You attempt to recruit a prominent local figure to be a client.\n\n<<if $PC_Rep < 15>>\nYou cannot, you don't have the reputation to get invited to the fancier parties.\n[[Walk back to your shop, sadly.|BackRoom]]\n<<else>>\nYou successfully recruit a prominent client!\n[[Skip back to your shop, gaily!|BackRoom]]\n<<set $Clients_Fancy_Count = $Clients_Fancy_Count + 1>>\n<<endif>>
You recommend that your client sow a different crop, but your discussion of soil blight sounds to him like an attempt to cover your inexpert haruspexy.\n\n[[You are still correct though. |ClientEnd]]\n\n<<silently>>\n<<set $Client_Money_Mod = $Client_Money_Mod + 10>>\n<<set $Client_Rep_Mod = $Client_Rep_Mod - 2>>\n<<endsilently>>
<<if $Straxus_Displayed eq 1>>\nYour client is intimidated by the statue of Straxus, and more convinced of your power.\n<<endif>>\n<<if $Leston_Displayed eq 1>>\nYour client is calmed by the statue of Leston, and more convinced of your good intent.\n<<endif>>\nYour client describes his current situation and asks you to question the gods about the best path to resolving it.\n\nYou consider his words.\n\n[[Question him further.|Investigation]]\n[[Consult the entrails.| ConsultEntrails]]\n[[Refuse to read for him.|Refuse]]
The entrails suggest that the best path is to speak soothingly but with command.\n\n[[Give advice | GiveAdvice]]
<<silently>>\n<<set $PC_Money = 100>>\n<<set $PC_Rep = 10>>\n<<set $Clients_Basic_Count = 0>>\n<<set $Clients_Fancy_Count = 0>>\n<<set $Clients_Fancy_Multiplier = 10>>\n<<set $Client_Rep_Mod = 0>>\n<<set $Client_Money_Mod = 0>>\n<<set $PC_Chamber_Rep = 0>>\n<<set $PC_Chamber_Decoration = ''>>\n<<set $PC_Chamber_HasStraxus = 0>>\n<<set $PC_Chamber_HasLeston = 0>>\n<<set $Straxus_Displayed = 0>>\n<<set $Leston_Displayed = 0>>\n<<endsilently>>\nHappy Entrails extremely early prototype.\n\nYou are a soothsayer, reknowned for reading the guts of animals in order to gain insight into the divine plan. You are currently puttering about in the back room of your shop.\n\nThere are <<$Clients_Basic_Count + $Clients_Fancy_Count>> clients in the shop.\n\nYou have <<$PC_Money>> coins in your coffers.\nYou have a repuatation of <<$PC_Rep>>.\n\nIn your ritual chamber stands <<if $PC_Chamber_Decoration eq ''>>nothing but your slab<<else>><<$PC_Chamber_Decoration>><<endif>>.\n\nWhat is it that you'd like to do today?\n\nMeet with a [[client|Client]]\nAttempt to convince a [[prominent person|RecruitClient]] to be your client.\nSend your assistant on an [[errand |AssistantTasks]]\nChange the layout of your [[shop |ShopLayout]]
The entrails suggest that the most important thing is to speak submissively.\n\n[[Give advice | GiveAdvice]]
There are <<$Clients_Basic_Count + $Clients_Fancy_Count>> clients in the shop.\n\nYou have <<$PC_Money>> coins in your coffers.\nYou have a repuatation of <<$PC_Rep>>.\n\nIn your ritual chamber stands: <<if $PC_Chamber_Decoration eq ''>>nothing but your slab<<else if $Straxus_Displayed eq 1>>an intimidating statue of Straxus<<else if $Leston_Displayed eq 1>>A soothing statue of Leston<<endif>>.\n\nWhat is it that you'd like to do today?\n\nMeet with a [[client|Client]]\nAttempt to convince a [[prominent person|RecruitClient]] to be your client.\nSend your assistant on an [[errand |AssistantTasks]]\nChange the layout of your [[shop |ShopLayout]]
On his way out the client shouts "Well if you don't want to talk to me, fine!"\n\n[[It is fine |BackRoom]]\n<<if $Clients_Fancy_Count > 0>>\n<<set $Clients_Fancy_Count = $Clients_Fancy_Count - 1>>\n<<else>>\n<<set $Clients_Basic_Count = $Clients_Basic_Count - 1>>\n<<endif>>
You rearrange the shop more to your liking.\n\n[[Looking good, looking good|BackRoom]]\n[[Wait! No, I meant to do it more like this...|ShopLayout]]
