.]]
After what feels like an eternity the Guard passes by, you hear him on his radio, "False alarm, all clear."
You decide that bashing at the window will probably not productive. You'll need [[Look for a key.]]
The Guards point their tazers at you, one yells, "Stop! Don't mo-"
Her words are cut off as you swiftly remover her throat.
The others fire their tazers to little effect. One by one you drop them and the whole thing is over in about a minute.
Stepping over the broken bodies of the Guards you walk down the hall and out of the building, Copper Dagger in hand.
You leave the campus just as three police cars zip past you towards the building.
Congratulations, you've completed your mission! (Go report back to Mihkosita Aanteekwa.)
The Guard's eyes glaze over and he does what you tell him to. What do you to now?
[[Tell him, "Leave the building."]]
[[Tell him, "Go unlock the Permanent Collection door."]]
The Guards says, "I've got to leave the building." and walks away.
You return to the Permenent Collection door. The alarm continues to sound. Figuring you only have a few minutes before more guards arrive you double-down on the previous plan and smash the window open the rest of the way.
[[Reaching through you open the door and enter the room.]]
He walks over and unlocks the door. You tell him to leave the building and he walks away. You enter the room.
The Permanent Collection is where the artifacts not currently on display in the museum are kept. It's dusty and cluttered. On a table you see an ornate Copper Dagger. The tag on the dagger reads:
"Mississippian Ceremonial Dagger. Circa 1150. Cahokia Mounds site #042. Artifact #1042."
What do you do?
[[Take the dagger and leave the building.]]
[[Look around]]
"Doo do do doooo!"
Congratulations, you've obtained the Copper Dagger! You head out of the building and make it off campus without further incident.
(Go report back to Mihkosita Aanteekwa.)
There are lots of artifacts in this cramped room. As you look around your elbow catches a pot placed percariously on a shelf. It falls to the gound with a "Crash!"
There's nothing in here of interest to you.
[[Leave.]]
"Doo do do doooo!"
Congratulations, you've obtained the Copper Dagger! You head out of the building and make it off campus without further incident.
(Go report back to Mihkosita Aanteekwa.)
On a table is an ornate Copper Dagger, the tag on it reads: "Mississippian Ceremonial Dagger. Circa 1150. Cahokia Mounds site #042. Artifact #1042."
[[Grab the dagger and leave.]]
[[Look around the room.]]