Sara <font color="00BFFF">thinks</font> about what their best choice should be. Time is going quickly, and Tommy needs Sara to rush her thinking. \n\nRight when a light bulb goes off in her head, something grabs all of their ankles and drags them to a dug up hole for a burial. They're okay, but now they have to figure out how to get out of the hole. \n\nMichelle decides to boost Tommy up, and Sara agrees so that he can go and investigate behind the statue. “Just promise me you'll come back for us before the zombies do.”\n\nTommy agrees, and Michelle boosts him out of the hole. \n\n[[Investigate the statue.]]\n
<<set alert("Since you found Michele first and Jeff last, Chuck has been unlocked!")>>\s\n\nTommy has no clue where to find Chuck, and has a hunch that he probably should ask The Keeper.\n\n[[Go back to the foyer]]\n[[Go anywhere else but the foyer]]\n
The first can that he opens is the can with a key! The can also has another note: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island!]]\n[[Above the stove!]]\n
<<set alert("The shoe has decreased Tommy's Scare Meter to 1.")>>\s\n\nThe gang runs up the stairs, which leads to the roof. They search for a way down, and that's when they spot Chuck lying on the rooftop.\n\n“Hey, Chuck! Chuck, are you okay?” Tommy asks as he shakes his friend awake.\n\nChuck looks around disoriented, and then focuses on his friends. “Tommy? Raf? Sara? You guys are really here?”\n\nThey all nod, and Tommy helps Chuck to his feet. “You good, buddy?”\n\n“Yeah, but what's going on? Weren't we playing hide-n-seek? How did I end up on the roof?” Chuck asks.\n\n“No time to explain. Right now we need to find a way outta here!”\n\nThe gang searches frantically, and then Michelle discovers a ladder. “Guys! Over there,” she points.\n\nBut before any of them can move, The Keeper gravitates to the top of the roof, right in front of them. “I will not let you escape. There are two minutes left until midnight, and since the roof counts as the dwelling, I will see to it that you get trapped here, forever.”\n\n[[Reward usage]]\n
This is the wrong. Have you really been paying attention to the time? \n\nYou have to start back at the [[Hallway]].
Tommy realizes that they only have fifteen minutes to find Chuck. \n\nHe and his friends rush through the mansion, frantically searching for Chuck. Tommy realizes something strange. All of the doors, hallways or passageways were cut off from them, making Tommy and his friends get nowhere. \n\nThey finally reach the staircase landing that over sees the foyer, and they spot The Keeper. \n\n“<font color="00BFFF">If you could help us one last time, we'd really be grateful</font>. We're looking for our friend Chuck, and we don't have much time until midnight,” Tommy pleads.\n\nThe Keeper laughs mischievously. “And why would I do that,” he says in a cold voice.\n\nThis startles Tommy, since The Keeper never sounded like <font color="00BFFF">this before.</font> \n\nSuddenly, all the creatures that Tommy and his friends encountered in the mansion surround The Keeper, and they all wear the same sinister grin as him.\n\n“For centuries, we have been disturbed by kids like you. Thinking that this mansion is your playground when it is our sacred dwelling. Who gave you the right to step into our territory? Did you think there would not be consequences?”\n\nThe creatures howl and shout in agreement with what The Keeper said.\n\nTommy and his friends feel anxious, <font color="00BFFF">and Tommy pleads one more time. "But, you've been helping us so far. Why then? Why help us?"\n\nThe Keeper widens his evil grin.</font> “Every Halloween, kids like you think that this is the perfect spot to have fun and trample on everything we have built here. So, in order to start teaching kids a lesson, we started to come alive and play along too, trapping the kids here forever. It is a fitting lesson don't you think? Since kids want to play here so badly, why not play here forever?”\n\nThe Keeper points at Tommy and his friends. “Won't you stay and play forever?”\n\nThe creatures suddenly start moving closer to the stairs. \n\n[[Run Away]]\n[[Don't Run Away]]\n
<<set alert("Tommy's Scare Meter went up!")>>\s\n\nThe whispers and murmurs can be heard again, some saying “What a moron!”, “He's friend's gonna die! Ah hahaha!”\n\nTommy got the wrong drawer.\n\n[[Drawer 1]]\n[[Drawer 2]]\n
<<set alert("Tommy's Scare Meter went up to 3!")>>\s\n\nIt's The Keeper.\n\n“You know, you shouldn't pop out of nowhere like that. You gave me an unnecessary fright!” Tommy scolded.\n\n“My apologies. I see that you have found three of your friends with a half an hour to go. I must say you are exceeding my expectations,” The Keeper remarks.\n\n“Well sorry for disappointing your expectation.” \n\nThe Keeper smirks and glances at Rafiq. “I see one of your friends is rather weak. You should check the kitchen for something to bring his energy back. It is just down this corridor.”\n\nBefore Tommy could question the ghastly ghost, The Keeper disappears.\n\n[[Head to the kitchen.]]\n
Tommy opens all five cans in four minutes. The fifth can has a key and a note inside! Tommy opens the note and reads it: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island.]]\n[[Above the stove.]]
<<set alert("Tommy's Scare Meter is going up! Be careful!")>>\s\n\nLaughter is heard in the kitchen, and Tommy figures that he got the wrong drawer.\n\n[[Drawer 2!]]\n[[Drawer 3!]]\n
<<set alert("Tommy's Scare Meter has decreased to 1. You can now continue on with full courage.")>>\s\n\nTommy and his friends stop in a hallway to rest. He knows that they don't have much time to find their other friends, but Rafiq is still sluggish.\n\nJust then, a hand touches Tommy's shoulder, and he whirls around [[screaming]].\n
<<set alert("Tommy's Scare Meter maxed out! It's all over!")>>\s\nTommy smashes this mirror and all the other mirrors with the ghouls in them smash as well. All the remaining ghouls swarm Tommy. <font color="00BFFF">The ghouls take turns scaring the snot out of him. Some snatch their faces off and toss the bloody mess to him before the faces disappear. One rips its head off and tries to play catch with him, before the head disappears.\n\nEven though he wants to save his friends, Tommy's heart can't take the cruel torture of the ghouls. He runs away frightened, leaving the mansion and his friends to perish.</font> \n\nThe game is over and you must Restart the game.
Tommy times the fridge door for a minute. He wanted to make sure that he got the doors pattern of opening and closing, and reaches in to retrieve the piece of paper at the right time.\n\nBefore the door had a chance to close and crush his hand again, he grabs the paper and pulls out. \n\nThe message on the paper reads: IN THE DRAWER, YOU WILL FIND THE KEY THAT LEADS TO “THE KEY”. YOUR FRIEND IS SUCH A CHICKEN, AND CANNED CHICKEN IS DELICIOUS! \n\nTommy doesn't really understand the message, but he looks for a drawer and finds three.\n\n[[Drawer 1.]]\n[[Drawer 2.]]\n[[Drawer 3.]]\n
Tommy times the fridge door for a minute. He wanted to make sure that he got the doors pattern of opening and closing, and reaches in to retrieve the piece of paper at the right time.\n\nBefore the door had a chance to close and crush his hand again, he grabs the paper and pulls out. \n\nThe message on the paper reads: IN THE DRAWER, YOU WILL FIND THE KEY THAT LEADS TO “THE KEY”. YOUR FRIEND IS SUCH A CHICKEN, AND CANNED CHICKEN IS DELICIOUS! \n\nTommy doesn't really understand the message, but he looks for a drawer and finds three.\n\n[[Drawer 1!]]\n[[Drawer 2!]]\n[[Drawer 3!]]\n
<<set alert("Tommy's scare meter went up to 3!")>>\s\n\nIt's The Keeper.\n\n“You know, you shouldn't pop out of nowhere like that. You gave me an unnecessary fright!” Tommy scolded.\n\n“My apologies. I see that you have found two of your friends with a little over half an hour to go. I must say you are exceeding my expectations,” The Keeper remarks.\n\n“Well sorry for disappointing your expectation.” \n\nThe Keeper smirks and glances at Rafiq. “I see one of your friends is rather weak. You should check the kitchen for something to bring his energy back. It is just down this corridor.”\n\nBefore Tommy could question the ghastly ghost, The Keeper disappears.\n\n[[Head to the kitchen]]\n
<<set alert("Tommy's Scare Meter has decreased to 1! You can now continue on with full courage.")>>\s\n\nThey hear noises coming across the corridor. They run to where the noises are<font color="00BFFF">,</font> and it leads downwards and out the back of the mansion to the courtyard. The courtyard in the back is a cemetery. \n\nAnd to make matters worse, the cemetery is riddled with zombies!\n\nThe zombies seem to not have noticed Tommy and Sara. They walk into the cemetery, trying their best not to attract attention. \n\nThey hear moaning in the distance coming from behind a large statue of a mourning woman, in the middle of the graveyard. The moaning doesn't sound like the groaning sounds the zombies make, but Tommy <font color="00BFFF">hesitates</font> on what to do.\n\n[[Investigate]]\n[[Leave and go somewhere else]]\n[[Let Sara decide on what to do]]\n
<<set alert("Tommy's Scare Meter went up!")>>\s\n\nLaughter is heard in the kitchen, and Tommy figures that he got the wrong drawer.\n\n[[Drawer 2.]]\n[[Drawer 3.]]\n
Tommy thinks that The Keeper is too scary, and that maybe this whole night is a joke. He turns around and runs out the door, leaving his friends to perish into the night.\n\nGame Over. You must [[Start]] again.
Tommy opens all five cans in four minutes. The fifth can has a key and a note inside! Tommy opens the note and reads it: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island]]\n[[Above the stove]]\n
Tommy thinks that maybe the moaning sounds are <font color="00BFFF"> just zombies</font>, and decides to head back to the mansion. \n\nAs him, Michelle and Sara cautiously make their way through the cemetery, they hear a faint “Help me.” They turn around and try to locate the voice, but the zombies start to mimic the voice, and now Tommy doesn't know where it's coming from. \n\nThey hear “Help me” again and walk closer to where <font color="00BFFF"> it might be coming from</font>, but the zombies are relentless in their mimicry. \n\nTommy<font color="00BFFF">'s gut tightens, and he thinks that maybe the voice is coming from behind the statue after all. But</font> he doesn't want to go there and waste more time. Yet, following the fake voices is a waste as well.\n\n[[Investigate.]]\n[[Let Sara decide on what to do.]]\n
Tommy feels disgusted at the thought of kissing this ghastly looking old lady, but if it would save his friend, so be it.\n\nThe old hag puckers up, and before Tommy <font color="00BFFF">vomits</font>, he pecks her on the lips. His Disgust Meter goes up.\n\nThe old lady laughs and then starts humming the tune from earlier. She goes to the portrait and touches it. “Such lovely youth. Oh, to be young again, <font color="00BFFF">but I should release her from such a cursed body,” she looks at Tommy with sad, old eyes.</font>\n\nTo Tommy's shock, the old lady starts changing her appearance, and she gets younger and younger right before his eyes. After her transformation, the old woman is revealed to be Michelle. \n\nShe collapses on the floor and Tommy rushes to her.\n\nMichelle opens her eyes and stares up at Tommy. “What's going on?”\n\n“Are you okay?” Tommy asks. After Michelle nods her head, he helps her to her feet. “I'll explain as we move along. We have to find everyone before midnight.”\n\nThe door to the room opens and Tommy rushes out. He remembers about the staircase to the right, and decides to go there next.\n\n[[Staircase to the Right]]\n
Seek or Freak
Sara <font color="00BFFF">thinks</font> about what their best choice should be. Time is going quickly, and Tommy needs Sara to rush her thinking. \n\nRight when a light bulb goes off in her head, something grabs both of their ankles and drags them to a dug up hole for a burial. They're both okay, but now they have to figure out how to get out of the hole. \n\nSara decides to boost Tommy up so that he can go and investigate behind the statue. “Just promise me you'll come back for me before the zombies eat me.”\n\nTommy agrees, and Sara boosts him out of the hole. \n\n[[Investigate the statue]]\n
Tommy takes two minutes to open three cans, and the last one reveals a key and a note! The note reads: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island!]]\n[[Above the stove!]]\n
Tommy takes two minutes to open three cans, and the last one reveals a key and a note! The note reads: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island.]]\n[[Above the stove.]]\n
Tommy decides to rescue his friends. \n\nThe Keeper approaches Tommy and hands him a candle. “This should last you until midnight. Beware of the creatures. Even if they cannot physically harm you, they can try to scare your wits away until you go screaming from the mansion. If you want to save your friends, you need to be brave. The creatures have taken your friends and hidden them in various places throughout the mansion. Good luck, and may you find them before the bewitching hour.”\n\nThe Keeper vanishes like a ghost, and Tommy is left in the foyer alone with the light from his single candle. \n\nIn the foyer are two staircases. One to the right and one to the left. Tommy has to choose which staircase to ascend, and he has to make a choice quickly.\n\n[[Staircase to the right]]\n[[Staircase to the left]]
Tommy opens all five cans in four minutes. The fifth can has a key and a note inside! Tommy opens the note and reads it: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island!]]\n[[Above the stove!]]\n
Do you remember how much time they have left? Here's a hint, they had twenty minutes before finding Michelle. How long did it take to rescue her? Simply subtract! (Type "This one")\n\n<<textinput $this one "[[15 mins|this one]]">>\n<<textinput $this one "[[10 mins|this one.]]">>\n<<textinput $this one "[[5 mins|this one!]]">>\n\n
Tommy decides for them to go and investigate the sounds. Him and Sara head for the statue, and find Rafiq tied to a tombstone behind it. He doesn't look so good. His skin is pale and cold to the touch.\n\nSara tries to tug the ropes free, but realizes they are too strong. Tommy has to figure out how to free Rafiq.\n\n[[Use flame from candle]]\n[[Go search for something sharp]]\n
<<set alert("Tommy's Scare Meter maxed out! It's all over!")>>\s\nTommy smashes this mirror and all the other mirrors with the ghouls in them smash as well. All the remaining ghouls swarm Tommy. <font color="00BFFF">The ghouls take turns scaring the snot out of him. Some snatch their faces off and toss the bloody mess to him before the faces disappear. One rips its head off and tries to play catch with him, before the head disappears.\n\nEven though he wants to save his friends, Tommy's heart can't take the cruel torture of the ghouls. He runs away frightened, leaving the mansion and his friends to perish.</font> \n\nThe game is over and you must Restart the game.
