(set:$BeenToCourtyard to false)(set: $GateOpen to false)(set: $HasKey to false)(set: $HouseAngry to false)(set:$InBed to true)(set:$HouseQuestion to 0)(set:$Radio to true)Warm blankets twist themselves around your legs. (clickappend:"legs")[, in a comforting embrace(click:"embrace")[.
Strands of conscious thought [[unfurl|Wake Up 2]]]](enchant:"Bedroom", (text-style: 'blur') + (text-style: 'underline')) Bedroom
(set:$HouseTime +=1)
You stand in a strange (live:4.5s)[(replace:"strange")[(transition:"shudder")[familiar]](replace:"familiar")[(transition:"pulse")[(either:"familiar","strange")]]]bedroom.
The [[note|Note]].
The floor. (clickappend: "floor") [ - a wasteland of clothes]
The bookshelf. (clickappend:"bookshelf") [ - arranged by colour]
The dresser. (clickappend:"dresser") [ - gaping open(clickappend:"open")[ to reveal a monochrome wardrobe]]
The desk.(clickappend:"desk")[ - a sketch book(click:"sketch book")[ - greylead figures tussle across the pages -] and laptop(click:"laptop")[ - plastered with stickers]]
(if:$BeenToHallway is true)[[[Return to Hallway|Hallway]]](else:)[The door.(clickappend:"door")[[- bright red. It lies ajar](click:"ajar")[. A sound (click-prepend:"sound")[muffled (enchant:"muffled sound", (text-style: 'bold')+(text-style: 'blur'))]permeates from the other side(live:2s)[(transition:"dissolve")[. [[Open it|Hallway]]](stop:)]]]](set:$HouseTime += 1)(enchant:"Hallway", (text-style: 'blur') + (text-style: 'underline'))Hallway(set:$BeenToHallway to true)
A hall stretches out before you.(enchant:"sound", (text-style: 'blur'))
Wafting gently down it comes the sound.
The floorboards. (clickappend:"floorboards") [ - thick carpet(click:"carpet")[. Elephants traverse a cross-stitched field, bearing baskets to imagined markets]]
The walls. (clickappend:"walls") [ - lined with picture-frames](click:"picture-frames")[(if:$HouseTime >=3)[Water-colour portraits; do you know them?(live:4s)[(replace:"you know them")[(transition:'shudder')[(either: "you know them", "they know you", "you know you")]]](live:4s)[(replace:"you know you")[(transition:'shudder')[(either: "you know them", "they know you", "you know you")]]](live:4s)[(replace:"they know you")[(transition:'shudder')[(either: "you know them", "they know you", "you know you")]]]](else:)[Water-colour portraits and country landscapes.]]
The beads.(click-replace:"beads.")[(if:$BeenToKitchen is true)[beads. [[Return to kitchen.|Kitchen]]](else:)[beads - overhanging a doorway. (live:1s)[(transition:'dissolve')[[[Move through beads|Kitchen]].](stop:)]]]
The red door.(click:"red door")[(replace:"The red door.")[(if:$BedroomQuestion is false)[The red door. [[Return to bedroom.|Master Bedroom]]] (else:)[The red door. [[Return to bedroom.|Lonely?]]]]]
