<center><span style="font-size: 110%;">[[astra inclinant|realstart]]</span></center>
<center><span class="credit"><span style="font-size: 150%; ">Works Cited|[[Reflection|feedback paper]]</span></span></center>
Alber, Jan et al., editors. “Hyperfiction, Unnatural.” //Dictionary of Unnatural Narratology//, Aarhus University, Narrative Research Lab, 13 Feb. 2015, projects.au.dk/narrativeresearchlab/unnatural/undictionary/.
Alber, Jan et al., editors. “Second Person Narration.” //Dictionary of Unnatural Narratology//, Aarhus University, Narrative Research Lab, 13 Feb. 2015, projects.au.dk/narrativeresearchlab/unnatural/undictionary/.
Alien. Dir. Ridley Scott. Perf. Sigourney Weaver, Ian Holm, Tom Skerritt. 20th Century Fox, 1979.
Cixous, Hélène et al. “Laugh of the Medusa.” //Signs//, 4th ed., vol. 1, University of Chicago Press, Chicago, IL, 1976, pp. 875–893.
Creed, Barbara. "Horror and the Monstrous-Feminine: An Imaginary Abjection." //The Dread of Difference//. Ed. Barry Keith Grant. Texas: University of Texas Press, 1998. 35-65.
Dosch, Sebastian. "Hearing Storyworlds: How Video Games Use Sound to Convey Narrative.” //In Audionarratology: Interfaces of Sound and Narrative//, edited by Till Kinzel and Jarmila Mildorf, 185-198. Berlin: De Gruyter, 2016.
Haraway, Donna. "The Cyborg Manifesto". //In Simians, Cyborgs, and Women: the Reinvention of Nature//. New York: Routledge, 1991.
Herman, David. "Textual" You" and Double Deixis in Edna O'Brien's" A Pagan Place"." //Style//, 1994: 378-410.
Järvinen, Aki. "Understanding Video Games as Emotional Experiences." //Video Game Theory Reader 2//. New York: Routledge, 2008.
Krzhizhanovsky, Sigizmund. //Memories of the Future//. Trans. Joanne Turnbull. New York: New York Review Books, 2009.
Lopes, D. M. M. "The ontology of interactive art." //Journal of Aesthetic Education//, 2001: 65-81.
Margolin, Uri. "Narrator". In: Hühn, Peter et al. (eds.): //The Living Handbook of Narratology//. Hamburg: Hamburg University, 2012.
Masri, H. //Science Fiction: Stories and Contexts//. Bedford/St. Martin's, 2008.
Mildorf, Jarmila. "Unnatural Narratives? The Case of Second-Person Narration." //The Travelling Concepts of Narrative//, 2013: 179-200.
Nix, Garth. //Shade's Children//. New York, NY, HarperCollins, 1997.
Richardson, Brian. //Unnatural narrative: Theory, History, and Practice//. Ohio: Ohio State University Press, 2015.
Richardson, Brian. //Unnatural Voices: Extreme Narration in Modern and Contemporary Fiction//. Ohio: Ohio State University Press, 2006.
Ruberg, B. "No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt." //QED: A Journal in GLBTQ Worldmaking//, 2015: 2(2), 108-124.
Shelley, Mary W, and Marilyn Butler. //Frankenstein, Or, the Modern Prometheus: The 1818 Text//. Oxford: Oxford University Press, 1994. Print.
//Westworld//. Prod. Jonathan Nolan and Lisa Joy. HBO, New York City. 2016. Television.
<center><span style="font-size: 150%;">Additional Materials</span></center>
Fonts are sourced from Googlefonts, which is reflected in the CSS of this Twine fiction.
Images:
https://commons.wikimedia.org/wiki/File%3ANight_stars_berlin.png. By Kertase (Own work) [CC BY-SA 4.0 ("http://creativecommons.org/licenses/by-sa/4.0)"], via Wikimedia Commons. It has been edited for size and quantity of stars.
Music:
https://www.freesound.org/people/vumseplutten1709/sounds/320529/.By "Vumseplutten1709" (Own work). ("https://creativecommons.org/publicdomain/zero/1.0/"). Downloaded November 5th, 2016.
