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<h1>G'Day!!!
Welcome to <i>Just Saving A Mate</i></h1><img style="margin-left: 10%;" src="https://justsavingamate.files.wordpress.com/2017/10/drop-bear.png" alt="drop-bear" height="35%" width="35%" />
[[About]]
[[How to Play]]
[[Inventory]]
[[Health]]
[[Start Game]]
<<set $health = 100>>
<<set $inventory = []>>
Version 1.0
Copyright © Element Productions 2017
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465495&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe><h2>Please Enter all details
before pressing Enter:</h2>\
Name:
<<textbox "$name" " " "Intro">>
Mate 1:
<<textbox "$mate1" " " "Intro">>
Mate 2:
<<textbox "$mate2" " " "Intro">>
Mate 3:
<<textbox "$mate3" " " "Intro">>
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465495&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>
<h3><i>"Just Saving a Mate is an Australian themed Interactive Fiction adventure game that is set in the town of Woop Woop. Designed for the Online PC community, this unique storyline will capture the attention of young adults."</i>
Imagine you wake up one day to find your town has been overrun by drop bears and it is up to you to save all your mates…
What do you do?</h3>
<<stopallaudio>>
[[Starting Page]]The game features an UI sideboard that will allow you to save, restart, share or go back or forward. The UI sideboard is also able to collapse and open.
In order to check your health or inventory click on the titles named:
[[Health]]
[[Inventory]]
These are available to access from any page within the game. In order to exit the Health or Inventory please use the back button located in the top left hand corner of the UI sidebar.
<<stopallaudio>>
[[Starting Page]]<h2> The Items you are carrying include:
<<print $inventory>>
</h2>
Please press the back button to continue...
<<stopallaudio>>
<h2>Your current health is $health</h2>
<<if $hasMedicalkit == true>>
[[Use Medical Kit]]
<<else>>
You currently have no medical kits.
<</if>>
<<stopallaudio>>
Please press the back button to continue...<<set $health = 100>>
<<set $health = $health - 20>><<set $inventory = []>>
<<set $inventory.push("a cricket bat")>>
<<set $hasFlyswatter = true>>
<<set $index = $inventory.indexOf("a torch")>>\
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>\
<</if>>\
It is 8:30 pm, you have just sat down on the couch after a hard days work, for a quality night of tv... You flick through the channels... There are three movies worth watching on...
<span id= "message">
<<click "Mad Max">>
<<replace "#message">><<print "You decide to watch Mad Max... After all it is your favourite movie. ">><</replace>>
<</click>>
<<click "Crocodile Dundee">>
<<replace "#message">><<print "You decide to watch Crocodile Dundee... After all it is your favourite movie. ">><</replace>>
<</click>>
<<click "The Castle">>
<<replace "#message">><<print "You decide to watch The Castle... After all it is your favourite movie. ">><</replace>>
<</click>>
</span>
Just as you get comfy, the tv turns off. You are now in complete darkness...
[[Search for your Phone]]
[[Search for the Lightswitch]]
[[Inventory]]
[[Health]]
<<stopallaudio>>You fumble around in the darkness, trying to remember the last place you left your phone...
[[Check Pockets]]
[[Check Couch]]
[[Check Under Couch]]
[[Inventory]]
[[Health]]You put your arms out in front of you and try to make your way over to the lightswitch...
Unfortunately, you forgot about the coffee table and you smash your shin on it... That is definitely going to leave a bruise...(Lose 10HP)
<<set $health = $health - 10>>
<<if $health <= 0>>
You have died... you will need to restart the game...
<<else>>
Maybe if you find your phone you can use the light on it to see...
[[Search for your Phone]]
[[Inventory]]
[[Health]]
<</if>>
You check your pockets...
All there is in your pocket is some fluff...
<<set $inventory.push(" a piece of fluff")>>
[[Check Couch]]
[[Check Under Couch]]
[[Inventory]]
[[Health]]You feel along the entire length of the couch where you were sitting....
Finally you found your mobile phone...It seems to be turned off...
<<set $inventory.push(" a mobile phone")>>
[[Turn on your phone]]
[[Inventory]]
[[Health]]You check under the couch...
As it is dark you can't see much, you slowly feel under there in the darkness... you touch something that feels a bit slimy (that could be anything) and decide to leave it there...
[[Check Couch]]
[[Inventory]]
[[Health]]Your phone turns on and yes you can finally see...
[[Try Lightswitch]]
[[Inventory]]
[[Health]]
You flick the lightswitch... Nothing... It seems the power has gone out...Maybe you should check the rest of the neighbourhood...
[[Look out Window]]
[[Look for a Torch]]
[[Inventory]]
[[Health]]You look out your front window, every house in your street is in complete darkness as well...The street is unusually still and very, very quiet...
[[Look for a Torch]]
[[Inventory]]
[[Health]]
You can't remember where you put the torch as you haven't used it in a while...It could be anywhere...
[[Search Kitchen]]
[[Search Bedroom]]
[[Inventory]]
[[Health]]You walk into the Kitchen and start opening random draws, searching by the light of your phone....
You search most of the draws but there is no sign of the torch...
[[Search Bedroom]]
[[Inventory]]
[[Health]]You follow the hallway along until you reach your bedroom, what a mess... The floor is covered in clothes in this room (apart from a small path from the bed to the doorway).
You follow the small path to your bed...
[[Search Kitchen]]
[[Look Under Bed]]
[[Look in Bedside Drawer]]
[[Inventory]]
[[Health]]You have died!!!
[[Restart Game|Starting Page]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465490&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You shine the phone light under the bed...
There is...
You guessed it more clothes, but no torch...
[[Look in Bedside Drawer]]
[[Search Bedroom]]
[[Inventory]]
[[Health]]You open your bedside drawer and shine the light from your phone in...
Finally you found it...
<<set $inventory.push("a torch")>>
<<set $hasTorch = true>>
Now you can go outside and check the fuse box outside..
[[Check FuseBox]]
[[Inventory]]
[[Health]]You turn on your torch and head to the front of your house...
Just as you are about to head outside your phone begins to ring...
[[Answer Phone]]
[[Ignore phone and Check FuseBox]]
[[Inventory]]
[[Health]]You look down at your phone to check the caller id...It's your mate <<print $mate1>>... You decide to answer it...
"Hey <<print $name>>, I have a bit of a situation happening over here... Are you able to lend us a hand..."
[["What sort of situation???"]]
[["No problem mate, I'll be there in a jiffy"]]
[[Inventory]]
[[Health]]You ignore your phone... Surely if it's important they will ring back...
You head outside, it is so quiet you could hear a cricket fart...
As you head along the side of the house to the Fuse box, your phone starts to ring once again...
[[Answer Phone]]
[[Ignore Phone Again]]
[[Health]]
[[Inventory]]
What is wrong with my phone... I never get this many calls...
You open the Fuse Box and shine the torch in, everything seems to look ok, must be a problem somewhere else...
<img src="https://justsavingamate.files.wordpress.com/2017/10/fusebox.jpg" alt="FuseBox" height="30%" width="30%" />
Your phone starts ringing once again...
[[Answer your Bloody Phone|Answer Phone]]
[[Inventory]]
[[Health]]"Well it's a bit hard to explain... They look like koala's but I think there is something wrong with them.."