The far end of the hall.(click:"far end")[(replace:"hall.")[hall - a small (if:$FrontDoorQuestion is false)[ entryway. [[Return to front door|Front Door]].](else:)[ entryway. [[Move to entryway|Where Are You Going?]].]]](set:$HouseTime += 1)(enchant:"Kitchen", (text-style: 'blur') + (text-style: 'underline'))(enchant:"A low wallowing.", (text-style: 'blur'))Kitchen(set:$BeenToKitchen to true)
(enchant:"Seething", (text-style: 'blur'))(enchant:"Hot", (text-style: 'blur'))
Warm(live:4s)[(if:$HouseTime >=4)[(replace:"Warm")[(transition:"shudder")[(either:"Seething","Hot")(stop:)]]]] aromas fill your nostrils. (live:1.5s)[(transition:'dissolve')[The smell lingers and swirls in translucent delight.(stop:)]]
(live:2.5s)[(transition:'dissolve')[The oven.](stop:)] (clickappend:"oven") [- through its frosted glass you see a half-formed lump simmering] (click:"simmering")[Leaning in close... (live:2s)[the aroma builds... (stop:)](live:4s)[and takes on a clearer identity... (stop:)](live:6s)[banana bread.(stop:)]]
(live:2.5s)[(transition:'dissolve')[The counter-top.](stop:)](clickappend:"counter-top")[ - an empty bottle of red. A blue flower pokes out of the lip(if:$HasKey is false)[. Next to the makeshift vase - a cup of coffee and a silver key](else:)[. Next to the makeshift vase - a cup of coffee]](click:"key")[ You pocket it.(set: $HasKey to true)](click-append:"coffee")[ - lukewarm - (enchant:"coffee", (text-style:'blur'))]
(live:2.5s)[(transition:'dissolve')[The sink.(stop:)]] (clickappend:"sink") [ - filled to the brim, a stack of plates gleam upon a tray]
(live:2.5s)[(transition:'dissolve')[The fridge.(stop:)]](clickappend:"fridge") [ - a canvas for magnetic [[poetry]]]
(live:2.5s)[(transition:'dissolve')[The windowsill.(stop:)]](clickappend:"windowsill")[ -(if:$Radio is true)[ a small radio chatters. Beside it in a pot,] a carnivorous plant basks in the sun(click:"chatters")[.
You switch the radio off(set:$Radio to false)(live:2s)[. But a sound still persists. A low wallowing(stop:)]]]
(live:2.5s)[(transition:'dissolve')[[[Return to hallway|Hallway]](stop:)]](set:$HouseTime += 1)(enchant:"Entryway", (text-style: 'blur') + (text-style: 'underline'))Entryway
The heavy-set door.(clickappend:"heavy-set door")[ - sunlight pools below the frame. Open the door(click:"Open the door")[. It's locked](click:"locked")[(if: $HasKey is true)[.
The key slips satisfyingly into the lock. [[Pass through|Veranda]]](else:)[. It does not budge]]]
The shoe rack. (clickappend:"shoe rack") [ - a pair of Doc Martin's]
[[[Return to hallway.|Hallway]]]
(if: $OpenedDoor is true)[[[Return Outside.|Veranda]]](set:$HouseTime += 1)(set:$OpenedDoor to true)(enchant:"Veranda", (text-style: 'blur') + (text-style: 'underline'))Veranda
You stand on the wooden planks of the veranda.(if:$HouseAngry is true)[ They shift and warp below your feet.]
The armchair. (clickappend:"armchair") [- red leather(clickappend:"leather")[, textured by time and cigarette burns]]
The front door. (clickappend:"front door") [- sunset orange(clickappend:"sunset orange") [, freshly painted(click:"painted")[ as testified by the poignant smell and an unapologetic shade]]]
The view. (clickappend:"view")[ - the flower beds,(click:"flower beds")[ - white roses and wisteria -] the road,(clickappend:"road")[ - sticky summer heat hangs ghostly in the air] the path(clickappend:"path") [ - red brick leading through the front yard(live:1s)[(transition:'dissolve')[. [[Follow the path|Leave?]]](stop:)]]]
(if:$HouseAngry is true)[[[Return to the house.|Leave!]]](else:)[[[Return to the house.|Front Door]]]
(if:$BeenToGate is true)[[[Return to the front yard.|Leave?]]](enchant:"Front Yard", (text-style: 'blur') + (text-style: 'underline'))|Distort>[Front Yard](set:$BeenToGate to true)(if:$HouseAngry is true)[(live:3s)[(enchant:?Distort, (text-style:'mirror'))]]
(live:1s)[(transition:'dissolve')[The path |Distort>[meanders]](stop:)](live:2s)[ (transition:'dissolve')[|Distort>[through] the front yard.](stop:)]
(live:3s)[(transition:'dissolve')[It forks behind a flowerbed, dissapearing behind the branches of a wisteria.](stop:)](if:$BeenToCourtyard is false)[(click:"wisteria")[ [[Follow the path.|Path to Backyard]]]]
(live:4s)[The house.(clickappend: "house")[- |Distort>[squat], single-storey(if:$HouseAngry is true)[, |Distort>[trembling]]]
The garden beds.(clickappend:"garden beds")[ - |Distort>[white] roses(if:$HouseAngry is false)[, around which a single fat bee meanders blissfully]]
The gate.(Clickappend:"gate")[ - the only thing |Distort>[standing] between you and the world outside(live:1s)[.