<<set alert("You are about to make a choice from 1-5. These numbers can represent the minutes it took to open the cans or the number of cans he opened before finding the key. Choose wisely or it can cost you time!")>>\s\n\n[[1]] [[2]] [[3]] [[4]] [[5]]
<<set alert("Tommy's Scare Meter went up drastically! It's at 9. Be Careful. One more scare and it's over.")>>\s \n\nThe troll glares at everyone and growls, showing his sharp, nasty teeth. “It's a pity that I can't eat you, since you look so delicious. But I get other joys out of scaring the pants off of brats like you. Why are you here?”\n\nEveryone is scared, but Tommy knows the importance of time, and grabs the little confidence that he has to confront the beast. “We're here to find our friend. <font color="00BFFF">This is his hat, so he's gotta be here. Right?"</font>\n\nThe troll glares at Tommy. “He's my pet. I won't let him go. Ever.”\n\nTommy is desperate. They have less than five minutes left. “Please. He's our friend and he doesn't belong here. Give him back.”\n\nThe troll stares for a moment, and then grins evilly. “Okay, sure. But only if you answer a question.”\n\nTommy's puzzled, but [[concedes]]. \n
<<set alert("Tommy's Scare Meter maxed out! It's all over!")>>\s\nTommy smashes this mirror and all the other mirrors with the ghouls in them smash as well. All the remaining ghouls swarm Tommy. <font color="00BFFF">The ghouls take turns scaring the snot out of him. Some snatch their faces off and toss the bloody mess to him before the faces disappear. One rips its head off and tries to play catch with him, before the head disappears.\n\nEven though he wants to save his friends, Tommy's heart can't take the cruel torture of the ghouls. He runs away frightened, leaving the mansion and his friends to perish.</font> \n\nThe game is over and you must Restart the game.
<<set alert("Tommy's scare meter went up 5!")>>\s\n\nThe old hag stares at Tommy and then starts humming the tune from earlier. She dances around Tommy, which confuses him, and then she speaks.\n\n“Won't you dance with me? I'm the best dancer in this mansion.” Then the old lady laughs and walks through Tommy, making him tremble. \n\nTommy turns around and watches the old lady. She stops in front of the portrait for a moment, and then turns to face Tommy. Her lips are as red as the woman's in the painting.\n\n“Or won't you give me a kiss? The right choice might save your friend.”\n\nTommy doesn't know what the old hag is talking about, but if choosing one of her ridiculous options might help save his friend, then what choice did he have?\n\n[[Dance with the old lady]]\n[[Kiss the old lady]]\n
Tommy and Jeff support Rafiq as they continue to move in hopes of finding their two remaining friends.\n\nAs they walk down a passageway, a door suddenly opens and they can hear someone humming. It's a song they all know, and the voice humming it sounds familiar.\n\n“I think that's Michelle,” Jeff guesses, and begins to head towards the door.\n\nTommy pulls him back. “Whoa. We need to be careful. In this mansion, you never know who or what it really is.”\n\nHis friends agree, and they approach the door carefully. \n\nTommy decides to enter the room to make sure things are clear. The door shuts behind him, separating him from his friends. He can hear them banging on the door from the other side, but the door remains closed.\n\nTommy turns and shines his candle in the room. On the far wall, there is a painting hanging and it's of a beautiful woman. The woman resembles Michelle, which surprises Tommy. \n\nThe painting looks odd. The color of the painting is black and white, except for the woman's lips. Her lips are bright red.\n\nTommy gets closer to the painting and touches it. An old woman with pale gray skin, white hair, and white eyes pop out of the painting, [[frightening]] Tommy.\n
<<set alert("Tommy's Scare Meter went up to 4!")>>\s \n\nTommy smashes this mirror and releases a ghoul! The ghoul comes towards Tommy and screams in his face. Then the ghoul vanishes, leaving Tommy trembling. \n\nSuddenly, the announcer's voice starts talking. “Boy oh boy. <font color="00BFFF">Your heart might give out kid or you might jet for the hills if I don't help you. Here's a hint</font>. These mirrors are numbered, right? <font color=”00BFFF”>Then tell me this, how many of your souls will be trapped here come midnight?</font>. AH HA HA HA!”\n\nThe voice disappears with its laughter. Tommy thinks about the announcer's hint. "How many of us will be here come midnight?" he asks himself. \n\nTwo more mirrors display images of Sara begging for help.\n \n\n<<choice [[Mirror 3]]>>\n<<choice [[Mirror 6]]>>\n
<<set alert("Oh no! Tommy's Scare Meter went up to 7! Be careful!")>>\s\n<font color=”00BFFF”>Tommy smashes this mirror and a ghoul slowly creeps out of the mirror. Its head peeks out first, and it slowly turns towards Tommy. The ghoul smiles menacingly and then screams a high pitch sound that makes Tommy quiver all the way down to his knees.\n\n“Thanks for freeing me,” says the ghoul. “Now, it's time to eat your flesh!”\n\nThe ghoul rushes out of the mirror suddenly, but before it reaches Tommy, it disappears. Tommy kneels on the floor and clutches his heart through his shirt.\n\nThe announcer talks again. “Can you not even answer one simple hint? I think you like danger kid. Since you can't even get a clue, whatever happens from here on is 'cause of you. AH HA HA HA!”\n\nTommy stands after a moment and readies himself for his next and last choice.</font>\n\n\n<<choice [[Mirror 2]]>>\n<<choice [[Mirror 5]]>>\n
<<set alert("Tommy's Scare Meter maxed out! It's all over!")>>\s\nTommy smashes this mirror and all the other mirrors with the ghouls in them smash as well. All the remaining ghouls swarm Tommy. <font color="00BFFF">The ghouls take turns scaring the snot out of him. Some snatch their faces off and toss the bloody mess to him before the faces disappear. One rips its head off and tries to play catch with him, before the head disappears.\n\nEven though he wants to save his friends, Tommy's heart can't take the cruel torture of the ghouls. He runs away frightened, leaving the mansion and his friends to perish.</font> \n\nThe game is over and you must Restart the game.
<<set alert("Tommy's Scare Meter maxed out! It's all over!")>>\s\nTommy smashes this mirror and all the other mirrors with the ghouls in them smash as well. All the remaining ghouls swarm Tommy. <font color="00BFFF">The ghouls take turns scaring the snot out of him. Some snatch their faces off and toss the bloody mess to him before the faces disappear. One rips its head off and tries to play catch with him, before the head disappears.\n\nEven though he wants to save his friends, Tommy's heart can't take the cruel torture of the ghouls. He runs away frightened, leaving the mansion and his friends to perish.</font> \n\nThe game is over and you must Restart the game.
