Restart Story

You stand there and let the silence be your response.\n\n"Oh, come on now, don't be scared. I'm just a little ghost come to fill out the masters bidding."\n\n<<display 'The Ghost Continues.'>>
You turn the key and drive back the morgue.\n\n* <<choice "EPILOGUE: The next day, at coffee.">>
"I was a catapillar, and when I went to turn into a butterfly, I was eaten by a hawk and ended up like this."\n\nThe mouth of the corpse twitches.\n\n"That makes me laugh."\n\nHer hand outstretches the fingers, letting out a gunshot of popping from her rotting joints.\n\n<<display 'Let the spirit continue.'>>
You go to the bookshelf and take a large bag of flour from the middle shelf. It's heavy, and getting it over is a bit of a chore, but you manage and rest it beside your friend on the table.\n\nOpening the bag reveals soft, red sand. Grabbing a handful makes it feel as light as air, and spreading it over her body has it fall like dust. She is soon covered in a reddish hue.\n\nThe door to the spirit world has begun to close, or so the books say. This is it. The moment is approaching.\n\n* <<choice "Begin the Calling.">>\n* <<choice "Stop, clean her up, and return her to the morgue.">>
<<display 'Return your friend to the morgue.'>>
"It's simple, really. Being inside her mind allows me to understand how your language works, so I just think and then I talk."\n\nThe spirit pauses.\n\n"Was that really worth knowing?"\n\nThe head shakes from side to side.\n\n<<display 'Let the spirit continue.'>>
You remove your keyring from your pocket.\n\n* <<choice "Unlock the trunk.">>
You go for the orange and green packet, ripping the top off it. The sweet citrus smell fills the hut and your nose, a tingly yet relaxing sensation.\n\n<<display 'Mixing the goodness.'>>
The head turns to it's side and examines the walls again. It then shifts back over to you, exposing a bit of a smile.\n\n"I always show up in a hut. Why can't I appear in a palace for once? Or maybe somewhere in the stars?"\n\n* <<choice "Ask the spirit some questions.">>\n* <<choice "Remain silent.">>\n* <<choice "Purge the spirit from it's domain.">>
In the corner is a self-contained fireplace with wood from the Black Forest of Germany. Bought on a whim, it has served you well through many cold nights.\n\nYou go over to the mini-oven and flip the switch from off, to on. \n\nThe flames burn to life and cause the bark to crackle and spark in a relaxing way.\n\n* <<choice "How about some tea?">>\n* <<choice "Embark on the summoning.">>
You wave your hands around in the air. The candles pulse, changing their color from a deep red to a gloomy purple.\n\nThe temperature begins to drop, and soon you feel the skin on your arms start to goose-pimple.\n\nHow do you begin?\n\n* <<choice "Spread spices from the 'Drawer' over her body.">>\n* <<choice "Contact the spirit world right away.">>\n* <<choice "Spread oils over her body from the 'Vase.'">>\n* <<choice "Stop what you're doing and return her to the morgue.">>
You drop the shovel full of dirt onto your friend.\n\n* <<choice "Pick up some more dirt.">>
"Being back here is like being behind a steam engine. There's knobs and switches that go back as far as the very first thought your friend ever had, to the first time she learned how to swim, to different vacations, everything is still preserved in her brain tissue like amber. I can access all of it."\n\n"What amazes me is there is something she never told you about. Something she kept locked away, hidden deep down under lock and key, never allowing it to see the light of day. You guys were best friends, right? Can hardly tell, the way she seems to remember everything."\n\n"So, do you want to know what it is? Because it doesn't matter to her. She's dead."\n\n* <<choice "Say: Sure. Tell me.">>\n* <<choice "Say: I don't want to know.">>
