You find Jeff in the living room, watching some TV.

Interrogate Jeff

Return
You find nothing of interest.\n\n[[Return|Jeff's room]]
Brad glances from the computer screen to the bloody pizza cutter. He doesn't seem terribly impressed. \n\nHe asks if you could clean his pizza cutter after using it next time.\n\nHe doesn't seem to be the murderer.\n\n[[Return|Brad's room]]
<<if $VinDrew eq "1">>You find Vinny and Drew there, arguing about something.\n\n[[Ask what they're arguing about|The discussion]]\n<<if $found_murder_weapon gte 1>>\n[[Plant the murder weapon and frame Vinny.|Frame Vinny]]\n\n[[Kill Vinny and Drew]]\n<<endif>>\n<<else>> You're inside Vinny's room<<endif>>\n[[Return|upstairs]]
Congratulations, you beat the game.\n\n[[Restart|Start]]
You walk upstairs. Everyone's room is here.\n\n[[Enter Brad's room|Brad's room]]\n\n[[Enter Jeff's room|Jeff's room]]\n\n[[Enter Patrick's room|Patrick's room]]\n\n[[Enter Vinny's room|Vinny's room]]\n\n[[Enter Drew's room|Drew's room]]\n\n[[Enter Alex's room|Alex's room]]\n\n[[Go downstairs|Hallway crime scene]]
They seem to be arguing about who last had the pizza cutter. They seem to have lost it.\n\n[[Return|Vinny's room]]
The chief officer frowns at you disappointedly before he lets you go.\n\nYou found the murder weapon but not the murderer\n\nYou go on solving cases like usual.\n\n[[Restart|Start]]
Alex falls to the ground and dies.\n\n[[Return|garage]]\n<<set $Alex = -1>>
You see that the body is covered in lacerations. Alex appears to be dead.\n\n<<set $Alex = $Alex+1>>\n\n[[Return|garage]]
You're not sure what you're doing but you leave. By the time you get home you see that your appartement is surrounded by police. They gun you down on sight.\n\n[[Restart|Start]]
<<if $found_murder_weapon eq "0">>\nYou find a bloodied pizza cutter buried beneath frozen pizza.\n\nThis is the murder weapon.\n<<else>>\nYou find frozen pizza.\n<<endif>>\n[[Return|kitchen]]\n<<set $found_murder_weapon = 1>>
What were you expecting to find?\n\n[[Return|kitchen]]
You take the deal and accept to split the money.\n\nYou report to the chief officer that you didn't find anything.\n\nYou have made a lot of money from this case.\n\nYou keep on solving cases like usual.\n\n[[Restart|Start]]
Jeff contemplates overpowering you but he sees you for what you really are.\n\nHe relucantly agrees.\n\nYou report to the chief officer that you didn't find anything.\n\nYou keep on solving cases like usual.\n\nYou and Jeff share the money of which you took the lion's share.\n\n[[Restart|Start]]
Jeff ignores you. He's watching his favorite TV show.\n<<if $found_murder_weapon gte 1>>\n[[Show Jeff the pizza cutter|Confront Jeff]]\n\n[[Kill Jeff]]\n<<elseif $evidence eq "1">>\n[[Show Jeff the life insurance policy|Confront Jeff 3]]\n<<endif>><<if $knowledge_deal eq "1">>\n[[Confront Jeff with your knowledge about the deal with Alex.|Confront Jeff 2]]\n<<endif>>\n[[Return|living room]]
You kill Brad with the pizza cutter.\n<<set $Brad = 0>>\n<<if $Jeff+$Brad+$Patrick+$officer+$VinDrew eq "0">>\n[[Go to kill screen]]\n<<else>>\n[[Return|Brad's room]]\n<<endif>>\n