[[Do you want to leave this place?|End]]..]]
[[Return to the veranda.|Veranda]]
(if:$BeenToCourtyard is true)[[[Return to the courtyard.|Back Yard]]](stop:)](transition:'dissolve')[Wander off into the world.](click:"world")[
(transition:'dissolve')[On through life you'll crawl.](click:"crawl")[
(transition:'dissolve')[Through storm and sleight and rain and snow.](click:"snow")[
(transition:'dissolve')[The same but not at all.]]]]
(enchant:"Come back to me.", (text-style: 'fadeinout')+(text-style: 'bold'))
(click:"all")[Come back to me.]
(click:"Come back to me.")[(open-url:"https://drive.google.com/open?id=0BxvjgxV6koKnczBNMms3dFZBUUk")]
Content Warning:
Emotional Abuse, Body Horror
(live:1.5s)[For the best experience: set aside at least 15 minutes, wear headphones and play in the dark.(stop:)]
(live:3s)[Ready?(stop:)] (click:"Ready?")[(open-url:"https://drive.google.com/open?id=0BxvjgxV6koKncjF4X1l5ekVsZEE")
(enchant:"Begin.", (text-style: 'fadeinout'))
[[Begin.|Wake Up]]
](transition:'dissolve')[Coffee's in the kitchen.
Stay as long as you want.]
(live:1s)[(transition:'dissolve')[x](stop:)]
(live:3s)[(if:$InBed is true)[(transition:'dissolve')[(set:$InBed to false)[[Get out of bed.|Master Bedroom]]]](else:)[(transition:'dissolve')[[[Put down the note.|Master Bedroom]]]](stop:)]The house (transition:'pulse')[creeks]...(enchant: "Are you", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "lonely", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "lonelier", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "Have you been here", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "?", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "than you were", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "before", (text-style: 'blur')+(text-style: 'bold'))
(set: $BedroomQuestion to false)
(live: 1s)[(transition: "dissolve")[Are you](stop:)]
(live: 1.5s)[(transition: "pulse")[lonely?](stop:)](live: 5s) [(replace:"lonely?") [(transition: "dissolve")[lonelier]](stop:)]
(live: 3s)[(transition: "pulse")[Have you been here?](stop:)](live: 4s) [(replace:"Have you been here?") [(transition: "pulse")[Have you been here]](stop:)](live: 6s) [(replace:"Have you been here") [(transition: "dissolve")[than you were]](stop:)]
(live: 4s)[(transition: "pulse")[before?](stop:)]
(live:7.5s)[(go-to:"Master Bedroom")(stop:)]The house (transition:'pulse')[creeks]...(enchant: "Don't you", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "know?", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "care?", (text-style: 'smear')+(text-style: 'bold')+(text-style: 'blur'))
(enchant: "Where are you going?", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "Why are you going?", (text-style: 'blur')+(text-style: 'bold'))
(set: $FrontDoorQuestion to false)
(live: 1s)[(transition: "dissolve")[Don't you](stop:)]
(live: 1.5s)[(transition: "pulse")[know?](stop:)](live: 5s) [(replace:"know?") [(transition: "shudder")[ care?]](stop:)]
(live: 3s)[(transition: "pulse")[Where are you going?](stop:)](live: 6s) [(replace:"Where are you going?") [(transition: "pulse")[Why are you going?]](stop:)]
(live:7.5s)[(go-to:"Front Door")(stop:)]Your eyes drift lazily across the room.
(click:"drift")[ The last vestiges of sleep fall away.(live:2s)[(replace:"The last")[](stop:)](live:1.8s)[(replace:"vestiges")[](stop:)](live:1.6s)[(replace:"of sleep")[](stop:)](live:1.4s)[(replace:"fall")[](stop:)](live:1.3s)[(replace:"away.")[](stop:)]]
(click:"room")[This room.
