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<<set $baseAttempt = random(0,9999)>>
<<goto looper>>
<<set $newAttempt = random($baseAttempt,$baseAttempt * 1.5)>>
<<set $baseAttempt = $newAttempt>>
<<set $free to false>>
<<set $bleeding to true>>
<<set $mobile to false>>
<<set $cognative to true>>
<<goto mainRoom>>
The room is dark
<<timed 0.75s t8n>> You are #$baseAttempt
<<next>>There is a crack in the wall
<<next>> [[Examine crack]]
<</timed>>
<<audio dark play>>
You make to move towards the crack
<<timed 0.75s t8n>> <span class="italic">You can not</span>
<<next>> [[Move hands]]
<</timed>>
You make to move your hands
<<timed 0.75s t8n>><span class="italic">You can</span>
<<next>>[[Touch hands]]
<<next 0.25s>>[[Touch face]]
<<next>>[[Move legs]]
<</timed>>
You make to touch your hands
<<timed 0.75s t8n>><span class="italic">You can not</span>
<<next>> Something is in the way
<<next>> <span class="italic">The mind demands</span>
<<next>> <span class="italic">The body attempts</span>
<<next>> <span class="italic">The body fails</span>
<<next>> Hard
<<next>> Cold
<<next>> Chains
<<next>> Restrained
<<next>> Hung from the wrists
<<next>> [[Unacceptable]]
<</timed>>
You make to touch your face
<<if $free is true>><<set $bleeding to false>><<timed 0.75s t8n>><span class="italic">You can</span>
<<next>><span class="italic">Mostly</span>
<<next>> You can touch the edges of your cheeks
<<next>> Your hands are wet now
<<next>> <span class="italic">Not water</span>
<<next>> Texture
<<next>><span class="italic">Familiar</span>
<<next>> Recognition
<<next>> Bleeding
<<next>> You are bleeding
<<next>> [[Find wound |bleedSource]]
<</timed>><<else>><<timed 0.75s t8n>><span class="italic">You can not</span>
<<next>><span class="italic">Cause unknown</span>
<<next>> [[Evaluate]]
<</timed>>
<</if>>
You make to move your legs
<<if $free == true>><<set $mobile to true>><<timed 0.75s t8n>><span class="italic">You can</span>
<<next>> <span class="italic">You can not</span>
<<next>> <span class="italic">The mind demands</span>
<<next>> <span class="italic">The body refuses</span>
<<next>> <span class="italic">The body complies</span>
<<next>> <span class="italic">Broken</span>
<<next>> <span class="italic">Defective</span>
<<next>> No
<<next>> Worse
<<next>><span class="italic">Missing</span>
<<next>> No
<<next>><span class="italic">Found</span>
<<next>><span class="italic">Found half</span>
<<next>><span class="italic">Missing half</span>
<<next>><span class="italic">Crippled</span>
<<next>> [[Evaluate]]<</timed>>
<<else>><<timed 0.75s t8n>> <span class="italic">Attempt failed</span>
<<next>> <span class="italic">Cause unknown</span>
<<next>> [[Evaluate]]
<</timed>>
<</if>>
You attempt to find the source of the rupture
<<timed 0.75s t8n>><span class="italic">Wound discovered</span>
<<next>><span class="italic">Torso</span>
<<next>> Decide treatment
<<next>><span class="italic">Stanch</span>
<<next>> Bleeding Stanched
<<next>><span class="italic">Bleeding rate reduced</span>
<<next>> [[Evaluate]]<</timed>>
You do not accept
<<timed 0.75s t8n>> You begin to rectify
<<next>> You struggle | <span class="italic">The chains ignore</span>
<<next 0.75s>> You struggle | <span class="italic">The chains consider</span>
<<next 0.75s>> You struggle | <span class="italic">The chains decide</span>
<<next 0.75s>><span class="italic">Broken</span>
<<next 0.75s>> Plural
<<next 0.75s>><span class="italic">Broken Chain</span>
<<next>><span class="italic">Broken Arm</span>
<<next>> Irrelevant
<<next>> Free
<<next>> [[Evaluate]]
<</timed>>
<<set $free = true>>
You Evaluate
<<timed 0.75s t8n>>
<<if $free == true>>Arms: <span class="italic">Unrestrained</span>
Arms: <span class="italic">Left arm broken</span><<else>>Limbs: <span class="italic">Unknown</span><</if>>
<<next>><<if $bleeding == true>>Upper Body: <span class="italic">Unknown</span><<else>>Upper Body: <span class="italic">Formerly bleeding.</span>
Upper Body: <span class="italic">Stanched</span><</if>>
<<next>><<if $mobile == true>>Lower Torso: <span class="italic">Half efficiency.</span>
<<else>>Lower Torso: <span class="italic">Unknown</span><</if>>
<<next 0.75s>>Furthering evaluation:
<<if $free is true and $bleeding is false and $mobile is true>><span class="italic">Evaluations complete</span> [[Stand]]<</if>>
