It's the link as much as what is linked.
Interconnection is key.
Objects carry the past with them, they are linked.
The present redesigns the past.
An individuals choices shape their perceptin of these above things.

begin
Being the smart person that you are (not answering the door for strangers immediately) you have also prepared for a zombie apocolypse.\n\nYou have food to last for months, and water to last for months also.\n\nYou have also built a safehouse in your backyard.\n\n[[head to the safe house?|SafeHouse]]\n
Did not join your friends for dinner\n2. Traveled downstairs for another drink\n3. Did not answer the door\n4. Made a run for the safe house\n\nBetter luck [[next time|Start]]\n
Attended dinner with your friends\nWent for drinks with your friends\nYou just had to smoke outside\n\nBetter luck [[next time|Start]]\n
It's the link as much as what is linked.\nInterconnection is key.\nObjects carry the past with them, they are linked.\nThe present redesigns the past.\nAn individuals choices shape their perceptin of these above things.\n\n[[begin|Begin]]\n
Don't ignore your problems.\nIt never works out.\nThey don't go away.\n\nIn this case, the knock on the door was a young mother trying to get away from the zombies surrounding your house.\n\nNow they are rushing up your stairs.\n\nYour life choices from the beginning of this game up to now have led you to enter the zombie apocalypse.\n\nTo be sure you do not make the same mistake twice, click [[here|UpstairsList]] for a list of your choices throughout the game.
How nice of your to risk your life for the safety of a young mother and her child.\nThey were both bait for the zombies waiting in the bushes outside of your house.\n\nYour life choices from the beginning of this game up to now have led you to enter the zombie apocalypse.\n\nTo be sure you do not make the same mistake twice, click [[here|HelpHerList]] for a list of your choices throughout the game.
Light a candle?\n\n[[yes|Candle]]\n
Join your friends for [[dinner|Dinner]]\n\nOR\n\nStay in with a bottle of [[bourbon|Bourbon]]
You didn't run fast enough.\n\nYour life choices from the beginning of this game up to now have led you to enter the zombie apocalypse.\n\nTo be sure you do not make the same mistake twice, click [[here|RunList]] for a list of your choices throughout the game.
This was a terrible life decision. You should have stayed out with your friends instead of being so parsimonious.\n\nBesides looking like the ordinary weird cab driver, you picked the cab with a zombie driver.\n\nYour life choices from the beginning of this game up to now have led you to enter the zombie apocalypse.\n\nTo be sure you do not make the same mistake twice, click [[here|CabHomeList]] for a list of your choices throughout the game.
Did not join your friends for dinner\nDecided not to go downstairs for ice\nDidn't answer the door\n\nBetter luck [[next time|Start]]\n
You get caught up in your reading for quite a long time. \nYou've also drank a considerable amount of bourbon at this point.\n\nYou hear a loud and annoying knocking at your door.\nIt doesn't stop.\n\n[[stay upstairs, whoever they are... they aren't important|StayUpstairs]]\n
Joined your friends for dinner\nDid not join your friends for drinks after dinner\nCaught a cab home instead of walking\n\nBetter luck [[next time|Start]]\n
life
Walk home or take a cab?\n\n[[walk|WalkHome]]\n\n[[cab|CabHome]]
On the way downstairs you hear a knock on your front door. Looking through the peep hole you see a young mother with her small infant on her hip crying.\n\nShould you open the door and see what she wants?\n\n[[of course it could be an emergency|AnswerDoor]]\n\n[[I would never open the door to a stranger|NoAnswer]]\n
Walking home alone is never safe.\nThis was a terrible life decision.\n\nAs you make your way home you notice a few people staggering around in the alley. This isn't an unusual sighting until one of them appears in from the shadows in front of you, and is a zombie.\n\nYour life choices from the beginning of this game up to now have led you to enter the zombie apocalypse.\n\nTo be sure you do not make the same mistake twice, click [[here|WalkHomeList]] for a list of your choices thorughout the game.
You picked the only homeless person that you see sitting on a bench that isn't far from you.\n\nLittle did you know he is a zombie.\n\nYour life choices from the beginning of this game up to now have led you to enter the zombie apocalypse.\n\nTo be sure you do not make the same mistake twice, click [[here|HomelessList]] for a list of your choices thorughout the game.
This is going to be a journey. If you make a run for it you can definitely make it.\n\nYou have to run as fast as you can.\n\n[[run?|Run]]\n\n[[stay inside and cry like a baby|StayUpstairs]]\n
You proceed to refill your drink.\nThe knocking is getting annoying though.\nYou peer outside again to make sure she isn't in significant danger.\n\n\nShe is. You just witnessed a zombie attack.\n\n[[Help her|HelpHer]]\n\n[[Hell no|NoHelp]]\n
Dinner was nice.\nJoin them for drinks?\n\n[[yeah why not|Drinks]]\n\n[[no|Home]]\n
You forgot your lighter and you are forced to ask someone for a lighter.\n\n[[ask the homeless person on the bench for a lighter|HomelessPerson]]\n\n[[time to go home|Home]]\n
.by kelsie conrad
Opted to stay in with a bottle of bourbon\nLit a candle to set a nice ambience\nAnswered a knock on your door\n\nBetter luck [[next time|Start]]\n
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How nice of your to risk your life for the safety of a young mother and her child.\nThey were both bait for the zombies waiting in the bushes outside of your house.\n\nYour life choices from the beginning of this game up to now have led you to enter the zombie apocalypse.\n\nTo be sure you do not make the same mistake twice, click [[here|AnswerDoorList]] for a list of your choices throughout the game.
Stayed home with a bottle of bourbon (usually not a bad choice)\nWent downstairs for ice\nAnswered a knock on your door\n\nBetter luck [[next time|Start]]\n
Attended dinner with your friends\nOpted out of drinks with your friends\nUnwisely made the choice to walk home alone\n\nBetter luck [[next time|Start]]\n
Nice ambience.\nYou need some ice for another drink.\n\n[[downstairs for ice|Downstairs]]\n\n[[too lazy for ice|NoDownstairs]]
Downtown is crowded. \nPeople are acting obnoxious.\nOutside for a smoke?\n\n[[smoke|Smoke]]\n\n[[no thanks|Home]]\n