<<set alert("Tommy's Scare Meter went up to 5! Be careful!")>>\s\nTommy smashes this mirror and both mirror <font color=”00BFFF”>4 AND mirror 1</font> breaks, releasing more ghouls. They snicker at Tommy sinisterly and then approach him, blood trickily from their mouths. “We should eat him,” says one, and the other laughs. Then they get closer, which causes Tommy's heart to beat out of his chest. Before they can touch him, they disappear. Tommy <font color=”00BFFF”>trembles from the shock</font>.\n\nSuddenly, the announcer's voice starts talking. “Boy oh boy. I think your heart is gonna give out kid, or you might just head for the hills. Tell you what, I'll give you a hint. These mirrors are numbered, right? <font color=”00BFFF”>Then tell me this, how many of your souls will be trapped here come midnight?</font>. AH HA HA HA!”\n\nThe voice disappears with its laughter. Tommy thinks about the announcer's hint. "How many of us will be here come midnight?" he asks himself. \n\nTwo more mirrors display images of Sara begging for help.\n\n\n<<choice [[Mirror 3]]>>\n<<choice [[Mirror 6]]>>
Tommy chooses the staircase to the right. He climbs the stairs and enters a hallway filled with mirrors of all shapes and sizes. Before he can go further, lights over the mirrors flicker on, revealing numbers over each mirror. Carnival music starts to play loudly. Tommy's heart races at the unexpected events.\n\nSuddenly, a voice out of nowhere starts talking. “Welcome to the Hallway of Mirrors. Unlike a House of Mirrors, you will not see yourself in funny shapes and sizes, but you will be playing for the sake of rescuing one of your friends.”\n\nIn each of the <font color=”00BFFF”> six</font> mirrors that <font color=”00BFFF”> are around Tommy</font>, he sees images of Sara in them. He's shocked that there are so many Saras, and is confused as to what's going on.\n\nThe voice continues. “In each of the mirrors you see before you is a dear friend of yours. Smash the right numbered mirror, and she will be released. Smash the wrong numbered mirror, and you might release something a little more sinister. I'll give you <font color=”00BFFF”> three</font> tries kid, since I don't think your heart will be able to take it much further than that.”\n\nThe voice laughs and stops talking, and the only thing Tommy hear<font color=”00BFFF”>s</font> is the carnival music blasting in the background. A light illuminates a baseball bat on the floor. Tommy puts his candle on the floor, picks up the bat, and turns to the mirrors. All of the images of Sara in the mirrors disappear except for two. They each beg Tommy to smash their glass and release them. Which one will he choose?\n\n<<choice [[Mirror 1]]>>\n<<choice [[Mirror 4]]>>
Tommy and his friends stop in a hallway to rest. He knows that they don't have much time to find their other friends, but Rafiq is still sluggish.\n\nJust then, a hand touches Tommy's shoulder and he whirls around [[screaming.]].\n
Tommy smashes this mirror and Sara is released! She runs to him and hugs him tightly, thanking him for rescuing her. \n\nThe announcer's <font color="00BFFF">talks again</font>. “I wish you could have stayed so I could watch you piss your pants, but I guess you've found your friend, so all is well. I would quickly move along to find the others. Their captors are not as fun or nice as me. Thanks for playing in the Hallway of Mirrors. Until next time. AH HA HA HA!” The voice goes away and the carnival music stops playing.\n\n“We have to find the others before midnight and get out of here, or else we'll be trapped here forever,” Tommy explains to Sara. Without getting into a further explanation, Tommy grabs his candle, Sara's hand, and moves forward.\n\n[[Success!]]\n
Tommy thinks that the rope needs to be cut. He gets up and goes to search for something sharp, but he steps on some twigs and alerts the zombies of where they are!\n\n<font color="00BFFF">The zombies slowly crawl or walk their way over to where they heard the twigs breaking.\n\nTommy</font> has no time to leave in his search. \n\n[[Use flame from candle]]\n
Tommy unlocks the cabinet above the stove. To his surprise, nothing is there. \n\nLaughter fills the room and ghosts pour out from every corner. They all point and laugh at Tommy's mistake for choosing the wrong cabinet, and Tommy watches in horror as the key disintergrates in his hands.\n\nNow he will never be able to rescue his friend who is locked up.\n\n[Restart this level: [[Back in the mansion.]]]\n
Tommy climbs the left staircase, but promises to himself that if he manages to find one friend, he will go back to the right staircase.\n\nTommy goes down a hallway, and eventually comes to three possible passageways. There's one to the left, one in the center, and one to the right. He doesn't know which one to take and hopes that whichever way he chooses, it leads to a friend.\n\n[[Choose passageway to the left]]\n[[Choose passageway in the center]]\n[[Choose passageway to the right]]\n
Did you receive a reward that could possibly help you here? (Hint: Comes from the kitchen) <<textinput $container of salt "[[Use it!|Go]]">>
Tommy remembers that he got a container of salt from the kitchen earlier. Without really knowing why he knew it would work, he throws the salt at The Keeper. \n\nThe Keeper withers in pain and the gang wastes no time to get past him to climb down the ladder.\n\nThey run like crazy to the mansion's gate, and with thirty seconds to midnight, they manage to escape the clutches of the creatures, The Keeper, and the mansion.\n\nThey pant heavily as they try to catch their breaths. \n\n“Let's swear to never do something this stupid again,” Sara says.\n\n“Agreed,” everyone else says. \n\n“I wanna go home to my momma,” Rafiq remarks, and the gang laughs and start to head towards the forest, heading home.\n\nTommy takes one last look back at the mansion, and sees a figure on the roof. Then with the blink of his eye, the figure was gone. \n\n“Hey Tommy! Hurry up man,” Chuck shouts back.\n\nTommy turns and follows his friends, leaving the nightmare of the haunted mansion behind him.\n\n[[The End]]\n
<<set alert("Tommy's scare meter went up! Be careful. It's on 7!")>>\s\n\nTommy unties the note from the can opener and reads it: CANNED CHICKEN IS USUALLY STORED IN THE PANTRY!\n\nTommy heads to the pantry and opens the door. There are about twenty cans in the pantry. None big enough to hold one of his friends, but he <font color="00BFFF">figures</font> that maybe one of these cans had another clue.\n\nHe looks for the cans marked Chicken. There are [[five]] out of the twenty cans. Tommy opens them randomly, hoping that whichever can he chooses would be the can that he needs.\n\n
Tommy decides that he needs to know where his friends are, no matter what. He decides to stay with the ghosts for a little while.\n\n“Excellent choice, boy. We shall entertain you for ten minutes!” All the ghosts laugh at Tommy's expense, and Tommy feels hopeless.\n\nAfter ten minutes, <font color="00BFFF"> the ghosts laugh while Tommy rolls his eyes in the corner. The ghosts thought it would be fun to tell Tommy old jokes from their times, but they never thought that he would find such jokes extremely unfunny. At first, he thought that they would be scary. But maybe he still should have been wary, since they nearly bored him to death.</font>\n\nThe ghost decides to give Tommy Michelle's lipstick. “There's a room in the next corridor that has a portrait of the mistress. She bares resemblance to someone you know. You might find your friend there, or you might find something meaner.” The ghosts in the back laugh <font color="00BFFF">again</font>. They start to disappear. “Good luck, boy. You will need it,” the ghost says while laughing, and then they all vanish, leaving Tommy alone.\n\nThe door opens, and a light flickers to the over to another corridor. Tommy runs down it to find the room the ghost was talking about. Then a door creaks open, almost invitingly. Tommy takes that as a sign, and proceeds cautiously.\n\nTommy decides to enter the room to make sure things are clear. The door shuts behind him and no matter how many times he tries to open it, it remains closed.\n\nTommy turns and shines his candle in the room. On the far wall, there is a painting hanging and it's of a beautiful woman. The woman resembles Michelle, which surprises Tommy. \n\nThe painting looks odd. The color of the painting is black and white, except for the woman's lips. Her lips are bright red.\n\nTommy gets closer to the painting and touches it. An old woman with pale gray skin, white hair, and white eyes pop out of the painting, [[frightening.]] Tommy.\n
Tommy unlocks the cabinet above the stove. To his surprise, nothing is there. \n\nLaughter fills the room and ghosts pour out from every corner. They all point and laugh at Tommy's mistake for choosing the wrong cabinet, and Tommy watches in horror as the key disintergrates in his hands.\n\nNow he will never be able to rescue his friend who is locked up.\n\n[Restart this level: [[Choose passageway to the right]]]\n
Tommy decides to go to the passageway to the right. It leads down to a den. When he enters the den, there are cobwebs, spiders and coffins. Chills go down his spine, as he guesses just who this den belongs to.\n\nHis guess comes true when bats fly down from the ceiling, and take human forms revealing the bats to actually be vampires.\n\nThey look hungry for blood with their elongated fangs and their pale white skin. They look at Tommy with thirst and mischief in their eyes.\n\n“You are here to look for your precious blood supplies, aren't you?” one vampire asks.\n\nTommy looks frightened and gulps. He tries to find confidence. “If you're talking about my friends, then yes. Do you know where they are?”\n\nThe vampires chuckle, and the one talking to Tommy licks his finger sinisterly. “Perhaps.”\n\nTommy <font color="00BFFF"> trembles, but holds his ground.</font> “Can you tell me where they are?”\n\nThe vampires <font color="00BFFF"> chuckle under their breaths and glide closer to Tommy.</font> The speaker pulls something out of his pocket.\n\nTommy recognizes it. It's the candy wrapper to Jeff's favorite candy. “That belongs to my friend!”\n\nThe vampire takes the wrapper and sniffs it. “Ah, yes. The one who's <font color="00BFFF">type</font> AB. Intoxicating aroma that one.”\n\n“Can you please tell me where he is?” Tommy begs.\n\nThe vampire smiles. “And what's in it for us? I could possibly think about helping you if… you let us scare you to pieces!”\n\nTommy doesn't understand the vampire, and he also doesn't want to get scared to pieces, but he does want to find Jeff. What should he do?\n\n[[Agree to be scared!]]\n[[Leave and go to another passageway!]]\n
Tommy unlocks the cabinet under the island. Jeff is squished inside, and Tommy helps him get out. \n\nJeff <font color="00BFFF">coughs</font> and breathes heavily. “Oh, my… I thought I was a goner. Five more minutes and I swear I would have run out of oxygen.” He pats Tommy on the shoulder. “Good looks. Thanks for saving me.”\n\n“Of course. Glad I got here in time,” Tommy replies. \n\n“What the hell is going on here? One minute we're running in the mansion, and the next thing I'm trapped in a cabinet!” Jeff says in shock and curiosity.\n\nTommy gets up and helps Jeff to his feet. The kitchen is silent. No more whispers or murmurs. No more rattling of the pots and pans. No more psycho fridge. Tommy looks down at his hands and sees the dust from the key after it disintegrated. \n\nHe dusts off his hands, grabs a couple water bottles from the fridge and leaves the kitchen with Jeff following. “I'll tell you what's going on, but let's leave here as quickly as possible,” he says to Jeff. [[And they do]].\n
Tommy chooses to dance with the old lady, not wanting to put his lips on her nasty looking skin. \n\nThey dance for what seems like five minutes, and all she does is hum.\n\n“Where's my friend?” Tommy asks.\n\nThe woman laughs and leans closer to Tommy. “<font color="00BFFF">They say that a kiss from the Prince can break any spell.</font> Maybe you should have kissed me. I don't feel like releasing her now.”\n\nThe old lady moves away from Tommy and walks to the portrait. “She'll forever stay inside me. <font color="00BFFF">Here inside this cursed body of mine.</font>” The old hag goes back into the painting, and the room gets quiet. \n\nTommy chose the wrong choice, and now his friend was forever stuck inside a painting.\n\nStart back at the [[Hallway]].\n
<<set alert("Tommy's Scare Meter went up to 4!")>>\s \n\nTommy smashes this mirror and releases a ghoul! The ghoul comes towards Tommy and screams in his face. Then the ghoul vanishes, leaving Tommy trembling. \n\nSuddenly, the announcer's voice starts talking. “Boy oh boy. <font color="00BFFF">Your heart might give out kid or you might jet for the hills if I don't help you. Here's a hint</font>. These mirrors are numbered, right? <font color=”00BFFF”>Then tell me this, how many of your souls will be trapped here come midnight?</font>. AH HA HA HA!”\n\nThe voice disappears with its laughter. Tommy thinks about the announcer's hint. "How many of us will be here come midnight?" he asks himself. \n\nTwo more mirrors display images of Sara begging for help.\n \n\n<<choice [[Mirror 3)]]>>\n<<choice [[Mirror 6)]]>>
<<set alert("You gained a reward for saving Rafiq!")>>\s\n\nTommy checks and Rafiq has one match left! He is able to light his candle again, and all is well. \n\nThe zombies give chase as the gang escapes, but Tommy and his friends move too fast for the zombies to catch up, and they enter the mansion.\n\n[[Back in the mansion.]]
Tommy decides that maybe the fastest way to free Rafiq would be to use the flame from his candle. The only problem is that he risks the flame going out. \n\nWithout hesitation, he burns the ropes, freeing Rafiq. His friend is weak, and Tommy has the strain of carrying him back to the hole Sara and Jeff are in.\n\nThe zombies get wind of them, and Tommy grabs Rafiq and rushes back to Sara and Jeff. Zombies start moving for the hole, but Tommy gets there in time. He gets Sara out, and then they both get Jeff out. Then Jeff and Tommy support Rafiq as they head for the mansion. \n\nThe candle's flame <font color="00BFFF">goes</font> out, leaving Tommy bewildered on how he and his friends will have light to see.\n\n“Thanks for saving me,” Rafiq says faintly. “Sorry about the candle.”\n\n“Don't sweat it. Glad you're safe,” Tommy replies. The four of them begin to cautiously move out of the cemetery.\n\n“Remember the firecrackers we set off earlier? Check my pocket. I might have some matches left from then.”\n\n[[`Check Rafiq's pockets]]\n
<<set alert("You gained a reward for saving Rafiq!")>>\s\n\nTommy checks and Rafiq has one match left! He is able to light his candle again, and all is well. \n\nThe zombies give chase as the gang escapes, but Tommy and his friends move too fast for the zombies to catch up, and they enter the mansion.\n\n[[Staircase to the Right!]]