(live:1.5s)[This house.(stop:)]
(live:4s)[Have you seen this before?(stop:)]
(live:3s)[(replace:"This room.")[](stop:)]
(live:3.5s)[(replace:"This house.")[](stop:)]
(live:5s)[(replace:"seen this")[been here](stop:)]
(live:8s)[(replace:"Have you been here before?")[(transition:"dissolve")[You can't be sure.]](stop:)]
(live:10s)[(replace:"You can't be sure.")[](stop:)]
(live:10s)[(transition:"dissolve")[What's this?(stop:)]]
(live:11.5s)[(replace:"What's this?")[](stop:)]
(live:11.6s)[(transition:"dissolve")[A [[note|Note]]?](stop:)]](live:1s)[A(stop:)](live:1.5s)[ Kiss(stop:)]
(live:2s)[For(stop:)](live:2.5s)[ The(stop:)]
(live:3s)[ Afternoon(stop:)]
(live:4s)[[[Leave fridge poetry|Kitchen]](stop:)](set:$BeenToCourtyard to true)(enchant:"Back Yard", (text-style: 'blur') + (text-style: 'underline'))Back Yard(enchant:"seethes", (text-style:'blur'))(if:$HouseAngry is true)[(live:2s)[(enchant:?Distort, (text-style:'upsidedown'))]]
(if:$HouseAngry is true)[You step warily back into the courtyard. The house seethes |Distort>[quietly].(live:2s)[ Menacingly.(stop:)]](else:)[You step into a modest red brick courtyard.]
The vegie patch. (clickappend:"vegie patch")[ - |Distort>[budding] strawberries, green beans and |Distort>[swollen] tomatoes soak up the sun]
The clothesline(click:"clothesline")[ - linen and pyjamas |Distort>[rotate] slowly around a metal frame]
The hutch.(clickappend:"hutch")[(if:$HouseAngry is true)[- a creature lies on |Distort>[soiled] straw, |Distort>[breathing] heavy(live:2s)[(replace:"breathing heavy")[its belly swollen](stop:)]](else:)[- two guinea pigs scuttle(clickappend:"scuttle")[, retreating into the dark recesses of their cage](clickappend:"cage")[. They trill and chitter noisely(clickappend:"noisely")[ with fragile courage]]]]
(if: $BeenToShed is true)[[[Return to the shed.|Shed]]](else:)[The shed. (clickappend:"shed")[ - a corragated metal structure |Distort>[punctured] by a small gate, coated in a layer of rust(live:0.8s)[. [[Approach the shed|Shed]](stop:)]]]
(transition:'dissolve')[[[Return to frontyard.|Leave?]]](enchant:"Shed", (text-style: 'blur') + (text-style: 'underline'))Shed(enchant:"A low heaving.", (text-style: 'blur'))(enchant:?Rattle, (text-style: 'rumble'))(set: $HouseAngry to true)(set: $BeenToShed to true)
As you move towards the gate, you hear a sound from within.(click:"sound")[ (enchant:"sound", (text-style: 'blur'))(transition:'pulse')[A low heaving.]
(live:2s)[The structure begins to |Rattle>[rattle].(stop:)]
(live:3.5s)[|Rattle>[[[Turn around...|Back Yard]]](stop:)]
(live:4s)[|Rattle>[[[Enter the shed...|Locked Shed]]](stop:)]](enchant:"Side Gate", (text-style: 'blur') + (text-style: 'underline'))Side Gate
(if: $GateOpen is true)[The gate lies open, imploring your return in coquettish silence.](else:)[The latch trembles under your touch. The gate glides open.(set:$GateOpen to true)](click:"open")[
Beyond, the path continues - lethargically trailing behind the house.
(live:1s)[(transition:'dissolve')[[[Follow the path.|Back Yard]]
[[Return to the front yard.|Leave?]]](stop:)]](enchant:"Brick Path", (text-style: 'blur') + (text-style: 'underline'))Brick Path
Beneath the murmuring reaches of the wisteria(click:"wisteria")[,
the path winds](click:"winds")[,
and dawdles(click:"dawdles")[,
cutting a channel(click:"channel")[,
between a fern-lined fence(click:"fence")[,
and the exposed belly of the house(click:"house")[,
leading you to a white picket gate.
(live:1s)[(transition:'dissolve')[[[Approach the gate.|Gate to Back Yard]]
Return to the [[front yard|Leave?]]](stop:)]]]]]]The shed (transition:'pulse')[lurches].