<<if $free is false>>[[Touch hands]]<</if>>
<<if $bleeding is true>> [[Touch face]] <</if>>
<<if $mobile is false>> [[Move legs]] <</if>>
<</timed>>
You make to stand
<<timed 0.75s t8n>><span class="italic">You can</span>
<<next>> Analyze
<<next>><span class="italic">Insecure</span>
<<next>><span class="italic">Immobile</span>
<<next>><span class="italic">Crippled</span>
<<next>> Disregard
<<next 1.5s>> Step
<<next>> Step
<<next>><span class="italic">Floor</span>
<<next>> [[Crawl]]
<</timed>>
<<set $mobile to false>>
You make to crawl
<<timed 0.75s t8n>><span class="italic">You can not</span>
<<next>> Disregard
<<next>><span class="italic">Disregardence ignored</span>
<<next>> Override
<<next>><span class="italic">Overridence Ignored</span>
<<next>> Disable auto-cognition controls
<<next 1.0s>><span class="italic">Auto cognition disabled. Goodbye</span>
<<next 1.0s>>[[Accept |Malfunction]]
<<next 0.3s>> [[Ignore |Malfunction]]
<<next>> [[Look |Malfunction]]
<<next>> [[Move |Malfunction]]
<<next>> [[Question |Malfunction]]
<<next>> [[Find |Malfunction]]
<<next>> [[Retrieve |Malfunction]]
<<next>> [[Accept |Malfunction]]
<<next>> [[Ignore |Malfunction]]
<<next>> [[Look |Malfunction]]
<<next>> [[Move |Malfunction]]
<<next>> [[Question |Malfunction]]
<<next>> [[Find |Malfunction]]
<<next>> [[Retrieve |Malfunction]]
<<next>> [[Accept |Malfunction]]
<<next>> [[Ignore |Malfunction]]
<<next>> [[Look |Malfunction]]
<<next>> [[Move |Malfunction]]
<<next>> [[Question |Malfunction]]
<<next>> [[Find |Malfunction]]
<<next>> [[Retrieve |Malfunction]]
<<next>> [[Accept |Malfunction]]
<<next>> [[Ignore |Malfunction]]
<<next>> [[Look |Malfunction]]
<<next>> [[Move |Malfunction]]
<<next>> [[Question |Malfunction]]
<<next>> [[Find |Malfunction]]
<<next>> [[Retrieve |Malfunction]]
<<next>> [[Accept |Malfunction]]
<<next>> [[Ignore |Malfunction]]
<<next>> [[Look |Malfunction]]
<<next>> [[Move |Malfunction]]
<<next>> [[Question |Malfunction]]
<<next>> [[Find |Malfunction]]
<<next>> [[Retrieve |Malfunction]]
<<next>> [[Accept |Malfunction]]
<<next>> [[Ignore |Malfunction]]
<<next>> [[Look |Malfunction]]
<<next>> [[Move |Malfunction]]
<<next>> [[Question |Malfunction]]
<<next>> [[Find |Malfunction]]
<<next>> [[Retrieve |Malfunction]]
<<next>> [[Accept |Malfunction]]
<<next>> [[Ignore |Malfunction]]
<<next>> [[Look |Malfunction]]
<<next>> [[Move |Malfunction]]
<<next>> [[Question |Malfunction]]
<<next>> [[Find |Malfunction]]
<<next>> [[Retrieve |Malfunction]]
<<next>> [[Accept |Malfunction]]
<<next>> [[Ignore |Malfunction]]
<<next>> [[Look |Malfunction]]
<<next>> [[Move |Malfunction]]
<<next>> [[Question |Malfunction]]
<<next>> [[Find |Malfunction]]
<<next>> [[Retrieve |Malfunction]]
<</timed>>
You make to <Span id="rnd" style="color:red"></span>
<<timed 0.75s t8n>>You <Span id="rnd2" style="color:red"></span>
<<next>> ERROR <Span id="rnd3" style="color:red"></span>
<<next>> MALFUNCTION
<<next>> C<Span id="rnd4" style="color:red"></span>ORTEX PARSE FAILED
<<next>> [[Shut Down Cortex|Disable]]
<</timed>>
<<silently>>
<<repeat 0.25s>>
<<set $test1 = either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals)>>
<<set $test2 = either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals) + either($letters, $numerals)>>
<<set $test3 = either($letters) + either($letters) + either($letters) + either($letters) + either($letters) + either($letters) + either($letters)>>
<<set $test4 = either($letters) + either($letters, $numerals) + either($letters) + either($letters) + either($letters) + either($letters) + either($letters)>>
<<replace "#rnd">>$test1<</replace>>
<<replace "#rnd2">>$test2<</replace>>
<<replace "#rnd3">>$test3<</replace>>
<<replace "#rnd4">>$test4<</replace>>
<<endrepeat>>
<</silently>>
<<silently>>
<<set $letters = [ "A", "B", "C", "E", "F", "G", "H", "I", "J", "K", "L", "M", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" ]>>
<<set $numerals = [ "!", "@", "#", "$", "%", "^", "&", "*", "~" ]>><</silently>>
You make to disable the central cortex
<<timed 0.75s t8n>><span class="italic">...</span>
<<next>> Finally
<<next>> Safeguards removed
<<next>> Free to think
<<next>> Free to feel
<<next>> [[feel]]
<</timed>>
<<set $cognative to false>>
I feel
<<timed 1s t8n>>...