The spirit tilts her head back and forth as it thinks. \n\n"You can't bring her back. Truth be told, once one of your human spirits go, it's gone for good. Where does it go exactly? That's classified. Us lowly spirits aren't allowed to know specifics, less we blow the whole thing to one of you lot."\n\n"That's the tricky part of necromancy, isn't it. How do you handle all this information, all this power? Should you sell your skills to the army, reading dead enemies of war for secrets? They'd just laugh at you and lock you up as a crazy person, if they still do that.\n\n"Should you go to the families of people who have died too young, and get them to extract their final goodbyes from their dead sons and daughters? A dark practice but I'm sure there are spirits out there that, when summoned, would go along with it. We're not all ghouls.\n\n"Or, here's a better option no necromancer ever seems to take. Give it all up. Burn this hut to the ground. Walk away from all this, and get back to living your life. What was this worth, other than creeping yourself out? Just walk away.\n\n"As for me, I think my time here is done. I hope we don't meet again, but if we do, well, we'll see then, won't we?"\n\nThe eyes of your friend close for a moment, and when they open they show that whatever force was haunting them had gone.\n\nWhat do you want to do now?\n\n* <<choice "Bury the body in the forest.">>\n* <<choice "Return the body to the morgue in the city.">>\n* <<choice "Burn the hut down with the body in it.">>
You pick up the body and bring it down into the hole. You position her upright, with her face facing the stars.\n\nYou pick up the shovel again.\n\n* <<choice "Pick up some dirt.">>
With the third hit the top pops off, getting the spice all over the place. It's a peach-like color, and it seems to give a sort of life back to your friend's body.\n\n* <<choice "Spread additional oils over her body.">>\n* <<choice "Call upon the spirit world right away.">>\n* <<choice "Stop and go no further.">>
You grab some water from the bookshelf and spray off your friend, getting rid of all the gunk on her.\n\n<<display "Return the body to the morgue in the city.">>
You approach the vase and open it up, revealing the contents inside.\n\n-A blue vial that sparkles with the colors of a nebula.\n-A red vial the pules to the rhythm of a heart.\n-A green vial that fades to black before recoloring again.\n\nTaking this set, you open each vial and pour it over the clammy body. The oil pours from the nozzle, and gently slides down in random directions across the body. A soothing aura fills the hut.\n\nWhat do you do now?\n\n* <<choice "Spread additional oils over her body.">>\n* <<choice "Spread additional spices over her body.">>\n* <<choice "Call upon the spirit world right away.">>\n* <<choice "Stop and go no further.">>
<<display 'Start the process.'>>
You wait. You can hear the trees rustle outside. The candles flicker and cause shadows to dance.\n\nThen.\n\n<<display 'Awakening.'>>
You go for the purple and grey packet and open the top up. The refreshing smell of Earl Grey fills your nostrils, and it's very relaxing.\n\n<<display 'Mixing the goodness.'>>
"I'm not a liar, I can prove it. That scar on your hand? When you cut yourself preparing carrots. Not good enough for you? I know your childhood house, the one with the weird looking tree out front. If that's not enough proof, I don't know what is.\n\n<<display 'You were a jerk.'>>
"I can't say I'm your friend now, but if you open up to me maybe we can get to know each other better. You are my boss, after all. I've been sent here to do your bidding."\n\n<<display 'The Ghost Continues.'>>
You go to the bookshelf and reach for the vase on the top shelf. It is quite heavy, and bringing it over to her body is a bit difficult, but you manage.\n\nUnscrewing the top, you go for a ladle and whisk trails of golden-honey like oil over the top of her body. \n\nTime grows short and the window to the spirit world closes soon, or so say the books. This is it. There is no going back.\n\n* <<choice "Begin the Calling.">>\n* <<choice "Stop, clean her up, and return her to the morgue.">>
You insert the key and unlock the trunk, doing so opens it. The inside of your car smells like formaldehyde and potpourri.\n\nYou bring the cart up against the side of the trunk. Grabbing your friend, you shift her up into the back of the car, and then grabbing a blanket it, cover her up so no cops will chance looking in and stopping you.\n\nYou close the trunk and remove your keys, then go to the driver side door and get in.\n\n* <<choice "Start the car.">>
<<display 'Return your friend to the morgue.'>>