<<set alert("Tommy's Scare Meter went up to 5! Be careful!")>>\s\nTommy smashes this mirror and both mirror <font color=”00BFFF”>4 AND mirror 1</font> breaks, releasing more ghouls. They snicker at Tommy sinisterly and then approach him, blood trickily from their mouths. “We should eat him,” says one, and the other laughs. Then they get closer, which causes Tommy's heart to beat out of his chest. Before they can touch him, they disappear. Tommy <font color=”00BFFF”>trembles from the shock</font>.\n\nSuddenly, the announcer's voice starts talking. “Boy oh boy. I think your heart is gonna give out kid, or you might just head for the hills. Tell you what, I'll give you a hint. These mirrors are numbered, right? <font color=”00BFFF”>Then tell me this, how many of your souls will be trapped here come midnight?</font>. AH HA HA HA!”\n\nThe voice disappears with its laughter. Tommy thinks about the announcer's hint. "How many of us will be here come midnight?" he asks himself. \n\nTwo more mirrors display images of Sara begging for help.\n\n\n<<choice [[Mirror 3.]]>>\n<<choice [[Mirror 6.]]>>
Tommy's friends pull him along and they run down the corridor, hoping that it would lead to an opening somewhere. \n\nNo doors or passageways are open, and the gang <font color="00BFFF">thinks</font> that maybe all is lost. Just then, Rafiq spots something in the last hallway they enter. “Hey! Isn't that Chuck's shoe?!” he shouts.\n\nThe gang runs towards the shoe, and as they get closer, they see a hidden staircase that leads up. Tommy grabs the [[shoe]] on his way up, which makes him drop his candle.\n
<<set alert("Tommy's Scare Meter went up to 5! Be careful!")>>\s\nTommy smashes this mirror and both mirror <font color=”00BFFF”>4 AND mirror 1</font> breaks, releasing more ghouls. They snicker at Tommy sinisterly and then approach him, blood trickily from their mouths. “We should eat him,” says one, and the other laughs. Then they get closer, which causes Tommy's heart to beat out of his chest. Before they can touch him, they disappear. Tommy <font color=”00BFFF”>trembles from the shock</font>.\n\nSuddenly, the announcer's voice starts talking. “Boy oh boy. I think your heart is gonna give out kid, or you might just head for the hills. Tell you what, I'll give you a hint. These mirrors are numbered, right? <font color=”00BFFF”>Then tell me this, how many of your souls will be trapped here come midnight?</font>. AH HA HA HA!”\n\nThe voice disappears with its laughter. Tommy thinks about the announcer's hint. "How many of us will be here come midnight?" he asks himself. \n\nTwo more mirrors display images of Sara begging for help.\n\n\n<<choice [[Mirror 3)]]>>\n<<choice [[Mirror 6)]]>>
Tommy runs and checks behind the statue, and finds Rafiq tied to a tombstone. He doesn't look so good. His skin is pale and cold to the touch.\n\nThe ropes tying Rafiq down are too strong for Tommy to break, so he has to figure out something.\n\n[[`Use candle flame]]\n[[`Go search for something sharp]]\n
Tommy opens three cans in two minutes. The last can reveals a key and a note! The note reads: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island]]\n[[Above the stove]]\n
Tommy takes five minutes to open all five cans. The fifth can has a key and a note inside! Tommy opens the note and reads it: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island.]]\n[[Above the stove.]]\n
<<set alert("Tommy's Scare Meter is up! It's at 5. Be careful!")>>\s\n\n[[Head to the kitchen!]]
Tommy takes five minutes to open all five cans. The fifth can has a key and a note inside! Tommy opens the note and reads it: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island!]]\n[[Above the stove!]]\n
Tommy opens the second drawer and sees a red can opener with a note tied to it. When he pulls it out, the drawer slams shut, [[startling him!]].
<<set alert("Tommy's scare meter went up! Be careful. It's on 7!")>>\s\n\nTommy unties the note from the can opener and reads it: CANNED CHICKEN IS USUALLY STORED IN THE PANTRY!\n\nTommy heads to the pantry and opens the door. There are about twenty cans in the pantry. None big enough to hold one of his friends, but he <font color="00BFFF">figures</font> that maybe one of these cans had another clue.\n\nHe looks for the cans marked Chicken. There are [[five.]] out of the twenty cans. Tommy opens them randomly, hoping that whichever can he chooses would be the can that he needs.
Tommy and Rafiq climb the staircase to the right. They enter a hallway filled with mirrors of all shapes and sizes. Before they can go further, lights over the mirrors flicker on, revealing numbers over each mirror. Carnival music can be heard playing loudly. Tommy's heart races at the unexpected events.\n\nSuddenly, a voice out of nowhere starts talking. “Welcome to the Hallway of Mirrors. Unlike a House of Mirrors, you will not see yourself in funny shapes and sizes, but you will be playing for the sake of rescuing one of your friends.”\n\nIn each of the <font color=”00BFFF”> six</font> mirrors that <font color=”00BFFF”> are around Tommy</font>, he sees images of Sara in them. He's shocked that there are so many Saras, and is confused as to what's going on.\n\n“Dang…Sara!” Rafiq shouts.\n\nThe voice continues. “Only one of you can play this game. So make a choice.”\n\nThere is no choice to be made. Rafiq is still too weak to try and free Sara from a mirror. Tommy will do it.\n\nThe voice continues. “In each of the mirrors you see before you is a dear friend of yours. Smash the right numbered mirror, and she will be released. Smash the wrong numbered mirror, and you might release something a little more sinister. I'll give you <font color=”00BFFF”> three</font> tries kid, since I don't think your heart will be able to take it much further than that.”\n\nThe voice laughs and stops talking, and the only thing Tommy hear<font color=”00BFFF”>s</font> is the carnival music blasting in the background. A light illuminates a baseball bat on the floor. Tommy hands his candle to Rafiq, picks up the bat and turns to the mirrors. All of the images of Sara in the mirrors disappear except for two. They each beg Tommy to smash their glass and release them. Which one will he choose?\n\n[[Mirror1]]\n[[Mirror4]]
<<set alert("Tommy's Scare Meter maxed out! It's all over!")>>\s\nTommy smashes this mirror and all the other mirrors with the ghouls in them smash as well. All the remaining ghouls swarm Tommy. <font color="00BFFF">The ghouls take turns scaring the snot out of him. Some snatch their faces off and toss the bloody mess to him before the faces disappear. One rips its head off and tries to play catch with him, before the head disappears.\n\nEven though he wants to save his friends, Tommy's heart can't take the cruel torture of the ghouls. He runs away frightened, leaving the mansion and his friends to perish.</font> \n\nThe game is over and you must Restart the game.
\nTommy decides to take the center passageway, which leads into the courtyard, where the cemetery is. Tommy doesn't want to be here. He hopes that nobody is out here, not living or dead. He slowly creeps around the tombstones, looking. He hears moaning in the distance, and his heart starts to beat faster.\n\n[[Investigate!]]\n[[Leave and go somewhere else!]] \n
Tommy chooses to dance with the old lady, not wanting to put his lips on her nasty looking skin. \n\nThey dance for what seems like five minutes, and all she does is hum.\n\n“Where's my friend?” Tommy asks.\n\nThe woman laughs and leans closer to Tommy. “<font color="00BFFF">They say that a kiss from the Prince can break any spell.</font> Maybe you should have kissed me. I don't feel like releasing her now.”\n\nThe old lady moves away from Tommy and walks to the portrait. “She'll forever stay inside me. <font color="00BFFF">Here inside this cursed body of mine.</font>” The old hag goes back into the painting, and the room gets quiet. \n\nTommy chose the wrong choice, and now his friend was forever stuck inside a painting.\n\nStart level over: [[Choose passageway to the left]]
<<set alert("WHY WOULD YOU PICK THAT CHOICE?!!")>>\s\n\nYou have to Restart the game all over.
Tommy smashes this mirror, and Sara is released! She runs to him and hugs him tightly, thanking him for rescuing her. \n\nThe announcer's <font color="00BFFF">talks again</font>. “I wish you could have stayed so I could watch you piss your pants, but I guess you've found your friend, so all is well. I would quickly move along to find the others. Their captors are not as fun or nice as me. Thanks for playing in the Hallway of Mirrors. Until next time. AH HA HA HA!” The voice goes away and the carnival music stops playing.\n\n“We have to find the others before midnight and get out of here, or else we'll be trapped here forever,” Tommy explains to Sara. Without getting into a further explanation, Tommy takes the candle from Rafiq, and leads them forward.\n\n[[Success.]]\n
<<set alert("Tommy's scare meter went up! Be careful. It's on 7!")>>\s\n\nTommy unties the note from the can opener and reads it: CANNED CHICKEN IS USUALLY STORED IN THE PANTRY!\n\nTommy heads to the pantry and opens the door. There are about twenty cans in the pantry. None big enough to hold one of his friends, but he <font color="00BFFF">figures</font> that maybe one of these cans had another clue.\n\nHe looks for the cans marked Chicken. There are [[Five]] out of the twenty cans. Tommy opens them randomly, hoping that whichever can he chooses would be the can that he needs.\n\n
This is the correct answer! The troll reluctantly releases Chuck.\n\n“Chuck!” everyone screams.\n\n“Guys! Boy, am I glad to see you guys. What in the world is going on?” Chuck asks.\n\n“Later. We need to get out of here now!” Tommy exclaims.\n\nThe gang rushes out of the basement, and through the front door of the mansion. With thirty seconds left until midnight, they manage to escape their worst nightmare.\n\nThey pant heavily as they try to catch their breaths. \n\n“Let's swear to never do something this stupid again,” Sara says.\n\n“Agreed,” everyone else says. \n\nThey head towards the forest, gladly returning home.\n\n[[The End]]\n
Tommy opens the third drawer. Inside the drawer is painted with something red, saying: THIS IS NOT YOUR FRIEND'S BLOOD, AND THIS IS NOT THE RIGHT DRAWER. YOU'RE WASTING TIME!\n\nThe drawer slams shut, making Tommy jump from [[fear.]].\n\n
Tommy times the fridge for thirty seconds, but when he reaches his hand in at the moment he thought was the right moment, the door closes on him, nearly crushing his hand. He pulls back and stares at the fridge. The door stays closed for a minute, and then <font color="00BFFF"> opens and closes again like mad. Tommy times it all over again.</font> \n\n[[Time for a minute]]\n
<<set alert("You are about to make a choice from 1-5. These numbers can represent the minutes it took to open the cans or the number of cans he opened before finding the key. Choose wisely or it can cost you time!")>>\s\n\n[[1.]] [[2.]] [[3.]] [[4.]] [[5.]]
Tommy opens the third drawer. Inside the drawer is painted with something red, saying: THIS IS NOT YOUR FRIEND'S BLOOD, AND THIS IS NOT THE RIGHT DRAWER. YOU'RE WASTING TIME!\n\nThe drawer slams shut, making Tommy jump from [[fear!]].\n
<<set alert("Tommy's Scare Meter went up to 4!")>>\s \n\nTommy smashes this mirror and releases a ghoul! The ghoul comes towards Tommy and screams in his face. Then the ghoul vanishes, leaving Tommy trembling. \n\nSuddenly, the announcer's voice starts talking. “Boy oh boy. <font color="00BFFF">Your heart might give out kid or you might jet for the hills if I don't help you. Here's a hint</font>. These mirrors are numbered, right? <font color=”00BFFF”>Then tell me this, how many of your souls will be trapped here come midnight?</font>. AH HA HA HA!”\n\nThe voice disappears with its laughter. Tommy thinks about the announcer's hint. "How many of us will be here come midnight?" he asks himself. \n\nTwo more mirrors display images of Sara begging for help.\n \n\n<<choice [[Mirror3]]>>\n<<choice [[Mirror6]]>>
Tommy thinks that maybe the moaning sounds are <font color="00BFFF"> just zombies</font>, and decides to head back to the mansion. \n\nAs him, Jeff and Sara cautiously make their way through the cemetery, they hear a faint “Help me.” They turn around and try to locate the voice, but the zombies start to mimic the voice, and now Tommy doesn't know where it's coming from. \n\nThey hear “Help me” again and walk closer to where <font color="00BFFF"> it might be coming from</font>, but the zombies are relentless in their mimicry. \n\nTommy<font color="00BFFF">'s gut tightens, and he thinks that maybe the voice is coming from behind the statue after all. But</font> he doesn't want to go there and waste more time. Yet, following the fake voices is a waste as well.\n\n[[`Investigate]]\n[[`Let Sara decide on what to do]]\n
Tommy thinks that the rope needs to be cut. He gets up and goes to search for something sharp, but he steps on some twigs and alerts the zombies of where they are!\n\n<font color="00BFFF">The zombies slowly crawl or walk their way over to where they heard the twigs breaking.\n\nTommy</font> has no time to leave in his search. \n\n[[Use flame from candle!]]\n
<<set alert("Tommy's scare meter went up to 4!")>>\s\n\nThe old hag stares at Tommy and then starts humming the tune from earlier. She dances around Tommy, which confuses him, and then she speaks.\n\n“Won't you dance with me? I'm the best dancer in this mansion.” Then the old lady laughs and walks through Tommy, making him tremble. \n\nTommy turns around and watches the old lady. She stops in front of the portrait for a moment, and then turns to face Tommy. Her lips are as red as the woman's in the painting.\n\n“Or won't you give me a kiss? The right choice might save your friend.”\n\nTommy doesn't know what the old hag is talking about, but if choosing one of her ridiculous options might help save his friend, then what choice did he have?\n\n[[Dance with the old lady.]]\n[[Kiss the old lady.]]