<span id= "message">
<<click "You rang me because you saw a koala???">>
<<replace "#message">><<print "Yer mate, there is something wrong with them you need to get over here and check it out for yourself...">><</replace>>
<</click>>
<<click "What's up with the Koala's???">>
<<replace "#message">><<print "I'm not sure mate...They are being really weird...You need to come check it out for yourself...">><</replace>>
<</click>>
</span>
[["No problem mate, I'll be there in a jiffy"]]
[[Inventory]]
[[Health]]"Thanks <<print $name>>, by the way you will need to head around the back... I am trapped in the dunny..."
<span id= "message">
<<click "Laugh and hang up">>
<<replace "#message">><<print "hahahahahaha....click...You decide to go see what the hell is going on at <<print $mate1>>'s place...">><</replace>>
<</click>>
<<click "No problem mate, I'll come fish you out then...">>
<<replace "#message">><<print "You decide to go see what the hell is going on at <<print $mate1>>'s place...">><</replace>>
<</click>>
</span>
[[Go to Mate's House]]
[[Inventory]]
[[Health]]As <<print $mate1>>'s house is about 4 blocks away you decide to drive...
You use your torch to find your car keys from inside your house and then head back outside to your car...
[[Unlock Car]]
[[Inventory]]
[[Health]]You unlock your car and get in, you start the car and reverse out your driveway...
As you head towards your mate's house you notice that there is still no power in the street, but there is also nobody else around either which is very strange...
You decide you need some music for the trip...
<span id= "message">
<<click "AC/DC">>
<<replace "#message">><<print "You decide to listen to AC/DC... After all it is your favourite band. ">><</replace>>
<</click>>
<<click "Cold Chisel">>
<<replace "#message">><<print "You decide to listen to Cold Chisel... After all it is your favourite band. ">><</replace>>
<</click>>
<<click "Kylie Minogue">>
<<replace "#message">><<print "You decide to listen to Kylie... After all she is your favourite singer. ">><</replace>>
<</click>>
</span>
As you are changing the music, there is a loud thump...
You have hit something with your car...You stop the car...
[[Get out and see what you Hit]]
[[Keep Driving]]
[[Inventory]]
[[Health]]
From inside the car you check all of your mirrors, but you can't see anything...
You get out of the car and turn your torch on and head towards the front to check out the damage. There is a large dent in the front of the car, a tuft of fur is stuck in the broken panel and there is blood splattered all around it...
<img src="https://justsavingamate.files.wordpress.com/2017/10/cardent.jpg" alt="CarDent" height="90%" width="90%" />
[[Check Under the Car]]
[[Check Behind the Car]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You decide that the best thing to do is to probably just keep driving...
You plant your foot on the accelerator and head towards your mates house once again...
As you turn into your mate's street you notice movement in the trees that are on each side of you...
Then all of a sudden you can't see a thing...Something is covering your windscreen...You slam on your brakes, but it is too late you come to a screeching halt as your car slams into something...
[[Use Windscreen Wipers]]
[[Search Car]]
[[Inventory]]
[[Health]]You shine the torch under the car but there is nothing there...
[[Check Behind the Car]]
[[Keep Driving]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You head towards the back of the car...
You let out a mighty scream as something grabs your leg from behind you...(lose 30HP)
<<set $health = $health - 30>>
<span id= "message">
<<click "F#@K">>
<<replace "#message">><<print "F#@K...You hit whatever is on your leg with the torch and it scurries off into the darkness...">><</replace>>
<</click>>
<<click "Bugger">>
<<replace "#message">><<print "Bugger...You smash whatever is on your leg with the torch and it scurries off into the darkness...">><</replace>>
<</click>>
<<click "EEEEEKKKKK">>
<<replace "#message">><<print "EEEEEKKKKK...You hit whatever is on your leg with the torch and it scurries off into the darkness...You may have just peed in your pants a little...">><</replace>>
<</click>>
</span>
[[Keep Driving]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You turn on the windscreen wipers...
That was about as useful as tit's on a bull...
[[Search Car]]
[[Inventory]]
[[Health]]You are ok, luckily you receive not even a scratch from the crash...
You look around the car for something to use as a weapon, whatever is out there could be dangerous...
The only thing you can find that is even close to a weapon is a fly swatter that was under the front seat...
<<set $inventory.push("a fly swatter")>>
[[Get out of the car]]
[[Inventory]]
[[Health]]You turn on your torch as you slowly get out of the car...
The street is empty and still very quiet... You can hear voices in the distance but you can't make out what they are saying.
You shine the torch on whatever is on your windscreen...
It is not clear what it is exactly, there is a lot of fur and a lot of blood...Whatever it is, there is no movement it is possibly dead...
As you look to the front of your car, you see that you have crashed into a tree. The whole front of your car is smashed in and now is undriveable...
You can see <<print $mate1>>'s house is only four house's away...
[[Find your mate]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>
You head towards your mates house...
You notice that out the front of his house on the naturestrip is something that seems to be eating something off of the ground...It does look like a koala, maybe my mate was right...
<img src="https://justsavingamate.files.wordpress.com/2017/10/matehouse1.jpg" alt="matehouse1" height="80%" width="80%" />
[[Sneak Past]]
[[Investigate]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You decide the best thing to do at this point is to try and sneak past...
Maybe you should find out what is going on...
You quietly jump over the fence to your mates house, whatever it is, it is distracted and just continues to eat...
[[Find Dunny]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465504&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You shine the torch directly at the koala, and slowly walk towards it...
You get to a few feet away... It stops eating... It turns and looks directly at you...
It looks like a Koala... But that aint no koala...
It is a lot bigger than usual and it has red eyes and big sharp teeth. You now notice what it is eating...It is a human leg...
[[Attack]]
[[Run]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465497&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe><<if $hasTorch == true>>
You use the torch to find your way to the back of the house to find your mate...
<<else>>
You have no torch now, so you have to navigate in the dark to the back of the house...
<</if>>
[[Call out to mate]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You lunge forward hitting it with the Fly Swatter you have in your hand...
<<set $index = $inventory.indexOf("a fly swatter")>>\
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>\
<</if>>\
It immediately snaps in half. The koala doesn't even flinch. But you have managed to make it angrier...
[[Throw torch]]
[[Kick it]]
[[Run]]
[[Health]]
[[Inventory]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465497&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You turn to run away. As you do the koala launches itself onto you, biting your leg...(-30HP)
<<set $health = $health - 30>>
[[Kick it]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465497&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You throw your torch at the koala, and instantly regret it as it smashes on the ground as you miss...
<<set $index = $inventory.indexOf("a torch")>>\
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>\
<</if>>\
<<set $hasTorch = false>>
[[Kick it]]
[[Run]]
[[Health]]
[[Inventory]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465497&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>
You give the koala a taste of your boot. It goes flying in the air and then scurries off into the darkness...
[[Find Dunny]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465497&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe><span id= "message">
<<click "Cooooeeeee">>
<<replace "#message">><<print "You call out Coooeeee to <<print $mate1>>. ">><</replace>>
<</click>>
<<click "Oi....Where are you mate???">>
<<replace "#message">><<print "You call out Oi to your mate. ">><</replace>>
<</click>>
<<click "You still in the dunny mate??">>
<<replace "#message">><<print "You ask your mate if they are still in the dunny. ">><</replace>>
<</click>>
</span>
"Yeah I'm still in here..."
<span id= "message2">
<<click "Haha... you can come out now">>
<<replace "#message2">><<print "You let your mate know it is ok to come out. ">><</replace>>
<</click>>
<<click "Well what are you waiting for...Get your ass out here">>
<<replace "#message2">><<print "You let your mate know it is ok to come out. ">><</replace>>
<</click>>
<<click "You picked a good spot to shit yourself...">>
<<replace "#message2">><<print "You let your mate know it is ok to come out. ">><</replace>>
<</click>>
</span>
<<print $mate1>> slowly opens the dunny door and peers out. A look of happiness spreads over their face as they see you standing there...