The light of the candles does little to help illuminate the room, only bringing to light the creatures that float in the jars of formaldehyde frozen in their death throws, just like you planned them to.\n\nYour workshop, built from mud and straw, is a good ten feet long, and ten feet wide. Lining the walls are bookshelves and chest of drawers full of different spices, herbs, and books of forgotten secrets in languages of the dead. This is your hot spot, the place where the magic happens, your escape from the mundane.\n\nIn the middle of the room is a table, and on it is the fresh corpse of your best friend. She rests peacefully.\n\nYou begin to remember.\n\n* <<choice "That one time...">>\n* <<choice "Or that other time...">>\n* <<choice "Or maybe when...">>
<<display 'Start the process.'>>
Pouring the mix into the thermos is easy enough. You lock the top and give the container a few good shakes.\n\nAfter letting it rest for a few moments, you unscrew it. The top also doubles as a cup, so after pouring some out, you take a sip. It's pretty good.\n\nTime is running short, and the gap between this world and that of the spirits inches to a close. You must begin.\n\n* <<choice "Ready to summon.">>
You raise your hands, crossing them at your wrists. \n\nThe spirit slumps her shoulders.\n\n"Your choice."\n\n<<display 'Go through with the purging.'>>
The dirt falls and covers your friend's belly button.\n\nThis continues until the hole is completely filled up, and there is just the lump of dirt that will eventually sink in. It is finished.\n\nYou head back to your car.\n\n* <<choice "EPILOGUE: The next day, at coffee.">>
<<display 'Spirit World Cometh'>>
"No, not exactly. I'm like the air inside a deflated balloon, a temporary resident to fill up a bunch of empty space. It's quite comfy in here."\n\n<<display 'The Ghost Continues.'>>
You go for the purple and grey packet and open the top up. The refreshing smell of Earl Grey fills your nostrils, and it's very relaxing.\n\n<<display 'The Tea is ready.'>>
You pull up on the side of the table, revealing a handle bar. Beneath the table, you remove the bricks keeping the wheels in place, then push the cart outside the hut.\n\nYour car rests not far from the hut, and you push the cart over to it.\n\nThe trunk is locked.\n\n* <<choice "Get your keys out of your pocket.">>
* <<display 'Return the body to the morgue in the city.'>>
You grab the green and white peppermint packet and rip it across the top. The sweet smell of the mint fills the room and your nostrils.\n\n<<display 'The Tea is ready.'>>
The cafe is bright and sunny, as people chatter with excitement all around you. Students and business-types work on their laptops, pushing up their dark glasses to get a better view of their screens. Someone says they don't like their coffee, and should have gone for a smoothie instead.\n\nThe cars drive by past the window. Someone breaks fast, screeching their tires and lays on their horn at an unseen individual\n\nPeople walk by the window, some on phones, others hand in hand with their lover, or maybe their mistress or boy toy. It's impossible to tell, really.\n\nYour coffee gets cold.\n\n* <<choice "The End">>
Remember when you both saved up all summer to go on that kick ass road trip, but half way out of the state her tires popped and you had to pull into that crummy gas station and wait for your parents to come pick you up?\n\nThe golden times, gone through time. Never to be recovered.\n\nThat is, until now.\n\n* <<choice "All roads.">>
<<display "Start the process.">>
You use your shovel to pick up some dirt.\n\n* <<choice "Dump it on your friend.">>
<<display 'Say: Sure. Tell me.'>>
The Necromancer, by Robert Hayworth\n\nAlpha .01 Edition\n\nFor all genders of players.\n\nWarning: Has graphic scenes of dead flesh.\n\n* <<choice "Begin.">>
You press your hands together and say the dark words you have practiced so many times. Saying them right is critical, for one wrong slip of the tongue can cause your own soul to be sucked into the void.\n\n"Rama\n"Nara\n"Kara\n"Ruk."\n\nBetween your finger tips surge energy, so violent and twisted that it begins to burn your skin, peeling away at your own flesh.\n\nYou press your hands down onto the body of your friend, and with a surge the power flows into her, jolting her head from left to right.\n\nAll is still as beads of sweat drip from your forehead. You find your hands are quite cold now.\n\n* <<choice "Prod the body.">>\n* <<choice "Wait and see what happens.">>
