{
(set: $entry to "")
(set: $entryLength to 4)
(set: $solution to "1234")
(set: $solution2 to "0000")
}
Sender: "Orion Concepts"
Re: Star Explorer
"Dear |Name>[Yuri], it's come to our attention that there could be some useful technology on an abandoned ''Star explorer'' drifting just outside of Cerulean V. We've heard good things about you from our...sources. Since the ship is in poor condition we will make it worth your while if you would endeavor to search the ship and report your findings back to us. We hope you'll put your engineering skills to good use. - Sa'gitta, Head of Tech Department at Orion."
[[Accept|Next]]
(set: $Ball to false)
(set: $Note1 to false)
(set: $Pet to false)
(set: $Reassure to false)
(set: $E91X to false)
(set: $Eridanus to false)You take out your blaster feeling pretty smug about your superior technology. You shoot at a slightly curled up panel mentally patting yourself on the back, you're so smart! However the shot makes a small *ding* and bounces back off the panel, you let out a small screech as it narrowly misses you. Nice try.
[[Revaluate your options|Next]] You jet over to the hanger carefully avoiding debris scattered around the ship. There's some loose wiring hanging out and sparking. Perhaps there's still some power left after all. There's a ''keypad'' that's attached to the doors lock mechanism, it doesn't require power to open.
It's very worn but even so you notice some numbers appear more faded then [[others]] . You try to make a guess at the code. [[What do you put in?|Keypad]]
(set: $Hanger to true)You jet up to the airlock, it's open just enough for your hands to fit through and push the doors open with some resistance. You pull yourself through and the door slams shut behind you echoing through the ship. It's dark only the rhythmic flickering of exposed wiring cuts through it. Your suits built in flashlight helps brighten things up a little [[you can see a few feet in front of you now.|Hall]]
(set: $Airlock to true)You swipe the message from your visor, taking in the sight of this large star explorer, long outdated and in disrepair. You start to regret agreeing to this job but look for a way in inspite of yourself.
Looking around you see that towards the middle is the ship's hanger,maybe there's a manual unlock on the door maintainence would've used. Further towards the back of the ship you notice an airlock door, it looks like it might've loosened after such a long time, there's something flickering through the small gap. You also think you could easily blast a hole in the hull since it's old and peeling away in places.
What do you do?
[[Try hanger|Hanger]]
[[Try airlock door|Airlock]]
[[Brute force the hull, it'll probably buckle.|Blast]]
*click* the locks slide open, good to know security is as poor as it ever was even back when this thing was alive. Do you want to close the door?
[[Yes|Door Close]]
[[No|Door Open]]
You move out into a corridor and look left to right. To your left you see some [[space rats]] flap away from the light but you can just about make out the shape of an ''open door'' at the end of your vision.
To your right you see a similar corridor but no nearby door however there's what looks to be an accumulation of ''water droplets'' floating around glittering in the light. Something must be leaking somewhere but it's hard to tell with the ''gravity systems'' offline.
Where will you go?
[[Left, perhaps the space rats where attracted to something|Kitchen]]
[[Right, I want to explore further perhaps I can find the waters source|Corridor]]
You hover down the corridor and enter the open door. You're greeted by the sight of long counters, metal cabinets and sinks. The place is a mess but you can assume that you've found an oddly placed Kitchen.
What do you want to do?
|Cabinet>[Check cabinets]
(Click-replace: ?Cabinet)[You search several cabinets, most contain dehydrated food items. Do you take food with you?
|links>[
(link: "Take")[(replace: ?links)[You take one with you, you now have "''dehydrated pizza.''"]]
(link: "Close Cabinet")[(replace: ?links)[You close the cabinet]]]]
|Sink>[Look at sink]
(Click-replace: ?Sink)[There's some old rusted cutlery, you pick up a spoon. You now have a "spoon".]
|Counter>[Look under counter]
(Click-replace: ?Counter)[You look under the long counters and to your surprise you find paper. You've heard of paper but this is your first time seeing it. Oh it even has something inked on it, [[how exciting!|Note kitchen]]]
[[Go back to corridor|Corridor]]
You walk out into a dark corridor the only thing you can see is thousands of glittering water droplets all around you. Your light doesn't reveal any obvious cracks in the walls, you begin to hear a faint humming sound. The further you go in the louder it gets.
