From the entrance of the forest temple, you look out into the distance. You can see a path that seems to lead out of the forest.\n\nTake [[path|WOLVES]].\n\n[[Go exploring|WOLVES]].
You reach a cave deep in the forest. Something tells you there's something or someone waiting for you inside.\n\n<<if $child_ran eq "yes">>You can hear the child's footsteps echo from within the cave.<<else>> This journey is coming close to its end.<<endif>>\n\nEnter the [[cave|INSIDECAVE]].
"I understand". \n\nA harsh wind blows through the temple, thrusting you back to the entrance with great force. \n\n<<if $seen_hooded_robe eq "yes">>The hooded figure from earlier approaches you. This time, his hand is [[concealing something|CONCEALED]].<<else>>You passed up a chance to gain special powers from a divine statue. You should head back into the forest and try to [[find your way home|GO HOME]].<<endif>>
You approach the peculiar statue and suddenly a harsh wind blows through the temple and the entrance to the temple disappears. \n\nWas this a trap?\n\nYou check for other ways out of the temple but there seems to be no way to escape. \n\nThe eyes on the statue woman begin to glow.\n\n[[Approach the statue|STATUE]].\n\n\n\n\n
<<set $fate_points = $fate_points + 2>>\n\nThe man is suddenly healed of all wounds and disease. \nHe looks upon you like a god and would like to [[praise|PRAISE]] you. \nThese powers are for real.\n\n[[Continue walking|CONTINUE WALKING]].
<<set $fate_points = $fate_points - 4>>\n\nYou cast FLAME magic and the two soldiers are burned alive. The young woman runs away free of harm. \n\nHowever, sparks from the flame ignite onto a puddle of alcohol, burning down the bar and everyone in it. You are now [[dead|JUDGMENT]].
<<set $fate_points = 0>>\n<<set $gain_powers = "no">>\n<<set $child_ran = "no">>\n<<set $game_win = "no">>\n\nYou are a wanderer.\n\nYour life takes you far and beyond what the average man will ever see in his lifetime. Today is no different.\n\nAfter venturing through a deep forest, you've found an old temple covered in moss. \n\n[[Enter the temple|ENTER THE TEMPLE]].\n\n[[Continue to explore the forest|CONTINUE TO EXPLORE FOREST]].\n\n\n
<<set $fate_points = 0>>\n\nYou are a wanderer.\n\nYour life takes you far and beyond what the average man will ever see in his lifetime. Today is no different.\n\nAfter venturing through a deep forest, you've found an old temple covered in moss. \n\n[[Enter the temple|ENTER THE TEMPLE]].\n\n[[Continue to explore the forest|CONTINUE TO EXPLORE FOREST]].\n\n
This school hardly resembles the school you once knew. It's covered in bullet holes and scorch marks. When did this street become a battlefield? Some of the windows are even missing. It hurts you to see your old school in such poor condition.\n\nWhat will you do?\n[[FLAME|BURN SCHOOL]].\n[[HEAL|FIX SCHOOL]].\n[[NOTHING|LEAVE SCHOOL]].
The homeless man reminds you of the turmoil of your homeland. You're reminded of the famine and war that made you become a wanderer in the first place. \n\nYou wonder to yourself, "why did the Goddess send me back here?"\n\nPerhaps the answer can be found at the local [[bar|BAR]].
<<set $fate_points = $fate_points + 2>>\n\n<<set $child_ran = "yes">>\n\nYou make your way back by following the light of the burning school.\n\nYou see the child is still crying.\n\n[[Talk to the child|TALK TO THE CHILD]]. \n\n
You look out into the forest and try to remember your path. Unfortunately, the vegetation is too thick for you to see which direction you came from.\n\nWalking back into the forest could be dangerous.\n\n[[Maybe you should go into the temple|ENTER THE TEMPLE]]. \n\n[[Venture out into the wilderness|WOLVES]].