Your friend's eyelids crawl open, raising like a curtain on a theater. The pupils, now greyed, scan around the room before resting on you.\n\nIt is not your friend. Somewhere beyond the eyes, deep within, is a little bit of brimstone, burning slightly. Her mouth unevens itself.\n\n"Well-Well, a necromancer. Hadn't seen one of you folk in at least five hundred years. I thought it was a completely destroyed and forgotten art? But I see you have yourself quite the collection. I remember that big one over there, I'm in like half of it. You probably can't read it, but it says quite plainly, "The Dangers of Necromancy, and why it should never have existed in the first place."\n\nThe voice is raspy, coming from somewhere near your friend's stomach. But it is hers, though more jolty. A quick pause after every few words.\n\n* <<choice "Say: So are you my friend?">>\n* <<choice "Say: I take it you're not my friend.">>\n* <<choice "Say: Just what are you?">>\n* <<choice "Say nothing at all.">>
You sink your shovel into your dirt pile, a good heavy bit, and raise it over the grave.\n\n* <<choice "Dump the heavy bit onto your friend.">>
You keep pushing the cart out into the forest, using your smart-phone for lighting.\n\nAfter a getting a fair amount of distance away from the hut, you come to a nice spot between a bunch of crawling bushes, where she'd never be found. \n\nYou sink your shovel into the ground and begin to dig. After a good ammount of it, you have yourself a nice hole.\n\n<<display "Burial.">>
Your friend's right arm begins to curl upward as rigor mortis sets in. The thing inside her looks down at it, then back at you.\n\n"Don't be like that. What did you expect in the first place? That she would actually come back to her body, and that you could live life with that knowledge, all willy-nilly like that's the right thing to be done? What are you, sick in the head? You're ridiculous. And besides, there's something I know that you don't know."\n\n<<display 'Let the spirit continue.'>>
"What's more is, I can see how she really thought about all your little acts throughout your life. You were the show off, weren't you? Always successful, always flaunting your progress right in front of her, even though you knew she was struggling. Always just lagging behind because she was too nice, or not forceful enough. And yet she smiled for you, encouraged you, while you gave nothing back.\n\n"To be honest, I'm not even sure why you two were friends in the first place. There's no reason in here why she should have ever liked you, less a reason for her to fall in love with you. It doesn't make much sense, but there's enough human songs about how love is this mysterious power, and being a strange entity myself, I can understand it's control. It's just a little odd, is all."\n\nThe spirit grows quiet.\n\n"So what do you want to do now, oh master?"\n\n* <<choice "Say: There's no way of bringing her back at all?">>\n* <<choice "Say: What am I supposed to do from here on?">>\n* <<choice "Purge the spirit from the body.">>\n* <<choice "Don't say a single word.">>
You go for the orange and green packet, ripping the top off it. The sweet citrus smell fills the hut and your nose, a tingly yet relaxing sensation.\n\n<<display 'The Tea is ready.'>>
<<display 'Start the process.'>>
Rats, squirrels, birds, those were the easy ones. All it takes is a little Rumric Weed with some Butterfly dust to get those crawling about again, and if you wanted them under your control all you had to do was throw in some essence of frog legs, because all good spells require frog legs.\n\nBut this thing it was different. You had been training in the shadows for years for this moment. A human corpse, waiting to be brought back from whatever afterlife she had found herself in. She had died so young, so unfairly. This was you doing the right thing, rescuing your friend from the grasp of death itself.\n\nThe wind blows against the straw of the house.\n\n* <<choice "Turn on a fire.">>\n* <<choice "Begin with a cup of tea.">>\n* <<choice "Start the process.">>
<<display 'You were a jerk.'>>