<center><span style="font-size: 110%; color:#04e5e5;">|fade-in>[(live: 1s)[(print: "0")](live: 1.25s)[(print: "1")](live: 1.5s)[(print: "1")](live: 1.75s)[(print: "1")](live: 2s)[(print: "0")](live: 2.25s)[(print: "0")](live: 2.5s)[(print: "1")](live: 2.75s)[(print: "0")] (live: 3.0s)[(print: "0")](live: 3.25s)[(print: "1")](live: 3.5s)[(print: "1")](live: 3.75s)[(print: "1")](live: 4s)[(print: "0")](live: 4.25s)[(print: "1")](live: 4.5s)[(print: "0")](live: 4.75s)[(print: "1")] (live: 5s)[(print: "0")](live: 5.25s)[(print: "1")](live: 5.5s)[(print: "1")](live: 5.75s)[(print: "0")]](live: 6s)[(print: "1")](live: 6.25s)[(print: "1")](live: 6.5s)[(print: "1")](live: 6.75s)[(print: "0")]
</span></center>
(live: 7s)[(goto: "Intro")]
{
(print: "<script>$('html').removeClass(\)</script>")
(if: (passage:)'s tags's length > 0)[
(print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>")
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<center><span style="font-size: 250%; color:#04e5e5;">(live: 3s)[(print: "astra inclinant")]</span></center>
(live: 5s)[(goto: "error")]
<center><span style="font-size: 150%; color:red;"><span class="blink">
(live: 1s)[(print: "[ERROR]")]
</span></span></center>
(live: 4s)[(goto: "astra")]
Your first duty is to boot the systems. Power up the ventilation, water recycling, climate controls to make the ship livable. Those commands are instinctual to you.
> [[Life Support Systems|systems]]
> [[Resuscitation Cycle|resuscitation]]
> [[Data Logs|log entries]]
> [[Security Footage|securityfootage]]
> [[Damage Reports|damagereport]]
(if: $filesystem is true)[(print: "[[File System Update|Choices]]")]
<span style="font-size: 100%; color: #04e5e5;">|fade-in>[(live: 1s)[(print: "Booting")](live: 1.25s)[(print: ".")](live: 1.5s)[(print: ".")](live: 1.75s)[(print: ".")]]
(live: 3s)[{(if: $vent is true and $oxygen is true and $waste is true and $water is true and $climate is true and $heat is true and $humidity is true)[(print:"Life Support Systems enabled. Resuscitation: Active.")]
(else:)[(print:"Error: Life Support Systems inactive.")]}]
(live: 3.5s)[(print:"[[...|next]]")]
</span>
<span style="font-size: 100%; color: #04e5e5;">
> [[Day One|Day One]]
> [[Fuel|Fuel]]
> [[Realization|Realization]]
> [[Discoveries|Discovery]]
> [[Ship Breakdown|Ship Breakdown]]
> [[Space Walk|Space Walk]]
> [[Decay|Decay]]
> [[Last Day|Last Day]]
</span>
(if: $dayone is true and $fuel is true and $realization is true and $discovery is true and $breakdown is true and $spacewalk is true and $decay is true and $lastday is true)[(print: "[[File System Update Required|Choices]]")]
(live: 2s)[(print:"[[<...|next]]")]
[4-1470: 18:09:12]
Ship Breakdown
<p>I was blasted out of bed this morning by some severe turbulence. Alarms screaming, lights flashing. Turns out, we went through a small pocket of space debris that caused some damage to our hull. It knocked several sensors loose or maybe ripped them off entirely. Of course, if we’d stayed on track instead of having our calibrations messed with by solar flares, this never would have happened.</p>
[4-1472: 11:42:11]
<p>Something is going on internally too, because of course it is. I need to get the hull sensors repaired first, because they help keep the ship in one piece, but whatever’s happening internally is causing the power levels to fluctuate. I need to find a way into the maintenance tunnels and fix that too.</p>
[4-1473: 14:11:33]
<p>Ok, I almost blew myself up but I think I know what I did wrong. Once the area cools down, I’ll have another go at it.</p>
[[...|log entries]]
(set: $breakdown to true)
[15-5157: 11:58:12]
Decay
<p>Things are starting to break down. Sometimes my joints freeze when I’m walking through the ship and I have to wait until they warm up again before I can move. In part, this is because I’ve lowered the temperature as much as possible, without killing me directly — that old problem of the fuel venting so many cycles ago comes back to bite me again and again. There's a leak somewhere, but I haven't been able to find or fix it. My solutions have been imperfect, almost human, but I have done my best. What more could you have asked of me?</p>