(live:0.5s)[The gate rattles and (transition:'pulse')[recoils] from your touch.(stop:)]
(enchant: "Where", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "What", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "do you", (text-style: 'smear')+(text-style: 'bold')+(text-style: 'blur'))
(enchant: "think you're going?", (text-style: 'blur')+(text-style: 'bold'))
(enchant: "think gives you the right?", (text-style: 'blur')+(text-style: 'bold'))(enchant: "You disgust me.", (text-style: 'blur')+(text-style: 'bold'))(enchant: "Leave me alone.", (text-style: 'blur')+(text-style: 'bold'))
(live: 1s)[(transition: "dissolve")[Where](stop:)](live: 5s)[(replace:"Where")[(transition: "shudder")[What]](stop:)]
(live: 1.5s)[(transition: "pulse")[do you](stop:)]
(live: 3s)[(transition: "pulse")[think you're going?](stop:)](live: 6s) [(replace:"think you're going?") [(transition: "pulse")[think gives you the right?]](stop:)]
(live: 8s)[(transition: "shudder")[You disgust me.](stop:)](live: 10s) [(replace:"You disgust me.") [(transition: "shudder")[Leave me alone.]](stop:)]
(live:12s)[(go-to:"Get Out")(stop:)](enchant: "Get out.", (text-style: 'blur')+(text-style: 'bold')+(text-style: 'shudder'))(enchant: "Stay.", (text-style: 'blurrier'))(live: 1s)[(transition: "shudder")[Get out.](stop:)]
(live: 1.2s)[(transition: "shudder")[Get out.](stop:)]
(live: 1.4s)[(transition: "shudder")[Get out.](stop:)]
(live: 1.6s)[(transition: "shudder")[Get out.](stop:)]
(live: 1.8s)[(transition: "shudder")[Get out.](stop:)]
(live: 2s)[(transition: "shudder")[Get out.](stop:)]
(live: 2.2s)[(transition: "shudder")[Get out.](stop:)]
(live: 2.4s)[(transition: "shudder")[Get out.](stop:)]
(live: 2.6s)[(transition: "shudder")[Get out.](stop:)]
(live: 2.8s)[(transition: "shudder")[Get out.](stop:)]
(live: 3s)[(transition: "shudder")[Get out.](stop:)]
(live: 3.2s)[(transition: "shudder")[Get out.](stop:)]
(live: 3.4s)[(transition: "shudder")[Get out.](stop:)]
(live: 3.6s)[(transition: "shudder")[Get out.](stop:)]
(live: 3.8s)[(transition: "shudder")[Get out.](stop:)]
(live: 4s)[(transition: "shudder")[Get out.](stop:)]
(live: 4.2s)[(transition: "shudder")[Get out.](stop:)]
(live: 4.4s)[(transition: "shudder")[Get out.](stop:)]
(live: 4.6s)[(transition: "shudder")[Get out.](stop:)]
(live: 4.8s)[(transition: "shudder")[Get out.](stop:)]
(live: 5s)[(transition: "shudder")[Get out.](stop:)]
(live: 5.2s)[(transition: "shudder")[Get out.](stop:)]
(live: 5.4s)[(transition: "shudder")[Get out.](stop:)]
(live: 5.6s)[(transition: "shudder")[Get out.](stop:)]
(live: 5.8s)[(transition: "shudder")[Get out.](stop:)]
(live: 6s)[(transition: "shudder")[Get out.](stop:)]
(live: 6.2s)[(transition: "shudder")[Get out.](stop:)]
(live: 6.4s)[(transition: "shudder")[Get out.](stop:)]
(live: 6.6s)[(transition: "shudder")[Get out.](stop:)]
(live: 6.8s)[(transition: "shudder")[Get out.](stop:)]
(click:'Get out.')[(go-to:"Back Yard")]
(live: 7s)[(go-to:"See The Heart")](enchant:?Blur,(text-style:'blur'))(transition:'dissolve')[|Blur>[In the darkness.]]
(enchant:'Something moves.',(text-style:'rumble'))
(live:1.5s)[(transition:'dissolve')[|Blur>[Something moves.]](stop:)]
(live:2.2s)[(replace:'Something moves.')[](stop:)]
(live:1.9s)[(replace:'In the darkness.')[](stop:)]
(live:13s)[That thing.]