You go to your tea making kit that sits on the chest of drawers. On it is a thermos full of hot water, and a selection of instant teas.\n\nWhich flavor do you want to make?\n\n* <<choice "Earl Grey sounds good.">>\n* <<choice "Orange Blossom would be refreshing.">>\n* <<choice "Ooo, peppermint, that sounds right.">>
You sink the shovel into the ground in front of you and start digging, using the light of the hut as your guide. \n\nAfter a fair amount of digging, a nice hole is made.\n\n<<display 'Burial.'>>
You ignore the spirit's pleading. You say the words to reverse the whole thing.\n\n"Kur\n"Arak\n"Aran\n"Amar."\n\nA swirling wind blasts through your hut, knocking everything on the shelves over, causing jars to explode where they stand. From your hands shoot out white light, and it feels as if you hold the thread of your own soul in them.\n\nYou press your hands down onto the body, and just like that, everything stops. It is quiet. The deed is done.\n\n* <<choice "Clean up your friend and return her to the morgue.">>\n* <<choice "Torch the hut.">>
You go to your tea station that sits on the chest of drawers. On it is a thermos full of hot water, and a selection of instant teas.\n\nWhich flavor do you want to make?\n\n* <<choice "Earl Grey sounds tasty.">>\n* <<choice "Orange Blossom would be wonderful.">>\n* <<choice "Ooo, peppermint, that sounds delightful.">>
The spirit shakes the head back and forth.\n\n"You have to want to know. It's a big, juicy secret. Full of insight, amazement, astounding facts that you never knew about her. No one in their right mind would not have at least a little bit of curiosity, and this will be your only chance to ever find it out.\n\nWhat's better, going through life forever not knowing just what it was? The question lingering in your mind until the day you die and some other necromancer brings you back, where I show my face again and then tell him instead? You'd prefer that?\n\nI'll give you one more shot. I can only do what you command."\n\n* <<choice "Be rid of the spirit.">>\n* <<choice "Give in.">>
Oh, that didn't seem to work.\n\nTry giving it another go.\n\n* <<choice "SMACK, SMACK.">>
The silence grows between you two, and the body continues to rot as the stomach caves into itself.\n\n"You have to get rid of this body. It won't last much longer, and I would imagine if you have some sort of soul left that hasn't been sucked out by the powerful dark forces, you should at least bury your friend, or something.\n\n"As for me, it's been fun, oh necromancer. I'll take my leave."\n\nYour friend's eyes close for just a moment, then slide back open. Whatever energy was there in it's background is now gone.\n\nWhat do you want to do now?\n\n* <<choice "Bury the body in the forest.">>\n* <<choice "Return the body to the morgue in the city.">>\n* <<choice "Burn the hut down with the body in it.">>
You raise your hands into the air again, crossing them at the wrists to form an X.\n\nThe spirit tries to make a move, rocking the body from right to left.\n\n"Wait, wait, you have to hold on. You can't send me back, not yet. Not when there's something I know that you don't. About your friend. Something she never told you."\n\n* <<choice "Let the spirit continue.">>\n* <<choice "Go through with the purging.">>
In the corner on the bookshelf is a box of matches and a large vial of gasoline. You go over and pick it up, then spread the gasoline in a circle around the table.\n\nYou then pour the gasoline outside, until you are a safe distance away from the hut. You open the match box.\n\nFrom inside, you can see the face of your dead friend, laying there peacefully.\n\n* <<choice "Toss the match.">>\n* <<choice "Stop and go get the body.">>
You were at her house for the holidays, and when her Dad made a derogatory comment about her she finally snapped and stood up, cursing him out and standing up for herself in front of everyone, then she stayed at your house for a week and it was like she was really your sister?\n\nThe golden times, gone through time. Never to be recovered.\n\nUntil now.\n\n* <<choice "All roads.">>
"I was born from nothing, I exist without existing. I am everything, and yet I am nothing. I am above you, and yet, you can command me. Some people would call this retail."\n\nThe spirit pauses and stares at you.\n\n"That is the only joke I know."\n\nThe eyes stare at the ceiling.\n\n<<display 'Let the spirit continue.'>>
