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,,<<audio "menu" volume 0.5 play loop>> <<set $radio to 88>> <<set $adler to false>> <<set $jonastalk3 to false>> <<set $jonastalk4 to false>><<set $jonastalk5 to false>><<set $scream to false>> <<set $opendoor to false>> <<set $wind to 0>> <<set $top_wind to false>> <<set $ground_wind to false>> <<set $stair_wind to false>><<set $photo to false>>
[img[https://drive.google.com/uc?export=download&id=1hHog6hvL9CBC9KQlMWGrX_TYSlSJrBLG]]
<<if $loop is true>><span class="select">[[CONTINUE TIMELINE ↬|START_LOOPONE]]</span><<else>><span class="select">[[START →|START_LOOPONE]]</span><</if>>
<span class="select">[[CREDITS ↱|CREDITSALT]]</span>
<span class="select">[[EXIT ↞|https://archiveofourown.org/works/16999725/]]</span>
<span class="next">[[1-1]]</span>
<<audio ":playing" stop>>
<<if $loop is true>><<audio "rewindnoise" play>><<else>><</if>>Oxenfree is © 2016 and ™ Night School Studio: www.nightschoolstudio.com/oxenfree. This is an unofficial fan work.
Written, developed, and coded by Kitty Eden (TheBigCat on AO3, therogueofblood on Tumblr) with some help from the Twine problem-solving forums. Thank you to Rae for your guitar additions, and thank you to Jason for your voiceover!
Full credits at the end of the game.
<span class="select">[[BACK ↲|MENU]]</span>The door slams
<span class="next">[[1-2]]</span>
<<set $loop to true>>The door slams
and you are trapped.
<span class="next">[[1-3]]</span>This is unusual for a number of reasons - not least the fact that you know, somehow, that this wasn't supposed to happen. It's a departure from the norm, a deviation from the script that some part of you has traversed over and over again for what seems like - and probably <i>is</i> - an eternity.
<span class="next">[[1-4]]</span>
This is unusual for a number of reasons - not least the fact that you know, somehow, that this wasn't supposed to happen. It's a departure from the norm, a deviation from the script that some part of you has traversed over and over again for what seems like - and probably <i>is</i> - an eternity.
The other unusual reason, of course, is the fact that there is nobody in sight who could have possibly slammed the door behind you.
<span class="next">[[1-5]]</span>This is unusual for a number of reasons - not least the fact that you know, somehow, that this wasn't supposed to happen. It's a departure from the norm, a deviation from the script that some part of you has traversed over and over again for what seems like - and probably <i>is</i> - an eternity.
The other unusual reason, of course, is the fact that there is nobody in sight who could have possibly slammed the door behind you. Although, really, that isn't entirely unusual. Not with everything that's been happening tonight, anyway.
<span class="next">[[1-6]]</span>You look around - taking in your surroundings.
<span class="next">[[ROOM1]]</span>
You are in a small storage room in a forgotten corner of [[Fort Milner|MILNER1]]. There is [[one door|DOOR1]]. There are [[no windows|WINDOWS1]], and no lights. [[You can't see a thing.|DARK1]]
You have <span class="mapflip">[[a map of the island|MAP1]]</span>, a <span class="link">[[flashlight|LIGHT1]]</span>, and <span class="link"><span class="tunein">[[your radio|RADIO1]]</span></span>.
[[Somebody is stomping around in the room above you.|JONAS1]]
<<audio "milner" loop play>>
<<audio "static" stop>>
You take out the map. It crinkles in your hands. Unfortunately, you can't see anything on it right now, seeing as you're stuck in a room that's completely dark.
You don't need to see it to know that it shows the entirety of Edwards Island in stylized detail. You've looked it often enough tonight to know that.
> <span class="mapflip">[[You are still in the storage room.|ROOM1]]</span>You click the switch on and off a few times, fruitlessly. It's not working, for whatever reason.
...ghosts, probably. The reason is probably ghosts.
>[[You are still in the storage room.|ROOM1]]
<center><<if $radio is 150>>(The radio cannot go up any further.)<<else>>[[▲|RADIO1][$radio += 0]]<</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>>[[▼|RADIO1][$radio -= 0]]<</if>></center>
<<switch $radio>>
<<default>>
Only static. The switch doesn't appear to be working - you're stuck on the same station.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are still in the storage room.|ROOM1]]</span>
DID YOU KNOW? Fort Milner was named in honor of Major General Casey William Milner, who served during the Civil War. The anger is most prevalent here. Be careful not to stay too long, or it will take root in you.
>[[You are still in the storage room.|ROOM1]]
You feel your way over to the door and twist at the door handle. Predictably, it doesn't budge - it's practically fused into place.
You kick at it angrily, to no effect - it doesn't even make you feel any better.
>[[You are still in the storage room.|ROOM1]]
It's so dark, man. Like, <i>so</i> dark. There's no light from anywhere - no windows, no cracks in the walls or ceiling. Nothing. Nada. Zip.
>[[You are still in the storage room.|ROOM1]]
The stomping stops, presumably in response to whatever noise you've been making while exploring the room you're currently stuck in.
><span class="jonas">JONAS:</span> Alex? <i>Alex?</i>
His voice is distant, muffled, and you can't quite make out the direction it's coming from, but there's a clear undertone of panic in there.
<center> <span class="bubble1">[[Are you all right?|JONAS1-OPT1]]</span> <span class="bubble2">[[I'm locked in!|JONAS1-OPT2]]</span> <span class="bubble3">[[Where are you?|JONAS1-OPT3]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT4]]</span></center>Of course there's no windows. What sort of storage room has windows?
>[[You are still in the storage room.|ROOM1]]
<center><span class="mapflip">[img[https://drive.google.com/uc?export=download&id=1eU0lV6gc27Yo8lEGKKkQPbXVS4XdyQcw][ROOM2]]</span></center>><span class="alex">ALEX:</span> Jonas! Are you all right?
><span class="jonas">JONAS:</span> Yeah. Yeah, I'm good. I've been locked in this, uh, classroom, I think it is?
><span class="alex">ALEX:</span> Same here. Except it's more like a storage room here.
><span class="jonas">JONAS:</span> Great.
><span class="jonas">JONAS:</span> Ghosts, do you think?
<center> <span class="bubble1">[[Ghosts.|JONAS1-OPT1-1]]</span> <span class="bubble3">[[Might not be..|JONAS1-OPT1-2]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT1-3]]</span></center>><span class="alex">ALEX:</span> Jonas! Oh, thank god.
><span class="alex">ALEX:</span> I'm locked in the storage room - d'you think you could try letting me out?
There's a dull thump from directly above you, and Jonas swears audibly. When he speaks, he voie is still muffled.
><span class="jonas">JONAS:</span> Uh, yeah - see, we might have a problem there.
<center> <span class="bubble1">[[Of course we do.|JONAS1-OPT2-1]]</span> <span class="bubble3">[[Oh no.|JONAS1-OPT2-2]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT2-3]]</span></center>><span class="alex">ALEX:</span> Jonas! You're not dead!
><span class="alex">ALEX:</span> Where are you? I could do with a hand.
><span class="alex">ALEX:</span> I'm locked in the storage room downstairs.
><span class="jonas">JONAS:</span> That is a <i>very</i> unfortunate coincidence.
><span class="jonas">JONAS:</span> And I mean <i>very</i> unfortunate.
><span class="alex">ALEX:</span> What do you mean?
><span class="jonas">JONAS:</span> I am. Currently.
><span class="jonas">JONAS:</span> ...locked in the classroom upstairs.
<center> <span class="bubble1">[[Ugh, ghosts.|JONAS1-OPT3-1]]</span> <span class="bubble3">[[Break down the door.|JONAS1-OPT3-2]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT3-3]]</span></center>><span class="jonas">JONAS:</span> Alex? Are you there?
><span class="jonas">JONAS:</span> Seriously, this isn't funny.
<center> <span class="bubble1">[[Yeah, I'm here.|JONAS1-OPT4-1]]</span> <span class="bubble3">[[(SCREAM)|JONAS1-OPT4-2]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT4-3]]</span></center>
<<set $scream to true>>><span class="alex">ALEX:</span> Yeah. Right. Of course there's a problem. Since when can anything be easy for us?
><span class="jonas">JONAS:</span> I <i>know</i> - the tormented spirits of the undead, right? They never let us catch a break.
A beat, then:
><span class="jonas">JONAS:</span> ...the door to this room is locked, too.
Something strange is happening with [[your radio.|JONAS2]]><span class="jonas">JONAS:</span> Yep.
And now you can actually pinpoint where his voice is coming from - the room directly above you.
><span class="jonas">JONAS:</span> Guess we're both locked in.
><span class="alex">ALEX:</span> Ugh.
Something strange is happening with [[your radio.|JONAS2]]You remain silent. You've already sort of guessed what's coming next, and the fact that your suspicions are immediately confirmed does nothing but send a cold shudder of dread down your spine.
><span class="jonas">JONAS:</span> Turns out, the ghosts - or whatever - they've kind of, sort of, locked me in here?
><span class="jonas">JONAS:</span> I'm in some sort of classroom, but the lights are off and the door is locked, and -
><span class="jonas">JONAS:</span> I don't know, Alex. I just - don't like this.
><span class="jonas">JONAS:</span> I really don't like this.
<center><span class="bubble2">[[The feeling's mutual.|JONAS1-OPT2-3-1]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT2-3-2]]</span></center>><span class="alex">ALEX:</span> Yeah, you and me both, buddy.
There is a short silence between you.
Something strange is happening with [[your radio.|JONAS2]]><span class="jonas">JONAS:</span> Alex?
><span class="jonas">JONAS:</span> I know this isn't great and everything, and we're both scared, and, you know, but - you're kind of freaking me out here.
><span class="jonas">JONAS:</span> Is everything all right down there?
Something strange is happening with [[your radio.|JONAS2]]The radio tucked into your jacket pocket crackles and hisses like an angry cat, and when you pull it out to examine it, the readout's pulsing bright <span class="ghosts">red</span> and casting crazy shadows over your face as it does so.
<span class="next">[[JONAS3]]</span>
<<audio "static" volume 0.5 play loop>>The radio tucked into you jacket pocket crackles and hisses like an angry cat, and when you pull it out to examine it, the readout's pulsing bright <span class="ghosts">red</span> and casting crazy shadows over your face as it does so.
You try to turn the dial, first one way, and then another, but every time you do it just snaps right back to where it was before - 88 FM. And it's not even producing any noise, unsettling or otherwise. Just faint, even static.
<span class="next">[[JONAS4]]</span>The radio tucked into you jacket pocket crackles and hisses like an angry cat, and when you pull it out to examine it, the readout's pulsing bright <span class="ghosts">red</span> and casting crazy shadows over your face as it does so.
You try to turn the dial, first one way, and then another, but every time you do it just snaps right back to where it was before - 88 FM. And it's not even producing any noise, unsettling or otherwise. Just faint, even static.
><span class="jonas">JONAS:</span> Alex, what's going on down there?
<center> <span class="bubble1">[[The radio...|JONAS4-OPT1]]</span> <span class="bubble2">[[EVERYTHING'S FINE!|JONAS4-OPT2]]</span> <span class="bubble3">[[Can you see any ghosts?|JONAS4-OPT3]]</span>
<span class="silence">[[(WAIT)|JONAS4-OPT4]]</span></center>><span class="alex">ALEX:</span> The radio's gone funky!
><span class="jonas">JONAS:</span> Again?!
You smile at his genuinely exasperated tone, but that quickly fades as you frowns at the unresponsive radio again.
><span class="alex">ALEX:</span> Yeah, again - but it's weird? It's just stuck on the one setting. And not even a good setting. They could've at least put on some smooth jazz.
><span class="jonas">JONAS:</span> Who knew ghosts would be rude, right?
<center><span class="bubble2">[[I did.|JONAS4-OPT1-1]]</span>
<span class="silence">[[(WAIT)|JONAS4-OPT1-2]]</span></center>><span class="alex">ALEX:</span> Everything's fine, Jonas!
><span class="jonas">JONAS:</span> ...really.
><span class="alex">ALEX:</span> Don't worry about it!
><span class="jonas">JONAS:</span> Are you sure I shouldn't -
><span class="alex">ALEX:</span> <i>Don't worry about it!</i>
><span class="jonas">JONAS:</span> I mean, if you're really -
><span class="jonas">JONAS:</span> Whoa! What was that?!
[[It's your radio again.|JONAS5]]><span class="alex">ALEX:</span> Mm... I mean... uh...
><span class="alex">ALEX:</span> ...seen any ghosts up there yet?
><span class="jonas">JONAS:</span> I've got to say. Your current tone of voice is <i>super</i> not encouraging.
<center><span class="bubble2">[[Could be nothing.|JONAS4-OPT3-1]]</span>
<span class="silence">[[(WAIT)|JONAS4-OPT3-2]]</span></center>><span class="jonas">JONAS:</span> ...Alex!? Seriously?
><span class="jonas">JONAS:</span> Now is not the time to remain eerily silent at all times! We've got a situation here!
><span class="jonas">JONAS:</span> Or we might have a situation. I don't know. I can't tell.
><span class="jonas">JONAS:</span> I can't tell because you're not telling me any -
><span class="jonas">JONAS:</span> Whoa! What was that?
[[It's your radio again.|JONAS5]]><span class="alex">ALEX:</span> And with terrible taste in music, too.
><span class="jonas">JONAS:</span> Whatever happened to classy ghosts?
><span class="alex">ALEX:</span> High quality ghosts.
><span class="jonas">JONAS:</span> Ghosts with style. You've got to have style if you're haunting a place. It's just not spooky otherwise.
<center> <span class="bubble1">[[Not so loud.|JONAS4-OPT1-1-1]]</span> <span class="bubble3">[[I don't want more spooky.|JONAS4-OPT-1-1-2]]</span>
<span class="silence">[[(WAIT)|JONAS4-OPT1-1-3]]</span></center>><span class="jonas">JONAS:</span> ...
><span class="jonas">JONAS:</span> Well, either way, would you mind telling me -
><span class="jonas">JONAS:</span> Whoa! What was that?!
[[It's your radio again.|JONAS5]]><span class="alex">ALEX:</span> Shh! They might hear you and get ideas!
><span class="jonas">JONAS:</span> I mean, it might not be so bad if they <i>do</i>. We're stuck in a B-grade horror movie at the moment; special effects and all. It might be bearble if they actually put some effort into -
><span class="jonas">JONAS:</span> Whoa! What was that?!
[[It's your radio again.|JONAS5]]><span class="alex">ALEX:</span> I don't know, man. I feel like I've had enough 'spooky' tonight to last a lifetime.
><span class="jonas">JONAS:</span> Fair enough. I mean -
><span class="jonas">JONAS:</span> Whoa! What was that?!
[[It's your radio again.|JONAS5]]><span class="jonas">JONAS:</span> Come on, guys, this isn't Scooby Doo. I refuse to submit to this haunting unless there's some tasteful, subtly horrifying classical music playing on loop in the background the whole -
><span class="jonas">JONAS:</span> Whoa! What was that?!
[[It's your radio again.|JONAS5]]><span class="alex">ALEX:</span> Yeah! Right! I'm here, sorry.
><span class="alex">ALEX:</span> I got distracted.
><span class="alex">ALEX:</span> In an dark, nearly-empty room. Somehow.
><span class="jonas">JONAS:</span> Oh, thank god.
><span class="jonas">JONAS:</span> I'm locked in some sort of classroom, I think? The lights are off, so it's hard to tell.
><span class="jonas">JONAS:</span> Where are you? Can you let me out?
<center> <span class="bubble1">[[Um...|JONAS1-OPT4-1-1]]</span> <span class="bubble3">[[Let yourself out.|JONAS1-OPT4-1-2]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT4-1-3]]</span></center>><span class="alex">ALEX:</span> <i><b>AAAAAAHHHH OH MY GOD THEY GOT ME</b></i>
><span class="jonas">JONAS:</span> <i>ALEX?!</i>
You can hear him pounding frantically at the door upstairs, and realize that this might have been a tiny bit cruel, considering the circumstances.
><span class="alex">ALEX:</span> ...just kidding. It's fine.
><span class="jonas">JONAS:</span> Oh my god, don't do that to me. I thought -
><span class="alex">ALEX:</span> I was joking. I'm fine.
><span class="jonas">JONAS:</span> My heart is racing, like, a million miles per hour. Oh my <i>god</i>. That was not funny.
<center><span class="bubble2">[[It was a bit funny.|JONAS1-OPT5-2-1]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT4-2-2]]</span></center>><span class="jonas">JONAS:</span> ...all right.
><span class="jonas">JONAS:</span> God.
><span class="jonas">JONAS:</span> ...I guess I'm on my own.
Something strange is happening with [[your radio.|JONAS2]]This is a programming passage. If you're here somehow, something has gone critically wrong and I fucked up.