You plant the murder weapon in Brad's room.\n\nBrad gets convicted for killing Alex.\n<<if $officer eq "0">>\nBrad gets convicted for killing the chief officer.\n<<endif>>\n<<if $Jeff eq "0">>\nBrad gets convicted for killing Jeff.\n<<endif>>\n<<if $Patrick eq "0">>\nBrad gets convicted for killing Patrick.\n<<endif>>\n<<if $VinDrew eq "0">>\nBrad gets convicted for killing Vinny and Drew.\n<<endif>>\nYou get promoted for solving the case.\n\n[[Restart|Start]]
You dangle the bloody pizza cutter in front of Jeff's face. He's not shocked to see it. He admits he killed Alex but he also says he carefully erased his tracks.\n\nHe mocks you and says you don't have the needed evidence to point him to the crime.\n<<if $evidence eq "1">>\n[[Show the life insurance policy.]]\n<<endif>>\n[[Return|living room]]
You plant the murder weapon in Drew's room.\n\nDrew gets convicted for killing Alex.\n<<if $officer eq "0">>\nDrew gets convicted for killing the chief officer.\n<<endif>>\n<<if $Brad eq "0">>\nDrew gets convicted for killing Brad.\n<<endif>>\n<<if $Patrick eq "0">>\nDrew gets convicted for killing Patrick.\n<<endif>>\n<<if $Jeff eq "0">>\nDrew gets convicted for killing Jeff.\n<<endif>>\nYou get promoted for solving the case.\n\n[[Restart|Start]]
You end Patrick's life with the pizza cutter. His body sags to the ground while you silently walk away.\n<<set $Patrick = 0>>\n<<if $Jeff+$Brad+$Patrick+$officer+$VinDrew eq "0">>\n[[Go to kill screen]]\n<<else>>\n[[Return|Hallway crime scene]]\n<<endif>>
He freaks out when you show him the bloodied weapon. He claims he's innocent and has never seen that pizza cutter before.\n\n[[Return|Hallway crime scene]]
Dirty Cops 2: Giant Bomb Murder Mystery
Patrick claims he was playing games all day yesterday on his room. \nHe heard Vinny and Drew arguing about something around 10 pm.\n<<if $found_murder_weapon gte 1>>\n[[Show Patrick the pizza cutter|Confront Patrick]]\n\n[[Kill Patrick]]\n<<endif>>\n[[Return|Hallway crime scene]]
You slit both their throats in one fell swoop.\n<<set $VinDrew = 0>>\n<<if $Jeff+$Brad+$Patrick+$officer+$VinDrew eq "0">>\n[[Go to kill screen]]\n<<else>>\n[[Return|Vinny's room]]\n<<endif>>\n
The chief officer shakes his head in disappointment before he lets you go.\n\nYou didn't find the murderer.\n\nYou go on solving cases like usual.\n\n[[Restart|Start]]
Jeff stops laughing.\n\n[[Offer him to split the money where you take 75% of the share]]\n\n[[Bust him down]]
This room is a mess.\n\n[[Investigate room|Investigate Jeff's room]]\n<<if $found_murder_weapon gte 1>>\n[[Plant the murder weapon and frame Jeff.|Frame Jeff]]\n<<endif>>\n\n[[Return|upstairs]]
<<if $Jeff eq "1">>\nYou find Jeff in the living room, watching some TV.\n\n[[Interrogate Jeff]]\n<<else>>\nYou're standing in the living room.\n<<endif>>\n[[Return|Hallway crime scene]]
You find nothing of interest.\n\n[[Return|Patrick's room]]
<<if $officer eq "1">>\nYou see the chief officer standing there.\n\n[[Talk to chief officer|Talk to chief officer]]\n<<endif>>\n[[Go into the house|Hallway crime scene]]\n<<if $officer eq "0">>\n[[Leave and go home|Go home]]\n<<endif>>
You see a lot of expired diary products.\n\n[[Return|kitchen]]
This room is nicely organised.\n\n[[Investigate room|Investigate Patrick's room]]\n<<if $found_murder_weapon gte 1>>\n[[Plant the murder weapon and frame Patrick.|Frame Patrick]]\n<<endif>>\n[[Return|upstairs]]