{
(if: $entry is $solution)[The humming becomes deafining, the droplets pull together all of a sudden some passing through you and form the shape of a woman just a little shorter then you are. The humming stops.]
(else-if: $Airlock is true)[The humming becomes deafining, the droplets pull together all of a sudden some passing through you and form the shape of a woman just a little shorter then you are. The humming stops.]
(else-if: $entry is $solution2)[The humming becomes deafining, the droplets pull together all of a sudden somehow none touch you and they form the shape of what seems to be a small dog. The humming stops.]
}
[[It looks up at you and tilts it's head.|Shape of Water]]
Thanks for playing!
Playtest 1
50% Chose Hanger, 2 based on context i.e value vs interest. 1 based on different game experience.
50% Chose Brute force
0% Airlock
3 chose 0000 you closed the door but a noise was made
2 chose 1234 you didn't close the door but you didn't make noise
1 chose 1111 you closed the door and didn't make a noise
</[option 2 is "correct", player will not be affected later]
most players went right
Playtest 2
A few players felt clever with number choice. Wants to see what happens next.
Water good. Airlock->Right->dog happy.
Define tone.
Picture clarity. More clarity on Intro, who are you? Where are you?
Players reacted positively to dog. Dogs are good.
Player needs more to do. Look not just do.
Several players mentioned immersion breaking language.
More consequence clarity to keypad, ie info or picture showing faded numbers. maybe allow typing, clarify the door consequence.
majority of players chose paths leading to the water either through airlock or hanger while while minority chose kitchen.
Build v2. Removed code choosing and replaced with interactive keypad with 2 solutions. Code 1 now causes no noise Code 2 causes noise.
Airlock no longer leads to dog path.
Named player character Yuri.
Changed quest master to collective, Orion. Rip Yk'var :(, now renamed to Sa'gitta in later passage.
Ship is now named Eridanus.
Simplified some options because coding.
Two paths have been named Vela and Lyka respectively.
Created new true failstate.
{
(if: $entry is $solution2)[[[You hover in and quietly close the door.|HangerInside]]]
(if: $entry is $solution)[[[You hover in and close the door but it slams behind you.|HangerInside]]]
}
(set:$DoorClose to true)
{
(if: $entry is $solution2)[[[You hover in.|HangerInside]]]
(if: $entry is $solution)[[[You hover in.|HangerInside]]]
}
(set: $DoorOpen to true){(if: $entry is $solution2)[The dog seems interested in you, it's hard to tell because aside from shape it has no other detail but you don't think it's alarmed by you. You try talking to it.]}
{(if: $entry is $solution)[The person seems interested in you, it's hard to tell because they have no defined face but they seem worried. You try talking to it.]}
{(if: $Airlock is true)[The person seems interested in you, it's hard to tell because they have no defined face but they seem worried. You try talking to it.]}
(if: $entry is $solution2)[[["I mean no harm. Who are you?"|Lyka]]]
(else-if: $Airlock is true)[[["I mean no harm. Who are you?"|Vela]]]
(else-if: $entry is $solution)[[["I mean no harm. Who are you?"|Vela]]]
Enter the four-digit combination
<div class="entry">[***]<entry|</div>
<table>
<tr>
<td>(link-repeat: "1")[(display: "NumberOne")]</td>
<td>(link-repeat: "2")[(display: "NumberTwo")]</td>
<td>(link-repeat: "3")[(display: "NumberThree")]</td>
</tr>
<tr>
<td>(link-repeat: "4")[(display: "NumberFour")]</td>
<td>(link-repeat: "5")[(display: "NumberFive")]</td>
<td>(link-repeat: "6")[(display: "NumberSix")]</td>
</tr>
<tr>
<td>(link-repeat: "7")[(display: "NumberSeven")]</td>
<td>(link-repeat: "8")[(display: "NumberEight")]</td>