[[...|log entries]]
(set: $decay to true)
<span style="font-size: 130%; color: #04e5e5;">|fade-in>[(live: 1s)[(print: "Booting")](live: 1.25s)[(print: ".")](live: 1.5s)[(print: ".")](live: 1.75s)[(print: ".")]]</span>
(live: 2.5s)[(link: "> Ventilation")[(set: $vent to true)(print:"> Ventilation: Active")]
(link: "> Oxygen cycling")[(set: $oxygen to true)(print: "> Oxygen cycling: Active")]
(link: "> Waste cycling")[(set: $waste to true)(print: "> Waste cycling: Active")]
(link: "> Water recycling")[(set: $water to true)(print: "> Water recycling: Active")]
(link: "> Climate controls")[(set: $climate to true)(print: "> Climate controls: Active")]
(link: "> Heat cycling")[(set: $heat to true)(print: "> Heat cycling: Active")]
(link: "> Humidity cycling")[(set: $humidity to true)(print: "> Humidity cycling: Active")](stop:)]
(live: 3.5s)[(print:"[[...|next]]")]
DAMAGE REPORTS
(link: "3-1020: 00:36:14 [Read More]")[(print: "[3-1020: 00:36:14] > Solar interference
[3-1020: 00:36:49] > Fire detected in storage area. Power temporarily disabled for emergency fuel venting.
[3-1020: 00:46:23] > Power reinstated.
[3-1020: 00:46:29] > Fuel storage decreased from 94% to 83%.
[3-1020: 00:52:14] > Power reinstated.
[3-1020: 00:57:31] > Power temporarily disabled to android storage.
[3-1020: 01:02:46] > Power temporarily disabled to data banks.
[3-1020: 01:13:19] > Power reinstated to android storage. Power reinstated to data banks.")]
(link: "4-1470: 14:07:24 [Read More]")[(print: "[4-331: 14:07:24] > Hull Breach
[4-1470: 14:07:24] > Hull breach detected.
[4-1470: 14:13:11] > Atmosphere disturbance corrected, emergency vacuum seal deployed.
[4-1470: 14:14:02] > Multiple hull breaches detected, emergency seals deployed.
[4-1470: 14:17:29] > Sensors damaged: [AR19, AC14, BE04, AG24].
[4-1470: 14:17:42] > Sensors offline: [AR19, AC14, BE04, AG24]. Signal lost.")]
(link: "4-1473: 10:29:52 [Read More]")[(print: "[4-1473: 10:29:52] > Fire
[4-1473: 10:29:52] > Fire detected in maintenance tunnels.
[4-1473: 10:34:11] > Fire extinguishing measures activated.
[4-1473: 10:54:29] > Smoke damage to atmosphere detected.")]
(live: 3.5s)[(print:"[[...|next]]")]
[3-1093 22:03:39]
Realization
<p>Our ship, our ark of civilization, has been damaged outside of the scope its creators thought possible. Theoretically, I could have crawled back into a cryopod and gone back to sleep, waited it out and awoken on Voda with everyone else on board, but now I know that that’s not possible. New errors and damage seems to be showing up every couple of days. It’s like that solar flare fried everything. No one else is around to fix things, put out fires… I’ve even had to manually steer the ship twice now, as our navigational systems seem to have lost their calibrations somehow. If I crawl black into blissful sleep for the rest of this trip, it will be the last thing that I do — the last thing that any of us does.</p>
<p>It’s not as if there isn’t plenty of food on the ship, supplies to last me until we reach the planet. I can barely comprehend what all that time alone will feel like.</p>
[[...|log entries]]
(set: $realization to true)
<span style="font-size: 100%; color: #04e5e5;">
> [[Motion Sensors Activated|wakeupcamera]]
> [[External Cameras Activated|spacewalkcamera]]
> [[Cryogenic Storage Cameras Activated|cryocam1]]
> [[Cryogenic Storage Cameras Activated|cryocam2]]
> [[Cryogenic Storage Cameras Activated|cryocam3]]
> [[Main Control Room Cameras Activated|bow]]
</span>
(live: 2s)[(print:"[[...|next]]")]
(live: 2s)[Mission Destination: Voda CX-216 in the Ventura System]
(live: 4s)[A habitable earth-like planet approximately 16 human years outside of our solar system.]