MUSIC
<<cacheaudio "menu" "format:wav;https://drive.google.com/uc?export=download&id=1qkw6xzwTcnq6iSOI4nc9pkWpqsyrnV2u">>;
<<cacheaudio "catchpole_station" "format:mp3;https://drive.google.com/uc?export=download&id=1a2e7DySjx7v7-AN1BXirqtg6mGTqQsWR">>;
<<cacheaudio "operation_downfall" "format:mp3;https://drive.google.com/uc?export=download&id=1aZUaQ6oAEcQjkfd3cBC6xZiRt9uywMPw">>;
<<cacheaudio "timeloop" "format:mp3;https://drive.google.com/uc?export=download&id=1OOzAMepxGyA3LK8oOupCky_MLKwBmgBy">>;
<<cacheaudio "loop_one" "format:mp3;https://drive.google.com/uc?export=download&id=1LQ2De4UpU488-LMMfOtJH_cxrHSKl1m0">>;
<<cacheaudio "loop_two" "format:mp3;https://drive.google.com/uc?export=download&id=1wQEJI6qewzf5leHeezU33hlvZzri3zE0">>;
<<cacheaudio "loop_three" "format:mp3;https://drive.google.com/uc?export=download&id=12QKNmpmJUNqpZtwij_2K2Cg_6-uwnK3I">>;
<<cacheaudio "blacklantern" "format:mp3;https://drive.google.com/uc?export=download&id=1LdHMFzMlYG-qSwyQSvrAQD68ze-qkhXR">>;
<<cacheaudio "cleanslate" "format:mp3;https://drive.google.com/uc?export=download&id=1lOxwR3Vx7NnKIsk3IZA8cWO2sPKHMSOF">>;
<<cacheaudio "coldcomfort" "format:mp3;https://drive.google.com/uc?export=download&id=1sk-7P-gCB_T388znr-XAwCV-IV9ol7Eo">>;
<<cacheaudio "regret" "format:wav;https://drive.google.com/uc?export=download&id=1rEkuuuScu6pCTUFyjYmC5lcTs_mVo_Wv">>;
<<cacheaudio "credits" "format:mp3;https://drive.google.com/uc?export=download&id=1IfF8yKeuDqcw0iGWD-rCIjBys6cb2Hh9">>;
SFX
<<cacheaudio "static" "format:mp3;https://drive.google.com/uc?export=download&id=1tcyeRw1xnTLwpnCX5tuzfUsLfywD2FP1">>;
<<cacheaudio "hover" "format:mp3;https://drive.google.com/uc?export=download&id=1Daj0pcksWXGnxaQCEg7kGCtMzVA_w3iV">>;
<<cacheaudio "select" "format:mp3;https://drive.google.com/uc?export=download&id=1OKQUjOS_GwjC2TzM8C2WslILN_j9IOKd">>;
<<cacheaudio "tunein" "format:mp3;https://drive.google.com/uc?export=download&id=1q-yAwHXb9DbsA5InR9B-5lHY-x2ayut7">>;
<<cacheaudio "tuneout" "format:mp3;https://drive.google.com/uc?export=download&id=12p5ChdFKYleXLPTVMyO_PPrAu3JMVVmJ">>;
<<cacheaudio "mapflip" "format:mp3;https://drive.google.com/uc?export=download&id=1Mu37h7qWFOYBHw_3A8DfFVGYqCvhV5Nv">>;
<<cacheaudio "rewindnoise" "format:mp3;https://drive.google.com/uc?export=download&id=1EixdrbIMCeuoNeltXnAc7IrYbOpsL2O7">>;
<<cacheaudio "milner" "format:mp3;https://drive.google.com/uc?export=download&id=190Zm3lN3CMzFdhG5Cfo2yH6cx7uaI2xi">>;
RADIO FILES
<<cacheaudio "radio_piano" "format:mp3;https://drive.google.com/uc?export=download&id=1__4aoPNfDJUIsLS--fHkhr29PvQ7fnRa">>;
<<cacheaudio "radio_milner1" "format:ogg;https://vignette.wikia.nocookie.net/oxenfree/images/0/07/GTS_-_US_Army_RCS.ogg/revision/latest?cb=20170920052403">>;
<<cacheaudio "radio_milner2" "format:mp3;https://drive.google.com/uc?export=download&id=1GC4FW3_9k-qpFIwDgdCpsbPw8EcywTLO">>;
<<cacheaudio "radio_scifishow" "format:mp3;https://drive.google.com/uc?export=download&id=1ElbDd-8RUAoLEyeXg3mK-yYuqyihC03d">>;
<<cacheaudio "radio_macbeth" "format:mp3;https://drive.google.com/uc?export=download&id=1lt_ANBhfVT34abxds420S5RtiVXwVB6T">>;
<<cacheaudio "radio_live34" "format:mp3;https://drive.google.com/uc?export=download&id=1esacEIojra59vLltvfymraIlgxZ2Y4fu">>;
<<cacheaudio "radio_patience" "format:mp3;https://drive.google.com/uc?export=download&id=1xSUA35RAtM9r1hmDqcPA7OFnc-DqhAbD">>;
<<cacheaudio "radio_area51" "format:mp3;https://drive.google.com/uc?export=download&id=1XRl8Ddnnv50b2vspqU1OCELkaV1UlYI8">>;
<<cacheaudio "radio_warofworlds" "format:mp3;https://drive.google.com/uc?export=download&id=1RuW8yhKcfsVUggpYvmmpt52fbqNm80kg">>;
<<cacheaudio "radio_guitar1" "format:mp3;https://drive.google.com/uc?export=download&id=1TGw682eJd0KsvNptlMvt5_X_Z3PWWdKa">>;
<<cacheaudio "radio_guitar2" "format:mp3;https://drive.google.com/uc?export=download&id=1In4AB1InXJqb4ZGtIDMGyd6RbRvtaiAO">>;
<<cacheaudio "radio_guitar3" "format:mp3;https://drive.google.com/uc?export=download&id=1bIdPJ9h8zDyllhJZswUJ6wF3LNXG17Yj">>;
<<cacheaudio "radio_morse" "format:wav;https://drive.google.com/uc?export=download&id=15YaRXtL-BKylPjNLf-cYHxdXtVnXOYqf">>;
<<cacheaudio "radio_tunein" "format:mp3;https://drive.google.com/uc?export=download&id=1ovQbeb6Od3azjL-i-hcvyqSCHwBfh-H0">>;
<<cacheaudio "radio_adler" "format:mp3;https://drive.google.com/uc?export=download&id=1Hg0QbU7pgEOLRJf63WCyhnwQw0BT2LgY">>;
<<cacheaudio "radio_oxenfree" "format:mp3;https://drive.google.com/uc?export=download&id=16K-de7qOhaSZDgzuj6dwja9bekozaCLX">>;
<<cacheaudio "radio_amandafree" "format:mp3;https://drive.google.com/uc?export=download&id=1EWl8_qf4MUwYn2ki3kQwVvCBNuz14VPf">>;
<<cacheaudio "radio_numberstation" "format:mp3;https://drive.google.com/uc?export=download&id=1AtJW7_uc_rh2EoUivCE43CDJSX3QzUcS">>;><span class="alex">ALEX:</span> So hurry up and break the door down, Jonas! Don't be a coward!
><span class="alex">ALEX:</span> Then you can come get me out. It's creepy in here.
><span class="jonas">JONAS:</span> What? Why can't <i>you</i> break the door down?
><span class="alex">ALEX:</span> Huh? Why do I have to do everything myself?
><span class="jonas">JONAS:</span> You don't, I'm just saying - I'm saying we're both trapped in here! In our respective heres! And I don't think either of us are getting out!
As you're arguing, you notice that something strange is happening with [[your radio.|JONAS2]]><span class="jonas">JONAS:</span> Alex?
You don't respond, because you're suddenly very distracted. Something strange is happening with [[your radio.|JONAS2]]You are still in a small storage room in a forgotten corner of [[Fort Milner|MILNER2]]. There is [[one door|DOOR2]]. There are [[no windows|WINDOWS2]], and [[the lights are now on|DARK2]].
You have <span class="mapflip">[[a map of the island|MAP2]]</span>, a [[flashlight|LIGHT2]], and <span class="tunein">[[your radio|RADIO2]]</span>.
[[There is a tiny triangle floating in mid-air, just above the door.|TRIANGLE2]]
<<audio ":playing" pause>>
<<audio "milner" loop play>>DID YOU KNOW? Fort Milner was named in honor of Major General Casey William Milner, who served during the Civil War. There is no way to change that; just like there's no way to change what is happening now. The thought that you ever had any choice in the matter is laughable. Why aren't you laughing?
>[[You are still in the storage room.|ROOM2]]You try the door again. It's not budging.
The strange thing is, there's no visible lock on the door. It should, by all rights, have already opened by now. It seems as if it's jammed.
>[[You are still in the storage room.|ROOM2]]There's never going to be any windows in here, no matter how hard you wish there might be.
>[[You are still in the storage room.|ROOM2]]Joy upon joys; you can <i>see!</i> Sort of. There is one solitary flickering lightbulb hanging from the ceiling.
There's not much to look at, really.
>[[You are still in the storage room.|ROOM2]]You click the switch on and off a few times, fruitlessly. Sure, the flashlight's actually working now, but since the room's no longer pitch-black, there's really no point in using it anymore.
>[[You are still in the storage room.|ROOM2]]<center><<if $radio is 150>>(The radio cannot go up any further.)<<else>>[[▲|RADIO2][$radio += 1]]<</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>>[[▼|RADIO2][$radio -= 1]]<</if>></center>
<<switch $radio>>
<<case 55>>
Somebody is playing the piano.<<audio ":playing" pause>><<audio "radio_piano" volume 0.5 play loop>>
<<case 76>>
The opening from an old sci-fi radio drama.<<audio ":playing" pause>><<audio "radio_scifishow" play loop>>
<<case 91>>
Somebody is playing the guitar.<<audio ":playing" pause>><<audio "radio_guitar1" play loop>>
<<case 102>>
It's the Edwards Island guided tour.<<audio ":playing" pause>><<audio "radio_milner1" play loop>>
<<case 136>>
<<include "TUNEIN1-1">>
<<case 146>>
The current caller-in to this talk show appears to be very distressed. <<audio ":playing" pause>><<audio "radio_area51" play loop>>
<<default>>
Only static.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are still in the storage room.|ROOM2]]</span>
><span class="alex">ALEX:</span> Oh, come on, Jonas. Don't be such a stick in the mud. That was hilarious.
><span class="jonas">JONAS:</span> Not really.
><span class="alex">ALEX:</span> You scream like a girl.
><span class="jonas">JONAS:</span> ...I don't see why that's something to be ashamed of.
><span class="alex">ALEX:</span> Yeah, actually, good point.
Something strange is happening with [[your radio.|JONAS2]]
><span class="jonas">JONAS:</span> Alex?
><span class="jonas">JONAS:</span> Seriously. Please don't do that ever again.
Something strange is happening with [[your radio.|JONAS2]]><span class="alex">ALEX:</span> Well, the thing is...
><span class="alex">ALEX:</span> ...I, too, am locked in some sort of pitch-black room. Which is fun.
><span class="jonas">JONAS:</span> Crap. We're both stuck.
><span class="jonas">JONAS:</span> So what now?
Something strange is happening with [[your radio.|JONAS2]]><span class="alex">ALEX:</span> Do I have to do everything around here? Come on, man, let yourself out. I have bigger problems to deal with.
><span class="jonas">JONAS:</span> Bigger problems than your stepbrother being locked in a dark room for all eternity?
><span class="alex">ALEX:</span> Yep.
><span class="jonas">JONAS:</span> What sort of bigger problems?
><span class="alex">ALEX:</span> Bigger problems like <i>me</i> being locked in a dark room for all eternity!
><span class="jonas">JONAS:</span> ...oh.
><span class="alex">ALEX:</span> <i>Yeah.</i>
Something strange is happening with [[your radio.|JONAS2]]><span class="jonas">JONAS:</span> Alex?
><span class="jonas">JONAS:</span> Alex, seriously. Come and let me out now.
You don't respond, because you're suddenly very distracted. Something strange is happening with [[your radio.|JONAS2]]><span class="alex">ALEX:</span> (SIGH) Ghosts.
><span class="jonas">JONAS:</span> Those goddamn ghosts.
><span class="alex">ALEX:</span> Can't live with them. Can't die without them being brought into existence anyway.
Something strange is happening with [[your radio.|JONAS2]]><span class="alex">ALEX:</span> Definitely ghosts.
><span class="jonas">JONAS:</span> What do you think they want this time, anyway?
><span class="alex">ALEX:</span> Beats me.
><span class="alex">ALEX:</span> Panic? Fear? Chaos? The packed lunch that I've forgotten about until this point? - do you think ghosts get hungry?
><span class="jonas">JONAS:</span> Wait, you brought lunch?
><span class="alex">ALEX:</span> ...no.
><span class="jonas">JONAS:</span> Aw.
Something strange is happening with [[your radio.|JONAS2]]><span class="alex">ALEX:</span> I mean, it might not be. It's not like <i>all</i> of our current problems have one, singular solution that can be boiled down to the root cause of 'ghostly activity'.
><span class="jonas">JONAS:</span> Really? You think it's something else?
><span class="jonas">JONAS:</span> Like what?
<center> <span class="bubble1">[[Aliens.|JONAS1-OPT1-2-1]]</span> <span class="bubble2">[[Mothman.|JONAS1-OPT1-2-2]]</span> <span class="bubble3">[[Pikachu.|JONAS1-OPT1-2-3]]</span>
<span class="silence">[[(WAIT)|JONAS1-OPT1-2-4]]</span></center>><span class="jonas">JONAS:</span> ...yeah. It's probably ghosts.
Something strange is happening with [[your radio.|JONAS2]]><span class="alex">ALEX:</span> Oh, it's probably just aliens.
><span class="jonas">JONAS:</span> Aliens? You're claiming aliens are real?
><span class="alex">ALEX:</span> Sure.
><span class="alex">ALEX:</span> Ghosts exist, we know that already. Why not aliens? It's a perfectly plausible explanation.
><span class="jonas">JONAS:</span> Huh. I mean... I <i>guess</i>...
Something strange is happening with [[your radio.|JONAS2]]><span class="alex">ALEX:</span> Mothman! It's Mothman! I just know it is!
><span class="jonas">JONAS:</span> Wait, what would Mothman be doing on Edwards Island?
><span class="alex">ALEX:</span> I don't know, but I can sense his presence.
><span class="jonas">JONAS:</span> And now you're just being ridiculous.
Something strange is happening with [[your radio.|JONAS2]]><span class="alex">ALEX:</span> Oh, it's Pikachu. Absolutely.
><span class="alex">ALEX:</span> That tiny bastard has had it out for me from the moment I didn't choose him as my starter in Mystery Dungeon. He is totally, completely, <i>100%</i> behind our current predicament.
><span class="jonas">JONAS:</span> ...
><span class="jonas">JONAS:</span> You're just messing with me now, aren't you.
><span class="alex">ALEX:</span> I am not.
><span class="alex">ALEX:</span> My vendetta against Pikachu knows no bounds.
Something strange is happening with [[your radio.|JONAS2]]You remain carefully, ominously silent.
><span class="jonas">JONAS:</span> ...Alex? Like <i>what?</i>
><span class="jonas">JONAS:</span> Alex, you're scaring me.
Something strange is happening with [[your radio.|JONAS2]]Your radio has just hissed sharply and loudly, crackling <span class="ghost">and spitting light across the room</span>.
<span class="next">[[JONAS6]]</span>The lights slam on.
<span class="next">[[JONAS7]]</span>The lights slam on.
You can see the room around you properly now.
<span class="next">[[ROOM2]]</span>You know what this is. And you know the only way that anything can progress here.
It's just rotating in mid-air, occasionally flickering at the edges. You need to <span class="ghosts">tune into the source</span>.
>[[You are still in the storage room.|ROOM2]]<span class="ghosts">The dial begins to turn [[red|TUNEIN1-2]].</span>
<<audio ":playing" pause>>
<<audio "radio_tunein" play loop>><span class="ghosts">The dial begins to turn red.</span>
<span class="jonas">JONAS:</span> What was that? What are you doing?
<center> <span class="bubble1">[[I'm summoning ghosts!|TUNEIN1-2-1]]</span> <span class="bubble3">[[I don't know what I'm doing!|TUNEIN1-2-2]]</span>
<span class="silence">[[(WAIT)|TUNEIN1-2-3]]</span></center>><span class="alex">ALEX:</span> I'm messing with the radio to see if I can talk to the ghosts!
><span class="jonas">JONAS:</span> <i>What?</i> Why do we want to talk to them? Don't they want to kill us and eat our bones or whatever?
><span class="alex">ALEX:</span> Jonas, I'm pretty sure ghosts can't eat anything, let alone bones.
[[You continue to tune the radio.|TUNEIN1-3]]><span class="alex">ALEX:</span> Jonas, I'm going to be real with you for a moment.
><span class="alex">ALEX:</span> I have not had the <i>slightest</i> clue of what I'm doing since the moment I arrived on this island. Possibly since before that.
><span class="jonas">JONAS:</span> Oh. All right.
[[You continue to tune the radio.|TUNEIN1-3]]You're too busy right now to answer him.
><span class="jonas">JONAS:</span> Alex? Alex, seriously. You need to talk to me here. What are you doing? I can hear you doing something. It better not be stupid and reckless and dangerous. <i>Alex.</i> Alex, please.
[[You continue to tune the radio.|TUNEIN1-3]]As you continue to hold the tuned-in radio up to the anomaly, the triangle begins to expand before your eyes - growing in size, pulsing with color and static, until -
<span class="next">[[TUNEIN1-4]]</span>
It explodes outwards. You stumble backwards.
<span class="next">[[TUNEIN1-5]]</span>
<<audio "radio_tunein" stop>>The radio clicks off.
<<audio "tuneout" play>>
<span class="next">[[GHOSTS1]]</span>
><span class="ghosts">GHOSTS:</span> WRONG. <i>TIMELINE.</i> <sub>TRY.</sub> <b>AGAIN.</b>
<span class="next">[[GHOSTS2]]</span>
<<audio "operation_downfall" play loop>>><span class="alex">ALEX:</span> Hey, it might not be anything at all, for all I know!
><span class="alex">ALEX:</span> It might just be a radio malfunction. Or something.
><span class="jonas">JONAS:</span> Really. I don't -
><span class="jonas">JONAS:</span> Whoa! What was that?!
[[It's your radio again.|JONAS5]]><span class="jonas">JONAS:</span> And I've also got to say that your current silence is <i>equally</i> - if not even more - discouraging.
><span class="jonas">JONAS:</span> If something bad's going down, just let me know, all right? I can't help you if you don't -
><span class="jonas">JONAS:</span> Whoa! What was that?!
[[It's your radio again.|JONAS5]]><span class="ghosts">GHOSTS:</span> WRONG. <i>TIMELINE.</i> <sub>TRY.</sub> <b>AGAIN.</b>
As always, it's a mishmash of voices and tones; like the words have been cut-and-pasted haphazardly from a wide range of different audio clips.
<span class="next">[[GHOSTS3]]</span>><span class="ghosts">GHOSTS:</span> WRONG. <i>TIMELINE.</i> <sub>TRY.</sub> <b>AGAIN.</b>
As always, it's a mishmash of voices and tones; like the words have been cut-and-pasted haphazardly from a wide range of different audio clips.