<td>(link-repeat: "9")[(display: "NumberNine")]</td>
</tr>
<tr>
<td>(link-repeat: "Clear")[(display: "Clear")]</td>
<td>(link-repeat: "0")[(display: "NumberZero")]</td>
<td>(link-repeat: "Enter")[(display: "Enter")]</td>
</tr>
</table>{
(if: $entry's length < $entryLength)[
(set: $entered to 1)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 2)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 3)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 4)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 5)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 6)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 7)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 8)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 9)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(set: $entry to "" )
(replace: ?entry)[***]
}{
(if: $entry's length < $entryLength)[
(set: $entered to 0)
(set: $entry to it + (text: $entered) )
(replace: ?entry)[$entry]
]
}{
(if: $entry is $solution)[
(goto: "Door Decision")
]
(if: $entry is $solution2)[
(goto: "Door Decision")
]
}It's incredibly dark and you can hear a low humming, it seems something must still be running somehow. Your suits built in flashlight blinks to life. You can now see a few a feet in front of you. Odd, there aren't any civilian ships in here, there's no small travel ships at all it's as if the crew completely abandoned it. There's not much left here but you do see:
|Computer>[A flickering computer screen]
(Click-replace: ?Computer)[There's an open message you can just about read "''RE: EXECUTING SHIP PROTOCOL E91X. ALL SYSTEMS FAILING. GET. OUT. NOW.''" What is Protocol (set: $E91X to true) E91X?]
|Door>[A Door that looks open]
(Click-replace: ?Door)[You find a push to release button by the door and
[[exit the hanger|Corridor]]]
|Uniform>[Clothes bunched up in a corner.]
(Click-replace: ?Uniform)[You pick up the clothes it's just an old maintainence uniform, it looks human made. There's words printed on the back "''ERIDANUS CREW''". This must be the ships name. (set: $Eridanus to true) You put it back down.]
(open-url:"")
[[Back|Hall]]Before you can ask anything else, she moves down the corridor sitting just on the edge of your light then turns back to you and waits. It seems she wants you to follow her. You still have your assignment to do but you're also curious about {(if: $Vela is true)[Vela.]} {(else-if: $Lyka is true)[Lyka.]}
What will you do?
[[Follow her, I want to see where she takes me she may have been on this ship all this time.|Companion]]
[[Go back to the areas I haven't explored, I don't think I can trust her.|No Follow End]]
(set: $VelaHappiness to 0)
(set: $LykaHappiness to 0)(if: $entry is $solution2)[The dog tilts it's head again but to your surprise you hear a strange voice in head, it's says: [["I am Lyka."|Follow]]]
(set: $Lyka to true) (If: $entry is $solution)[The woman visibly shivers but answers in a strange voice with no visible mouth movement [["I am Vela."|Follow]]]
(else-if: $Airlock is true)[The woman visibly shivers but answers in a strange voice with no visible mouth movement [["I am Vela."|Follow]]]
(set: $Vela to true)
(if: $Lyka is true)[Lyka wags her tail seeing you come towards her but doesn't move, she seems to be waiting for you to do something. Maybe she wants to be pet. Do you pet Lyka?
|links>[
(link: "Pet Lyka, she's probably a good dog")[(replace: ?links)[You pet Lyka, she's surprisingly solid but er, goopy. [[Lyka is pleased.|Pet dog]]]]
(link: "Best not to pet a strange, uh...water dog")[(replace: ?links)[You decide not to, Lyka's ears drop [[she seems sad.|Don't pet dog]]]]]]
(else-if: $Vela is true)[
Vela is glad to see you follow her but she still looks worried, she seems to be waiting for you to do something. Perhaps you can help calm her.