(live: 6s)[Human passengers:](live: 7s)[(print:" 2,500")]
(live: 12s)[(goto: "youintro")]
Your eyes open. You feel the gentle and expected shifting of the platform beneath you as it moves your body out of storage. You weren’t trained for this, you were programmed. You already know every step of the dance that follows.
(live: 4s)[(link:"[RUN DIAGNOSTICS]")[(print:"Your limbs move on their own, stretching and cycling through their boot up mechanisms. Your eyelids blink, your hearing shuts on and off, your mouth moves and recites a predestined speech to check for pronunciation and motor functions.")](stop:)]
(live: 12s)[(print:"[[FULL FUNCTIONALITY DETECTED|function]]")]
Everything seems to be in order. You rise from your platform and stand, alone in the dimly lit room in which you have been stored for the last 17 years. You have a job to do and it’s time to do it. Every one on board’s lives depend on you getting them safely up and awake — ready for the planet side landing — and delivering them to the surface.
Looking to the side, you see that your companion has already been activated. Their pod lies empty and they are nowhere to be seen. Others await your instructions before being turned on: a small army of androids to help the humans transition to their new home. Scouts, mechanics, tools — endlessly useful.
<center>[[BEGIN]]</center>
Moving smoothly, you walk down the hallway. In a control room nearby there is a computer terminal folded into the wall. You activate it and begin to browse through its contents, looking for the controls that you are meant to activate for your human companions. In the computer system, you see system controls, diagnostics and… dated activity logs.
(live: 6s)[The system should be empty. Yours should be the first entries, recording the beginnings of a new civilization, trail blazers charting the first steps of your colony.]
<center><span class ="blink">(live: 7s)[[[READ|next]]]<span></center>
<center><span style="font-size: 110%;">[[astra inclinant|realstart]]</span></center>
<center><span class="credit"><span style="font-size: 150%; ">[[Works Cited|credits]]|Reflection</span></span></center>
<center><span style="color:#858585;">//astra inclinant sed non obligant//
"the stars incline us, they do not bind us"</span></center><p>Androids have always been one of my favourite aspects of science fiction and a good deal of my favourite media involves robots, cyborgs and artificial intelligence. In this interactive Twine fiction, I wanted to tell a story that was different from the short fiction we completed earlier this year with a more non-linear narrative. Specifically, I wanted a reader to be able to traverse the fiction out of order and to read the story elements as they became interested. In addition, the passages of the story are not strictly in order. For example, a player may not fully understand one part of the story without having looked at the “security footage” and seen the parts of the story that the main character chose not to share or describe. One of the other major challenges was actually paring this story down to under 3,500 words — I could have used a few thousand more words to add into this story and, even then, it might not have felt entirely complete.</p><p>I wanted to have three different perspectives or voices for this story. All of the personal log entries of the android character are written in first person, discussing her choices and actions for a more intimate portrait of her thought processes. Instructions to the reader or secondary android character are in second person, for the purposes of immersion. I struggled for a long time with how to include the third person so that it was a different voice and writing style from the other two, without being clunky or awkward. Eventually, I settled on the security camera footage descriptions as a means of telling the third person aspect of this story which gave me a more clear direction for its structure.