{(display: "Enemy")(display: "Log")(display: "You")} {<div id="enemy">$ename HP: $ehp/$mhp. </div>} <div id="you">You: $hp/100 {(if: $turn is "you")[ (link: "Punch")[ (set: $ehp to it - 10) (set: $atk to "Punch") (set: $atkdmg to 10) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] (link: "Sword")[ (set: $ehp to it - 30) (set: $atk to "Sword") (set: $atkdmg to 30) (set: $turn to "enemy") (set: $log to "atk") (goto: "Combat")] ] (elseif: $turn is "enemy")[ (link: "Continue")[ (set: $log to "enemy") (set: $turn to "you") (set: $hp to it - $eatk) (goto: "Combat")] ] (if: $hp <1)[(goto: "Lose")] (if: $ehp <1)[(goto: "Win")] </div>}{<div id="log"> (if: $log is "you")[It is your turn.] (elseif: $log is "atk")[You use '$atk' on the $ename, dealing $atkdmg damage.] (elseif: $log is "enemy")[The $ename uses '$eatkname' on you, dealing $eatk damage.] </div>}(link: "Fight the Mighty Dragon!")[ (set: $ehp to 200) (set: $mhp to 200) (set: $ename to "Dragon") (set: $turn to "you") (set: $hp to 100) (set: $eatk to 15) (set: $eatkname to "MOTHERF*CKING FIRE") (goto: "Combat")]You win! Somehow, you win a fight against a dragon. How did you do that?You die. The moral of the story - Don't punch dragons.