<center> <span class="bubble1">[[I know.|GHOSTS3-OPT1]]</span> <span class="bubble2">[[What do you want?!|GHOSTS3-OPT2]]</span> <span class="bubble3">[[I'm too tired for this.|GHOSTS3-OPT3]]</span>
<span class="silence">[[(WAIT)|GHOSTS3-OPT4]]</span></center>You can only sigh. You've realized that there's something even more wrong than usual about this situation, and it seems like the ghosts know too.
><span class="alex">ALEX:</span> Yeah. Yeah, I - you and me both, buddy.
><span class="ghosts">GHOSTS:</span> IT'S BEEN. <sub>years</sub> <i>SINCE</i> WE. <sup>LAST</sup> <sub>PLAYED</sub>.
><span class="ghosts">GHOSTS:</span> YEARS. <i>SINCE.</i> W<sub>E<sub> we<sub>r<sub>e</sub></sub> R</sub>E</sub><sup>LEASED.</sup>
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTS4]]</i>><span class="alex">ALEX:</span> Look, whatever it is you want, we probably can't help!
><span class="alex">ALEX:</span> And even if we <i>can</i> help you, somehow, there's no way we're going to be able to do that if you don't tell me - tell us! - what it is!
><span class="ghosts">GHOSTS:</span> <sup>NO.</sup> <sub>HELP.</sub> <sup><b>REQUIRED.</b></sup>
><span class="ghosts">GHOSTS:</span> <i>ONLY.</i>
><span class="ghosts">GHOSTS:</span> <sup>PLE<sup>ASU<sup>RE.</sup> OF. </sup>YOUR.</sup> <b>COMPANY.</b>
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTS4]]</i>><span class="alex">ALEX:</span> Listen - listen, all right? It's late, and I'm tired - like, <i>super</i> tired. Why can't you just - leave us alone!
><span class="ghosts">GHOSTS:</span> <sup>NO TIME.</sup> <i>TO WASTE.</i> <sub>SO MUCH.</sub> <b>TO DO.</b>
><span class="ghosts">GHOSTS:</span> <b><i>NOT LONG.</i></b> <sup><b><i>LEFT.</i></b></sup> <sup>BEFORE.</sup>
><span class="ghosts">GHOSTS:</span> <sub>ALL </sub> <sup>THIS <i>IS</i></sup> <b>GONE.</b>
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTS4]]</i>><span class="jonas">JONAS:</span> Oh, god. Here we go again.
><span class="jonas">JONAS:</span> Look, just go away! This is a shitty night we're having so far! Let's not make it any shittier, all right?
><span class="ghosts">GHOSTS:</span> <sub><sub>REQUEST.</sub> <b>DENIED.</b></sub>
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTS4]]</i>The voices coming from the radio change form - coalesces suddenly into someone else entirely.
><span class="ghosts">MAN'S VOICE:</span> <i>Hey there, kids! Want to play a game?</i>
<center> <span class="bubble1">[[Not really.|GHOSTS4-OPT1]]</span> <span class="bubble3">[[Get on with it.|GHOSTS4-OPT2]]</span>
<span class="silence">[[(WAIT)|GHOSTS4-OPT3]]</span></center>><span class="alex">ALEX:</span> No! Not especially!
><span class="alex">ALEX:</span> But it's not like I have any choice in the matter, do I?
><span class="ghosts">MAN'S VOICE:</span> <i>Absolutely correct, darling! You win the gold prize!</i>
><span class="jonas">JONAS:</span> Oh, good. What does this prize involve?
><span class="ghosts">GHOSTS:</span> <sub>r</sub>E<b>L</b><sup>E<sup>A</sup>S</sup><i>E</i>.
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTS5]]</i>><span class="alex">ALEX:</span> Whatever you're planning on doing, just hurry up with it!
><span class="ghosts">MAN'S VOICE:</span> <i>And so eager, too! Tell me, what would you say is your greatest motivation to win our show tonight?</i>
><span class="alex">ALEX:</span> ...I just want to get off this island. That's all I want. I want to get out of here.
><span class="ghosts">GHOSTS:</span> <i>JOIN <b>THE <sup>QUEUE.</sup></b></i>
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTS5]]</i>><span class="ghosts">MAN'S VOICE:</span> <i>That sounds like a yes to me, folks!</i>
><span class="ghosts">GHOSTS:</span> <i>LET'S.</i> <b>BEGIN.</b>
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTS5]]</i>><span class="ghosts">GHOSTS:</span> <i>PLAY.</i> <sup>THE.</sup> <b>GAME.</b> <sub>AL</sub>EX.
<span class="next">[[GHOSTS6]]</span>The lights slam off, once more - and you jump and tug your jacket just a bit tighter around yourself.
<span class="next">[[GHOSTS7]]</span>The lights slam off, once more - and you jump and tug your jacket just a bit tighter around yourself. They come back on an instant later, and now there are words gouged into the door in front of you - roughly and haphazardly, like the person having done it hasn't been doing any actual writing for a very long time and this is their first attempt in a million or more years.
<span class="next">[[GHOSTS8]]</span><span class="carve">TRUST</span>, it says on one half of the door.
<span class="next">[[GHOSTS9]]</span><span class="carve">TRUST</span>, it says on one half of the door.
<span class="carve">ABANDON</span>, it says on the other.
<span class="next">[[GHOSTS10]]</span><span class="carve">TRUST</span>, it says on one half of the door.
<span class="carve">ABANDON</span>, it says on the other.
There is a clear, jagged line drawn between the two halves, bisecting the large surface of wood.
<span class="next">[[GHOSTS11]]</span>
<span class="carve">TRUST</span>, it says on one half of the door.
<span class="carve">ABANDON</span>, it says on the other.
There is a clear, jagged line drawn between the two halves, bisecting the large surface of wood.
<center> <span class="bubble1">[[What?|GHOSTS11-OPT1]]</span> <span class="bubble3">[[Am I supposed to choose?|GHOSTS11-OPT2]]</span>
<span class="silence">[[(WAIT)|GHOSTS11-OPT3]]</span></center>You just stare at the door for a second.
><span class="alex">ALEX:</span> Uh. What?
Jonas, from above you, bangs on the ceiling - his floor, your ceiling - whatever.
><span class="jonas">JONAS:</span> Hey, are you getting this?
You reache out a hand, almost touching the door, but then hesitate - withdrawing it before you can make contact.
><span class="alex">ALEX:</span> The trust-abandon thing?
><span class="jonas">JONAS:</span> Yeah! What the hell-?
[[The lights slam off again.|GHOSTS12]]><span class="alex">ALEX:</span> What's this meant to mean? Am I supposed to choose between these?
><span class="alex">ALEX:</span> Trust <i>who?</i> Abandon <i>who?</i>
><span class="alex">ALEX:</span> Hello? Ghosts?
><span class="jonas">JONAS:</span> Are they gone?
[[The lights slam off again.|GHOSTS12]]Jonas is banging on floorboards, trying to get your attention.
><span class="jonas">JONAS:</span> Alex! Alex, are you all right? What's going on? I don't -
[[The lights slam off again.|GHOSTS12]]Jonas lets out a tiny, surprised shriek that you can hear even through the floorboards separating you. When you look at the door again, you can see that the two words are glowing, an angry, evil-looking white.
<span class="next">[[GHOSTS13]]</span>Jonas lets out a tiny, surprised shriek that you can hear even through the floorboards separating you. When you look at the door again, you can see that the two words are glowing, an angry, evil-looking white. The dial of your radio is still <span class="ghosts">shining in the dim light</span>.
<span class="next">[[GHOSTS14]]</span>Jonas lets out a tiny, surprised shriek that you can hear even through the floorboards separating you. When you look at the door again, you can see that the two words are glowing, an angry, evil-looking white. The dial of your radio is still <span class="ghosts">shining in the dim light</span>.
<center> <span class="bubble1">[[What is this!?|GHOSTS14-OPT1]]</span> <span class="bubble3">[[I don't like this game.|GHOSTS14-OPT2]]</span>
<span class="silence">[[(WAIT)|GHOSTS14-OPT3]]</span></center>You snatch the radio up, and hold it awkwardly, not sure what part of it to speak into. It's not the sort of radio made for two-way conversations.
><span class="alex">ALEX:</span> You - okay, what do you think you're playing at? What do you <i>want?</i>
[[The radio crackles again.|RULES1]]You snatch the radio up, and hold it awkwardly, not sure what part of it to speak into. It's not the sort of radio made for two-way conversations.
><span class="alex">ALEX:</span> If this is your idea of a game - and I've played your games before so I'm pretty sure it is - I really don't like it!
[[The radio crackles again.|RULES1]]Jonas is still panicking upstairs - you can hear him. And after a minute of silence, the ghosts finally speak up again.
[[The radio crackles again.|RULES1]]><span class="ghosts">GHOSTS:</span> <sub>RULES.</sub> <b>ARE</b> <i>SI</i>MP<i>LE</i>.
<span class="next">[[RULES2]]</span>><span class="ghosts">GHOSTS:</span> <sub>RULES.</sub> <b>ARE</b> <i>SI</i>MP<i>LE</i>.
><span class="ghosts">GHOSTS:</span> <sub>BOTH</sub> TRUST? <b>BOTH</b> <sup>WALK</sup> <sub>AWAY.</sub>
<span class="next">[[RULES3]]</span>
><span class="ghosts">GHOSTS:</span> <sub>RULES.</sub> <b>ARE</b> <i>SI</i>MP<i>LE</i>.
><span class="ghosts">GHOSTS:</span> <sub>BOTH</sub> TRUST? <b>BOTH</b> <sup>WALK</sup> <sub>AWAY.</sub>
><span class="ghosts">GHOSTS:</span> <sup>BOTH</sup> ABANDON? <sup>B</sup><i>OTH</i> STAY <b>HERE.</b> FOREVER.
<span class="next">[[RULES5]]</span>
><span class="ghosts">GHOSTS:</span> <sub>RULES.</sub> <b>ARE</b> <i>SI</i>MP<i>LE</i>.
><span class="ghosts">GHOSTS:</span> <sub>BOTH</sub> TRUST? <b>BOTH</b> <sup>WALK</sup> <sub>AWAY.</sub>
><span class="ghosts">GHOSTS:</span> <sup>BOTH</sup> ABANDON? <sup>B</sup><i>OTH</i> STAY <b>HERE.</b> FOREVER.
><span class="ghosts">GHOSTS:</span> <sub>if</sub> <sup>you</sup> <b>TRUST</b> <sup>and</sup> <i>THE OTHER.</i> ABANDONS.
<span class="next">[[RULES6]]</span>
><span class="ghosts">GHOSTS:</span> <sub>RULES.</sub> <b>ARE</b> <i>SI</i>MP<i>LE</i>.
><span class="ghosts">GHOSTS:</span> <sub>BOTH</sub> TRUST? <b>BOTH</b> <sup>WALK</sup> <sub>AWAY.</sub>
><span class="ghosts">GHOSTS:</span> <sup>BOTH</sup> ABANDON? <sup>B</sup><i>OTH</i> STAY <b>HERE.</b> FOREVER.
><span class="ghosts">GHOSTS:</span> <sub>if</sub> <sup>you</sup> <b>TRUST</b> <sup>and</sup> <i>THE OTHER.</i> ABANDONS.
><span class="ghosts">GHOSTS:</span> <i>THEY MAY <i>LEAVE</i> THIS PLACE <b>UNHARMED.</b></i>
<span class="next">[[RULES7]]</span>
><span class="ghosts">GHOSTS:</span> <sub>RULES.</sub> <b>ARE</b> <i>SI</i>MP<i>LE</i>.
><span class="ghosts">GHOSTS:</span> <sub>BOTH</sub> TRUST? <b>BOTH</b> <sup>WALK</sup> <sub>AWAY.</sub>
><span class="ghosts">GHOSTS:</span> <sup>BOTH</sup> ABANDON? <sup>B</sup><i>OTH</i> STAY <b>HERE.</b> FOREVER.
><span class="ghosts">GHOSTS:</span> <sub>if</sub> <sup>you</sup> <b>TRUST</b> <sup>and</sup> <i>THE OTHER.</i> ABANDONS.
><span class="ghosts">GHOSTS:</span> <i>THEY MAY <i>LEAVE</i> THIS PLACE <b>UNHARMED.</b></i>
><span class="ghosts">GHOSTS:</span> <b>BUT.</b>
<span class="next">[[RULES8]]</span>
><span class="ghosts">GHOSTS:</span> <sub>RULES.</sub> <b>ARE</b> <i>SI</i>MP<i>LE</i>.
><span class="ghosts">GHOSTS:</span> <sub>BOTH</sub> TRUST? <b>BOTH</b> <sup>WALK</sup> <sub>AWAY.</sub>
><span class="ghosts">GHOSTS:</span> <sup>BOTH</sup> ABANDON? <sup>B</sup><i>OTH</i> STAY <b>HERE.</b> FOREVER.
><span class="ghosts">GHOSTS:</span> <sub>if</sub> <sup>you</sup> <b>ABANDON</b> <sup>and</sup> <i>THE OTHER.</i> TRUSTS.
><span class="ghosts">GHOSTS:</span> <i>THEY MAY <i>LEAVE</i> THIS PLACE <b>UNHARMED.</b></i>
><span class="ghosts">GHOSTS:</span> <b>BUT.</b>
><span class="ghosts">GHOSTS:</span> <i>THE OTHER.</i> <sub>WILL</sub> <sup>be</sup> IN <b>AGONY.</b> FOR ALL. <I>ETERNITY.</i>
<span class="next">[[RULES9]]</span>
><span class="ghosts">GHOSTS:</span> <sub>RULES.</sub> <b>ARE</b> <i>SI</i>MP<i>LE</i>.
><span class="ghosts">GHOSTS:</span> <sub>BOTH</sub> TRUST? <b>BOTH</b> <sup>WALK</sup> <sub>AWAY.</sub>
><span class="ghosts">GHOSTS:</span> <sup>BOTH</sup> ABANDON? <sup>B</sup><i>OTH</i> STAY <b>HERE.</b> FOREVER.
><span class="ghosts">GHOSTS:</span> <sub>if</sub> <sup>you</sup> <b>TRUST</b> <sup>and</sup> <i>THE OTHER.</i> ABANDONS.
><span class="ghosts">GHOSTS:</span> <i>THEY MAY <i>LEAVE</i> THIS PLACE <b>UNHARMED.</b></i>
><span class="ghosts">GHOSTS:</span> <b>BUT.</b>
><span class="ghosts">GHOSTS:</span> <i>THE OTHER.</i> <sub>WILL</sub> <sup>be</sup> IN <b>AGONY.</b> FOR ALL. <I>ETERNITY.</i>
<center> <span class="bubble1">[[Jonas??|RULES9-OPT1]]</span> <span class="bubble2">[[Why are you doing this!?|RULES9-OPT2]]</span> <span class="bubble3">[[I'm not playing.|RULES9-OPT3]]</span>
<span class="silence">[[(WAIT)|RULES9-OPT4]]</span></center>><span class="alex">ALEX:</span> Jonas? Hey! Jonas?
><span class="alex">ALEX:</span> Jonas, can you hear me?
There's no response from him. You don't have time to think about what this could mean or imply, because it's at that very moment that the ghosts speak up again.
This time, the voices do not come from the radio. Instead, the small speaker in the corner of the roof of the room crackles to life, and a chorus of disjointed voices speak.
><span class="ghosts">GHOSTS:</span> <b>MAKE.</b> <i>YO</i><sub>UR.</sub> <sup>CHOI</sup>CE.
<span class="next">[[CHOICE0]]</span>
><span class="alex">ALEX:</span> Why are you doing this to us?! What's the point of it all?
This time, the voices do not come from the radio. Instead, the small speaker in the corner of the roof of the room crackles to life, and a chorus of disjointed voices speak.
><span class="ghosts">GHOSTS:</span> <b>MAKE.</b> <i>YO</i><sub>UR.</sub> <sup>CHOI</sup>CE.
<span class="next">[[CHOICE0]]</span>
><span class="alex">ALEX:</span> I'm - I'm not playing.
><span class="alex">ALEX:</span> Do you hear me? I'm <i>not playing.</i>
><span class="alex">ALEX:</span> I refuse to do this stupid game of yours.
This time, the voices do not come from the radio. Instead, the small speaker in the corner of the roof of the room crackles to life, and a chorus of disjointed voices speak.
><span class="ghosts">GHOSTS:</span> <b>MAKE.</b> <i>YO</i><sub>UR.</sub> <sup>CHOI</sup>CE.
<span class="next">[[CHOICE0]]</span>
You can't hear Jonas anymore.
This time, the voices do not come from the radio. Instead, the small speaker in the corner of the roof of the room crackles to life, and a chorus of disjointed voices speak.
><span class="ghosts">GHOSTS:</span> <b>MAKE.</b> <i>YO</i><sub>UR.</sub> <sup>CHOI</sup>CE.
<span class="next">[[CHOICE0]]</span>
<span class="next">[[CHOICE1]]</span><span class="next">[[CHOICE1-2]]</span>
<<audio "operation_downfall" stop>><<audio "static" play loop>>
<center><span class="choice">[[TRUST|CHOICE1-1]]</span> <span class="choice">[[ABANDON|CHOICE1-1]]</span></center><center><i>Ha.</i></center>
<span class="next">[[CHOICE1-3]]</span><center><span class="ghosts">YOU'RE ARROGANT ENOUGH TO THINK THAT YOUR ACTIONS WILL HAVE ANY MEANING?</span></center>
<span class="next">[[CHOICE1-4]]</span><center><span class="ghosts">THIS<sub> IS</sub> <sup>NOT</sup> <sub>T<sub>H</sub>E</sub> SAME <I>GAME</i> <sub>AS</suB> WE <sup><i>played</i></sup> <b>BEFORE</b></span></center>
<span class="next">[[CHOICE1-5]]</span><center><span class="ghosts"><i>PLEASE REMEMBER THIS IN FUTURE.</i></span></center>
<span class="next">[[CHOICE1-6]]</span>
<<audio "catchpole_station" play loop>>
<center><span class="choice">[[YOUR CHOICES DO NOT MATTER, ALEX.|CHOICE1-8]]</span></center><span class="next">[[CONSEQUENCES1]]</span>
<<audio "static" stop>>
<span class="next">[[CHOICE1-7]]</span>You tap a finger against the side that says <span class="carve">TRUST</span> without hesitation, and then, when you see that the wood where you've touched it is turning that same white; press your whole hand against it.