[[Enter house]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You have a quick look around and can't see any koala's so you both head towards the house...
[[Go Inside]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You get inside the house, locking the door behind you. You do a quick search of the house to make sure you are alone.
<span id= "message">
<<click "What the hell is going on?">>
<<replace "#message">><<print "You ask your mate what the hell is happening? Your mate thinks they may be drop bears, he has heard of them, but has never seen one before. ">><</replace>>
<</click>>
<<click "What sort of koala's are they?">>
<<replace "#message">><<print "You ask your mate what is with the weird koala's. Your mate thinks they may be drop bears, he has heard of them, but has never seen one before. ">><</replace>>
<</click>>
<<click "Do you have a spare pair of jocks?">>
<<replace "#message">><<print "You ask your mate if he has some spare jocks. He says he has plenty you can borrow (haha). Your mate thinks that you may have just encountered drop bears, he has heard of them, but has never seen one before. ">><</replace>>
<</click>>
</span>
Your phone starts to ring....
[[Answer your Phone]]
[[Inventory]]
[[Health]]
You answer your phone. It is <<print $mate2>> who needs your help...
"Hey <<print $name>>, can you come and help me... I have a little bit of a situation happening over at my place.."
<<print $mate2>> tells you that they are inside their house but it is surrounded by drop bears, that are tyring to get in...
You let <<print $mate2>> know that you and <<print $mate1>> are on your way...
But first maybe you should grab some supplies...
[[Search for Supplies]]
[[Inventory]]
[[Health]]
You ask <<print $mate1>> if they have any weapons that you could use...
<<print $mate1>> goes to look for them while you search the kitchen for anything else that might be useful...
[[Search the Kitchen]]
[[Check on Mate]]
[[Inventory]]
[[Health]]You start to search the Kitchen...
[[Look in Drawers]]
[[Look in Pantry]]
[[Look on Shelves]]
[[Inventory]]
[[Health]]You look in the drawers in the kitchen...
Nothing useful can be found, just a heap of junk...
[[Look in Pantry]]
[[Look on Shelves]]
[[Inventory]]
[[Health]]You look in Pantry...
<img src="https://justsavingamate.files.wordpress.com/2017/10/vegemiteinpantry.jpg" alt="VegemiteInPantry" height="60%" width="60%"/>
Yes! You found a whole jar of Vegemite (your favourite), you somehow manage to eat the whole jar (+30HP)
<<set $health = $health + 30>>
You decide to see if your mate has found anything useful...
[[Check on Mate]]
[[Inventory]]
[[Health]]You look on the shelves in the kitchen...
There is nothing useful, just a bunch of weird ornaments that look like they are from the 1950's...
[[Look in Drawers]]
[[Look in Pantry]]
[[Inventory]]
[[Health]]You check to see what your mate has found...
<<print $mate1>> has found two possible weapons...
[[Cricket Bat]]
[[Hula Hoop]]
[[Inventory]]
[[Health]]
You decide that the cricket bat is the best option for a weapon...
<img src="https://justsavingamate.files.wordpress.com/2017/10/cricketbat.png" alt="CricketBat" height="50%" width="50%" />
You are now ready to go and save <<print $mate2>>...
<<set $inventory.push("a cricket bat")>>
<<set $hasCricketbat = true>>
[[Leave House]]
[[Inventory]]
[[Health]]You decide that the hula hoop is the best option for a weapon...
<<set $inventory.push("a hula hoop")>>
<<set $hasHulahoop = true>>
You are now ready to go and save <<print $mate2>>...
[[Leave House]]
[[Inventory]]
[[Health]]You and <<print $mate1>> leave the house and head towards <<print $mate2>>'s house, which is only two blocks away...
It is still very dark outside as the power is still off... It is quiet in the immediate area but you can hear a low growl off in the distance...
As you crashed the car and <<print $mate1>> does not have a car you will need to make your way to <<print $mate2>>'s house on foot...
<<if $hasTorch == true>>
You turn on the torch and check the trees on the way...
<<else>>
As you have no torch now, you will have to find <<print $mate2>>'s house in the dark.
<</if>>
[[Sprint]]
[[Slow Walk]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You decide the best thing to do is to walk slowly so you can listen out for drop bears, you and <<print $mate1>> start to slowly walk towards <<print $mate2>>'s house...
Just as you come around a corner you notice a group of 3 drop bears in the middle of the road...
<img src="https://justsavingamate.files.wordpress.com/2017/10/3bearsmiddleroad.jpg" alt="3BearsMiddleRoad" height="95%" width="95%" />
[[Fight Them]]
[[Try to Sneak Past]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465504&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You decide the best thing to do is to just get there as fast as you can so you and <<print $mate1>> start to sprint towards <<print $mate2>>'s house...
Just as you come around a corner you notice a group of 3 drop bears in the middle of the road...
<img src="https://justsavingamate.files.wordpress.com/2017/10/3bearsmiddleroad.jpg" alt="3BearsMiddleRoad" height="95%" width="95%" />
[[Fight Them]]
[[Try to Sneak Past]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe><<if $hasCricketbat == true>>
You and <<print $mate1>> launch into attack mode. You start swinging the cricket bat. You manage to take out two of the drop bears and <<print $mate1>> takes out the other one...
<<else>>
You and <<print $mate1>> launch into attack mode. You start swinging the hula hoop around. You manage to take out two of the drop bears and <<print $mate1>> takes out the other one... Who would have thought a hula hoop could do so much damage...
<</if>>
You have come out of that fight with only a few cuts and scratches (-10Hp).
<<set $health = $health -10>>
[[Continue]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You decide to try and sneek past them...
As you jump a fence to go through someone's yard there is a mob of around 50 dropbears waiting for you...
You try to scramble back over the fence but it is too late, one of them has you by the leg and pulls you back down...
Unfortunately you have died...
You will need to restart the game...
[[Restart Game|Starting Page]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465490&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You make it to <<print $mate2>>'s house...
It is very quiet, you can no longer hear the low growling noise that you could hear earlier...
You open the front gate, which makes a loud squeaking noise as you open it... It could do with a bit of oil on it's hinges...
Just as you walk up towards the front steps, a drop bear launches itself at you from the porch. It lands on your back and digs it's claws in...
<img src="https://justsavingamate.files.wordpress.com/2017/10/mateshouse2.jpg" alt="mateshouse2" height="90%" width="90%" />
<<if $hasCricketbat == true>>\
<<print $mate1>> manages to use the hula hoop to get the drop bear off of your back. But it has done a bit of damage and you are now bleeding...(-30HP)
<<else>>\
<<print $mate1>> manages to use the cricket bat to get the drop bear off of your back. But it has done a bit of damage and you are now bleeding...(-30HP)
<</if>>\
<<set $health = $health - 30>>\
[[Knock on Door]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe><<print $mate1>> helps you up the stairs to the front door and you knock loudly yelling for <<print $mate2>> to let you in...
The door opens...
[[Go In]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You get inside and lock the door behind you...
<<print $mate2>> is super happy to see you and goes to give you a hug... You push his arms away and show them the damage to your back...
<<if $health lt 50>>
[[Ask if they have First Aid Kit]]
<<else>>
[[Tell them you are tough and you will be OK]]
<</if>>
[[Inventory]]
[[Health]]
<<stopallaudio>>You ask <<print $mate2>> if there is a First Aid kit in the house. <<print $mate2>> goes into the bathroom, then comes back with a full first aid kit and patches you up (+40HP).
