You are a small goblin warrior waiting in a cliché dungeon room killing time until the adventurer enters your limited range of eyesight. Your awkward helmet nearly falls over your eyes and your tattered robes do little to keep the cold out. You look around at your fellow goblins and wonder what you should do. [[Strain your ears to hear the adventurer]] [[Go into the next room and look for them]] [[Send Bob the goblin to look instead]] [[Strategise]]You strain your giant goblin ears to their limits and you can just make out the sounds of the adventurer opening the gold chest 2 rooms away, giving you about 20 minutes before they get here. Either that or a cat has stumbled into the dungeon again looking for spiders. [[You have no idea what to do with this information. | You Are A Goblin 2]]You creep silently into the next room, your pocketfuls of 3 Gold Pieces and 1 Scroll Of Intimidation jingle slightly and you scan the room. Unlike your room, this one is completely empty and as you walk further in you can distinctly hear the rummaging of the adventurer. Suddenly you feel the cobblestone under your foot sinking into the ground! You've stepped on one of the dungeon's notorious traps! QUICK, DO SOMETHING!!! [[Oh shit uh, jump forwards with cat like reflexes!]] [[Stand still and do nothing, welcome death with open arms.]]After an incredibly democratic process of you shouting at everyone until they agree, Bob is chosen to investigate the next room. His rogue-like abilities should make it easy for him to get in, get out and know exactly what you're all dealing with. Before long you can hear Bob screaming and everyone looks at you nervously. Several minutes of silence pass where noone dares to say anything. [[Time to rethink your options | You Are A Goblin 3 ]]You call your goblin bretheren together, it is time to use the goblin's fourth most important organ: the brain. Using a nearby twig, your club and the dirt beneath your feet you manage to draw a minorly detailed map of the dungeon room you are all stood in. At last all those years at art college have paid off as the goblins around you all nod and agree at the well drawn map and plan you have managed to construct. Essentially, each goblin will surround the entrance to the room and attack simultaneously, overwhelming the adventurer. After a few seconds you notice that an extra voice of agreement can be heard, one much less goblin-y than the rest. You collectively look up at the nodding face of the adventurer. They turn to smile at you all with teeth that look like knives, between which is clutched a knife that looks like teeth. Suffice it to say it didn't take long for them to claim your various belongings and experience points. [[Restart | You Are A Goblin]]You are a small goblin warrior waiting in a cliché dungeon room killing time until the adventurer enters your limited range of eyesight. Your awkward helmet nearly falls over your eyes and your tattered robes do little to keep the cold out. You look around at your fellow goblins and wonder what you should do. [[Go into the next room and look for them]] [[Send Bob the goblin to look instead | Send Bob the goblin to look instead 2]] [[Strategise | Strategise 2]]Using your Previously Gained Knowledge, you call together your goblin bretheren and hastily devise a plan to attack the adventurer all at once. The second you are all in place, the adventurer strides into the room, armour glinting like a well polished horse. Before you have a chance to second guess your plan, Penelope, that damn maverick, yells "CHARGE!" and hurtles towards the adventurer along with the rest of the group. Biting, kicking, screaming, your body becomes a mess of whirring limbs as you do everything you can to take HP off the adventurer and bring glory to your family name. The adventurer fought back with everything they had but eventually your well crafted plan of attack was too much, and they succmbed to the various knife, club and teeth wounds that covered their body. Exhausted and blood stained, you stand up to discover you are the only one of your number who survived the encounter. Joanne, Penelope and even little Steve had either perished or been hit through too many walls to tell. Before you can succumb to the existential horror that surrounds you, you hear a faint series of beeps and look up to find the words "Level Up" floating above your head in golden letters. Wiping the blood from your forehead and tears from your eyes, you slowly stride forwards towards the next room of the dungeon. This is your adventure now. [[Go get 'em. | The End]]Aha, you use your Cat Like Reflexes and jump out of the way of the trap you sprung. Unfortunately you managed to jump right into the arms of the adventurer who just entered the room. You never did find out what that trap actually did... [[Restart | You Are A Goblin]]You open your arms wide and await the cold embrace of death. After a few minutes the cold embrace of death feels more like the warmth of a summer's day. You open your eyes and are greeted with the sight of the long field at the entrance of the dungeon. That trap must have actually teleported you back outside! [[Head back inside]] [[Run to freedom, never look back!]]Wha why why would you do this to yourself you finally escaped your hellish existence as a random encounter and you went back to it!? Well congratulations you're immediately mauled to death by the small fiesty dragon that respawned since the adventurer first entered the dungeon. Good job. [[Restart | You Are A Goblin]]Finally after all those years cooped up in a disgusting, cold and dark dungeon you're free! You feel the wind in your hair, the sun on your back. Nothing can stop you now, you can go anywhere! 18 minutes later, you are penniless and on your way to an Elven dungeon for crimes ranging from illegal gambling to anti-government attitudes. You've never felt so alive. [[Time to serve your sentence in this dungeon. | You Are A Goblin]]You are a small goblin warrior waiting in a cliché dungeon room killing time until the adventurer enters your limited range of eyesight. Your awkward helmet nearly falls over your eyes and your tattered robes do little to keep the cold out. You look around at your fellow goblins and wonder what you should do. [[Strain your ears to hear the adventurer]] [[Go into the next room and look for them]] [[Send Bob the goblin to look instead]] [[Strategise]]You are a small goblin warrior waiting in a cliché dungeon room killing time until the adventurer enters your limited range of eyesight. Your awkward helmet nearly falls over your eyes and your tattered robes do little to keep the cold out. You look around at your fellow goblins and wonder what you should do. [[Strain your ears to hear the adventurer | Strain your ears to hear the adventurer 2]] [[Go into the next room and look for them]] [[Strategise]]You are a small goblin warrior waiting in a cliché dungeon room killing time until the adventurer enters your limited range of eyesight. Your awkward helmet nearly falls over your eyes and your tattered robes do little to keep the cold out. You look around at your fellow goblins and wonder what you should do. [[Go into the next room and look for them]] [[Strategise | Strategise 2]]After an incredibly democratic process of you shouting at everyone until they agree, Bob is chosen to investigate the next room. His rogue-like abilities should make it easy for him to get in, get out and know exactly what you're all dealing with. Before long you can hear Bob screaming and everyone looks at you nervously. Several minutes of silence pass where noone dares to say anything. [[Time to rethink your options | You Are A Goblin 4]]You strain your giant goblin ears to their limits and you can just make out the sounds of the adventurer opening the gold chest 2 rooms away, giving you about 20 minutes before they get here. Either that or a cat has stumbled into the dungeon again looking for spiders. [[You have no idea what to do with this information. | You Are A Goblin 4]]The End Written by Riley Thanks for playing. [[Restart | You Are A Goblin]]