<span class="next">[[CONSEQUENCES1-1]]</span>You tap a finger against the side that says <span class="carve">TRUST</span> without hesitation, and then, when you see that the wood where you've touched it is turning that same white; press your whole hand against it.
The <span class="carve">TRUST</span> option glows bright for a second, and then both of the words on the wall fade away into nothingness.
<span class="next">[[CONSEQUENCES1-2]]</span>
There's silence for a second - you can only assume that Jonas is doing the same thing as you are - and then the speaker above you crackles into life once more.
><span class="ghosts">FEMALE VOICE:</span> <i>Interesting.</i>
<span class="next">[[CONSEQUENCES1-3]]</span>
There's silence for a second - you can only assume that Jonas is doing the same thing as you are - and then the speaker above you crackles into life once more.
><span class="ghosts">FEMALE VOICE:</span> <i>Interesting.</i>
<center><span class="bubble2">[[What?|CONSEQUENCES1-3-OPT1]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES1-3-OPT2]]</span></center>><span class="alex">ALEX:</span> What's that supposed to mean?
The ghosts are silent once more, so you directs your voice at the ceiling instead, hoping he can hear you.
><span class="alex">ALEX:</span> Jonas? I picked trust. You did too, yeah?
><span class="jonas">JONAS:</span> Wh - of course I picked trust! Why wouldn't I?
><span class="alex">ALEX:</span> I - look, I don't know! The ghosts just said 'interesting' in this really weird tone, and, you know, that could mean anything -
There is the dissonantly cheerful sound of a [[bell chiming.|CONSEQUENCES1-4]]><span class="jonas">JONAS:</span> Alex! Oh my god, can you hear me?
><span class="jonas">JONAS:</span> I picked trust. Did it work? Alex, are you all right?
There is the dissonantly cheerful sound of a [[bell chiming.|CONSEQUENCES1-4]]
><span class="ghosts">FEMALE VOICE:</span> <i>You have made your choice.</i>
><span class="ghosts">FEMALE VOICE:</span> <i>Congratulations!</i>
The voice shifts, warps and distorts - becomes deeper and more ominous. [[More stilted, disjointed.|CONSEQUENCES1-5]] ><span class="ghosts">FEMALE VOICE:</span> <i>You have made your choice.</i>
><span class="ghosts">FEMALE VOICE:</span> <i>Congratulations!</i>
The voice shifts, warps and distorts - becomes deeper and more ominous. More stilted, disjointed.
><span class="ghosts">GHOSTS:</span> <i>You have.</i> <b>WON!</b> <sub>The</sub> game. <b>JONAS.</b> You <sup>are</sup> <i>Fr<sub>ee</sub></i> to. <b>Go!</b>
<center> <span class="bubble1">[[Jonas, I trusted you!|CONSEQUENCES1-5-OPT1]]</span> <span class="bubble3">[[Liars!|CONSEQUENCES1-5-OPT2]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES1-5-OPT3]]</span></center>
You feel cold all over.
><span class="alex">ALEX:</span> <i>What?</i> Jonas! You didn't -
><span class="jonas">JONAS:</span> No! What? No!
...to his credit, Jonas appears genuinely distressed.
><span class="jonas">JONAS:</span> I didn't, I swear I didn't, I have no idea what they're talking about-!
><span class="ghosts">GHOSTS:</span> <b>ALEX.</b> Prepare for <i>the</i>. <b>Consequences.</b> <sub>Of.</sub> <sup>Your.</sup> <i>Choice.</i>
<center><span class="bubble2">[[CONSEQUENCES!?|CONSEQUENCES1-6-OPT1]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES1-6-OPT2]]</span></center>><span class="alex">ALEX:</span> You're lying! Jonas wouldn't do that to me!
><span class="jonas">JONAS:</span> You're right; I <i>didn't!</i>
><span class="alex">ALEX:</span> Exactly! This is just another one of your dirty, underhanded -
><span class="ghosts">GHOSTS:</span> <b>ALEX.</b> Prepare for <i>the</i>. <b>Consequences.</b> <sub>Of.</sub> <sup>Your.</sup> <i>Choice.</i>
<center><span class="bubble2">[[CONSEQUENCES!?|CONSEQUENCES1-6-OPT1]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES1-6-OPT2]]</span></center>><span class="jonas">JONAS:</span> What? <i>What?</i> What the <i>hell?</i>
><span class="jonas">JONAS:</span> What are you talking about!? I chose trust! You saw me choose trust!
><span class="jonas">JONAS:</span> Alex, you have to believe me! Alex?! <i>Alex!</i> Can you hear me?
><span class="ghosts">GHOSTS:</span> <b>ALEX.</b> Prepare for <i>the</i>. <b>Consequences.</b> <sub>Of.</sub> <sup>Your.</sup> <i>Choice.</i>
<center><span class="bubble2">[[CONSEQUENCES!?|CONSEQUENCES1-6-OPT1]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES1-6-OPT2]]</span></center>You're gripping the radio so hard your knuckles are turning white, and you can't seem to breathe properly.
><span class="alex">ALEX:</span> Wait. Wait-wait-wait, what does that mean, what do you mean, consequences? What are you going to do?
Jonas is yelling your name.
There is a [[SNAP|CONSEQUENCES1-7]] in reality,><span class="jonas">JONAS:</span> What do you <i>mean</i> consequences? What are you doing to do to her?
The pitch of his voice is gradually sliding upwards. He sounds like he's on the verge of a panic attack, and you can wholeheartedly relate.
There is a [[SNAP|CONSEQUENCES1-7]] in reality,There is a <span class="ghosts">SNAP</span> in reality, and you find yourself jerked up into the air on invisible ropes, your head arcing back and a pain in your chest [[too unimaginable to describe|CONSEQUENCES1-8]].There is a sudden flash behind your eyes, like the sun going off, and then you can't <span class="ghosts">see</span> and you can't stop yourself when you start to
<center><span class="silence">[[(SCREAM)|CONSEQUENCES1-9]]</span></center>
scream and scream and scream as something that can't be there and should never be there tears its way into your chest.
[[And then,|CONSEQUENCES1-10]]<span class="next">[[CONSEQUENCES1-11]]</span>
<<audio "catchpole_station" stop>>
Everything goes dark.
<span class="next">[[START_LOOPTWO]]</span><span class="next">[[2-1]]</span>
<<audio "rewindnoise" play>>The door slams
<span class="next">[[2-2]]</span>The door slams
and you are trapped.
<span class="next">[[2-3]]</span>This time, the world is blurred at the edges.
<span class="next">[[2-4]]</span>You are still in that small storage room in a forgotten corner of [[Fort Milner|MILNER3]]. There is [[one door|DOOR3]]. There are [[no windows|WINDOWS3]], and [[the lights are currently on|DARK3]].
You have <span class="mapflip">[[a map of the island|MAP3]]</span>, a [[flashlight|LIGHT3]], and <span class="tunein">[[your radio|RADIO3]]</span>.
[[There is a tiny triangle floating in mid-air, just above the door.|TRIANGLE3]]
<<if $jonastalk3 is false>>[[You can hear Jonas moving around in the room above you.|JONASTALK3]]<<else>>Jonas is in the room above you.<</if>>
<<audio ":playing" pause>>
<<audio "milner" loop play>>DID YOU KNOW? Fort Milner was named in honor of Major General Casey William Milner, who served during the Civil War, and is no longer with you. He did not survive the Civil War. There are some experiences that you just can't survive.
>[[You are still in the storage room.|ROOM3]]Still no windows. This is very much a windowless room. You are beginning to suspect that it will always be.
<<if $adler is true>>[[Something is glinting in the darkness|ADLERLETTER]], near the wall where a window would be if it were there.<<else>><</if>>
>[[You are still in the storage room.|ROOM3]]The single flickering lightbulb hanging from the ceiling does an excellent job of illuminating the fact that there is absolutely nothing worth looking at in the space that you are currently trapped in.
>[[You are still in the storage room.|ROOM3]]<center><span class="mapflip">[img[https://drive.google.com/uc?export=download&id=1lHO18fEUwbqCnGoY0sbzVtRXhn4mX1Fd][ROOM3]]</span></center>Your flashlight is theoretically functional, but practically useless. There's no point in having a flashlight in a room that's already perfectly adequately lit up.
>[[You are still in the storage room.|ROOM3]]<center><<if $radio is 150>>(The radio cannot go up any further.)<<else>><span class="upAct">[[▲|RADIO3][$radio += 1]]</span><</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>><span class="downAct">[[▼|RADIO3][$radio -= 1]]</span><</if>></center>
<<switch $radio>>
<<case 74>>
A news broadcast from somewhere far away, the words partially obscured by static.<<audio ":playing" pause>><<audio "radio_live34" volume 0.75 play loop>>
<<case 78>>
<<include "TUNEIN2-1">>
<<case 83>>
Some sort of news broadcast... or is it a radio drama?<<audio ":playing" pause>><<audio "radio_warofworlds" volume 0.75 play loop>>
<<case 91>>
Somebody is playing the guitar.<<audio ":playing" pause>><<audio "radio_guitar2" play loop>>
<<case 102>>
It's... the Edwards Island guided tour?<<audio ":playing" pause>><<audio "radio_milner2" play loop>>
<<case 113>>
Somebody is reading Shakespeare from a great distance. <<audio ":playing" pause>><<audio "radio_macbeth" volume 0.75 play loop>>
<<case 124>>
Sounds like opera.<<audio ":playing" pause>><<audio "radio_patience" volume 0.5 play loop>>
<<case 140>>
<<include "ADLERMESSAGE">>
<<default>>
Only static.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are still in the storage room.|ROOM3]]</span>
There it is again - that physics-defying, two dimensional shape that hovers impossibly in the air. Floating. Rotating. Almost certainly taunting you, in its own oblique, non-sentient way.
You're going to need to <span class="ghosts">tune into the source</span>.
>[[You are still in the storage room.|ROOM3]]You push at the door; tug at the handle halfheartedly. It doesn't budge.
You really don't know what you were expecting.
>[[You are still in the storage room.|ROOM3]]Jonas stops moving, presumably in response to whatever noise you've been making while exploring the room you're currently stuck in.
><span class="jonas">JONAS:</span> Alex? <i>Alex?</i>
His voice is distant and muffled. He also sounds kind of panicked.
<center> <span class="bubble1">[[They're messing with us.|JONASTALK3-OPT1]]</span> <span class="bubble3">[[It's a time thing again!|JONASTALK3-OPT2]]</span>
<span class="silence">[[(WAIT)|JONASTALK3-OPT3]]</span></center>
<<set $jonastalk3 to true>>An <span class="alex">important message</span> is playing.<<audio ":playing" pause>><<audio "radio_adler" play loop>> <<set $adler to true>><center>[img[https://drive.google.com/uc?export=download&id=1p3_aigCZq47LCWArBYE_LqQ5DZMqPx3I]]</center>
>[[You are still in the storage room.|ROOM3]]<span class="ghosts">The dial begins to turn [[red|TUNEIN2-2]].</span>
<<audio ":playing" pause>>
<<audio "radio_tunein" play loop>>This time, the world is blurred at the edges.
Things aren't quite right.
<span class="next">[[ROOM3]]</span>><span class="alex">ALEX:</span> Ughh.
><span class="alex">ALEX:</span> Jonas, it's the ghosts again. They're messing with us.
><span class="alex">ALEX:</span> If last time's anything to go by, as soon as I tune my radio right, they'll be forcing us into another one of their fun, quote unquote, 'games'.
><span class="jonas">JONAS:</span> Can't you just, I don't know, <i>not</i> tune the radio, then?
><span class="alex">ALEX:</span> What, and stay in here forever?
><span class="alex">ALEX:</span> Unless you think you're strong enough to break down the door -
><span class="jonas">JONAS:</span> Never mind. You're fine. Tune the radio.
><span class="jonas">JONAS:</span> Just... be careful, all right?
<center> <span class="bubble1">[[Sure thing.|JONASTALK3-1-OPT1]]</span> <span class="bubble3">[[It'll be over soon.|JONASTALK3-1-OPT2]]</span>
<span class="silence">[[(WAIT)|JONASTALK3-1-OPT3]]</span></center>><span class="alex">ALEX:</span> Ahh! Damn it! We're stuck in one of those weird time loops again! They're looping us!
><span class="jonas">JONAS:</span> ...oof. I didn't even notice.
><span class="jonas">JONAS:</span> Are you absolutely sure?
<center> <span class="bubble1">[[Pretty sure.|JONASTALK3-2-OPT1]]</span> <span class="bubble3">[[You don't remember?|JONASTALK3-2-OPT2]]</span>
<span class="silence">[[(WAIT)|JONASTALK3-2-OPT3]]</span></center>><span class="jonas">JONAS:</span> Alex? Are you there?
><span class="jonas">JONAS:</span> Seriously, this isn't funny.
<center> <span class="bubble1">[[Yeah, I'm here.|JONASTALK3-OPT3-1]]</span> <span class="bubble3">[[(SCREAM)|JONASTALK3-OPT3-2]]</span>
<span class="silence">[[(WAIT)|JONASTALK3-OPT3-3]]</span></center>><span class="alex">ALEX:</span> You got it, boss.
><span class="jonas">JONAS:</span> All right, all right. Just get on with it.
[[You are still in the storage room.|ROOM3]]><span class="alex">ALEX:</span> Don't worry too much about it. I'm sure we'll be out of this particular brand of nonsense soon, and romping across the island like it never even happened.
><span class="jonas">JONAS:</span> That's a good attitude to have, I guess.
><span class="alex">ALEX:</span> Somebody's got to be the cheerful one on the team, right?
><span class="jonas">JONAS:</span> And that somebody is you?
><span class="alex">ALEX:</span> And that somebody is me.
[[You are still in the storage room.|ROOM3]]><span class="jonas">JONAS:</span> I mean, if you're wrong about this, and something goes, you know, bad; I don't want to...
><span class="jonas">JONAS:</span> You know what?
><span class="jonas">JONAS:</span> Never mind. I'm not thinking about that. Just do what you have to do.
[[You are still in the storage room.|ROOM3]]><span class="alex">ALEX:</span> Yeah, I'd say the really intense feeling of deja-vu that I'm currently experiencing can only be attributed to paranormal activity, probably ghostly in nature.
><span class="jonas">JONAS:</span> Well, you're the expert.
><span class="alex">ALEX:</span> Yep. I am. Unfortunately.
[[You are still in the storage room.|ROOM3]]><span class="alex">ALEX:</span> So... that means you don't remember? Anything that happened last time, I mean?
><span class="jonas">JONAS:</span> No, you're the only one who knows that we're looping, remember?
><span class="jonas">JONAS:</span> Why? Did something happen last time that I should know about?
><span class="alex">ALEX:</span> ...no. Everything's fine.
><span class="alex">ALEX:</span> Let's just, uh, see what happens.
[[You are still in the storage room.|ROOM3]]><span class="jonas">JONAS:</span> I'm going to take your silence as a... yes, possibly?
><span class="jonas">JONAS:</span> Or maybe it's a no.
><span class="jonas">JONAS:</span> Wow, silences are hard to read. Who knew?
[[You are still in the storage room.|ROOM3]]><span class="alex">ALEX:</span> I'm here! I'm fine! Everything's good!
><span class="alex">ALEX:</span> I'm just... thinking.
><span class="jonas">JONAS:</span> Well, don't take too long about it. We've got to find a way out of here, right?
><span class="alex">ALEX:</span> Right! Yeah! Of course!
><span class="alex">ALEX:</span> Figuring a way out of here! I am on the case.
[[You are still in the storage room.|ROOM3]]<span class="alex">ALEX:</span> <i><b>AAAAAAHHHH OH MY GOD THEY GOT ME</b></i>
<span class="jonas">JONAS:</span> <i>ALEX?!</i>
You can hear him pounding frantically at the door upstairs, trying to get out and get to you.
<<if $scream is false>> <span class="alex">ALEX:</span> ...just kidding. It's fine.<br> <span class="jonas">JONAS:</span> Oh my god, don't do that to me. I thought -<br> <span class="alex">ALEX:</span> I was joking. I'm fine.<br> <span class="jonas">JONAS:</span> My heart is racing, like, a million miles per hour. Oh my <i>god</i>. That was not funny.<br> <span class="jonas">JONAS:</span> Thank god you're all right, though.<<else>> <span class="alex">ALEX:</span> Somehow, that was even funnier the second time.<br> <span class="jonas">JONAS:</span> What? What are you talking about?<br> <span class="jonas">JONAS:</span> Waaaaait. Are you misusing a time loop just so you can screw with me?<br> <span class="alex">ALEX:</span> What? Noooo...<</if>>
[[You are still in the storage room.|ROOM3]]
<<set $scream to true>>><span class="jonas">JONAS:</span> ...all right.
><span class="jonas">JONAS:</span> God.
><span class="jonas">JONAS:</span> ...I guess I'm on my own.
`
[[You are still in the storage room.|ROOM3]]<span class="ghosts">The dial begins to turn red.</span>
<span class="jonas">JONAS:</span> What was that? What are you doing?
<center> <span class="bubble1">[[Keep up, Jonas!|TUNEIN2-2-1]]</span> <span class="bubble3">[[It's going to be fine!|TUNEIN2-2-2]]</span>
<span class="silence">[[(WAIT)|TUNEIN2-2-3]]</span></center>><span class="alex">ALEX:</span> I'm trying to get the ghosts to show up so we can get this over with, obviously!
><span class="alex">ALEX:</span> We're stuck in a time loop! Keep with it, Jonas!
><span class="jonas">JONAS:</span> ...all right, jeez! No need to get snappy!
This time, the radio finishes tuning [[much faster than before.|TUNEIN2-3]]><span class="alex">ALEX:</span> L - listen, everything's gonna be fine, right? Eventually? Probably!
><span class="jonas">JONAS:</span> I super don't like that tone of voice you've got right now.
