(set: $hp to 10)
(set: $coins to 10)
(set: $days to 0)
(display: "Main")
You've been adventuring for $days days. You have $coins coins and your health is $hp.
[[rest]]
[[adventure]]
[[shop]]
(if: $hp < 10)[
(set: $hp to 10)
You have rested well, you have gained full health again! Hurrah!
]
(else:)[
You are already rested enough
]
(set: $days to $days + 1)
[[Good sleep|Main]]
A monster appears! (set: $monster_hp to (random: 1,10))
It's at $monster_hp health!
[[fight]]
[[flee->Main]][[Main]](if: (either: 0, 1) is 0)[
The monster bites you!
(set: $hp to $hp - (either: 1,2,3))
(if: $hp < 1)[ You are [[dead]]! ]
(else:)[ Your health is $hp.
[[fight]]
[[flee|Main]] ]
]
(else:)[ You hit the monster!
(set:$monster_hp = $monster_hp - (random: 1,3))
(if: $monster_hp < 1)[ The [[monster is dead]]! ]
(else:)[
Its health is $monster_hp.
[[fight]]
[[flee|Main]] ]
]
You are dead! [[restart?|Init]](set: $streak to $streak + 1)
(set: $drop to (random: 3,10) * $streak)
(set: $spoils to $spoils + $drop)
You collect $drop coins from the monster carcass! Your spoils are currently $spoils coins and your health is $hp. You've killed $streak monster(if: not($streak is 1))[s] on this adventure.
[[continue|adventure]]
[[go home|collect spoils]]
You are fatigued. Would you like to rest or continue to fight?
[[rest]]
[[Continue|adventure]]
(set: $coins to $coins + $spoils)
(display: "Main")