Tommy leads the gang back to the foyer. He sees The Keeper waiting patiently for him. “I knew you would return here, and you have most of your friends.”\n\n“We need your help. Our last friend Chuck is still missing, and <font color="00BFFF">there's</font> no clues to where he is,” Tommy pleads. \n\nThe Keeper grins and takes out a pocket watch. “8 minutes until midnight. I wonder, how desperate you really are to find him?”\n\nTommy is confused by The Keeper's statement, but asks again anyway. “Please. <font color="00BFFF"> We gotta find him. You know that</font>.”\n\nThe Keeper's grin disappears. “Fine. Be patient. Ask no questions.”\n\nThe gang waits patiently, just like The Keeper says. It seems like time is flying by, and Tommy feels anxious. <font color="00BFFF">Right before he was about to pester The Keeper,</font> the wall with the fireplace starts to turn. Everyone is astonished. \n\n“You have lost three minutes, but you should be able to find your friend down below. Do not let the Boogeyman frighten you children.” Then The Keeper vanishes.\n\nTommy and the gang head downstairs to the basement. It's dark, but they still have light from Tommy's candle. They need to hurry up before the flame runs out, and their chance of escaping.\n\nJust then, Rafiq spots something on the ground. “Hey guys! This is Chuck's baseball cap.”\n\nTommy picks up the cap, but maybe he shouldn't have.\n\nA troll leaps up out of nowhere and stomps on the ground, causing it to rumble.\n\n[[High Alert!]]\n
<<set alert("You gained a reward for saving Rafiq!")>>\s\n\nTommy checks and Rafiq has one match left! He is able to light his candle again, and all is well. \n\nThe zombies give chase as the gang escapes, but Tommy and his friends move too fast for the zombies to catch up, and they enter the mansion.\n\n[[Back in the mansion!]]
Tommy opens three cans in two minutes. The last can reveals a key and a note! The note reads: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island!]]\n[[Above the stove!]]\n
Tommy decides that maybe the fastest way to free Rafiq would be to use the flame from his candle. The only problem is that he risks the flame going out. \n\nWithout hesitation, he burns the ropes, freeing Rafiq. His friend is weak, and Tommy has the strain of carrying him back to the hole Sara's in.\n\nThe zombies get wind of them, and Tommy grabs Rafiq and rushes back to Sara. Zombies start moving for the hole, but Tommy gets there in time. He gets Sara out, and they both support Rafiq as they head for the mansion. \n\nThe candle's flame <font color="00BFFF">goes</font> out, leaving Tommy bewildered on how he and his friends will have light to see.\n\n“Thanks for saving me,” Rafiq says faintly. “Sorry about the candle.”\n\n“Don't sweat it. Glad you're safe,” Tommy replies. The three of them begin to cautiously move out of the cemetery.\n\n“Remember the firecrackers we set off earlier? Check my pocket. I might have some matches left from then.”\n\n[[Check Rafiq's pockets]]\n
Tommy decides that maybe the fastest way to free Rafiq would be to use the flame from his candle. The only problem is that he risks the flame going out. \n\nWithout hesitation, he burns the ropes, freeing Rafiq. His friend is weak, but Tommy and Michelle manage to support his weight.\n\nThe candle's flame <font color="00BFFF">goes</font> out, leaving Tommy bewildered on how he and his friends will have light to see.\n\n“Thanks for saving me,” Rafiq says faintly. “Sorry about the candle.”\n\n“Don't sweat it. Glad you're safe,” Tommy replies. The four of them begin to cautiously move out of the cemetery.\n\n“Remember the firecrackers we set off earlier? Check my pocket. I might have some matches left from then.”\n\n[[Check Rafiq's pockets.]]\n
Leslie Williams\n\n\n
Tommy unlocks the cabinet above the stove. To his surprise, nothing is there. \n\nLaughter fills the room and ghosts pour out from every corner. They all point and laugh at Tommy's mistake for choosing the wrong cabinet, and Tommy watches in horror as the key disintergrates in his hands.\n\nNow he will never be able to rescue his friend who is locked up.\n\n[Restart this level: [[Back in the mansion]]]\n
Tommy decides that maybe the fastest way to free Rafiq would be to use the flame from his candle. The only problem is that he risks the flame going out. \n\nWithout hesitation, he burns the ropes, freeing Rafiq. His friend is weak, but Tommy and Sara manage to support his weight.\n\nThe candle's flame <font color="00BFFF">goes</font> out, leaving Tommy bewildered on how he and his friends will have light to see.\n\n“Thanks for saving me,” Rafiq says faintly. “Sorry about the candle.”\n\n“Don't sweat it. Glad you're safe,” Tommy replies. The three of them begin to cautiously move out of the cemetery.\n\n“Remember the firecrackers we set off earlier? Check my pocket. I might have some matches left from then.”\n\n[[Check Rafiq's pockets]]\n
Tommy smashes this mirror, and Sara is released! She runs to him and hugs him tightly, thanking him for rescuing her. \n\nThe announcer's <font color="00BFFF">talks again</font>. “I wish you could have stayed so I could watch you piss your pants, but I guess you've found your friend, so all is well. I would quickly move along to find the others. Their captors are not as fun or nice as me. Thanks for playing in the Hallway of Mirrors. Until next time. AH HA HA HA!” The voice goes away and the carnival music stops playing.\n\n“We have to find the others before midnight and get out of here, or else we'll be trapped here forever,” Tommy explains to Sara. Without getting into a further explanation, Tommy takes the candle from Jeff, and leads them forward.\n\n[[Success*]]\n
Tommy opens the second drawer and sees a red can opener with a note tied to it. When he pulls it out, the drawer slams shut, [[startling him.]].
It's 10:47 PM<font color=”00BFFF”> on Halloween night</font>. \n\nTommy<font color=”00BFFF”> , a 13 year-old boy dressed in his regular street clothes and his baseball cap,</font> walks through the last bit of forest and comes upon the rusted iron gate that belongs to the<font color=”00BFFF”> old abandoned</font> mansion. He stares at it for a moment and takes in the creepy feel that it gives off. He doesn't want to be here, but he made a bet with his friends<font color=”00BFFF”> last Halloween</font>.\n\nFlashback:\n“Next <font color=”00BFFF”> year</font>, lets all go to the abandoned mansion in the woods and play a game,” said Jeff.\n\n“Sounds like fun. I'm down,” Rafiq approved.\n\n“But what kind of game?” asked Sara.\n\n“How about ultimate hide-n-seek?” Chuck suggested.\n\n“Oh yeah! That sounds like fun! We should do it!” chanted Michelle. - End of flashback.\n\nWhy did Tommy agree too? He kept asking himself that question, while walking towards his awaiting friends at the gate.\n\n“Good, now everybody's here,” Chuck announces. “Okay. Now the only fair way I thought of picking who's gonna be it is if we pull straws. Whoever gets the short one loses and is the seeker.”\n\nEveryone agrees to Chuck's plan, and one buy one they all pull a straw.\n\n[[Pick a Straw]]\n
You are entering a text-based game where every choice has an outcome. Certain choices might make the character scared beyond reason, in which a Scare Meter will activate. The Scare Meter lets you know how badly Tommy is scared on a scale from 1-10; 1 meaning not scared at all, and 10 meaning the Scare Meter is maxed out. Tommy will be too scared to continue and will run away. Some choices that you make can either increase the Scare Meter or decrease it. \n\nAlso, be careful of the time. You need to be out of the mansion by midnight and there are some choices that might hinder you. [[Get Started]]\n
<<set alert("You have a reward from the ghosts of the kitchen! A container of salt. Tommy's Scare Meter went down to 1.")>>\s\n\nGo to the [[staircase to the Right]].
<<set alert("You have a reward from the ghosts of the kitchen! A container of salt. Tommy's Scare Meter went down to 4.")>>\s\n\nGo to friends in the [[Hallway.]].
Sara <font color="00BFFF">thinks</font> about what their best choice should be. Time is going quickly, and Tommy needs Sara to rush her thinking. \n\nRight when a light bulb goes off in her head, something grabs all of their ankles and drags them to a dug up hole for a burial. They're okay, but now they have to figure out how to get out of the hole. \n\nJeff decides to boost Tommy up, and Sara agrees so that he can go and investigate behind the statue. “Just promise me you'll come back for us before the zombies do.”\n\nTommy agrees, and Jeff boosts him out of the hole. \n\n[[`Investigate the statue]]\n
<<set alert("You gained a reward!")>>\s\n\nTommy checks and Rafiq has one match left! He is able to light his candle again, and all is well. \n\nThe zombies give chase as the gang escapes, but Tommy and his friends move too fast for the zombies to catch up, and they enter the mansion.\n\n[[Back in the mansion]]
<<set alert("Tommy's Scare Meter went up to 4!")>>\s \n\nTommy smashes this mirror and releases a ghoul! The ghoul comes towards Tommy and screams in his face. Then the ghoul vanishes, leaving Tommy trembling. \n\nSuddenly, the announcer's voice starts talking. “Boy oh boy. <font color="00BFFF">Your heart might give out kid or you might jet for the hills if I don't help you. Here's a hint</font>. These mirrors are numbered, right? <font color=”00BFFF”>Then tell me this, how many of your souls will be trapped here come midnight?</font>. AH HA HA HA!”\n\nThe voice disappears with its laughter. Tommy thinks about the announcer's hint. "How many of us will be here come midnight?" he asks himself. \n\nTwo more mirrors display images of Sara begging for help.\n \n\n<<choice [[Mirror 3.]]>>\n<<choice [[Mirror 6.]]>>
<<set alert("Tommy's Scare Meter went up to 5! Be careful!")>>\s\nTommy smashes this mirror and both mirror <font color=”00BFFF”>4 AND mirror 1</font> breaks, releasing more ghouls. They snicker at Tommy sinisterly and then approach him, blood trickily from their mouths. “We should eat him,” says one, and the other laughs. Then they get closer, which causes Tommy's heart to beat out of his chest. Before they can touch him, they disappear. Tommy <font color=”00BFFF”>trembles from the shock</font>.\n\nSuddenly, the announcer's voice starts talking. “Boy oh boy. I think your heart is gonna give out kid, or you might just head for the hills. Tell you what, I'll give you a hint. These mirrors are numbered, right? <font color=”00BFFF”>Then tell me this, how many of your souls will be trapped here come midnight?</font>. AH HA HA HA!”\n\nThe voice disappears with its laughter. Tommy thinks about the announcer's hint. "How many of us will be here come midnight?" he asks himself. \n\nTwo more mirrors display images of Sara begging for help.\n\n\n<<choice [[Mirror3]]>>\n<<choice [[Mirror6]]>>
<<set alert("Tommy's Scare Meter maxed out! It's all over!")>>\s\nTommy smashes this mirror and all the other mirrors with the ghouls in them smash as well. All the remaining ghouls swarm Tommy. <font color="00BFFF">The ghouls take turns scaring the snot out of him. Some snatch their faces off and toss the bloody mess to him before the faces disappear. One rips its head off and tries to play catch with him, before the head disappears.\n\nEven though he wants to save his friends, Tommy's heart can't take the cruel torture of the ghouls. He runs away frightened, leaving the mansion and his friends to perish.</font> \n\nThe game is over and you must Restart the game.