><span class="alex">ALEX:</span> Just trust me, all right? I know what I'm doing here.
><span class="alex">ALEX:</span> Well, mostly, anyway.
><span class="jonas">JONAS:</span> You are <i>not</i> inspiring confidence.
This time, the radio finishes tuning [[much faster than before.|TUNEIN2-3]]><span class="jonas">JONAS:</span> I - Alex, I don't like this!
><span class="jonas">JONAS:</span> Whatever you're doing, hurry up and finish it!
This time, the radio finishes tuning [[much faster than before.|TUNEIN2-3]]You've only been holding the dial in place for all of five seconds when it
<span class="next">[[TUNEIN2-4]]</span>You've only been holding the dial in place for all of five seconds when it <span class="ghosts">PULSES</span>
<span class="next">[[TUNEIN2-5]]</span>You've only been holding the dial in place for all of five seconds when it pulses and clicks off.
<span class="next">[[GHOSTSTWO1]]</span>
<<audio ":playing" pause>>
<<audio "tuneout" play>>><span class="ghosts">GHOSTS:</span> LET'S JUST. <i>cut.</i> <sub>TO.</sub> <sup>THE</sup> <b>CHASE.</b>
<span class="next">[[GHOSTSTWO2]]</span>
<<audio "operation_downfall" play loop>>><span class="ghosts">GHOSTS:</span> LET'S JUST. <i>cut.</i> <sub>TO.</sub> <sup>THE</sup> <b>CHASE.</b>
><span class="ghosts">GHOSTS:</span> TWO. <b>CHOICES.</b> TWO. <i>OF YOU.</i>
<span class="next">[[GHOSTSTWO3]]</span>You are still in that small storage room in a forgotten corner of [[Fort Milner|MILNER4]]. There is <<if $opendoor is false>>[[one door|DOOR4]]<<audio ":playing" pause>><<audio "milner" loop play>><<else>><<audio ":playing" pause>><<audio "timeloop" volume 0.1 play loop>>[[an open door|STAIRWELL4]]<</if>>. There are [[no windows|WINDOWS4]], and [[the lights are currently... on?|DARK4]]
You have <span class="mapflip">[[a map of the island|MAP4]]</span>, a [[flashlight|LIGHT4]], and <span class="tunein">[[your radio|RADIO4]]</span>.
[[The triangle is gone.|TRIANGLE4]]
<<if $jonastalk4 is false>>[[You can't hear anybody in the room upstairs.|JONASTALK4]]<<else>>There is nobody upstairs.<</if>>
DID YOU KNOW? Fort Milner is empty tonight.
>[[You are still in the storage room.|ROOM4]]You push on it, not expecting much to happen, but... it creaks open?
It's dark outside, but you can hear faint music coming from downstairs.
>[[You are still in the storage room.|ROOM4]]
<<set $opendoor to true>>Windows are pretty great, actually. You know what would make this room a whole lot better on so many different levels? The addition of a window or two. Even just, like, one window would make a difference. It's amazing what a window can do.
>[[You are still in the storage room.|ROOM4]]The single flickering lightbulb hanging from the ceiling isn't working properly. Or, at least, it isn't lighting the room the way it should be. It's on, sure, but it's not... <i>on</i>, if that makes sense.
The room isn't as bright as it should be.
>[[You are still in the storage room.|ROOM4]]<center><span class="mapflip"><a data-passage="ROOM4"><img src="https://drive.google.com/uc?export=download&id=10Oq2S6yNCPdJqJWFFfd7kK0dR7_hUuTd" width="1080px"></a></span></center><i>Click-click.</i>
It's not working. Again. You're in the dark, in more ways than one.
>[[You are still in the storage room.|ROOM4]]<center><<if $radio is 150>>(The radio cannot go up any further.)<<else>>[[▲|RADIO4][$radio += 1]]<</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>>[[▼|RADIO4][$radio -= 1]]<</if>></center>
<<switch $radio>>
<<default>>
Only static. It seems like no radio stations are working at the moment, for whatever reason.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are still in the storage room.|ROOM4]]</span>
It's just not there anymore. There's no explanation for its absense.
Wait, but if it's gone - that means that you don't need to tune the radio anymore. Right?
>[[You are still in the storage room.|ROOM4]]In every other version of this situation, Jonas has called out to you by this point. Here, there's only silence.
<center> <span class="bubble1">[[Did the ghosts get you?|JONASTALK4-OPT1]]</span> <span class="bubble3">[[I'm scared.|JONASTALK4-OPT2]]</span>
<span class="silence">[[(WAIT)|JONASTALK4-OPT3]]</span></center>
<<set $jonastalk4 to true>><span class="next">[[3-1]]</span>
<<audio "rewindnoise" play>>The door slams
<span class="next">[[3-2]]</span>The door slams
and you are trapped.
<span class="next">[[3-3]]</span>The world is even more blurred at the edges - your vision warping at the corners, parts of the world glitching out.
<span class="next">[[3-4]]</span>The world is even more blurred at the edges - your vision warping at the corners, parts of the world glitching out.
It's getting harder to think clearly.
<span class="next">[[ROOM4]]</span>
You are on the stairwell outside the room you have been trapped in for too long tonight. The [[door to that room is currently open|ROOM4]].
<<if $stair_wind is false>><<if $wind is 0>>[[There is a magnetophon here.|WIND1STAIR]]<<elseif $wind is 1>>[[There is a magnetophon here.|WIND2STAIR]]<<elseif $wind is 2>>[[The final magnetophon is here.|WIND3STAIR]]<</if>><<else>>The magnetophon has been wound up.<</if>>
You have <span class="mapflip">[[a map of the island|MAP4-2]]</span>, a [[flashlight|LIGHT4-2]], and <span class="link2"><span class="tunein">[[your radio|RADIO4-2]]</span></span>.
[[Upstairs|UPSTAIRS4]], there is a pale reflection glimmering in the darkness.
[[Downstairs|GROUND4]], there is only darkness.You are on the top floor of this section of Fort Milner. There is [[a mirror here|MIRROR4]]. There is [[a slightly ajar door|JONASROOM4]] in front of you.
You have <span class="mapflip">[[a map of the island|MAP4-4]]</span>, a [[flashlight|LIGHT4-4]], and <span class="link2"><span class="tunein">[[your radio|RADIO4-4]]</span></span>.
[[One floor down|STAIRWELL4]], there is the room that you have just escaped from.
You are on the ground floor of Fort Milner.
<<if $ground_wind is false>><<if $wind is 0>>[[There is a magnetophon here.|WIND1GROUND]]<<elseif $wind is 1>>[[There is a magnetophon here.|WIND2GROUND]]<<elseif $wind is 2>>[[The final magnetophon is here.|WIND3GROUND]]<</if>><<else>>The magnetophon has been wound up.<</if>>
You have <span class="mapflip">[[a map of the island|MAP4-3]]</span>, a [[flashlight|LIGHT4-3]], and <span class="link2"><span class="tunein">[[your radio|RADIO4-3]]</span></span>.
[[Upstairs|STAIRWELL4]], there is the room that you have just escaped from.
<center><span class="silence">[[(WIND)|WIND1GROUND-GO]]</span></center>
...or you could [[leave it be|GROUND4]].<center><span class="silence">[[(WIND)|WIND2GROUND-GO]]</span></center>
...or you could [[leave it be|GROUND4]].<center><span class="silence">[[(WIND)|WIND3GROUND-GO]]</span></center>
...or you could [[leave it be|GROUND4]].Still not working.
>[[You are on the stairwell.|STAIRWELL4]]<center><span class="mapflip"><a data-passage="STAIRWELL4"><img src="https://drive.google.com/uc?export=download&id=10Oq2S6yNCPdJqJWFFfd7kK0dR7_hUuTd" width="1080px"></a></span></center><center><<if $radio is 150>>(The radio cannot go up any further.)<<else>>[[▲|RADIO4-2][$radio += 1]]<</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>>[[▼|RADIO4-2][$radio -= 1]]<</if>></center>
<<switch $radio>>
<<default>>
Only static. It seems like no radio stations are working at the moment, for whatever reason.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are on the stairwell.|STAIRWELL4]]</span>
<center><span class="mapflip"><a data-passage="GROUND4"><img src="https://drive.google.com/uc?export=download&id=10Oq2S6yNCPdJqJWFFfd7kK0dR7_hUuTd" width="1080px"></a></span></center>Not a spark.
>[[You are on the ground floor.|GROUND4]]<center><<if $radio is 150>>(The radio cannot go up any further.)<<else>>[[▲|RADIO4-3][$radio += 1]]<</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>>[[▼|RADIO4-3][$radio -= 1]]<</if>></center>
<<switch $radio>>
<<default>>
Only static. It seems like no radio stations are working at the moment, for whatever reason.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are on the ground floor.|GROUND4]]</span>
<center><span class="mapflip"><a data-passage="UPSTAIRS4"><img src="https://drive.google.com/uc?export=download&id=10Oq2S6yNCPdJqJWFFfd7kK0dR7_hUuTd" width="1080px"></a></span></center>It's like the batteries are dead. Except they couldn't possibly be.
>[[You are on the top floor.|UPSTAIRS4]]
<center><<if $radio is 150>>(The radio cannot go up any further.)<<else>>[[▲|RADIO4-4][$radio += 1]]<</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>>[[▼|RADIO4-4][$radio -= 1]]<</if>></center>
<<switch $radio>>
<<default>>
Only static. It seems like no radio stations are working at the moment, for whatever reason.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are on the top floor.|UPSTAIRS4]]</span>
You half expect your reflection to turn around and say something prophetic and creepy, but that doesn't happen. It's only you. <i>You</i>-you. Blue hair, brown eyes, orange-red jacket. Utterly exquisite in every way.
You shoot yourself double finger-guns in the mirror, and instantly regret doing it. You look ridiculous, even alone.
>[[You are on the top floor.|UPSTAIRS4]]
You are in the room that Jonas was trapped in during the previous few loops. It's hard to see what it would look like if it was properly lit, but it appears to be some sort of classroom. [[An old-fashioned chalkboard|CHALKBOARD4]] covers the length of the far wall. [[A camera|CAMERA4]] is sitting on an abandoned, dusty desk.
<<if $top_wind is false>><<if $wind is 0>>[[There is a magnetophon here.|WIND1TOP]]<<elseif $wind is 1>>[[There is a magnetophon here.|WIND2TOP]]<<elseif $wind is 2>>[[The final magnetophon is here.|WIND3TOP]]<</if>> <<else>>The magnetophon has been wound up.<</if>>
You have <span class="mapflip">[[a map of the island|MAP4-5]]</span>, a [[flashlight|LIGHT4-5]], and <span class="link2"><span class="tunein">[[your radio|RADIO4-5]]</span></span>.
[[The door leading to the rest of Fort Milner is open.|UPSTAIRS4]]<center><span class="silence">[[(WIND)|WIND1TOP-GO]]</span></center>
...or you could [[leave it be|JONASROOM4]].<center><span class="silence">[[(WIND)|WIND2TOP-GO]]</span></center>
...or you could [[leave it be|JONASROOM4]].<center><span class="silence">[[(WIND)|WIND3TOP-GO]]</span></center>
...or you could [[leave it be|JONASROOM4]].<center><span class="mapflip"><a data-passage="JONASROOM4"><img src="https://drive.google.com/uc?export=download&id=10Oq2S6yNCPdJqJWFFfd7kK0dR7_hUuTd" width="1080px"></a></span></center>It just won't work!!
>[[You are in the empty classroom.|JONASROOM4]]
<center><<if $radio is 150>>(The radio cannot go up any further.)<<else>>[[▲|RADIO4-5][$radio += 1]]<</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>>[[▼|RADIO4-5][$radio -= 1]]<</if>></center>
<<switch $radio>>
<<default>>
Only static. It seems like no radio stations are working at the moment, for whatever reason.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are in the empty classroom.|JONASROOM4]]</span>
You begin to wind the magnetophon.<<timed 3s>> Somewhere in a building far away from where you are standing, somebody - or something - drops an object that is very large and very heavy.<<next>> You can hear the shuddering impact even from here. <<next>>It shakes you at your very bones.<<next>>
The device has been wound up. [[You are on the ground floor.|GROUND4]] <</timed>>
<<audio ":playing" stop>><<audio "loop_one" volume 0.5 play loop>>
<<set $wind to 1>><<set $ground_wind to true>>You begin to wind the magnetophon. <<timed 3s>>Something inside you chitters and roars angrily at you, scratching at the inside of your head with sharp claws. <<next>>You ignore it, and continue to wind. As you finish, its presence unwillingly fades away.<<next>>
The device has been wound up. [[You are on the ground floor.|GROUND4]] <</timed>>
<<audio ":playing" stop>><<audio "loop_two" volume 0.5 play loop>>
<<set $wind to 2>><<set $ground_wind to true>>
<<audio ":playing" stop>><<audio "loop_three" volume 0.5 play loop>>You begin to wind the final magnetophon.
<<timed 3s>>After a few moments that feel much longer than they should be...<<next>> everything blurs.<<next>><<goto START_LOOPFOUR>><</timed>
<<audio ":playing" stop>>
<<set $wind to 3>>
<<set $ground_wind to true>>
You begin to wind the magnetophon.<<timed 3s>> Somewhere in a building far away from where you are standing, somebody - or something - drops an object that is very large and very heavy.<<next>> You can hear the shuddering impact even from here. <<next>>It shakes you at your very bones.<<next>>
The device has been wound up. [[You are in the empty classroom.|JONASROOM4]] <</timed>>
<<audio ":playing" stop>><<audio "loop_one" volume 0.5 play loop>>
<<set $wind to 1>><<set $top_wind to true>>You begin to wind the magnetophon.<<timed 3s>> Something inside you chitters and roars angrily at you, scratching at the inside of your head with sharp claws. <<next>>You ignore it, and continue to wind. As you finish, its presence unwillingly fades away.<<next>>
The device has been wound up. [[You are in the empty classroom.|JONASROOM4]] <</timed>>
<<audio ":playing" stop>><<audio "loop_two" volume 0.5 play loop>>
<<set $wind to 2>><<set $top_wind to true>>
<<audio ":playing" stop>><<audio "loop_three" volume 0.5 play loop>>You begin to wind the final magnetophon.
<<timed 3s>>After a few moments that feel much longer than they should be...<<next>> everything blurs.<<next>><<goto START_LOOPFOUR>><</timed>
<<audio ":playing" stop>>
<<set $wind to 3>>
<<set $top_wind to true>>
<center><span class="silence">[[(WIND)|WIND1STAIR-GO]]</span></center>
...or you could [[leave it be|STAIRWELL4]].<center><span class="silence">[[(WIND)|WIND2STAIR-GO]]</span></center>
...or you could [[leave it be|STAIRWELL4]].<center><span class="silence">[[(WIND)|WIND3STAIR-GO]]</span></center>
...or you could [[leave it be|STAIRWELL4]].You begin to wind the magnetophon.<<timed 3s>> Somewhere in a building far away from where you are standing, somebody - or something - drops an object that is very large and very heavy.<<next>> You can hear the shuddering impact even from here. <<next>>It shakes you at your very bones.<<next>>
The device has been wound up. [[You are on the stairwell.|STAIRWELL4]] <</timed>>
<<audio ":playing" stop>><<audio "loop_one" volume 0.5 play loop>>
<<set $wind to 1>><<set $stair_wind to true>>You begin to wind the magnetophon.<<timed 3s>> Something inside you chitters and roars angrily at you, scratching at the inside of your head with sharp claws. <<next>>You ignore it, and continue to wind. As you finish, its presence unwillingly fades away.<<next>>
The device has been wound up. [[You are on the stairwell.|STAIRWELL4]] <</timed>>
<<audio ":playing" stop>><<audio "loop_two" volume 0.5 play loop>>
<<set $wind to 2>><<set $stair_wind to true>>
<<audio ":playing" stop>><<audio "loop_three" volume 0.5 play loop>>You begin to wind the final magnetophon.
<<timed 3s>>After a few moments that feel much longer than they should be...<<next>> everything blurs.<<next>><<goto START_LOOPFOUR>><</timed>
<<audio ":playing" stop>>
`
<<set $wind to 3>>
<<set $stair_wind to true>><<audio ":playing" stop>>
<<audio "rewindnoise" play>>
<span class="next">[[4-1]]</span>><span class="alex">ALEX:</span> Hey, Jonas? Are you there? Did the ghosts eat you or something?
><span class="alex">ALEX:</span> Uh, I was joking about the ghosts, but, you're being really quiet there.
><span class="alex">ALEX:</span> Oh jeez. They actually got you, didn't they?
...yeah, he's not there.
>[[You are still in the storage room.|ROOM4]]><span class="alex">ALEX:</span> Hey, uh? Jonas? Buddy?
><span class="alex">ALEX:</span> I'm getting kind of, really, sort of freaked out right now. And... the silence isn't helping at all.
><span class="alex">ALEX:</span> It'd be super cool if you could, you know, say something. Announce yourself. Let your presence be heard.
><span class="alex">ALEX:</span> Please?
...he's not there. He would have said something if he was.
><span class="alex">ALEX:</span> ...ugh. Great. Just great.
>[[You are still in the storage room.|ROOM4]]You don't say anything. It's not like there's really anything <i>to</i> say.
Jonas doesn't speak up like he would have done if he <i>were</i> there. So it's pretty safe to conclude that you're alone now, for better or for worse. Probably for worse.
>[[You are still in the storage room.|ROOM4]]The door slams
<span class="next">[[4-2]]</span>The door slams
and you are trapped.
<span class="next">[[4-3]]</span>The world is no longer blurred now. It's a relief, honestly - like a massive weight has just stopped pressing down on your chest - like you can breathe properly for the first time.
<span class="next">[[4-4]]</span><<if $photo is true>>You've messed around with this long enough.<br><br> [[You are in the empty classroom.|JONASROOM4]]<<else>>
<center><span class="silence">[[(TAKE A PICTURE)|SNAP4]]</span> <span class="silence">[[(DON'T)|JONASROOM4]]</span></center><</if>>You tilt the lens of Jonas's abandoned camera towards yourself, and smile, a bit tensely, at the camera, before taking the world's most awkward and out-of-place selfie. Just in case.