</p><p>This project also helped me to become more aware of the things that I do not know about Twine. For example, I saw amazing work from some of my classmates using story formats other than Harlowe (with which I am most comfortable) and other elements like javascript. I attempted to tweak some of my own code and added music to a story for the first time as well. I know there are some bits and pieces that I never quite got working correctly, like a better functioning fade transition. As well, I never quite got the background images to transition smoothly into each other, which would have given more of the look that I was going for (that of stars slowly revealing themselves to the reader as the story begins).</p><p>I wanted the story to evoke the old school computer feel of the //Alien// franchise, with the kind of clunky text on black screens. Towards the start of the story, there are a series of images that become progressively more star filled, before switching to the black computer background. Part of what this project helped me realize, is how much I want to learn to make more multimodal games, so that I could have included actual video or more complex animations. I appreciate what Twine is capable of, but the more I use it the more I end up wanting to learn more complex gaming making systems for my own creative projects.</p>
<center><p><center><span style="font-size: 150%; color:#04e5e5;">//astra inclinant//</span>
by Kaitlyn Ensley
for HUCO 617 Digital Fictions at the University of Alberta, Edmonton, AB, Canada</p></center>
[[start]]|[[credits]]
[3-129: 01:20:32]
> [MOVEMENT DETECTED IN ANDROID STORAGE]
> [RUNNING FACIAL DETECTION]
> [SUBJECT IDENTIFIED]: Android K1R4
> [LOCKING ONTO SUBJECT]
[Recording Begins]
[Subject is shown falling out of storage pod on hands and knees. Subject stands and stumbles against wall, continues down hallway. Emergency lights flashing distorts the image. Alarm noises recorded. Subject appears disoriented. Computer emergency system deactivated, alarms and lights shut down. Running lights activated. Subject enters workroom on main level of ship and spends some time running hands along wall. An audible click is produced as she presses on something and a bench and computer terminal fold out of the wall. Subject opens computer terminal, continues to appear disoriented. Subject remains at terminal until video ends.]
[[...|securityfootage]]
[5-1841: 18:09:12]
> [MOVEMENT DETECTED ON SHIP HULL]
> [EXTERNAL CAMERAS ACTIVATED]
> [SUBJECT IDENTIFIED]: Android K1R4
> [LOCKING ONTO SUBJECT]
[Recording Begins]
[Android K1R4 stands on the hull of the spaceship, wearing a spacesuit with an oxygen connection. She is tethered to the hatch that sits open a few feet to her left. She stands motionless, carrying a magnetized toolbox. Subject’s breathing rate is elevated.]
[5-1841: 18:29:40]
[Recording Begins]
[Subject resumes movement, begins repairs to ships hull. Subject replaces fried sensors, she pauses periodically to look at the stars. Subject returns to the hatch briefly, emerges with additional tools and begins repairing hull breaches. Removes panelling and repairs electrical circuits damaged by solar flare activity. Subject finishes repairs and sets down tool box. She tugs twice on the tether connecting her to the ship, turns towards the stars and pushes off with her feet. Subject floats aimlessly a few meters away from the hull of the ship. After some time, she grabs the tether and pulls herself back towards the ship.]
[4-1841: 26:19:04]
[Recording Begins]
[Subject sits on ship’s hull, eyes turned upwards. Subject remains motionless for several hours before returning to the ship and closing the hatch behind them.]
[4-1841: 26:27:11]
[Recording Begins]
[Subject emerges a few moments later, retrieves magnetized toolbox from hull, returns to the ship and closes hatch again.]
[[...|securityfootage]]
[File System]: Files Updated
> [Security Camera Footage Updated]
> [Data Storage Logs Updated]
> [Damage Reports Updated]
> [[[Review files?|next]]]
> [Update Data Storage?]
Do you want to [[<span class="blink">SAVE</span>|save]] or <span class="blink">[[DELETE|delete]]</span> these files?