[Do you reassure Vela?]
|links>[
(link: "Try to reassure Vela")[(replace: ?links)[You pat her shoulder reassuringly, [[Vela feels a bit better.|Vela is Reassured]]]]
(link: "Leave her be.")[(replace: ?links)[You decide not to reassure her. [[Vela is indifferent.|Vela is not Reassured]]]]]]
(if: $Vela is true)[Vela hands you a small metal ball. You hesitate but take it from her. It doesn't look out of the ordinary it has a nice blue geometric design on it.
You're not sure what she wants you to do with it as she begins to move again. Maybe she's trying to play a game? Throwing it to her might cheer her up.
|cats>[
(link: "Toss ball to Vela")[(replace: ?cats)[You toss the ball at Vela, she somehow looks like she might be annoyed. [[You follow after her.|ThrowVela]]]]
(link: "Put away for now")[(replace: ?cats)[You put the ball away and [[hurry after her.|KeptVela]]]]]]
(set: $Reassure to true)You head in the other direction waving goodbye. You find an open door that leads to a kitchen, you dig around for a while finding nothing of note, you leave the Kitchen and look around the areas of the ship you can actually get into but find nothing. You go back to where you saw {(if: $Vela is true)[Vela]} {(else-if: $Lyka is true)[Lyka]} but she's disappeared no water droplets either. You begin to feel sick but keep going hoping you might find her.
As you travel you get weaker and weaker you're sweating. Sweating? You're suit regulates your body tempurature you can't be. You look down at your gloved hands, glittering water dropping off of them off of all you. It spreads and fills your lungs, you're drowning by now you realize it's the same water {(if: $Vela is true)[Vela was made of. With your last gasps for breath you see Vela, she reaches towards you her body flickering like a corrupted hologram. "It didn't have to end this way." she says.]}
{(else-if: $Lyka is true)[Lyka was made of. With your last gasps for breath you see Lyka, she whimpers at you her body flickering like a corrupted hologram. "It didn't have to end this way." she says.]}
-End. The note is well aged and the ink smeared but you can make out some words, "If anyone comes after us please---v-.E91X- is---our last ---e"
Oh. That doesn't seem so exciting anymore so much as creepy, what happened to the crew? You put the note away feeling suddenly alone and head back out to the [[corridor.|Corridor]]
(set: $Note1 to true)You have arrived at the door way to the ships bridge finally you can see what state it truly is in. However it looks like the only way is a flashing sphere shaped holder on the wall.
(if: $Pet is true and $Ball is false)[You realize the ball you threw away earlier would've fit the perfectly, you let out a deep sigh and turn away. Lyka barks it sounds strange almost like a lag cut off, you look at her. She's holding the ball. You take the ball and slot it in. (set: $Ball to true)[[Good dog|HasBallBridge]]]
(else-if: $Pet is true and $Ball is true)[You realize the ball will fit perfectly and place it down inside. It's a perfect fit, you give Lyka a little pat on the head,[[thank you, Lyka|HasBallBridge]]]
(else-if: $Pet is false and $Ball is false)[You realize the ball you threw away earlier would've fit the perfectly, you let out a deep sigh and turn away. Lyka barks it sounds strange almost like a lag cut off, you look at her and hear the words "Verification needed" in your [[head.|VerficationBridge]]]
(else-if: $Pet is false and $Ball is true)[You realize the ball will fit perfectly and place it down inside. It's a [[perfect fit.|HasBallBridge]]]You keep going on and on the corridor never seems to end you're not so sure she's taking you anywhere anymore. Until finally, finally you get to another [[door.|The Bridge]]
(set: $Ball to true)You keep going on and on the corridor never seems to end you're not so sure she's taking you anywhere anymore. Until finally, finally you get to another [[door.|The Bridge]]
(set: $Ball to false)(if: $Lyka is true)[Lyka produces a small metal ball from her mouth and drops it into your outstretched hand. It doesn't look out of the ordinary it has a nice blue geometric design on it.