Tommy heads to the kitchen, leaving Sara and Michelle to watch Rafiq. He finds the kitchen rather easily, and searches for something to boost Rafiq's energy.\n\n<font color="00BFFF">"Is that him?" "Seriously? What a weakling?" "He does look tasty?" "Or easily frightened." "Good thing we have our game!" \n\nTommy hears weird whispers and murmurs,</font> but when he turns to look around, the noises stop. Going back to look in the cupboard, he hears the whispers again. The noises seize when he turns to look around.\n\nSuddenly, the pots and pans start rattling in the cupboards and on the stove. Tommy doesn't see anyone, which means that either the pots and pans are moving on their own or the kitchen <font color="00BFFF"> is haunted with ghosts!</font>\n\nTommy starts to get nervous, not wanting to deal with ghosts. He turns to the fridge, thinking he might find what he's looking for there so he could leave sooner. \n\nBut <font color="00BFFF"> before he could even open it, the fridge door opens and closes by itself, with force.</font> When he catches a glimpse inside the refrigerator, he sees a piece of paper that has TOMMY written on it.\n\nThe fridge door <font color="00BFFF">opens and closes at a faster</font> rate, and Tommy has to time when it's safe for him to reach in a pull the paper out.\n\nToo soon and he might hurt his arm. Too late and he might have to start timing all over again.\n\n[[Time for thirty seconds.]]\n\n[[Time for a minute.]]\n
-_- …Start again from [[Unlocked]]…obviously.
<<set alert("Tommy's Scare Meter maxed out! It's all over!")>>\s\nTommy smashes this mirror and all the other mirrors with the ghouls in them smash as well. All the remaining ghouls swarm Tommy. <font color="00BFFF">The ghouls take turns scaring the snot out of him. Some snatch their faces off and toss the bloody mess to him before the faces disappear. One rips its head off and tries to play catch with him, before the head disappears.\n\nEven though he wants to save his friends, Tommy's heart can't take the cruel torture of the ghouls. He runs away frightened, leaving the mansion and his friends to perish.</font> \n\nThe game is over and you must Restart the game.
<<set alert("Oh no! Tommy's Scare Meter went up to 7! Be careful!")>>\s\n<font color=”00BFFF”>Tommy smashes this mirror and a ghoul slowly creeps out of the mirror. Its head peeks out first, and it slowly turns towards Tommy. The ghoul smiles menacingly and then screams a high pitch sound that makes Tommy quiver all the way down to his knees.\n\n“Thanks for freeing me,” says the ghoul. “Now, it's time to eat your flesh!”\n\nThe ghoul rushes out of the mirror suddenly, but before it reaches Tommy, it disappears. Tommy kneels on the floor and clutches his heart through his shirt.\n\nThe announcer talks again. “Can you not even answer one simple hint? I think you like danger kid. Since you can't even get a clue, whatever happens from here on is 'cause of you. AH HA HA HA!”\n\nTommy stands after a moment and readies himself for his next and last choice.</font>\n\n\n<<choice [[Mirror2]]>>\n<<choice [[Mirror5]]>>\n
Tommy runs and checks behind the statue, and finds Rafiq tied to a tombstone. He doesn't look so good. His skin is pale and cold to the touch.\n\nThe ropes tying Rafiq down are too strong for Tommy to break, so he has to figure out something.\n\n[[Use candle flame.]]\n[[Go search for something sharp.]]\n
Tommy smashes this mirror, and Sara is released! She runs to him and hugs him tightly, thanking him for rescuing her. \n\nThe announcer's <font color="00BFFF">talks again</font>. “I wish you could have stayed so I could watch you piss your pants, but I guess you've found your friend, so all is well. I would quickly move along to find the others. Their captors are not as fun or nice as me. Thanks for playing in the Hallway of Mirrors. Until next time. AH HA HA HA!” The voice goes away and the carnival music stops playing.\n\n“We have to find the others before midnight and get out of here, or else we'll be trapped here forever,” Tommy explains to Sara. Without getting into a further explanation, Tommy takes the candle from Michelle, and leads them forward.\n\n[[Success]]\n
Tommy heads to the kitchen, finding it rather easily.\n\n<font color="00BFFF">"Is that him?" "Seriously? What a weakling?" "He does look tasty?" "Or easily frightened." "Good thing we have our game!" \n\nTommy hears weird whispers and murmurs,</font> but when he turns to look around, the noises stop. Going back to look in the cupboard, he hears the whispers again. The noises seize when he turns to look around.\n\nSuddenly, the pots and pans start rattling in the cupboards and on the stove. Tommy doesn't see anyone, which means that either the pots and pans are moving on their own or the kitchen <font color="00BFFF"> is haunted with ghosts!</font>\n\nTommy starts to get nervous, not wanting to deal with ghosts. He turns to the fridge, thinking he might find what he's looking for there so he could leave sooner. \n\nBut <font color="00BFFF"> before he could even open it, the fridge door opens and closes by itself, with force.</font> When he catches a glimpse inside the refrigerator, he sees a piece of paper that has TOMMY written on it.\n\nThe fridge door <font color="00BFFF">opens and closes at a faster</font> rate, and Tommy has to time when it's safe for him to reach in a pull the paper out.\n\nToo soon and he might hurt his arm. Too late and he might have to start timing all over again.\n\n[[Time for thirty seconds!]]\n\n[[Time for a minute!]]\n
Tommy pulls the short straw and has to become the seeker.\n\n“Okay, Tommy. All you have to do is wait here for a couple minutes while we hide inside. Don't cheat by coming in earlier,” Chuck <font color=”00BFFF”> warns</font>.\n\nSara, Rafiq, Jeff, Michelle and Chuck run into the mansion and leave Tommy to count outside the gate alone. \n\n[[It's now 10:59]]
Tommy takes two minutes to open three cans, and the last one reveals a key and a note! The note reads: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island]]\n[[Above the stove]]\n
<<set alert("You have a reward from the ghosts of the kitchen! A container of salt. Tommy's Scare Meter went down to 4.")>>\s\n\nGo to friends in the [[Hallway]].
Tommy decides that maybe the fastest way to free Rafiq would be to use the flame from his candle. The only problem is that he risks the flame going out. \n\nWithout hesitation, he burns the ropes, freeing Rafiq. His friend is weak, but not as weak as he could have been if Tommy took longer to find him.\n\nThe candle's flame <font color="00BFFF">goes</font> out, leaving Tommy bewildered on how he and his friends will have light to see.\n\n“Thanks for saving me,” Rafiq says faintly. “Sorry about the candle.”\n\n“Don't sweat it. Glad you're safe,” Tommy replies. The two of them begin to cautiously move out of the cemetery.\n\n“Remember the firecrackers we set off earlier? Check my pocket. I might have some matches left from then.”\n\n[[Check Rafiq's pockets!]]\n
<<set alert("Tommy's Scare Meter has decreased to 1. You can now continue on with full courage.")>>\s\n\nThey hear noises coming across the corridor. They run to where the noises are<font color="00BFFF">,</font> and it leads downwards and out the back of the mansion to the courtyard. The courtyard in the back is a cemetery. \n\nAnd to make matters worse, the cemetery is riddled with zombies!\n\nThe zombies seem to not have notice Tommy, Michelle and Sara. They walk into the cemetery, trying their best to not attract attention. \n\nThey hear moaning in the distance, coming from behind a large statue of a mourning woman, in the middle of the graveyard. The moaning doesn't sound like the groaning sounds the zombies make, but Tommy <font color=”00BFFF”>hesitates</font> on what to do.\n\n[[Investigate.]]\n[[Leave and go somewhere else.]]\n[[Let Sara decide on what to do.]] \n
Tommy decides for them to go and investigate the sounds. They head for the statue, and find Rafiq tied to a tombstone behind it. He doesn't look so good. His skin is pale and cold to the touch.\n\nSara tries to tug the ropes free, but realizes they are too strong. Tommy has to figure out how to free Rafiq.\n\n[[`Use flame from candle]]\n[[`Go search for something sharp]]\n
Tommy opens the first drawer. Inside he sees knifes and forks, but nothing that would indicate a key. After a minute of searching thoroughly, the drawer slams shut, [[scaring him!]].
Tommy thinks that maybe the moaning sounds are <font color="00BFFF"> just zombies</font>, and decides to head back to the mansion. \n\nAs he cautiously makes his way through the cemetery, he hears a faint “Help me.” He turns around and tries to locate the voice, but the zombies start to mimic the voice, and now Tommy doesn't know where it's coming from. \n\nHe hears “Help me” again and walks closer to where <font color="00BFFF"> it might be coming from</font>, but the zombies are relentless in their mimicry.\n\nTommy<font color="00BFFF">'s gut tightens, and he thinks that maybe the voice is coming from behind the statue after all. But</font> he doesn't want to go there and waste more time. Following the fake voices is a waste as well.\n\n[[Investigate!]]\n
Tommy times the fridge door for a minute. He wanted to make sure that he got the doors pattern of opening and closing, and reaches in to retrieve the piece of paper at the right time.\n\nBefore the door had a chance to close and crush his hand again, he grabs the paper and pulls out. \n\nThe message on the paper reads: IN THE DRAWER, YOU WILL FIND THE KEY THAT LEADS TO “THE KEY”. YOUR FRIEND IS SUCH A CHICKEN, AND CANNED CHICKEN IS DELICIOUS! \n\nTommy doesn't really understand the message, but he looks for a drawer and finds three.\n\n[[Drawer 1]]\n[[Drawer 2]]\n[[Drawer 3]]\n
<<set alert("Tommy's Scare Meter has decreased to 1. You can now continue on with full courage.")>>\s\n\nThey hear noises coming across the corridor. They run to where the noises are<font color="00BFFF">,</font> and it leads downwards and out the back of the mansion to the courtyard. The courtyard in the back is a cemetery. \n\nAnd to make matters worse, the cemetery is riddled with zombies!\n\nThe zombies seem to not have noticed Tommy, Jeff and Sara. They walk into the cemetery, trying their best not to attract attention. \n\nThey hear moaning in the distance, coming from behind a large statue of a mourning woman, in the middle of the graveyard. The moaning doesn't sound like the groaning sounds the zombies make, but Tommy <font color=”00BFFF”>hesitates</font> on what to do.\n\n[[`Investigate]]\n[[`Leave and go somewhere else]]\n[[`Let Sara decide on what to do]] \n
Tommy opens the first drawer. Inside he sees knifes and forks, but nothing that would indicate a key. After a minute of searching thoroughly, the drawer slams shut, [[scaring him.]].