<<set $health = $health + 40>>
[[Thanks mates]]
[[Inventory]]
[[Health]]You tell your mates you will be Ok, you have been through worse injuries..
Now you need to decide what to do next?
[[What Now]]
[[Inventory]]
[[Health]]You thank <<print $mate1>> and <<print $mate2>> for their help...
You need to decide what to do next...
[[What Now]]
[[Inventory]]
[[Health]]You decide to search the house to see if you can find some more supplies...
[[Search First Bedroom]]
[[Search in Loungeroom]]
[[Search in Attic]]
[[Phone Ringing Again]]
[[Inventory]]
[[Health]]You open the closet in the bedroom, it is full of <<print $mate2>>'s clothes... You decide to grab a new shirt to wear since your other one is covered in blood...
[[Search in Loungeroom]]
[[Search in Attic]]
[[Phone Ringing Again]]
[[Inventory]]
[[Health]]You search the loungeroom, but you can't find anything that would be useful...
[[Search First Bedroom]]
[[Search in Attic]]
[[Phone Ringing Again]]
[[Inventory]]
[[Health]]You search in the Attic, there is a lot of junk up here... You see an old chest...
<img src="https://justsavingamate.files.wordpress.com/2017/10/atticchest.jpg" alt="AtticChest" height="60%" width="60%" />
[[Open Chest]]
[[Search First Bedroom]]
[[Search in Loungeroom]]
[[Phone Ringing Again]]
[[Inventory]]
[[Health]]You open the chest and find and old Boomerang. That would be an awesome weapon you pick it up...
<img src="https://justsavingamate.files.wordpress.com/2017/10/boomeranginchest.jpg" alt="BoomerangInChest" height="60%" width="60%" />
[[Search in Attic]]
[[Inventory]]
[[Health]]
\
<<set $inventory.push("a boomerang")>>
\
<<set $index = $inventory.indexOf("a hula hoop")>>
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $index = $inventory.indexOf("a cricket bat")>>
<<if $index gt -1>>
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $hasBoomerang = true>>
<<set $hasHulahoop = false>>
<<set $hasCricketbat = false>>
\
\You look at your phone it is <<print $mate3>>. You answer your phone...
"G'day <<print $name>>, I need some help over here.. I made it out to my car, but now it won't start. These bloody mental koalas are all over the car..."
<span id= "message">
<<click "Little Buggers aren't they...">>
<<replace "#message">><<print "Little Buggers aren't they... Not to worry, we will be there soon... ">><</replace>>
<</click>>
<<click "Don't worry we will smash them...">>
<<replace "#message">><<print "Don't worry we will smash them...We will be there soon...">><</replace>>
<</click>>
<<click "What you can't handle a couple of cute koala's?">>
<<replace "#message">><<print "What you can't handle a couple of cute koala's??? You tell your mate he probably should stay in the car until you get there...">><</replace>>
<</click>>
</span>
[[Leave the House]]
[[Inventory]]
[[Health]]
Just before you leave the house, <<print $mate1>> and <<print $mate2>>
have some ideas...
<<print $mate1>> has suggested that you go and get some medical supplies from the hospital...
<<print $mate2>> has suggested that you check out the police station as they may have some better weapons...
or should you just go straight to <<print $mate3>> and try to save him???
[[Hospital]]
[[Police Station]]
[[Save Your mate]]
<<stopallaudio>>
[[Inventory]]
[[Health]]It might be easier just to fight them...
[[Fight Them]]
[[Sneak Past Them]]
[[Inventory]]
[[Health]]
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465504&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>
<iframe width="0" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You decide it would be best if you get some more medical supplies before rescuing <<print $mate3>>, so you start heading towards the hospital...
The hospital is located in the center of town and should only take about 10 minutes on foot to get there...
The three of you head off, you are feeling more confident now there is you and your mates to battle any drop bears...
You manage to make it to the hospital without seeing any drop bears, which is very strange...The town has gone quiet again...
<img src="https://justsavingamate.files.wordpress.com/2017/10/hospital.jpg" alt="Hospital" height="90%" width="90%" />
[[Enter Hospital]]
[[Inventory]]
[[Health]]You decide to go check out the police station, as they will have some awesome weapons located there...
The police station is located on the opposite side of town and will take about 20 minutes to get there on foot...
You only get two blocks away from <<print $mate2>>'s house when you notice a group of drop bears ahead.
[[Take them on]]
[[Go another way]]
[[Inventory]]
[[Health]]
<iframe width="0%" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>It is about time you saved <<print $mate3>>, hopefully he is ok in his car still...
You decide to pick up the pace so you can get there quicker...
You know of a shortcut to your mates house through a park, but there is likely to be more drop bears as there is a lot of trees...
[[Take Shortcut]]
[[Don't Take Shortcut]]
[[Inventory]]
[[Health]]
You try the front door of the hospital, but it is locked...
[[Search for another way in]]
[[Police Station]]
<<stopallaudio>>
[[Inventory]]
[[Health]]
<<if $hasTorch == true>>
You use the torch to look around the building to search for another way in. You see that there is window slightly open on the second floor, you will need to climb onto the balcony to access it.
[[Try Window]]
<<else>>
As you have no torch now, you will have to search for another way to enter the building in the dark. You decide to check if there is a backdoor.
[[Try Backdoor]]
<</if>>
[[Inventory]]
[[Health]]You get your mates to give you a boost up onto the balcony. You check the window and you are able to get it open. You go back and tell your mates then help them up onto the balcony as well...
[[Enter Window]]
[[Inventory]]
[[Health]]
You try the backdoor, luckily it is open...
Your enter the hospital, just inside the front door is a small backpack. You search the backpack and find inside a torch, finally you can now see again...
<<set inventory.push("a torch")>>
<<set $hasTorch = true>>
You turn on the torch and follow along a corridor, the place seems to be empty, where the hell is everyone?? Even the patient beds are empty...Weird... you continue along the corridor until you find a cross section that has a sign.
[[Read Sign]]
[[Inventory]]
[[Health]]
You enter through the window...
You turn your torch on so you can look around...
The place seems to be empty...Where the hell is everyone?? Even the patients are missing...
You can hear a low growl in the distance...
[[Search for Supply Room]]
[[Inventory]]
[[Health]]You head down a long corridor towards the low growling sound...
You find some stairs and head down them to the first floor, the growling starts to get louder as you get nearer...
As you reach the bottom of the stairs there is a sign indicating where to go.
[[Read Sign]]
[[Inventory]]
[[Health]]
You go left and find the office...
Inside the office is a computer, filing cabinets, a printer, all the normal office stuff...
[[Search Filing Cabinets]]
[[Search Drawers]]
[[Read Sign]]
[[Inventory]]
[[Health]]You decide to check out the surgery, they may have some supplies in there...
The growling is getting really loud now... Whatever is making the noise is in the surgery...
[[Open the Surgery door]]
[[Inventory]]
[[Health]]
You decide to go straight for the Supply Room, you try the door it is locked...
<<if $hasKey == true>>
You use the key that you found in the office, the door unlocks. [[Enter Supply Room]]
<<else>>
You may need to find a key to unlock the door. [[Look For Key|Read Sign]]
<</if>>
[[Inventory]]
[[Health]]You search the filing cabinets but you find nothing useful...
