(background: #000)[Max boots up. The central processing unit wakes up and sends commands to the other processing units. Diagnostic routines start evaluating internal memory then all the peripherals. One by one the peripherals come online: cameras, olfactory sensors, microphones, a speaker, 2 arms, 2 legs, 1 neck. Max is awake. You are Max. (set: $shipslocation to "CarvorSun")(set: $EnginesOn to 0)(set: $SunCollission to 100)Try something: [[Try olfactory sensors->Try Olfacotry Sensors-a]] [[Try microphones->Try Microphones-a]] [[Try cameras->Try Cameras-a]] [[Try moving legs->Try moving legs-a]] [[Try moving arms->Try moving arms-a]] [[Question where you are->Question where you are]] ](background: #000)[(background: #000)[You access your olfacotry sensors. They work and give a detailed report. The report names oil, rubber, paint, general putrefying bio-matter, and several metals. (display: "CarvorSunCountdown")Try something: [[Try microphones->Try Microphones-a]] [[Try cameras->Try Cameras-a]] [[Try moving legs->Try moving legs-a]] [[Try moving arms->Try moving arms-a]] [[Question where you are->Question where you are]] ] ](background: #000)[(background: #000)[You access the microphone subroutines. The microphones are active. All you hear is a very low rumble. You recognize the rumble as subsystems of a spaceship. (display: "CarvorSunCountdown")Try something: [[Try olfactory sensors->Try Olfacotry Sensors-a]] [[Try cameras->Try Cameras-a]] [[Try moving legs->Try moving legs-a]] [[Try moving arms->Try moving arms-a]] [[Question where you are->Question where you are]] ] ](background: #000)[Access the camera subroutines. The cameras are active. You try to focus and look around. It is dark. (display: "CarvorSunCountdown")Try something [[Try olfactory sensors->Try Olfacotry Sensors-a]] [[Try microphones->Try Microphones-a]] [[Try moving legs->Try moving legs-a]] [[Try moving arms->Try moving arms-a]] [[Question where you are->Question where you are]] [[Try turning on forward lights->Try turning on forward lights]] ](background: #000)[You try moving your legs. They are operating normal. You feel resistance whild moving them. They must be surrounded by something denser than air. (display: "CarvorSunCountdown")Try something: [[Try olfactory sensors->Try Olfacotry Sensors-a]] [[Try microphones->Try Microphones-a]] [[Try cameras->Try Cameras-a]] [[Try moving arms->Try moving arms-a]] [[Question where you are->Question where you are]] ](background: #000)[You move your arms. You feel resistance and you find that odd. You must be surrounded by something other than air or empty space. (display: "CarvorSunCountdown")Try something: [[Try olfactory sensors->Try Olfacotry Sensors-a]] [[Try microphones->Try Microphones-a]] [[Try cameras->Try Cameras-a]] [[Try moving legs->Try moving legs-a]] [[Question where you are->Question where you are]] ](background: #000)[You question where you are. Your chronometer tells you it is June 2, 2116 01:25:36. You know it could be wrong. Bill told you that your chronometer was only as good as when it was last set. It was last set...you cannot access that memory bank. That's odd. That has never happened before. (display: "CarvorSunCountdown")Try something: [[Try olfactory sensors->Try Olfacotry Sensors-a]] [[Try microphones->Try Microphones-a]] [[Try cameras->Try Cameras-a]] [[Try moving legs->Try moving legs-a]] [[Try moving arms->Try moving arms-a]] ] You see that you are neck deep in a pile of random discarded items. You move your legs and realize you can climb out and get on top of the pile. You apply your arms as well and manage to get on top. Then you stand. You see that you are in a large room half filled with mounds of trash. There's a door on one wall. (display: "CarvorSunCountdown")What now? [[Go to the door|Go to the door]] [[Search the rubble]] You are surrounded by random discarded items. You try to move your arms, but you achieve minimal motion. (display: "CarvorSunCountdown")Try something: [[Try moving legs->Try moving legs-b]]You make your way to