You are suddenly transported back inside the Forest Temple. As you lose consciousness, a voice calls out to you...\n\n"You are dead, my child. I will now guide you to the afterlife..." \n\n<<if $fate_points gte 14>>"...Ah, my child. I know what you seek. I can sense it from the very depths of your heart. I will reunite your soul with that of your lover. The one that you lost to these war-torn times. I know the pain has caused you to wander in hopes that you'd find true happiness again. When you awaken next, you will be back in their arms. You will feel that warmth again. You will feel love again, my child."<<endif>>\n\n<<if $fate_points eq 12>>"...Congratulations, my child. You have proven yourself truly deserving of your powers. I shall grant you something even greater than Paradise. You shall be granted eternal life as a god in my realm."<<endif>>\n\n<<if $fate_points eq 10>>"...Welcome, my child. You are now in Paradise. Your compassion towards others has placed you here, the realm of purity and eternal bliss."<<endif>>\n\n<<if $fate_points eq 8>>"...Welcome, my child. You are now in Paradise. Your compassion towards others has placed you here, the realm of purity and eternal bliss."<<endif>>\n\n<<if $fate_points eq 6>>"...Welcome, my child. You are now in Paradise. Your compassion towards others has placed you here, the realm of purity and eternal bliss."<<endif>>\n\n<<if $fate_points eq 4>>"...Welcome, my child. You are now in Paradise. Your noble acts and compassion towards others has placed you here, the realm of purity and eternal bliss."<<endif>>\n\n<<if $fate_points eq 2>>"...It is all over now. Was your life fulfilling and purposeful?"<<endif>> \n\n<<if $fate_points eq 0>>"...Your life has come to an end. Farewell, my child.<<endif>>\n\n<<if $fate_points eq -2>>"...I'm sorry, my child. It was a waste to bestow my gifts upon you. Your spirit will remain just as useless as it was on Earth, forever wandering without rest in Purgatory."<<endif>> \n\n<<if $fate_points lte -4>>"...I made a mistake...You were wicked and selfish with your powers. Your death will be a blessing to mankind. Now burn in the fiery depths of Hell and suffer for eternity."<<endif>>\n\n<<if $game_win eq "yes">>"...You did it, my child! You beat the game!"<<endif>>\n\nYour scored <<print $fate_points>> fate points.\n\nThe End.\n\n[[Try Again|Start*]]?\n\n[[Credits|CREDITS]].
<<set $school_fire = "yes">>\n\n<<set $fate_points = $fate_points - 2>>\nYou cast FLAME magic and burn down the remains of your old school. \n\n\n\nA child runs out from his home and cries, "WHAT HAVE YOU DONE?!"\n\nYou decide it's best that you leave and run towards the entrance of the [[forest|DARK FOREST]].\n\n\n \n
<<set $fate_points = $fate_points - 4>>\n\nYou try to run like a coward but your efforts are thwarted by the tremors caused by the ogre's rage.\n\nRocks begin to fall from the cave's ceiling and you are crushed and killed by the storm of stalactites. You are now [[dead|JUDGMENT]].
<<set $fate_points = $fate_points + 2>>\nYou cast HEAL magic and repair the broken down school to its original condition. A small child runs out of his home and cheers at the amazing sight.\n\nIt feels good to see someone smile despite the state of this town.\n\nAt the end of the road, you see a path that leads into the [[forest|DARK FOREST]].\n\n
<<set $fate_points = $fate_points - 4>>\n\nYou cast FLAME magic and destroy the pack of wolves in a flame of fury. The fire lights a path towards a cave in the distance. \n\nWalk towards the [[cave|CAVE]].
<<set $fate_points = $fate_points - 2>>\n\nYou decide to put your past behind you and go forward. You see a path that goes to the [[forest|DARK FOREST]].
<<set $fate_points = $fate_points - 2>>\n\nYou cast HEAL magic and the soldiers become sober and are able to drag the young woman out of the bar without stumbling. As they leave, one of the soldiers pushes you down. The young woman's cries for help go unanswered. \n\nYou decide to [[leave the bar|LEAVE BAR]].
<<set $gain_powers = "yes">>\n\nThe temple begins to shake violently and a mysterious force consumes you. Speckles of light dance around you like fireflies in a whirlwind of energy particles. \n\nYour body begins to feel feverish as the world collapses and re-creates itself around you. Suddenly, there is a bright FLASH and you are kneeling at the foot of the statue.\n\nSomething happened to you but you're not sure what. \n\nYou look toward the [[statue|THESE POWERS]].
<<set $fate_points = $fate_points - 2>>\nYou shake your head.\n\n"Well it doesn't matter if you did it or not. We're under strict orders to eliminate everything here. That includes that school and that also includes you!"\n\nThe soldiers draw their weapons and open fire. You are now [[dead|JUDGMENT]].\n\n
<<set $fate_points eq 0>>\nThe hooded figure attacks you with a dagger, striking you until you lie lifeless. You are now [[dead|JUDGMENT]].
<<set $fate_points = $fate_points + 2>>\nYou cast FLAME magic and a fireball launches right into the ogre's eyes.<<if $child_ran eq "yes">>Blinded and in pain, the ogre releases the child and the child escapes from the cave.<<else>>\nThe ogre howls and goes on a rampage, swinging his sharp claws wildly inside the cave.<<endif>>\n\nWhat will you do now?\n[[Continue to fight|FIGHT OGRE]].\n[[Try to escape|ESCAPE CAVE]].\n
Flames of Fate
<<set $fate_points = $fate_points + 4>>\n\n<<set $seen_wolves = "no">>\n\n<<set $game_win = "yes">>\n\nIn an instant, you're back at the Forest Temple. You hear a familiar voice.\n\n"Welcome back, my child. You successfully defeated a very powerful and wicked ogre. I owe you my thanks. If you hadn't destroyed him, he would've eventually come here and destroyed this temple."\n\n"Unfortunately, using magic has exhausted your body beyond its physical means. It will soon be time to pass into the next life."\n\n"Relax, my child. Allow me to take you to your [[resting place|JUDGMENT]]."