Your assistant quietly shadows one of your clients, learned some interesting facts from overheard snippets of conversations and subtle visual cues.\n\nAll of this should make your client more likely to respect you.\n\n[[Thank him for his service.|BackRoom]]\n[[Quietly accept his advice.|BackRoom]]\n<<silently>>\n<<set $Client_Rep_Mod = $Client_Rep_Mod + 1>>\n<<endsilently>>
You recommend that your client sit on his balls as hard as he can by accident at some point.\n\n[[Weird, but it's what they said! |ClientEnd]]\n\n<<silently>>\n<<set $Client_Money_Mod = $Client_Money_Mod - 10>>\n<<set $Client_Rep_Mod = $Client_Rep_Mod - 2>>\n<<endsilently>>
You recommend that your client sow six times as much barley, explaining that the gods wanted to test him. This seems to satisfy him.\n\n[[The gods provide! |ClientEnd]]\n\n<<silently>>\n<<set $Client_Money_Mod = $Client_Money_Mod - 10>>\n<<set $Client_Rep_Mod = $Client_Rep_Mod + 2>>\n<<endsilently>>
Your client is shocked at your attempt to gain such personal information, and refuses to answer any more questions. His brand of mouthwash is his own business, you monster!\n\n[[Get on with business | ConsultEntrails]]\n[[Turn him away |Refuse]]\n\n<<set $Client_Rep_Mod = $Client_Rep_Mod - 2>>
Happy Entrails Early Prototype
Your assistant returns with the statue. It is small, but you can feel the gentle energy it gives off.\n\n[[Thank your assistant. |BackRoom]]\n[[Silently observe as it is placed. |BackRoom]]\n<<silently>>\n<<set $PC_Money = $PC_Money - 50>>\n<<set $PC_Chamber_HasLeston = 1>>\n<<endsilently>>
You refuse to assist him. His question is not worth your time, and is certainly not worthy of being presented to the gods.\n\n[[The client leaves.|ClientLeaves]]
Your client tells you what he believes to be an inconsequential story. It is extremely revealing of his habits and thought patterns, allowing you to better understand what the gods have in store for him. It seems speaking with a commanding voice will help him.\n\nHe seems confused as to why a soothsayer is questioning him directly, though he is happy to speak with you.\n\n[[Ask more questions |Investigation]]\n[[Move on to consulting entrails | ConsultEntrails]]\n[[Give advice without consulting entrails | GiveAdvice]]
What errand will you have your assistant run?\n\n[[Purchase reagents at the shop down the road. (-20 coin)| AsstReagentPurchase]]\n[[Scan the crowd meandering outside for likely clientelle. | AsstScanCrowd]]\n[[Follow a client, attempting to observe any aspect of their behavior that the gods might find interesting| AsstFollowClient]]\n[[Purchase something to improve the shop.| AsstLayoutPurchase]]
Your assistant is ready to find what you require. What will you have him purchase?\n\n[[An intimidating statue of the god Straxus. (-80 Coin)|StraxusStatue]]\n[[A calming statue of the god Leston. (-50 coin)|LestonStatue]]
You enter the public space of your shop.\n<<if $Clients_Basic_Count > 0 or $Clients_Fancy_Count > 0>>\n[[Greet a client | ClientIntro]]\n[[Ignore your clients | ClientWait]]\n<<else>>\nYou do not have any clients today, it appears.\n<<endif>>\n[[Return to the back room. |BackRoom]]
You recommend that your client sow a different crop, explaining that the gods have cursed his land. This seems to satisfy him.\n\n[[The gods provide! |ClientEnd]]\n\n<<silently>>\n<<set $Client_Money_Mod = $Client_Money_Mod + 10>>\n<<set $Client_Rep_Mod = $Client_Rep_Mod + 2>>\n<<endsilently>>
You arrange items around the shop and briefly speak with your assistant while pointedly ignoring your customers.\n\n[[Your clients wander the shop. | ClientWanders]]
Your assistant successfully brings in a new client, who begins to browse the shop while waiting for you to emerge from your sanctuary\n\n[[Emerge! |Client]]\n[[Remain hidden for now|BackRoom]]\n<<set $Clients_Basic_Count = $Clients_Basic_Count + 1>>
