(set: $Health to 8) "I'm lost. Help me get home!" *You have $Health health. Stay safe.* [[Head North]] [[Head East]] [[It's Unsafe to Head West->Head West]](set:$Health to $Health - 1) This was a bad idea... You have no clue where you're going. It gets darker and your lowered morale impacts your well-being. *You have $Health health. Stay safe!* [[Venture farther North->North 2]] [[Head back->Lost]] (if:$Health <= 0)[(display: "Game Over")](set:$Health to $Health - (random:1,3)) Ouch! You've tripped over a crystal. Be more careful, okay? *You have $Health health. Stay safe!* (if:$Health <= 0)[(display: "Game Over")] [[Go right]] [[Go left]] [[Quickly veer to the North->Head North]](set:$Health to $Health - 4) You encounter a stray (text-colour:#e61919)[boogie-man!] You barely escape with your life after a long and exhausting chase. *You have $Health health. Stay safe!* [[Return to safety->MainGE]] [[Continue West]] Heading North was a bad idea. The Hauntaurskald is near. There is no escape from your fate. *You have $Health health. Stay safe!* [[Move towards the Hauntaurskald]] (if:$Health <= 0)[(display: "Game Over")](set:$Health to $Health - 3) You are totally lost. You have no idea how to get back to the start, and it'll take awhile to get there. *You have $Health health. Stay safe!* [[Waste your time->MainGE]] (if:$Health <= 0)[(display: "Game Over")] "I'm lost. Help me get home!" *You have $Health health. Stay safe.* [[Head North]] [[Head East]](set:$Health to $Health - 1) You decide to continue down the least safe path. There's no going back. The relaization of your poor choices hits you hard, and impacts your well-being. *You have $Health health. You must have a death wish...* [[Large Building]] [[Ruins]] [[Further West]](set:$Health to $Health - 3) While exploring a large building you hear some faint humming. You recognize the tune to be that of (color:#d35e28)[Friday's] nursery rhyme! Uh oh! *You have $Health health. You've been cut and chopped and strangled and maimed.* (text-colour:#e61919)[**All is lost**] (set:$Health to $Health - 3) While exploring the ruins of what seems to be a castle of somesort you're attacked by a rogue (text-colour:#631f1f)[Blood Demon]! This seems to be it... *You have $Health health. You've become what you most fear.* (text-colour:#e61919)[**All is lost**] (set:$Health to $Health - 2) Seth never learns his lesson... *You have $Health health. You must have a death wish...* [[Certain Death]] [[Portal back to Long Beach]]*Sometimes. Death is what brings us closer to the truth.* (color:#0c0a0c)[First Letter B](color:#d227b0)[Yay! Seth has returned, and he's fine! Everything is fine. Thank goodness. *this is what you wanted, right?*] **The End**You've died! ...But not how I expected you to. Oh well. That's life. *Or, that was life...* (text-colour:#e61919)[**All is lost**](set:$Health to $Health - (random:1,2)) Yikes! You've been caught in a feedback loop. Looks like this is it for you. *You have $Health health. It'll be over soon...* [[Go left]] (if:$Health <= 0)[(display: "Game Over")](set:$Health to $Health - (random:1,2)) Yikes! You've been caught in a feedback loop. Looks like this is it for you. *You have $Health health. It'll be over soon...* [[Go right]] (if:$Health <= 0)[(display: "Game Over")]You've arrived in Hauntaurskald. It smells of despair. *You have $Health health. Stay safe!* [[Proceed to the Throne of Hauntaurskald]] (if:$Health <= 0)[(display: "Game Over")]Do you sit? *You have $Health sanity.* [[Sit on the throne?]] (if:$Health <= 0)[(display: "Game Over")](set:$Health to -8) (text-color:#a81717)[*Rise again, oh mighty prince.*] *You have $Health sanity. You're just like* **them** *now* (text-colour:#e61919)[**All is lost**]