(In case of <i>what</i>, you're not quite sure.)
You take the printout, and slip in in your jacket pocket. You'll see how it develops later.
>[[You are in the empty classroom.|JONASROOM4]]
<<set $photo to true>><div class="wrapper">
<div class="movie">DILEMMA</div>
<div class="job">A game based on OXENFREE by NIGHT SCHOOL STUDIO</div>
<div class="job">by</div>
<div class="job">KittyEden</div>
<div class="job"><img style="float:left; top: -20px; position: relative;" img src="https://drive.google.com/uc?export=download&id=1DsSzAo6uqAvIEMmbwx3-YIhZDq706xMQ">Written for</div>
<div class="name-pic">Vantas</div>
<div class="job">for</div>
<div class="name-pic">Yuletide 2018</div>
<div class="movie">MUSIC AND SOUND
<img style="float:right; top: -20px; position: relative;" img src="https://drive.google.com/uc?export=download&id=1MBWCc4_AN7aTuoL823ZkEJlrKjz9oHpV"></div>
<div class="name-pic">INCIDENTAL MUSIC BY SCNTFC</div>
<div class="job">Operation Downfall</div>
<div class="job">Catchpole Station</div>
<div class="job">Tape Player Music (A, B, and C)</div>
<div class="job">Black Lantern</div>
<div class="job">Cleanslate</div>
<div class="job">Cold Comfort</div>
<div class="job">Oxenfree Theme</div>
<div class="job"><img style="float:left; top: -20px; position: relative;" img src="https://drive.google.com/uc?export=download&id=1VzOQabWWfH4zgq-29sWy75w0YrThvIwW">'The Room, 0 PM' - vocals and additional melodies by developer. Original song 'The Beach, 7 AM' by SCNTFC.</div>
<div class="job">'Regret' - original music by developer.</div>
<div class="job">Ollie Ollie Oxenfree by Amanda Palmer.</div>
<div class="job">'OXENFREE' by Libby Tidley used with gracious permission.</div>
<div class="job">All sound effects either taken from the original game, or created by the developer.</div>
<div class="name-pic"><<if $photo is true>><img style="float:right; top: -20px; position: relative;" img src="https://drive.google.com/uc?export=download&id=1k76xXyBc7oIJdDLVszQTDDUDJvqApUyt"><<else>><</if>>THANK YOU TO:</div>
<div class="job">Rae (tompkins-square-ditmas)</div>
<div class="job">Jason (deadly-operating-machine)</div>
<div class="job">Richie (mondo--owada)</div>
<div class="job">and</div>
<div class="job">Janus</div>
<div class="name-pic">for providing various musical/vocal additions for the game.</div>
<<timed 60s>><<goto "AFTERCREDITS">><</timed>>
<<audio ":playing" pause>>
<span class="select"><<back "RESUME ↲">></span>
<span class="select"><<link "PHOTO ⇝">><<toggleclass "#text" "hide">><</link>><span id="text" class="hide">
<<if $photo is true>>[img[https://drive.google.com/uc?export=download&id=1k76xXyBc7oIJdDLVszQTDDUDJvqApUyt]]<<else>>[img[https://drive.google.com/uc?export=download&id=1GoCX3GBMlsFXV2I9MyJPLoKDna3mySI8]]<</if>></span></span>
<span class="select"><<link "LETTER ⇝">><<toggleclass "#text2" "hide">><</link>><span id="text2" class="hide">
<<if $adler is true>><left>[img[https://drive.google.com/uc?export=download&id=1p3_aigCZq47LCWArBYE_LqQ5DZMqPx3I]]</left><<else>><left>[img[https://drive.google.com/uc?export=download&id=1Uh3pDpHWzj2tSzaRK41sZgFS8yrWFNFj]]</left><</if>></span></span>
<span class="select">[[EXIT GAME ↞|https://archiveofourown.org/works/16999725]]</span>
There are stray bits of chalk and a worn-out board eraser lying on the tray beneath the board, but the board itself is perfectly clean, without even the slightest smudge of chalk on its surface.
>[[You are in the empty classroom.|JONASROOM4]]
The room around you is familiar... and bright?
<span class="next">[[ROOM5]]</span>You are, once more, trapped in that small storage room in a forgotten corner of [[Fort Milner|MILNER5]]. There is [[one door|DOOR5]]. [[The window is wide open|WINDOWS5]], and [[the lights are currently on|DARK5]].
You have <span class="mapflip">[[a map of the island|MAP5]]</span>, a [[flashlight|LIGHT5]], and <span class="tunein">[[your radio|RADIO5]]</span>.
[[There is a tiny triangle floating in mid-air, just above the door.|TRIANGLE5]]
<<if $jonastalk5 is false>>[[You can hear Jonas moving around in the room above you.|JONASTALK5]]<<else>>Jonas is in the room above you.<</if>>
<<audio ":playing" pause>>
<<audio "milner" loop play>>DID YOU KNOW? Fort Milner was named in honor of Maj. Gen. Casey William Milner, who served during the Civil War. If pregnant, wear shoes inside, or else your baby will be born covered in hair.
>[[You are still in the storage room.|ROOM5]]
Locked again. Although you could've seen that one coming at this point.
>[[You are still in the storage room.|ROOM5]]
You look outside, and see the fields lying beyond Fort Milner. [[The moon is missing.|MOON1]] Ah, the humble window! Who knew the addition of it could brighten up a room so much, both literally and metaphorically?
(You. You knew. You've been saying it all along.)
>[[You are still in the storage room.|ROOM5]]
The lightbulb's flickering, sure, but that's not the unusual thing here because there's a <i>window</i> holy crap when did that happen.
>[[You are still in the storage room.|ROOM5]]
<center><span class="mapflip">[img[https://drive.google.com/uc?export=download&id=1eU0lV6gc27Yo8lEGKKkQPbXVS4XdyQcw][ROOM5]]</span></center><i>Click-click.</i>
I mean, it's working, and that's great and all, but it's more than a little overshadowed by the fact that the room has a window! No longer do you have to rely on the fickle abilities of an unreliable flashlight to light your way! The lamplight from just outside is doing that for you perfectly well!
>[[You are still in the storage room.|ROOM5]]<center><<if $radio is 150>>(The radio cannot go up any further.)<<else>>[[▲|RADIO5][$radio += 1]]<</if>>
$radio FM
<<if $radio is 50>>(The radio cannot go down any further.)<<else>>[[▼|RADIO5][$radio -= 1]]<</if>></center>
<<switch $radio>>
<<case 77>>
Somebody is singing.<<audio ":playing" pause>><<audio "radio_oxenfree" play loop>>
<<case 91>>
Somebody is playing the guitar.<<audio ":playing" pause>><<audio "radio_guitar3" play loop>>
<<case 102>>
It's the Edwards Island guided tour.<<audio ":playing" pause>><<audio "radio_milner1" play loop>>
<<case 115>>
<<include "TUNEIN4-1">>
<<case 125>>
Somebody is trying to communicate. <<audio ":playing" pause>><<audio "radio_morse" play loop>>
<<case 138>>
Punk rock. <<audio ":playing" pause>><<audio "radio_amandafree" volume 0.2 play loop>>
<<case 141>>
A numbers station. <<audio ":playing" pause>><<audio "radio_numberstation" volume 0.2 play loop>>
<<default>>
Only static.<<audio ":playing" pause>><<audio "static" play loop>>
<</switch>>
><span class="tuneout">[[You are still in the storage room.|ROOM5]]</span>
Ah, dearest floating impossible triangle! Your old friend! How you've missed it, and its clear indication that you're going to have to do something supernatural and bizarre with your radio.
(If it wasn't obvious - you're going to need to <span class="ghosts">tune into the source</span>.)
>[[You are still in the storage room.|ROOM5]]Jonas stops moving, presumably in response to whatever noise you've been making while exploring the room you're currently stuck in.
><span class="jonas">JONAS:</span> Alex? <i>Alex?</i>
His voice is distant and muffled. He also sounds kind of panicked.
<center> <span class="bubble1">[[We're out of the loop.|JONASTALK5-OPT1]]</span> <span class="bubble3">[[You're alive!|JONASTALK5-OPT2]]</span>
<span class="silence">[[(WAIT)|JONASTALK5-OPT3]]</span></center>
<<set $jonastalk5 to true>><center><div class="movie">RADIO CLIPS TAKEN FROM:</div>
<div class="job">Those Old Radio Shows</div>
<div class="job">Dexxel</div>
<div class="job">LIVE 34 (a Big Finish Production)</div>
<div class="job">HG Wells' 'War of the Worlds' original broadcast</div>
<div class="job">National Museum of American History</div>
<div class="job">D'Oyle Carte Opera Company</div></center><<timed 5s>><<goto "AFTERCREDITS2-5">><</timed>>
<<timed 2s>>
<center>[img[https://drive.google.com/uc?export=download&id=1hHog6hvL9CBC9KQlMWGrX_TYSlSJrBLG]]</center>
<<next>><<next>><center><span class="carve">An Oxenfree fangame</span></center>
<</timed>>
<<audio ":playing" stop>><<audio "credits" play>>
<<timed 11s>><<goto "CREDITS">><</timed>>
...huh. Yeah, that <i>is</i> a bit strange. Especially considering that it's... well, however late at night it is right now. It's probably just a trick of the light, though. If you were outside, you bet you could see the moon perfectly well.
>[[You are still in the storage room.|ROOM5]]
><span class="alex">ALEX:</span> Okay, so; things have been really freaky around here for the last couple of minutes, but at least we're out of that spooky time loop now!
><span class="jonas">JONAS:</span> We were in a time loop?
><span class="jonas">JONAS:</span> Oh, no - wait - yeah. Right. I remember now, sort of.
><span class="jonas">JONAS:</span> So all we have to do this time to get out is - play along with their game and win?
<center> <span class="bubble1">[[Guess so.|JONASTALK5-OPT1-1]]</span> <span class="bubble3">[[Don't go betraying me again.|JONASTALK5-OPT1-2]]</span>
<span class="silence">[[(WAIT)|JONASTALK5-OPT1-3]]</span></center>
<<set $jonastalk5 to true>>><span class="alex">ALEX:</span> Oh my god! You're not dead!
><span class="alex">ALEX:</span> I thought - I thought something might have -
><span class="jonas">JONAS:</span> Hey, hey - what? What happened? I've been here the whole time.
><span class="alex">ALEX:</span> No, you've -
><span class="alex">ALEX:</span> Actually, you know what? Nevermind. Everything's fine. I just freaked out a bit, that's all. Give me a sec, and we get work on getting out of here.
[[You are still in the storage room.|ROOM5]]><span class="jonas">JONAS:</span> Alex? Are you there?
><span class="jonas">JONAS:</span> Seriously, this isn't funny.
<center> <span class="bubble1">[[Yeah! I'm here!|JONASTALK5-OPT3-1]]</span> <span class="bubble3">[[(SCREAM)|JONASTALK5-OPT3-2]]</span>
<span class="silence">[[(WAIT)|JONASTALK3-OPT5-3]]</span></center>><span class="alex">ALEX:</span> Yeah! Yeah, yeah - I'm here, I'm fine! Everything's okay! Sorry about that!
><span class="jonas">JONAS:</span> I - all right.
><span class="jonas">JONAS:</span> Just let me know if there's anything I can do to help, yeah?
><span class="alex">ALEX:</span> Right! Of course!
[[You are still in the storage room.|ROOM5]]<span class="alex">ALEX:</span> <i><b>AAAAAAHHHH OH MY GOD THEY GOT ME</b></i>
<span class="jonas">JONAS:</span> <i>ALEX?!</i>
You can hear him pounding frantically at the door upstairs, trying to get out and get to you.
<<if $scream is false>> <span class="alex">ALEX:</span> ...just kidding. It's fine.<br> <span class="jonas">JONAS:</span> Oh my god, don't do that to me. I thought -<br> <span class="alex">ALEX:</span> I was joking. I'm fine.<br> <span class="jonas">JONAS:</span> My heart is racing, like, a million miles per hour. Oh my <i>god</i>. That was not funny.<br> <span class="jonas">JONAS:</span> Thank god you're all right, though.<<else>> <span class="alex">ALEX:</span> ...that is somehow <i>still</i> hilarious and I don't understand why.<br> <span class="jonas">JONAS:</span> What? What are you talking about?<br> <span class="jonas">JONAS:</span> Waaaaait. Are you misusing a time loop just so you can screw with me?<br> <span class="alex">ALEX:</span> No. No, I'm <i>definitely</i> not doing that. That - that is my <i>least</i> favorite thing to do.<</if>>
[[You are still in the storage room.|ROOM5]]
<<set $scream to true>>><span class="jonas">JONAS:</span> ...all right.
><span class="jonas">JONAS:</span> God.
><span class="jonas">JONAS:</span> ...I guess I'm on my own.
`
[[You are still in the storage room.|ROOM5]]><span class="alex">ALEX:</span> Uh-huh. I mean, it can't be hard, can it?
><span class="alex">ALEX:</span> All we need to do is both pick 'trust' and they'll let us out.
><span class="jonas">JONAS:</span> Right, exactly!
><span class="jonas">JONAS:</span> ...wow, they didn't think this through very hard, did they?
[[You are still in the storage room.|ROOM5]]><span class="alex">ALEX:</span> Yeah. Seems easy enough. Although - I mean...
><span class="jonas">JONAS:</span> Although what?
><span class="alex">ALEX:</span> Just - make sure you don't hit the wrong choice by mistake, yeah? Or... or do anything else. Because if you end up betraying me ag- betraying me, I'll - I'll haunt your ass.
><span class="jonas">JONAS:</span> You - Alex, you can't seriously think I'm going to sell you out to the ghosts? After all we've been through tonight?! That's crazy talk!
<center><span class="bubble2">[[...I know.|JONASTALK5-OPT1-2-1]]</span>
<span class="silence">[[(WAIT)|JONASTALK5-OPT1-2-2]]</span></center>><span class="jonas">JONAS:</span> Okay, well. I guess I just have to wait it out until you figure out how to get the ghosts back on the line, or whatever.
><span class="jonas">JONAS:</span> Good luck?
[[You are still in the storage room.|ROOM5]]><span class="alex">ALEX:</span> ...no, of course you wouldn't.
><span class="alex">ALEX:</span> Sorry. I don't know what I was thinking. It's just - everything that's been going on. It's just messing with me, like, a lot. You know?
><span class="jonas">JONAS:</span> Yeah. I know.
><span class="jonas">JONAS:</span> It's all good.
[[You are still in the storage room.|ROOM5]]><span class="jonas">JONAS:</span> Alex, whatever happened in those last couple of loops - I'm sorry. I'm sorry for whatever I did, but - I wouldn't ever do that to you. I don't know what - what I could've been thinking, I -
><span class="jonas">JONAS:</span> Alex? Are you listening?
[[You are still in the storage room.|ROOM5]]<span class="ghosts">The dial begins to turn [[red|TUNEIN4-2]].</span>
<<audio ":playing" pause>>
<<audio "radio_tunein" play loop>><span class="ghosts">The dial begins to turn red.</span>
<span class="jonas">JONAS:</span> What was that? What are you doing?
<center> <span class="bubble1">[[Just stay calm!|TUNEIN4-2-1]]</span> <span class="bubble3">[[Don't forget -|TUNEIN4-2-2]]</span>
<span class="silence">[[(WAIT)|TUNEIN4-2-3]]</span></center>><span class="alex">ALEX:</span> Okay, so I might be doing the - the, you know, ghost-summon-thing right now, but <i>listen</i>. Trust me. Everything's going to be fine, it's going to be great! You just need to stay calm!
><span class="jonas">JONAS:</span> <i>It's really hard to stay calm when all the furniture in the room is suddenly levitating!</i>
[[There is a flash of light, and -|TUNEIN4-3]]><span class="alex">ALEX:</span> Jonas! Listen! Whatever happens, don't forget - you need to choose <i>TRUST</i>! Choose 'Trust', all right?
><span class="jonas">JONAS:</span> 'Choose trust'?!?
><span class="alex">ALEX:</span> <i>Yes!</i> You need to choose 'TRUST'!
><span class="jonas">JONAS:</span> I - I mean - all right?!
[[There is a flash of light, and -|TUNEIN4-3]]><span class="jonas">JONAS:</span> <i>Alex the furniture is floating right now and this is getting even weirder than usual</i>.
><span class="jonas">JONAS:</span> If you're doing something, just maybe <i>hurry up and do it quickly?!</i>
[[There is a flash of light, and -|TUNEIN4-3]]Without warning, your radio clicks off.
<span class="next">[[GHOSTSFOUR1]]</span>
<<audio ":playing" pause>>
<<audio "tuneout" play>>><span class="ghosts">GHOSTS:</span> LOOK. <i>WHO'S.</i> <b>BACK.</b>
<span class="next">[[GHOSTSFOUR2]]</span>
<<audio ":playing" pause>>
<<audio "blacklantern" play loop>>><span class="ghosts">GHOSTS:</span> LOOK. <i>WHO'S.</i> <b>BACK.</b>
<center> <span class="bubble1">[[I'm not in the mood!|GHOSTSFOUR2-OPT1]]</span> <span class="bubble2">[[I choose abandon!|GHOSTSFOUR2-OPT4]]</span> <span class="bubble3">[[I choose trust!|GHOSTSFOUR2-OPT2]]</span>
<span class="silence">[[(WAIT)|GHOSTSFOUR2-OPT3]]</span></center>><span class="alex">ALEX:</span> UGH! I am <i>not!</i> In the mood! For your stupid <i>games!</i>
><span class="alex">ALEX:</span> Just - go away! Leave us alone! Die! Permanently, hopefully! I couldn't care less, really!
><span class="alex">ALEX:</span> All I want to do is leave!
><span class="jonas">JONAS:</span> - uh, yeah, same here!
