You force Thrudnir out of the necromancer's frozen hand, breaking a part of his arm right off.\nHe looks at you and starts grinning.\n\n"My form is broken, Palladin", says the necromancer, smiling an evil smile.\n\nYou step back from your foe and you watch as the necromancer starts changing shape.\nYou ready Thrudnir and you take a massive, epic swing at the shapeshifter in front of you, destroying what remains of him.\n\nSuddenly, you realize that the necromancer was merely a form to house a greater evil, Zarsanthian!\nYou watch in awe as the huge, evil dragon takes shape in front of you.\nYou realize you do not have the strength to cast another obliterating spell.\nYou decide to run and as you reach the door in the hall, behind the throne, the dragon unleashes a deadly lava laiden fireball that engulfes you and burns you alive.\nAs you scream for the few seconds you have left, Zarsanthian completes his transformation and readies himself to encounter the outside world once more.\n"You have failed Palladin",says Zarsanthian in a deep, evil groaning voice. \n\nEnd.
You suddenly remember all of your training and the reason for this quest as you source your power for the final time.\nYou look Zarsanthian in the eyes and you yell,"Animus metrea algos!"\nWith every magical seal inside, holding back your power, broken forever, you run into the shapeshifter with all your might.\n\nIn a brilliant light and a terrible, yet wondrous confusion of draconic and human screaming, you and Zarsanthian are no more, yet one.\nYou have sacrificed all you believe in so that the world may be a better place.\n\nWith the combined power of pure evil and good, harmony has been reached on this day.\nAlas, the future is unknown, for the being you have become senses greater things than both the palladin and the dragon could ever have imagined.\n\nUniversal presences are felt and thoughts have become a thing for poets and writers. The truth is merely in the eye of the beholder and destiny is a power to be wielded.\n\nEnd.
You hurl Thrudnir at the head of the Skeleton and as it hit's the target skull, you yell," Extrata!"\n\nAt that moment,your hammer glows a bright blue, the Skeleton's head explodes and bones and bits of skull go flying away from you.\nThe Skeleton is a threat no more.\nYou walk over to Thrudnir, you pick your trusty hammer up.\nYou walk up to the burning door and you bash through the weakened, burnt parts using your hammer.\n\nClimbing through the broken door, you suddenly realize that you are in a large hall, within the castle.\n\nAs you step forward you hear the same voice as before," I can not be defeated".\n\nYou persist forward and suddenly, all pillar-mounted torches in the hall light up with green flame.\nAt the far end of the hall you can see a throne with what appears to be a NECROMANCER sitting on it!\n\nHe looks to be dead, just sitting there.\n\nYou look about the hall and you see that there are two huge wooden doors behind the throne and one of them is open.\n\nYou decide to...\n[[inspect the necromancer]]\n[[make your way to the open door]]\n
You summon the intent and you cast a fireball down the tunnel.\nAs this happens you realize and see you are surrounded by deadly Death-Spiders and as you look ahead into the tunnel, you see the mother hastily making her way toward her next meal, you.\n\nYou decide to...\n[[give up]]\n[[cast petrify on the tunnel and it's occupants]]\n
You watch as the final moments of your spell on the skeleton come to a close.\n\nWith the light from Thrudnir and the magic inside the skull of the skeleton, you give Thrudnir one mighty swing, instantly destroying the skull.\nThe remains of bones are sent flying into the darkness.\n\nYou walk up to the burning door and you bash through the weakened, burnt parts using your hammer.\n\nClimbing through the broken door, you suddenly realize that you are in a large hall, within the castle.\n\nAs you step forward you hear the same voice as before," I can not be defeated".\n\nYou persist forward and suddenly, all pillar-mounted torches in the hall light up with green flame.\nAt the far end of the hall you can see a throne with what appears to be a NECROMANCER sitting on it!\n\nHe looks to be dead, just sitting there.\n\nYou look about the hall and you see that there are two huge wooden doors behind the throne and one of them is open.\n\nYou decide to...\n[[inspect the necromancer]]\n[[make your way to the open door]]\n\n \n\n
Welcome hero.\n\nAs a Palladin from the north, you are bound by your teachings and the sacred code of your elders.\nBe prepared for a perilous quest for victory and glory.\n\nMany have tried and failed to slay the evil dragon Zarsanthian that has plagued this world, Ethasul, for eons.\n\nMay you find what you seek hero, if you so choose to accept this quest.\n[[accept quest]]\n[[give up]]
You speak the word," Feritor".\n\nSuddenly, the door ignites in sustained flame and in no time the wooden part of the door is weak enough to break through.\n\nThe spell on the skeleton is wearing off and you decide to...\n[[destroy the skeleton and bash through the door using Thrudnir]]\n
You run to the open door, yet as soon as you near it, it slams closed in front of you and locks.\n\nAs you look back, the green lit torches flicker violently and the necromancer is no longer sitting on the throne.\n\nSuddenly, the necromancer stands behind you. As you turn around to attack him he takes you and he hurls you across the hall into a far wall. \nYou are nearly knocked unconscious and you struggle to get up quickly enough. \nAs if in a nightmare, the necromancer shadow-shifts closer to you with lightning speed. He picks up Thrudnir and then he grabs you by the neck and lifts you off your feet, choking you.\n\n"You know nothing of death, Palladin", says the necromancer in a terrible voice.\nYou decide to...\n[[cast frost of ages on Thrudnir]]\n[[mana burn the necromancer]]\n\n