Tommy and his friends stop in a hallway to rest. He knows that they don't have much time to find their other friends, but Rafiq is still sluggish.\n\nJust then, a hand touches Tommy's shoulder, and he whirls around [[screaming]].\n
Tommy unlocks the cabinet under the island. Jeff is squished inside, and Tommy helps him get out. \n\nJeff <font color="00BFFF">coughs</font> and breathes heavily. “Oh, my… I thought I was a goner. Five more minutes and I swear I would have run out of oxygen.” He pats Tommy on the shoulder. “Good looks. Thanks for saving me.”\n\n“Of course. Glad I got here in time,” Tommy replies. \n\n“What the hell is going on here? One minute we're running in the mansion, and the next thing I'm trapped in a cabinet!” Jeff says in shock and curiosity.\n\nTommy gets up and helps Jeff to his feet. The kitchen is silent. No more whispers or murmurs. No more rattling of the pots and pans. No more psycho fridge. Tommy looks down at his hands and sees the dust from the key after it disintegrated. \n\nHe dusts off his hands, grabs a couple water bottles from the fridge and leaves the kitchen with Jeff following. “I'll tell you what's going on, but let's leave here as quickly as possible,” he says to Jeff. [[And they do.]].\n
Tommy decides to go and investigate the sounds. He heads for a statue of a mourning woman, and finds Rafiq tied to a tombstone behind it. Rafiq doesn't look so good. His skin is starting to pale and get cold to the touch.\n\nTommy tries to tug the ropes free, but realizes they are too strong. He has to figure out how to free Rafiq.\n\n[[Use flame from candle!]]\n[[Go search for something sharp!]]\n
Tommy decides for them to go and investigate the sounds. They head for the statue, and find Rafiq tied to a tombstone behind it. He doesn't look so good. His skin is pale and cold to the touch.\n\nSara tries to tug the ropes free, but realizes they are too strong. Tommy has to figure out how to free Rafiq.\n\n[[Use flame from candle.]]\n[[Go search for something sharp.]]\n
Tommy unlocks the cabinet under the island. Jeff is squished inside, and Tommy helps him get out. \n\nJeff <font color="00BFFF">coughs</font> and breathes heavily. “Oh, my… I thought I was a goner. Five more minutes and I swear I would have run out of oxygen.” He pats Tommy on the shoulder. “Good looks. Thanks for saving me.”\n\n“Of course. Glad I got here in time,” Tommy replies. \n\n“What the hell is going on here? One minute we're running in the mansion, and the next thing I'm trapped in a cabinet!” Jeff says in shock and curiosity.\n\nTommy gets up and helps Jeff to his feet. The kitchen is silent. No more whispers or murmurs. No more rattling of the pots and pans. No more psycho fridge. Tommy looks down at his hands and sees the dust from the key after it disintegrated. \n\nHe dusts off his hands and leaves the kitchen with Jeff following. “I'll tell you what's going on, but let's leave here as quickly as possible,” he says to Jeff. [[And they do!]].\n
Tommy and Jeff climb the staircase to the right. They enter a hallway filled with mirrors of all shapes and sizes. Before they can go further, lights over the mirrors flicker on, revealing numbers over each mirror. Carnival music is playing loudly. Tommy's heart races at the unexpected events.\n\nSuddenly, a voice out of nowhere starts talking. “Welcome to the Hallway of Mirrors. Unlike a House of Mirrors, you will not see yourself in funny shapes and sizes, but you will be playing for the sake of rescuing one of your friends.”\n\nIn each of the <font color=”00BFFF”> six</font> mirrors that <font color=”00BFFF”> are around Tommy</font>, he sees images of Sara in them. He's shocked that there are so many Saras, and is confused as to what's going on.\n\n“Oh no…Sara!” Jeff shouts.\n\nThe voice continues. “Only one of you can play this game. So make a choice.”\n\nThere is no choice to be made. Jeff is too petrified to play any games. Tommy will do it.\n\nThe voice continues. “In each of the mirrors you see before you is a dear friend of yours. Smash the right mirror, and she will be released. Smash the wrong mirror, and you might release something a little more sinister. I'll give you <font color=”00BFFF”> three</font> tries kid, since I don't think your heart will be able to take it much further than that.”\n\nThe voice laughs and stops talking, and the only thing Tommy hear<font color=”00BFFF”>s</font> is the carnival music blasting in the background. A light illuminates a baseball bat on the floor. Tommy hands his candle to Jeff, picks up the bat and turns to the mirrors. All of the images of Sara in the mirrors disappear except for two. They each beg Tommy to smash their glass and release them. Which one will he choose?\n\n[[Mirror 1)]]\n[[Mirror 4)]]
Tommy doesn't want to risk losing time, and declines the ghosts' offer. \n\n“Too bad. You may never find her,” says the ghost with Michelle's lipstick, and the other ghosts laugh before they all disappear. \n\nTommy is alone, and the door to the room opens. He decides to head to another passageway.\n\n[[Choose passageway in the center]]\n[[Choose passageway to the right]]\n
This is the wrong answer. The troll roars in their faces as punishment.\nTommy is beyond petrified, and leaves immediately, followed by his friends. Chuck is left to forever remain in the house.\n\nGame over. Start all the way from [[Staircase to the left]]\n
This is the wrong answer. The troll roars in their faces as punishment.\nTommy is beyond petrified, and leaves immediately, followed by his friends. Chuck is left to forever remain in the house.\n\nGame over. Start all the way from [[Staircase to the left]]\n
The first can that he opens is the can with a key! The can also has another note: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island.]]\n[[Above the stove.]]\n
<<set alert("Congratulations! You have successfully beaten the game! ")>>\s\n\nYou can restart the game anytime you like.
This is the wrong. Have you really been paying attention to the time? \n\nYou have to start back at the [[Hallway]].
Tommy and Michelle climb the staircase to the right. They enter a hallway filled with mirrors of all shapes and sizes. Before they can go further, lights over the mirrors flicker on, revealing numbers over each mirror. Carnival music is playing loudly. Tommy's heart races at the unexpected events.\n\nSuddenly, a voice out of nowhere starts talking. “Welcome to the Hallway of Mirrors. Unlike a House of Mirrors, you will not see yourself in funny shapes and sizes, but you will be playing for the sake of rescuing one of your friends.”\n\nIn each of the <font color=”00BFFF”> six</font> mirrors that <font color=”00BFFF”> are around Tommy</font>, he sees images of Sara in them. He's shocked that there are so many Saras, and is confused as to what's going on.\n\n“Oh my <font color="00BFFF">god</font>…Sara!” Michelle shouts.\n\nThe voice continues. “Only one of you can play this game. So make a choice.”\n\nThere is no choice to be made. Michelle trusts Tommy to free their friend.\n\nThe voice continues. “In each of the mirrors you see before you is a dear friend of yours. Smash the right mirror, and she will be released. Smash the wrong mirror, and you might release something a little more sinister. I'll give you <font color=”00BFFF”> three</font> tries kid, since I don't think your heart will be able to take it much further than that.”\n\nThe voice laughs and stops talking, and the only thing Tommy hear<font color=”00BFFF”>s</font> is the carnival music blasting in the background. A light illuminates a baseball bat on the floor. Tommy hands his candle to Michelle, picks up the bat, and turns to the mirrors. All of the images of Sara in the mirrors disappear except for two. They each beg Tommy to smash their glass and release them. Which one will he choose?\n\n[[Mirror 1.]]\n[[Mirror 4.]]
Tommy heads to the kitchen, leaving Sara to watch Rafiq. He finds the kitchen rather easily, and searches for something to boost Rafiq's energy.\n\n<font color="00BFFF">"Is that him?" "Seriously? What a weakling?" "He does look tasty?" "Or easily frightened." "Good thing we have our game!" \n\nTommy hears weird whispers and murmurs,</font> but when he turns to look around, the noises stop. Going back to look in the cupboard, he hears the whispers again. The noises seize when he turns to look around.\n\nSuddenly, the pots and pans start rattling in the cupboards and on the stove. Tommy doesn't see anyone, which means that either the pots and pans are moving on their own or the kitchen <font color="00BFFF"> is haunted with ghosts!</font>\n\nTommy starts to get nervous, not wanting to deal with ghosts. He turns to the fridge, thinking he might find what he's looking for there so he could leave sooner. \n\nBut <font color="00BFFF"> before he could even open it, the fridge door opens and closes by itself, with force.</font> When he catches a glimpse inside the refrigerator, he sees a piece of paper that has TOMMY written on it.\n\nThe fridge door <font color="00BFFF">opens and closes at a faster</font> rate, and Tommy has to time when it's safe for him to reach in a pull the paper out.\n\nToo soon and he might hurt his arm. Too late and he might have to start timing all over again.\n\n[[Time for thirty seconds]]\n\n[[Time for a minute]]\n
Tommy thinks that the rope needs to be cut. He gets up and goes to search for something sharp, but he steps on some twigs and alerts the zombies of where they are!\n\n<font color="00BFFF">The zombies slowly crawl or walk their way over to where they heard the twigs breaking.\n\nTommy</font> has no time to leave in his search. \n\n[[`Use flame from candle]]\n
Tommy times the fridge for thirty seconds, but when he reaches his hand in at the moment he thought was the right moment, the door closes on him, nearly crushing his hand. He pulls back and stares at the fridge. The door stays closed for a minute, and then <font color="00BFFF"> opens and closes again like mad. Tommy times it all over again.</font> \n\n[[Time for a minute.]]\n
<<set alert("Oh no! Tommy's Scare Meter went up to 7! Be careful!")>>\s\n<font color=”00BFFF”>Tommy smashes this mirror and a ghoul slowly creeps out of the mirror. Its head peeks out first, and it slowly turns towards Tommy. The ghoul smiles menacingly and then screams a high pitch sound that makes Tommy quiver all the way down to his knees.\n\n“Thanks for freeing me,” says the ghoul. “Now, it's time to eat your flesh!”\n\nThe ghoul rushes out of the mirror suddenly, but before it reaches Tommy, it disappears. Tommy kneels on the floor and clutches his heart through his shirt.\n\nThe announcer talks again. “Can you not even answer one simple hint? I think you like danger kid. Since you can't even get a clue, whatever happens from here on is 'cause of you. AH HA HA HA!”\n\nTommy stands after a moment and readies himself for his next and last choice.</font>\n\n\n<<choice [[Mirror 2.]]>>\n<<choice [[Mirror 5.]]>>\n
Tommy times the fridge for thirty seconds, but when he reaches his hand in at the moment he thought was the right moment, the door closes on him, nearly crushing his hand. He pulls back and stares at the fridge. The door stays closed for a minute, and then <font color="00BFFF"> opens and closes again like mad. Tommy times it all over again.</font> \n\n[[Time for a minute!]]\n
No matter the choices he took, Tommy and Jeff join Sara and Rafiq after ten minutes. Tommy gives Rafiq some water, and after a minute, he feels better. They continue to move in hopes of finding their two remaining friends. They have twenty minutes left.\n\nAs they walk down a passageway, a door suddenly opens and they can hear someone humming. It's a song they all know, and the voice humming it sounds familiar.\n\n“I think that's Michelle,” Jeff guesses, and begins to head towards the door.\n\nTommy pulls him back. “Whoa. We need to be careful. In this mansion, you never know who or what it really is.”\n\nHis friends agree, and they approach the door carefully. \n\nTommy decides to enter the room to make sure things are clear. The door shuts behind him, separating him from his friends. He can hear them banging on the door from the other side, but the door remains closed.\n\nTommy turns and shines his candle in the room. On the far wall, there is a painting hanging and it's of a beautiful woman. The woman resembles Michelle, which surprises Tommy. \n\nThe painting looks odd. The color of the painting is black and white, except for the woman's lips. Her lips are bright red.\n\nTommy gets closer to the painting and touches it. An old woman with pale gray skin, white hair, and white eyes pop out of the painting, [[frightening]] Tommy.\n
Tommy thinks that the rope needs to be cut. He gets up and goes to search for something sharp, but he steps on some twigs and alerts the zombies of where they are!\n\n<font color="00BFFF">The zombies slowly crawl or walk their way over to where they heard the twigs breaking.\n\nTommy</font> has no time to leave in his search. \n\n[[Use flame from candle.]]\n
Tommy runs and checks behind the statue, and finds Rafiq tied to a tombstone. He doesn't look so good. His skin is pale and cold to the touch.\n\nThe ropes tying Rafiq down are too strong for Tommy to break, so he has to figure out something.\n\n[[Use candle flame]]\n[[Go search for something sharp]]\n
