He was long gone and she knew it. Or she knew it now. Before, it had seemed like nothing. Now it was something. Another light flashed. A loud crack of thunder. It was her soundtrack for emptiness.\n\n[[The End]]
Using a map --\nnot of latitude\nand not of longitude\nbut of narrative --\nwe set forth to find treasure\nin the form of the heart\nof writing.\n\n\n\nGo back to the [[story]] or head back towards [[The End]] of all of this?\n
Once upon a time, there was a blank page. She was lonely. She wanted words.\n\nShould the words be a [[poem]]?\nOr should the words be [[another story]]?
\nThanks for playing with my story.\nSee you on the Interwebz. I'll be the one with a hyperlink over my head .....\n\nOr, are you reconsidering now ... and would rather [[continue onward]] after all?\n\nA few resources that might be handy:\n\nCheck out <html><a href="http://www.auntiepixelante.com/twine/"> this site for tutorials </a></html> on Twine \n\nAnd <html><a href="http://philome.la/"> this site </a></html> allows you to host a Twine story via Twitter:
He felt her hands and her arms wrap around his body. He could sense her shivering. He moved back, folding himself up inside of her embrace and drifted to sleep.\n\n[[The End]]
Giving the reader agency with Interactive Fiction is closely aligned to how we write and read on the Web, don't you think? Hyperlinks provide choices for the reader. Videos provide opportunities. Blogs provide space for readers to question and interact with the writer. The wall between reader and writer gets smaller .. the space between writer and reader gets smaller. Interactive Fiction is a way to achieve that, too, but it requires a different kind of planning. As writer, you leave paths but don't know what path will be chosen. As reader, you choose paths but you don't know where it is going.\n\nIt's all good. And interesting.\n\nAre you set with this and ready for [[The End]]? Or do you now want to read a [[story]]?
So, you want to investigate Twine, eh? Well, this is it. Simple in design, but powerful in the interactive nature of storytelling. You could either head to the end of this twisting work or continue onward into the mess. Either decision will lead you somewhere. You get to choose.\n\nWhat will it be?\n\n[[The End]]\n\n[[continue onward]]\n\n\n<html><img src="https://farm1.staticflickr.com/283/19490871005_5a6317cb9a_o.png" alt="some_text"></html>
She awoke with a start. She sensed the energy in the air. Lightning strikes and thunder claps and the thundering of rain on the roof. Another flash of light. She lay there, drawing the covers closer, and reached over.\n\nIs he [[there]]?\nOr he is [[not there]]?
You said, "Yes."\nYou really said, "Yes."\n\nThat means I need to begin weaving a story about Twine, I guess ... Well, I have used Twine with my sixth graders as part of a unit on Interactive Fiction. I love the planning of the stories as much as the stories themselves. Mapping out a narrative with multiple branches is an unusual way to think about being a writer. You give up control to the reader, in some ways.\n\nFor example, you can decide now whether to read more about my ideas around [[Interactive Fiction]] or say, bring me to a [[story]], you crazy fool.
Written by Dogtrax