the door. It's a big metal door, the kind that slides open. There's a key pad on the right side of the frame. You go to the key pad and examine it. You recognize the keypad as being in the Carvor language. You can read the numbers but you have no memory of downloading such information. There is a unique number written on top of the keypad. When you read it a memory is triggered. The memory brings up a series of numbers: 23, 17, 13, ... You use your finger to tap in the number sequence into the keypad, but there's a number missing. (display: "CarvorSunCountdown") [[Enter the missing number]]You rummage through the rubble but you find nothing of worth. (display: "CarvorSunCountdown")What now? [[Go to the door|Go to the door]](set: $location to "lower corridor")The corridor is fairly narrow. You have a sense of direction now because of the link. To stern is engineering. To port is cago pod 6. To starboard is cargo pod 5. To bow is more corridor. (display: "CarvorSunCountdown")Try something: [[Go bow->Middle corridor]] [[Go starboard->Cargo Pod 5]] [[Go port->Cargo Pod 6]] [[Go stern->Engineering]](set: $strmnum to (prompt: "Enter the missing number.","0"))\ (set: $mnum to (num: $strmnum))\ (if: $mnum is 11)[You enter 11 into the keypad. The door makes a hissing sound. Then it flies open. You get a data-link. Its not much, but it gives you your location.(set: $location to "Cargo Pod 6") (display: "CarvorSunCountdown")What now? [[Go through the door|Lower corridor]]]\ (else:)[That response did not make sense. You cannot enter that into the keypad. What now? [[Search the rubble]]] (if: $lightson is 1)[score: (text: $score) | location: (text: $location)](set: $lightson to 1)(set: $location to "unknown")You see mounds of rubble. You also see red metal bulkheads and a metal ceiling. On one bulkhead there is a large metal sliding door. (display: "CarvorSunCountdown")Try something: [[Try moving arms->Try moving arms-b]] [[Try moving legs->Try moving legs-b]](set: $location to "middle corridor")The corridor is fairly narrow. To stern is the lower corridor. To port is cago pod 4. To starboard is cargo pod 3. To bow is more corridor. (display: "CarvorSunCountdown")Try something: [[Go bow->Upper corridor]] [[Go starboard->Cargo Pod 3]] [[Go port->Cargo Pod 4]] [[Go stern->Lower corridor]](if: $unlocksto is 0)[The door to Cargo Pod 5 is locked. You try the panel on the side, but it will not open. [[Return->Lower corridor]]](else:)[(set: $location to "Cargo Pod 5")(display: "CarvorSunCountdown")You see lots of fully encased sleeping pods. They have Albinoozer children in them. [[Exit->Lower corridor]] ](if: $unlocksto is 0)[The door to Cargo Pod 6 is locked. You try the panel on the side, but it will not open. [[Return->Lower corridor]]](else:)[(set: $location to "Cargo Pod 6")(display: "CarvorSunCountdown")This pod is full of piles of junk. Perhaps you can find parts in here. [[Exit->Lower corridor]] ](if: $numA is 7 and $numB is 5 and $numC is 9)[(set: $EnginesOn to 1)](if: $unlockeng is 0)[The door to Engineering is locked. You try the panel on the side, but it will not open. [[Return->Lower corridor]] ](else:)[You are in engineering. This place is full of pipes and machines that make a great deal of noise. There is a hatch above. (if: $EnginesOn is 0)[On the main console, there is an array of numbers. Some numbers seem to be missing. <table> <tr><td>6</td><td>1</td><td>8</td></tr> <tr><td>(if: $numA is 7)[7](else:)[(link-goto: "A","SelectA")]</td><td>(if: $numB is 5)[5](else:)[(link-goto: "B","SelectB")]</td><td>3</td></tr> <tr><td>2</td><td>(if: $numC is 9)[9](else:)[(link-goto: "C","SelectC")]</td><td>4</td></tr> </table> This seems to be the key to turning on the engines. You see nothing else.](else:)[You hear the roar of the engines running. (text-colour: yellow)[Sublight engines - Nominal Koless Drive (FTL) - Nominal] The display on the console shows all engines are on and at full capacity.] [[Exit to the corridor->Lower corridor]] ](set: $location to "upper corridor")The corridor