[[Search Drawers]]
[[Read Sign]]
[[Inventory]]
[[Health]]You open the Drawers in the office, there is a set of keys in there, they might come in handy, so you pick them up...
<<set $inventory.push("a key")>>
<<set $hasKey = true>>
[[Read Sign]]
[[Inventory]]
[[Health]]You slowly open the Surgery door and shine the torch in, you notice an awful smell coming from this room...
There are five drop bears eating something on the surgery floor...
<img src="https://justsavingamate.files.wordpress.com/2017/10/fivebearseatinghospital.jpg" alt="FiveBearsEatingHospital" height="90%" width="90%" />
The torch light has drawn their attention, they know you are there and slowly stop eating and turn towards you...
[[Fight Five]]
[[Run for it]]
[[Inventory]]
[[Health]]
You attempt to run for it, but it is too late those drop bears are fast and in a matter of seconds they are all over you...
<<if $hasBoomerang == true>>\
You use the Boomerang and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the patients have ended up as you see the pile of bodies that have been left...
<<else>>
<<if $hasHulaHoop == true>>\
You use the Hula Hoop and manage to take out two of the dropbears with one hit (this Hula Hoop is amazing), <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the patients have ended up as you see the pile of bodies that have been left...
<<else>>
<<if $hasCricketbat == true>>\
You use the Cricket bat and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the patients have ended up as you see the pile of bodies that have been left...
<<else>>\
You have no weapons and will have to find these bears the good old fashioned way with your bear hands (haha).
<</if>>\
<</if>>\
<</if>>\
You have a few cuts and scratches from the fight but you are ok ...(-40HP)
<<set $health = $health - 40>>
[[Exit Surgery]]
[[Inventory]]
[[Health]]
<<if $hasBoomerang == true>>\
You use the Boomerang and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the patients have ended up as you see the pile of bodies that have been left...
<<else>>
<<if $hasHulaHoop == true>>\
You use the Hula Hoop and manage to take out two of the dropbears with one hit (this Hula Hoop is amazing), <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the patients have ended up as you see the pile of bodies that have been left...
<<else>>
<<if $hasCricketbat == true>>\
You use the Cricket bat and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the patients have ended up as you see the pile of bodies that have been left...
<<else>>\
You have no weapons
<</if>>\
<</if>>\
<</if>>\
You have a few cuts and scratches from the fight but you are ok ...(-35HP)
<<set $health = $health - 35>>
[[Exit Surgery]]
[[Inventory]]
[[Health]]
You can't stand the smell of the room anymore and you just have to get out of there, surely they will have some medical supplies somewhere else...
[[Go Back to Sign|Read Sign]]
[[Inventory]]
[[Health]]Yes you finally made it into the supply room!!!
<<if $health lt 50>>
you find a medical kit that has some awesome stuff in it. You take the medical Kit (check in health to use it).
<<set $inventory.push("a medical kit")>>
<<set $hasMedicalkit = true>>
<<else>>
Looks like someone has bet you too it, the supply room is completely empty...
<</if>>
[[Leave Hosptial]]
[[Inventory]]
[[Health]]You decide it's time to leave the hospital...
[[Save your Mate]]
[[Police Station]]
[[Inventory]]
[[Health]]You have used your medical kit (+50HP)
<<set $health = $health + 50>>
<<set $hasMedicalkit = false>>
\
<<set $index = $inventory.indexOf("a medical kit")>>\
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>\
<</if>>\
Press the back button to continue...
<<stopallaudio>>The sign says:
Office is Left
Surgery is Straight Ahead
Supply Room is Right
<img src="https://justsavingamate.files.wordpress.com/2017/10/hospitalsign.jpg" alt="HospitalSign" height="35%" width="35%" />
[[Go Left]]
[[Go Straight]]
[[Go Right]]
[[Inventory]]
[[Health]]As there is three of you now, you decide to take them on...
As you get closer you can see that there is only three to take care of...
<<if $hasBoomerang == true>>\
You use the Boomerang and manage to take out one of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other one.
<<else>>
<<if $hasHulaHoop == true>>\
You use the Hula Hoop and manage to take out one of the dropbears with one hit (this hula hoop is amazing), <<print $mate1>> is able take out one and <<print $mate2>> takes out the other one.
<<else>>
<<if $hasCricketbat == true>>\
You use the cricket bat and manage to take out one of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other one.
<<else>>\
You have no weapons and will have to find these bears the good old fashioned way with your bear hands (haha).
<</if>>\
<</if>>\
<</if>>\
You have a few cuts and scratches from the fight but you are ok ...(-30HP)
<<set $health = $health - 30>>
[[Keep Going]]
<<stopallaudio>>
[[Inventory]]
[[Health]]You decide to take another route to get to the police station. By going down the next street you manage to make it to the station without encountering any drop bears...
<img src="https://justsavingamate.files.wordpress.com/2017/10/policestation.jpg" alt="PoliceStation" height="60%" width="60%" />
The police station is totally dark, there seems to be nobody inside...It is still a mystery as to where everybody is...Surely they are not all dead...
[[Try Front Door]]
[[Inventory]]
[[Health]]You continue on and finally make it to the police station with no other attacks from any drop bears...
<img src="https://justsavingamate.files.wordpress.com/2017/10/policestation.jpg" alt="PoliceStation" height="90%" width="90%" />
The police station is totally dark, there seems to be nobody inside...It is still a mystery as to where everybody is...Surely they are not all dead...
[[Try Front Door]]
[[Inventory]]
[[Health]]
You try the front door, it is open...
You go inside...
<<if $hasTorch == true>>\
The police station is in complete darkness so you turn on your torch. It seems to be empty, there is nobody at the front desk. You call out, but there is no response. There is a door to the side of the room, you try it, but it is locked.
[[Jump over front counter]]
<<else>>
You navigate your way to the front counter in the dark, there seems to be no one here, but it is hard to tell as you can't see much in the dark. You call out, but there is no response.
[[Jump over front counter]]
<</if>>\
[[Inventory]]
[[Health]]You jump over the front counter only to find two drop bears waiting for you on the other side...
It is too late to do anything other than fight them...
<<if $hasBoomerang == true>>\
You use the Boomerang and manage to take out one of the dropbears with one hit, the other one attaches itself to your leg, <<print $mate1>> jumps over the counter and manages to give it an almighty boot. The drop bear goes flying in the air, then scurries off into the darkness.
<<else>>
<<if $hasHulaHoop == true>>\
You use the hula hoop and manage to somehow take out one of the dropbears with one hit, the other one attaches itself to your leg, <<print $mate1>> then jumps over the counter and is able to give it an almighty boot. The drop bear goes flying in the air, then scurries off into the darkness.
<<else>>
<<if $hasCricketbat == true>>\
You use the Cricket Bat and manage to take out one of the dropbears with one hit, the other one attaches itself to your leg, <<print $mate1>> jumps over the counter and manages to give it an almighty boot. The drop bear goes flying in the air, then scurries off into the darkness.
<<else>>\
You have no weapons and will have to find these bears the good old fashioned way with your bear hands (haha).
<</if>>\
<</if>>\
<</if>>\
You have a few cuts and scratches from the fight but you are ok ...(-20HP)
<<set $health = $health - 20>>
[[Search Police Station]]
[[Inventory]]
[[Health]]You decide to Leave the Police Station.
<<if $health lt 50>>
On the way out you find a medical kit that has some awesome stuff in it. You take the medical Kit (check in health to use it).
<<set $inventory.push("a medical kit")>>
<<set $hasMedicalkit = true>>
[[Hospital]]
[[Save your Mate]]
<<else>>
You probably should go save <<print $mate3>> now...