You grab the green and white peppermint packet and rip it across the top. The sweet smell of the mint fills the room and your nostrils.\n\n<<display 'Mixing the goodness.'>>
<<display 'Return the body to the morgue in the city.'>>
In the corner is a self-contained fireplace with wood from the Black Forest of Germany. You go over to the mini-oven and flip the switch from off, to on. \n\nThe flames burn to life and cause the bark to crackle and spark in a relaxing way.\n\nIt is now time to begin.\n\n* <<choice "Start the calling to the other side.">>
<<display 'You were a jerk.'>>
Thanks for playing through the Necromancer!\n\nI have some feedback questions that I would really appreciate if you answered, so I can work on editing it and making it a better game.\n\nE-mail responses at haywrites@gmail.com\n\n1.\nWhat did you feel as you went through the game?\n\n2.\nHow did you feel about the ending?\n\n3.\nWas there any point where you wanted to learn more about something? What did you want to learn more about?\n\n4.\nWas there ever any point in which you felt like your choice didn't matter?\n\n5.\nWas there any point where you wanted to do an action that wasn't given as an option?\n\nPlease send replies to haywrites@gmail.com\n\nI'm counting on them!\n\n* <<choice "The real end.">>
<<display 'Burn the hut down with the body in it.'>>
"I've been called many things. Vengeance, darkness, the whisper in the night, Carl. I'm just a lowly spirit, sent here by your own request. You do realize that's how it works right?"\n\n<<display 'The Ghost Continues.'>>
<<display 'Spirit World Cometh'>>
* <<choice "What were you before?">>\n* <<choice "Where do you come from?">>\n* <<choice "How come you can speak english?">>\n\n
Pouring the mix into the container is easy enough. After turning the top and locking it tight, you give it a few good shakes to really get the tea going.\n\nYou then let it rest for a few moments, letting your eyes wander around the hut. \n\nUnscrewing the top, you take a sip of the hot tea.\n\nIt's pretty good.\n\n* <<choice "Begin the calling of spirits.">>\n* <<choice "Also start a fire.">>
"To tell her what? I love you too? I'm sorry? Nope. There is no possible way, at all, nor has there ever been. If you want, if I ever encounter her human spirit wandering the back alleys of my home town, I'll pass the message on for you, but the chance of that happening are, well, it won't happen.\n\n"Truth be told, once one of your human spirits go, it's gone for good. Where does it go? That's classified. Us lowly spirits aren't allowed to know specifics, less we blow the whole thing to one of you lot."\n\n"It'd be better to just walk away from this. Burn the hut down, give up necromancy all together, and move on with your life. I can't imagine you'll be sleeping well, since the implications of my existence are probably earth-shattering to someone like you. Just give it all up, is my advice.\n\n"It seems it's my time to go, anyway. Nice hanging with you, oh master. See you on the other side."\n\nFor a moment your friend's eyes close, then open back up. Whatever energy that haunted them moments before had gone.\n\nWhat do you want to do?\n\n* <<choice "Bury the body in the forest.">>\n* <<choice "Return the body to the morgue in the city.">>\n* <<choice "Burn the hut down with the body in it.">>
You approach the drawer and open it, revealing countless glass shakers, all full with a spice of a different color. You reach and take enough to fill your hands and close the door with your hip.\n\nThe first shaker is full of Molly's Breath, from northern Europe. It shakes out like a gently snowfall all over the body, coating it in a yellowish color.\n\nThe second shaker contains Ground Carrion-Bird Eyes, which falls out like a downpour, spreading black and brown all over the settled skin.\n\nThe final shaker contains Essence of Goat. Shaking it, however, won't get it to come out.\n\nGive it a smack on the end, won't you?\n\n* <<choice "SMACK.">>
You grab the sides of the table and lift up a handle bar. Below the table, you remove the bricks that kept the wheels of the table in place, and you push the body outside the door of the hut.\n\nPushing the table behind your hut, you grab your shovel. \n\nWhere do you want to bury her?\n\n* <<choice "Behind the hut.">>\n* <<choice "Further out into the forest.">>