><span class="ghosts">GHOSTS:</span> <sub>HA</sub><sup>HA</sup><sub>HA</sub><sup>HA</sup><sub>HA</sub><sup>HA</sup><sub>HA</sub><sup>HA</sup>
><span class="ghosts">GHOSTS:</span> NOT. <i>done.</i> <sub>WITH.</sub> <sup>YOU</sup> <b>YET.</b>
><span class="ghosts">GHOSTS:</span> <sub>ready.</sub> TO. <b>PLAY?</b>
<center><span class="bubble2">[[No.|GHOSTSFOUR3-OPT1]]</span>
<span class="silence">[[(WAIT)|GHOSTSFOUR3-OPT2]]</span></center>><span class="alex">ALEX:</span> No! Wait! Before you say anything - it's trust! I'm choosing trust! You don't need to go through with all of this, it's trust that I'm choosing!
><span class="jonas">JONAS:</span> And so am I! I'm also picking trust, and I am <i>very</i> done with all this bullshit of yours as well!
><span class="alex">ALEX:</span> That's it, that's all, we're done here!
><span class="ghosts">GHOSTS:</span> <sub><b>SO</b></sub> IMPATIENT.
><span class="ghosts">GHOSTS:</span> <sub>ready.</sub> TO. <b>PLAY?</b>
<center><span class="bubble2">[[No.|GHOSTSFOUR3-OPT1]]</span>
<span class="silence">[[(WAIT)|GHOSTSFOUR3-OPT2]]</span></center>><span class="jonas">JONAS:</span>
><span class="ghosts">GHOSTS:</span> <sub>ready.</sub> TO. <b>PLAY?</b>
<center><span class="bubble2">[[No.|GHOSTSFOUR3-OPT1]]</span>
<span class="silence">[[(WAIT)|GHOSTSFOUR3-OPT2]]</span></center>><span class="alex">ALEX:</span> Absolutely not.
><span class="ghosts">GHOSTS:</span> <sub>TOO.</sub> <i>BAD.</i>
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTSFOUR4]]</i>><span class="ghosts">GHOSTS:</span> <i>That</i> <b>SOUNDS</b> <sub>like a</sub> <sup>YES</sup> <i>to me, folks!</i>
><span class="ghosts">GHOSTS:</span> <i>LET'S.</i> <b>BEGIN.</b>
<i>Click. <b>Rasp.</b> [[Scramble.|GHOSTSFOUR4]]</i>And with a click, the door swings open.
<span class="next">[[ENDSEQ-2]]</span>It takes a second or two for you to process that yes, you're free to go at last and that the ghosts have left for now; but when your brain finally catches up with events, you're scrambling to get out of the tiny, awful, oppressive, terrible room and onto the stairwell outside.
<span class="next">[[ENDSEQ-3]]</span>Jonas is already on the floor above, descending the stairs to meet you, and when he catches sight of you, his entire face just lights up with relief.
<span class="next">[[ENDSEQ-4]]</span>Jonas is already on the floor above, descending the stairs to meet you, and when he catches sight of you, his entire face just lights up with relief.
<center> <span class="bubble1">[[Hey, loser.|ENDSEQ4-OPT1]]</span> <span class="bubble3">[[So, the ghosts didn't eat us.|ENDSEQ4-OPT3]]</span>
<span class="silence">[[(WAIT)|ENDSEQ4-OPT4]]</span></center>><span class="alex">ALEX:</span> Hey there, loser.
><span class="jonas">JONAS:</span> Hey, nerdlord.
><span class="alex">ALEX:</span> It's <i>so</i> good to see you. For a second there, I thought -
><span class="jonas">JONAS:</span> Thought what?
><span class="alex">ALEX:</span> ...doesn't matter. Just - stay cool, man. All right?
><span class="jonas">JONAS:</span> All right, well. I'll definitely try.
[[He reaches the floor that you're standing on.|ENDSEQ-5]]><span class="alex">ALEX:</span> So, uh. Good news!
><span class="jonas">JONAS:</span> Oh yeah?
You raise your hands and wiggle them in the air dramatically
><span class="alex">ALEX:</span> The ghosts didn't eat my head! Or any other part of me! Don't worry, I checked.
><span class="jonas">JONAS:</span> Hey, you're right! That <i>is</i> good news. Great news, even!
[[He reaches the floor that you're standing on.|ENDSEQ-5]]><span class="jonas">JONAS:</span> ...it is <i>so</i> good to see you. I know it's only been, like, five minutes, but -
[[He reaches the floor that you're standing on.|ENDSEQ-5]]><span class="jonas">JONAS:</span> So, uh -
><span class="jonas">JONAS:</span> We getting out of here or what?
<center> <span class="bubble1">[[Please!!|ENDSEQ5-OPT1]]</span> <span class="bubble3">[[Let's stay here forever.|ENDSEQ5-OPT2]]</span>
<span class="silence">[[(WAIT)|ENDSEQ5-OPT3]]</span></center>><span class="alex">ALEX:</span> Oh, god yes. Let's blow this popsicle stand.
><span class="jonas">JONAS:</span> Great! Yes! Finally!
><span class="jonas">JONAS:</span> Come on - I think the others are waiting over at the relay point. Let's get going.
He starts down the stairs, and after a second, [[you follow him.|ENDSEQ-5-CONC]]><span class="alex">ALEX:</span> Uh, no. Actually, I was thinking we could stick around for a bit. Just for another couple of loops or so. I'm starting to get really attached to this place, you know?
><span class="jonas">JONAS:</span> Ha ha. Very funny.
><span class="jonas">JONAS:</span> Let's go already.
><span class="alex">ALEX:</span> Heh. Yeah.
><span class="jonas">JONAS:</span> I think the others are waiting over at the relay point, so - go there?
><span class="alex">ALEX:</span> Sure.
He starts down the stairs, and after a second, [[you follow him.|ENDSEQ-5-CONC]]><span class="jonas">JONAS:</span> I'm just gonna make a quick assumption here, and take that silence as a 'yes'.
><span class="jonas">JONAS:</span> Come on - I think the others are waiting over at the relay point. Let's get going.
He starts down the stairs, and after a second, [[you follow him.|ENDSEQ-5-CONC]]And with Jonas right behind you, you head out of Fort Milner for the last time and into the [[bright sunlight outside.|ENDSEQ-7]]
And with Jonas right behind you, you head out of Fort Milner for the last time and into the [[evening air outside.|ENDSEQ-8]]
<<audio ":playing" pause>>And with Jonas right behind you, you head out of Fort Milner for the last time and into the [[endless night|ENDSEQ-9]]
And with Jonas right behind you, you head out of Fort Milner for the last time and into the [[day|ENDSEQ-10]]
<<audio "static" loop play>>And with Jonas right behind you, you head out of Fort Milner for the last time and into the [[evening|ENDSEQ-11]]
And with Jonas right behind you, you head out of Fort Milner for the last time and into the [[midnight|ENDSEQ-12]]
And with Jonas right behind you, you head out of Fort Milner for the last time and into the [[VOID|ENDSEQ-13]]
<span class="next">[[ENDSEQ-14]]</span>
<center><span class="ghosts">STOP.</span></center>
<span class="next">[[ENDSEQ-15]]</span>
<<audio "regret" loop play>>
<center><span class="ghosts">(No, don't worry - she can't hear us. Not here, not now.)</span></center>
<span class="next">[[ENDSEQ-16]]</span>
<center>(No, don't worry - she can't hear us. Not here, not now.)</center>
<span class="next">[[ENDSEQ-17]]</span>
<center>(But you can, I think.)</center>
<span class="next">[[ENDSEQ-18]]</span>
<center>Listen</center>
<span class="next">[[ENDSEQ-19]]</span>
<center>Listen
This is a loop</center>
<span class="next">[[ENDSEQ-20]]</span>
<<timed 2s>>
<span class="ghosts"><center>GOOD NIGHT, DEAR ALEX.</center></span>
<<next>>
<span class="ghosts"><center>WE'LL BE SEEING YOU AGAIN.</center></span>
<<next>>
<<next>>
<span class="ghosts"><center>SOON.</center></span><<audio "tuneout" play>>
<<next>>
<<goto "ENDGAME">>
<</timed>>
The door is unlocked, and [[you can see the exterior of Fort Milner as you go to open it.|ENDSEQ-6]]
<center>But not the sort that you are used to by now</center>
<span class="next">[[ENDSEQ-21]]</span>
<center>
We are in a cutoff</center>
<span class="next">[[ENDSEQ-22]]</span>
<center>
We are in a cutoff
A remnant
</center>
<span class="next">[[ENDSEQ-23]]</span>
<center>
We are in a cutoff
A remnant
A castaway of the events that continue to unfold around us for all eternity
</center>
<span class="next">[[ENDSEQ-24]]</span>
<center>
And
</center>
<span class="next">[[ENDSEQ-25]]</span>
<center>
And
We do not believe there is any way to stop it here and now
</center>
<span class="next">[[ENDSEQ-26]]</span>
<center>
Not yet but perhaps maybe yes yes soon we shall see SOON WE WILL BE FREE
</center>
<span class="next">[[ENDSEQ-27]]</span>
<center>
Not yet but perhaps maybe yes yes soon we shall see SOON YOU WILL BE FREE
</center>
<span class="next">[[ENDSEQ-28]]</span>
<center>
Oh
</center>
<span class="next">[[ENDSEQ-29]]</span>
<center>
<span class="ghosts">I believe she can hear us again</span>
</center>
<span class="next">[[ENDSEQ-30]]</span>
<center>
<span class="ghosts">(For all the good it will do her)</span>
</center>
<span class="next">[[ENDSEQ-31]]</span>
<center>
<span class="ghosts">There is not much to say, then</span>
</center>
<span class="next">[[ENDSEQ-32]]</span>
<center>
<span class="ghosts">There is not much to say, then
except for this.</span>
</center>
<span class="next">[[FINAL]]</span>
<<audio ":playing" stop>>
><span class="ghosts">GHOSTS:</span> <b>AND.</b> <i>BEFORE</i> <sub>WE BEGIN</sub>
><span class="ghosts">GHOSTS:</span> <sub>WE</sub> <b>HAVE</b> <sup>A<sup> GIFT</sup></sup> <i>for</i> YOU.
><span class="ghosts">GHOSTS:</span> <i>THE MOST</i> <sub>TERRIFYING</sub> <i>GIFT OF <u>ALL</u></i>
><span class="ghosts">GHOSTS:</span> <sub>FREE.</sub>
><span class="ghosts">GHOSTS:</span> <b>WILL.</b>
<center><span class="bubble2">[[What does that even mean?|GHOSTSFOUR4-OPT1]]</span>
<span class="silence">[[(WAIT)|GHOSTSFOUR4-OPT2]]</span></center>
<center><span class="choice">[[TRUST|GHOSTSFOUR6]]</span> <span class="choice">[[ABANDON|GHOSTSFOUR6]]</span></center>
<center>(are you sure?)</center>
<span class="next">[[GHOSTSFOUR7]]</span>
<center><span class="choice">[[TRUST|TRUSTROUTE]]</span> <span class="choice">[[ABANDON|ABANDONROUTE]]</span></center>
It's... a hard choice, surprisingly. You want it to be easy - you want to be able to trust Jonas to do the right thing (to trust yourself to do the right thing, even) but that trust is overshadowed by the pain and the regret and the remnants of every other shitty thing that's been happening tonight.
<span class="next">[[CONSEQUENCES4-2]]</span>
<center><span class="choice">TRUST</span> <span class="choice">ABANDON</span></center>
<span class="next">[[CHOICE2-1]]</span>
<center>no</center>
<span class="next">[[CHOICE2-2]]</span>
<center><span class="choice">[[ABANDON|CHOICE2-3]]</span></center>
It's... a hard choice, surprisingly.
<span class="next">[[CONSEQUENCES2-1]]</span>It's... a hard choice, surprisingly. You don't <i>want</i> to hit <span class="carve">ABANDON</span> - not really - but at the same time, you can't even comprehend having to go through what happened last loop. At all.
<span class="next">[[CONSEQUENCES2-2]]</span>><span class="ghosts">GHOSTS:</span> LET'S JUST. <i>cut.</i> <sub>TO.</sub> <sup>THE</sup> <b>CHASE.</b>
><span class="ghosts">GHOSTS:</span> TWO. <b>CHOICES.</b> TWO. <i>OF YOU.</i>
><span class="ghosts">GHOSTS:</span> <b><i>PICK,</i></b> CHILD. YOU <sub>MUST</sub> <b><i>CHOOSE.</i></b>
<span class="next">[[GHOSTSTWO4]]</span>The lights snap off [[abruptly -|GHOSTSTWO5]]and the words are there again.
<span class="next">[[CHOICE2]]</span>It's... a hard choice, surprisingly. You don't <i>want</i> to hit <span class="carve">ABANDON</span> - not really - but at the same time, you can't even comprehend having to go through what happened last loop. At all. Every time you try thinking about it, your brain just shies away from it like a wild animal.
<span class="next">[[CONSEQUENCES2-3]]</span>It's... a hard choice, surprisingly. You don't <i>want</i> to hit <span class="carve">ABANDON</span> - not really - but at the same time, you can't even comprehend having to go through what happened last loop. At all. Every time you try thinking about it, your brain just shies away from it like a wild animal.
And in the end, it's pure animal instinct - that innate need to not be in pain -that makes you press your hand to ABANDON, the wood lighting up bright white as you do so.
<span class="next">[[CONSEQUENCES2-4]]</span>The <span class="carve">ABANDON</span> option glows bright for a second, and then both of the words on the wall fade away into nothingness.
<span class="next">[[CONSEQUENCES2-5]]</span>There's silence for a second - and then the speaker above you crackles into life once more.
<span class="next">[[CONSEQUENCES2-6]]</span>There's silence for a second - and then the speaker above you crackles into life once more.
><span class="ghosts">GHOSTS:</span> <b>FASCINATING.</b>
><span class="jonas">JONAS:</span> What - what does that mean?
><span class="jonas">JONAS:</span> 'Fascinating' - that's not a good thing. 'Fascinating' is never a good thing. Alex, what are they talking about?
<span class="next">[[CONSEQUENCES2-7]]</span>There's silence for a second - and then the speaker above you crackles into life once more.
><span class="ghosts">GHOSTS:</span> <b>FASCINATING.</b>
><span class="jonas">JONAS:</span> What - what does that mean?
><span class="jonas">JONAS:</span> 'Fascinating' - that's not a good thing. 'Fascinating' is never a good thing. Alex, what are they talking about?
<center> <span class="bubble1">[[I'm sorry.|CONSEQUENCES2-7-1]]</span> <span class="bubble3">[[Jonas, I -|CONSEQUENCES2-7-2]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES2-7-3]]</span></center>><span class="alex">ALEX:</span> I'm sorry - I'm sorry - I'm sorry - I'm -
><span class="jonas">JONAS:</span> Alex, <i>what are you talking about?</i>
><span class="ghosts">FEMALE VOICE:</span> <i>You have made your choice.</i>
><span class="ghosts">FEMALE VOICE:</span> <i>Congratulations!</i>
<span class="next">[[CONSEQUENCES2-8]]</span>><span class="alex">ALEX:</span> Jonas, I - we're stuck in a time loop. This isn't going to matter. It's all going to be reset soon, so you don't need to worry about what's going to happen -
><span class="jonas">JONAS:</span> What are you talking about?
><span class="jonas">JONAS:</span> - Alex, what did you do?
><span class="ghosts">FEMALE VOICE:</span> <i>You have made your choice.</i>
><span class="ghosts">FEMALE VOICE:</span> <i>Congratulations!</i>
<span class="next">[[CONSEQUENCES2-8]]</span>><span class="jonas">JONAS:</span> Alex? Alex, can you hear me?
><span class="jonas">JONAS:</span> Alex, what's going on?
><span class="ghosts">FEMALE VOICE:</span> <i>You have made your choice.</i>
><span class="ghosts">FEMALE VOICE:</span> <i>Congratulations!</i>
<span class="next">[[CONSEQUENCES2-8]]</span>The voice shifts, warps and distorts - becomes deeper and more ominous. More stilted, disjointed.
><span class="ghosts">GHOSTS:</span> <i>You have.</i> <b>WON!</b> <sub>The</sub> game. <b>ALEX.</b> You <sup>are</sup> <i>Fr<sub>ee</sub></i> to. <b>Go!</b>
><span class="jonas">JONAS:</span> <i>What?</i>
<center> <span class="bubble1">[[I'm so sorry.|CONSEQUENCES2-8-1]]</span> <span class="bubble3">[[I didn't mean -|CONSEQUENCES2-8-2]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES2-8-3]]</span></center>><span class="alex">ALEX:</span> Jonas, I'm <i>so sorry!</I>
><span class="alex">ALEX:</span> I - I - oh god, what have I done? <i>What have I done?</i>
><span class="jonas">JONAS:</span> <i>Alex.</i> What - you're not saying -
><span class="jonas">JONAS:</span> - <i>no!</i>
<span class="next">[[CONSEQUENCES2-9]]</span>><span class="alex">ALEX:</span> I wasn't thinking! I messed up! I - I just -
><span class="alex">ALEX:</span> I can't do it again, Jonas! I can't do it!
><span class="jonas">JONAS:</span> <i>Alex.</i> What - you're not saying -
><span class="jonas">JONAS:</span> - <i>no!</i>
<span class="next">[[CONSEQUENCES2-9]]</span>><span class="jonas">JONAS:</span> Alex, listen, I - I know you wouldn't do that to me, so what's going on?
><span class="jonas">JONAS:</span> Alex? Can you hear me? <i>Talk to me!</i> Tell me that they're messing with us, or -
><span class="jonas">JONAS:</span> <i>ALEX?!</i>
...there's nothing left to say.
<span class="next">[[CONSEQUENCES2-9]]</span>There is a <span class="ghosts">SNAP</span> in reality, and then you hear [[the most awful noise in existence.|CONSEQUENCES2-10]]
Upstairs, Jonas begins to scream, even as the door to your room clicks open.
<span class="next">[[CONSEQUENCES2-11]]</span>Upstairs, Jonas begins to scream, even as the door to your room clicks open. It's a horrible, raw noise - absolute unfiltered agony. It feels worse, somehow, than when it happened to you, like he's going through double the amount of pain for some reason.
<span class="next">[[CONSEQUENCES2-12]]</span><i>He deserved it</i>, you try to think, briefly;
<span class="next">[[CONSEQUENCES2-13]]</span><i>He deserved it</i>, you try to think, briefly; but you can't actually force yourself to do it because you know that he didn't - he never chose ABANDON in the first place, did he?