(set: $filesystem to true)
<center><span style="font-size: 100%; color:#04e5e5;">|fade-in>[(live: 2s)[(print:"In Memory of John Glenn
(July 18, 1921 - December 8, 2016)")]]</span></center>
(live: 10s)[(goto:"credits")]
[3-1020: 02:19:43]
Day One
<p>I woke up disoriented, so it took me a while to find this computer terminal. It folds into the wall, which seems counter intuitive to letting people know where they are… but I suppose no one planned for extreme memory loss or people waking up early on our voyage. I figured that the computer would be able to point me towards food and water, tell me what happened to the ship, let me shut down all of these alarms — those went off on their own though, just a few minutes before I found the computer. That was a relief. </p>
[[...|log entries]]
(set: $dayone to true)
[4-1582: 23:09:32]
Fuel
<p>Fuel aboard this ship is a finite resource. Engineers planned for mistakes, losses, accidents, but they didn’t plan for this much lost fuel. When we passed through the solar flare, the fuel system had to vent burning fuel through the exhaust system and now we’re too light. At our current power usage, we wont have enough fuel to steer the ship without changing something. We have enough to get us to Voda, but we won’t be able to decelerate when we arrive. We’ll crash land and kill everyone on board. God knows what we’ll do to the planet. I might survive, but what good would that do. I’m going to go through our files and see what I can figure out. I’m still struggling to remember things, but I have no time to think about anything but this.</p>
[4-1589: 18:04:11]
<p>I have been through ever scrap of information about our fuelling system and power usage statistics. None of the options that we have are good enough and I don’t know what to do, but there’s no one else to ask. It’s all up to me, everyone else’s lives or deaths are in my hands — Shouldn’t they be shaking?</p>
<p>Diverting power from one system to another is pretty much the only thing way that I have managed to come up with. Our current fuel won’t last unless I turn something off. I can turn off the small amount of life support that’s currently active: heating. I can survive for a while without the heat, but I’m not designed to last for a long time at extremely cold temperatures. If I’m gone, these systems will eventually revert and we’ll be back in the same situation that we were before: crash landing on Voda.</p>
<p>There’s a small amount of power being allotted to oxygenating plant samples in the storage, but I can’t guarantee that there are food supplies on the planet’s surface that could sustain us once our main supplies run out, so we have to save those seeds or people could starve to death. Get them all to the surface, only to have them die //en masse//.</p>
<p>Power isn’t supplied to all of the cryo pods at once. Rather, there are blocks of individuals clustered together who share a power source. I could divert the power from one of these clusters. It would eventually kill the people stored in those cryopods, but there would be enough power for the rest of us to land safely upon arrival and a guarantee of surviving food stores for those who make it.</p>
[4-1593: 21:23:06]
<p>I decided that maybe this doesn’t have to be on only my shoulders. I decided to wake up one of the humans on board — as long as I’m quick there shouldn’t be any negative effects. Some of the greatest minds from earth are onboard this ship, but I’m not sure exactly who to wake up.</p>
[4-1607: 14:20:39]
<p>I started by waking up Dr. Alisson Whitaker, an aerospace engineer who helped with the development of the ship. She was confused and disoriented… but only for a few minutes. She wasn’t able to help me fix any of the fuel issues that we’ve experienced, without resorting to extreme measures. She basically agreed with my assessment and had nothing to contribute. Before I put her back under, she apologized for not being able to help more. I wish she’d been able to, because this is still an impossible decision.</p>
[4-1613: 07:19:42]
<p>I’ve been thinking on what Dr. Whitaker told me for a few cycles now, and I’m still so unsure of what I should do. No matter how I rearrange the data, I can't find any other solution than the obvious one. When has the obvious solution ever been the right one?</p>