You're not sure what she wants you to do with it as she begins to move again. Maybe she wants to play?
|links>[(link: "Play with lyka")[(replace: ?links)[You throw the ball, Lyka makes a small whimpering sound then excitedly chases after the ball, [[you follow after her.|Throw]]]]
(link: "Keep ball for now")[(replace: ?links)[You put the ball away and [[hurry after her.|Kept]]]]]]
(set: $Pet to false)(if: $Lyka is true)[Lyka produces a small metal ball from her mouth and drops it into your outstretched hand wagging her tail a mile a minute sending little drops of water everywhere. It doesn't look out of the ordinary it has a nice blue geometric design on it.
You're not sure what she wants you to do with it as she begins to move again. Maybe she wants to play?
|links>[(link: "Play with lyka")[(replace: ?links)[You throw the ball, Lyka makes a small whimpering sound then excitedly chases after the ball, [[you follow after her.|Throw]]]]
(link: "Keep ball for now")[(replace: ?links)[You put the ball away and [[hurry after her.|Kept]]]]]]
(set: $Pet to true)(if: $Vela is true)[Vela reluctantly hands you a small metal ball. You hesitate but take it from her. It doesn't look out of the ordinary it has a nice blue geometric design on it.
You're not sure what she wants you to do with it as she begins to move again. Maybe she's trying to play a game? Throwing it to her might cheer her up.
|cats>[
(link: "Toss ball to Vela")[(replace: ?cats)[You toss the ball at Vela, she somehow looks like she might be annoyed. [[You follow after her.|ThrowVela]]]]
(link: "Put away for now")[(replace: ?cats)[You put the ball away and [[hurry after her.|KeptVela]]]]]]
(set: $Reassure to false)(open-url:"https://66.media.tumblr.com/4ec211e98d06db5b0522fdb394bc1aad/tumblr_pgymp75EDf1v1jxspo1_r1_1280.jpg")
[[back|Hanger]](if: $Ball is true)[The door opens and you take the ball with you. Lyka moves in ahead of you, her body seems to ''glitch'' as she does, similar to that of a corrupted hologram. Huh? You must be seeing things, you follow her in. You can see the sillohuette of a person standing by the captain's control desk. "Welcome, Yuri. It's about time you got here." they say as they step into your light. You recognize this person, it's your contractor, [[Sa'gitta|BridgeLyka]]](if: $Ball is false)[Verification?. Lyka speaks again this time you notice her body twitch a lot like a glitched or corrupted hologram. "What's wrong Lyka?" "Raw-Ong?" "Name Ac-cc-cepted. Verification process initiated." What the hell is she talking about? Lyka speaks again.]
(if: $DoorClose is true)[
|links>["Did you c-cccc-lose the door when you came in?"
(link: "Yes")[(replace: ?links)[[[Accepted|verBridgeLyka]]]]
(link: "No")[(replace: ?links)[[[Next|verBridgeLyka]]]]]]
You have arrived at the door way to the ships bridge finally you can see what state it truly is in. However it looks like the only way is a flashing sphere shaped holder on the wall.
(if: $Reassure is true and $Ball is false)[You realize the ball you threw away earlier would've fit the perfectly, you let out a deep sigh and turn away. Vela says "Wait." it sounds strange almost like a lag cut off, you look at her. She throws the ball to you. You slot the ball in and the door opens.(set: $Ball to true)[[Thank you, Vela|GotBallBridge]]]
(else-if: $Reassure is true and $Ball is true)[You realize the ball will fit perfectly and place it down inside. It's a perfect fit, you thank Vela. [[Let's go in|GotBallBridge]]]
(else-if: $Reassure is false and $Ball is false)[You realize the ball you threw away earlier would've fit the perfectly, you let out a deep sigh and turn away. Vela says "Wait." it sounds strange almost like a lag cut off, you look at her she says [["Verification needed"|VerifyBridge]]]
(else-if: $Reassure is false and $Ball is true)[You realize the ball will fit perfectly and place it down inside. It's a [[perfect fit.|GotBallBridge]]]You keep going on and on the corridor never seems to end you're not so sure she's taking you anywhere anymore. Until finally, finally you get to another [[door.|The BridgeVela]]
(set: $Ball to true)You keep going on and on the corridor never seems to end you're not so sure she's taking you anywhere anymore. Until finally, finally you get to another [[door.|The BridgeVela]]
(set: $Ball to false)(if: $Ball is true)[The door opens and you take the ball with you. Vela moves in ahead of you, her body seems to ''glitch'' as she does, similar to that of a corrupted hologram. Huh? You must be seeing things, you follow her in. You can see the sillohuette of a person standing by the captain's control desk. "Welcome, Yuri. It's about time you got here." they say as they step into your light. You recognize this person, it's your contractor, [[Sa'gitta|BridgeVela]]](if: $Ball is false)[Verification?. Vela speaks again this time you notice her body twitch a lot like a glitched or corrupted hologram. "What's wrong Vela?" "Raw-Ong?" "Name Ac-cc-cepted. Verification process initiated." What the hell is she talking about? Vela speaks again.]
