(set: $Health to 8)
"I'm lost. Help me get home!"
*You have $Health health. Stay safe.*
[[Head North]]
[[Head East]]
[[It's Unsafe to Head West->Head West]](set:$Health to $Health - 1)
This was a bad idea... You have no clue where you're going. It gets darker and your lowered morale impacts your well-being.
*You have $Health health. Stay safe!*
[[Venture farther North->North 2]]
[[Head back->Lost]]
(if:$Health <= 0)[(display: "Game Over")](set:$Health to $Health - (random:1,3))
Ouch! You've tripped over a crystal. Be more careful, okay?
*You have $Health health. Stay safe!*
(if:$Health <= 0)[(display: "Game Over")]
[[Go right]]
[[Go left]]
[[Quickly veer to the North->Head North]](set:$Health to $Health - 4)
You encounter a stray (text-colour:#e61919)[boogie-man!] You barely escape with your life after a long and exhausting chase.
*You have $Health health. Stay safe!*
[[Return to safety->MainGE]]
[[Continue West]] Heading North was a bad idea. The Hauntaurskald is near. There is no escape from your fate.
*You have $Health health. Stay safe!*
[[Move towards the Hauntaurskald]]
(if:$Health <= 0)[(display: "Game Over")](set:$Health to $Health - 3)
You are totally lost. You have no idea how to get back to the start, and it'll take awhile to get there.
*You have $Health health. Stay safe!*
[[Waste your time->MainGE]]
(if:$Health <= 0)[(display: "Game Over")]
"I'm lost. Help me get home!"
*You have $Health health. Stay safe.*
[[Head North]]
[[Head East]](set:$Health to $Health - 1)
You decide to continue down the least safe path. There's no going back. The relaization of your poor choices hits you hard, and impacts your well-being.
*You have $Health health. You must have a death wish...*
[[Large Building]]
[[Ruins]]
[[Further West]](set:$Health to $Health - 3)
While exploring a large building you hear some faint humming. You recognize the tune to be that of (color:#d35e28)[Friday's] nursery rhyme! Uh oh!
*You have $Health health. You've been cut and chopped and strangled and maimed.*
(text-colour:#e61919)[**All is lost**]
(set:$Health to $Health - 3)
While exploring the ruins of what seems to be a castle of somesort you're attacked by a rogue (text-colour:#631f1f)[Blood Demon]! This seems to be it...
*You have $Health health. You've become what you most fear.*
(text-colour:#e61919)[**All is lost**]
(set:$Health to $Health - 2)
Seth never learns his lesson...
*You have $Health health. You must have a death wish...*
[[Certain Death]]
[[Portal back to Long Beach]]*Sometimes. Death is what brings us closer to the truth.*
(color:#0c0a0c)[First Letter B](color:#d227b0)[Yay! Seth has returned, and he's fine! Everything is fine. Thank goodness.
*this is what you wanted, right?*]
**The End**You've died! ...But not how I expected you to.
Oh well. That's life. *Or, that was life...*
(text-colour:#e61919)[**All is lost**](set:$Health to $Health - (random:1,2))
Yikes! You've been caught in a feedback loop. Looks like this is it for you.
*You have $Health health. It'll be over soon...*
[[Go left]]
(if:$Health <= 0)[(display: "Game Over")](set:$Health to $Health - (random:1,2))
Yikes! You've been caught in a feedback loop. Looks like this is it for you.
*You have $Health health. It'll be over soon...*
[[Go right]]
(if:$Health <= 0)[(display: "Game Over")]You've arrived in Hauntaurskald. It smells of despair.
*You have $Health health. Stay safe!*
[[Proceed to the Throne of Hauntaurskald]]
(if:$Health <= 0)[(display: "Game Over")]Do you sit?
*You have $Health sanity.*
[[Sit on the throne?]]
(if:$Health <= 0)[(display: "Game Over")](set:$Health to -8)
(text-color:#a81717)[*Rise again, oh mighty prince.*]
*You have $Health sanity. You're just like* **them** *now*
(text-colour:#e61919)[**All is lost**]