You yell,"Cragos!" and suddenly the everything starts turning to stone. The spiders' movements slow down with devilish screeches untill they become petrified.\nThe tunnel itself is now becoming solid rock.\n\nYou make your way past the dead spiders and you start running down the tunnel, with Thrudnir still alight, because the petrify spell does not last for ever.\n\nYou see the Mother spider's petrified nest at the end of the tunnel with a pertrified wooden door behind it and you decide to...\n[[go for it and ram straight through!]]\n[[give up]]\n\n
You yell," Is your master here?!"\n\nThere is no reply.\n\nJust as you are about to leave the gate you hear the gate mechanism creak and the gate unlocks.\n\nYou decide to...\n[[cast a mechanism control spell to open the gate]]
You speak the word,"Ludos".\n\nThrudnir feels warmer in your hands and with magical brilliance the hammer starts emanating helpfull light.\n\nYou see that you are in a dungeon with no possibility of going the way you came.\n\nYou see a skeleton lying in the far corner, fit with armour, sword and shield lying next to it.\n\nAs you move closer, you hear a deep evil growling voice say,"You have come to die".\nJust then, the skeleton is magically re-animated, takes it's sword and shield, gets up and attacks you.\n\nYou decide to...\n[[attack the skeleton, using Thrudnir]]\n[[cast a dispell magic spell on the skeleton]]\n\n\n\n
As you look around, you realize that there is no other visible entrance.\nThe only way is to...\n[[head to the main gate]]\n[[cast a 'show hidden entrance' spell]]
You summon a third of your power and you mana burn the necromancer in the face.\nThe necromancer screams off pain, yet the scream quickly becomes a very deep and disturbing,roaring laughter and as he looks up at you you see his true visage revealed.\n"Zarsanthian", you say.\n\nIn a harsh, draconic voice the disfigured necromancer replies," Yes, it is I, your doom!"\n\nZarsanthian steps back, still holding Thrudnir and starts changing into his true dragon self, ready for the final battle.\nYou decide to...\n[[cast frost of ages on Thrudnir]]\n[[sacrifice yourself in a final spell that would fuse Zarsanthian's changing form with your own]]\n\n\n\n\n
You raise Thrudnir and you speak the words," Lotrbach".\n\nMagic flows from you, through Thrudnir into the gate mechanism.\n\nAs you will it to move, the mechanism starts working and the gate clankers open.\n\nYou move underneath the gate when it is opened enough and you speak the word," Lotrbech".\nThe magic dissapates from the mechanism and the gate slams closed.\n\nYou look around the courtyard and you see two large hall doors in front of you. \n\nThe courtyard has not been cleaned in ages and you notice evidence of battles past there.\n\nYou decide to...\n[[head to the hall doors]]\n\n
The skeleton obeys and walks to a passage much further into the dungeon.\n\nYou follow the skeleton as it moves around the corner down the passage.\nIt comes to a stop in front of a large bolted, wooden door that seems to be sealed off around the edges.\n\nYou decide to...\n[[cast a fire spell on the door so that the wood weakens first]]
You pick up the skeleton's skull and you examine it closely.\n\nOn the back of the skull you see an ancient evil sigil carved on it.\n"This must be how it's master gained control over it", you think to yourself.\n\nYou decide to...\n[[cast a control spell over the skull]]\n[[destroy the skull of the skeleton, using Thrudnir]]
You lift Thrudnir high above your head and with all your might you smash the stone covering, also destroying a trap mechanism inside.\n\nTaking away the debris, you see a tunnel entrance. You decide to...\n[[enter the tunnel]]\n[[head to the main gate]]
You dodge the skeleton's attack and you call the word," Eminas!".\n\nThe skeleton stops,struggles to move and suddenly it falls into a heap of bones.\n\nYou know that the effect of your spell may not last forever so you decide to...\n[[take the skeleton's skull]]
You are giving it everything you got and you sprint, ramming through the nest and the door, straight into a large hall within the castle.\nYou fall hard on a stone floor and as you get up after a few moments, the petrify spell dissipates and the whole tunnel collapses.\n\nAs you get up you hear a dark voice saying," I can not be defeated". As you walk forward, suddenly you watch as pillar-mounted torches in the hall light up with green flame.\n \nAt the far end of the hall you can see a throne with what appears to be a NECROMANCER sitting on it!\n\nHe looks to be dead, just sitting there.\n\nYou look about the hall and you see that there are two huge wooden doors behind the throne and one of them is open.\n\nYou decide to...\n[[inspect the necromancer]]\n[[make your way to the open door]]\n
Zarsanthian
You decide to cast the spell and you speak the word,"Ludos"\n\nAs soon as Thrudnir lights up, you realize you are surrounded by deadly Death-Spiders and as you look ahead into the tunnel, you see the mother hastily making her way toward her next meal, you.\n\nYou decide to...\n[[give up]]\n[[cast petrify on the tunnel and it's occupants]]\n\n
You make your way to the hall doors, yet you are weary of danger.\n\nSuddenly, the floor under you breaks and you fall, sliding down wet, built stone into darkness.\n\nYou land on a hard flat surface and as you come to your feet you decide to...\n\n[[cast a bring light spell on Thrudnir]]\n[[cast a ignite spell to anything flammable in the immediate area]]
You speak the words,"Etimas Fira!"\n\nA pulse of flame magic emanates from you. As it converges in front of you, it glows bright reavealing the interior of a dungeon for a moment. You also briefly see a skeleton lying some distance away, with a sword and shield next to it.\n\nThe fire magic moves away from you at great speed and engulfes a wooden door, down a passage, to the one side of the dungeon.\n\nThe light from the burning door gives you enough light to proceed.\n\nAs you move closer, you hear a deep evil growling voice say,"You have come to die".\nJust then, the skeleton is magically re-animated, takes it's sword and shield, gets up and attacks you.\n\nYou decide to...\n[[attack the skeleton, using Thrudnir]]\n[[cast a dispell magic spell on the skeleton]]\n\n
Alas, another hero fails to stand up to the challenge. The terror of Zarsanthian shall endure!