<font color=”00BFFF”> Tommy finishes counting and</font> huffs a sigh of nerves. <font color=”00BFFF”> The loneliness of being outside in the dark gets to him, so he</font> sneaks through the gate and runs to the mansion. The mansion doors are open, but inside is extremely dark. Tommy is scared, but his friends were hiding and he would be lame if he turned back and left. With slight hesitation, he enters the mansion and walks into the foyer.\n\nBehind him, the doors slam shut! Tommy whirls to see what's going on, and the sudden noise makes his heartbeat increase. Suddenly, <font color=”00BFFF”> candle</font> lights flicker on one by one. Tommy looks at the candles lighting up around him, and as he follows the flares, he spots someone standing in front of him in the foyer.\n\nThe man in front of Tommy is wearing a black and white tuxedo. His hair is ash white, and his skin is as pale as the moon. He is tall and he looks old. But what freaks Tommy out the most is the man's red glowing eyes.\n\nTommy wants to run, but before he can, the man speaks. “You do not belong here. And neither does your friends. As of right now, they are in grave danger.”\n\nTommy pauses from bolting, and stares at the man with wide eyes. “What? <font color=”00BFFF”> How'd</font> you know my friends?”\n\n“I am The Keeper of this dwelling. It is my job to know everything. And as for your friends, I am afraid it is too late.”\n\n“What do you mean?” Tommy says desperately.\n\nThe Keeper grins. “You see, this mansion is not an ordinary mansion. Every Halloween, it is plagued with the creatures of the night. They roam free, looking for fresh flesh to play with. Your friends fell into their hands.”\n\nTommy gulps and sweat drops from his forehead. \n\nThe Keeper continues. “Come midnight, this mansion will turn back to its abandoned state, but if you or your friends are not gone by then, you all shall perish and forever become a part of this dwelling. But if you can find them all and escape before then, there might be hope. But I think that is impossible. It is already 11:09. What will you do?”\n\n[[Choose to find friends]]\n[[Choose to run away]]
Tommy decides that maybe the fastest way to free Rafiq would be to use the flame from his candle. The only problem is that he risks the flame going out. \n\nWithout hesitation, he burns the ropes, freeing Rafiq. His friend is weak, but Tommy and Jeff manage to support his weight.\n\nThe candle's flame <font color="00BFFF">goes</font> out, leaving Tommy bewildered on how he and his friends will have light to see.\n\n“Thanks for saving me,” Rafiq says faintly. “Sorry about the candle.”\n\n“Don't sweat it. Glad you're safe,” Tommy replies. The four of them begin to cautiously move out of the cemetery.\n\n“Remember the firecrackers we set off earlier? Check my pocket. I might have some matches left from then.”\n\n[[`Check Rafiq's pockets]]\n
Tommy doesn't want to risk being scared, and declines the vampires' offer. \n\n“Too bad. Your friends' blood may never leave this mansion without our help,” says the vampire with the candy wrapper. All the vampires turn to bats and leave through the den's window.\n\nTommy is alone. He decides to head to another passageway.\n\n[[Choose passageway in the center]]\n[[Choose passageway to the left]]\n
The first can that he opens is the can with a key! The can also has another note: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island]]\n[[Above the stove]]\n
Tommy takes five minutes to open all five cans. The fifth can has a key and a note inside! Tommy opens the note and reads it: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island]]\n[[Above the stove]]\n
<<set alert("Oh no! Tommy's Scare Meter went up to 7! Be careful!")>>\s\n<font color=”00BFFF”>Tommy smashes this mirror and a ghoul slowly creeps out of the mirror. Its head peeks out first, and it slowly turns towards Tommy. The ghoul smiles menacingly and then screams a high pitch sound that makes Tommy quiver all the way down to his knees.\n\n“Thanks for freeing me,” says the ghoul. “Now, it's time to eat your flesh!”\n\nThe ghoul rushes out of the mirror suddenly, but before it reaches Tommy, it disappears. Tommy kneels on the floor and clutches his heart through his shirt.\n\nThe announcer talks again. “Can you not even answer one simple hint? I think you like danger kid. Since you can't even get a clue, whatever happens from here on is 'cause of you. AH HA HA HA!”\n\nTommy stands after a moment and readies himself for his next and last choice.</font>\n\n\n<<choice [[Mirror 2)]]>>\n<<choice [[Mirror 5)]]>>\n
Tommy thinks that maybe the moaning sounds are <font color="00BFFF"> just zombies</font>, and decides to head back to the mansion. \n\nAs he and Sara cautiously make their way through the cemetery, they hear a faint “Help me.” They turn around and try to locate the voice, but the zombies start to mimic the voice, and now Tommy doesn't know where it's coming from. \n\nThey hear “Help me” again and walk closer to where <font color="00BFFF"> it might be coming from</font>, but the zombies are relentless in their mimicry. \n\nTommy<font color="00BFFF">'s gut tightens, and he thinks that maybe the voice is coming from behind the statue after all. But</font> he doesn't want to go there and waste more time. Yet, following the fake voices is a waste as well.\n\n[[Investigate]]\n[[Let Sara decide on what to do]]\n
Tommy feels disgusted at the thought of kissing this ghastly looking old lady, but if it would save his friend, so be it.\n\nThe old hag puckers up, and before Tommy <font color="00BFFF">vomits</font>, he pecks her on the lips. His Disgust Meter goes up.\n\nThe old lady laughs and then starts humming the tune from earlier. She goes to the portrait and touches it. “Such lovely youth. Oh, to be young again, <font color="00BFFF">but I should release her from such a cursed body,” she looks at Tommy with sad, old eyes.</font>\n\nTo Tommy's shock, the old lady starts changing her appearance, and she gets younger and younger right before his eyes. After her transformation, the old woman is revealed to be Michelle. \n\nShe collapses on the floor and Tommy rushes to her. The room door opens and his friends from outside rush into the room to his side. \n\n“I knew it was Michelle,” Jeff said.\n\nMichelle opens her eyes and stares at everyone. “What's going on?”\n\n“Are you okay?” Tommy asks. After Michelle nods her head, he helps her to her feet. “I'll explain as we move to find Chuck. we don't have time.” It took five minutes to find and save Michelle. Tommy looks at his [[watch]].\n
Tommy opens three cans in two minutes. The last can reveals a key and a note! The note reads: THIS KEY IS SPECIAL. ONCE IT'S USED, IT DISINTEGRATES. OH, by the way, CANNED CHICKEN IS STORED IN THE PANTRY, BUT YOUR CANNED CHICKEN MIGHT BE IN A CABINET.\n\nTommy looks in the kitchen and finds two cabinets.\n\n[[Under the island.]]\n[[Above the stove.]]\n
“What time did you meet at the gate this evening?”\nType: "This one" in the correct box below.\n\n<<textinput $this one "[[10:47|This one]]">>\n<<textinput $this one "[[10:46|This one.]]">>\n<<textinput $this one "[[10:59|This one!]]">>
Tommy needs to find Jeff and the rest of his friends no matter what, so he decides to agree to be scared by the vampires.\n\n“Will this hurt?” he asks nervously.\n\n<font color="00BFFF"> The vampires in the back all grin and chuckle, while licking their lips seductively.</font> The vampire <font color=00BFFF"> in front of Tommy grins as well</font>. “Oh how I wish <font color="00BFFF"> I could feel your skin and blood as I make you hurt</font>, but since we cannot do physical harm, I will have to seek pleasure otherwise.”\n\n“Pleasure?”\n\nThe vampire smiles widely, showing his full teeth, as the rest of the vampires. “Pleasure in your misery.”\n\n…\n\nSometime later, the vampires stand over a huddled Tommy. He <font color="00BFFF"> pants and sweats madly, while hugging his knees to his chest</font>. \n\nNever in his life did he image that he could be so scared of vampires without <font color="00BFFF"> them actually touching him. Their appearances frightened him yes, but to actually think... such scary things existed without touch. Tommy knows that nightmares would plague him for weeks.</font> \n\nThe vampire bends down and places the candy wrapper in Tommy's palm. “If your friend was hungry, you might want to check where mortals get their food. I believe there's a place right down this corridor.” With that, the vampires turn into bats, and leave <font color="00BFFF"> through</font> the den's window. “I had fun with you. We should do it again,” the vampire says, before joining the others.\n\nTommy gets up, straightens himself, and leaves the den.\n\n[[Alert]]\n
<<set alert("You are about to make a choice from 1-5. These numbers can represent the minutes it took to open the cans or the number of cans he opened before finding the key. Choose wisely or it can cost you time!")>>\s\n\n[[1)]] [[2)]] [[3)]] [[4)]] [[5)]]
<<set alert("Tommy's Scare Meter went up!")>>\s\n\nLaughter is heard in the kitchen, and Tommy figures that he got the wrong drawer.\n\n[[Drawer 2]]\n[[Drawer 3]]\n
Tommy chooses the staircase to the left. As he climbs the stairs, he hears a faint calling of “Someone help me” coming from the right staircase. A friend might be close. What should Tommy do?\n\nGo to the [[Staircase to the right]] instead\n[[Continue and go back later]]\n
Tommy decides that maybe the fastest way to free Rafiq would be to use the flame from his candle. The only problem is that he risks the flame going out. \n\nWithout hesitation, he burns the ropes, freeing Rafiq. His friend is weak, and Tommy has the strain of carrying him back to the hole Sara's in.\n\nThe zombies get wind of them, and Tommy grabs Rafiq and rushes back to Sara and Michelle. Zombies start moving for the hole, but Tommy gets there in time. He gets Sara out, and then they both get Michelle out. Then Michelle and Tommy support Rafiq as they head for the mansion. \n\nThe candle's flame <font color="00BFFF">goes</font> out, leaving Tommy bewildered on how he and his friends will have light to see.\n\n“Thanks for saving me,” Rafiq says faintly. “Sorry about the candle.”\n\n“Don't sweat it. Glad you're safe,” Tommy replies. The four of them begin to cautiously move out of the cemetery.\n\n“Remember the firecrackers we set off earlier? Check my pocket. I might have some matches left from then.”\n\n[[Check Rafiq's pockets.]]
Tommy chooses to go left. The passageway ends with a door. Tommy opens the door and enters a room. The room is empty <font color="00BFFF">except for a miniature stage.</font> There are no signs of his friends, so Tommy turns to leave. \n\nAbruptly, ghosts fly out of every direction in the room and slam the door shut on Tommy. He's confused and a little scared. The ghosts take forms and crowd Tommy, who inches closer to the door to get away from them.\n\n“You're here to find your friends, aren't you boy?” one ghost asks.\n\nTommy's too scared to speak, so he nods his head.\n\nThe ghosts burst out laughing. “What a riot!” one shouts.\n\n“Is he stupid?” another shouts.\n\n“You'll never find your friends. This place is way too big. Besides, do you even have a clue to where they are?”\n\nTommy shakes his head, knowing that the ghost might be right.\n\nThey snicker again. The one who asked him questions approaches him, flicking something up and catching it in his hand, over and over. “Well, maybe we can help you.” The ghost shows Tommy the object in his hand.\n\nTommy recognizes it. “That's Michelle's lipstick. How did you get it? Where is she?” Tommy demands.\n\n“If anyone should demand anything, it's us. Our help isn't for free, boy.” The ghosts behind start laughing again. \n\n“What do you want?” Tommy asks.\n\nAll the ghosts smirk sinisterly. “We want your company.”\n\nTommy knows that if he stays with the ghosts, time will run out, but if he doesn't take them up on their offer, he may not get another chance to get a clue to his friend's whereabouts. What should he do?\n\n[[Keep the ghosts company]]\n[[Leave and go to another passageway]]\n
Tommy is too shocked and scared to move, even though his friends try to pull him along. \n\nThe creatures have caught up to them on the stairs' landing and they do everything in their powers to scare the crap out of Tommy and his friends. \n\nMidnight strikes, and all the exits from the mansion are sealed. They never got a chance to find Chuck.\n\nThe Keeper creeps up to them. “I guess you are one of us now.”\n\nTommy and his friends become ghosts of the mansion, and are forever trapped their.\n\nGame Over…[[More like…]]\n
<<set alert("Tommy's Scare Meter went up!")>>\s\n\nTommy got the wrong drawer.\n\n[[Drawer 1.]]\n[[Drawer 2.]]\n
Tommy opens the third drawer. Inside the drawer is painted with something red, saying: THIS IS NOT YOUR FRIEND'S BLOOD, AND THIS IS NOT THE RIGHT DRAWER. YOU'RE WASTING TIME!\n\nThe drawer slams shut, making Tommy jump from [[fear]].\n
Tommy opens the second drawer and sees a red can opener with a note tied to it. When he pulls it out, the drawer slams shut, [[startling him]].
Tommy opens the first drawer. Inside he sees knifes and forks, but nothing that would indicate a key. After a minute of searching thoroughly, the drawer slams shut, [[scaring him]].\n\n
Tommy and Jeff join Sara, Michelle and Rafiq. Tommy gives Rafiq some water, and after a minute, he feels better. They continue to move in hopes of finding their last remaining friend.\n\n[[Unlocked]]\n
<<set alert("Tommy's Scare Meter went up!")>>\s\n\nThe whispers and murmurs can be heard again, some saying “What a moron!”, “He's friend's gonna die! Ah hahaha!”\n\nTommy got the wrong drawer.\n\n[[Drawer 1!]]\n[[Drawer 2!]]\n