There is no one inside the temple. It appears to have been empty for centuries. \n\nHowever, you quickly notice a large statue in the center of the temple that resembles a woman. Could this have been a place for ancient rituals?\n\n[[Examine the statue|EXAMINE STATUE]].\n\n[[Continue to explore the temple|CONTINUE EXPLORE TEMPLE]].\n\n[[Leave the temple|LEAVE TEMPLE]]. \n\n
In a flash of fangs and blood, your body is mangled and torn into an unrecognizable pile of flesh. You are now [[dead|JUDGMENT]].
<<set $fate_points = $fate_points + 2>>\n\n<<set $wolf_fam = "yes">>\n\n<<if $child_ran eq "yes">>You cast HEAL magic on the pack of wolves, making them friendlier.The wolves gather around and lick the face of their new master. You would love to stay and play with the wolves, but you hear a child's scream. [[You should follow the scream|CAVE]]..<<else>>You cast HEAL magic on the pack of wolves, making them friendlier. The wolves gather around and lick the face of their new master. [[You should probably get going before the real beasts show up|CAVE]]<<endif>>.
You attack the ogre with your FLAME magic. The ogre growls angrily and prepares to deliver a heavy blow.\n\n<<if $wolf_fam eq "yes">>One of your wolves pushes you out of the way and is crushed instead. Now is your chance to [[finish the ogre|FINISH OGRE]]..<<else>>The ogre swings down and crushes you. You are now [[dead|JUDGMENT]]<<endif>>.
You close your eyes and somehow you are returned to a familiar road.\n\nYou see a man on the street with his hand out towards you. He appears to be homeless and injured.\n\nWhat will you do?\n[[FLAME|FLAME HOMELESS MAN]].\n[[HEAL|HEAL HOMELESS MAN]]. \n[[NOTHING|CONTINUE WALKING]].
<<set $fate_points = $fate_points - 2>>\n\nYou accept the praise from the homeless man and you are filled with confidence. Think of what else you can do with these powers! \n\n[[Continue walking|CONTINUE WALKING]].
You enter the bar and you are greeted with the loud outbursts of drunk and belligerent soldiers. They were just stationed here and are now prowling around for the local "points of interest". \n\nYou notice two drunk soldiers trying to wrangle down a young woman despite her resistance. She's no match for the soldiers' brute strength.\n\nWhat will you do?\n[[FLAME|FLAME SOLDIERS]].\n[[HEAL|HEAL SOLDIERS]].\n[[NOTHING|NOTHING SOLDIERS]].\n
As you try to turn back, several soldiers surround you.\n\n"HEY, YOU!" "WERE YOU THE ONE THAT SET THAT SCHOOL ON FIRE?!"\n\n[[Yes|YES SCHOOL]].\n\n[[No|NO SCHOOL]].
Something about the bar left a bitter taste in you mouth.\n\nYou begin to realize your new powers have consequences. \n\nYou come to a fork in the road and you must now choose a direction to follow.\n\n[[Go Left|GO LEFT]].\n\n[[Go Right|GO RIGHT]].\n
<<set $seen_hooded_robe = "yes">>\nYou try to leave the temple but you are stopped by a figure in a hooded robe. Without saying anything, they point their finger towards the statue. [[Perhaps you should examine the statue|EXAMINE STATUE]].\n
Night begins to fall and you realize you picked the worst time to go hiking. \n\n<<if $school_fire eq "yes">>You can see a small light from the burning school. Without that light, it would be impossible to see where you're going. From here you can [[follow the light|FOLLOW LIGHT]] back if you need to. <<else>>You can hear the sounds of creatures moving in the [[shadows|WOLVES]].<<endif>>\n\n[[Press on|PRESS ON]]. \n
You nod your head.\n\nThe soldiers are not amused. They all draw their weapons and open fire. You are now [[dead|JUDGMENT]].
You hear a voice calling to you. \n\n"Welcome, my child. I am the Goddess that looks over this forest."\n\n"You've done well to find this temple. I would like to reward you for your efforts." \n\n[[Reward|REWARD]]?\n\n\n\n
<<if $child_ran eq "yes">> You decide to follow the crying child into the forest. In the night, it has become a labyrinth of darkness. You hear the sound of [[something approaching you|WOLVES]]. \n<<else>>\nYou decide to press on into the forest. In the night, it has become a labyrinth of darkness. You hear the sound of [[something approaching you|WOLVES]].<<endif>>
The left path leads back into the forest. However, this part of the forest is much denser and home to vicious monsters. A normal person should never go here. \n\n[[Enter the forest|DARK FOREST]].\n\n[[Take the Right path instead|GO RIGHT]].