(if: $DoorClose is true)[
|links>["Did you c-cccc-lose the door when you came in?"
(link: "Yes")[(replace: ?links)[[[Accepted|verBridgeVela]]]]
(link: "No")[(replace: ?links)[[[Next|verBridgeVela]]]]]]''"Why are you here?"'' you say noticing Lyka has positioned herself in front of you, she seems uneasy. ''"I'm here to reward you of course. Your mission is complete."'' Lyka growls a little glitching again, she really doesn't like him. ''"Complete? I haven't even done anything. How could you even know?"'' you're feeling uneasy too. Sa'gitta laughs "Did you really think we cared about what you could do? You were sent here as a test and you passed. (if: $Ball is true)[Now, hand over that [[ball.| Lyka with the ball]]] (else-if: $Ball is false)["Now, give me [[Lyka.|Lyka without the ball]]]
''"Why are you here?"'' you say noticing Vela has positioned herself in behind you, she seems uneasy. ''"I'm here to reward you of course. Your mission is complete."'' Vela makes an annoyed sound a little glitching again, she really doesn't like him. ''"Complete? I haven't even done anything. How could you even know?"'' you're feeling uneasy too. Sa'gitta laughs "Did you really think we cared about what you could do? You were sent here as a test and you passed. (if: $Ball is true)[Now, hand over that[[ball.|Vela with the ball]]] (else-if: $Ball is false)["Now, give me [[Vela |Vela without the ball]]]
The door opens. Lyka moves in ahead of you, her body seems to ''glitch'' again as she does. You follow her in. You can see the sillohuette of a person standing by the captain's control desk. "Welcome, Yuri. It's about time you got here." they say as they step into your light. You recognize this person, it's your contractor, [[Sa'gitta|BridgeLyka]]The door opens. Vela moves in ahead of you, her body seems to ''glitch'' again as she does. You follow her in. You can see the sillohuette of a person standing by the captain's control desk. "Welcome, Yuri. It's about time you got here." they say as they step into your light. You recognize this person, it's your contractor, [[Sa'gitta|BridgeVela]]"What? Why would you want the ball? It's just a key to this room and you're already in here" You say more confused then ever. Sa'gitta shakes her head "Clearly we gave you far too much credit. That's not just a key to this room. It's the key to Vela, it's a complex ''AI'' built for the Eridanus, something that we lost the ability to create long ago." An AI? It all makes sense to you now. "Vela is corrupted?" you ask sadly, Vela whispers a glitched "No.", "Yes, but it's still useful to us. Now as I said, hand it over. Or I'll make you." You look up, Sa'gitta is pointing a loaded blasting bow at you. What are you going to do now?
[[Hand the ball over. Maybe she can help Vela.|Ballvela end bad]]
[[Don't give her the ball. You don't know her intentions.|Vela end good]]"What? Why would you want her?" You say more confused then ever. Sa'gitta shakes her head "Clearly we gave you far too much credit. Since you don't have it's key, I can at least store it in something else. It's a complex ''AI'' built for the Eridanus, something that we lost the ability to create long ago." An AI? It all makes sense to you now. "Vela is corrupted?" you ask sadly, Vela whispers a glitched "No." "Yes, but it's still useful to us. Now as I said, hand it over. Or I'll make you." You look up, Sa'gitta is pointing a loaded blasting bow at you. What are you going to do now?