[4-1627: 23:14:11]
<p>I’m not proud of what I did, but I’m only human, I couldn’t see another option. I could never save every one. Some decisions aren’t impossible, they just feel that way when their inevitability wars with your sense of right and wrong.</p>
[4-1629: 18:27:43]
<p> How do I reconcile this guilt with the knowledge that I have saved over 2,000 people with the deaths of just a few hundred? Do the numbers matter?</p>
[[...|log entries]]
(set: $fuel to true)
4-1470: 18:09:12
Discoveries
<p>I cut my hand today. I’ve been awake for so many cycles already, doing repairs, I’m surprised this didn’t happen sooner. I wish I’d known sooner. Maybe I would have made different decisions. Or maybe not.</p>
<p>My cut didn’t bleed at all. Not a drop. But it was so deep. I stared at it for a while, trying to process why a cut that deep wasn’t bleeding. I know cuts like that are supposed to bleed...</p>
<p>In a whole ship full of people, I was the only one to wake up and I’ve wondered why from the moment it happened. Why did no one else’s pod fail? Why was no one else shaken from their protective sleep early?</p>
<p>It didn’t bleed because I have no blood. I’m not human. I never was. My system was reset by the solar flares. I was woken up early because I was meant to be - just not this early. I was damaged so badly that I lost my memories, short circuited somehow, didn’t know who I was. It never occurred to me to eat or sleep or relieve myself. Of course it didn’t, they never programmed me for those things, because they aren’t necessary. I never even noticed.</p>
[4-1472: 11:48:29]
<p>I should feel shocked that I'm not human, but it's more of an overwhelming sense of relief. Before, it was daunting to know that I might need to remain conscious for the rest of this voyage, with only myself for company, but somehow it’s all different knowing what I am now. Voda was never a planet for me, this was never my journey. I wasn’t made to be human, just to help them, imitate them, keep them alive. I feel less lost now.</p>
[[...|log entries]]
(set: $discovery to true)
[5-1841: 18:09:12]
Space Walk
<p>I walked on the hull of the ship today. A collection of sensors were knocked loose during a collision with some space debris and I had to fix them. I suited up, took a tool box and some replacements and stepped out of the airlock onto the ship. I have never seen anything so beautiful in my life. Looking out from the viewports isn’t the same as being *in* the immensity of space. Surrounded by stars, I can see galaxies in the distance and the small cluster of astroids that we passed through just a few days ago. Such small things caused so much damage. Suddenly space doesn’t seem so scary. Really, it’s hard to think of yourself as truly alone when you look out at those distant stars and planets and know that at least a few of them hold life.</p>
[[...|log entries]]
(set: $spacewalk to true)
[16-8197: 21:18:07]
Last Day
<p>I’ve made it so much farther than I thought I would. Calculations showed that my systems would decay much more quickly than this, I should be long gone. Maybe it was the cold air that preserved me so well. I can feel the end approaching now and I wonder if, in a human body, I would recognize this feeling. I suppose I’ll never know. I assume this is my last day, but it’s possible that I will survive a little bit longer. Certainly, this is the last day that I will be mobile enough to do anything useful, or to write any more of these logs. </p>
<p>I think…I’m sad. I won’t be able to see what our new civilization looks like, or the fruits of my labour. Everything that I’ve done will be paid off in the future and I’ll never see the results, I’ll never know if the humans that I’ve cared for will succeed and thrive. I will never see Alisson again.</p>
<p>I’ll always wonder if my decisions were my own. Or was I programmed to sacrifice some humans to save the rest? That choice will haunt me until my very last moments, and I don’t think I’ll ever know if it was mine or someone else’s.</p>
[[...|log entries]]
(set: $lastday to true)
<span style="font-size: 100%; color:#04e5e5;">|fade-in>[(live: 2s)[Mission Destination: Voda CX-216 in the Ventura System]
(live: 4s)[A habitable earth-like planet approximately 16 human years outside of our solar system.]