[[Save your Mate]]
<</if>>
<<stopallaudio>>
[[Inventory]]
[[Health]]<<if $hasKey == true>>
[[Phone Rings]]
<<else>>
You decide to search the police station for some weapons...
[[Look for Armoury]]
<</if>>
<<stopallaudio>>
[[Inventory]]
[[Health]]You look at you phone it is <<print $mate3>>, you answer it...
"Hey <<print $name>>, are you still coming??? I'm still stuck in this car and these little buggers are starting to get angry... I don't know how long till they break the windshield..."
<span id= "message">
<<click "Yeah mate were just getting some supplies, we wont be long...">>
<<replace "#message">><<print "Yeah mate were just getting some supplies, we wont be long... [[Look for Armoury]] ">><</replace>>
<</click>>
<<click "Sorry mate, we are having a few issues with the little buggers too, we were going to get some supplies...We will come and get you instead...">>
<<replace "#message">><<print "Sorry mate, we are having a few issues with the little buggers too, we were going to get some supplies...We will come get you instead... [[Save your Mate]] ">><</replace>>
<</click>>
<<click "You'll be right mate there just a couple of cute koala's">>
<<replace "#message">><<print "You'll be right mate, they're just a couple of cute koala's. [[Look for Armoury]] ">><</replace>>
<</click>>
</span>
[[Inventory]]
[[Health]]<<if $hasTorch == true>>\
You shine the torch around, you can now see you are in an office. You see a door located to the left and a door located to the right.
[[Enter Left Door]]
[[Enter Right Door]]
<<else>>
It is hard to make out in the dark, but you think you may be in some kind of office. You feel your way over to one of the desks in front of you. Maybe there will be something useful inside.
[[Open Desk Drawer]]
[[Leave Police Station]]
<</if>>\
[[Inventory]]
[[Health]]You enter the door to the left...
It is another office, but as you shine the torch around you notice a placard with commissioner on it... You are in the boss's office...
[[Search Desk]]
[[Search Shelves]]
[[Inventory]]
[[Health]]You enter the right door, it leads to a long corridor...
You shine your torch down the length at the very end you can see five drop bears chewing on something...
Here we go again...
The drop bears turn and charge directly at you...
<<if $hasBoomerang == true>>\
You use the Boomerang and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the police have ended up as you see the pile of bodies that have been left...
<<else>>
<<if $hasHulaHoop == true>>\
You use the Hula Hoop and manage to take out two of the dropbears with one hit (this Hula Hoop is amazing), <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the police have ended up as you see the pile of bodies that have been left...
<<else>>
<<if $hasCricketbat == true>>\
You use the Cricket bat and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. You can now see where all the police have ended up as you see the pile of bodies that have been left...
<<else>>\
You have no weapons and will have to find these bears the good old fashioned way with your bear hands (haha).
<</if>>\
<</if>>\
<</if>>\
You have a few more cuts and scratches from the fight but you are ok ...(-30HP). You shine the torch around and can see the armoury door to the right of you...
<<set $health = $health - 30>>
<<set $battleWon = true>>
[[Armoury Door]]
[[Inventory]]
[[Health]]
You feel around in the drawer...
Yes, that is just what you need. You find another torch, you pick it up and turn it on...
<<set $inventory.push("a torch")>>
<<set $hasTorch = true>>
[[Look for Armoury]]
[[Inventory]]
[[Health]]You shine the torch on the desk, there is a heap of paperwork that is stacked up in a big pile...
[[Search First Drawer]]
[[Search Second Drawer]]
[[Search Third Drawer]]
<<if $battleWon == true>>
[[Armoury Door]]
<<else>>
[[Enter Right Door]]
<</if>>
[[Inventory]]
[[Health]]You search along the shelves, but there is nothing useful, just a heap of photo's and awards that the commissioner has won...
[[Search Desk]]
[[Inventory]]
[[Health]]There is nothing but more paperwork in here... What a mess!!!
[[Search Desk]]You open the second drawer, you find a bottle of whiskey, you decide to take it... You may need a drink later on...
<<set $inventory.push("a bottle of whiskey")>>
<<set $hasWhiskey = true>>
[[Search Desk]]
[[Inventory]]
[[Health]]You open the third drawer, inside is a notebook. You flick through the pages, there doesn't seem to be anything useful written in there... On the last page is the numbers 5162...
<<set $hasCode>>
[[Search Desk]]
[[Inventory]]
[[Health]]
You have made it to the Armoury door, there is a four digit code required to open the door.
Please type in the four digit code and press enter:
<<textbox "$code" " " "Enter Armoury">>
<<if $code == 5162>>
[[You have entered the correct code|Search Armoury]]
<<else>>
[[You have entered the wrong code|Enter Left Door]]
<</if>>Yes you are finally in the Armoury!!!
You look around there is a number of guns to choose from:
<img src="https://justsavingamate.files.wordpress.com/2017/10/armoury.jpg" alt="Armoury" height="80%" width="80%" />
[[Take Pistol]]
[[Take Shot Gun]]
[[Take Rifle]]
[[Leave Police Station]]
[[Inventory]]
[[Health]]You have decided to take the pistol...\
<<set $inventory.push("a pistol")>>
\
<<set $index = $inventory.indexOf("a boomerang")>>
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $index = $inventory.indexOf("a hula hoop")>>
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $index = $inventory.indexOf("a cricket bat")>>
<<if $index gt -1>>
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $hasPistol = true>>
<<set $hasBoomerang = false>>
<<set $hasHulahoop = false>>
<<set $hasCricketbat = false>>
\
\
[[Leave the Police Station]]
[[Inventory]]
[[Health]]You have decided to take the shotgun...\
<<set $inventory.push("a shotgun")>>
\
<<set $index = $inventory.indexOf("a boomerang")>>
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $index = $inventory.indexOf("a hula hoop")>>
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $index = $inventory.indexOf("a cricket bat")>>
<<if $index gt -1>>
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $hasShotgun = true>>
<<set $hasBoomerang = false>>
<<set $hasHulahoop = false>>
<<set $hasCricketbat = false>>
\
\
[[Leave the Police Station]]
[[Inventory]]
[[Health]]You have decided to take the rifle...\
<<set $inventory.push("a rifle")>>
\
<<set $index = $inventory.indexOf("a boomerang")>>
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $index = $inventory.indexOf("a hula hoop")>>
<<if $index gt -1>>\
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $index = $inventory.indexOf("a cricket bat")>>
<<if $index gt -1>>
<<set $inventory.pluck($index, $index+1)>>
<</if>>
\
<<set $hasRifle = true>>
<<set $hasBoomerang = false>>
<<set $hasHulahoop = false>>
<<set $hasCricketbat = false>>
\
\
[[Leave the Police Station]]
[[Inventory]]
[[Health]]<<if $health lt 50>>
On the way out you find a medical kit that has some awesome stuff in it. You take the medical Kit (check in health to use it).
<<set $inventory.push("a medical kit")>>
<<set $hasMedicalkit = true>>
[[Save your Mate]]
<<else>>
You should probably go save your mate now...
[[Save your Mate]]
<</if>>
<<stopallaudio>>
[[Inventory]]
[[Health]]You decide to go save your mate... You don't need any weapons or medical supplies... You are tough as nails...
You head in the direction toward where <<print $mate3>> lives, which is about a 15 minute walk...
It is still very dark and eerily quiet...