is fairly narrow. To stern is middle. To port is cago pod 2. To starboard is cargo pod 1. To bow is the bridge. (display: "CarvorSunCountdown")Try something: [[Go bow->Bridge]] [[Go starboard->Cargo Pod 1]] [[Go port->Cargo Pod 2]] [[Go stern->Middle corridor]](if: $unlocksto is 0)[The door to Cargo Pod 3 is locked. You try the panel on the side, but it will not open. [[Return->Middle corridor]]](else:)[(set: $location to "Cargo Pod 3")(display: "CarvorSunCountdown")You see lots of fully encased sleeping pods. They have Qar children in them. [[Exit->Middle corridor]] ](if: $unlocksto is 0)[The door to Cargo Pod 4 is locked. You try the panel on the side, but it will not open. [[Return->Middle corridor]]](else:)[(set: $location to "Cargo Pod 4")(display: "CarvorSunCountdown")You see lots of fully encased sleeping pods. They have Taieran children in them. [[Exit->Middle corridor]] ](if: $shipslocation is "CarvorSun")[(goto: "Sun Demise")](else-if: $shipslocation is "Carvora")[](else-if: $shipslocation is "Qar")[](else-if: $shipslocation is "Vehemea")[](else-if: $shipslocation is "Earth")[](else-if: $shipslocation is "Interstellar Space")[(goto: "Safe in Interstellar Space")] (if: $unlocksto is 0)[The door to Cargo Pod 1 is locked. You try the panel on the side, but it will not open. [[Return->Upper corridor]]](else:)[(set: $location to "Cargo Pod 1")(display: "CarvorSunCountdown")You see lots of fully encased sleeping pods. They have Carvor children in them. [[Exit->Upper corridor]] ](if: $unlocksto is 0)[The door to Cargo Pod 2 is locked. You try the panel on the side, but it will not open. [[Return->Upper corridor]]](else:)[(set: $location to "Cargo Pod 2")(display: "CarvorSunCountdown")You see lots of fully encased sleeping pods. They have Vehemian children in them. [[Exit->Upper corridor]] ]You look out the main window and you see a large Sun. Then you feel a gravitaional shockwave that rocks the ship.You look at the control board and notice that the engines are offline. You also notice that the heading of the ship is currently set directly for the Sun.(if: $shipslocation is "CarvorSun")[(set: $SunCollission to it - 1)](if: $SunCollission < 1)[ (go-to:ShipDiesinSun)] The ship you are in blows up under the extreme heat and gravitational waves obliterating everything and everyone on board. This is the end of the game.(set: $strA to (prompt: "Enter a number for A:","0"))\ (set: $numA to (num: $strA))\ (if: $numA is 7)[You selected 7. You hear a beeb of approval.](else:)[You selected (print: $numA). You hear a buzzer of disapproval.] [[continue->Engineering]](set: $strC to (prompt: "Enter a number for C:","0"))\ (set: $numC to (num: $strC))\ (if: $numC is 9)[You selected 9. You hear a beeb of approval.](else:)[You selected (print: $numC). You hear a buzzer of disapproval.] [[continue->Engineering]](set: $strB to (prompt: "Enter a number for B:","0"))\ (set: $numB to (num: $strB))\ (if: $numB is 5)[You selected 5. You hear a beeb of approval.](else:)[You selected (print: $numB). You hear a buzzer of disapproval.] [[continue->Engineering]](set: $location to "Bridge")You are in a space with 3 seats, a large control board, and a large window; (if: $shipslocation is "CarvorSun")[(set: $SunCollission to it - 1)(display: "CarvorSun")](else:)[You look out the window and see open space.] (if: $EnginesOn is 0)[(display: "NoEnginesCB")](else:)[You look at the control board and the engines are working in working order.] A display says, "(if: $unlockeng is 1)[Engineering is unlocked.](else:)[Engineering is locked.] (if: $unlocksto is 1)[Storage compartments are locked.](else:)[Storage compartments are unlocked.]" (if: $languagerealized is 0)[You see that the language is from a race call Carvor. This must be a Carvor ship.(set: $languagerealized to 1)] You see some controls.(if: $unlockeng is 0)[ (link-reveal: "(text-colour: green)[Green button - unlock engineering:]")[(set: $unlockeng to 1) You hear some distant mechanical clanging. A small display shows up and says, "Engineering Unlocked." (if: $languagerealized is 0)[You see that the language is from a race call Carvor. This must be a Carvor ship.