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<<set $fate_points = $fate_points + 2>>\n\nYou try to approach the crying child but as soon as he sees you, he darts off towards the forest, crying even louder this time. \n\nYou should probably [[follow the child|PRESS ON]]. \n\nYou can still [[turn back|TURN BACK]] if you want.
The right path leads you into the part of town you remember from your childhood. This used to be a safe place for families to settle and live happy, peaceful lives. \n\nNow it is barren and impoverished. The sounds of children at play has now been replaced with the sounds of soldiers patrolling through the streets.\n\nThis is not the neighborhood you once knew.\n\nYou see your [[old school|OLD SCHOOL]]. You used to go here many years ago.
<<set $fate_points = $fate_points + 2>>\n\n<<if $child_ran eq "yes">>You cast HEAL magic and give the child STRENGTH to break free from the ogre's clutches.<<else>>You cast HEAL magic to gain more STRENGTH.<<endif>> \n\nWhat will you do now?\n[[Continue to fight|FIGHT OGRE]].\n[[Try to escape|ESCAPE CAVE]].
<<set $fate_points = $fate_points + 2>>\n\n"You now have the power of FLAME and HEAL. Close your eyes and I will return you home."\n\n[[Close your eyes|RETURN HOME]].
<<set $fate_points = $fate_points - 4>>\n\nYou cast FLAME magic on the homeless man and he is burned alive.\nThese powers are for real.\n\n[[Continue walking|CONTINUE WALKING]].\n\n\n
<<set $fate_points = $fate_points + 2>>\n\nDespite the cries from the young woman, you ignore the situation and ask the bartender for a drink.\n\nAs the two soldiers drag her out of the bar, they bump into their Commanding Officer. The Commanding Officer draws his gun and shoots both of the men where they stand. Terrified, the woman runs out of the bar to safety. \n\nHaving seen enough, you decide to [[leave the bar|LEAVE BAR]].
There is a giant ogre in front of you.\n<<if $child_ran eq "yes">>Clutched in the ogre's hand is the helpless child.<<else>> This could be your last battle.<<endif>>\n\nWhat will you do?\n[[FLAME|FLAME OGRE]].\n[[HEAL|HEAL OGRE]].\n[[NOTHING|NOTHING OGRE]].\n
After the battle, you are completely drained. You stumble and fall. \n\nRight before you hit the ground, you are surrounded by specks of light energy that keep you hovered above the ashy soil. \n\nYou've felt this energy before. Suddenly the energy specks multiply and [[move your body at lightspeed|TEMPLEEND]] out of the cave and through the forest.
<<set $fate_points = $fate_points - 4>>\nDistracted, you allow the ogre to take the first strike. His sharp claw pierces you and with his massive ogre strength, rips you in half. You are now [[dead|JUDGMENT]].
There is nothing interesting here. You notice some bugs scurrying in the cracks of the walls. \nThe [[statue|EXAMINE STATUE]] is peculiar though.
Alex Knowles
<<set $seen_wolves = "yes">>\n\n<<set $fate_points eq 0>>\nA pack of wolves followed you without you noticing. \n\n<<if $gain_powers eq "yes">>\nWhat will you do?\n[[FLAME|BURN WOLVES]].\n[[HEAL|HEAL WOLVES]].\n[[NOTHING|WOLFDEATH]].\n<<else>>\nIn a flash of fangs and blood, your body is mangled and torn into an unrecognizable pile of flesh. You are now [[dead|JUDGMENT]].<<endif>>\n<<if $child_ran eq "yes">>Ignore the wolves and [[follow the child|CAVE]].<<endif>>
"I shall grant you special powers. You are free to use these powers as you choose." \n\n"But should you die during your journey, I will return you here to this temple and I will be the one to guide you to the afterlife."\n\n"Will you accept these powers?"\n\n[[Yes|ACCEPT POWERS]].\n\n[[No|REJECT POWERS]].
You cast your most powerful FLAME magic spell. Light stretches out from your hand like a burning dragon and the ogre disintegrates in a burst of magical fire.\n\nThe ogre is nothing more than a pile of ash. You are [[victorious|AFTER]].\n\n
<html>\n\nFlames of Fate.\n<br>\nCreated by Alex Knowles.\n<br>\nProgrammed in <a href="http://www.gimcrackd.com/etc/src/">TWINE</a>.\n\n</html>\n\n[[Try Again|Start*]]?