<span class="next">[[CONSEQUENCES2-14]]</span><i>He deserved it</i>, you try to think, briefly; but you can't actually force yourself to do it because you know that he didn't - he never chose ABANDON in the first place, did he? It was - it was another trick of theirs, like he said - and you played right into it. Like an <i>idiot.</i>
<span class="next">[[CONSEQUENCES2-15]]</span><<timed 1s>><i>What have you done</i><<next>> <i>- what have you done</i><<next>> <i>- what have you done</i><<next>> <i>- what have you -</i><<next>><<goto "CONSEQUENCES2-16">><</timed>>
Everything goes dark.
<span class="next">[[CONSEQUENCES2-17]]</span>
<<audio ":playing" pause>><span class="next">[[START_LOOPTHREE]]</span><span class="next">[[TRUSTCONSEQUENCES]]</span>
<<audio ":playing" pause>>
<<audio "coldcomfort" play loop>><span class="next">[[ABANDONCONSEQUENCES]]</span>
<<audio ":playing" pause>>
<<audio "cleanslate" play loop>>It's... a hard choice, surprisingly.
<span class="next">[[CONSEQUENCES4-1]]</span>It's... a hard choice, surprisingly.
<span class="next">[[CONSEQUENCES5-1]]</span>It's... a hard choice, surprisingly. You want it to be easy - you want to be able to trust Jonas to do the right thing (to trust yourself to do the right thing, even) but that trust is overshadowed by the pain and the regret and the remnants of every other shitty thing that's been happening tonight.
<span class="next">[[CONSEQUENCES5-2]]</span>><span class="alex">ALEX:</span> No! Wait! Before you say anything - it's abandon! I'm choosing abandon! You don't need to go through with all of this, it's abandon that I'm choosing!
><span class="jonas">JONAS:</span> <i>ALEX WHAT ARE YOU TALKING ABOUT!</i>
><span class="alex">ALEX:</span> (Shut UP, Jonas!)
><span class="alex">ALEX:</span> Did you hear me? Abandon! That's what I'm going with!
><span class="ghosts">GHOSTS:</span> <sub><b>SO</b></sub> IMPATIENT.
><span class="ghosts">GHOSTS:</span> <sub>ready.</sub> TO. <b>PLAY?</b>
<center><span class="bubble2">[[No.|GHOSTSFOUR3-OPT1]]</span>
<span class="silence">[[(WAIT)|GHOSTSFOUR3-OPT2]]</span></center>It's... a hard choice, surprisingly. You want it to be easy - you want to be able to trust Jonas to do the right thing (to trust yourself to do the right thing, even) but that trust is overshadowed by the pain and the regret and the remnants of every other shitty thing that's been happening tonight. If you could betray him, there's nothing to say that he couldn't either - for real, this time.
<span class="next">[[CONSEQUENCES4-3]]</span>It's... a hard choice, surprisingly. You want it to be easy - you want to be able to trust Jonas to do the right thing (to trust yourself to do the right thing, even) but that trust is overshadowed by the pain and the regret and the remnants of every other shitty thing that's been happening tonight. If you could betray him, there's nothing to say that he couldn't either - for real, this time.
<span class="next">[[CONSEQUENCES5-3]]</span>But in the end, the choice you end up making is an entirely conscious one.
<span class="next">[[CONSEQUENCES4-4]]</span>But in the end, the choice you end up making is an entirely conscious one.
<span class="next">[[CONSEQUENCES5-4]]</span>><span class="alex">ALEX:</span> What's that even supposed to -
[[SNAP.|GHOSTSFOUR4-1]]><span class="jonas">JONAS:</span> Hey, what the hell does that even -
[[SNAP.|GHOSTSFOUR4-1]]Without warning, the room goes completely silent. You can't hear a thing any more.
No ghosts. No background noise.
No Jonas.
<span class="next">[[GHOSTSFOUR4-2]]</span>And then, predictably, the lights slam off - and the words are there again, glowing white and deadly on the rough wood of the door.
<span class="next">[[GHOSTSFOUR5]]</span>You are on the stairwell outside the room you have been trapped in for too long tonight. The [[door to that room is currently open|ROOM6]].
[[Upstairs|UPSTAIRS6]], there is a pale reflection glimmering in the dim light.
[[Downstairs|DOWNSTAIRS6]], there is the exit.
<<audio ":playing" pause>>
<<audio "milner" loop play>>You are not going back.
<span class="next">[[STAIRWELL6]]</span>You are on the top floor of this section of Fort Milner. There is [[a mirror here|MIRROR6]]. There is [[a slightly ajar door|JONASROOM6]] in front of you.
[[One floor down|STAIRWELL6]], there is the room that you have just escaped from.
You are on the ground floor of Fort Milner.
[[Upstairs|STAIRWELL6]], there is the room that you have just escaped from.
To your left, [[there is the door leading outside.|FINISH6]] It is open.
Your eyes seem more red than usual. Or is that just you?
[[You are still on the top floor.|UPSTAIRS6]]You are in the room that Jonas had previously occupied. It's an empty, dusty, unremarkable excuse for a classroom. [[An old-fashioned chalkboard|CHALKBOARD6]] covers the length of the far wall. All of the desks in the room are empty.
Jonas is not here.
[[The door leading to the rest of Fort Milner is open.|UPSTAIRS6]]The door is unlocked, and [[you can see the exterior of Fort Milner as you go to open it.|ENDSEQ2-1]]And with nobody at all beside or behind you, you head out of Fort Milner for the last time and into the [[evening air outside.|ENDSEQ2-2]]
And with nobody at all beside or behind you, you head out of Fort Milner for the last time and into the [[you can't do this|ENDSEQ2-3]]
<<audio ":playing" pause>>And with nobody at all beside or behind you, you head out of Fort Milner for the last time and into the [[everything about this is wrong|ENDSEQ2-4]]
And with nobody at all beside or behind you, you head out of Fort Milner for the last time and into the [[what have you DONE|ENDSEQ2-5]]
<span class="next">[[ENDSEQ2-6]]</span>The words 'she wasn't sorry' are written faintly in white chalk in one corner of the board.
[[You are still in the classroom.|JONASROOM6]]
<center><span class="ghosts">STOP.</span></center>
<span class="next">[[ENDSEQ2-7]]</span>
<<audio "regret" loop play>>
<center><span class="ghosts">(No. Stop. She can't hear us. Not here, not now.)</span></center>
<span class="next">[[ENDSEQ2-8]]</span>
<center><span class="ghosts">(Which may be a good thing, all things considered.)</span></center>
<span class="next">[[ENDSEQ2-9]]</span>
<center>(Which may be a good thing, all things considered.)</center>
<span class="next">[[ENDSEQ2-10]]</span>
<center>(But you most certainly can.)</center>
<span class="next">[[ENDSEQ2-11]]</span>
<center>Listen</center>
<span class="next">[[ENDSEQ2-12]]</span>
<center>Listen
This is a loop</center>
<span class="next">[[ENDSEQ2-13]]</span>
<center>But not the sort that you are used to by now</center>
<span class="next">[[ENDSEQ2-14]]</span>
<center>
We are in a cutoff</center>
<span class="next">[[ENDSEQ2-15]]</span>
<center>
We are in a cutoff
A remnant
</center>
<span class="next">[[ENDSEQ2-16]]</span>
<center>
We are in a cutoff
A remnant
A DISGRACE
</center>
<span class="next">[[ENDSEQ2-17]]</span>
<center>
We are in a cutoff
A remnant
A DISGRACE
A castaway of the events that continue to unfold around us for all eternity
</center>
<span class="next">[[ENDSEQ2-18]]</span>
<center>
And
</center>
<span class="next">[[ENDSEQ2-19]]</span>
<center>
And
I do not want to believe there is any way to stop it here and now
</center>
<span class="next">[[ENDSEQ2-20]]</span>
<center>
Not yet but perhaps maybe yes yes soon we shall see SOON she WILL BE FREE
</center>
<span class="next">[[ENDSEQ2-21]]</span>
<center>
Oh
</center>
<span class="next">[[ENDSEQ2-22]]</span>
<center>
<span class="ghosts">I believe she can hear us again</span>
</center>
<span class="next">[[ENDSEQ2-23]]</span>
<center>
<span class="ghosts">(For all the good it will do you)</span>
</center>
<span class="next">[[ENDSEQ2-24]]</span>
<center>
<span class="ghosts">There is not much to say, then</span>
</center>
<span class="next">[[ENDSEQ2-25]]</span>
<center>
<span class="ghosts">There is not much to say, then
except for this.</span>
</center>
<span class="next">[[FINALALT]]</span>
<<audio ":playing" stop>>
<<timed 2s>>
<span class="ghosts"><center>GOOD NIGHT, DEAR ALEX.</center></span>
<<next>>
<span class="ghosts"><center>ENJOY THE REALITY YOU HAVE CREATED FOR YOURSELF.</center></span>
<<next>>
<span class="ghosts"><center>WE'LL BE SEEING YOU AGAIN.</center></span>
<<next>>
<<next>>
<span class="ghosts"><center>SOON.</center></span><<audio "tuneout" play>>
<<next>>
<<goto "ENDGAME">>
<</timed>>
Your hand goes to <span class="carve">ABANDON</span> and you press it to the door, watching as the white light spills out and flows into the wood.
<span class="next">[[CONSEQUENCES5-5]]</span>The word glows brightly, then everything fades away, leaving you in darkness once more.
><span class="ghosts">GHOSTS:</span> AST<sub>OU</sub>NDING.
<span class="next">[[CONSEQUENCES5-6]]</span>Your hand goes to <span class="carve">TRUST</span> and you press it to the door, watching as the white light spills out and flows into the wood.
<span class="next">[[CONSEQUENCES4-5]]</span>The word glows brightly, then everything fades away, leaving you in darkness once more.
><span class="ghosts">GHOSTS:</span> PRE<sub>DIC</sub>TABLE.
<span class="next">[[CONSEQUENCES4-6]]</span>The word glows brightly, then everything fades away, leaving you in darkness once more.
><span class="ghosts">GHOSTS:</span> AST<sub>OU</sub>NDING.
This time, there is no screaming. There is no pain. There is no indication that anything at all has happened.
There is only silence.
<span class="next">[[CONSEQUENCES5-7]]</span>><span class="alex">ALEX:</span> J - Jonas? Buddy?
><span class="alex">ALEX:</span> Are you there, can you - can you hear me?
There's no response. Only silence.
><span class="ghosts">GHOSTS:</span> <b><sub>COMPLETELY.</sub></b> <i>ASTOUNDING.</i>
><span class="ghosts">GHOSTS:</span> YOU WILLINGLY SACRIFICED YOUR FLESH AND BLOOD TO <i>SAVE YOUR OWN SKIN.</i>
<center> <span class="bubble1">[[Yes.|CONSEQUENCES5-7-OPT1-1]]</span> <span class="bubble3">[[Where is he?|CONSEQUENCES5-7-OPT1-2]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES5-7-OPT1-3]]</span></center>><span class="alex">ALEX:</span> Hello? Ghosts? Can you hear me - are you still there?
><span class="alex">ALEX:</span> It's over, I made my choice - I won, right? So let me out!
The ghosts don't appear to listen to you.
><span class="ghosts">GHOSTS:</span> <b><sub>COMPLETELY.</sub></b> <i>ASTOUNDING.</i>
><span class="ghosts">GHOSTS:</span> YOU WILLINGLY SACRIFICED YOUR FLESH AND BLOOD TO <i>SAVE YOUR OWN SKIN.</i>
<center> <span class="bubble1">[[Yes.|CONSEQUENCES5-7-OPT1-1]]</span> <span class="bubble3">[[Where is he?|CONSEQUENCES5-7-OPT1-2]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES5-7-OPT1-3]]</span></center>There is a brief silence.
><span class="ghosts">GHOSTS:</span> <b><sub>COMPLETELY.</sub></b> <i>ASTOUNDING.</i>
><span class="ghosts">GHOSTS:</span> YOU WILLINGLY SACRIFICED YOUR FLESH AND BLOOD TO <i>SAVE YOUR OWN SKIN.</i>
<center> <span class="bubble1">[[Yes.|CONSEQUENCES5-7-OPT1-1]]</span> <span class="bubble3">[[Where is he?|CONSEQUENCES5-7-OPT1-2]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES5-7-OPT1-3]]</span></center>This time, there is no screaming. There is no pain. There is no indication that anything at all has happened.
There is only silence.
<center> <span class="bubble1">[[Jonas?|CONSEQUENCES5-7-OPT1]]</span> <span class="bubble3">[[Let me out.|CONSEQUENCES5-7-OPT2]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES5-7-OPT3]]</span></center>><span class="alex">ALEX:</span> Listen, he wasn't - he -
><span class="alex">ALEX:</span> He wasn't my flesh or blood! He was just my stepbrother! I barely even <i>knew</i> the guy.
><span class="alex">ALEX:</span> So yes! Sure! I betrayed him! And I feel guilty about it, and - and - and I'm going to have to explain it to Ren and the others later and that's going to <i>suck</i> but that doesn't change the fact that I <i>did it to save myself.</i>
><span class="alex">ALEX:</span> Can you blame me for that?
[[There is a long silence before the ghosts speak again.|CONSEQUENCES5-END]]><span class="alex">ALEX: What did you do to him? Where did you put him?
><span class="alex">ALEX:</span> Is he - is he -
><span class="alex">ALEX:</span> Oh god what have I done.
[[There is a long silence before the ghosts speak again.|CONSEQUENCES5-END]][[There is a long silence before the ghosts speak again.|CONSEQUENCES5-END]]><span class="ghosts">GHOSTS:</span> ENJOY <sub>YOUR</sub> FREEDOM
><span class="ghosts">GHOSTS:</span> <b><i>TRAITOR.</i></b>
[[The door|STAIRWELL6]] swings open><span class="ghosts">GHOSTS:</span> BUT NOT. <i>ENTIRELY.</i> <b><u>UNWELCOME.</u></b> <sub>AS</sub> <sup>OUTCOMES</sup> GO.
<center> <span class="bubble1">[[Thanks, I think.|CONSEQUENCES4-6-OPT1]]</span> <span class="bubble3">[[Jonas?|CONSEQUENCES4-6-OPT2]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES4-6-OPT3]]</span></center>><span class="alex">ALEX:</span> Well, uh. It's nice to have your approval, I guess?
><span class="jonas">JONAS:</span> Is it really, though?
><span class="alex">ALEX:</span> ...no.
[[Your radio crackles for the last time tonight.|CONSEQUENCES4-7]]<span class="alex">ALEX:</span> Jonas? Buddy?
<span class="alex">ALEX:</span> Are you there?
<<if $scream is false>><span class="jonas">JONAS:</span> Yeah, I'm here. What's going on? Do you think they're gone?<br> <span class="alex">ALEX:</span> We're probably not that lucky.<br> <span class="jonas">JONAS:</span> Yeah, god forbid anything goes right for just a few seconds where we're concerned.<<else>><br><br>There's silence - a horrible, deadly silence - for a long few seconds, which is broken by the worst sound in the world.<br><br><span class="jonas">JONAS:</span> <i>AAAAAA OH MY GOD THEY GOT ME HELP</i><br><span class="alex">ALEX:</span> <i><b>AAAAAAHHHH</b><br><span class="jonas">JONAS:</span> Just kidding.<br><span class="alex">ALEX:</span> JONAS THAT IS NOT FUNNY DON'T DO THAT</i><br><span class="jonas">JONAS:</span> Oh, so it's only funny if <i>you</i> scream loudly at me for no reason at all?<br><span class="alex">ALEX:</span> Yes! Yes, that's it exactly!<br><span class="alex">ALEX:</span> Thank god you're all right, though.<</if>>
[[Your radio crackles for the last time tonight.|CONSEQUENCES4-7]]<span class="jonas">JONAS:</span> - so wait, are you saying that you're <i>glad</i> we survived your weird screwed-up game? Even though you were the ones that forced us to play it?
<span class="jonas">JONAS:</span> Are you actually aware that half the stuff you do makes no sense whatsoever?
[[Your radio crackles for the last time tonight.|CONSEQUENCES4-7]]><span class="ghosts">GHOSTS:</span> YOU HAVE BEEN EXCEPTIONALLY BRAVE TONIGHT
><span class="ghosts">GHOSTS:</span> YOU MUST BE BRAVER STILL FOR WHAT IS YET TO COME
<span class="next">[[CONSEQUENCES4-8]]</span>><span class="ghosts">GHOSTS:</span> <b>ENJOY.</b> <i>YOUR</i> <sub>FREEDOM.</sub>
><span class="ghosts">GHOSTS:</span> <sub>SUCH</sub> <sup>AS</sup> IT. <b>IS.</b>
<center><span class="bubble2">[[What's that supposed to mean?|CONSEQUENCES4-8-1]]</span>
<span class="silence">[[(WAIT)|CONSEQUENCES4-8-2]]</span></center>><span class="alex">ALEX:</span> Hey, what the hell are you talking about this time?
><span class="jonas">JONAS:</span> Yeah, what the f -
[[The radio clicks off.|ENDSEQ-1]]
<<audio "tuneout" play>>><span class="jonas">JONAS:</span> What does that even <i>mean</i>? You're literally just saying words now! Words that don't make any sense!
><span class="jonas">JONAS:</span> Alex, what do you think -
[[The radio clicks off.|ENDSEQ-1]]
<<audio "tuneout" play>>
<span class="next">[[MENU]]</span><center><div class="movie">PLAYTESTERS</div>
<div class="job">Janus</div>
<div class="job">Hannah</div>
<div class="job">amandaj</div></center><<timed 4s>><<goto "AFTERCREDITS3">><</timed>>
<center><div class="movie">MADE WITH</div>
<div class="job">Twine 2.2.1</div>
<div class="job">Sugarcube 2.21.0</div></center><<timed 4s>><<goto "MENU">><</timed>>
<center><div class="movie">ART BY</div>
<div class="job">Game developer - derived from the style of Night School Studio</div>
<div class="job">Additional graphics adapted from the original game's files.</div></center><<timed 5s>><<goto "AFTERCREDITS2">><</timed>>