[[Hand her over. Maybe she can help Vela.|Ballvela end bad]]
[[Don't give Vela to her. You don't know her intentions.|Vela end good]]"What? Why would you want her?" You say more confused then ever. Sa'gitta shakes her head "Clearly we gave you far too much credit. Since you don't have it's key, I can at least store it in something else. It's a complex ''AI'' built for the Eridanus, something that we lost the ability to create long ago." An AI? It all makes sense to you now. "Lyka is corrupted?" you ask sadly, Lyka let's out a glitched cry. "Yes, but it's still useful to us. Now as I said, hand it over. Or I'll make you." You look up, Sa'gitta is pointing a loaded blasting bow at you. What are you going to do now?
[[Hand her over. Maybe she can help Lyka.|Ball end bad]]
[[Don't give Lyka to her. You don't know her intentions.|Lyka end good]]"What? Why would you want the ball? It's just a key to this room and you're already in here" You say more confused then ever. Sa'gitta shakes her head "Clearly we gave you far too much credit. That's not just a key to this room. It's the key to Lyka, it's a complex ''AI'' built for the Eridanus, something that we lost the ability to create long ago." An AI? It all makes sense to you now. "Lyka is corrupted?" you ask sadly, Lyka let's out a glitched cry. "Yes, but it's still useful to us. Now as I said, hand it over. Or I'll make you." You look up, Sa'gitta is pointing a loaded blasting bow at you. What are you going to do now?
[[Hand the ball over. Maybe she can help Lyka.|Ball end bad]]
[[Don't give her the ball. You don't know her intentions.|Lyka end good]](if: $Pet is true)[You hand over the ball inspite of Lyka's increased glitched crying. Sa'gitta thanks you. Lyka turns to you and produces a hologram in front of her. She was happy when you pet her and that you liked her gift. You reach towards her for one last pat "We'll see each other again-" You're cut off by the sound of glass smashing, to your horror Sa'gitta has shot Lyka back into water droplets. "Best not to get attached to it. You won't see it again." The only thing keeping you company gone in seconds. You did not save Lyka]
-End
You have been rewarded with [[Notes!|Stats]]You do not hand anything over. Sa'gitta is furious and pulls back her bow. You position yourself in front of Lyka, she'sbeen good to you AI or not. Lyka is your friend and you want to protect her. "I warned you." Just as Sa'gitta is about to release the arrow, an alarm sounds throughout the ship. Two doors open, a huge alien slinks through one the other leads back outside. Lyka barks and a red marker appears above Sa'gitta's head. "What the hell??" The alien lunges toward Sa'gitta and you use the distraction to escape with Lyka.
You saved Lyka and survived!
-End
You have been rewarded with [[Notes!|Stats]]Lyka saves you(if: $Reassure is true)[You hand over the ball inspite of Vela's increased glitched protests. Sa'gitta thanks you. Vela turns to you and produces a hologram in front of her. She was happy when you reassured her and that you liked her gift. You reach towards her "We'll see each other again-" You're cut off by the sound of glass smashing, to your horror Sa'gitta has shot Vela back into water droplets. "Best not to get attached to it. You won't see it again." The only thing keeping you company gone in seconds. You did not save Vela.]
-End
You have been rewarded with [[Notes!|Stats]]You do not hand anything over. Sa'gitta is furious and pulls back her bow. You position yourself in front of Vela, she'sbeen good to you AI or not. Vela is your friend and you want to protect her. "I warned you." Just as Sa'gitta is about to release the arrow, an alarm sounds throughout the ship. Two doors open, a huge alien slinks through one the other leads back outside. Vela snaps her fingers and a red marker appears above Sa'gitta's head. "What the hell??" The alien lunges toward Sa'gitta and you use the distraction to escape with Vela.
You saved Vela and survived!
-End
You have been rewarded with [[Notes!|Stats]]Vela is killed but you survive