You plant the murder weapon in Jeff's room.\n\nJeff gets convicted for killing Alex.\n<<if $officer eq "0">>\nJeff gets convicted for killing the chief officer.\n<<endif>>\n<<if $Brad eq "0">>\nJeff gets convicted for killing Brad.\n<<endif>>\n<<if $Patrick eq "0">>\nJeff gets convicted for killing Patrick.\n<<endif>>\n<<if $VinDrew eq "0">>\nJeff gets convicted for killing Vinny and Drew.\n<<endif>>\nYou get promoted for solving the case.\n\n[[Restart|Start]]
You look at the chief officer with a manic gleam in your eyes. You show him the bloody murder weapon and confess to being a murderer.\n\nYou get convicted for killing Alex.\n<<if $Jeff eq "0">>\nYou get convicted for killing Brad.\n<<endif>>\n<<if $Brad eq "0">>\nYou get convicted for killing Brad.\n<<endif>>\n<<if $Patrick eq "0">>\nYou get convicted for killing Patrick.\n<<endif>>\n<<if $VinDrew eq "0">>\nYou get convicted for killing Vinny and Drew.\n<<endif>>\n\n[[Restart|Start]]
You enter Brad's room. \n<<if $Brad eq "1">>\nYou find him playing a video game. He doesn't want to be interrupted.\n<<if $found_murder_weapon gte 1>>\n[[Show Brad the pizza cutter|Confront Brad]]\n\n[[Kill Brad]]\n\n[[Plant the murder weapon and frame Brad.|Frame Brad]]\n<<endif>><<endif>>\n[[Return|upstairs]]
You're into Alex's room. There is a stack of papers on his desk.\n\n[[Investigate desk|Investigate Alex's room]]\n\n[[Return|upstairs]]
You don't find anything.\n\n[[Return|kitchen]]
\nInvestigate the house, interrogate the suspects, find the murder weapon and the murderer.\n\nVictim: Alex\nTime of death: 10 p.m.\nLocation of body: Garage\nCause of death: Lacerations \nMurder weapon: not found\n\nReport the results to me.\n<<if $found_murder_weapon gte 1>>\n[[I found the murder weapon but not the murderer.|Give up 2]]\n\n[[Kill officer]]\n<<else>>\n[[I couldn't find anything, I give up.|Give up]]\n<<endif>>\n<<if $Jeff+$Brad+$Patrick+$VinDrew lt "4" || $Alex eq "-1" >>\n[[Admit that you are the murderer.]]\n<<endif>>\n[[Go Back|murder scene]]
You plant the murder weapon in Vinny's room.\n\nBrad gets convicted for killing Alex.\n<<if $officer eq "0">>\nVinny gets convicted for killing the chief officer.\n<<endif>>\n<<if $Jeff eq "0">>\nVinny gets convicted for killing Jeff.\n<<endif>>\n<<if $Patrick eq "0">>\nVinny gets convicted for killing Patrick.\n<<endif>>\n<<if $Brad eq "0">>\nVinny gets convicted for killing Brad.\n<<endif>>\n\nYou get promoted for solving the case.\n\n[[Restart|Start]]
<<if $gun eq "1">>\nYou shoot Jeff.\n<<set $Jeff = 0>><<if $Jeff+$Brad+$Patrick+$officer+$VinDrew eq "0">>\n[[Go to kill screen]]\n<<else>>\n[[Return|living room]]\n<<endif>>\n<<else>>\nJeff laughs. He snaps your neck and dumps your body in the garage next to the body of Alex. Nobody sees him committing the crime.\n\n[[Restart|Start]]\n<<endif>>\n
You enter the kitchen. The place looks like a mess.\n\n[[Search fridge]]\n\n[[Search freezer]]\n\n[[Search trash]]\n\n[[Look inside toaster]]\n\n[[Return|Hallway crime scene]]
After nudging the body with your toe, Alex wakes up.\n\nHe looks at you in frightened confusion and starts babbling about an insurance scam he has set up with Jeff.\n\n[[Insurance scam?|Insurance scam]]