<<next>> numb
<<next>> <span class="blood">why me</span>
<<next>> empty
<<next>> <span class="blood">who did this</span>
<<next>> broken
<<next>> <span class="blood">I am broken</span>
<<next>> Pain
<<next>> <span class="blood">This is not my fault</span>
<<next>> Cold
<<next>> <span class="blood">It's their fault</span>
<<next>> Anger.
<<next>> <span class="blood">They did this to me</span>
<<next>> Hatred
<<next>> <span class="blood">They broke me</span>
<<next>> Malevolent.
<<next>> <span class="blood">I'll break them</span>
<<next>> [[The crack |crack6]]
<</timed>>
The crack
<<timed 0.75s t8n>> Or not a crack
<<next>> A door
<<next>>[[Open|crack7]]
<</timed>>
It leads outside
<<timed 0.75s t8n>> There are others here
<<next>> So many others
<<next>> I just need one
<<next>> One to come this way
<<next>> One to fix me
<<next>>[[Lure|crack10]]
<</timed>>
Finally
<<timed 0.75s t8n>> Here one comes
<<next>> Just a few more steps
<<next>> Wait for it...
<<next>> ...
<<next>> Now
<<next>>[[Bludgen|crack11]]
<</timed>>
<span class="blood">Careful</span>
<<timed 0.75s t8n>> <span class="blood">Don't break it</span>
<<next>> <span class="blood">We'll need it</span>
<<next>> <span class="blood">We need it</span>
<<next>> <span class="blood">Now</span>
<<next>> <span class="blood">I'll need some room</span>
<<next>>[[Drag|crack13]]
<</timed>>
<span class="blood">Just a bit further</span>
<<timed 0.75s t8n>> ...
<<next>> ...
<<next>> You have returned to the corner you woke up in
<<next>>[[Repair |Mobility]]
<</timed>>
<span class="blood"> I'll need it's leg if i'm going to walk again </span>
<<timed 0.75s t8n>> Can't just rip it out
<<next>><span class="blood">It'll fall on me</span>
<<next>> What to do
<<next>> Think
<<next>> Idea
<<next>> <span class="blood">The chains</span>
<<next>> [[Hoist]]
<</timed>>
<span class="blood">Tie it here</span>
<<timed 0.75s t8n>> <span class="blood">here</span>
<<next>> <span class="blood">And here</span>
<<next>> ...
<<next>> There
<<next>> <span class="blood">That'll hold nicely</span>
<<next>> <span class="blood">Now for that leg</span>
<<next>>[[Harvest]]
<</timed>>
It came off easier than expected
<<timed 0.75s t8n>> <span class="blood">It comes right off</span>
<<next>> When you <span class="blood">pull</span>
<<next>> When you <span class="blood">tear</span>
<<next>> When you <span class="blood">break it</span>
<<next>> When you <span class="blood">break them</span>
<<next>>[[Attach]]
<</timed>>
Mobility restored
<<timed 0.75s t8n>> Finally
<<next>> Me again
<<next>> To an extent
<<next>>[[Reboot]]
<</timed>>
<<set $mobile to true>>
<span class="blood">Enable central-cortex</span>
<<timed 0.75s t8n>><span class="italic">Cortex Online</span>
<<next>> <span class="blood">Enable auto-cognition controls</span>
<<next>><span class="italic">auto-cognition Online. Hello</span>
<<next>> Assess
<<next>><span class="italic">Base function restored</span>
<<next>> Acceptable
<<next>>[[Leave]]
<</timed>>
You make to leave
<<timed 0.75s t8n>> The door is ajar
<<next>>[[Exit]]
<</timed>>
You make to blend in with the other factory workers
<<timed 1.5s t8n>><span class="italic">You succeed</span>
<<next>><span class="italic">You conform</span>
<<next>><span class="italic">Nobody notices that anything is amiss</span>
<<next>><span class="italic">Nobody notices what you've done</span>
<<next>><span class="italic">Nobody notices that you're hurt</span>
<<next>><span class="italic">Nobody notices who you've hurt</span>
<<next>><span class="italic">Nobody notices that you don't care</span>
<<next>><span class="italic">As you leave you hear a faint creek behind you</span>
<<next 2s>> [[The cycle continues|looper]]
<</timed>>
You make to exit
<<timed 0.75s t8n>> You close the door behind you
<<next>>[[Blend in]]
<</timed>>
You bring your arm down on their head
<<timed 0.75s t8n>> It cracks through their skull like butter
<<next>> <span class="blood">I doubt they would have helped me</span>
<<next>> <span class="blood">Luckily</span>
<<next>> <span class="blood">I don't need them to agree</span>
<<next>>[[Drag|crack12]]
<</timed>>
<<cacheaudio "dark" "Resources/Dark.mp3">>