<<if $PC_Chamber_Decoration eq ''>>\nYou fiddle with your shop a bit, but you don't really have much to change yet.\n[[Oh well it was still fun. |BackRoom]]\n<<else if $PC_Chamber_HasStraxus eq 1 and $PC_Chamber_HasLeston eq 0>>\nYou have <<$PC_Chamber_Decoration>>.\n\nWhat will you do with it?\n\n<<else if $PC_Chamber_HasLeston eq 1 and $PC_Chamber_HasStraxus eq 0>>\nYou have <<$PC_Chamber_Decoration>>.\n\nWhat will you do with it?\n<<else>>\nYou have both a Statue of Straxus and a Statue of Leston, what will you do with them?\n\n[[Display them both prominently in the ritual chamber|LayoutChanged]]\n<<silently>>\n<<set $Straxus_Displayed = 1>>\n<<set $Leston_Displayed = 1>>\n<<set $PC_Chamber_Rep = 20>>\n<<endsilently>>\n[[Put them both in storage|LayoutChanged]]\n<<silently>>\n<<set $Straxus_Displayed = 0>>\n<<set $Leston_Displayed = 0>>\n<<set $PC_Chamber_Rep = 0>>\n<<endsilently>>\n[[Display only the Statue of Straxus|LayoutChanged]]\n<<silently>>\n<<set $Straxus_Displayed = 1>>\n<<set $Leston_Displayed = 0>>\n<<set $PC_Chamber_Rep = 10>>\n<<endsilently>>\n[[Display only the Statue of Leston|LayoutChanged]]\n<<silently>>\n<<set $Straxus_Displayed = 0>>\n<<set $Leston_Displayed = 1>>\n<<set $PC_Chamber_Rep = 10>>\n<<endsilently>>\n<<endif>>
You look deeply into your client's eyes and prepare to pronounce your oracle.\n\n[[Speak commandingly. | UpMoneyDownRepEnd]]\n[[Speak commandingly, soothe his fears. | UpMoneyUpRepEnd]]\n[[Speak submissively, soothe his fears.| DownMoneyUpRepEnd]]\n[[Speak submissively. | DownMoneyDownRep]]
Your client provides you with some insight into his opinion of the weather, but that does not enlighten you very much. It seems he really loves carrots, in a way that's bordering on perverse. You feel like soothing his fears would be a mistake.\n\nHe seems confused as to why a soothsayer is questioning him directly when the will of the gods is an open book to one who can read the entrails.\n\n[[Ask more questions |Investigation]]\n[[Move on to consulting entrails | ConsultEntrails]]\n[[Give advice without consulting entrails | GiveAdvice]]\n<<set $Client_Rep_Mod = $Client_Rep_Mod - 1>>
A client calls out to you.\n\n"Excuse me, soothsayer! Do you have time to speak with me today?"\n\n[[Go talk to him| ClientIntro]]\n[[Ignore him|ClientLeaves]]
Your assistant returns with the statue. It is large enough that he has had to enlist the assistance of several other men, costing slightly more than anticipated.\n\n[[Thank your assistant. |BackRoom]]\n[[Silently observe as it is set up. |BackRoom]]\n<<silently>>\n<<set $PC_Money = $PC_Money - 80>>\n<<set $PC_Chamber_HasStraxus = 1>>\n<<endsilently>>
Your client exits the shop.\n\n[[Return to the back room to prepare, leaving your assistant to clean up.|BackRoom]]\n<<set $PC_Money = $PC_Money + $Client_Money_Mod>>\n<<set $PC_Rep = $PC_Rep + $Client_Rep_Mod + $PC_Chamber_Rep>>
Your assistant returns with more of the reagents that grease the wheels of your little business.\n\n[[Thank him for his service.|BackRoom]]\n[[Quietly accept the materials|BackRoom]]\n<<silently>>\n<<set $PC_Money = $PC_Money - 20>>\n<<endsilently>>
You believe there is more to the story than the client is letting on.\n\nIt will be necessary to question this client further before you can know the will of the gods.\n\n[[Ask a probing question. | UsefulClientInfo]]\n[[Ask a pleasant question. | UselessClientInfo]]\n[[ASk a pointed question. | ClientAggravated]]
Durandal
You look at the entrails before you. The guts of a young goat stain your ritual table.\n\n[[Guts and blood | GoodAdviceAnswers]]\n[[Blood and guts | BadAdviceAnswers]]\n[[Gross | BadAdviceAnswers]]\n[[Ugh | BadAdviceAnswers]]\n[[More blood and some pulsing thing | BadAdviceAnswers]]\n[[Truly the most gross | GoodAdviceAnswers]]