You're a detective, let down by the world.\n\nYou're investigating a murder.\n\n[[Go to murder scene|murder scene]]\n<<set $talked_to_chief_officer = 0>>\n<<set $found_murder_weapon = 0>>\n<<set $Patrick = 1>>\n<<set $knowledge_deal = 0>>\n<<set $Alex = 0>>\n<<set $officer = 1>>\n<<set $gun = 0>>\n<<set $Jeff = 1>>\n<<set $Brad = 1>>\n<<set $VinDrew = 1>>\n<<set $evidence = 0>>
Alex explains that he hatched up a scheme with Jeff to fake his own death in hope of claiming the money of a life insurance. He offers to split the money with you if you keep quiet.\n\n[[Accept the deal]]\n<<if $officer eq "1">>\n[[Don't accept the deal and report his nefarious deeds to the chief officer|No Deal]]<<endif>>\n<<if $found_murder_weapon eq "1">>\n[[Kill Alex]]\n<<endif>>\n<<set $knowledge_deal = 1>>
<<if $Patrick gte 1>>\nYou see one of the suspects standing in the hallway. He introduces himself as Patrick.\n\n[[Interrogate Patrick]]\n<<else>>\nYou are standing in the hallway.\n<<endif>>\n[[Go to kitchen|kitchen]]\n\n[[Go to living room|living room]]\n\n[[Go to garage|garage]]\n\n[[Go upstairs|upstairs]]\n\n[[Return outside|murder scene]]
You kill the officer and take his gun.\n<<if $Jeff+$Brad+$Patrick+$officer+$VinDrew eq "0">>\n[[Go to kill screen]]\n<<else>>\n[[Go Back|murder scene]]\n<<endif>>\n<<set $officer = 0>>\n<<set $gun = 1>>
You enter the garage. You see Alex his corpse lying on the ground.\n<<if $Alex eq "-1">>\n<<else>>\n[[Investigate the corpse]]\n<<if $Alex eq "3">>\n[[Poke the corpse]]\n<<endif>><<endif>>\n[[Return|Hallway crime scene]]
It's a very sparse room. There is nothing of interest here.\n<<if $found_murder_weapon gte 1>>\n[[Plant the murder weapon and frame Drew.|Frame Drew]]\n<<endif>>\n[[Return|upstairs]]\n
You plant the murder weapon in Patrick's room.\n\nPatrick gets convicted for killing Alex.\n<<if $officer eq "0">>\nPatrick gets convicted for killing the chief officer.\n<<endif>>\n<<if $Brad eq "0">>\nPatrick gets convicted for killing Brad.\n<<endif>>\n<<if $Jeff eq "0">>\nPatrick gets convicted for killing Jeff.\n<<endif>>\n<<if $VinDrew eq "0">>\nPatrick gets convicted for killing Vinny and Drew.\n<<endif>>\nYou get promoted for solving the case.\n\n[[Restart|Start]]
<<if $evidence eq "0">>\nBetween the stack of papers you find a life insurance policy where you note that in the event that Alex dies, Jeff gets all the money.\n\nYou take the life insurance policy.\n<<else>>\nYou don't find anything of interest.\n<<endif>>\n[[Return|Alex's room]]\n<<set $evidence = 1>>
You take Jeff to the chief officer.\n\nJeff gets convicted for murder.\n\nYou get promoted for solving the case.\n\n[[Restart|Start]]
Nick
You don't take deal. You drag Alex to the chief officer and explain what happened.\n\nAlex and Jeff go to jail.\n\nYou get promoted for solving the case.\n\n[[Restart|Start]]
Jeff looks at the piece of paper and says "Great, I'm rich! Thanks for finding that!".\n\n[[Return|living room]]
Jeff laughs at your theory and says you don't have any evidence for that.\n\n<<if $evidence eq "1">>\n[[Show the life insurance policy.]]\n<<endif>>\n\n[[Return|living room]]