(set: $languagerealized to 1)]] ](if: $unlocksto is 0)[ (link-reveal: "(text-colour: yellow)[Yellow button - unlock storage:]")[(set: $unlocksto to 1) You hear some distant mechanical clanging. There is a lot of clanging. A small display shows up and says, "All storage compartments have been unlocked." (if: $languagerealized is 0)[You see that the language is from a race call Carvor. This must be a Carvor ship.(set: $languagerealized to 1)]] ] (if: $navigation is 0)[(set: $navigation to "Sun")](if: $EnginesOn is 1)[ (link-reveal: "(text-colour: red)[Red button - Activate Koless Drive:]")[ (goto: "Getting away from the Sun")] ] (text-colour: blue)[(link-goto: "Navigation Console")] [[Exit->Upper corridor]]Set the destination: (if: $shipslocation is "CarvorSun")[(link-reveal: "Sun")[(set: $navigation to "Sun") (goto: "Navigation Console")] (link-reveal: "Interstellar Space")[(set: $navigation to "Interstellar Space") (goto: "Navigation Console")]](else:)[(link-reveal: "Carvora")[(set: $navigation to "Carvora")(goto: "Navigation Console")] (link-reveal: "Qar")[set: $navigation to "Qar")(goto: "Navigation Console")] (link-reveal: "Vehemea")[(set: $navigation to "Vehemea")(goto: "Navigation Console")] (link-reveal: "Earth")[set: $navigation to "Earth")(goto: "Navigation Console")]] Current Navigation Heading is (print: $navigation). (link-goto: "back", $location)The ship thrusts forward straight into the sun and explodes. There is nothing left of the ship, its cargo, or you. THE END.(set: $location to "Bridge")(set: $shipslocation to "Interstellar Space")This is the bridge. There are 3 seats a large control board and a large window. You look out the window and see open space. You look at the control board and the engines are working in working order.(if: $unlocksto is 0)[ (link-reveal: "(text-colour: yellow)[Yellow button - unlock storage:]")[(set: $unlocksto to 1) You hear some distant mechanical clanging. There is a lot of clanging. A small display shows up and says, "All storage compartments have been ulocked." (if: $languagerealized is 0)[You see that the language is from a race call Carvor. This must be a Carvor ship.(set: $languagerealized to 1)]]] (link-reveal: "(text-colour: green)[Green button - unlock dorsal hatch:]")[(set: $unlockhatch to 1) You don't hear anything, but you're confident this worked.] There is a display that says,"(text-colour: red)[Communications Array is inop.]" (text-colour: blue)[(link-goto: "Navigation Console")] [[Exit->Upper corridor]](set: $shipslocation to $navigation)(if: $shipslocation is "Sun")[(goto: "In Sun")](else:)[The ship thrusts forwards. You look out the window. The stars seem to zoom by. Then the ship stops. The console reads - (print: $shipslocation).] [[Continue->Bridge]]Max's Adventure by EC Holm This is an interactive fiction novel. It is appropriate for YA audience. This novel contains math puzzles. If you like this work, please contribute to it at: <a href="https://www.patreon.com/ECHolm">https://www.patreon.com/ECHolm</a> This is a work of fiction. Names, places, characters, events, devices are fictitious. Any similarities to actual events and persons, living or dead, are purely coincidental. Any trademarks, service marks, product names, or named features are assumed to be the property of their respective owners and are used only for reference. If any of these terms are used, no endorsement is implied. All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, file copy or other electronic or mechanical methods, without the prior written permission of the author, except in the case of brief quotations embodied in critical review and certain other noncommercial uses permitted by copyright law. For permission requests, contact the author. For information how to contact the author go to <a href="http://ideawritesfiction.blogspot.com/p/about.html">http://ideawritesfiction.blogspot.com/p/about.html</a>. [[Start->Waking up]]