\nIf only there was more time before the Unknown broke through the front door. \n\nYou're safe for the time being, but you're now on your own.\n\nIt's time to move forward... \n\nEnd of part 1. [[Repeat Story?|Start]]
<<if $visited_register eq "yes">>\nYou've already checked here and found the key. \nIt's probably [[time you get going to the back room|UndergroundTunnel]] or \n[[search around|FrontGasRoom]] for anything else that may be useful for you and your friend.\n\n<<else if $visited_register eq "no">>\nThere's a small glimmer underneath the rug. Could it be a [[key|FoundKey]]?\n<<set $grabbed_key = "yes">>\n<<set $visited_register="yes">>\n\n\n<<endif>>
<<set $barricaded_door = "yes">>\n\nYou slam the 2x4 in front of the door, securely wedging it between the 2 handles. \nThat should slow the Unknown down for a bit. \n\nWith a little more time on your hands, you and your friend can either [[search a little longer|FrontGasRoom]] \nor move on to the [[back room|UndergroundTunnel]] in search for the underground tunnel.
<<if $visited_aisle_2 eq "yes">>\nYou've already checked this aisle and found a 2x4. \nYou should either [[check another area|FrontGasRoom]] or find the underground tunnel in the [[back room|UndergroundTunnel]] that Kyle mentioned to you.\n\n<<else>>\nThere's a 2x4 that must have fallen from the ceiling installments. \nThis could be useful to [[barricade the door|BarricadeDoor]]. \nBut there may be no time, maybe you need to skip the 2x4 and return to the [[center of the gas station|FrontGasRoom]].\n<<set $visited_aisle_2 = "yes but no">>\n<<set $visited_aisle_2 = "yes">>\n\n<<endif>>
You sneak out of the gas station and re-enter the grim outdoors.\n\nThe awful stench of the Unknown crawls up your nose, but it's the only way out.\n\nYou venture into the woods behind the gas station in hopes \nthat there's somebody, anybody, out there to aid you.\n\nEnd of part 1. [[Repeat Story?|Start]]
Panicked, you wonder which aisle may actually contain something useful to barricade the door. \nWhere do you begin searching?\n<<choice "Aisle 1">>\n<<choice "Aisle 2">>\n<<choice "Aisle 3">>\n<<choice "Behind Register" "Behind the Register">>\n<<choice "UndergroundTunnel" "Go to back room">>
<<if $visited_aisle_3 eq "yes">>\nYou've already checked this aisle. There was nothing to be found. Just dust. \nYou should either [[check another area|FrontGasRoom]] or find the underground tunnel in the [[back room|UndergroundTunnel]] that Kyle mentioned to you.\n\n<<else>>\nNothing here either. Just dust. Seems like it's the only thing the world still has.\n<<set $visited_aisle_3 = "yes">>\n[[<<Back to Gas Station Entrance|FrontGasRoom]]\n\n<<endif>>
<<silently>>\n<<set $barricaded_door = "no">>\n<<set $grabbed_key = "no">>\n<<set $visited_register = "no">>\n<<set $visited_aisle_1 = "no">>\n<<set $visited_aisle_2 = "no">>\n<<set $visited_aisle_3 = "no">>\n<<endsilently>>\n\nWeek 57. \n\nYou and your friend burst into a vacant gas station as the distant shrieks of The Unknown draw closer. \n\nYou wonder if [[anything in the room|FrontGasRoom]] will help slow it down before moving to the back room, \nor if you just need to immediately [[move to the back room|UndergroundTunnel]] and find the underground tunnel your friend told you about.
<<if $visited_aisle_1 eq "yes">>\nYou've already checked this aisle. There was nothing to be found except for the solemn emptiness of twinkie wrappers. \nYou should either [[check another area|FrontGasRoom]] or find the underground tunnel in the [[back room|UndergroundTunnel]] that Kyle mentioned to you.\n\n<<else>>\nHm... just a few empty Twinkies wrappers. If only somebody had left some behind for you and your friend.\n<<set $visited_aisle_1 = "yes">>\n[[Back to Gas Station Entrance|FrontGasRoom]]\n\n<<endif>>
The Unknown
<<if $barricaded_door eq "yes" and $grabbed_key eq "yes">>\nYou hear The Unknown stepping closer to you and your friend as you bolt to the back room of the gas station. \n\nThe 2x4 cracks but still holds strong as The Unknown to make its way into the gas station. You and your friend frantically look for a door that leads to the underground tunnel...\n\n...\n\nThere it is! You see a lock preventing others from getting in. The key from earlier fits perfectly in the lock. You and your friend make your way down the steps, locking the door behind you. The Unknown bangs at the door, harder and harder as it tries but fails to get in.\n\n[[Proceed>|BYesKYes]]\n\n\n<<else if $barricaded_door eq "no" and $grabbed_key eq "yes">>\nYou hear The Unknown stepping closer to you and your friend as you bolt to the back room of the gas station. \n\nThe glass of the gas station's entrance door shatters as The Unknown enters. You and your friend frantically look for a door that leads to the underground tunnel...\n\n...\n\nThere it is! You see a lock preventing others from getting in. Fortunately, the key you found fits perfectly in the lock! The Unknown's shrieks raise to a deafening pitch. Your friend realizes the inevitability of his situation, shoves you down the hole into the Underground Tunnel, and screams as The Unknown pulls him back into the gas station. The door slams shut. \n\nSilence fills the tunnel.\n\n[[Proceed>|BNoKYes]]\n\n\n\n<<else if $barricaded_door eq "yes" and $grabbed_key eq "no">>\nYou hear The Unknown stepping closer to you and your friend as you bolt to the back room of the gas station. \n\nThe 2x4 cracks but still holds strong as The Unknown tries to make its way into the gas station. You and your friend frantically look for a door that leads to the underground tunnel...\n\n...\n\nThere it is! But you see a lock preventing others from getting in. It's too late to look around for something to get you down there. \n\nThere is one more door in the back or the building that leads outside. It's risky to sneak out this way, but it's the only escape.\n\n[[Proceed>|BYesKNo]]\n\n\n\n<<else if $barricaded_door eq "no" and $grabbed_key eq "no">>\nYou hear The Unknown stepping closer to you and your friend as you bolt to the back room of the gas station. \n\nThe glass of the gas station's entrance door shatters as The Unknown enters. You and your friend frantically look for a door that leads to the underground tunnel...\n\n...\n\nThere it is! You see a lock preventing others from getting in. It's too late to look around for something to get you down there. \n\nThere is one more door in the back or the building that leads outside. It's risky to sneak out this way, but it's the only escape...\n\nBut the door is too far away from you. The Unknown's shrieks raise to a deafening pitch. It's too late.\n\nThere is no escape.\n\nBefore you are even able to turn your back to tell your friend...\n\nDarkness.\n\nGame Over. [[Repeat Story?|Start]]\n\n<<endif>>
Dillon Eversman
It's a good thing you barricaded that door. You may have lost a friend there... \n\nAlthough you're both safe for now, it's time to move forward...\n\nEnd of Part 1. [[Repeat Story?|Start]]
You found a key! This may prove useful later on. \n\nNow that luck seems to be on your side, you should either [[search around a little longer|FrontGasRoom]] \nor move to the [[back room|UndergroundTunnel]] in search of the Underground Tunnel.\n