-Ah, what a wise choice! Imagine, never to be hurt again! Never vurnerable! Naturally, you can't feel happyness either, but that's just a minor detail! \n\nThe pale man flashes away, and you're left in the dark. Intense pain strikes you in the chest, and you fall to the ground. Grunting, yet holding back the screams, you sit there for what feels like an eternity, before the pale man reappears. \n The pain has stoppen, and you look upon him with exhaustion. In his right hand, he's holding a lantern. In his left, he's holding something red. Something pulsating in constant beats. \n\n-Hurry on, now.\nThe pale man smiles at you, as you grab the lantern and once again asks the little girl to follow you. This time, comforted by the light, she agrees. \nHand in hand, you walk further into the darkness. \nThe sound of raging beasts surrounds you, but they won't step into the light. \nFinally, you see the light of day from under a door, and you run for it. \n\n[[Continue|cont6]]
You enter the dark passage, and start walking. \nYou walk for a long time, until you finally see a door. A dense light flows from the keyhole. \n\n[[Go back|back]]\n[[Open the door|open]]
The pale man gives you a smile, sending chills down your back. He steps aside, and a dark hole in the wall appears. A nearly white, bonelike arm grabs you, as he pulls you with him. \n\nOnce the darkness has surrounded you, you feel the floor below you dissapears. Hopelessly, you fall down into the darkness, while the pale man laughs.\n\nFor some odd reason, the fall doesn't kill you, as you land on the ground as if you only jumped a few centimeters. In front of you, you see a little girl curled up in the corner of the room. \n\n-Christelle? Christelle, is that you?\nYou ask with the softest voice you can possibly summon. \nShe nods at you, but as you try to make her go with you, she refuses, and starts so cry. \n\n-Oh dear, oh dear. You should probably get her to follow you quietly. Who knows what creatures might be awakened by her crying if you force her along? \n\n[[Continue|cont5]]
The pale man get's a dark look on his face. \n-You are so ... ungreatful.\n\nWith an evil laughter, as if someone scratched a chalkboard, you fall through the floor that is no longer there, and the darkness embraces you. \n\nFor a long, long time you fall. \n"Open your eyes" someone whispers inside your head. You regret doing so, as the first thing you see when opening them is the little girl named Christelle. She's curled up in a dark corner, but you have no time to yell for her. \n Before you know it, you've fallen further, and she's nothing more than another dark dot in an ocean of black. \n\nBelow you, something catches fire out of nothing, and you stare at the sertain death rage closer. \nYou're devoured by flames. \n\nGAME OVER
You head back, and now find yourself where you started. \n\nThere is a big hall in front of you, and a slim, dark passage to your right. \n\n[[Go forth|forth]]\n[[Go right|right]]\n
You open the yellow door, and step into the room. It's completely dark, but then you start to hear weird noises. Like ... the sound of an angry beasts stomache. \nYou turn to exit the room, but can no longer find the door. \nA sudden growl and the feeling of being torn to pieces. \n\nGAME OVER
<<silently>>\n<<set $with_man = "no">>\n<<endsilently>>\n\nYou're an agent of the Fireblade Legion, set to find a little girl named Christelle. She is said to be lost in the dungeon before you. \n\nAs you enter, there is a big hall in front of you, and a slim, dark passage to your right. \n\n[[Go forth|forth]]\n[[Go right|right]]\n
You open the door, and find yourself in a naked room with only a few, lit candles on the ground before you. In the other end of the room, there is a pale man dressed in black. He smiles at you with dark lips. \n\n-Greetings, stranger! What are you doing here? \n\n[[-I'm looking for a little girl.|looking]]\n[[-Nothing special, just taking a walk.|nothing]]
-Really? All by yourself in the darkness? Hmmmm ... would you like me to walk with you?\n\n[[-No thanks, I'll walk alone.|alone]]\n[[-That sounds nice, I'd love to!|with]]
The pale man suddently get's a strange glow in his eyes. With a cold smile, he looks at you and speaks.\n\n-I think I know how to help you. That's a lie, actually. I DO know how to help you. But it's gonna cost you something. You will have to give me something, but I will give you a choise. \nYour eyes ... or your heart.\n\n[[Give him your eyes|eyes]]\n[[Give him your heart|heart]]
-Ahhh, a little girl, eh? I might have seen something like that around. You want me to show you?\n\n[[-Do show me, please.|show]]\n[[-No, it's alright. I'll find her myself.|nothanks]]\n
As you walk, you hear the sound of furious beasts getting closer and closer. You'd fight them if you could see them, but since it's so dark, you firgure running is the best option. \n\nYou pick the girl up in your arms and start running like a maniac. The beasts in the dark notice, and starts hunting you. You feel claws and teeth barely miss you, over and over, and the girl starts to cry. \n\nFinally, as you see the light of the outside stream from under a door in front of you, your luck runs out. You're stricked in the back by something huge, and you fall to the ground in pain.\nThe girl falls out of your arms, but you yell for her to continue. \n\nYou see the siluette of her run for the light, as you feel yourself being torn to pieces. \nThe last thing you see, is the girl escaping the dungeon. \nEverything becomes black. \n\nGAME FINISHED
With the help of many kind strangers, you finally find your way back to the Fireblade Legion. \nYou are praised for the missions success, and honored for your great sacrifice. \n\nThe captain himself greets you, and arranges for your retirement in luxury. The girl is saved, and you're bathed in riches. \n\nNaturally, you feel sad that you won't ever see again. However, you figure you'll be able to live with it. \n\nGAME FINISHED