You breathe in, focus and you speak the word," Nembas"\n\nSuddenly a brilliant light shines from behind a small boulder thirty-metres away. You run over there and you find a round, flat, engraved stone tablet which seems to be covering an entrance.\n\nYou decide to...\n[[lift it with your bare hands]]\n[[smash it with the help of Thrudnir]]
You take a huge swing at the Skeleton and it parries your attack, losing it's shield.\n\nIt attacks with a forward sword thrust to your throat, which you narrowly escape.\nYou push the skeleton to gain some distance and you decide to...\n[[cast a dispell magic spell on the skeleton]]\n[[destroy the skull of the skeleton, using Thrudnir]]\n
As you move a few metres into the tunnel, the earth around you suddenly starts to shake and the tunnel entrance collapses.\nYou realize there is no turning back.\n\nYou advance forward into the darkness.\nyou decide to...\n[[cast a bring light spell on your hammer]]\n[[cast a fireball down into the drakness]]
You summon the intent and purpose and you cast the spell on Thrudnir, instantaneously transforming it into an extremely powerful elemental weapon.\nAs the necromancer holds it, it freezes his entire arm and for a moment he lets go of your neck.\nYou land on your feet and you decide to...\n[[rip Thrudnir from his frozen hand and unleash its full elemental frost power on him]]\n\n
You hold the skull in front of you and you speak the words," Lutor aiga tredulom".\n\nA magical blue light starts emanating from the inside of the skull.\nThe light focuses on the third eye area of the skull and produces a carving that resembles and denotes the Palladinic term from control.\n\nYou place the skull on the heap of bones and you speak the words ,"Turasol altarat".\n\nMagic from the skull flows into the rest of the skeleton and it is re-animated instantly.\n\nYou will it to stand up and you decide to...\n[[command it to reveal the way out of the dungeon]]
You have travelled for many days and finally you have come upon Ostar castle.\nOnce a place of happiness and beauty, of celebration and harmony.\nNow, it's halls are filled with danger and death.\n\nYou have with you your hammer Thrudnir and you have also memorized a variety of spells to use in battle and exploration.\n\nYou decide to...\n[[head to the main gate]]\n[[look around for another entrance]]\n\n\n
You put Thrudnir on the ground beside the tablet and you start trying to lift the stone covering.\n\nSuddenly, you hear a clicking sound from underneath the tablet and before you know it you are lying on your back with a poisoned arrow in your shoulder.\n\nAs you look at the arrow, you see that it has Necromantic markings on it and you lose consciousness.\n \nHours later, you wake up in total darkness. As you get to your feet you sense your hammer lying on the floor. You pick up Thrudnir wondering why it was not taken from you and you decide to...\n[[cast a ignite spell to anything flammable in the immediate area]]\n[[cast a bring light spell on Thrudnir]]\n\n
As you near the main gate, you see that it is closed and locked.\n\nYou look through the gate and the courtyard appears to be vacant.\n\nA howling wind creeps up on you and you decide to...\n[[call to whomever may hear you to open the gate]]
As you inspect the necromancer a bit closer, you see that he isn't breathing.\nSuddenly, the necromancer's eyes open and he back-hands you across the hall into a far wall. \nYou are nearly knocked unconscious and you struggle to get up quickly enough.\nAs if in a nightmare, the necromancer shadow-shifts closer to you with lightning speed. He picks up Thrudnir and then he grabs you by the neck and lifts you off your feet, choking you.\n\n"You know nothing of death, Palladin", says the necromancer in a terrible voice.\nYou decide to...\n[[cast frost of ages on Thrudnir]]\n[[mana burn the necromancer]]\n\n
Jurgen Botha