<<if $hasTorch == true>>
You use the torch to look around as you walk along, scanning the trees for drop bears as you go... All of a sudden there is a rustle in the trees above you... It's too late there are at least 10 drop bears now surrounding you...
<<else>>
As you don't have a torch, you have to find your way to <<print $mate3>>'s house in the dark... All of a sudden there is a rustle in the trees above you... It's too late there are at least 10 drop bears now surrounding you...
<</if>>
[[Run Away]]
[[Fight Ten]]
<iframe width="0%" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>Luckily you manage to somehow out run them, they gave chase for a bit, but stopped chasing you as their attention was drawn to a carcass of something on the ground...
Panting and out of breath, you stop to make sure they are still not following you...
"Ok so we may need some supplies before we save <<print $mate3>>"
[[Go to Police Station|Police Station]]
[[Go to Hospital|Hospital]]
[[Inventory]]
[[Health]]
<iframe width="0%" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>"I don't know if we can take on this many..." yells <<print $mate1>>...
"There is still time to run, these little buggers look nasty..." says <<print $mate2>>...
[["Ok fine we will go get some supplies first"|Run Away]]
[["You sissy girls can go... I'm going to Smash em"|Fightem]]
[[Inventory]]
[[Health]]
<iframe width="0%" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465476&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You try to take on the ten drop bears, but unfortunately there was just too many...
They jump all over you and your mates...Ripping you to shreds with their sharp teeth and claws...
You have died you will need to restart the game...
<<set $health = 0>>
[[Restart the Game|Starting Page]]
<iframe width="0%" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465490&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>You decide to take the shortcut, it may be more dangerous... But you really need to get to <<print $mate3>>'s house...
You enter the park, it is really dark in here from all the trees, there is an eerie low growl coming from ahead of you...
As you get nearer, the growl gets louder and then a group of six drop bears lands in front of you...
You decide to take them on...
<<if $hasPistol == true>>
You use the Pistol and manage to take out three of the dropbears (your aim is really good), <<print $mate1>> is able take out two and <<print $mate2>> takes out the other two. That was a little too easy, you have come away from that battle unharmed...
<<else>>
<<if $hasShotgun == true>>
You use the Shotgun and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out two and <<print $mate2>> takes out the other two. That was a little too easy, you have come away from that battle unharmed...
<<else>>
<<if $hasRifle == true>>
You use the Rifle and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. That was a little too easy, you have come away from that battle unharmed...
<<else>>
<<if $hasBoomerang == true>>
You use the Boomerang and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out two and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 40>>
<<else>>
<<if $hasHulaHoop == true>>
You use the hula hoop and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out two and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 40>>
<<else>>
<<if $hasCricketbat == true>>
You use the cricket bat and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out two and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 40>>
<<else>>
You have no weapons and you suck...
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
You have won that fight, you continue on to your mates house...
[[Keep going]]
<<stopallaudio>>
[[Inventory]]
[[Health]]You decide it will be safer not to take the shortcut, it may be more dangerous... But you really need to get to <<print $mate3>>'s house...
You cross over an intersection and notice up ahead you can now hear an eerie low growl...
As you get nearer, the growl gets louder and then all of a sudden a group of four drop bears lands in front of you from above...
You are over running, so you decide to take them on...
<<if $hasPistol == true>>
You use the Pistol and manage to take out all three of the dropbears (your aim is really good), that was a little too easy, you have come away from that battle unharmed...
<<else>>
<<if $hasShotgun == true>>
You use the Shotgun and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one. That was a little too easy, you have come away from that battle unharmed...
<<else>>
<<if $hasRifle == true>>
You use the Rifle and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one. That was a little too easy, you have come away from that battle unharmed...
<<else>>
<<if $hasBoomerang == true>>
You use the Boomerang and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one. It was a tough battle but you managed to survive ok...(-20HP)
<<set $health = $health - 20>>
<<else>>
<<if $hasHulaHoop == true>>
You use the hula hoop and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one. It was a tough battle but you managed to survive ok...(-20HP)
<<set $health = $health - 20>>
<<else>>
<<if $hasCricketbat == true>>
You use the cricket bat and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one. It was a tough battle but you managed to survive ok...(-20HP)
<<set $health = $health - 20>>
<<else>>
You have no weapons and you suck...
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
You have won that fight, you continue on to your mates house...
[[Keep going]]
<<stopallaudio>>
[[Inventory]]
[[Health]]You finally reach <<print $mate3>>'s street..
As you approach his house you can make out his car in the driveway, it is covered in drop bears there would have to be at least 15 dropbears on his car...
<img src="https://justsavingamate.files.wordpress.com/2017/10/mateshouse3.jpg" alt="mateshouse3" height="95%" width="95%" />
It is hard to tell in the dark, but it looks like they haven't been able to get in... So your mate should be safe still...
<span id= "message">
<<click "So What's the plan??">>
<<replace "#message">><<print "You decide you should probably come up with a plan of attack...">><</replace>>
<</click>>
<<click "There just Koala's let's get em">>
<<replace "#message">><<print "You decide to attack the drop bears... ">><</replace>>
<</click>>
</span>
[[Attack Them All]]
[[Come up with a Plan]]
[[Inventory]]
[[Health]]
You decide to take them on...
<<if $hasPistol == true>>
You use the Pistol and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, you manage to shoot it before it does too much damage... That was easy, you have come away from that battle with only minor scratches...(-10HP)
<<set $health = $health - 10>>
<<else>>
<<if $hasShotgun == true>>
You use the Shotgun and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind you manage to shoot it before it does too much damage... That was easy, you have come away from that battle with only minor scratches...(-10HP)
<<set $health = $health - 10>>
<<else>>
<<if $hasRifle == true>>\
You use the Rifle and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind you manage to shoot it before it does too much damage... That was easy, you have come away from that battle with only minor scratches...(-10HP)
<<set $health = $health - 10>>
<<else>>
<<if $hasBoomerang == true>>
You use the Boomerang and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 40>>
<<else>>
<<if $hasHulaHoop == true>>
You use the hula hoop and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 40>>
<<else>>
<<if $hasCricketbat == true>>
You use the cricket bat and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 40>>
<<else>>
You have no weapons and you suck...
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
You have won that fight, you check on <<print $mate3>> that is still in the car...
[[Open Car Door]]
[[Inventory]]
[[Health]]"Ok so what's the plan then..."
<<print $mate1>> suggests that one of you should distract the drop bears, while the others save <<print $mate3>>...
<<print $mate2>> suggests that we should pretend to be drop bears, that way we can fool them into thinking we are one of them, then jump them when they are least expecting it...
[[Distract Them]]
[[Become a Drop Bear]]
[[Inventory]]
[[Health]]
You open the car door...
The look on <<print $mate3>>'s face is priceless...
<span id= "message">
<<click "What the hell took you so long...">>
<<replace "#message">><<print "$mate3 asks why you took so long to save him... You smile and help him out of the car...You decide to go inside their house...">><</replace>>
<</click>>
<<click "Did you see the cute koala's???">>
<<replace "#message">><<print "$mate1 asks if you have seen the cute koala's...You smile and help him out of the car...You decide to go inside their house...">><</replace>>
<</click>>
</span>
[[Enter the House]]
[[Inventory]]
[[Health]]
You decide that the best way to save your mate is to distract the drop bears...
So who is going to do the distracting???
<span id= "message">
<<click "$mate1">>
<<replace "#message">><<print "$mate1 decides to do the distracting as they are the fastest runner in the group...">><</replace>>
<</click>>
<<click "$mate2">>
<<replace "#message">><<print "$mate2 decides to do the distracting as they are the fastest runner in the group...">><</replace>>
<</click>>
</span>
The distraction works, the drop bears leave the car...