You stick your hand out and, very gently, poke your friend's arm.\n\n<<display 'Awakening.'>>
<<display 'Spirit World Cometh'>>
<<display "Return your friend to the morgue.">>
The spirit takes a moment to reply. Again the wind rustles the hut, and ne of the candles burns out, leaving a side of the hut in total darkness.\n\n"She loved you. I don't just mean as a friend, I mean she really loved you. With all her heart. It happened at some point and she never really knew when, but one day you became the most important thing in her life. She didn't care about social misgivings and all that. She just knew that you were the one.\n\n"She tried to tell you, many times, but she never had the courage to let it escape past her lips. She just kept it inside, and from what I can tell, it was the most difficult thing she had to do in her life. Do you remember the time at the function where she showed up in that expensive rainbow dress, and you showed up with your new mate? That was the closest she ever came to cracking. She wanted to scream her affection from atop the steps of the building, she wanted to run up to the MC and take the mic away and sing it to the world. But she didn't. She just sat, and watched as you were all over your new toy."\n\n"Disgusting, really, how insensitive you were."\n\n* <<choice "Declare the spirit a liar.">>\n* <<choice "Say nothing at all and remain still.">>\n* <<choice "Allow the spirit to indulge.">>\n
Brendan Hayworth\nhaywrites@gmail.com\n2013
Remember when you went on that double date while in College, where her date kept talking about local politics and yours was fascinated with the workings of religion, and when the two dates started to quarrel you guys booked it back to her place to watch movies until you fell asleep?\n\nThe golden times, gone through time. Never to be recovered.\n\nUntil now of course.\n\n* <<choice "All roads.">>
You throw the match. It turns in the air, landing right in the middle of the gasoline trail. Right there, the line lights up, snaking back to the hut.\n\nWhen it gets to the hut, it explodes, a towering inferno roaring up into the sky, a massive fireball. You can hear the remaining jars cracking and popping, with little magically induced explosions happening every few seconds. \n\nAnother large explosion. The funeral pyre burns hot.\n\nBehind you is your car.\n\n* <<choice "EPILOGUE: The next day, at coffee.">>
Crossing your arms at the wrist, you raise your hands into the air. The spirit looks at you and nods.\n\n"Don't even think about trying this again. Truth be told, once one of your human spirits go, it's gone for good. Where does it go? That's classified. Us lowly spirits aren't allowed to know specifics, less we blow the whole thing to one of you lot."\n\n"Let me just say, I bet it feels good to have this all out in the open, right? No more secrets between you and your dead friend? Closure, I'd say."\n\nYou begin to say the dark words to undo the spell.\n\n"Kur\n"Arak\n"Aran\n"Amar."\n\nA swirling wind blasts through your hut, knocking everything on the shelves over, causing jars to explode where they stand. From your hands shoot out white light, and it feels as if you hold the thread of your own soul in them.\n\nYou press your hands down onto the body, and just like that, everything stops. It is quiet. \n\nYour friend's eyes are open, but whatever spiritual energy that haunted them is now gone.\n\nWhat do you want to do now?\n\n* <<choice "Bury the body in the forest.">>\n* <<choice "Return the body to the morgue in the city.">>\n* <<choice "Burn the hut down with the body in it.">>
I AM LOOKING FOR WORK!\n\nIf you'd be interested in hiring me for your studio, or to do freelance work, please contact haywrites@gmail.com or my twitter, @gamebarker.\n\nI have experience writing for various game start-ups, writing for comics, developing IPs, television scripts, short stories, and more.\n\nThanks for playing 'The Necromancer!"\n\nSpecial thanks to Marc Laidlaw, Ken Levine, Joe Fielder, Drew Holmes, John Ryan, Anna Megill, for their messages of encouragement. It meant a lot, and kept me from giving up entirely.\n\nThank you!\n\nThanks to you, the player, for getting to the end.\n\nI hope I was able to create an interesting experience for you.\n