(live:3s)[(transition:'dissolve')[|Blur>[You see it.]](stop:)](live:13.5s)[That thing.]
(live:4s)[(replace:'You see it.')[](stop:)]
(live:5s)[(transition:'dissolve')[|Blur>[For a moment.]](stop:)](live:12.5s)[That thing.]
(live:6s)[(replace:'For a moment.')[](stop:)](live:13.5s)[That thing.]
(live:7s)[(transition:'dissolve')[|Blur>[That thing.]](stop:)]
(live:8s)[(replace:'Whatever it is.')[](stop:)]
(live:9s)[(transition:'dissolve')[|Blur>[Something awful.]](stop:)](live:13.1s)[That thing.]
(live:10s)[(replace:'Something awful.')[](stop:)]
(live:11s)[(transition:'dissolve')[|Blur>[Without form.]](stop:)](live:14s)[That thing.]
(live:12s)[(replace:'Without form.')[](stop:)]
(live:12.5s)[That thing.]
(live:10s)[(enchant:'That thing.', (text-style:'shudder'))(stop:)]
(live:12s)[(enchant:'That thing.', (text-style:'rumble'))(stop:)]
(live:12.2s)[(enchant:'That thing.', (text-style:'rumble'))(stop:)]
(live:12.4s)[(enchant:'That thing.', (text-style:'rumble'))(stop:)]
(live:12.6s)[(enchant:'That thing.', (text-style:'rumble'))(stop:)]
(live:12.8s)[(enchant:'That thing.', (text-style:'rumble'))(stop:)]
(live:14s)[(go-to:'EndDark')](enchant: "LEAVE ME.", (text-style: 'blur')+(text-style: 'bold')+(text-style: 'shudder'))(enchant: "roars.", (text-style: 'rumble'))(live: 1s)[The house roars.]
(live: 2s)[The door (transition:'shudder')[slams shut.]]
(live: 3s)[(transition: "shudder")[LEAVE ME.](stop:)]
(live: 4s)[(go-to:'Veranda')](transition:'dissolve')[|Distort1>[Wander back into the world.]](click:"world")[(enchant:?Distort1, (text-style:'upsidedown')+(text-style:'blur'))
(transition:'dissolve')[|Distort2>[On like me you'll trawl and crawl.]](click:"crawl")[(enchant:?Distort2, (text-style:'upsidedown')+(text-style:'blur'))
(transition:'dissolve')[|Distort3>[Come night and day, wind and rain.]](click:"rain")[(enchant:?Distort3, (text-style:'upsidedown')+(text-style:'blur'))
(transition:'dissolve')[|Distort4>[You never even felt the pain.]]]]]
(click:"pain")[(enchant:?Distort4, (text-style:'upsidedown')+(text-style:'blur'))
(click:"Come")[(open-url:"https://drive.google.com/open?id=0BxvjgxV6koKnczBNMms3dFZBUUk")]
(click:"back")[(open-url:"https://drive.google.com/open?id=0BxvjgxV6koKnczBNMms3dFZBUUk")]
(click:"to")[(open-url:"https://drive.google.com/open?id=0BxvjgxV6koKnczBNMms3dFZBUUk")]
(click:"me")[(open-url:"https://drive.google.com/open?id=0BxvjgxV6koKnczBNMms3dFZBUUk")]](enchant:"IF", (text-style: 'blur') + (text-style: 'bold'))(enchant:"_", (text-style: 'blur') + (text-style: 'bold'))(enchant:"YOU", (text-style: 'blur') + (text-style: 'bold'))(enchant:"LEAVE", (text-style: 'blur') + (text-style: 'bold'))
(live:1s)[(transition:'dissolve')[IF](stop:)](live:2s)[(transition:'dissolve')[_](stop:)](live:3s)[(transition:'dissolve')[YOU](stop:)](live:4s)[(transition:'dissolve')[_](stop:)](live:5s)[(transition:'dissolve')[LEAVE](stop:)]
(live:6s)[(click:"IF_YOU_LEAVE")[(go-to:"Sound Set-Up")](stop:)]
(live:6s)[(enchant:"IF_YOU_LEAVE", (text-style: 'fadeinout'))(stop:)]