You are now able to get to the car...
[[Open Car Door]]
[[Inventory]]
[[Health]]I don't know if this is actually going to work, but it is worth a try...
You all drop down on all fours and begin to crawl over towards the car, you let out your best growling noises on the way...
You manage to get to a meter from the car, without them even noticing... Maybe this is going to work after all...
You are able to catch them by surprise and attack them...
<<if $hasPistol == true>>
You use the Pistol and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to shoot it before it does too much damage... That was easy, you have come away from that battle with only minor scratches...(-10HP)
<<set $health = $health - 10>>
<<else>>
<<if $hasShotgun == true>>
You use the Shotgun and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to shoot it before it does too much damage... That was easy, you have come away from that battle with only minor scratches...(-10HP)
<<set $health = $health - 10>>
<<else>>
<<if $hasRifle == true>>\
You use the Rifle and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to shoot it before it does too much damage... That was easy, you have come away from that battle with only minor scratches...(-10HP)
<<set $health = $health - 10>>
<<else>>
<<if $hasBoomerang == true>>
You use the Boomerang and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 20>>
<<else>>
<<if $hasHulaHoop == true>>
You use the hula hoop and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 20>>
<<else>>
<<if $hasCricketbat == true>>
You use the cricket bat and manage to take out two of the dropbears with one hit, <<print $mate1>> is able take out one and <<print $mate2>> takes out the other two. It was a tough battle but you managed to survive ok...(-40HP)
<<set $health = $health - 20>>
<<else>>
You have no weapons and you suck...
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
You have won that fight, you check on <<print $mate3>> that is still in the car...
[[Open Car Door]]
[[Inventory]]
[[Health]]You all enter the house, making sure to lock the door behind you...
<<print $mate3>> does a quick search of the house to make sure there are no surprises waiting for us...
<<print $mate3>> then thanks you all for coming back for them...
You sit down on the couch and contemplate your next move...
Now that all your mates have been saved, you can now focus on the rest of the people in the town...Where have they all gone?? Have they all been eaten???
<<print $mate1>> suggests that we should have something to eat before we do anything else... All this fighting has made them hungry...
<<print $mate2>> suggests that we should have a drink... Something strong would be best...
[[Find some Food]]
[[Find a Drink]]
[[Inventory]]
[[Health]]<<print $mate3>> goes into the kitchen to find some food for us...
He comes back with some left over snags from the BBQ he had the other day...
[[Eat Snags]]
[[Find a Drink]]
[[Inventory]]
[[Health]]<<if $hasWhiskey == true>>
You pull out the bottle of Whiskey that you found at the Police Station.
"How about some of this??"
<<print $mate3>> grabs some glasses from the kitchen, there is enough in the bottle for one drink each...
You finish your drink quickly and are left wanting more...
You suggest that you all should go to the pub...
[[Find some Food]]
[[Go to the Pub]]
<<else>>
You can't find anything to drink in the house, so you suggest that you should all go to the pub...
[[Find some Food]]
[[Go to the Pub]]
<</if>>
<<stopallaudio>>
[[Inventory]]
[[Health]]It is decided that the best place you could be at the moment is at the Pub, maybe you will find some people with the same idea...
You leave <<print $mate3>>'s house and head outside...
You quickly scan the street, it is still dark so it is hard to see, but there is no sign of the drop bears, you listen for any growling noises... Nothing...
<<if $hasTorch == true>>
You use the torch to navigate your way to the pub...
You all manage to make it there without encountering any drop bears...
You notice there is a light coming from inside the pub... Hopefully that means there is someone in there...
[[Try Pub Door]]
<<else>>
As you don't have a torch, you have to navigate your way to the pub in the dark...
You notice there is a light coming from inside the pub... Hopefully that means there is someone in there...
[[Try Pub Door]]
<</if>>
[[Inventory]]
[[Health]]
They were actually the best snags you have ever tasted (+50HP).
<<set $health = $health + 50>>
Although that was good, a drink would go down nicely about now...
Press Back to continue...
[[Inventory]]
[[Health]]
You make it to the Pub door and try the door but it is locked...
<<set $knockCount = 0>>
<img src="https://justsavingamate.files.wordpress.com/2017/10/pub.jpg" alt="pub" height="90%" width="90%" />
[[Knock on Pub Door]]
[[Inventory]]
[[Health]]
<<set $hasPistol = true>>
<<set $knockCount = $knockCount + 1>>\
<<if $knockCount lt 3>>\
There is no answer still...
You look back behind you and notice a large group of drop bears have formed and have just noticed you... They have started moving towards you...
<img src="https://justsavingamate.files.wordpress.com/2017/10/groupbears.jpg" alt="GroupBears" height="90%" width="90%" />
[[Fight Em All]]
[[Try Knocking Again|Knock on Pub Door]]
<<else>>
Finally....That was close
[[The Door Opens|Enter Pub]]
<</if>>
[[Inventory]]
[[Health]]
<iframe width="0%" height="0" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345465497&color=%23ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>There would have to be at least 30 of the buggers...
Here goes nothing...
You decide to take them all on...
<<if $hasPistol == true>>
You use the Pistol and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to shoot them off before they do too much damage... What a battle, you can't believe you actually managed to survive that...(-20HP)
<<set $health = $health - 20>>
<<else>>
<<if $hasShotgun == true>>
You use the Shotgun and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to shoot them off before they do too much damage... What a battle, you can't believe you actually managed to survive that...(-20HP)
<<set $health = $health - 20>>
<<else>>
<<if $hasRifle == true>>
You use the Rifle and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to shoot them off before they do too much damage... What a battle, you can't believe you actually managed to survive that...(-20HP)
<<set $health = $health - 20>>
<<else>>
<<if $hasBoomerang == true>>
You use the Boomerang and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to get them off before they do too much damage... What a battle, you can't believe you actually managed to survive that...(-40HP)
<<set $health = $health - 40>>
<<else>>
<<if $hasHulaHoop == true>>
You use the Hula Hoop and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to get them off before they do too much damage... What a battle, you can't believe you actually managed to survive that...(-40HP)
<<set $health = $health - 40>>
<<else>>
<<if $hasCricketbat == true>>
You use the cricket bat and manage to take out most of the dropbears, <<print $mate1>> is able take out some, <<print $mate2>> gets attacked from behind, but you manage to get them off before they do too much damage... What a battle, you can't believe you actually managed to survive that...(-40HP)
<<set $health = $health - 40>>
<<else>>
You have no weapons and you suck...
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $dropbearsDead = true>>
[[Enter Pub]]
[[Inventory]]
[[Health]]
Someone opens the door and you quickly scramble in...
<img src="https://justsavingamate.files.wordpress.com/2017/10/insidepub.jpg" alt="InsidePub" height="80%" width="80%" />
<<if $dropbearsDead == true>>
The pub is full of everyone from the town that managed to escape the dropbears, they all start to cheer and thank you for saving the town...
Congratulations you have just won the game...
You can now enjoy a nice quiet drink before heading home again...
<<else>>
The pub is full of everyone from the town that managed to escape the dropbears...
You now have a heap of mates to help you fight those damned drop bears...
Congratulations you have just completed the game...
Make sure you have a drink before heading out again...
<</if>>
Thank you for playing <b>Just Saving a Mate</b>
Would you like to play again???
[[Restart Game|Starting Page]]
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