You return to the Fireblade Legion with the little girl safe in your arms, and you're praised to heaven for your sucsess. Celebrations and rewards awaits you, yet you can not feel any joy. \n\nOne night, you step out on the cliff near your house. The moonlight is dancing on the weaves that brutally banshes into the rocks, far, far below you. \n\nA man without a heart has nothing to fear. \nHowever ...\nHe has also nothing to live for. \n\nYou let the grond dissapear below you, as you let yourself fall off the edge.\n\nGAME FINISHED
You hit the bottom, but for some reason, you are not hurt. \nThe lantern is still lit, and you see that in front of you, there is a little girl. She is pale and scared, but with a comforting voice, you ask her: \n\n-Are you Christelle?\n\nThe little girl nods, and you tell her to come with you. Comforted by the light of the lantern, she agrees and the two of you start walking into the darkness behind her. \n\nWhile you walk, you hear lots of scary noises from beasts you'd rather not meet. However, the light from the lantern seems to keep them away, and finally, you see a door leading out of the dungeon. \n\n[[Continue|cont2]]
You hit the bottom, and for many minutes, you're just sitting there being blinded by the darkness.\nFinally your eyes gets used to it, and you can see a little girl curled up just a few meters away from you. With the softest voice you can summon, you ask:\n\n-Are you Christelle?\n\nThe girl looks at you with fear in her eyes, and nods carefully. You then ask her to come with you, but she refuses. That's when you remember the teddybear in your hand, which you give her. She now agreed to go with you, and the two of you start walking into the darkness behind her. \n\n[[Continue|cont4]]
You return to the Fireblade Legion with the little girl, and you're bathed in gold and glory. \nWell done, agent!\n\nGAME FINISHED
Christelle
As you go forth, flames suddently start to burst up around you. \n\n[[Keep walking|keepwalking]]\n[[Run!|run]]
You open the door, and find yourself in a room filled with toys. On a tiny table in the middle of the room, there is a little teddybear. You grab it, but the moment you do so, an unknown force kicks you out of the room, and you land on the floor outside it. \n\nThe first thing you notice, as you get yourself back on your feet, is that the doors now are gone. \n<<if $with_man eq "yes">>\nThe pale man smiles at you, before he, in an explotion of smoke, also dissapears.\n<<endif>>\nWhere the other doors were, there is now a new one. It's black, and as you approach it, it almost feels like it whispers of you to open it. You do, and something pulls you into whatever's on the other side. \nThere is no floor, and so you fall into the darkness. \n\n[[Continue|cont3]]\n
-Ah, would rather feel than see, hm? Very well then! Close your eyes, my dear.\n\nSceptical, but left with no choice, you do as you're told. The world is dark behind your lids, but soon, you feel a sting. It grows bigger, and so does the pain. \nJust as you're about to panic, the pale man whispers into your ear.\n\n-Let me just tie this in front of your eyes. It's not very pleasant to look at. \n\nA piece of clothing is tied around your head, as the pain kicks up and you're left grunting on the ground. This lasts for longer than you'd appreciate, but finally, it stills.\nThe pale man's voice is once again by you. \n\n-Hurry on, now. I got a lantern for you right here. Might wanna get the girl to show the way.\nYou can nearly feel the pale man smile, as you grab the lantern and once again asks the little girl to follow you. This time, comforted by the light, she agrees. \nHand in hand, you walk further into the darkness. \nThe sound of raging beasts surrounds you, but they won't step into the light. \nFinally, she tells you she can see the light of day from under a door, and you run for it. \n\n[[Continue|cont7]]
You start to run, and luckily, you miss all the arrows that start to rain behind you. Even after the room of flames and arrows is gone, you keep running. \n\nEventually, you find yourself in another room, with three doors in different colors. \nA green.\nA yellow.\nA red. \n\n[[Open the green door|green]]\n[[Open the yellow door|yellow]]\n[[Open the red door|red]]\n
-Very well then. The exit is right here.\n\nThe pale man steps aside, and a door appears behind him. You open it and enter the hall on the other side. When you turn around, the door is now gone. \n There are three doors on your right.\nA green.\nA yellow.\nA red.\n\n[[Open the green door|green]]\n[[Open the yellow door|yellow]]\n[[Open the red door|red]]
-Ah, lovely!\n\n<<silently>>\n<<set $with_man = "yes">>\n<<endsilently>>\n\nThe pale man smiles, and starts walking towards the wall. As he does, a door suddently appears, and you hurry after him as he exits the room. \n The two of you now find yourself in a hall with three doors. \nA green.\nA yellow.\nA red. \n\nThe man looks at you and smiles. \n-Don't go for the yellow one. Also, the doors dissapears once you've opened one, so you only got one choice. \n\n[[Open the green door|green]]\n[[Open the yellow door|yellow]]\n[[Open the red door|red]]\n
You figure the flames are just a fancy effect, and keep walking in the comfortable tempo you're already doing. \nHowever, the flames prevents you from noticing the arrows that all of a sudden starts to rain at you. \n\nOne in particular hits you in the head, killing you momentarily. \n\nGAME OVER
You open the green door, and find yourself in an empty room. The only thing in there is a lantern. You pick it up, and it's lit the moment you touch it. \n\nYou exit the room, and find that the other doors are gone. \n<<if $with_man eq "yes">>\nThe pale man smiles at you, before he, in an explotion of smoke, also dissapears.\n<<endif>>\nA new door appears in front of you. \nYou open it, and are immediately dragged in by an unknown force. There is no floor, and so you fall down into the darkness.\n\n[[Continue|cont1]]\n
IkiraScy