you find a door\n\ndon't open it []\nyou open that door right up and dive into adventure []
You find a haunted house. You can go into a door or through an open window.\n\nOpen door [[first start]]\nOpen window [[second start]]
You see a faint light in the distance. \n\nGo toward the light []\n\nTurn back []
You run towards the light\n\nYou feel a lump in the carpet []
a monster gorilla chases you toward the light\n\n[]
You die from poison! Bam!
You find a cabinet\n\nyou investigate []
You find a door.\n\nIt locks behind you []
The floor breaks\n\nAND YOU'RE DOOMED.
The cabinet has a knife sharpener and batteries\n\n[]
You find yourself falling, falling falling, at various points, you see other places you could've fallen. Soon you realize you're not getting out of this. Other things fall after you, demons you may have faced. After a long time of falling, you hit the bottom. You die quickly, exploding from the impact.
Once you feel the lump in the carpet...\n\nyou leave it alone []\nyou investigate []
You see an open window\n\nDon't go in [[first start]]\nGo in []
you fall into a tunnel\n\ngo forward []\ngo back []
everything is dark\n\nyou light a flashlight []\nyou do not light a flashlight []
you find a deadly zambie\n\nrun! []\nfight that zambie []\nback away slowly []
you find a door\n\nyou don't open it [[second start]]\nyou open that door right up and dive into adventure []
you beat that weak zambie\n\nstay and take a little rest because runnin around a haunted house is tiring []\ncontinue to the left []\ncontinue to the right []\nexplore the closet []
that dumb zambie catches up\n\nbut you beat that weak zambie and send it cryin to its zambie mamma []
you find a rusty, blunt knife\nwhile it is ineffective against both zambies and ghosts(which there are none of in this haunted house, but you don't know that because I didn't tell you), you take it just in case\n\ncontinue to the left []\ncontinue to the right []
you finish takin your little nap and explore\n\nyou found that creepy lookin closet in the corner. seems suspicous, but you are forced to explore it by your uncontrolable curiousity []
You exit the house, tired and weary, and you hear twigs snapping. you pause, then hurry: across the path, you assume, is civilization. you crunch loudly across leaves, masking the approach of your attacker. Suddenly, a werewolf flies out of the trees and attacks you. You stare up at the starlit sky, the glowing full moon being the last thing you see.
You see an open window.\n\ndon't go in []\ngo in []
you find a lightswitch, somehow, even though the house is old and shouldnt have such advanced lighting and probably should have candles and stuff\n\nkeep that light off []\nturn that fabulous light on []
your flashlight dies because the batteries were cheap\n\nyou died. sorry. []
the strange and mysterious lights turn on desite all doubts of their practicality\n\noh, look another door []\nand a hallway []\nfooooooood on that table over there(it might be rotted, though) []
you die! dang it. \n\n[[first start]]\n[[second start]]
You find another hallway.\n\nYou keep walking []\nYou explore for supplies []\nYou look for a door []
You see another door!\n\nIt's locked []
You keep walking straight aimlessly\n\nThe floor begins to crack underneath you []
You find cake on a table... and you are verrrrrry hungry.\n\nYou don't eat it []\nYou eat it []
You arrive at the door that was locked before\n\nYou don't test the key []\nYou test the key []
You find a key!\n\nYou set out to find the previously locked door []
You see it again!\n\n[]
You escape! You won!
The door unlocks\n\n[]\n\n[[Alternate 35]]
You continue down the hallway\n\n[]
The floor breaks as you walk and then you fall fall fall\n\ngo to []