(live: 6s)[Human passengers:](live: 7s)[(print:" 2,315")]
(live: 8s)[Landing: Successful](stop:)]
(live: 15s)[(goto: "obligant")]
[4-396: 20:11:42]
> [MOVEMENT DETECTED IN CRYOGENIC STORAGE]
[Recording Begins]
<p>[Android K1R4 is shown entering a bay of cryo pods and reading serial numbers over their openings. She stops at one pod, double checks the number against her data tablet and then opens the drawer. Into the keypad above the pod, she enters a series of numbers, checks the time on her data tablet and then walks away.]</p>
[4-397: 25:14:09]
> [MOVEMENT DETECTED IN CRYOGENIC STORAGE]
[Recording Begins]
<p>[Subject returns to cryo storage area, carrying a blanket. Subject stands beside pod and waits for several minutes, before the human in the cryo pod wakes up. Android K1R4 speaks to the human, helps them sit up and wraps blanket around their shoulders.]</p>
> [RUNNING FACIAL DETECTION]
> [SUBJECT IDENTIFIED]: Dr. Alisson Whitaker, pod #A0743
[Recording Begins]
<p>[Android K1R4 speaks to Dr. Alisson Whitaker for one hour. Dr. Alisson Whitaker lays back down on drawer, and Android K1R4 reattaches monitors, reinstates cryogenic measures and returns the doctor to her pod. Subject shows signs of distress, sits on ground leaning against base of pod storage. Subject remains prone for some time before leaving the storage area.]</p>
[[...|securityfootage]]
[7-2407 12:18:03]
> [MOVEMENT DETECTED IN CRYOGENIC STORAGE]
[Recording Begins]
[Android K1R4 returns to Dr. Alisson Whitaker’s pod and wakes her from her cryogenic sleep again. Android K1R4 and the doctor speak for about one hour. Towards the end of the conversation, the doctor appears to hug Android K1R4. Dr. Alisson Whitaker is put back to sleep in her cryopod and Android K1R4 leaves the room.]
[10-3478 22:43:11]
> [MOVEMENT DETECTED IN CRYOGENIC STORAGE]
[Recording Begins]
[Android K1R4 wakens Dr. Alisson Whitaker again. They converse for a little over an hour with much laughter and gesturing. Android K1R4 returns the doctor to her pod and resets the sleep cycle.]
[12-4093 07:31:56]
> [MOVEMENT DETECTED IN CRYOGENIC STORAGE]
[Recording Begins]
[Android K1R4 wakens Dr. Alisson Whitaker again. The doctor remains conscious for several hours, chatting with Android K1R4. Together, they walk around the ship - it is slow going for Dr. Whitaker. Later, the android escorts Dr. Whitaker back to her cryopod and puts her back to sleep.]
[14-4711 09:12:39]
> [MOVEMENT DETECTED IN CRYOGENIC STORAGE]
[Recording Begins]
[Android K1R4 wakens Dr. Alisson Whitaker again. Dr. Whitaker and the android leave the cryogenic storage area together for several days, before the doctor returns to storage. She and the android embrace warmly before she is put to sleep. This is the last time she is awakened by Android K1R4.]
[[...|securityfootage]]
[3-1127: 02:34:49]
> [MOVEMENT DETECTED IN CRYOGENIC STORAGE]
[Recording Begins]
[Subject opens a maintenance panel in cryogenic storage bay B12, pulls out several wires and attaches them to her data tablet. She begins entering information into the tablet. An alarm sounds briefly, she types in several commands and the alarm is silenced. She stands completely still for approximately 2 hours. Android K1R4 takes a deep breath, closes her eyes, and enters a series of commands into her tablet. Power indicator lights blink out on each cryopod.]
>[STATIC]
>[CAMERA FOOTAGE ENDS]
[[...|securityfootage]]
[Files Saved]
<p>You have preserved the actions of Android K1R4 and recorded them for the future generations of humans residing on Voda. They will always know what she did and that her heroic actions were, perhaps, not entirely heroic. You have chosen to perserve her legacy accurately.</p>
[[Continue your duties...|ending]]
[Files Deleted]
<p>You have deleted the actions of Android K1R4, so that they will not be recorded for future generations of humans residing on Voda. It is up to you what they know about your fellow android's actions and the consequences of her sentience. You have chosen not to perserve her legacy.</p>
[[Continue your duties...|ending]]
<center><span style="font-size: 200%; color:#04e5e5;">|fade-in>[(live: 2s)[(print:"astra inclinant")]]</span>
<span style="font-size: 150%; color:#04e5e5;">(live: 6s)[(print:"//sed non obligant//")]</span></center>
(live: 10s)[(goto:"inmemory")]
[16-5437 07:32:11]
> [MOVEMENT DETECTED IN MAIN CONTROL ROOM]
[Recording Begins]
[Android K1R4 moves slowly into the main control room and looks out of the front of the ship at the looming, blue-green planet Voda. She takes a seat and watches the approaching planet, eventually closing her eyes and seeming to sleep.]
[[...|securityfootage]]