No, but wouldn't it be nice? Isn't that the greatest compliment, to 100% on someone elses' thoughts?\n\n...or is that really creepy? The tension between being both a consumer and maker of content is that you behave in ways that you'd never want someone else to behave toward you. Should you stop telling other people you read their blogs, even if it's a weird lie to pretend like you don't?\n\n(But then there was that time you were talking to a classroom and it turned out some of the kids had //written papers about shit on your blog// and that was impossibly weird. Never make anyone else feel that way.)\n\n(But then, you hate everyone and don't want to be their friend anyway, so why do you care so much about the way you interact with others or how they talk to you in the first place?)\n\nThis is it for today.
Someone asks you if you expect everyone to play through every path of every game you make.\n\n[[Well yes, of course I do.|Yes]]\n[[Of course not, that's ridiculous.|No]]
December 17, 2012
Courtney Stanton
You're not sure why you think that, though...it's not how you play interactive fiction games.\n\nAnd really the great thing about this project is how you get to write whatever you want and never worry about it or discuss it ever again.\n\nIn this age of social media, you're drawn more and more to one-way outlets of communication. Long articles from a singular point of view, unleaveable experiences as someone else, intricate novels. Your attention span craves hours of forgetting, whether that's forgetting you're you, or forgetting that anyone is listening to you.\n\nThis is it for today.
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